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Document unk_transition
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Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 1.5 KiB |
Before Width: | Height: | Size: 448 B After Width: | Height: | Size: 448 B |
Before Width: | Height: | Size: 733 B After Width: | Height: | Size: 733 B |
@ -684,7 +684,7 @@ $(OBJEVENTGFXDIR)/pics/effects/unknown_4F6D38/0.4bpp: %.4bpp: %.png
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$(INTERFACEGFXDIR)/selector_outline.4bpp: %.4bpp: %.png
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$(GFX) $< $@ -num_tiles 8
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$(BATTRANSGFXDIR)/frontier_transition.4bpp: %.4bpp: %.png
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$(BATTRANSGFXDIR)/frontier_logo_center.4bpp: %.4bpp: %.png
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$(GFX) $< $@ -num_tiles 43
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@ -28,7 +28,7 @@ void BattleSetup_StartLegendaryBattle(void);
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void StartGroudonKyogreBattle(void);
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void StartRegiBattle(void);
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u8 BattleSetup_GetTerrainId(void);
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u8 sub_80B100C(s32 arg0);
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u8 GetSpecialBattleTransition(s32 arg0);
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void ChooseStarter(void);
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void ResetTrainerOpponentIds(void);
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void SetMapVarsToTrainer(void);
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@ -54,19 +54,19 @@ enum // TRANSITION_MUGSHOT
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#define B_TRANSITION_BLACKHOLE1 26
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#define B_TRANSITION_BLACKHOLE2 27
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#define B_TRANSITION_RECTANGULAR_SPIRAL 28
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#define B_TRANSITION_29 29
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#define B_TRANSITION_30 30
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#define B_TRANSITION_31 31
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#define B_TRANSITION_32 32
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#define B_TRANSITION_33 33
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#define B_TRANSITION_34 34
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#define B_TRANSITION_35 35
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#define B_TRANSITION_36 36
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#define B_TRANSITION_37 37
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#define B_TRANSITION_38 38
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#define B_TRANSITION_39 39
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#define B_TRANSITION_40 40
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#define B_TRANSITION_41 41
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#define B_TRANSITION_FRONTIER_LOGO_WIGGLE 29
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#define B_TRANSITION_FRONTIER_LOGO_WAVE 30
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#define B_TRANSITION_FRONTIER_SQUARES 31
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#define B_TRANSITION_FRONTIER_SQUARES_SCROLL 32
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#define B_TRANSITION_FRONTIER_SQUARES_SPIRAL 33
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#define B_TRANSITION_FRONTIER_CIRCLES_MEET 34
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#define B_TRANSITION_FRONTIER_CIRCLES_CROSS 35
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#define B_TRANSITION_FRONTIER_CIRCLES_ASYMMETRIC_SPIRAL 36
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#define B_TRANSITION_FRONTIER_CIRCLES_SYMMETRIC_SPIRAL 37
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#define B_TRANSITION_FRONTIER_CIRCLES_MEET_IN_SEQ 38
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#define B_TRANSITION_FRONTIER_CIRCLES_CROSS_IN_SEQ 39
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#define B_TRANSITION_FRONTIER_CIRCLES_ASYMMETRIC_SPIRAL_IN_SEQ 40
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#define B_TRANSITION_FRONTIER_CIRCLES_SYMMETRIC_SPIRAL_IN_SEQ 41
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#define B_TRANSITION_COUNT 42
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#endif // GUARD_BATTLE_TRANSITION_H
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13
include/battle_transition_frontier.h
Normal file
13
include/battle_transition_frontier.h
Normal file
@ -0,0 +1,13 @@
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#ifndef GUARD_BATTLE_TRANSITION_FRONTIER_H
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#define GUARD_BATTLE_TRANSITION_FRONTIER_H
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void Phase2Task_FrontierCirclesMeet(u8 taskId);
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void Phase2Task_FrontierCirclesCross(u8 taskId);
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void Phase2Task_FrontierCirclesAsymmetricSpiral(u8 taskId);
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void Phase2Task_FrontierCirclesSymmetricSpiral(u8 taskId);
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void Phase2Task_FrontierCirclesMeetInSeq(u8 taskId);
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void Phase2Task_FrontierCirclesCrossInSeq(u8 taskId);
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void Phase2Task_FrontierCirclesAsymmetricSpiralInSeq(u8 taskId);
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void Phase2Task_FrontierCirclesSymmetricSpiralInSeq(u8 taskId);
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#endif // GUARD_BATTLE_TRANSITION_FRONTIER_H
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@ -1,13 +0,0 @@
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#ifndef GUARD_UNK_TRANSITION_H
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#define GUARD_UNK_TRANSITION_H
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void Phase2Task_34(u8 taskId);
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void Phase2Task_35(u8 taskId);
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void Phase2Task_36(u8 taskId);
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void Phase2Task_37(u8 taskId);
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void Phase2Task_38(u8 taskId);
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void Phase2Task_39(u8 taskId);
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void Phase2Task_40(u8 taskId);
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void Phase2Task_41(u8 taskId);
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#endif // GUARD_UNK_TRANSITION_H
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@ -330,7 +330,7 @@ SECTIONS {
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src/walda_phrase.o(.text);
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src/contest_link_81D9DE4.o(.text);
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src/gym_leader_rematch.o(.text);
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src/unk_transition.o(.text);
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src/battle_transition_frontier.o(.text);
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src/international_string_util.o(.text);
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} =0
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@ -683,7 +683,7 @@ SECTIONS {
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src/rayquaza_scene.o(.rodata);
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src/walda_phrase.o(.rodata);
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src/gym_leader_rematch.o(.rodata);
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src/unk_transition.o(.rodata);
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src/battle_transition_frontier.o(.rodata);
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src/text_input_strings.o(.rodata);
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data/fonts.o(.rodata);
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src/mystery_event_msg.o(.rodata);
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@ -124,21 +124,36 @@ static const u8 sBattleTransitionTable_Trainer[][2] =
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{B_TRANSITION_SWIRL, B_TRANSITION_RIPPLE}, // Water
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};
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static const u8 sUnknown_0854FE98[] =
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// Battle Frontier (excluding Pyramid and Dome, which have their own tables below)
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static const u8 sBattleTransitionTable_BattleFrontier[] =
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{
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B_TRANSITION_29, B_TRANSITION_30, B_TRANSITION_31, B_TRANSITION_32,
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B_TRANSITION_34, B_TRANSITION_35, B_TRANSITION_36, B_TRANSITION_37,
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B_TRANSITION_38, B_TRANSITION_39, B_TRANSITION_40, B_TRANSITION_41
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B_TRANSITION_FRONTIER_LOGO_WIGGLE,
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B_TRANSITION_FRONTIER_LOGO_WAVE,
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B_TRANSITION_FRONTIER_SQUARES,
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B_TRANSITION_FRONTIER_SQUARES_SCROLL,
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B_TRANSITION_FRONTIER_CIRCLES_MEET,
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B_TRANSITION_FRONTIER_CIRCLES_CROSS,
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B_TRANSITION_FRONTIER_CIRCLES_ASYMMETRIC_SPIRAL,
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B_TRANSITION_FRONTIER_CIRCLES_SYMMETRIC_SPIRAL,
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B_TRANSITION_FRONTIER_CIRCLES_MEET_IN_SEQ,
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B_TRANSITION_FRONTIER_CIRCLES_CROSS_IN_SEQ,
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B_TRANSITION_FRONTIER_CIRCLES_ASYMMETRIC_SPIRAL_IN_SEQ,
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B_TRANSITION_FRONTIER_CIRCLES_SYMMETRIC_SPIRAL_IN_SEQ
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};
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static const u8 sUnknown_0854FEA4[] =
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static const u8 sBattleTransitionTable_BattlePyramid[] =
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{
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B_TRANSITION_31, B_TRANSITION_32, B_TRANSITION_33
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B_TRANSITION_FRONTIER_SQUARES,
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B_TRANSITION_FRONTIER_SQUARES_SCROLL,
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B_TRANSITION_FRONTIER_SQUARES_SPIRAL
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};
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static const u8 sUnknown_0854FEA7[] =
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static const u8 sBattleTransitionTable_BattleDome[] =
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{
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B_TRANSITION_29, B_TRANSITION_31, B_TRANSITION_32, B_TRANSITION_33
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B_TRANSITION_FRONTIER_LOGO_WIGGLE,
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B_TRANSITION_FRONTIER_SQUARES,
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B_TRANSITION_FRONTIER_SQUARES_SCROLL,
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B_TRANSITION_FRONTIER_SQUARES_SPIRAL
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};
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static const struct TrainerBattleParameter sOrdinaryBattleParams[] =
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@ -449,9 +464,9 @@ static void DoTrainerBattle(void)
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static void sub_80B0828(void)
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{
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if (InBattlePyramid())
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CreateBattleStartTask(sub_80B100C(10), 0);
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CreateBattleStartTask(GetSpecialBattleTransition(10), 0);
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else
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CreateBattleStartTask(sub_80B100C(11), 0);
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CreateBattleStartTask(GetSpecialBattleTransition(11), 0);
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IncrementGameStat(GAME_STAT_TOTAL_BATTLES);
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IncrementGameStat(GAME_STAT_TRAINER_BATTLES);
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@ -839,7 +854,17 @@ static u8 GetTrainerBattleTransition(void)
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return sBattleTransitionTable_Trainer[transitionType][1];
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}
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u8 sub_80B100C(s32 arg0)
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// 0: Battle Tower
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// 3: Battle Dome
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// 4: Battle Palace
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// 5: Battle Arena
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// 6: Battle Factory
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// 7: Battle Pike
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// 10: Battle Pyramid
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// 11: Trainer Hill
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// 12: Secret Base
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// 13: E-Reader
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u8 GetSpecialBattleTransition(s32 id)
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{
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u16 var;
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u8 enemyLevel = GetMonData(&gEnemyParty[0], MON_DATA_LEVEL);
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@ -847,43 +872,43 @@ u8 sub_80B100C(s32 arg0)
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if (enemyLevel < playerLevel)
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{
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switch (arg0)
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switch (id)
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{
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case 11:
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case 12:
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case 13:
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return B_TRANSITION_POKEBALLS_TRAIL;
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case 10:
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return sUnknown_0854FEA4[Random() % ARRAY_COUNT(sUnknown_0854FEA4)];
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return sBattleTransitionTable_BattlePyramid[Random() % ARRAY_COUNT(sBattleTransitionTable_BattlePyramid)];
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case 3:
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return sUnknown_0854FEA7[Random() % ARRAY_COUNT(sUnknown_0854FEA7)];
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return sBattleTransitionTable_BattleDome[Random() % ARRAY_COUNT(sBattleTransitionTable_BattleDome)];
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}
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if (VarGet(VAR_FRONTIER_BATTLE_MODE) != FRONTIER_MODE_LINK_MULTIS)
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return sUnknown_0854FE98[Random() % ARRAY_COUNT(sUnknown_0854FE98)];
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return sBattleTransitionTable_BattleFrontier[Random() % ARRAY_COUNT(sBattleTransitionTable_BattleFrontier)];
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}
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else
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{
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switch (arg0)
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switch (id)
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{
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case 11:
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case 12:
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case 13:
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return B_TRANSITION_BIG_POKEBALL;
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case 10:
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return sUnknown_0854FEA4[Random() % ARRAY_COUNT(sUnknown_0854FEA4)];
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return sBattleTransitionTable_BattlePyramid[Random() % ARRAY_COUNT(sBattleTransitionTable_BattlePyramid)];
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case 3:
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return sUnknown_0854FEA7[Random() % ARRAY_COUNT(sUnknown_0854FEA7)];
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return sBattleTransitionTable_BattleDome[Random() % ARRAY_COUNT(sBattleTransitionTable_BattleDome)];
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}
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if (VarGet(VAR_FRONTIER_BATTLE_MODE) != FRONTIER_MODE_LINK_MULTIS)
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return sUnknown_0854FE98[Random() % ARRAY_COUNT(sUnknown_0854FE98)];
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return sBattleTransitionTable_BattleFrontier[Random() % ARRAY_COUNT(sBattleTransitionTable_BattleFrontier)];
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}
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var = gSaveBlock2Ptr->frontier.trainerIds[gSaveBlock2Ptr->frontier.curChallengeBattleNum * 2 + 0]
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+ gSaveBlock2Ptr->frontier.trainerIds[gSaveBlock2Ptr->frontier.curChallengeBattleNum * 2 + 1];
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return sUnknown_0854FE98[var % ARRAY_COUNT(sUnknown_0854FE98)];
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return sBattleTransitionTable_BattleFrontier[var % ARRAY_COUNT(sBattleTransitionTable_BattleFrontier)];
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}
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void ChooseStarter(void)
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@ -2028,7 +2028,7 @@ void DoSpecialTrainerBattle(void)
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}
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CreateTask(Task_StartBattleAfterTransition, 1);
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PlayMapChosenOrBattleBGM(0);
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BattleTransition_StartOnField(sub_80B100C(0));
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BattleTransition_StartOnField(GetSpecialBattleTransition(0));
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break;
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case SPECIAL_BATTLE_SECRET_BASE:
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for (i = 0; i < PARTY_SIZE; i++)
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@ -2038,7 +2038,7 @@ void DoSpecialTrainerBattle(void)
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}
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CreateTask(Task_StartBattleAfterTransition, 1);
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PlayMapChosenOrBattleBGM(0);
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BattleTransition_StartOnField(sub_80B100C(12));
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BattleTransition_StartOnField(GetSpecialBattleTransition(12));
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break;
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case SPECIAL_BATTLE_EREADER:
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ZeroEnemyPartyMons();
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@ -2048,7 +2048,7 @@ void DoSpecialTrainerBattle(void)
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gTrainerBattleOpponent_A = 0;
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CreateTask(Task_StartBattleAfterTransition, 1);
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PlayMapChosenOrBattleBGM(0);
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BattleTransition_StartOnField(sub_80B100C(13));
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BattleTransition_StartOnField(GetSpecialBattleTransition(13));
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break;
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case SPECIAL_BATTLE_DOME:
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gBattleTypeFlags = BATTLE_TYPE_TRAINER | BATTLE_TYPE_DOME;
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@ -2058,7 +2058,7 @@ void DoSpecialTrainerBattle(void)
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FillFrontierTrainerParty(DOME_BATTLE_PARTY_SIZE);
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CreateTask(Task_StartBattleAfterTransition, 1);
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sub_806E694(0);
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BattleTransition_StartOnField(sub_80B100C(3));
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BattleTransition_StartOnField(GetSpecialBattleTransition(3));
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break;
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case SPECIAL_BATTLE_PALACE:
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gBattleTypeFlags = BATTLE_TYPE_TRAINER | BATTLE_TYPE_PALACE;
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@ -2070,7 +2070,7 @@ void DoSpecialTrainerBattle(void)
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FillTentTrainerParty(FRONTIER_PARTY_SIZE);
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CreateTask(Task_StartBattleAfterTransition, 1);
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PlayMapChosenOrBattleBGM(0);
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BattleTransition_StartOnField(sub_80B100C(4));
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BattleTransition_StartOnField(GetSpecialBattleTransition(4));
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break;
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case SPECIAL_BATTLE_ARENA:
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gBattleTypeFlags = BATTLE_TYPE_TRAINER | BATTLE_TYPE_ARENA;
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@ -2080,7 +2080,7 @@ void DoSpecialTrainerBattle(void)
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FillTentTrainerParty(FRONTIER_PARTY_SIZE);
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CreateTask(Task_StartBattleAfterTransition, 1);
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PlayMapChosenOrBattleBGM(0);
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BattleTransition_StartOnField(sub_80B100C(5));
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BattleTransition_StartOnField(GetSpecialBattleTransition(5));
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break;
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case SPECIAL_BATTLE_FACTORY:
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gBattleTypeFlags = BATTLE_TYPE_TRAINER | BATTLE_TYPE_FACTORY;
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@ -2089,28 +2089,28 @@ void DoSpecialTrainerBattle(void)
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FillFactoryTrainerParty();
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CreateTask(Task_StartBattleAfterTransition, 1);
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PlayMapChosenOrBattleBGM(0);
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BattleTransition_StartOnField(sub_80B100C(6));
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BattleTransition_StartOnField(GetSpecialBattleTransition(6));
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break;
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case SPECIAL_BATTLE_PIKE_SINGLE:
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gBattleTypeFlags = BATTLE_TYPE_TRAINER | BATTLE_TYPE_BATTLE_TOWER;
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FillFrontierTrainerParty(FRONTIER_PARTY_SIZE);
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CreateTask(Task_StartBattleAfterTransition, 1);
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PlayMapChosenOrBattleBGM(0);
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BattleTransition_StartOnField(sub_80B100C(7));
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BattleTransition_StartOnField(GetSpecialBattleTransition(7));
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break;
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case SPECIAL_BATTLE_PYRAMID:
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gBattleTypeFlags = BATTLE_TYPE_TRAINER | BATTLE_TYPE_PYRAMID;
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FillFrontierTrainerParty(FRONTIER_PARTY_SIZE);
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CreateTask(Task_StartBattleAfterTransition, 1);
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PlayMapChosenOrBattleBGM(0);
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BattleTransition_StartOnField(sub_80B100C(10));
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BattleTransition_StartOnField(GetSpecialBattleTransition(10));
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break;
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case SPECIAL_BATTLE_PIKE_DOUBLE:
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gBattleTypeFlags = BATTLE_TYPE_TRAINER | BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_DOUBLE | BATTLE_TYPE_TWO_OPPONENTS;
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FillFrontierTrainersParties(1);
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CreateTask(Task_StartBattleAfterTransition, 1);
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PlayMapChosenOrBattleBGM(0);
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BattleTransition_StartOnField(sub_80B100C(7));
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BattleTransition_StartOnField(GetSpecialBattleTransition(7));
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break;
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case SPECIAL_BATTLE_STEVEN:
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gBattleTypeFlags = BATTLE_TYPE_TRAINER | BATTLE_TYPE_DOUBLE | BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_MULTI | BATTLE_TYPE_INGAME_PARTNER;
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@ -1,6 +1,7 @@
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#include "global.h"
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#include "battle.h"
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#include "battle_transition.h"
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#include "battle_transition_frontier.h"
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#include "bg.h"
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#include "decompress.h"
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#include "event_object_movement.h"
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@ -18,7 +19,6 @@
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#include "sprite.h"
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#include "task.h"
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#include "trig.h"
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#include "unk_transition.h"
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#include "util.h"
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#include "constants/field_effects.h"
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#include "constants/songs.h"
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@ -93,11 +93,11 @@ static void Phase2Task_ShredSplit(u8 taskId);
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static void Phase2Task_Blackhole1(u8 taskId);
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static void Phase2Task_Blackhole2(u8 taskId);
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static void Phase2Task_RectangularSpiral(u8 taskId);
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static void Phase2Task_29(u8 taskId);
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static void Phase2Task_30(u8 taskId);
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static void Phase2Task_31(u8 taskId);
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static void Phase2Task_32(u8 taskId);
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static void Phase2Task_33(u8 taskId);
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static void Phase2Task_FrontierLogoWiggle(u8 taskId);
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static void Phase2Task_FrontierLogoWave(u8 taskId);
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static void Phase2Task_FrontierSquares(u8 taskId);
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static void Phase2Task_FrontierSquaresScroll(u8 taskId);
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static void Phase2Task_FrontierSquaresSpiral(u8 taskId);
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static void VBlankCB_BattleTransition(void);
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static void VBlankCB_Phase2_Swirl(void);
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static void HBlankCB_Phase2_Swirl(void);
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@ -192,12 +192,12 @@ static bool8 Phase2_Blackhole2_Func2(struct Task *task);
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static bool8 Phase2_RectangularSpiral_Func1(struct Task *task);
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static bool8 Phase2_RectangularSpiral_Func2(struct Task *task);
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static bool8 Phase2_RectangularSpiral_Func3(struct Task *task);
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static bool8 Phase2_29_Func1(struct Task *task);
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static bool8 Phase2_29_Func2(struct Task *task);
|
||||
static bool8 Phase2_30_Func1(struct Task *task);
|
||||
static bool8 Phase2_30_Func2(struct Task *task);
|
||||
static bool8 Phase2_30_Func3(struct Task *task);
|
||||
static bool8 Phase2_30_Func4(struct Task *task);
|
||||
static bool8 Phase2_FrontierLogoWiggle_Func1(struct Task *task);
|
||||
static bool8 Phase2_FrontierLogoWiggle_Func2(struct Task *task);
|
||||
static bool8 Phase2_FrontierLogoWave_Func1(struct Task *task);
|
||||
static bool8 Phase2_FrontierLogoWave_Func2(struct Task *task);
|
||||
static bool8 Phase2_FrontierLogoWave_Func3(struct Task *task);
|
||||
static bool8 Phase2_FrontierLogoWave_Func4(struct Task *task);
|
||||
static bool8 Phase2_Rayquaza_Func3(struct Task *task);
|
||||
static bool8 Phase2_Rayquaza_Func4(struct Task *task);
|
||||
static bool8 Phase2_Rayquaza_Func5(struct Task *task);
|
||||
@ -205,19 +205,19 @@ static bool8 Phase2_Rayquaza_Func6(struct Task *task);
|
||||
static bool8 Phase2_Rayquaza_Func7(struct Task *task);
|
||||
static bool8 Phase2_Rayquaza_Func8(struct Task *task);
|
||||
static bool8 Phase2_Rayquaza_Func9(struct Task *task);
|
||||
static bool8 Phase2_31_Func1(struct Task *task);
|
||||
static bool8 Phase2_31_Func2(struct Task *task);
|
||||
static bool8 Phase2_31_Func3(struct Task *task);
|
||||
static bool8 Phase2_31_33_Func5(struct Task *task);
|
||||
static bool8 Phase2_33_Func1(struct Task *task);
|
||||
static bool8 Phase2_33_Func2(struct Task *task);
|
||||
static bool8 Phase2_33_Func3(struct Task *task);
|
||||
static bool8 Phase2_33_Func4(struct Task *task);
|
||||
static bool8 Phase2_32_Func1(struct Task *task);
|
||||
static bool8 Phase2_32_Func2(struct Task *task);
|
||||
static bool8 Phase2_32_Func3(struct Task *task);
|
||||
static bool8 Phase2_32_Func4(struct Task *task);
|
||||
static bool8 Phase2_32_Func5(struct Task *task);
|
||||
static bool8 Phase2_FrontierSquares_Func1(struct Task *task);
|
||||
static bool8 Phase2_FrontierSquares_Func2(struct Task *task);
|
||||
static bool8 Phase2_FrontierSquares_Func3(struct Task *task);
|
||||
static bool8 Phase2_FrontierSquares_End(struct Task *task);
|
||||
static bool8 Phase2_FrontierSquaresSpiral_Func1(struct Task *task);
|
||||
static bool8 Phase2_FrontierSquaresSpiral_Func2(struct Task *task);
|
||||
static bool8 Phase2_FrontierSquaresSpiral_Func3(struct Task *task);
|
||||
static bool8 Phase2_FrontierSquaresSpiral_Func4(struct Task *task);
|
||||
static bool8 Phase2_FrontierSquaresScroll_Func1(struct Task *task);
|
||||
static bool8 Phase2_FrontierSquaresScroll_Func2(struct Task *task);
|
||||
static bool8 Phase2_FrontierSquaresScroll_Func3(struct Task *task);
|
||||
static bool8 Phase2_FrontierSquaresScroll_Func4(struct Task *task);
|
||||
static bool8 Phase2_FrontierSquaresScroll_Func5(struct Task *task);
|
||||
static bool8 Phase2_Mugshot_Func1(struct Task *task);
|
||||
static bool8 Phase2_Mugshot_Func2(struct Task *task);
|
||||
static bool8 Phase2_Mugshot_Func3(struct Task *task);
|
||||
@ -302,15 +302,15 @@ static const u16 sGroudon2_Palette[] = INCBIN_U16("graphics/battle_transitions/g
|
||||
static const u16 sRayquaza_Palette[] = INCBIN_U16("graphics/battle_transitions/rayquaza.gbapal");
|
||||
static const u32 sRayquaza_Tileset[] = INCBIN_U32("graphics/battle_transitions/rayquaza.4bpp");
|
||||
static const u32 sRayquaza_Tilemap[] = INCBIN_U32("graphics/battle_transitions/rayquaza.bin");
|
||||
static const u16 gUnknown_085C7BE0[] = INCBIN_U16("graphics/battle_transitions/frontier_brain.gbapal");
|
||||
static const u32 gUnknown_085C7C00[] = INCBIN_U32("graphics/battle_transitions/frontier_brain.4bpp.lz");
|
||||
static const u32 gUnknown_085C828C[] = INCBIN_U32("graphics/battle_transitions/frontier_brain.bin.lz");
|
||||
static const u16 gUnknown_085C8578[] = INCBIN_U16("graphics/battle_transitions/frontier_squares_blanktiles.gbapal");
|
||||
static const u32 gUnknown_085C8598[] = INCBIN_U32("graphics/battle_transitions/frontier_square_1.4bpp.lz");
|
||||
static const u32 gUnknown_085C86F4[] = INCBIN_U32("graphics/battle_transitions/frontier_square_2.4bpp.lz");
|
||||
static const u32 gUnknown_085C87F4[] = INCBIN_U32("graphics/battle_transitions/frontier_square_3.4bpp.lz");
|
||||
static const u32 gUnknown_085C88A4[] = INCBIN_U32("graphics/battle_transitions/frontier_square_4.4bpp.lz");
|
||||
static const u32 gUnknown_085C8928[] = INCBIN_U32("graphics/battle_transitions/frontier_squares.bin");
|
||||
static const u16 sFrontierLogo_Palette[] = INCBIN_U16("graphics/battle_transitions/frontier_logo.gbapal");
|
||||
static const u32 sFrontierLogo_Tileset[] = INCBIN_U32("graphics/battle_transitions/frontier_logo.4bpp.lz");
|
||||
static const u32 sFrontierLogo_Tilemap[] = INCBIN_U32("graphics/battle_transitions/frontier_logo.bin.lz");
|
||||
static const u16 sFrontierSquares_Palette[] = INCBIN_U16("graphics/battle_transitions/frontier_squares_blanktiles.gbapal");
|
||||
static const u32 sFrontierSquares_FilledBg_Tileset[] = INCBIN_U32("graphics/battle_transitions/frontier_square_1.4bpp.lz");
|
||||
static const u32 sFrontierSquares_EmptyBg_Tileset[] = INCBIN_U32("graphics/battle_transitions/frontier_square_2.4bpp.lz");
|
||||
static const u32 sFrontierSquares_Shrink1_Tileset[] = INCBIN_U32("graphics/battle_transitions/frontier_square_3.4bpp.lz");
|
||||
static const u32 sFrontierSquares_Shrink2_Tileset[] = INCBIN_U32("graphics/battle_transitions/frontier_square_4.4bpp.lz");
|
||||
static const u32 sFrontierSquares_Tilemap[] = INCBIN_U32("graphics/battle_transitions/frontier_squares.bin");
|
||||
|
||||
static const TaskFunc sPhase1_Tasks[B_TRANSITION_COUNT] =
|
||||
{
|
||||
@ -348,19 +348,19 @@ static const TaskFunc sPhase2_Tasks[B_TRANSITION_COUNT] =
|
||||
[B_TRANSITION_BLACKHOLE1] = Phase2Task_Blackhole1,
|
||||
[B_TRANSITION_BLACKHOLE2] = Phase2Task_Blackhole2,
|
||||
[B_TRANSITION_RECTANGULAR_SPIRAL] = Phase2Task_RectangularSpiral,
|
||||
[B_TRANSITION_29] = Phase2Task_29,
|
||||
[B_TRANSITION_30] = Phase2Task_30,
|
||||
[B_TRANSITION_31] = Phase2Task_31,
|
||||
[B_TRANSITION_32] = Phase2Task_32,
|
||||
[B_TRANSITION_33] = Phase2Task_33,
|
||||
[B_TRANSITION_34] = Phase2Task_34,
|
||||
[B_TRANSITION_35] = Phase2Task_35,
|
||||
[B_TRANSITION_36] = Phase2Task_36,
|
||||
[B_TRANSITION_37] = Phase2Task_37,
|
||||
[B_TRANSITION_38] = Phase2Task_38,
|
||||
[B_TRANSITION_39] = Phase2Task_39,
|
||||
[B_TRANSITION_40] = Phase2Task_40,
|
||||
[B_TRANSITION_41] = Phase2Task_41,
|
||||
[B_TRANSITION_FRONTIER_LOGO_WIGGLE] = Phase2Task_FrontierLogoWiggle,
|
||||
[B_TRANSITION_FRONTIER_LOGO_WAVE] = Phase2Task_FrontierLogoWave,
|
||||
[B_TRANSITION_FRONTIER_SQUARES] = Phase2Task_FrontierSquares,
|
||||
[B_TRANSITION_FRONTIER_SQUARES_SCROLL] = Phase2Task_FrontierSquaresScroll,
|
||||
[B_TRANSITION_FRONTIER_SQUARES_SPIRAL] = Phase2Task_FrontierSquaresSpiral,
|
||||
[B_TRANSITION_FRONTIER_CIRCLES_MEET] = Phase2Task_FrontierCirclesMeet,
|
||||
[B_TRANSITION_FRONTIER_CIRCLES_CROSS] = Phase2Task_FrontierCirclesCross,
|
||||
[B_TRANSITION_FRONTIER_CIRCLES_ASYMMETRIC_SPIRAL] = Phase2Task_FrontierCirclesAsymmetricSpiral,
|
||||
[B_TRANSITION_FRONTIER_CIRCLES_SYMMETRIC_SPIRAL] = Phase2Task_FrontierCirclesSymmetricSpiral,
|
||||
[B_TRANSITION_FRONTIER_CIRCLES_MEET_IN_SEQ] = Phase2Task_FrontierCirclesMeetInSeq,
|
||||
[B_TRANSITION_FRONTIER_CIRCLES_CROSS_IN_SEQ] = Phase2Task_FrontierCirclesCrossInSeq,
|
||||
[B_TRANSITION_FRONTIER_CIRCLES_ASYMMETRIC_SPIRAL_IN_SEQ] = Phase2Task_FrontierCirclesAsymmetricSpiralInSeq,
|
||||
[B_TRANSITION_FRONTIER_CIRCLES_SYMMETRIC_SPIRAL_IN_SEQ] = Phase2Task_FrontierCirclesSymmetricSpiralInSeq,
|
||||
};
|
||||
|
||||
static const TransitionStateFunc sMainTransitionPhases[] =
|
||||
@ -856,48 +856,48 @@ static const struct SpritePalette sSpritePalette_UnusedTrainer =
|
||||
static const u16 sBigPokeball_Tilemap[] = INCBIN_U16("graphics/battle_transitions/big_pokeball_map.bin");
|
||||
static const u16 sMugshotsTilemap[] = INCBIN_U16("graphics/battle_transitions/elite_four_bg_map.bin");
|
||||
|
||||
static const TransitionStateFunc sPhase2_29_Funcs[] =
|
||||
static const TransitionStateFunc sPhase2_FrontierLogoWiggle_Funcs[] =
|
||||
{
|
||||
Phase2_29_Func1,
|
||||
Phase2_29_Func2,
|
||||
Phase2_FrontierLogoWiggle_Func1,
|
||||
Phase2_FrontierLogoWiggle_Func2,
|
||||
Phase2_BigPokeball_Func3,
|
||||
Phase2_BigPokeball_Func4,
|
||||
Phase2_BigPokeball_Func5,
|
||||
Phase2_BigPokeball_Func6
|
||||
};
|
||||
|
||||
static const TransitionStateFunc sPhase2_30_Funcs[] =
|
||||
static const TransitionStateFunc sPhase2_FrontierLogoWave_Funcs[] =
|
||||
{
|
||||
Phase2_30_Func1,
|
||||
Phase2_30_Func2,
|
||||
Phase2_30_Func3,
|
||||
Phase2_30_Func4
|
||||
Phase2_FrontierLogoWave_Func1,
|
||||
Phase2_FrontierLogoWave_Func2,
|
||||
Phase2_FrontierLogoWave_Func3,
|
||||
Phase2_FrontierLogoWave_Func4
|
||||
};
|
||||
|
||||
static const TransitionStateFunc sPhase2_31_Funcs[] =
|
||||
static const TransitionStateFunc sPhase2_FrontierSquares_Funcs[] =
|
||||
{
|
||||
Phase2_31_Func1,
|
||||
Phase2_31_Func2,
|
||||
Phase2_31_Func3,
|
||||
Phase2_31_33_Func5
|
||||
Phase2_FrontierSquares_Func1,
|
||||
Phase2_FrontierSquares_Func2,
|
||||
Phase2_FrontierSquares_Func3,
|
||||
Phase2_FrontierSquares_End
|
||||
};
|
||||
|
||||
static const TransitionStateFunc sPhase2_33_Funcs[] =
|
||||
static const TransitionStateFunc sPhase2_FrontierSquaresSpiral_Funcs[] =
|
||||
{
|
||||
Phase2_33_Func1,
|
||||
Phase2_33_Func2,
|
||||
Phase2_33_Func3,
|
||||
Phase2_33_Func4,
|
||||
Phase2_31_33_Func5
|
||||
Phase2_FrontierSquaresSpiral_Func1,
|
||||
Phase2_FrontierSquaresSpiral_Func2,
|
||||
Phase2_FrontierSquaresSpiral_Func3,
|
||||
Phase2_FrontierSquaresSpiral_Func4,
|
||||
Phase2_FrontierSquares_End
|
||||
};
|
||||
|
||||
static const TransitionStateFunc sPhase2_32_Funcs[] =
|
||||
static const TransitionStateFunc sPhase2_FrontierSquaresScroll_Funcs[] =
|
||||
{
|
||||
Phase2_32_Func1,
|
||||
Phase2_32_Func2,
|
||||
Phase2_32_Func3,
|
||||
Phase2_32_Func4,
|
||||
Phase2_32_Func5
|
||||
Phase2_FrontierSquaresScroll_Func1,
|
||||
Phase2_FrontierSquaresScroll_Func2,
|
||||
Phase2_FrontierSquaresScroll_Func3,
|
||||
Phase2_FrontierSquaresScroll_Func4,
|
||||
Phase2_FrontierSquaresScroll_Func5
|
||||
};
|
||||
|
||||
static const u8 gUnknown_085C9A30[] = {0x1c, 0x1d, 0x1e, 0x1f, 0x20, 0x21, 0x22, 0x1b, 0x14, 0x0d, 0x06, 0x05, 0x04, 0x03, 0x02, 0x01, 0x00, 0x07, 0x0e, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1a, 0x13, 0x0c, 0x0b, 0x0a, 0x09, 0x08, 0x0f, 0x10, 0x11, 0x12};
|
||||
@ -3856,43 +3856,43 @@ static bool8 sub_814A228(s16 *data, bool8 a1, bool8 a2)
|
||||
#define tData6 data[6]
|
||||
#define tData7 data[7]
|
||||
|
||||
static bool8 Phase2_29_Func1(struct Task *task)
|
||||
static bool8 Phase2_FrontierLogoWiggle_Func1(struct Task *task)
|
||||
{
|
||||
u16 *tilemap, *tileset;
|
||||
|
||||
sub_814669C(task);
|
||||
GetBg0TilesDst(&tilemap, &tileset);
|
||||
CpuFill16(0, tilemap, 0x800);
|
||||
LZ77UnCompVram(gUnknown_085C7C00, tileset);
|
||||
LoadPalette(gUnknown_085C7BE0, 0xF0, 0x20);
|
||||
LZ77UnCompVram(sFrontierLogo_Tileset, tileset);
|
||||
LoadPalette(sFrontierLogo_Palette, 0xF0, 0x20);
|
||||
|
||||
task->tState++;
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
static bool8 Phase2_29_Func2(struct Task *task)
|
||||
static bool8 Phase2_FrontierLogoWiggle_Func2(struct Task *task)
|
||||
{
|
||||
u16 *tilemap, *tileset;
|
||||
|
||||
GetBg0TilesDst(&tilemap, &tileset);
|
||||
LZ77UnCompVram(gUnknown_085C828C, tilemap);
|
||||
LZ77UnCompVram(sFrontierLogo_Tilemap, tilemap);
|
||||
sub_8149F98(gScanlineEffectRegBuffers[0], 0, task->tData4, 0x84, task->tData5, 160);
|
||||
|
||||
task->tState++;
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
static void Phase2Task_29(u8 taskId)
|
||||
static void Phase2Task_FrontierLogoWiggle(u8 taskId)
|
||||
{
|
||||
while (sPhase2_29_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
|
||||
while (sPhase2_FrontierLogoWiggle_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
|
||||
}
|
||||
|
||||
static void Phase2Task_30(u8 taskId)
|
||||
static void Phase2Task_FrontierLogoWave(u8 taskId)
|
||||
{
|
||||
while (sPhase2_30_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
|
||||
while (sPhase2_FrontierLogoWave_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
|
||||
}
|
||||
|
||||
static bool8 Phase2_30_Func1(struct Task *task)
|
||||
static bool8 Phase2_FrontierLogoWave_Func1(struct Task *task)
|
||||
{
|
||||
u16 *tilemap, *tileset;
|
||||
|
||||
@ -3910,26 +3910,26 @@ static bool8 Phase2_30_Func1(struct Task *task)
|
||||
REG_BLDALPHA = sTransitionStructPtr->BLDALPHA;
|
||||
GetBg0TilesDst(&tilemap, &tileset);
|
||||
CpuFill16(0, tilemap, 0x800);
|
||||
LZ77UnCompVram(gUnknown_085C7C00, tileset);
|
||||
LoadPalette(gUnknown_085C7BE0, 0xF0, 0x20);
|
||||
LZ77UnCompVram(sFrontierLogo_Tileset, tileset);
|
||||
LoadPalette(sFrontierLogo_Palette, 0xF0, 0x20);
|
||||
sTransitionStructPtr->field_16 = 0;
|
||||
|
||||
task->tState++;
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
static bool8 Phase2_30_Func2(struct Task *task)
|
||||
static bool8 Phase2_FrontierLogoWave_Func2(struct Task *task)
|
||||
{
|
||||
u16 *tilemap, *tileset;
|
||||
|
||||
GetBg0TilesDst(&tilemap, &tileset);
|
||||
LZ77UnCompVram(gUnknown_085C828C, tilemap);
|
||||
LZ77UnCompVram(sFrontierLogo_Tilemap, tilemap);
|
||||
|
||||
task->tState++;
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
static bool8 Phase2_30_Func3(struct Task *task)
|
||||
static bool8 Phase2_FrontierLogoWave_Func3(struct Task *task)
|
||||
{
|
||||
u8 i;
|
||||
|
||||
@ -3946,7 +3946,7 @@ static bool8 Phase2_30_Func3(struct Task *task)
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
static bool8 Phase2_30_Func4(struct Task *task)
|
||||
static bool8 Phase2_FrontierLogoWave_Func4(struct Task *task)
|
||||
{
|
||||
u8 i;
|
||||
u16 var6, amplitude, var8;
|
||||
@ -3991,7 +3991,7 @@ static bool8 Phase2_30_Func4(struct Task *task)
|
||||
}
|
||||
|
||||
if (task->tData4 != 0 && !gPaletteFade.active)
|
||||
DestroyTask(FindTaskIdByFunc(Phase2Task_30));
|
||||
DestroyTask(FindTaskIdByFunc(Phase2Task_FrontierLogoWave));
|
||||
|
||||
task->tData7 -= 17;
|
||||
sTransitionStructPtr->VBlank_DMA++;
|
||||
@ -4014,33 +4014,33 @@ static void HBlankCB_Phase2_30(void)
|
||||
REG_BG0VOFS = var;
|
||||
}
|
||||
|
||||
static void Phase2Task_31(u8 taskId)
|
||||
static void Phase2Task_FrontierSquares(u8 taskId)
|
||||
{
|
||||
while (sPhase2_31_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
|
||||
while (sPhase2_FrontierSquares_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
|
||||
}
|
||||
|
||||
static void Phase2Task_33(u8 taskId)
|
||||
static void Phase2Task_FrontierSquaresSpiral(u8 taskId)
|
||||
{
|
||||
while (sPhase2_33_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
|
||||
while (sPhase2_FrontierSquaresSpiral_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
|
||||
}
|
||||
|
||||
static void Phase2Task_32(u8 taskId)
|
||||
static void Phase2Task_FrontierSquaresScroll(u8 taskId)
|
||||
{
|
||||
while (sPhase2_32_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
|
||||
while (sPhase2_FrontierSquaresScroll_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
|
||||
}
|
||||
|
||||
static bool8 Phase2_31_Func1(struct Task *task)
|
||||
static bool8 Phase2_FrontierSquares_Func1(struct Task *task)
|
||||
{
|
||||
u16 *tilemap, *tileset;
|
||||
|
||||
GetBg0TilesDst(&tilemap, &tileset);
|
||||
LZ77UnCompVram(gUnknown_085C8598, tileset);
|
||||
LZ77UnCompVram(sFrontierSquares_FilledBg_Tileset, tileset);
|
||||
|
||||
FillBgTilemapBufferRect_Palette0(0, 0, 0, 0, 0x20, 0x20);
|
||||
FillBgTilemapBufferRect(0, 1, 0, 0, 1, 0x20, 0xF);
|
||||
FillBgTilemapBufferRect(0, 1, 0x1D, 0, 1, 0x20, 0xF);
|
||||
CopyBgTilemapBufferToVram(0);
|
||||
LoadPalette(gUnknown_085C8578, 0xF0, 0x20);
|
||||
LoadPalette(sFrontierSquares_Palette, 0xF0, 0x20);
|
||||
|
||||
task->tData2 = 1;
|
||||
task->tData3 = 0;
|
||||
@ -4051,9 +4051,9 @@ static bool8 Phase2_31_Func1(struct Task *task)
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
static bool8 Phase2_31_Func2(struct Task *task)
|
||||
static bool8 Phase2_FrontierSquares_Func2(struct Task *task)
|
||||
{
|
||||
CopyRectToBgTilemapBufferRect(0, gUnknown_085C8928, 0, 0, 4, 4, task->tData2, task->tData3, 4, 4, 0xF, 0, 0);
|
||||
CopyRectToBgTilemapBufferRect(0, sFrontierSquares_Tilemap, 0, 0, 4, 4, task->tData2, task->tData3, 4, 4, 0xF, 0, 0);
|
||||
CopyBgTilemapBufferToVram(0);
|
||||
|
||||
task->tData2 += 4;
|
||||
@ -4069,7 +4069,7 @@ static bool8 Phase2_31_Func2(struct Task *task)
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
static bool8 Phase2_31_Func3(struct Task *task)
|
||||
static bool8 Phase2_FrontierSquares_Func3(struct Task *task)
|
||||
{
|
||||
u8 i;
|
||||
u16 *tilemap, *tileset;
|
||||
@ -4088,13 +4088,13 @@ static bool8 Phase2_31_Func3(struct Task *task)
|
||||
break;
|
||||
case 1:
|
||||
BlendPalettes(0xFFFF7FFF, 0x10, 0);
|
||||
LZ77UnCompVram(gUnknown_085C86F4, tileset);
|
||||
LZ77UnCompVram(sFrontierSquares_EmptyBg_Tileset, tileset);
|
||||
break;
|
||||
case 2:
|
||||
LZ77UnCompVram(gUnknown_085C87F4, tileset);
|
||||
LZ77UnCompVram(sFrontierSquares_Shrink1_Tileset, tileset);
|
||||
break;
|
||||
case 3:
|
||||
LZ77UnCompVram(gUnknown_085C88A4, tileset);
|
||||
LZ77UnCompVram(sFrontierSquares_Shrink2_Tileset, tileset);
|
||||
break;
|
||||
default:
|
||||
FillBgTilemapBufferRect_Palette0(0, 1, 0, 0, 0x20, 0x20);
|
||||
@ -4110,19 +4110,19 @@ static bool8 Phase2_31_Func3(struct Task *task)
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
static bool8 Phase2_33_Func1(struct Task *task)
|
||||
static bool8 Phase2_FrontierSquaresSpiral_Func1(struct Task *task)
|
||||
{
|
||||
u16 *tilemap, *tileset;
|
||||
|
||||
GetBg0TilesDst(&tilemap, &tileset);
|
||||
LZ77UnCompVram(gUnknown_085C8598, tileset);
|
||||
LZ77UnCompVram(sFrontierSquares_FilledBg_Tileset, tileset);
|
||||
|
||||
FillBgTilemapBufferRect_Palette0(0, 0, 0, 0, 0x20, 0x20);
|
||||
FillBgTilemapBufferRect(0, 1, 0, 0, 1, 0x20, 0xF);
|
||||
FillBgTilemapBufferRect(0, 1, 0x1D, 0, 1, 0x20, 0xF);
|
||||
CopyBgTilemapBufferToVram(0);
|
||||
LoadPalette(gUnknown_085C8578, 0xE0, 0x20);
|
||||
LoadPalette(gUnknown_085C8578, 0xF0, 0x20);
|
||||
LoadPalette(sFrontierSquares_Palette, 0xE0, 0x20);
|
||||
LoadPalette(sFrontierSquares_Palette, 0xF0, 0x20);
|
||||
BlendPalette(0xE0, 0x10, 8, 0);
|
||||
|
||||
task->tData2 = 34;
|
||||
@ -4132,12 +4132,12 @@ static bool8 Phase2_33_Func1(struct Task *task)
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
static bool8 Phase2_33_Func2(struct Task *task)
|
||||
static bool8 Phase2_FrontierSquaresSpiral_Func2(struct Task *task)
|
||||
{
|
||||
u8 var = gUnknown_085C9A30[task->tData2];
|
||||
u8 varMod = var % 7;
|
||||
u8 varDiv = var / 7;
|
||||
CopyRectToBgTilemapBufferRect(0, &gUnknown_085C8928, 0, 0, 4, 4, 4 * varMod + 1, 4 * varDiv, 4, 4, 0xF, 0, 0);
|
||||
CopyRectToBgTilemapBufferRect(0, &sFrontierSquares_Tilemap, 0, 0, 4, 4, 4 * varMod + 1, 4 * varDiv, 4, 4, 0xF, 0, 0);
|
||||
CopyBgTilemapBufferToVram(0);
|
||||
|
||||
if (--task->tData2 < 0)
|
||||
@ -4145,7 +4145,7 @@ static bool8 Phase2_33_Func2(struct Task *task)
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
static bool8 Phase2_33_Func3(struct Task *task)
|
||||
static bool8 Phase2_FrontierSquaresSpiral_Func3(struct Task *task)
|
||||
{
|
||||
BlendPalette(0xE0, 0x10, 3, 0);
|
||||
BlendPalettes(0xFFFF3FFF, 0x10, 0);
|
||||
@ -4157,13 +4157,13 @@ static bool8 Phase2_33_Func3(struct Task *task)
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
static bool8 Phase2_33_Func4(struct Task *task)
|
||||
static bool8 Phase2_FrontierSquaresSpiral_Func4(struct Task *task)
|
||||
{
|
||||
if ((task->tData3 ^= 1))
|
||||
{
|
||||
CopyRectToBgTilemapBufferRect(
|
||||
0,
|
||||
gUnknown_085C8928,
|
||||
sFrontierSquares_Tilemap,
|
||||
0,
|
||||
0,
|
||||
4,
|
||||
@ -4200,7 +4200,7 @@ static bool8 Phase2_33_Func4(struct Task *task)
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
static bool8 Phase2_31_33_Func5(struct Task *task)
|
||||
static bool8 Phase2_FrontierSquares_End(struct Task *task)
|
||||
{
|
||||
FillBgTilemapBufferRect_Palette0(0, 1, 0, 0, 0x20, 0x20);
|
||||
CopyBgTilemapBufferToVram(0);
|
||||
@ -4225,16 +4225,16 @@ static void sub_814ABE4(u8 taskId)
|
||||
}
|
||||
}
|
||||
|
||||
static bool8 Phase2_32_Func1(struct Task *task)
|
||||
static bool8 Phase2_FrontierSquaresScroll_Func1(struct Task *task)
|
||||
{
|
||||
u8 taskId = 0;
|
||||
u16 *tilemap, *tileset;
|
||||
|
||||
GetBg0TilesDst(&tilemap, &tileset);
|
||||
LZ77UnCompVram(gUnknown_085C8598, tileset);
|
||||
LZ77UnCompVram(sFrontierSquares_FilledBg_Tileset, tileset);
|
||||
FillBgTilemapBufferRect_Palette0(0, 0, 0, 0, 0x20, 0x20);
|
||||
CopyBgTilemapBufferToVram(0);
|
||||
LoadPalette(gUnknown_085C8578, 0xF0, 0x20);
|
||||
LoadPalette(sFrontierSquares_Palette, 0xF0, 0x20);
|
||||
|
||||
gBattle_BG0_X = 0;
|
||||
gBattle_BG0_Y = 0;
|
||||
@ -4267,7 +4267,7 @@ static bool8 Phase2_32_Func1(struct Task *task)
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
static bool8 Phase2_32_Func2(struct Task *task)
|
||||
static bool8 Phase2_FrontierSquaresScroll_Func2(struct Task *task)
|
||||
{
|
||||
u8 var = gUnknown_085C9A53[task->tData2];
|
||||
u8 varDiv = var / 8;
|
||||
@ -4275,7 +4275,7 @@ static bool8 Phase2_32_Func2(struct Task *task)
|
||||
|
||||
CopyRectToBgTilemapBufferRect(
|
||||
0,
|
||||
&gUnknown_085C8928,
|
||||
&sFrontierSquares_Tilemap,
|
||||
0,
|
||||
0,
|
||||
4,
|
||||
@ -4294,7 +4294,7 @@ static bool8 Phase2_32_Func2(struct Task *task)
|
||||
return 0;
|
||||
}
|
||||
|
||||
static bool8 Phase2_32_Func3(struct Task *task)
|
||||
static bool8 Phase2_FrontierSquaresScroll_Func3(struct Task *task)
|
||||
{
|
||||
BlendPalettes(0xFFFF7FFF, 0x10, 0);
|
||||
|
||||
@ -4304,7 +4304,7 @@ static bool8 Phase2_32_Func3(struct Task *task)
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
static bool8 Phase2_32_Func4(struct Task *task)
|
||||
static bool8 Phase2_FrontierSquaresScroll_Func4(struct Task *task)
|
||||
{
|
||||
u8 var = gUnknown_085C9A53[task->tData2];
|
||||
u8 varDiv = var / 8;
|
||||
@ -4326,7 +4326,7 @@ static bool8 Phase2_32_Func4(struct Task *task)
|
||||
#undef tSub32_Y_delta
|
||||
#undef tSub32_Bool
|
||||
|
||||
static bool8 Phase2_32_Func5(struct Task *task)
|
||||
static bool8 Phase2_FrontierSquaresScroll_Func5(struct Task *task)
|
||||
{
|
||||
gBattle_BG0_X = 0;
|
||||
gBattle_BG0_Y = 0;
|
||||
|
650
src/battle_transition_frontier.c
Normal file
650
src/battle_transition_frontier.c
Normal file
@ -0,0 +1,650 @@
|
||||
#include "global.h"
|
||||
#include "sprite.h"
|
||||
#include "decompress.h"
|
||||
#include "battle_transition_frontier.h"
|
||||
#include "battle_transition.h"
|
||||
#include "task.h"
|
||||
#include "palette.h"
|
||||
#include "trig.h"
|
||||
#include "bg.h"
|
||||
#include "gpu_regs.h"
|
||||
#include "constants/rgb.h"
|
||||
|
||||
/*
|
||||
There are 3 "categories" of Battle Frontier transition
|
||||
1. The full logo is used (B_TRANSITION_FRONTIER_LOGO_*)
|
||||
2. Small squares with the logo on it are used (B_TRANSITION_FRONTIER_SQUARES_*)
|
||||
3. The balls that make up the logo come together to form the full logo (B_TRANSITION_FRONTIER_CIRCLES_*)
|
||||
|
||||
This file handles category 3. Functions for the other two are handled in battle_transition.c
|
||||
*/
|
||||
|
||||
typedef bool8 (*TransitionStateFunc)(struct Task *task);
|
||||
|
||||
// this file's functions
|
||||
static void SpriteCB_LogoCircleSlide(struct Sprite *sprite);
|
||||
static void SpriteCB_LogoCircleSpiral(struct Sprite *sprite);
|
||||
static bool8 WaitForLogoCirclesAnim(struct Task *task);
|
||||
static bool8 FadeInCenterLogoCircle(struct Task *task);
|
||||
static bool8 Circles_Init(struct Task *task);
|
||||
static bool8 CirclesMeet_CreateSprites(struct Task *task);
|
||||
static bool8 CirclesMeet_End(struct Task *task);
|
||||
static bool8 CirclesCross_CreateSprites(struct Task *task);
|
||||
static bool8 CirclesCross_End(struct Task *task);
|
||||
static bool8 CirclesAsymmetricSpiral_CreateSprites(struct Task *task);
|
||||
static bool8 CirclesAsymmetricSpiral_End(struct Task *task);
|
||||
static bool8 CirclesSymmetricSpiral_CreateSprites(struct Task *task);
|
||||
static bool8 CirclesSymmetricSpiral_End(struct Task *task);
|
||||
static bool8 CirclesMeetInSeq_CreateSprites(struct Task *task);
|
||||
static bool8 CirclesMeetInSeq_End(struct Task *task);
|
||||
static bool8 CirclesCrossInSeq_CreateSprites(struct Task *task);
|
||||
static bool8 CirclesCrossInSeq_End(struct Task *task);
|
||||
static bool8 CirclesAsymmetricSpiralInSeq_CreateSprites(struct Task *task);
|
||||
static bool8 CirclesAsymmetricSpiralInSeq_End(struct Task *task);
|
||||
static bool8 CirclesSymmetricSpiralInSeq_CreateSprites(struct Task *task);
|
||||
static bool8 CirclesSymmetricSpiralInSeq_End(struct Task *task);
|
||||
|
||||
#define PALTAG_LOGO_CIRCLES 0x2E90
|
||||
|
||||
// const rom data
|
||||
static const u32 sLogoCenter_Gfx[] = INCBIN_U32("graphics/battle_transitions/frontier_logo_center.4bpp.lz");
|
||||
static const u32 sLogoCenter_Tilemap[] = INCBIN_U32("graphics/battle_transitions/frontier_logo_center.bin");
|
||||
static const u32 sLogoCircles_Gfx[] = INCBIN_U32("graphics/battle_transitions/frontier_logo_circles.4bpp.lz");
|
||||
static const u16 sLogo_Pal[] = INCBIN_U16("graphics/battle_transitions/frontier_logo_circles.gbapal");
|
||||
|
||||
// Unused Empty data.
|
||||
static const u8 sFiller[0x1C0] = {0};
|
||||
|
||||
static const struct OamData sOamData_LogoCircles =
|
||||
{
|
||||
.y = 0,
|
||||
.affineMode = ST_OAM_AFFINE_OFF,
|
||||
.objMode = ST_OAM_OBJ_NORMAL,
|
||||
.mosaic = 0,
|
||||
.bpp = ST_OAM_4BPP,
|
||||
.shape = SPRITE_SHAPE(64x64),
|
||||
.x = 0,
|
||||
.matrixNum = 0,
|
||||
.size = SPRITE_SIZE(64x64),
|
||||
.tileNum = 0,
|
||||
.priority = 1,
|
||||
.paletteNum = 0,
|
||||
.affineParam = 0
|
||||
};
|
||||
|
||||
static const struct CompressedSpriteSheet sSpriteSheet_LogoCircles =
|
||||
{
|
||||
.data = sLogoCircles_Gfx,
|
||||
.size = 0x1800,
|
||||
.tag = PALTAG_LOGO_CIRCLES
|
||||
};
|
||||
|
||||
static const struct SpritePalette sSpritePalette_LogoCircles =
|
||||
{
|
||||
.data = sLogo_Pal,
|
||||
.tag = PALTAG_LOGO_CIRCLES
|
||||
};
|
||||
|
||||
static const union AnimCmd sAnim_LogoCircle_Top[] =
|
||||
{
|
||||
ANIMCMD_FRAME(0, 1),
|
||||
ANIMCMD_END
|
||||
};
|
||||
|
||||
static const union AnimCmd sAnim_LogoCircle_Left[] =
|
||||
{
|
||||
ANIMCMD_FRAME(64, 1),
|
||||
ANIMCMD_END
|
||||
};
|
||||
|
||||
static const union AnimCmd sAnim_LogoCircle_Right[] =
|
||||
{
|
||||
ANIMCMD_FRAME(128, 1),
|
||||
ANIMCMD_END
|
||||
};
|
||||
|
||||
static const union AnimCmd *const sAnimTable_LogoCircles[] =
|
||||
{
|
||||
sAnim_LogoCircle_Top,
|
||||
sAnim_LogoCircle_Left,
|
||||
sAnim_LogoCircle_Right
|
||||
};
|
||||
|
||||
static const struct SpriteTemplate sSpriteTemplate_LogoCircles =
|
||||
{
|
||||
.tileTag = PALTAG_LOGO_CIRCLES,
|
||||
.paletteTag = PALTAG_LOGO_CIRCLES,
|
||||
.oam = &sOamData_LogoCircles,
|
||||
.anims = sAnimTable_LogoCircles,
|
||||
.images = NULL,
|
||||
.affineAnims = gDummySpriteAffineAnimTable,
|
||||
.callback = SpriteCallbackDummy,
|
||||
};
|
||||
|
||||
static const TransitionStateFunc sPhase2_FrontierCirclesMeet_Funcs[] =
|
||||
{
|
||||
Circles_Init,
|
||||
CirclesMeet_CreateSprites,
|
||||
WaitForLogoCirclesAnim,
|
||||
FadeInCenterLogoCircle,
|
||||
CirclesMeet_End
|
||||
};
|
||||
|
||||
static const TransitionStateFunc sPhase2_FrontierCirclesCross_Funcs[] =
|
||||
{
|
||||
Circles_Init,
|
||||
CirclesCross_CreateSprites,
|
||||
WaitForLogoCirclesAnim,
|
||||
FadeInCenterLogoCircle,
|
||||
CirclesCross_End
|
||||
};
|
||||
|
||||
static const TransitionStateFunc sPhase2_FrontierCirclesAsymmetricSpiral_Funcs[] =
|
||||
{
|
||||
Circles_Init,
|
||||
CirclesAsymmetricSpiral_CreateSprites,
|
||||
WaitForLogoCirclesAnim,
|
||||
FadeInCenterLogoCircle,
|
||||
CirclesAsymmetricSpiral_End
|
||||
};
|
||||
|
||||
static const TransitionStateFunc sPhase2_FrontierCirclesSymmetricSpiral_Funcs[] =
|
||||
{
|
||||
Circles_Init,
|
||||
CirclesSymmetricSpiral_CreateSprites,
|
||||
WaitForLogoCirclesAnim,
|
||||
FadeInCenterLogoCircle,
|
||||
CirclesSymmetricSpiral_End
|
||||
};
|
||||
|
||||
static const TransitionStateFunc sPhase2_FrontierCirclesMeetInSeq_Funcs[] =
|
||||
{
|
||||
Circles_Init,
|
||||
CirclesMeetInSeq_CreateSprites,
|
||||
WaitForLogoCirclesAnim,
|
||||
FadeInCenterLogoCircle,
|
||||
CirclesMeetInSeq_End
|
||||
};
|
||||
|
||||
static const TransitionStateFunc sPhase2_FrontierCirclesCrossInSeq_Funcs[] =
|
||||
{
|
||||
Circles_Init,
|
||||
CirclesCrossInSeq_CreateSprites,
|
||||
WaitForLogoCirclesAnim,
|
||||
FadeInCenterLogoCircle,
|
||||
CirclesCrossInSeq_End
|
||||
};
|
||||
|
||||
static const TransitionStateFunc sPhase2_FrontierCirclesAsymmetricSpiralInSeq_Funcs[] =
|
||||
{
|
||||
Circles_Init,
|
||||
CirclesAsymmetricSpiralInSeq_CreateSprites,
|
||||
WaitForLogoCirclesAnim,
|
||||
FadeInCenterLogoCircle,
|
||||
CirclesAsymmetricSpiralInSeq_End
|
||||
};
|
||||
|
||||
static const TransitionStateFunc sPhase2_FrontierCirclesSymmetricSpiralInSeq_Funcs[] =
|
||||
{
|
||||
Circles_Init,
|
||||
CirclesSymmetricSpiralInSeq_CreateSprites,
|
||||
WaitForLogoCirclesAnim,
|
||||
FadeInCenterLogoCircle,
|
||||
CirclesSymmetricSpiralInSeq_End
|
||||
};
|
||||
|
||||
// code
|
||||
static void LoadLogoGfx(void)
|
||||
{
|
||||
u16 *dst1, *dst2;
|
||||
|
||||
GetBg0TilesDst(&dst1, &dst2);
|
||||
LZ77UnCompVram(sLogoCenter_Gfx, dst2);
|
||||
LZ77UnCompVram(sLogoCenter_Tilemap, dst1);
|
||||
LoadPalette(sLogo_Pal, 0xF0, 0x20);
|
||||
LoadCompressedSpriteSheet(&sSpriteSheet_LogoCircles);
|
||||
LoadSpritePalette(&sSpritePalette_LogoCircles);
|
||||
}
|
||||
|
||||
static u8 CreateSlidingLogoCircleSprite(s16 x, s16 y, u8 arg2, u8 arg3, s8 arg4, s8 arg5, u8 spriteAnimNum)
|
||||
{
|
||||
u8 spriteId = CreateSprite(&sSpriteTemplate_LogoCircles, x, y, 0);
|
||||
|
||||
switch (spriteAnimNum)
|
||||
{
|
||||
case 0:
|
||||
gSprites[spriteId].data[0] = 120;
|
||||
gSprites[spriteId].data[1] = 45;
|
||||
break;
|
||||
case 1:
|
||||
gSprites[spriteId].data[0] = 89;
|
||||
gSprites[spriteId].data[1] = 97;
|
||||
break;
|
||||
case 2:
|
||||
gSprites[spriteId].data[0] = 151;
|
||||
gSprites[spriteId].data[1] = 97;
|
||||
break;
|
||||
}
|
||||
|
||||
gSprites[spriteId].data[2] = arg4;
|
||||
gSprites[spriteId].data[3] = arg5;
|
||||
gSprites[spriteId].data[6] = arg2;
|
||||
gSprites[spriteId].data[7] = arg3;
|
||||
gSprites[spriteId].data[4] = 0;
|
||||
gSprites[spriteId].data[5] = 0;
|
||||
|
||||
StartSpriteAnim(&gSprites[spriteId], spriteAnimNum);
|
||||
gSprites[spriteId].callback = SpriteCB_LogoCircleSlide;
|
||||
|
||||
return spriteId;
|
||||
}
|
||||
|
||||
static void SpriteCB_LogoCircleSlide(struct Sprite *sprite)
|
||||
{
|
||||
s16 *data = sprite->data;
|
||||
|
||||
if (sprite->pos1.x == data[0] && sprite->pos1.y == data[1])
|
||||
{
|
||||
sprite->callback = SpriteCallbackDummy;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (data[4] == data[6])
|
||||
{
|
||||
sprite->pos1.x += data[2];
|
||||
data[4] = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
data[4]++;
|
||||
}
|
||||
|
||||
if (data[5] == data[7])
|
||||
{
|
||||
sprite->pos1.y += data[3];
|
||||
data[5] = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
data[5]++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static u8 CreateSpiralingLogoCircleSprite(s16 x, s16 y, s16 arg2, s16 arg3, s16 arg4, s16 arg5, s16 arg6, u8 spriteAnimNum)
|
||||
{
|
||||
u8 spriteId = CreateSprite(&sSpriteTemplate_LogoCircles, x, y, 0);
|
||||
|
||||
switch (spriteAnimNum)
|
||||
{
|
||||
case 0:
|
||||
gSprites[spriteId].data[0] = 120;
|
||||
gSprites[spriteId].data[1] = 45;
|
||||
break;
|
||||
case 1:
|
||||
gSprites[spriteId].data[0] = 89;
|
||||
gSprites[spriteId].data[1] = 97;
|
||||
break;
|
||||
case 2:
|
||||
gSprites[spriteId].data[0] = 151;
|
||||
gSprites[spriteId].data[1] = 97;
|
||||
break;
|
||||
}
|
||||
|
||||
gSprites[spriteId].data[2] = arg2;
|
||||
gSprites[spriteId].data[3] = arg3;
|
||||
gSprites[spriteId].data[4] = arg4;
|
||||
gSprites[spriteId].data[5] = arg5;
|
||||
gSprites[spriteId].data[6] = arg6;
|
||||
|
||||
StartSpriteAnim(&gSprites[spriteId], spriteAnimNum);
|
||||
gSprites[spriteId].callback = SpriteCB_LogoCircleSpiral;
|
||||
|
||||
return spriteId;
|
||||
}
|
||||
|
||||
static void SpriteCB_LogoCircleSpiral(struct Sprite *sprite)
|
||||
{
|
||||
sprite->pos2.x = (Sin2(sprite->data[2]) * sprite->data[4]) >> 12; // div by 4096
|
||||
sprite->pos2.y = (Cos2(sprite->data[2]) * sprite->data[4]) >> 12; // div by 4096
|
||||
|
||||
sprite->data[2] = (sprite->data[2] + sprite->data[3]) % 360;
|
||||
|
||||
if (sprite->data[4] != sprite->data[5])
|
||||
sprite->data[4] += sprite->data[6];
|
||||
else
|
||||
sprite->callback = SpriteCallbackDummy;
|
||||
}
|
||||
|
||||
#define tState data[0]
|
||||
|
||||
static void DestroyLogoCirclesGfx(struct Task *task)
|
||||
{
|
||||
FreeSpriteTilesByTag(PALTAG_LOGO_CIRCLES);
|
||||
FreeSpritePaletteByTag(PALTAG_LOGO_CIRCLES);
|
||||
|
||||
DestroySprite(&gSprites[task->data[4]]);
|
||||
DestroySprite(&gSprites[task->data[5]]);
|
||||
DestroySprite(&gSprites[task->data[6]]);
|
||||
}
|
||||
|
||||
static bool8 IsLogoCirclesAnimFinished(struct Task *task)
|
||||
{
|
||||
if (gSprites[task->data[4]].callback == SpriteCallbackDummy
|
||||
&& gSprites[task->data[5]].callback == SpriteCallbackDummy
|
||||
&& gSprites[task->data[6]].callback == SpriteCallbackDummy)
|
||||
return TRUE;
|
||||
else
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
static bool8 Circles_Init(struct Task *task)
|
||||
{
|
||||
if (task->data[1] == 0)
|
||||
{
|
||||
ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN0_ON);
|
||||
ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN1_ON);
|
||||
ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG0_ON);
|
||||
|
||||
task->data[1]++;
|
||||
return FALSE;
|
||||
}
|
||||
else
|
||||
{
|
||||
LoadLogoGfx();
|
||||
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG0 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL);
|
||||
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16));
|
||||
ChangeBgX(0, 0, 0);
|
||||
ChangeBgY(0, 0, 0);
|
||||
ChangeBgY(0, 0x500, 2);
|
||||
|
||||
task->data[1] = 0;
|
||||
task->tState++;
|
||||
return TRUE;
|
||||
}
|
||||
}
|
||||
|
||||
static bool8 FadeInCenterLogoCircle(struct Task *task)
|
||||
{
|
||||
if (task->data[2] == 0)
|
||||
SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG0_ON);
|
||||
|
||||
if (task->data[2] == 16)
|
||||
{
|
||||
if (task->data[3] == 31)
|
||||
{
|
||||
BeginNormalPaletteFade(0xFFFFFFFF, -1, 0, 0x10, RGB_BLACK);
|
||||
task->tState++;
|
||||
}
|
||||
else
|
||||
{
|
||||
task->data[3]++;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
u16 blnd;
|
||||
|
||||
task->data[2]++;
|
||||
blnd = task->data[2];
|
||||
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(blnd, 16 - blnd));
|
||||
}
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
static bool8 WaitForLogoCirclesAnim(struct Task *task)
|
||||
{
|
||||
if (IsLogoCirclesAnimFinished(task) == TRUE)
|
||||
task->tState++;
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
void Phase2Task_FrontierCirclesMeet(u8 taskId)
|
||||
{
|
||||
while (sPhase2_FrontierCirclesMeet_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
|
||||
}
|
||||
|
||||
static bool8 CirclesMeet_CreateSprites(struct Task *task)
|
||||
{
|
||||
task->data[4] = CreateSlidingLogoCircleSprite(120, -51, 0, 0, 0, 2, 0);
|
||||
task->data[5] = CreateSlidingLogoCircleSprite(-7, 193, 0, 0, 2, -2, 1);
|
||||
task->data[6] = CreateSlidingLogoCircleSprite(247, 193, 0, 0, -2, -2, 2);
|
||||
|
||||
task->tState++;
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
static bool8 CirclesMeet_End(struct Task *task)
|
||||
{
|
||||
if (!gPaletteFade.active)
|
||||
{
|
||||
DestroyLogoCirclesGfx(task);
|
||||
DestroyTask(FindTaskIdByFunc(Phase2Task_FrontierCirclesMeet));
|
||||
}
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
void Phase2Task_FrontierCirclesCross(u8 taskId)
|
||||
{
|
||||
while (sPhase2_FrontierCirclesCross_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
|
||||
}
|
||||
|
||||
static bool8 CirclesCross_CreateSprites(struct Task *task)
|
||||
{
|
||||
task->data[4] = CreateSlidingLogoCircleSprite(120, 197, 0, 0, 0, -4, 0);
|
||||
task->data[5] = CreateSlidingLogoCircleSprite(241, 59, 0, 1, -4, 2, 1);
|
||||
task->data[6] = CreateSlidingLogoCircleSprite(-1, 59, 0, 1, 4, 2, 2);
|
||||
|
||||
task->tState++;
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
static bool8 CirclesCross_End(struct Task *task)
|
||||
{
|
||||
if (!gPaletteFade.active)
|
||||
{
|
||||
DestroyLogoCirclesGfx(task);
|
||||
DestroyTask(FindTaskIdByFunc(Phase2Task_FrontierCirclesCross));
|
||||
}
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
void Phase2Task_FrontierCirclesAsymmetricSpiral(u8 taskId)
|
||||
{
|
||||
while (sPhase2_FrontierCirclesAsymmetricSpiral_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
|
||||
}
|
||||
|
||||
static bool8 CirclesAsymmetricSpiral_CreateSprites(struct Task *task)
|
||||
{
|
||||
task->data[4] = CreateSpiralingLogoCircleSprite(120, 45, 12, 4, 128, 0, -4, 0);
|
||||
task->data[5] = CreateSpiralingLogoCircleSprite(89, 97, 252, 4, 128, 0, -4, 1);
|
||||
task->data[6] = CreateSpiralingLogoCircleSprite(151, 97, 132, 4, 128, 0, -4, 2);
|
||||
|
||||
task->tState++;
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
static bool8 CirclesAsymmetricSpiral_End(struct Task *task)
|
||||
{
|
||||
if (!gPaletteFade.active)
|
||||
{
|
||||
DestroyLogoCirclesGfx(task);
|
||||
DestroyTask(FindTaskIdByFunc(Phase2Task_FrontierCirclesAsymmetricSpiral));
|
||||
}
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
void Phase2Task_FrontierCirclesSymmetricSpiral(u8 taskId)
|
||||
{
|
||||
while (sPhase2_FrontierCirclesSymmetricSpiral_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
|
||||
}
|
||||
|
||||
static bool8 CirclesSymmetricSpiral_CreateSprites(struct Task *task)
|
||||
{
|
||||
task->data[4] = CreateSpiralingLogoCircleSprite(120, 80, 284, 8, 131, 35, -3, 0);
|
||||
task->data[5] = CreateSpiralingLogoCircleSprite(120, 80, 44, 8, 131, 35, -3, 1);
|
||||
task->data[6] = CreateSpiralingLogoCircleSprite(121, 80, 164, 8, 131, 35, -3, 2);
|
||||
|
||||
task->tState++;
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
static bool8 CirclesSymmetricSpiral_End(struct Task *task)
|
||||
{
|
||||
if (!gPaletteFade.active)
|
||||
{
|
||||
DestroyLogoCirclesGfx(task);
|
||||
DestroyTask(FindTaskIdByFunc(Phase2Task_FrontierCirclesSymmetricSpiral));
|
||||
}
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
void Phase2Task_FrontierCirclesMeetInSeq(u8 taskId)
|
||||
{
|
||||
while (sPhase2_FrontierCirclesMeetInSeq_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
|
||||
}
|
||||
|
||||
static bool8 CirclesMeetInSeq_CreateSprites(struct Task *task)
|
||||
{
|
||||
if (task->data[1] == 0)
|
||||
{
|
||||
task->data[4] = CreateSlidingLogoCircleSprite(120, -51, 0, 0, 0, 4, 0);
|
||||
}
|
||||
else if (task->data[1] == 16)
|
||||
{
|
||||
task->data[5] = CreateSlidingLogoCircleSprite(-7, 193, 0, 0, 4, -4, 1);
|
||||
}
|
||||
else if (task->data[1] == 32)
|
||||
{
|
||||
task->data[6] = CreateSlidingLogoCircleSprite(247, 193, 0, 0, -4, -4, 2);
|
||||
task->tState++;
|
||||
}
|
||||
|
||||
task->data[1]++;
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
static bool8 CirclesMeetInSeq_End(struct Task *task)
|
||||
{
|
||||
if (!gPaletteFade.active)
|
||||
{
|
||||
DestroyLogoCirclesGfx(task);
|
||||
DestroyTask(FindTaskIdByFunc(Phase2Task_FrontierCirclesMeetInSeq));
|
||||
}
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
void Phase2Task_FrontierCirclesCrossInSeq(u8 taskId)
|
||||
{
|
||||
while (sPhase2_FrontierCirclesCrossInSeq_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
|
||||
}
|
||||
|
||||
static bool8 CirclesCrossInSeq_CreateSprites(struct Task *task)
|
||||
{
|
||||
if (task->data[1] == 0)
|
||||
{
|
||||
task->data[4] = CreateSlidingLogoCircleSprite(120, 197, 0, 0, 0, -8, 0);
|
||||
}
|
||||
else if (task->data[1] == 16)
|
||||
{
|
||||
task->data[5] = CreateSlidingLogoCircleSprite(241, 78, 0, 0, -8, 1, 1);
|
||||
}
|
||||
else if (task->data[1] == 32)
|
||||
{
|
||||
task->data[6] = CreateSlidingLogoCircleSprite(-1, 78, 0, 0, 8, 1, 2);
|
||||
task->tState++;
|
||||
}
|
||||
|
||||
task->data[1]++;
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
static bool8 CirclesCrossInSeq_End(struct Task *task)
|
||||
{
|
||||
if (!gPaletteFade.active)
|
||||
{
|
||||
DestroyLogoCirclesGfx(task);
|
||||
DestroyTask(FindTaskIdByFunc(Phase2Task_FrontierCirclesCrossInSeq));
|
||||
}
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
void Phase2Task_FrontierCirclesAsymmetricSpiralInSeq(u8 taskId)
|
||||
{
|
||||
while (sPhase2_FrontierCirclesAsymmetricSpiralInSeq_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
|
||||
}
|
||||
|
||||
static bool8 CirclesAsymmetricSpiralInSeq_CreateSprites(struct Task *task)
|
||||
{
|
||||
if (task->data[1] == 0)
|
||||
{
|
||||
task->data[4] = CreateSpiralingLogoCircleSprite(120, 45, 12, 4, 128, 0, -4, 0);
|
||||
}
|
||||
else if (task->data[1] == 16)
|
||||
{
|
||||
task->data[5] = CreateSpiralingLogoCircleSprite(89, 97, 252, 4, 128, 0, -4, 1);
|
||||
}
|
||||
else if (task->data[1] == 32)
|
||||
{
|
||||
task->data[6] = CreateSpiralingLogoCircleSprite(151, 97, 132, 4, 128, 0, -4, 2);
|
||||
task->tState++;
|
||||
}
|
||||
|
||||
task->data[1]++;
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
static bool8 CirclesAsymmetricSpiralInSeq_End(struct Task *task)
|
||||
{
|
||||
if (!gPaletteFade.active)
|
||||
{
|
||||
DestroyLogoCirclesGfx(task);
|
||||
DestroyTask(FindTaskIdByFunc(Phase2Task_FrontierCirclesAsymmetricSpiralInSeq));
|
||||
}
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
void Phase2Task_FrontierCirclesSymmetricSpiralInSeq(u8 taskId)
|
||||
{
|
||||
while (sPhase2_FrontierCirclesSymmetricSpiralInSeq_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
|
||||
}
|
||||
|
||||
static bool8 CirclesSymmetricSpiralInSeq_CreateSprites(struct Task *task)
|
||||
{
|
||||
if (task->data[1] == 0)
|
||||
{
|
||||
task->data[4] = CreateSpiralingLogoCircleSprite(120, 80, 284, 8, 131, 35, -3, 0);
|
||||
}
|
||||
else if (task->data[1] == 16)
|
||||
{
|
||||
task->data[5] = CreateSpiralingLogoCircleSprite(120, 80, 44, 8, 131, 35, -3, 1);
|
||||
}
|
||||
else if (task->data[1] == 32)
|
||||
{
|
||||
task->data[6] = CreateSpiralingLogoCircleSprite(121, 80, 164, 8, 131, 35, -3, 2);
|
||||
task->tState++;
|
||||
}
|
||||
|
||||
task->data[1]++;
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
static bool8 CirclesSymmetricSpiralInSeq_End(struct Task *task)
|
||||
{
|
||||
if (!gPaletteFade.active)
|
||||
{
|
||||
DestroyLogoCirclesGfx(task);
|
||||
DestroyTask(FindTaskIdByFunc(Phase2Task_FrontierCirclesSymmetricSpiralInSeq));
|
||||
}
|
||||
|
||||
return FALSE;
|
||||
}
|
@ -1,639 +0,0 @@
|
||||
#include "global.h"
|
||||
#include "sprite.h"
|
||||
#include "decompress.h"
|
||||
#include "unk_transition.h"
|
||||
#include "battle_transition.h"
|
||||
#include "task.h"
|
||||
#include "palette.h"
|
||||
#include "trig.h"
|
||||
#include "bg.h"
|
||||
#include "gpu_regs.h"
|
||||
#include "constants/rgb.h"
|
||||
|
||||
typedef bool8 (*TransitionStateFunc)(struct Task *task);
|
||||
|
||||
// this file's functions
|
||||
static void sub_81DA848(struct Sprite *sprite);
|
||||
static void sub_81DA9BC(struct Sprite *sprite);
|
||||
static bool8 sub_81DAACC(struct Task *task);
|
||||
static bool8 sub_81DAC14(struct Task *task);
|
||||
static bool8 sub_81DABBC(struct Task *task);
|
||||
static bool8 sub_81DAB4C(struct Task *task);
|
||||
static bool8 sub_81DAC80(struct Task *task);
|
||||
static bool8 sub_81DACEC(struct Task *task);
|
||||
static bool8 sub_81DAD58(struct Task *task);
|
||||
static bool8 sub_81DADC4(struct Task *task);
|
||||
static bool8 sub_81DAE44(struct Task *task);
|
||||
static bool8 sub_81DAEB0(struct Task *task);
|
||||
static bool8 sub_81DAF34(struct Task *task);
|
||||
static bool8 sub_81DAFA0(struct Task *task);
|
||||
static bool8 sub_81DB02C(struct Task *task);
|
||||
static bool8 sub_81DB098(struct Task *task);
|
||||
static bool8 sub_81DB124(struct Task *task);
|
||||
static bool8 sub_81DB190(struct Task *task);
|
||||
static bool8 sub_81DB224(struct Task *task);
|
||||
static bool8 sub_81DB290(struct Task *task);
|
||||
static bool8 sub_81DB328(struct Task *task);
|
||||
|
||||
// const rom data
|
||||
static const u32 gUnknown_0862AD54[] = INCBIN_U32("graphics/battle_transitions/frontier_transition.4bpp.lz");
|
||||
static const u32 gUnknown_0862AF30[] = INCBIN_U32("graphics/battle_transitions/frontier_transition.bin");
|
||||
static const u32 gUnknown_0862B0DC[] = INCBIN_U32("graphics/battle_transitions/frontier_transition_circles.4bpp.lz");
|
||||
static const u16 gUnknown_0862B53C[] = INCBIN_U16("graphics/battle_transitions/frontier_transition.gbapal");
|
||||
|
||||
// Unused Empty data.
|
||||
static const u8 sFiller[0x1C0] = {0};
|
||||
|
||||
static const struct OamData sOamData_862B71C =
|
||||
{
|
||||
.y = 0,
|
||||
.affineMode = ST_OAM_AFFINE_OFF,
|
||||
.objMode = ST_OAM_OBJ_NORMAL,
|
||||
.mosaic = 0,
|
||||
.bpp = ST_OAM_4BPP,
|
||||
.shape = SPRITE_SHAPE(64x64),
|
||||
.x = 0,
|
||||
.matrixNum = 0,
|
||||
.size = SPRITE_SIZE(64x64),
|
||||
.tileNum = 0,
|
||||
.priority = 1,
|
||||
.paletteNum = 0,
|
||||
.affineParam = 0
|
||||
};
|
||||
|
||||
static const struct CompressedSpriteSheet sUnknown_0862B724 =
|
||||
{
|
||||
.data = gUnknown_0862B0DC,
|
||||
.size = 0x1800,
|
||||
.tag = 11920
|
||||
};
|
||||
|
||||
static const struct SpritePalette sUnknown_0862B72C =
|
||||
{
|
||||
.data = gUnknown_0862B53C,
|
||||
.tag = 11920
|
||||
};
|
||||
|
||||
static const union AnimCmd sSpriteAnim_862B734[] =
|
||||
{
|
||||
ANIMCMD_FRAME(0, 1),
|
||||
ANIMCMD_END
|
||||
};
|
||||
|
||||
static const union AnimCmd sSpriteAnim_862B73C[] =
|
||||
{
|
||||
ANIMCMD_FRAME(64, 1),
|
||||
ANIMCMD_END
|
||||
};
|
||||
|
||||
static const union AnimCmd sSpriteAnim_862B744[] =
|
||||
{
|
||||
ANIMCMD_FRAME(128, 1),
|
||||
ANIMCMD_END
|
||||
};
|
||||
|
||||
static const union AnimCmd *const sSpriteAnimTable_862B74C[] =
|
||||
{
|
||||
sSpriteAnim_862B734,
|
||||
sSpriteAnim_862B73C,
|
||||
sSpriteAnim_862B744
|
||||
};
|
||||
|
||||
static const struct SpriteTemplate sUnknown_0862B758 =
|
||||
{
|
||||
.tileTag = 11920,
|
||||
.paletteTag = 11920,
|
||||
.oam = &sOamData_862B71C,
|
||||
.anims = sSpriteAnimTable_862B74C,
|
||||
.images = NULL,
|
||||
.affineAnims = gDummySpriteAffineAnimTable,
|
||||
.callback = SpriteCallbackDummy,
|
||||
};
|
||||
|
||||
static const TransitionStateFunc sPhase2_34_Funcs[] =
|
||||
{
|
||||
sub_81DAACC,
|
||||
sub_81DAC14,
|
||||
sub_81DABBC,
|
||||
sub_81DAB4C,
|
||||
sub_81DAC80
|
||||
};
|
||||
|
||||
static const TransitionStateFunc sPhase2_35_Funcs[] =
|
||||
{
|
||||
sub_81DAACC,
|
||||
sub_81DACEC,
|
||||
sub_81DABBC,
|
||||
sub_81DAB4C,
|
||||
sub_81DAD58
|
||||
};
|
||||
|
||||
static const TransitionStateFunc sPhase2_36_Funcs[] =
|
||||
{
|
||||
sub_81DAACC,
|
||||
sub_81DADC4,
|
||||
sub_81DABBC,
|
||||
sub_81DAB4C,
|
||||
sub_81DAE44
|
||||
};
|
||||
|
||||
static const TransitionStateFunc sPhase2_37_Funcs[] =
|
||||
{
|
||||
sub_81DAACC,
|
||||
sub_81DAEB0,
|
||||
sub_81DABBC,
|
||||
sub_81DAB4C,
|
||||
sub_81DAF34
|
||||
};
|
||||
|
||||
static const TransitionStateFunc sPhase2_38_Funcs[] =
|
||||
{
|
||||
sub_81DAACC,
|
||||
sub_81DAFA0,
|
||||
sub_81DABBC,
|
||||
sub_81DAB4C,
|
||||
sub_81DB02C
|
||||
};
|
||||
|
||||
static const TransitionStateFunc sPhase2_39_Funcs[] =
|
||||
{
|
||||
sub_81DAACC,
|
||||
sub_81DB098,
|
||||
sub_81DABBC,
|
||||
sub_81DAB4C,
|
||||
sub_81DB124
|
||||
};
|
||||
|
||||
static const TransitionStateFunc sPhase2_40_Funcs[] =
|
||||
{
|
||||
sub_81DAACC,
|
||||
sub_81DB190,
|
||||
sub_81DABBC,
|
||||
sub_81DAB4C,
|
||||
sub_81DB224
|
||||
};
|
||||
|
||||
static const TransitionStateFunc sPhase2_41_Funcs[] =
|
||||
{
|
||||
sub_81DAACC,
|
||||
sub_81DB290,
|
||||
sub_81DABBC,
|
||||
sub_81DAB4C,
|
||||
sub_81DB328
|
||||
};
|
||||
|
||||
// code
|
||||
static void sub_81DA700(void)
|
||||
{
|
||||
u16 *dst1, *dst2;
|
||||
|
||||
GetBg0TilesDst(&dst1, &dst2);
|
||||
LZ77UnCompVram(gUnknown_0862AD54, dst2);
|
||||
LZ77UnCompVram(gUnknown_0862AF30, dst1);
|
||||
LoadPalette(gUnknown_0862B53C, 0xF0, 0x20);
|
||||
LoadCompressedSpriteSheet(&sUnknown_0862B724);
|
||||
LoadSpritePalette(&sUnknown_0862B72C);
|
||||
}
|
||||
|
||||
static u8 sub_81DA74C(s16 x, s16 y, u8 arg2, u8 arg3, s8 arg4, s8 arg5, u8 spriteAnimNum)
|
||||
{
|
||||
u8 spriteId = CreateSprite(&sUnknown_0862B758, x, y, 0);
|
||||
|
||||
switch (spriteAnimNum)
|
||||
{
|
||||
case 0:
|
||||
gSprites[spriteId].data[0] = 120;
|
||||
gSprites[spriteId].data[1] = 45;
|
||||
break;
|
||||
case 1:
|
||||
gSprites[spriteId].data[0] = 89;
|
||||
gSprites[spriteId].data[1] = 97;
|
||||
break;
|
||||
case 2:
|
||||
gSprites[spriteId].data[0] = 151;
|
||||
gSprites[spriteId].data[1] = 97;
|
||||
break;
|
||||
}
|
||||
|
||||
gSprites[spriteId].data[2] = arg4;
|
||||
gSprites[spriteId].data[3] = arg5;
|
||||
gSprites[spriteId].data[6] = arg2;
|
||||
gSprites[spriteId].data[7] = arg3;
|
||||
gSprites[spriteId].data[4] = 0;
|
||||
gSprites[spriteId].data[5] = 0;
|
||||
|
||||
StartSpriteAnim(&gSprites[spriteId], spriteAnimNum);
|
||||
gSprites[spriteId].callback = sub_81DA848;
|
||||
|
||||
return spriteId;
|
||||
}
|
||||
|
||||
static void sub_81DA848(struct Sprite *sprite)
|
||||
{
|
||||
s16 *data = sprite->data;
|
||||
|
||||
if (sprite->pos1.x == data[0] && sprite->pos1.y == data[1])
|
||||
{
|
||||
sprite->callback = SpriteCallbackDummy;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (data[4] == data[6])
|
||||
{
|
||||
sprite->pos1.x += data[2];
|
||||
data[4] = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
data[4]++;
|
||||
}
|
||||
|
||||
if (data[5] == data[7])
|
||||
{
|
||||
sprite->pos1.y += data[3];
|
||||
data[5] = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
data[5]++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static u8 sub_81DA8BC(s16 x, s16 y, s16 arg2, s16 arg3, s16 arg4, s16 arg5, s16 arg6, u8 spriteAnimNum)
|
||||
{
|
||||
u8 spriteId = CreateSprite(&sUnknown_0862B758, x, y, 0);
|
||||
|
||||
switch (spriteAnimNum)
|
||||
{
|
||||
case 0:
|
||||
gSprites[spriteId].data[0] = 120;
|
||||
gSprites[spriteId].data[1] = 45;
|
||||
break;
|
||||
case 1:
|
||||
gSprites[spriteId].data[0] = 89;
|
||||
gSprites[spriteId].data[1] = 97;
|
||||
break;
|
||||
case 2:
|
||||
gSprites[spriteId].data[0] = 151;
|
||||
gSprites[spriteId].data[1] = 97;
|
||||
break;
|
||||
}
|
||||
|
||||
gSprites[spriteId].data[2] = arg2;
|
||||
gSprites[spriteId].data[3] = arg3;
|
||||
gSprites[spriteId].data[4] = arg4;
|
||||
gSprites[spriteId].data[5] = arg5;
|
||||
gSprites[spriteId].data[6] = arg6;
|
||||
|
||||
StartSpriteAnim(&gSprites[spriteId], spriteAnimNum);
|
||||
gSprites[spriteId].callback = sub_81DA9BC;
|
||||
|
||||
return spriteId;
|
||||
}
|
||||
|
||||
static void sub_81DA9BC(struct Sprite *sprite)
|
||||
{
|
||||
sprite->pos2.x = (Sin2(sprite->data[2]) * sprite->data[4]) >> 12; // div by 4096
|
||||
sprite->pos2.y = (Cos2(sprite->data[2]) * sprite->data[4]) >> 12; // div by 4096
|
||||
|
||||
sprite->data[2] = (sprite->data[2] + sprite->data[3]) % 360;
|
||||
|
||||
if (sprite->data[4] != sprite->data[5])
|
||||
sprite->data[4] += sprite->data[6];
|
||||
else
|
||||
sprite->callback = SpriteCallbackDummy;
|
||||
}
|
||||
|
||||
#define tState data[0]
|
||||
|
||||
static void sub_81DAA20(struct Task *task)
|
||||
{
|
||||
FreeSpriteTilesByTag(11920);
|
||||
FreeSpritePaletteByTag(11920);
|
||||
|
||||
DestroySprite(&gSprites[task->data[4]]);
|
||||
DestroySprite(&gSprites[task->data[5]]);
|
||||
DestroySprite(&gSprites[task->data[6]]);
|
||||
}
|
||||
|
||||
static bool8 sub_81DAA74(struct Task *task)
|
||||
{
|
||||
if (gSprites[task->data[4]].callback == SpriteCallbackDummy
|
||||
&& gSprites[task->data[5]].callback == SpriteCallbackDummy
|
||||
&& gSprites[task->data[6]].callback == SpriteCallbackDummy)
|
||||
return TRUE;
|
||||
else
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
static bool8 sub_81DAACC(struct Task *task)
|
||||
{
|
||||
if (task->data[1] == 0)
|
||||
{
|
||||
ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN0_ON);
|
||||
ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN1_ON);
|
||||
ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG0_ON);
|
||||
|
||||
task->data[1]++;
|
||||
return FALSE;
|
||||
}
|
||||
else
|
||||
{
|
||||
sub_81DA700();
|
||||
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG0 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL);
|
||||
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16));
|
||||
ChangeBgX(0, 0, 0);
|
||||
ChangeBgY(0, 0, 0);
|
||||
ChangeBgY(0, 0x500, 2);
|
||||
|
||||
task->data[1] = 0;
|
||||
task->tState++;
|
||||
return TRUE;
|
||||
}
|
||||
}
|
||||
|
||||
static bool8 sub_81DAB4C(struct Task *task)
|
||||
{
|
||||
if (task->data[2] == 0)
|
||||
SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG0_ON);
|
||||
|
||||
if (task->data[2] == 16)
|
||||
{
|
||||
if (task->data[3] == 31)
|
||||
{
|
||||
BeginNormalPaletteFade(0xFFFFFFFF, -1, 0, 0x10, RGB_BLACK);
|
||||
task->tState++;
|
||||
}
|
||||
else
|
||||
{
|
||||
task->data[3]++;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
u16 blnd;
|
||||
|
||||
task->data[2]++;
|
||||
blnd = task->data[2];
|
||||
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(blnd, 16 - blnd));
|
||||
}
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
static bool8 sub_81DABBC(struct Task *task)
|
||||
{
|
||||
if (sub_81DAA74(task) == TRUE)
|
||||
task->tState++;
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
void Phase2Task_34(u8 taskId)
|
||||
{
|
||||
while (sPhase2_34_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
|
||||
}
|
||||
|
||||
static bool8 sub_81DAC14(struct Task *task)
|
||||
{
|
||||
task->data[4] = sub_81DA74C(120, -51, 0, 0, 0, 2, 0);
|
||||
task->data[5] = sub_81DA74C(-7, 193, 0, 0, 2, -2, 1);
|
||||
task->data[6] = sub_81DA74C(247, 193, 0, 0, -2, -2, 2);
|
||||
|
||||
task->tState++;
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
static bool8 sub_81DAC80(struct Task *task)
|
||||
{
|
||||
if (!gPaletteFade.active)
|
||||
{
|
||||
sub_81DAA20(task);
|
||||
DestroyTask(FindTaskIdByFunc(Phase2Task_34));
|
||||
}
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
void Phase2Task_35(u8 taskId)
|
||||
{
|
||||
while (sPhase2_35_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
|
||||
}
|
||||
|
||||
static bool8 sub_81DACEC(struct Task *task)
|
||||
{
|
||||
task->data[4] = sub_81DA74C(120, 197, 0, 0, 0, -4, 0);
|
||||
task->data[5] = sub_81DA74C(241, 59, 0, 1, -4, 2, 1);
|
||||
task->data[6] = sub_81DA74C(-1, 59, 0, 1, 4, 2, 2);
|
||||
|
||||
task->tState++;
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
static bool8 sub_81DAD58(struct Task *task)
|
||||
{
|
||||
if (!gPaletteFade.active)
|
||||
{
|
||||
sub_81DAA20(task);
|
||||
DestroyTask(FindTaskIdByFunc(Phase2Task_35));
|
||||
}
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
void Phase2Task_36(u8 taskId)
|
||||
{
|
||||
while (sPhase2_36_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
|
||||
}
|
||||
|
||||
static bool8 sub_81DADC4(struct Task *task)
|
||||
{
|
||||
task->data[4] = sub_81DA8BC(120, 45, 12, 4, 128, 0, -4, 0);
|
||||
task->data[5] = sub_81DA8BC(89, 97, 252, 4, 128, 0, -4, 1);
|
||||
task->data[6] = sub_81DA8BC(151, 97, 132, 4, 128, 0, -4, 2);
|
||||
|
||||
task->tState++;
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
static bool8 sub_81DAE44(struct Task *task)
|
||||
{
|
||||
if (!gPaletteFade.active)
|
||||
{
|
||||
sub_81DAA20(task);
|
||||
DestroyTask(FindTaskIdByFunc(Phase2Task_36));
|
||||
}
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
void Phase2Task_37(u8 taskId)
|
||||
{
|
||||
while (sPhase2_37_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
|
||||
}
|
||||
|
||||
static bool8 sub_81DAEB0(struct Task *task)
|
||||
{
|
||||
task->data[4] = sub_81DA8BC(120, 80, 284, 8, 131, 35, -3, 0);
|
||||
task->data[5] = sub_81DA8BC(120, 80, 44, 8, 131, 35, -3, 1);
|
||||
task->data[6] = sub_81DA8BC(121, 80, 164, 8, 131, 35, -3, 2);
|
||||
|
||||
task->tState++;
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
static bool8 sub_81DAF34(struct Task *task)
|
||||
{
|
||||
if (!gPaletteFade.active)
|
||||
{
|
||||
sub_81DAA20(task);
|
||||
DestroyTask(FindTaskIdByFunc(Phase2Task_37));
|
||||
}
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
void Phase2Task_38(u8 taskId)
|
||||
{
|
||||
while (sPhase2_38_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
|
||||
}
|
||||
|
||||
static bool8 sub_81DAFA0(struct Task *task)
|
||||
{
|
||||
if (task->data[1] == 0)
|
||||
{
|
||||
task->data[4] = sub_81DA74C(120, -51, 0, 0, 0, 4, 0);
|
||||
}
|
||||
else if (task->data[1] == 16)
|
||||
{
|
||||
task->data[5] = sub_81DA74C(-7, 193, 0, 0, 4, -4, 1);
|
||||
}
|
||||
else if (task->data[1] == 32)
|
||||
{
|
||||
task->data[6] = sub_81DA74C(247, 193, 0, 0, -4, -4, 2);
|
||||
task->tState++;
|
||||
}
|
||||
|
||||
task->data[1]++;
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
static bool8 sub_81DB02C(struct Task *task)
|
||||
{
|
||||
if (!gPaletteFade.active)
|
||||
{
|
||||
sub_81DAA20(task);
|
||||
DestroyTask(FindTaskIdByFunc(Phase2Task_38));
|
||||
}
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
void Phase2Task_39(u8 taskId)
|
||||
{
|
||||
while (sPhase2_39_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
|
||||
}
|
||||
|
||||
static bool8 sub_81DB098(struct Task *task)
|
||||
{
|
||||
if (task->data[1] == 0)
|
||||
{
|
||||
task->data[4] = sub_81DA74C(120, 197, 0, 0, 0, -8, 0);
|
||||
}
|
||||
else if (task->data[1] == 16)
|
||||
{
|
||||
task->data[5] = sub_81DA74C(241, 78, 0, 0, -8, 1, 1);
|
||||
}
|
||||
else if (task->data[1] == 32)
|
||||
{
|
||||
task->data[6] = sub_81DA74C(-1, 78, 0, 0, 8, 1, 2);
|
||||
task->tState++;
|
||||
}
|
||||
|
||||
task->data[1]++;
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
static bool8 sub_81DB124(struct Task *task)
|
||||
{
|
||||
if (!gPaletteFade.active)
|
||||
{
|
||||
sub_81DAA20(task);
|
||||
DestroyTask(FindTaskIdByFunc(Phase2Task_39));
|
||||
}
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
void Phase2Task_40(u8 taskId)
|
||||
{
|
||||
while (sPhase2_40_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
|
||||
}
|
||||
|
||||
static bool8 sub_81DB190(struct Task *task)
|
||||
{
|
||||
if (task->data[1] == 0)
|
||||
{
|
||||
task->data[4] = sub_81DA8BC(120, 45, 12, 4, 128, 0, -4, 0);
|
||||
}
|
||||
else if (task->data[1] == 16)
|
||||
{
|
||||
task->data[5] = sub_81DA8BC(89, 97, 252, 4, 128, 0, -4, 1);
|
||||
}
|
||||
else if (task->data[1] == 32)
|
||||
{
|
||||
task->data[6] = sub_81DA8BC(151, 97, 132, 4, 128, 0, -4, 2);
|
||||
task->tState++;
|
||||
}
|
||||
|
||||
task->data[1]++;
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
static bool8 sub_81DB224(struct Task *task)
|
||||
{
|
||||
if (!gPaletteFade.active)
|
||||
{
|
||||
sub_81DAA20(task);
|
||||
DestroyTask(FindTaskIdByFunc(Phase2Task_40));
|
||||
}
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
void Phase2Task_41(u8 taskId)
|
||||
{
|
||||
while (sPhase2_41_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
|
||||
}
|
||||
|
||||
static bool8 sub_81DB290(struct Task *task)
|
||||
{
|
||||
if (task->data[1] == 0)
|
||||
{
|
||||
task->data[4] = sub_81DA8BC(120, 80, 284, 8, 131, 35, -3, 0);
|
||||
}
|
||||
else if (task->data[1] == 16)
|
||||
{
|
||||
task->data[5] = sub_81DA8BC(120, 80, 44, 8, 131, 35, -3, 1);
|
||||
}
|
||||
else if (task->data[1] == 32)
|
||||
{
|
||||
task->data[6] = sub_81DA8BC(121, 80, 164, 8, 131, 35, -3, 2);
|
||||
task->tState++;
|
||||
}
|
||||
|
||||
task->data[1]++;
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
static bool8 sub_81DB328(struct Task *task)
|
||||
{
|
||||
if (!gPaletteFade.active)
|
||||
{
|
||||
sub_81DAA20(task);
|
||||
DestroyTask(FindTaskIdByFunc(Phase2Task_41));
|
||||
}
|
||||
|
||||
return FALSE;
|
||||
}
|
Loading…
Reference in New Issue
Block a user