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update multistring chooser labels in GetMentalHerbEffect
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0bca01cb74
commit
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@ -5612,7 +5612,7 @@ static bool32 GetMentalHerbEffect(u8 battlerId)
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if (gBattleMons[battlerId].status2 & STATUS2_INFATUATION)
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if (gBattleMons[battlerId].status2 & STATUS2_INFATUATION)
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{
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{
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gBattleMons[battlerId].status2 &= ~(STATUS2_INFATUATION);
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gBattleMons[battlerId].status2 &= ~(STATUS2_INFATUATION);
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gBattleCommunication[MULTISTRING_CHOOSER] = MULTI_CUREINFATUATION; // STRINGID_TARGETGOTOVERINFATUATION
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gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_MENTALHERBCURE_INFATUATION; // STRINGID_TARGETGOTOVERINFATUATION
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StringCopy(gBattleTextBuff1, gStatusConditionString_LoveJpn);
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StringCopy(gBattleTextBuff1, gStatusConditionString_LoveJpn);
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ret = TRUE;
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ret = TRUE;
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}
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}
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@ -5621,7 +5621,7 @@ static bool32 GetMentalHerbEffect(u8 battlerId)
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if (gDisableStructs[battlerId].tauntTimer != 0)
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if (gDisableStructs[battlerId].tauntTimer != 0)
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{
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{
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gDisableStructs[battlerId].tauntTimer = gDisableStructs[battlerId].tauntTimer2 = 0;
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gDisableStructs[battlerId].tauntTimer = gDisableStructs[battlerId].tauntTimer2 = 0;
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gBattleCommunication[MULTISTRING_CHOOSER] = MULTI_CURETAUNT;
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gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_MENTALHERBCURE_TAUNT;
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PREPARE_MOVE_BUFFER(gBattleTextBuff1, MOVE_TAUNT);
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PREPARE_MOVE_BUFFER(gBattleTextBuff1, MOVE_TAUNT);
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ret = TRUE;
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ret = TRUE;
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}
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}
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@ -5630,21 +5630,21 @@ static bool32 GetMentalHerbEffect(u8 battlerId)
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{
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{
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gDisableStructs[battlerId].encoredMove = 0;
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gDisableStructs[battlerId].encoredMove = 0;
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gDisableStructs[battlerId].encoreTimerStartValue = gDisableStructs[battlerId].encoreTimer = 0;
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gDisableStructs[battlerId].encoreTimerStartValue = gDisableStructs[battlerId].encoreTimer = 0;
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gBattleCommunication[MULTISTRING_CHOOSER] = MULTI_CUREENCORE; // STRINGID_PKMNENCOREENDED
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gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_MENTALHERBCURE_ENCORE; // STRINGID_PKMNENCOREENDED
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ret = TRUE;
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ret = TRUE;
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}
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}
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// Check torment
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// Check torment
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if (gBattleMons[battlerId].status2 & STATUS2_TORMENT)
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if (gBattleMons[battlerId].status2 & STATUS2_TORMENT)
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{
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{
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gBattleMons[battlerId].status2 &= ~(STATUS2_TORMENT);
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gBattleMons[battlerId].status2 &= ~(STATUS2_TORMENT);
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gBattleCommunication[MULTISTRING_CHOOSER] = MULTI_CURETORMENT;
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gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_MENTALHERBCURE_TORMENT;
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ret = TRUE;
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ret = TRUE;
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}
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}
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// Check heal block
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// Check heal block
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if (gStatuses3[battlerId] & STATUS3_HEAL_BLOCK)
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if (gStatuses3[battlerId] & STATUS3_HEAL_BLOCK)
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{
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{
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gStatuses3[battlerId] &= ~(STATUS3_HEAL_BLOCK);
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gStatuses3[battlerId] &= ~(STATUS3_HEAL_BLOCK);
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gBattleCommunication[MULTISTRING_CHOOSER] = MULTI_CUREHEALBLOCK;
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gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_MENTALHERBCURE_HEALBLOCK;
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ret = TRUE;
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ret = TRUE;
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}
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}
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// Check disable
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// Check disable
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@ -5652,7 +5652,7 @@ static bool32 GetMentalHerbEffect(u8 battlerId)
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{
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{
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gDisableStructs[battlerId].disableTimer = gDisableStructs[battlerId].disableTimerStartValue = 0;
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gDisableStructs[battlerId].disableTimer = gDisableStructs[battlerId].disableTimerStartValue = 0;
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gDisableStructs[battlerId].disabledMove = 0;
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gDisableStructs[battlerId].disabledMove = 0;
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gBattleCommunication[MULTISTRING_CHOOSER] = MULTI_CUREDISABLE;
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gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_MENTALHERBCURE_DISABLE;
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ret = TRUE;
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ret = TRUE;
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}
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}
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#endif
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#endif
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