port some documentation from FR

This commit is contained in:
Kurausukun 2021-03-19 18:49:19 -04:00
parent 5b910a11b4
commit 7198d40ec8
2 changed files with 12 additions and 13 deletions

View File

@ -1280,7 +1280,7 @@ s32 GetStringWidth(u8 fontId, const u8 *str, s16 letterSpacing)
default:
return 0;
}
case CHAR_DYNAMIC:
case CHAR_SPECIAL_F7:
if (bufferPointer == NULL)
bufferPointer = DynamicPlaceholderTextUtil_GetPlaceholderPtr(*++str);
while (*bufferPointer != EOS)
@ -1398,8 +1398,7 @@ s32 GetStringWidth(u8 fontId, const u8 *str, s16 letterSpacing)
if (lineWidth > width)
return lineWidth;
else
return width;
return width;
}
u8 RenderTextFont9(u8 *pixels, u8 fontId, u8 *str)

View File

@ -3048,32 +3048,32 @@ static void SetPlayerFacingDirection(u8 linkPlayerId, u8 facing)
}
static u8 MovementEventModeCB_Normal(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 a3)
static u8 MovementEventModeCB_Normal(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 dir)
{
return gLinkPlayerFacingHandlers[a3](linkPlayerObjEvent, objEvent, a3);
return gLinkPlayerFacingHandlers[dir](linkPlayerObjEvent, objEvent, dir);
}
static u8 MovementEventModeCB_Ignored(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 a3)
static u8 MovementEventModeCB_Ignored(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 dir)
{
return FACING_UP;
}
// Duplicate Function
static u8 MovementEventModeCB_Normal_2(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 a3)
static u8 MovementEventModeCB_Normal_2(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 dir)
{
return gLinkPlayerFacingHandlers[a3](linkPlayerObjEvent, objEvent, a3);
return gLinkPlayerFacingHandlers[dir](linkPlayerObjEvent, objEvent, dir);
}
static bool8 FacingHandler_DoNothing(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 a3)
static bool8 FacingHandler_DoNothing(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 dir)
{
return FALSE;
}
static bool8 FacingHandler_DpadMovement(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 a3)
static bool8 FacingHandler_DpadMovement(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 dir)
{
s16 x, y;
linkDirection(objEvent) = FlipVerticalAndClearForced(a3, linkDirection(objEvent));
linkDirection(objEvent) = FlipVerticalAndClearForced(dir, linkDirection(objEvent));
ObjectEventMoveDestCoords(objEvent, linkDirection(objEvent), &x, &y);
if (LinkPlayerDetectCollision(linkPlayerObjEvent->objEventId, linkDirection(objEvent), x, y))
@ -3089,9 +3089,9 @@ static bool8 FacingHandler_DpadMovement(struct LinkPlayerObjectEvent *linkPlayer
}
}
static bool8 FacingHandler_ForcedFacingChange(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 a3)
static bool8 FacingHandler_ForcedFacingChange(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 dir)
{
linkDirection(objEvent) = FlipVerticalAndClearForced(a3, linkDirection(objEvent));
linkDirection(objEvent) = FlipVerticalAndClearForced(dir, linkDirection(objEvent));
return FALSE;
}