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Fix Weak Armor interrupting multi hit moves (#3497)
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@ -9122,6 +9122,7 @@ BattleScript_WeakArmorActivates::
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_FELL_EMPTY, BattleScript_WeakArmorActivatesSpeed
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pause B_WAIT_TIME_SHORTEST
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printfromtable gStatDownStringIds
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bichalfword gMoveResultFlags, MOVE_RESULT_MISSED @ Set by statbuffchange when stat can't be decreased
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waitmessage B_WAIT_TIME_LONG
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goto BattleScript_WeakArmorActivatesSpeed
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BattleScript_WeakArmorDefAnim:
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@ -9136,6 +9137,7 @@ BattleScript_WeakArmorActivatesSpeed:
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_ROSE_EMPTY, BattleScript_WeakArmorActivatesEnd
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pause B_WAIT_TIME_SHORTEST
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printstring STRINGID_TARGETSTATWONTGOHIGHER
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bichalfword gMoveResultFlags, MOVE_RESULT_MISSED
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waitmessage B_WAIT_TIME_LONG
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goto BattleScript_WeakArmorActivatesEnd
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BattleScript_WeakArmorSpeedAnim:
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@ -5231,8 +5231,8 @@ u32 AbilityBattleEffects(u32 caseID, u32 battler, u32 ability, u32 special, u32
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&& TARGET_TURN_DAMAGED
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&& IsBattlerAlive(battler)
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&& IS_MOVE_PHYSICAL(gCurrentMove)
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&& (CompareStat(battler, STAT_SPEED, MAX_STAT_STAGE, CMP_LESS_THAN) // Don't activate if speed cannot be raised
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|| CompareStat(battler, STAT_DEF, MIN_STAT_STAGE, CMP_GREATER_THAN))) // Don't activate if defense cannot be lowered
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&& (CompareStat(battler, STAT_SPEED, MAX_STAT_STAGE, CMP_LESS_THAN) // Don't activate if both Speed and Defense cannot be raised.
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|| CompareStat(battler, STAT_DEF, MIN_STAT_STAGE, CMP_GREATER_THAN)))
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{
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if (gBattleMoves[gCurrentMove].effect == EFFECT_HIT_ESCAPE && CanBattlerSwitch(gBattlerAttacker))
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gProtectStructs[battler].disableEjectPack = TRUE; // Set flag for target
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@ -133,7 +133,6 @@ SINGLE_BATTLE_TEST("Weak Armor still lowers Defense if Speed can't go any higher
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SINGLE_BATTLE_TEST("Weak Armor doesn't interrupt multi hit moves if Defense can't go any lower")
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{
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u32 j;
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KNOWN_FAILING;
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GIVEN {
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PLAYER(SPECIES_MAGCARGO) { Ability(ABILITY_WEAK_ARMOR); Defense(999); }
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OPPONENT(SPECIES_CLOYSTER) { Ability(ABILITY_SKILL_LINK); }
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@ -156,20 +155,22 @@ SINGLE_BATTLE_TEST("Weak Armor doesn't interrupt multi hit moves if Defense can'
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for (j = 0; j < 2; j++)
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{
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ANIMATION(ANIM_TYPE_MOVE, MOVE_FURY_SWIPES, opponent);
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ABILITY_POPUP(player, ABILITY_WEAK_ARMOR);
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MESSAGE("Magcargo's Defense won't go lower!");
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MESSAGE("Slugma's Speed won't go higher!");
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// Ability doesn't activate if neither stat can be changed.
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NONE_OF {
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ABILITY_POPUP(player, ABILITY_WEAK_ARMOR);
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MESSAGE("Magcargo's Defense won't go lower!");
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MESSAGE("Magcargo's Speed won't go higher!");
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}
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}
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} THEN {
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EXPECT_EQ(player->statStages[STAT_DEF], MIN_STAT_STAGE);
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EXPECT_EQ(player->statStages[STAT_SPEED], DEFAULT_STAT_STAGE + 2);
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EXPECT_EQ(player->statStages[STAT_SPEED], MAX_STAT_STAGE);
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}
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}
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SINGLE_BATTLE_TEST("Weak Armor doesn't interrupt multi hit moves if Speed can't go any higher")
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{
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u32 j;
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KNOWN_FAILING;
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GIVEN {
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PLAYER(SPECIES_MAGCARGO) { Ability(ABILITY_WEAK_ARMOR); Defense(999); }
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OPPONENT(SPECIES_CLOYSTER) { Ability(ABILITY_SKILL_LINK); }
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@ -190,7 +191,7 @@ SINGLE_BATTLE_TEST("Weak Armor doesn't interrupt multi hit moves if Speed can't
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MESSAGE("Magcargo's Speed won't go higher!");
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}
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} THEN {
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EXPECT_EQ(player->statStages[STAT_DEF], MIN_STAT_STAGE);
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EXPECT_EQ(player->statStages[STAT_SPEED], DEFAULT_STAT_STAGE + 2);
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EXPECT_EQ(player->statStages[STAT_DEF], DEFAULT_STAT_STAGE - 5);
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EXPECT_EQ(player->statStages[STAT_SPEED], MAX_STAT_STAGE);
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}
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}
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