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Power items data.
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@ -3283,6 +3283,84 @@ const struct Item gItems[] =
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.secondaryId = 0,
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},
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[ITEM_POWER_BRACER] =
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{
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.name = _("Power Bracer"),
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.itemId = ITEM_POWER_BRACER,
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.price = 3000,
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.holdEffect = HOLD_EFFECT_NONE, // Placeholder?
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.description = sPowerBracerDesc,
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.pocket = POCKET_ITEMS,
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.type = 4,
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.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
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.secondaryId = 0,
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},
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[ITEM_POWER_BELT] =
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{
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.name = _("Power Belt"),
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.itemId = ITEM_POWER_BELT,
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.price = 3000,
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.holdEffect = HOLD_EFFECT_NONE, // Placeholder?
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.description = sPowerBeltDesc,
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.pocket = POCKET_ITEMS,
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.type = 4,
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.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
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.secondaryId = 0,
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},
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[ITEM_POWER_LENS] =
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{
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.name = _("Power Lens"),
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.itemId = ITEM_POWER_LENS,
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.price = 3000,
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.holdEffect = HOLD_EFFECT_NONE, // Placeholder?
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.description = sPowerLensDesc,
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.pocket = POCKET_ITEMS,
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.type = 4,
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.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
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.secondaryId = 0,
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},
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[ITEM_POWER_BAND] =
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{
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.name = _("Power Band"),
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.itemId = ITEM_POWER_BAND,
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.price = 3000,
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.holdEffect = HOLD_EFFECT_NONE, // Placeholder?
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.description = sPowerBandDesc,
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.pocket = POCKET_ITEMS,
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.type = 4,
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.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
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.secondaryId = 0,
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},
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[ITEM_POWER_ANKLET] =
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{
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.name = _("Power Anklet"),
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.itemId = ITEM_POWER_ANKLET,
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.price = 3000,
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.holdEffect = HOLD_EFFECT_NONE, // Placeholder?
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.description = sPowerAnkletDesc,
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.pocket = POCKET_ITEMS,
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.type = 4,
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.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
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.secondaryId = 0,
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},
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[ITEM_POWER_WEIGHT] =
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{
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.name = _("Power Weight"),
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.itemId = ITEM_POWER_WEIGHT,
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.price = 3000,
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.holdEffect = HOLD_EFFECT_NONE, // Placeholder?
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.description = sPowerWeightDesc,
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.pocket = POCKET_ITEMS,
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.type = 4,
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.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
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.secondaryId = 0,
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},
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[ITEM_SEA_INCENSE] =
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{
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.name = _("Sea Incense"),
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@ -1104,8 +1104,8 @@ static const u8 sDubiousDiscDesc[] = _(
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"flowing with data.");
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static const u8 sReaperClothDesc[] = _(
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"A certain POKéMON\n"
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"loves it. It's imbued\n"
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"Loved by a certain\n"
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"POKéMON. Imbued\n"
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"with strong energy.");
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static const u8 sRazorClawDesc[] = _(
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@ -1222,6 +1222,36 @@ static const u8 sShellBellDesc[] = _(
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"restores HP upon\n"
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"striking the foe.");
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static const u8 sPowerBracerDesc[] = _(
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"A hold item that\n"
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"promotes ATK gain,\n"
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"but reduces SPEED.");
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static const u8 sPowerBeltDesc[] = _(
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"A hold item that\n"
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"promotes DEF gain,\n"
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"but reduces SPEED.");
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static const u8 sPowerLensDesc[] = _(
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"Hold item that pro-\n"
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"motes SP. ATK gain,\n"
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"but reduces SPEED.");
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static const u8 sPowerBandDesc[] = _(
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"Hold item that pro-\n"
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"motes SP. DEF gain,\n"
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"but reduces SPEED.");
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static const u8 sPowerAnkletDesc[] = _(
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"A hold item that\n"
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"promotes SPD gain,\n"
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"but reduces SPEED.");
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static const u8 sPowerWeightDesc[] = _(
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"A hold item that\n"
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"promotes HP gain,\n"
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"but reduces SPEED.");
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static const u8 sSeaIncenseDesc[] = _(
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"A hold item that\n"
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"slightly boosts\n"
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