Power items data.

This commit is contained in:
LOuroboros 2019-04-30 16:07:48 -03:00
parent a48c8f6aba
commit 71472b1439
2 changed files with 110 additions and 2 deletions

View File

@ -3283,6 +3283,84 @@ const struct Item gItems[] =
.secondaryId = 0,
},
[ITEM_POWER_BRACER] =
{
.name = _("Power Bracer"),
.itemId = ITEM_POWER_BRACER,
.price = 3000,
.holdEffect = HOLD_EFFECT_NONE, // Placeholder?
.description = sPowerBracerDesc,
.pocket = POCKET_ITEMS,
.type = 4,
.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
.secondaryId = 0,
},
[ITEM_POWER_BELT] =
{
.name = _("Power Belt"),
.itemId = ITEM_POWER_BELT,
.price = 3000,
.holdEffect = HOLD_EFFECT_NONE, // Placeholder?
.description = sPowerBeltDesc,
.pocket = POCKET_ITEMS,
.type = 4,
.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
.secondaryId = 0,
},
[ITEM_POWER_LENS] =
{
.name = _("Power Lens"),
.itemId = ITEM_POWER_LENS,
.price = 3000,
.holdEffect = HOLD_EFFECT_NONE, // Placeholder?
.description = sPowerLensDesc,
.pocket = POCKET_ITEMS,
.type = 4,
.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
.secondaryId = 0,
},
[ITEM_POWER_BAND] =
{
.name = _("Power Band"),
.itemId = ITEM_POWER_BAND,
.price = 3000,
.holdEffect = HOLD_EFFECT_NONE, // Placeholder?
.description = sPowerBandDesc,
.pocket = POCKET_ITEMS,
.type = 4,
.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
.secondaryId = 0,
},
[ITEM_POWER_ANKLET] =
{
.name = _("Power Anklet"),
.itemId = ITEM_POWER_ANKLET,
.price = 3000,
.holdEffect = HOLD_EFFECT_NONE, // Placeholder?
.description = sPowerAnkletDesc,
.pocket = POCKET_ITEMS,
.type = 4,
.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
.secondaryId = 0,
},
[ITEM_POWER_WEIGHT] =
{
.name = _("Power Weight"),
.itemId = ITEM_POWER_WEIGHT,
.price = 3000,
.holdEffect = HOLD_EFFECT_NONE, // Placeholder?
.description = sPowerWeightDesc,
.pocket = POCKET_ITEMS,
.type = 4,
.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
.secondaryId = 0,
},
[ITEM_SEA_INCENSE] =
{
.name = _("Sea Incense"),

View File

@ -1104,8 +1104,8 @@ static const u8 sDubiousDiscDesc[] = _(
"flowing with data.");
static const u8 sReaperClothDesc[] = _(
"A certain POKéMON\n"
"loves it. It's imbued\n"
"Loved by a certain\n"
"POKéMON. Imbued\n"
"with strong energy.");
static const u8 sRazorClawDesc[] = _(
@ -1222,6 +1222,36 @@ static const u8 sShellBellDesc[] = _(
"restores HP upon\n"
"striking the foe.");
static const u8 sPowerBracerDesc[] = _(
"A hold item that\n"
"promotes ATK gain,\n"
"but reduces SPEED.");
static const u8 sPowerBeltDesc[] = _(
"A hold item that\n"
"promotes DEF gain,\n"
"but reduces SPEED.");
static const u8 sPowerLensDesc[] = _(
"Hold item that pro-\n"
"motes SP. ATK gain,\n"
"but reduces SPEED.");
static const u8 sPowerBandDesc[] = _(
"Hold item that pro-\n"
"motes SP. DEF gain,\n"
"but reduces SPEED.");
static const u8 sPowerAnkletDesc[] = _(
"A hold item that\n"
"promotes SPD gain,\n"
"but reduces SPEED.");
static const u8 sPowerWeightDesc[] = _(
"A hold item that\n"
"promotes HP gain,\n"
"but reduces SPEED.");
static const u8 sSeaIncenseDesc[] = _(
"A hold item that\n"
"slightly boosts\n"