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update psycho cut anim
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@ -2987,21 +2987,26 @@ Move_MUD_BOMB:
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end
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Move_PSYCHO_CUT:
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loadspritegfx ANIM_TAG_SPIRAL
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loadspritegfx ANIM_TAG_PSYCHO_CUT
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monbg ANIM_ATK_PARTNER
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loadspritegfx ANIM_TAG_SPIRAL
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loadspritegfx ANIM_TAG_PSYCHO_CUT
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loadspritegfx ANIM_TAG_CROSS_IMPACT
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monbg ANIM_ATK_PARTNER
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createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_CROSS_IMPACT, 0, 9, 9, RGB_PURPLE
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createvisualtask AnimTask_SwayMon, 5, 0, 6, 2048, 2, ANIM_ATTACKER
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createsprite gPsychoCutSpiralSpriteTemplate, 2, 4, 0, 0, 0, 0
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createvisualtask AnimTask_BlendBattleAnimPal, 1, 1, 2, 0, 4, RGB_BLACK
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createvisualtask AnimTask_BlendBattleAnimPal, 1, 2, 2, 0, 10, RGB(20, 12, 23)
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createvisualtask AnimTask_BlendBattleAnimPal, 1, 2, 2, 0, 10, RGB(20, 12, 23)
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delay 30
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clearmonbg ANIM_ATK_PARTNER
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waitforvisualfinish
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monbg ANIM_TARGET
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splitbgprio ANIM_TARGET
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setalpha 12, 8
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playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER,
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createsprite gPsychoCutSpriteTemplate, 130, 5, 20, 0, -8, 0, 20
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waitforvisualfinish
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clearmonbg ANIM_ATK_PARTNER
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waitforvisualfinish
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monbg ANIM_TARGET
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splitbgprio ANIM_TARGET
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setalpha 12, 8
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playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER,
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createsprite gPsychoCutSpriteTemplate, ANIM_TARGET, 2, 20, 0, -8, 0, 20
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waitforvisualfinish
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createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 7, 0, 9, 1
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createsprite gCrossImpactSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 20
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createvisualtask AnimTask_BlendBattleAnimPal, 1, 1, 2, 4, 0, RGB_BLACK
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createvisualtask AnimTask_BlendBattleAnimPal, 1, 2, 2, 10, 0, RGB(20, 12, 23)
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clearmonbg ANIM_TARGET
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