Rename 'hidden' Trainers/obj events to 'buried'

This commit is contained in:
SphericalIce 2021-02-14 19:25:23 +00:00
parent 78925916f3
commit 70ff6c3b84
9 changed files with 77 additions and 77 deletions

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@ -9,7 +9,7 @@ LavaridgeTown_Gym_1F_MapScripts:: @ 81FE6F4
LavaridgeTown_Gym_1F_OnTransition: @ 81FE6FA LavaridgeTown_Gym_1F_OnTransition: @ 81FE6FA
call LavaridgeTown_Gym_1F_EventScript_SetTrainerTempVars call LavaridgeTown_Gym_1F_EventScript_SetTrainerTempVars
call LavaridgeTown_Gym_1F_EventScript_CheckHideTrainers call LavaridgeTown_Gym_1F_EventScript_CheckBuryTrainers
end end
@ Unclear where/if these temp vars are getting checked @ Unclear where/if these temp vars are getting checked
@ -33,19 +33,19 @@ LavaridgeTown_Gym_1F_EventScript_SetDanielleTempVar:: @ 81FE748
LavaridgeTown_Gym_1F_EventScript_EndSetTrainerTempVars:: @ 81FE756 LavaridgeTown_Gym_1F_EventScript_EndSetTrainerTempVars:: @ 81FE756
return return
LavaridgeTown_Gym_1F_EventScript_CheckHideTrainers:: @ 81FE757 LavaridgeTown_Gym_1F_EventScript_CheckBuryTrainers:: @ 81FE757
goto_if_defeated TRAINER_COLE, LavaridgeTown_Gym_1F_EventScript_CheckHideGerald goto_if_defeated TRAINER_COLE, LavaridgeTown_Gym_1F_EventScript_CheckBuryGerald
setobjectmovementtype LOCALID_COLE, MOVEMENT_TYPE_HIDDEN setobjectmovementtype LOCALID_COLE, MOVEMENT_TYPE_BURIED
LavaridgeTown_Gym_1F_EventScript_CheckHideGerald:: @ 81FE764 LavaridgeTown_Gym_1F_EventScript_CheckBuryGerald:: @ 81FE764
goto_if_defeated TRAINER_GERALD, LavaridgeTown_Gym_1F_EventScript_CheckHideAxle goto_if_defeated TRAINER_GERALD, LavaridgeTown_Gym_1F_EventScript_CheckBuryAxle
setobjectmovementtype LOCALID_GERALD, MOVEMENT_TYPE_HIDDEN setobjectmovementtype LOCALID_GERALD, MOVEMENT_TYPE_BURIED
LavaridgeTown_Gym_1F_EventScript_CheckHideAxle:: @ 81FE771 LavaridgeTown_Gym_1F_EventScript_CheckBuryAxle:: @ 81FE771
goto_if_defeated TRAINER_AXLE, LavaridgeTown_Gym_1F_EventScript_CheckHideDanielle goto_if_defeated TRAINER_AXLE, LavaridgeTown_Gym_1F_EventScript_CheckBuryDanielle
setobjectmovementtype LOCALID_AXLE, MOVEMENT_TYPE_HIDDEN setobjectmovementtype LOCALID_AXLE, MOVEMENT_TYPE_BURIED
LavaridgeTown_Gym_1F_EventScript_CheckHideDanielle:: @ 81FE77E LavaridgeTown_Gym_1F_EventScript_CheckBuryDanielle:: @ 81FE77E
goto_if_defeated TRAINER_DANIELLE, LavaridgeTown_Gym_1F_EventScript_EndCheckHideTrainers goto_if_defeated TRAINER_DANIELLE, LavaridgeTown_Gym_1F_EventScript_EndCheckBuryTrainers
setobjectmovementtype LOCALID_DANIELLE, MOVEMENT_TYPE_HIDDEN setobjectmovementtype LOCALID_DANIELLE, MOVEMENT_TYPE_BURIED
LavaridgeTown_Gym_1F_EventScript_EndCheckHideTrainers:: @ 81FE78B LavaridgeTown_Gym_1F_EventScript_EndCheckBuryTrainers:: @ 81FE78B
return return
LavaridgeTown_Gym_1F_EventScript_Flannery:: @ 81FE78C LavaridgeTown_Gym_1F_EventScript_Flannery:: @ 81FE78C

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@ -9,7 +9,7 @@ LavaridgeTown_Gym_B1F_MapScripts:: @ 81FF87E
LavaridgeTown_Gym_B1F_OnTransition: @ 81FF884 LavaridgeTown_Gym_B1F_OnTransition: @ 81FF884
call LavaridgeTown_Gym_B1F_EventScript_SetTrainerTempVars call LavaridgeTown_Gym_B1F_EventScript_SetTrainerTempVars
call LavaridgeTown_Gym_B1F_EventScript_CheckHideTrainers call LavaridgeTown_Gym_B1F_EventScript_CheckBuryTrainers
end end
@ Unclear where/if these temp vars are getting checked @ Unclear where/if these temp vars are getting checked
@ -32,18 +32,18 @@ LavaridgeTown_Gym_B1F_EventScript_SetEliTempVar:: @ 81FF8CD
LavaridgeTown_Gym_B1F_EventScript_EndSetTrainerTempVars:: @ 81FF8DB LavaridgeTown_Gym_B1F_EventScript_EndSetTrainerTempVars:: @ 81FF8DB
return return
LavaridgeTown_Gym_B1F_EventScript_CheckHideTrainers:: @ 81FF8DC LavaridgeTown_Gym_B1F_EventScript_CheckBuryTrainers:: @ 81FF8DC
goto_if_defeated TRAINER_KEEGAN, LavaridgeTown_Gym_B1F_EventScript_CheckHideJace goto_if_defeated TRAINER_KEEGAN, LavaridgeTown_Gym_B1F_EventScript_CheckBuryJace
setobjectmovementtype LOCALID_KEEGAN, MOVEMENT_TYPE_HIDDEN setobjectmovementtype LOCALID_KEEGAN, MOVEMENT_TYPE_BURIED
LavaridgeTown_Gym_B1F_EventScript_CheckHideJace:: @ 81FF8E9 LavaridgeTown_Gym_B1F_EventScript_CheckBuryJace:: @ 81FF8E9
goto_if_defeated TRAINER_JACE, LavaridgeTown_Gym_B1F_EventScript_CheckHideJeff goto_if_defeated TRAINER_JACE, LavaridgeTown_Gym_B1F_EventScript_CheckBuryJeff
setobjectmovementtype LOCALID_JACE, MOVEMENT_TYPE_HIDDEN setobjectmovementtype LOCALID_JACE, MOVEMENT_TYPE_BURIED
LavaridgeTown_Gym_B1F_EventScript_CheckHideJeff:: @ 81FF8F6 LavaridgeTown_Gym_B1F_EventScript_CheckBuryJeff:: @ 81FF8F6
goto_if_defeated TRAINER_JEFF, LavaridgeTown_Gym_B1F_EventScript_CheckHideEli goto_if_defeated TRAINER_JEFF, LavaridgeTown_Gym_B1F_EventScript_CheckBuryEli
setobjectmovementtype LOCALID_JEFF, MOVEMENT_TYPE_HIDDEN setobjectmovementtype LOCALID_JEFF, MOVEMENT_TYPE_BURIED
LavaridgeTown_Gym_B1F_EventScript_CheckHideEli:: @ 81FF903 LavaridgeTown_Gym_B1F_EventScript_CheckBuryEli:: @ 81FF903
goto_if_defeated TRAINER_ELI, LavaridgeTown_Gym_B1F_EventScript_EndCheckHideTrainers goto_if_defeated TRAINER_ELI, LavaridgeTown_Gym_B1F_EventScript_EndCheckBuryTrainers
setobjectmovementtype LOCALID_ELI, MOVEMENT_TYPE_HIDDEN setobjectmovementtype LOCALID_ELI, MOVEMENT_TYPE_BURIED
LavaridgeTown_Gym_B1F_EventScript_EndCheckHideTrainers:: @ 81FF910 LavaridgeTown_Gym_B1F_EventScript_EndCheckBuryTrainers:: @ 81FF910
return return

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@ -126,7 +126,7 @@
"x": 29, "x": 29,
"y": 6, "y": 6,
"elevation": 3, "elevation": 3,
"movement_type": "MOVEMENT_TYPE_HIDDEN", "movement_type": "MOVEMENT_TYPE_BURIED",
"movement_range_x": 0, "movement_range_x": 0,
"movement_range_y": 0, "movement_range_y": 0,
"trainer_type": "TRAINER_TYPE_BURIED", "trainer_type": "TRAINER_TYPE_BURIED",
@ -139,7 +139,7 @@
"x": 71, "x": 71,
"y": 2, "y": 2,
"elevation": 3, "elevation": 3,
"movement_type": "MOVEMENT_TYPE_HIDDEN", "movement_type": "MOVEMENT_TYPE_BURIED",
"movement_range_x": 0, "movement_range_x": 0,
"movement_range_y": 0, "movement_range_y": 0,
"trainer_type": "TRAINER_TYPE_BURIED", "trainer_type": "TRAINER_TYPE_BURIED",

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@ -64,7 +64,7 @@
#define MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS 0x3C #define MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS 0x3C
#define MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS 0x3D #define MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS 0x3D
#define MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS 0x3E #define MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS 0x3E
#define MOVEMENT_TYPE_HIDDEN 0x3F #define MOVEMENT_TYPE_BURIED 0x3F
#define MOVEMENT_TYPE_WALK_IN_PLACE_DOWN 0x40 #define MOVEMENT_TYPE_WALK_IN_PLACE_DOWN 0x40
#define MOVEMENT_TYPE_WALK_IN_PLACE_UP 0x41 #define MOVEMENT_TYPE_WALK_IN_PLACE_UP 0x41
#define MOVEMENT_TYPE_WALK_IN_PLACE_LEFT 0x42 #define MOVEMENT_TYPE_WALK_IN_PLACE_LEFT 0x42

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@ -255,7 +255,7 @@ void MovementType_CopyPlayer(struct Sprite *);
void MovementType_TreeDisguise(struct Sprite *); void MovementType_TreeDisguise(struct Sprite *);
void MovementType_MountainDisguise(struct Sprite *); void MovementType_MountainDisguise(struct Sprite *);
void MovementType_CopyPlayerInGrass(struct Sprite *); void MovementType_CopyPlayerInGrass(struct Sprite *);
void MovementType_Hidden(struct Sprite *); void MovementType_Buried(struct Sprite *);
void MovementType_WalkInPlace(struct Sprite *); void MovementType_WalkInPlace(struct Sprite *);
void MovementType_JogInPlace(struct Sprite *); void MovementType_JogInPlace(struct Sprite *);
void MovementType_RunInPlace(struct Sprite *); void MovementType_RunInPlace(struct Sprite *);
@ -413,7 +413,7 @@ bool8 cph_IM_DIFFERENT(struct ObjectEvent *, struct Sprite *, u8, bool8(u8));
bool8 CopyablePlayerMovement_GoSpeed4(struct ObjectEvent *, struct Sprite *, u8, bool8(u8)); bool8 CopyablePlayerMovement_GoSpeed4(struct ObjectEvent *, struct Sprite *, u8, bool8(u8));
bool8 CopyablePlayerMovement_Jump(struct ObjectEvent *, struct Sprite *, u8, bool8(u8)); bool8 CopyablePlayerMovement_Jump(struct ObjectEvent *, struct Sprite *, u8, bool8(u8));
u8 MovementType_CopyPlayerInGrass_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementType_CopyPlayerInGrass_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementType_Hidden_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementType_Buried_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementType_WalkInPlace_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementType_WalkInPlace_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementType_MoveInPlace_Step1(struct ObjectEvent *, struct Sprite *); u8 MovementType_MoveInPlace_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementType_WalkSlowlyInPlace_Step0(struct ObjectEvent *, struct Sprite *); u8 MovementType_WalkSlowlyInPlace_Step0(struct ObjectEvent *, struct Sprite *);

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@ -17,7 +17,7 @@ extern bool8 gTrainerApproachedPlayer;
extern u8 gApproachingTrainerId; extern u8 gApproachingTrainerId;
bool8 CheckForTrainersWantingBattle(void); bool8 CheckForTrainersWantingBattle(void);
void SetHiddenTrainerMovement(struct ObjectEvent *var); void SetBuriedTrainerMovement(struct ObjectEvent *var);
void DoTrainerApproach(void); void DoTrainerApproach(void);
void TryPrepareSecondApproachingTrainer(void); void TryPrepareSecondApproachingTrainer(void);
u8 FldEff_ExclamationMarkIcon(void); u8 FldEff_ExclamationMarkIcon(void);

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@ -407,8 +407,8 @@ u8 (*const gMovementTypeFuncs_CopyPlayerInGrass[])(struct ObjectEvent *, struct
MovementType_CopyPlayer_Step2, MovementType_CopyPlayer_Step2,
}; };
u8 (*const gMovementTypeFuncs_Hidden[])(struct ObjectEvent *, struct Sprite *) = { u8 (*const gMovementTypeFuncs_Buried[])(struct ObjectEvent *, struct Sprite *) = {
MovementType_Hidden_Step0, MovementType_Buried_Step0,
}; };
u8 (*const gMovementTypeFuncs_WalkInPlace[])(struct ObjectEvent *, struct Sprite *) = { u8 (*const gMovementTypeFuncs_WalkInPlace[])(struct ObjectEvent *, struct Sprite *) = {

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@ -101,7 +101,7 @@ static void DoGroundEffects_OnFinishStep(struct ObjectEvent*, struct Sprite*);
static void UpdateObjectEventSpritePosition(struct Sprite*); static void UpdateObjectEventSpritePosition(struct Sprite*);
static void ApplyLevitateMovement(u8); static void ApplyLevitateMovement(u8);
static bool8 MovementType_Disguise_Callback(struct ObjectEvent *, struct Sprite *); static bool8 MovementType_Disguise_Callback(struct ObjectEvent *, struct Sprite *);
static bool8 MovementType_Hidden_Callback(struct ObjectEvent *, struct Sprite *); static bool8 MovementType_Buried_Callback(struct ObjectEvent *, struct Sprite *);
static void CreateReflectionEffectSprites(void); static void CreateReflectionEffectSprites(void);
static u8 GetObjectEventIdByLocalId(u8); static u8 GetObjectEventIdByLocalId(u8);
static u8 GetObjectEventIdByLocalIdAndMapInternal(u8, u8, u8); static u8 GetObjectEventIdByLocalIdAndMapInternal(u8, u8, u8);
@ -212,7 +212,7 @@ static void (*const sMovementTypeCallbacks[])(struct Sprite *) =
[MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS] = MovementType_CopyPlayerInGrass, [MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS] = MovementType_CopyPlayerInGrass,
[MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS] = MovementType_CopyPlayerInGrass, [MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS] = MovementType_CopyPlayerInGrass,
[MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS] = MovementType_CopyPlayerInGrass, [MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS] = MovementType_CopyPlayerInGrass,
[MOVEMENT_TYPE_HIDDEN] = MovementType_Hidden, [MOVEMENT_TYPE_BURIED] = MovementType_Buried,
[MOVEMENT_TYPE_WALK_IN_PLACE_DOWN] = MovementType_WalkInPlace, [MOVEMENT_TYPE_WALK_IN_PLACE_DOWN] = MovementType_WalkInPlace,
[MOVEMENT_TYPE_WALK_IN_PLACE_UP] = MovementType_WalkInPlace, [MOVEMENT_TYPE_WALK_IN_PLACE_UP] = MovementType_WalkInPlace,
[MOVEMENT_TYPE_WALK_IN_PLACE_LEFT] = MovementType_WalkInPlace, [MOVEMENT_TYPE_WALK_IN_PLACE_LEFT] = MovementType_WalkInPlace,
@ -296,7 +296,7 @@ const u8 gRangedMovementTypes[] = {
[MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS] = 1, [MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS] = 1,
[MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS] = 1, [MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS] = 1,
[MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS] = 1, [MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS] = 1,
[MOVEMENT_TYPE_HIDDEN] = 0, [MOVEMENT_TYPE_BURIED] = 0,
[MOVEMENT_TYPE_WALK_IN_PLACE_DOWN] = 0, [MOVEMENT_TYPE_WALK_IN_PLACE_DOWN] = 0,
[MOVEMENT_TYPE_WALK_IN_PLACE_UP] = 0, [MOVEMENT_TYPE_WALK_IN_PLACE_UP] = 0,
[MOVEMENT_TYPE_WALK_IN_PLACE_LEFT] = 0, [MOVEMENT_TYPE_WALK_IN_PLACE_LEFT] = 0,
@ -380,7 +380,7 @@ const u8 gInitialMovementTypeFacingDirections[] = {
[MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS] = DIR_SOUTH, [MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS] = DIR_SOUTH,
[MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS] = DIR_WEST, [MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS] = DIR_WEST,
[MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS] = DIR_EAST, [MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS] = DIR_EAST,
[MOVEMENT_TYPE_HIDDEN] = DIR_SOUTH, [MOVEMENT_TYPE_BURIED] = DIR_SOUTH,
[MOVEMENT_TYPE_WALK_IN_PLACE_DOWN] = DIR_SOUTH, [MOVEMENT_TYPE_WALK_IN_PLACE_DOWN] = DIR_SOUTH,
[MOVEMENT_TYPE_WALK_IN_PLACE_UP] = DIR_NORTH, [MOVEMENT_TYPE_WALK_IN_PLACE_UP] = DIR_NORTH,
[MOVEMENT_TYPE_WALK_IN_PLACE_LEFT] = DIR_WEST, [MOVEMENT_TYPE_WALK_IN_PLACE_LEFT] = DIR_WEST,
@ -4467,7 +4467,7 @@ void MovementType_MountainDisguise(struct Sprite *sprite)
UpdateObjectEventCurrentMovement(&gObjectEvents[sprite->data[0]], sprite, MovementType_Disguise_Callback); UpdateObjectEventCurrentMovement(&gObjectEvents[sprite->data[0]], sprite, MovementType_Disguise_Callback);
} }
void MovementType_Hidden(struct Sprite *sprite) void MovementType_Buried(struct Sprite *sprite)
{ {
if (!sprite->data[7]) if (!sprite->data[7])
{ {
@ -4476,15 +4476,15 @@ void MovementType_Hidden(struct Sprite *sprite)
sprite->oam.priority = 3; sprite->oam.priority = 3;
sprite->data[7]++; sprite->data[7]++;
} }
UpdateObjectEventCurrentMovement(&gObjectEvents[sprite->data[0]], sprite, MovementType_Hidden_Callback); UpdateObjectEventCurrentMovement(&gObjectEvents[sprite->data[0]], sprite, MovementType_Buried_Callback);
} }
static bool8 MovementType_Hidden_Callback(struct ObjectEvent *objectEvent, struct Sprite *sprite) static bool8 MovementType_Buried_Callback(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{ {
return gMovementTypeFuncs_Hidden[sprite->data[1]](objectEvent, sprite); return gMovementTypeFuncs_Buried[sprite->data[1]](objectEvent, sprite);
} }
bool8 MovementType_Hidden_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) bool8 MovementType_Buried_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{ {
ClearObjectEventMovement(objectEvent, sprite); ClearObjectEventMovement(objectEvent, sprite);
return FALSE; return FALSE;
@ -6600,9 +6600,9 @@ bool8 MovementAction_EmoteHeart_Step0(struct ObjectEvent *objectEvent, struct Sp
bool8 MovementAction_RevealTrainer_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) bool8 MovementAction_RevealTrainer_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{ {
if (objectEvent->movementType == MOVEMENT_TYPE_HIDDEN) if (objectEvent->movementType == MOVEMENT_TYPE_BURIED)
{ {
SetHiddenTrainerMovement(objectEvent); SetBuriedTrainerMovement(objectEvent);
return FALSE; return FALSE;
} }
if (objectEvent->movementType != MOVEMENT_TYPE_TREE_DISGUISE && objectEvent->movementType != MOVEMENT_TYPE_MOUNTAIN_DISGUISE) if (objectEvent->movementType != MOVEMENT_TYPE_TREE_DISGUISE && objectEvent->movementType != MOVEMENT_TYPE_MOUNTAIN_DISGUISE)

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@ -41,10 +41,10 @@ static bool8 PlayerFaceApproachingTrainer(u8 taskId, struct Task *task, struct O
static bool8 WaitPlayerFaceApproachingTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj); static bool8 WaitPlayerFaceApproachingTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj);
static bool8 RevealDisguisedTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj); static bool8 RevealDisguisedTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj);
static bool8 WaitRevealDisguisedTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj); static bool8 WaitRevealDisguisedTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj);
static bool8 RevealHiddenTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj); static bool8 RevealBuriedTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj);
static bool8 PopOutOfAshHiddenTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj); static bool8 PopOutOfAshBuriedTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj);
static bool8 JumpInPlaceHiddenTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj); static bool8 JumpInPlaceBuriedTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj);
static bool8 WaitRevealHiddenTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj); static bool8 WaitRevealBuriedTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj);
static void SpriteCB_TrainerIcons(struct Sprite *sprite); static void SpriteCB_TrainerIcons(struct Sprite *sprite);
@ -80,10 +80,10 @@ enum {
TRSEE_PLAYER_FACE_WAIT, TRSEE_PLAYER_FACE_WAIT,
TRSEE_REVEAL_DISGUISE, TRSEE_REVEAL_DISGUISE,
TRSEE_REVEAL_DISGUISE_WAIT, TRSEE_REVEAL_DISGUISE_WAIT,
TRSEE_REVEAL_HIDDEN, TRSEE_REVEAL_BURIED,
TRSEE_HIDDEN_POP_OUT, TRSEE_BURIED_POP_OUT,
TRSEE_HIDDEN_JUMP, TRSEE_BURIED_JUMP,
TRSEE_REVEAL_HIDDEN_WAIT, TRSEE_REVEAL_BURIED_WAIT,
}; };
static bool8 (*const sTrainerSeeFuncList[])(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj) = static bool8 (*const sTrainerSeeFuncList[])(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj) =
@ -96,18 +96,18 @@ static bool8 (*const sTrainerSeeFuncList[])(u8 taskId, struct Task *task, struct
[TRSEE_PLAYER_FACE_WAIT] = WaitPlayerFaceApproachingTrainer, [TRSEE_PLAYER_FACE_WAIT] = WaitPlayerFaceApproachingTrainer,
[TRSEE_REVEAL_DISGUISE] = RevealDisguisedTrainer, [TRSEE_REVEAL_DISGUISE] = RevealDisguisedTrainer,
[TRSEE_REVEAL_DISGUISE_WAIT] = WaitRevealDisguisedTrainer, [TRSEE_REVEAL_DISGUISE_WAIT] = WaitRevealDisguisedTrainer,
[TRSEE_REVEAL_HIDDEN] = RevealHiddenTrainer, [TRSEE_REVEAL_BURIED] = RevealBuriedTrainer,
[TRSEE_HIDDEN_POP_OUT] = PopOutOfAshHiddenTrainer, [TRSEE_BURIED_POP_OUT] = PopOutOfAshBuriedTrainer,
[TRSEE_HIDDEN_JUMP] = JumpInPlaceHiddenTrainer, [TRSEE_BURIED_JUMP] = JumpInPlaceBuriedTrainer,
[TRSEE_REVEAL_HIDDEN_WAIT] = WaitRevealHiddenTrainer, [TRSEE_REVEAL_BURIED_WAIT] = WaitRevealBuriedTrainer,
}; };
static bool8 (*const sTrainerSeeFuncList2[])(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj) = static bool8 (*const sTrainerSeeFuncList2[])(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj) =
{ {
RevealHiddenTrainer, RevealBuriedTrainer,
PopOutOfAshHiddenTrainer, PopOutOfAshBuriedTrainer,
JumpInPlaceHiddenTrainer, JumpInPlaceBuriedTrainer,
WaitRevealHiddenTrainer, WaitRevealBuriedTrainer,
}; };
static const struct OamData sOamData_Icons = static const struct OamData sOamData_Icons =
@ -481,8 +481,8 @@ static bool8 WaitTrainerExclamationMark(u8 taskId, struct Task *task, struct Obj
task->tFuncId++; // TRSEE_MOVE_TO_PLAYER task->tFuncId++; // TRSEE_MOVE_TO_PLAYER
if (trainerObj->movementType == MOVEMENT_TYPE_TREE_DISGUISE || trainerObj->movementType == MOVEMENT_TYPE_MOUNTAIN_DISGUISE) if (trainerObj->movementType == MOVEMENT_TYPE_TREE_DISGUISE || trainerObj->movementType == MOVEMENT_TYPE_MOUNTAIN_DISGUISE)
task->tFuncId = TRSEE_REVEAL_DISGUISE; task->tFuncId = TRSEE_REVEAL_DISGUISE;
if (trainerObj->movementType == MOVEMENT_TYPE_HIDDEN) if (trainerObj->movementType == MOVEMENT_TYPE_BURIED)
task->tFuncId = TRSEE_REVEAL_HIDDEN; task->tFuncId = TRSEE_REVEAL_BURIED;
return TRUE; return TRUE;
} }
} }
@ -561,8 +561,8 @@ static bool8 WaitRevealDisguisedTrainer(u8 taskId, struct Task *task, struct Obj
return FALSE; return FALSE;
} }
// TRSEE_REVEAL_HIDDEN // TRSEE_REVEAL_BURIED
static bool8 RevealHiddenTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj) static bool8 RevealBuriedTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
{ {
if (!ObjectEventIsMovementOverridden(trainerObj) if (!ObjectEventIsMovementOverridden(trainerObj)
|| ObjectEventClearHeldMovementIfFinished(trainerObj)) || ObjectEventClearHeldMovementIfFinished(trainerObj))
@ -573,8 +573,8 @@ static bool8 RevealHiddenTrainer(u8 taskId, struct Task *task, struct ObjectEven
return FALSE; return FALSE;
} }
// TRSEE_HIDDEN_POP_OUT // TRSEE_BURIED_POP_OUT
static bool8 PopOutOfAshHiddenTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj) static bool8 PopOutOfAshBuriedTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
{ {
if (ObjectEventCheckHeldMovementStatus(trainerObj)) if (ObjectEventCheckHeldMovementStatus(trainerObj))
{ {
@ -588,8 +588,8 @@ static bool8 PopOutOfAshHiddenTrainer(u8 taskId, struct Task *task, struct Objec
return FALSE; return FALSE;
} }
// TRSEE_HIDDEN_JUMP // TRSEE_BURIED_JUMP
static bool8 JumpInPlaceHiddenTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj) static bool8 JumpInPlaceBuriedTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
{ {
struct Sprite *sprite; struct Sprite *sprite;
@ -608,8 +608,8 @@ static bool8 JumpInPlaceHiddenTrainer(u8 taskId, struct Task *task, struct Objec
return FALSE; return FALSE;
} }
// TRSEE_REVEAL_HIDDEN_WAIT // TRSEE_REVEAL_BURIED_WAIT
static bool8 WaitRevealHiddenTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj) static bool8 WaitRevealBuriedTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
{ {
if (!FieldEffectActiveListContains(FLDEFF_ASH_PUFF)) if (!FieldEffectActiveListContains(FLDEFF_ASH_PUFF))
task->tFuncId = TRSEE_MOVE_TO_PLAYER; task->tFuncId = TRSEE_MOVE_TO_PLAYER;
@ -623,7 +623,7 @@ static bool8 WaitRevealHiddenTrainer(u8 taskId, struct Task *task, struct Object
#define tObjEvent data[1] #define tObjEvent data[1]
static void Task_SetHiddenTrainerMovement(u8 taskId) static void Task_SetBuriedTrainerMovement(u8 taskId)
{ {
struct Task *task = &gTasks[taskId]; struct Task *task = &gTasks[taskId];
struct ObjectEvent *objEvent; struct ObjectEvent *objEvent;
@ -647,10 +647,10 @@ static void Task_SetHiddenTrainerMovement(u8 taskId)
} }
} }
// Called when a "buried" trainer has the reveal_trainer movement applied, from direct interaction // Called when a buried Trainer has the reveal_trainer movement applied, from direct interaction
void SetHiddenTrainerMovement(struct ObjectEvent *objEvent) void SetBuriedTrainerMovement(struct ObjectEvent *objEvent)
{ {
StoreWordInTwoHalfwords(&gTasks[CreateTask(Task_SetHiddenTrainerMovement, 0)].tObjEvent, (u32)objEvent); StoreWordInTwoHalfwords(&gTasks[CreateTask(Task_SetBuriedTrainerMovement, 0)].tObjEvent, (u32)objEvent);
} }
void DoTrainerApproach(void) void DoTrainerApproach(void)