mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 03:34:15 +01:00
Decompile all of battle_anim_utility_funcs
This commit is contained in:
parent
963989d760
commit
72f0a079a9
File diff suppressed because it is too large
Load Diff
@ -2921,7 +2921,7 @@ SkyAttackEnd:
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SkyAttackSetUp:
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SkyAttackSetUp:
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monbg ANIM_DEF_PARTNER
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monbg ANIM_DEF_PARTNER
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setalpha 12, 11
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setalpha 12, 11
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createvisualtask AnimTask_IsTargetPartner, 5, ARG_RET_ID
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createvisualtask AnimTask_GetTargetIsAttackerPartner, 5, ARG_RET_ID
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jumpretfalse SkyAttackSetUpAgainstOpponent
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jumpretfalse SkyAttackSetUpAgainstOpponent
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goto SkyAttackSetUpAgainstPartner
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goto SkyAttackSetUpAgainstPartner
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SkyAttackSetUpAgainstOpponent:
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SkyAttackSetUpAgainstOpponent:
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@ -3125,7 +3125,7 @@ Move_MACH_PUNCH:
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loadspritegfx ANIM_TAG_IMPACT
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loadspritegfx ANIM_TAG_IMPACT
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loadspritegfx ANIM_TAG_HANDS_AND_FEET
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loadspritegfx ANIM_TAG_HANDS_AND_FEET
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monbg ANIM_ATK_PARTNER
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monbg ANIM_ATK_PARTNER
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createvisualtask AnimTask_IsAttackerOpponentSide, 2
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createvisualtask AnimTask_GetAttackerSide, 2
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jumprettrue MachPunchAgainstPlayer
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jumprettrue MachPunchAgainstPlayer
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fadetobg BG_HIGHSPEED_OPPONENT
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fadetobg BG_HIGHSPEED_OPPONENT
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MachPunchContinue:
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MachPunchContinue:
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@ -3385,7 +3385,7 @@ Move_MOONLIGHT:
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Move_EXTREME_SPEED:
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Move_EXTREME_SPEED:
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loadspritegfx ANIM_TAG_SPEED_DUST
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loadspritegfx ANIM_TAG_SPEED_DUST
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loadspritegfx ANIM_TAG_IMPACT
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loadspritegfx ANIM_TAG_IMPACT
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createvisualtask AnimTask_IsAttackerOpponentSide, 2
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createvisualtask AnimTask_GetAttackerSide, 2
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jumprettrue ExtremeSpeedAgainstPlayer
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jumprettrue ExtremeSpeedAgainstPlayer
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fadetobg BG_HIGHSPEED_OPPONENT
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fadetobg BG_HIGHSPEED_OPPONENT
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ExtremeSpeedContinue:
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ExtremeSpeedContinue:
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@ -3871,13 +3871,13 @@ Move_CAMOUFLAGE:
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monbg ANIM_ATK_PARTNER
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monbg ANIM_ATK_PARTNER
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monbgprio_28 ANIM_ATTACKER
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monbgprio_28 ANIM_ATTACKER
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setalpha 16, 0
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setalpha 16, 0
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createvisualtask sub_811675C, 5, 2, 3, 0, 14
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createvisualtask AnimTask_SetCamouflageBlend, 5, 2, 3, 0, 14
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delay 16
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delay 16
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createvisualtask sub_81136E8, 2, 4
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createvisualtask sub_81136E8, 2, 4
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playsewithpan SE_W185, SOUND_PAN_ATTACKER
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playsewithpan SE_W185, SOUND_PAN_ATTACKER
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waitforvisualfinish
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waitforvisualfinish
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delay 8
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delay 8
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createvisualtask sub_811675C, 5, 2, 0, 0, 0
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createvisualtask AnimTask_SetCamouflageBlend, 5, 2, 0, 0, 0
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waitforvisualfinish
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waitforvisualfinish
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createvisualtask sub_81137E4, 2, 1
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createvisualtask sub_81137E4, 2, 1
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waitforvisualfinish
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waitforvisualfinish
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@ -5518,7 +5518,7 @@ SolarBeamUnleash1:
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Move_BLIZZARD:
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Move_BLIZZARD:
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loadspritegfx ANIM_TAG_ICE_CRYSTALS
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loadspritegfx ANIM_TAG_ICE_CRYSTALS
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monbg ANIM_DEF_PARTNER
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monbg ANIM_DEF_PARTNER
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createvisualtask AnimTask_IsAttackerOpponentSide, 2
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createvisualtask AnimTask_GetAttackerSide, 2
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jumprettrue BlizzardAgainstPlayer
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jumprettrue BlizzardAgainstPlayer
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fadetobg BG_HIGHSPEED_OPPONENT
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fadetobg BG_HIGHSPEED_OPPONENT
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BlizzardContinue:
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BlizzardContinue:
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@ -9158,7 +9158,7 @@ Move_SILVER_WIND:
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monbgprio_29
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monbgprio_29
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delay 0
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delay 0
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createvisualtask sub_8116664, 10, 1, 0, 0, 4, RGB_BLACK
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createvisualtask sub_8116664, 10, 1, 0, 0, 4, RGB_BLACK
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createvisualtask AnimTask_IsTargetOpponentSide, 2
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createvisualtask AnimTask_GetTargetSide, 2
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jumprettrue SilverWindOnPlayer
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jumprettrue SilverWindOnPlayer
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fadetobg BG_BUG_OPPONENT
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fadetobg BG_BUG_OPPONENT
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waitbgfadeout
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waitbgfadeout
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@ -660,7 +660,7 @@ struct MonSpritesGfx
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u8 field_F4[0x80];
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u8 field_F4[0x80];
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u8 *barFontGfx;
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u8 *barFontGfx;
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void *field_178;
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void *field_178;
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void *field_17C;
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u16 *field_17C;
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};
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};
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// All battle variables are declared in battle_main.c
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// All battle variables are declared in battle_main.c
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@ -769,4 +769,17 @@ extern u8 gMultiUsePlayerCursor;
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extern u8 gNumberOfMovesToChoose;
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extern u8 gNumberOfMovesToChoose;
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extern u8 gUnknown_03005D7C[MAX_BATTLERS_COUNT];
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extern u8 gUnknown_03005D7C[MAX_BATTLERS_COUNT];
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extern u16 gBattle_WIN0H;
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extern u16 gBattle_WIN0V;
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extern u16 gBattle_WIN1H;
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extern u16 gBattle_WIN1V;
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extern u16 gBattle_BG0_X;
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extern u16 gBattle_BG0_Y;
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extern u16 gBattle_BG1_X;
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extern u16 gBattle_BG1_Y;
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extern u16 gBattle_BG2_X;
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extern u16 gBattle_BG2_Y;
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extern u16 gBattle_BG3_X;
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extern u16 gBattle_BG3_Y;
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#endif // GUARD_BATTLE_H
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#endif // GUARD_BATTLE_H
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@ -9,7 +9,7 @@ enum
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BG_ANIM_SCREEN_SIZE,
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BG_ANIM_SCREEN_SIZE,
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BG_ANIM_AREA_OVERFLOW_MODE,
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BG_ANIM_AREA_OVERFLOW_MODE,
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BG_ANIM2,
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BG_ANIM2,
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BG_ANIM3,
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BG_ANIM_CHAR_BASE_BLOCK,
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BG_ANIM_PRIORITY,
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BG_ANIM_PRIORITY,
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BG_ANIM_5,
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BG_ANIM_5,
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BG_ANIM_6
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BG_ANIM_6
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@ -64,6 +64,7 @@ s8 BattleAnimAdjustPanning2(s8 pan);
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s16 KeepPanInRange(s16 a);
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s16 KeepPanInRange(s16 a);
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s16 CalculatePanIncrement(s16 sourcePan, s16 targetPan, s16 incrementPan);
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s16 CalculatePanIncrement(s16 sourcePan, s16 targetPan, s16 incrementPan);
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void sub_80A4720(u16 a, u16 *b, u32 c, u8 d);
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void sub_80A4720(u16 a, u16 *b, u32 c, u8 d);
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void sub_80A477C(bool8);
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// battle_anim_80FE840.s
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// battle_anim_80FE840.s
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void SetAnimBgAttribute(u8 bgId, u8 attributeId, u8 value);
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void SetAnimBgAttribute(u8 bgId, u8 attributeId, u8 value);
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@ -87,6 +88,15 @@ void obj_id_set_rotscale(u8 spriteId, s16 xScale, s16 yScale, u16 rotation);
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void sub_80A6E14(struct Sprite *sprite);
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void sub_80A6E14(struct Sprite *sprite);
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void sub_80A7270(u8 spriteId, u8 objMode);
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void sub_80A7270(u8 spriteId, u8 objMode);
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void sub_80A73A0(u8 spriteId);
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void sub_80A73A0(u8 spriteId);
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u32 sub_80A75AC(u8 a1, u8 a2, u8 a3, u8 a4, u8 a5, u8 a6, u8 a7);
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u32 sub_80A76C4(u8 a1, u8 a2, u8 a3, u8 a4);
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u8 sub_80A77AC(u8 a1);
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s16 duplicate_obj_of_side_rel2move_in_transparent_mode(u8);
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void obj_delete_but_dont_free_vram(struct Sprite*);
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u8 sub_80A89C8(int, u8, int);
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void sub_80A6D60(struct UnknownAnimStruct2*, const void*, u32);
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void sub_80A6CC0(u32, const void*, u32);
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void sub_80A6DAC(bool8);
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enum
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enum
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{
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{
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@ -127,6 +137,11 @@ u8 ItemIdToBallId(u16 itemId);
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u8 LaunchBallStarsTask(u8 x, u8 y, u8 kindOfStars, u8 arg3, u8 ballId);
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u8 LaunchBallStarsTask(u8 x, u8 y, u8 kindOfStars, u8 arg3, u8 ballId);
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u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 battlerId, u32 arg2, u8 ballId);
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u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 battlerId, u32 arg2, u8 ballId);
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// battle_anim_utility_funcs.s
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void sub_8116EB4(u8);
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u32 sub_811583C(s16);
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u8 GetBattlerSpriteFinal_Y(u8, u16, u8);
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u8 GetBattlerSpriteFinal_Y(u8, u16, u8);
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extern const struct OamData gUnknown_08524944;
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extern const struct OamData gUnknown_08524944;
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@ -239,7 +239,7 @@ struct Shared18000
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struct ContestStruct_field_18
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struct ContestStruct_field_18
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{
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{
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u16 unk0;
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u16 species;
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u16 unk2;
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u16 unk2;
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u8 unk4_0:1;
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u8 unk4_0:1;
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u8 unk5;
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u8 unk5;
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@ -565,12 +565,14 @@
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#define WINOUT_WIN01_BG1 (1 << 1)
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#define WINOUT_WIN01_BG1 (1 << 1)
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#define WINOUT_WIN01_BG2 (1 << 2)
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#define WINOUT_WIN01_BG2 (1 << 2)
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#define WINOUT_WIN01_BG3 (1 << 3)
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#define WINOUT_WIN01_BG3 (1 << 3)
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#define WINOUT_WIN01_BG_ALL (WINOUT_WIN01_BG0 | WINOUT_WIN01_BG1 | WINOUT_WIN01_BG2 | WINOUT_WIN01_BG3)
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#define WINOUT_WIN01_OBJ (1 << 4)
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#define WINOUT_WIN01_OBJ (1 << 4)
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#define WINOUT_WIN01_CLR (1 << 5)
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#define WINOUT_WIN01_CLR (1 << 5)
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#define WINOUT_WINOBJ_BG0 (1 << 8)
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#define WINOUT_WINOBJ_BG0 (1 << 8)
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#define WINOUT_WINOBJ_BG1 (1 << 9)
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#define WINOUT_WINOBJ_BG1 (1 << 9)
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#define WINOUT_WINOBJ_BG2 (1 << 10)
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#define WINOUT_WINOBJ_BG2 (1 << 10)
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#define WINOUT_WINOBJ_BG3 (1 << 11)
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#define WINOUT_WINOBJ_BG3 (1 << 11)
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#define WINOUT_WINOBJ_BG_ALL (WINOUT_WINOBJ_BG0 | WINOUT_WINOBJ_BG1 | WINOUT_WINOBJ_BG2 | WINOUT_WINOBJ_BG3)
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#define WINOUT_WINOBJ_OBJ (1 << 12)
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#define WINOUT_WINOBJ_OBJ (1 << 12)
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#define WINOUT_WINOBJ_CLR (1 << 13)
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#define WINOUT_WINOBJ_CLR (1 << 13)
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@ -4697,6 +4697,20 @@ extern const u32 gBattleAnimBackgroundTilemap_17[];
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extern const u32 gBattleAnimBackgroundTilemap_20[];
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extern const u32 gBattleAnimBackgroundTilemap_20[];
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extern const u32 gBattleAnimBackgroundTilemap_21[];
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extern const u32 gBattleAnimBackgroundTilemap_21[];
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extern const u32 gUnknown_08C20668[];
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extern const u32 gUnknown_08C20684[];
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extern const u32 gBattleStatMask_Gfx[];
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extern const u32 gBattleStatMask1_Tilemap[];
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extern const u32 gBattleStatMask2_Tilemap[];
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extern const u32 gBattleStatMask1_Pal[];
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extern const u32 gBattleStatMask2_Pal[];
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extern const u32 gBattleStatMask3_Pal[];
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extern const u32 gBattleStatMask4_Pal[];
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extern const u32 gBattleStatMask5_Pal[];
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extern const u32 gBattleStatMask6_Pal[];
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extern const u32 gBattleStatMask7_Pal[];
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extern const u32 gBattleStatMask8_Pal[];
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extern const u32 gUnknown_08D9A88C[];
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extern const u32 gUnknown_08D9A88C[];
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extern const u32 gContestMiscGfx[];
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extern const u32 gContestMiscGfx[];
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extern const u32 gContestAudienceGfx[];
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extern const u32 gContestAudienceGfx[];
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@ -173,7 +173,7 @@ SECTIONS {
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asm/dark.o(.text);
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asm/dark.o(.text);
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asm/ground.o(.text);
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asm/ground.o(.text);
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asm/normal.o(.text);
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asm/normal.o(.text);
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asm/battle_anim_utility_funcs.o(.text);
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src/battle_anim_utility_funcs.o(.text);
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asm/battle_intro.o(.text);
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asm/battle_intro.o(.text);
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src/bike.o(.text);
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src/bike.o(.text);
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src/easy_chat.o(.text);
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src/easy_chat.o(.text);
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@ -20,14 +20,6 @@
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#define ANIM_SPRITE_INDEX_COUNT 8
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#define ANIM_SPRITE_INDEX_COUNT 8
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extern u16 gBattle_WIN0H;
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extern u16 gBattle_WIN0V;
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extern u16 gBattle_WIN1H;
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extern u16 gBattle_WIN1V;
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extern u16 gBattle_BG1_X;
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extern u16 gBattle_BG1_Y;
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extern u16 gBattle_BG2_X;
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extern u16 gBattle_BG2_Y;
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extern struct MusicPlayerInfo gMPlayInfo_BGM;
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extern struct MusicPlayerInfo gMPlayInfo_BGM;
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extern struct MusicPlayerInfo gMPlayInfo_SE1;
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extern struct MusicPlayerInfo gMPlayInfo_SE1;
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extern struct MusicPlayerInfo gMPlayInfo_SE2;
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extern struct MusicPlayerInfo gMPlayInfo_SE2;
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@ -1502,7 +1494,7 @@ void LaunchBattleAnimation(const u8 *const animsTable[], u16 tableId, bool8 isMo
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else
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else
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{
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{
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for (i = 0; i < 4; i++)
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for (i = 0; i < 4; i++)
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gAnimBattlerSpecies[i] = gContestResources->field_18->unk0;
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gAnimBattlerSpecies[i] = gContestResources->field_18->species;
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}
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}
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if (!isMoveAnim)
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if (!isMoveAnim)
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@ -1959,7 +1951,7 @@ void sub_80A438C(u8 battlerId, bool8 toBG_2, bool8 setSpriteInvisible)
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battlerSpriteId = gBattlerSpriteIds[battlerId];
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battlerSpriteId = gBattlerSpriteIds[battlerId];
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gBattle_BG1_X = -(gSprites[battlerSpriteId].pos1.x + gSprites[battlerSpriteId].pos2.x) + 0x20;
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gBattle_BG1_X = -(gSprites[battlerSpriteId].pos1.x + gSprites[battlerSpriteId].pos2.x) + 0x20;
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if (IsContest() && IsSpeciesNotUnown(gContestResources->field_18->unk0))
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if (IsContest() && IsSpeciesNotUnown(gContestResources->field_18->species))
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gBattle_BG1_X--;
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gBattle_BG1_X--;
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gBattle_BG1_Y = -(gSprites[battlerSpriteId].pos1.y + gSprites[battlerSpriteId].pos2.y) + 0x20;
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gBattle_BG1_Y = -(gSprites[battlerSpriteId].pos1.y + gSprites[battlerSpriteId].pos2.y) + 0x20;
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@ -2017,7 +2009,7 @@ static void sub_80A46A0(void)
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struct UnknownAnimStruct2 unknownStruct;
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struct UnknownAnimStruct2 unknownStruct;
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u16 *ptr;
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u16 *ptr;
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if (IsSpeciesNotUnown(gContestResources->field_18->unk0))
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if (IsSpeciesNotUnown(gContestResources->field_18->species))
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{
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{
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sub_80A6B30(&unknownStruct);
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sub_80A6B30(&unknownStruct);
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ptr = unknownStruct.unk4;
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ptr = unknownStruct.unk4;
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@ -159,7 +159,7 @@ u8 GetBattlerSpriteCoord(u8 battlerId, u8 attributeId)
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if (shared19348.unk4_0)
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if (shared19348.unk4_0)
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species = shared19348.unk2;
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species = shared19348.unk2;
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else
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else
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species = shared19348.unk0;
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species = shared19348.species;
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}
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}
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else
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else
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{
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{
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@ -324,7 +324,7 @@ u8 GetBattlerSpriteCoord2(u8 battlerId, u8 attributeId)
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if (shared19348.unk4_0)
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if (shared19348.unk4_0)
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species = shared19348.unk2;
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species = shared19348.unk2;
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else
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else
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species = shared19348.unk0;
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species = shared19348.species;
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}
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}
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else
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else
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{
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{
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@ -940,18 +940,18 @@ void sub_80A6BFC(struct UnknownAnimStruct2 *unk)
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}
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}
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}
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}
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void sub_80A6C68(u32 arg0)
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void sub_80A6C68(u32 bgId)
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{
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{
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struct UnknownAnimStruct2 unkStruct;
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struct UnknownAnimStruct2 unkStruct;
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sub_80A6B90(&unkStruct, arg0);
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sub_80A6B90(&unkStruct, bgId);
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CpuFill32(0, unkStruct.bgTiles, 0x2000);
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CpuFill32(0, unkStruct.bgTiles, 0x2000);
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LoadBgTiles(unkStruct.bgId, unkStruct.bgTiles, 0x2000, unkStruct.tilesOffset);
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LoadBgTiles(unkStruct.bgId, unkStruct.bgTiles, 0x2000, unkStruct.tilesOffset);
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FillBgTilemapBufferRect(unkStruct.bgId, 0, 0, 0, 0x20, 0x40, 0x11);
|
FillBgTilemapBufferRect(unkStruct.bgId, 0, 0, 0, 0x20, 0x40, 0x11);
|
||||||
CopyBgTilemapBufferToVram(unkStruct.bgId);
|
CopyBgTilemapBufferToVram(unkStruct.bgId);
|
||||||
}
|
}
|
||||||
|
|
||||||
void sub_80A6CC0(u32 bgId, void *src, u32 tilesOffset)
|
void sub_80A6CC0(u32 bgId, const void *src, u32 tilesOffset)
|
||||||
{
|
{
|
||||||
CpuFill32(0, gUnknown_0202305C, 0x2000);
|
CpuFill32(0, gUnknown_0202305C, 0x2000);
|
||||||
LZDecompressWram(src, gUnknown_0202305C);
|
LZDecompressWram(src, gUnknown_0202305C);
|
||||||
@ -1854,7 +1854,7 @@ u16 sub_80A7F18(u8 spriteId)
|
|||||||
{
|
{
|
||||||
if (IsContest())
|
if (IsContest())
|
||||||
{
|
{
|
||||||
species = shared19348.unk0;
|
species = shared19348.species;
|
||||||
return gMonBackPicCoords[species].y_offset;
|
return gMonBackPicCoords[species].y_offset;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@ -2112,7 +2112,7 @@ s16 sub_80A861C(u8 battlerId, u8 a2)
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
species = shared19348.unk0;
|
species = shared19348.species;
|
||||||
personality = shared19348.unk8;
|
personality = shared19348.unk8;
|
||||||
}
|
}
|
||||||
if (species == SPECIES_UNOWN)
|
if (species == SPECIES_UNOWN)
|
||||||
|
@ -17,8 +17,6 @@ extern const u8 *const gBattleAnims_StatusConditions[];
|
|||||||
extern const struct OamData gUnknown_08524904;
|
extern const struct OamData gUnknown_08524904;
|
||||||
extern const struct OamData gUnknown_08524A3C;
|
extern const struct OamData gUnknown_08524A3C;
|
||||||
|
|
||||||
extern void sub_8116EB4(u8 taskId);
|
|
||||||
|
|
||||||
// This file's functions.
|
// This file's functions.
|
||||||
static void sub_80A9DB4(u8 taskId);
|
static void sub_80A9DB4(u8 taskId);
|
||||||
static void sub_80A9FD0(u8 taskId);
|
static void sub_80A9FD0(u8 taskId);
|
||||||
|
@ -131,7 +131,7 @@ void sub_8158D8C(u8 taskId)
|
|||||||
if (IsContest())
|
if (IsContest())
|
||||||
{
|
{
|
||||||
if (gBattleAnimArgs[0] == ANIM_ATTACKER)
|
if (gBattleAnimArgs[0] == ANIM_ATTACKER)
|
||||||
species = gContestResources->field_18->unk0;
|
species = gContestResources->field_18->species;
|
||||||
else
|
else
|
||||||
DestroyAnimVisualTask(taskId); // UB: function should return upon destroying task.
|
DestroyAnimVisualTask(taskId); // UB: function should return upon destroying task.
|
||||||
}
|
}
|
||||||
@ -177,7 +177,7 @@ void sub_8158E9C(u8 taskId)
|
|||||||
if (IsContest())
|
if (IsContest())
|
||||||
{
|
{
|
||||||
if (gBattleAnimArgs[0] == ANIM_ATTACKER)
|
if (gBattleAnimArgs[0] == ANIM_ATTACKER)
|
||||||
species = gContestResources->field_18->unk0;
|
species = gContestResources->field_18->species;
|
||||||
else
|
else
|
||||||
DestroyAnimVisualTask(taskId); // UB: function should return upon destroying task.
|
DestroyAnimVisualTask(taskId); // UB: function should return upon destroying task.
|
||||||
}
|
}
|
||||||
@ -281,7 +281,7 @@ void sub_81590B8(u8 taskId)
|
|||||||
pan = BattleAnimAdjustPanning(SOUND_PAN_ATTACKER);
|
pan = BattleAnimAdjustPanning(SOUND_PAN_ATTACKER);
|
||||||
|
|
||||||
if (IsContest())
|
if (IsContest())
|
||||||
species = gContestResources->field_18->unk0;
|
species = gContestResources->field_18->species;
|
||||||
else
|
else
|
||||||
species = gAnimBattlerSpecies[gBattleAnimAttacker];
|
species = gAnimBattlerSpecies[gBattleAnimAttacker];
|
||||||
|
|
||||||
|
File diff suppressed because it is too large
Load Diff
@ -22,9 +22,6 @@
|
|||||||
#include "constants/battle_frontier.h"
|
#include "constants/battle_frontier.h"
|
||||||
#include "constants/moves.h"
|
#include "constants/moves.h"
|
||||||
|
|
||||||
extern u16 gBattle_WIN0H;
|
|
||||||
extern u16 gBattle_WIN0V;
|
|
||||||
|
|
||||||
extern const u32 gUnknown_08D854E8[];
|
extern const u32 gUnknown_08D854E8[];
|
||||||
extern const u16 gUnknown_08D855E8[];
|
extern const u16 gUnknown_08D855E8[];
|
||||||
|
|
||||||
|
@ -31,11 +31,6 @@ struct BattleBackground
|
|||||||
const void *palette;
|
const void *palette;
|
||||||
};
|
};
|
||||||
|
|
||||||
extern u16 gBattle_BG1_X;
|
|
||||||
extern u16 gBattle_BG1_Y;
|
|
||||||
extern u16 gBattle_BG2_X;
|
|
||||||
extern u16 gBattle_BG2_Y;
|
|
||||||
|
|
||||||
extern u8 GetCurrentMapBattleScene(void);
|
extern u8 GetCurrentMapBattleScene(void);
|
||||||
|
|
||||||
// .rodata
|
// .rodata
|
||||||
|
@ -26,8 +26,6 @@
|
|||||||
#include "constants/songs.h"
|
#include "constants/songs.h"
|
||||||
#include "constants/trainers.h"
|
#include "constants/trainers.h"
|
||||||
|
|
||||||
extern u16 gBattle_BG0_X;
|
|
||||||
extern u16 gBattle_BG0_Y;
|
|
||||||
extern struct MusicPlayerInfo gMPlayInfo_BGM;
|
extern struct MusicPlayerInfo gMPlayInfo_BGM;
|
||||||
extern struct UnusedControllerStruct gUnknown_02022D0C;
|
extern struct UnusedControllerStruct gUnknown_02022D0C;
|
||||||
|
|
||||||
|
@ -26,8 +26,6 @@
|
|||||||
#include "constants/songs.h"
|
#include "constants/songs.h"
|
||||||
#include "constants/trainers.h"
|
#include "constants/trainers.h"
|
||||||
|
|
||||||
extern u16 gBattle_BG0_X;
|
|
||||||
extern u16 gBattle_BG0_Y;
|
|
||||||
extern struct UnusedControllerStruct gUnknown_02022D0C;
|
extern struct UnusedControllerStruct gUnknown_02022D0C;
|
||||||
|
|
||||||
extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[];
|
extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[];
|
||||||
|
@ -33,8 +33,6 @@
|
|||||||
#include "constants/songs.h"
|
#include "constants/songs.h"
|
||||||
#include "constants/trainers.h"
|
#include "constants/trainers.h"
|
||||||
|
|
||||||
extern u16 gBattle_BG0_X;
|
|
||||||
extern u16 gBattle_BG0_Y;
|
|
||||||
extern struct MusicPlayerInfo gMPlayInfo_BGM;
|
extern struct MusicPlayerInfo gMPlayInfo_BGM;
|
||||||
extern struct UnusedControllerStruct gUnknown_02022D0C;
|
extern struct UnusedControllerStruct gUnknown_02022D0C;
|
||||||
|
|
||||||
|
@ -37,8 +37,6 @@
|
|||||||
extern u8 gUnknown_0203CEE8;
|
extern u8 gUnknown_0203CEE8;
|
||||||
extern u8 gUnknown_0203CEE9;
|
extern u8 gUnknown_0203CEE9;
|
||||||
extern u8 gUnknown_0203CF00[];
|
extern u8 gUnknown_0203CF00[];
|
||||||
extern u16 gBattle_BG0_X;
|
|
||||||
extern u16 gBattle_BG0_Y;
|
|
||||||
extern struct UnusedControllerStruct gUnknown_02022D0C;
|
extern struct UnusedControllerStruct gUnknown_02022D0C;
|
||||||
extern struct MusicPlayerInfo gMPlayInfo_BGM;
|
extern struct MusicPlayerInfo gMPlayInfo_BGM;
|
||||||
|
|
||||||
|
@ -26,8 +26,6 @@
|
|||||||
#include "constants/songs.h"
|
#include "constants/songs.h"
|
||||||
#include "constants/trainers.h"
|
#include "constants/trainers.h"
|
||||||
|
|
||||||
extern u16 gBattle_BG0_X;
|
|
||||||
extern u16 gBattle_BG0_Y;
|
|
||||||
extern struct UnusedControllerStruct gUnknown_02022D0C;
|
extern struct UnusedControllerStruct gUnknown_02022D0C;
|
||||||
|
|
||||||
extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[];
|
extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[];
|
||||||
|
@ -28,8 +28,6 @@
|
|||||||
#include "constants/songs.h"
|
#include "constants/songs.h"
|
||||||
#include "constants/trainers.h"
|
#include "constants/trainers.h"
|
||||||
|
|
||||||
extern u16 gBattle_BG0_X;
|
|
||||||
extern u16 gBattle_BG0_Y;
|
|
||||||
extern struct MusicPlayerInfo gMPlayInfo_BGM;
|
extern struct MusicPlayerInfo gMPlayInfo_BGM;
|
||||||
extern struct UnusedControllerStruct gUnknown_02022D0C;
|
extern struct UnusedControllerStruct gUnknown_02022D0C;
|
||||||
extern u8 gUnknown_0203C7B4;
|
extern u8 gUnknown_0203C7B4;
|
||||||
|
@ -25,8 +25,6 @@
|
|||||||
#include "constants/battle_anim.h"
|
#include "constants/battle_anim.h"
|
||||||
#include "constants/songs.h"
|
#include "constants/songs.h"
|
||||||
|
|
||||||
extern u16 gBattle_BG0_X;
|
|
||||||
extern u16 gBattle_BG0_Y;
|
|
||||||
extern u32 gTransformedPersonalities[MAX_BATTLERS_COUNT];
|
extern u32 gTransformedPersonalities[MAX_BATTLERS_COUNT];
|
||||||
extern u8 gUnknown_0203C7B4;
|
extern u8 gUnknown_0203C7B4;
|
||||||
extern struct MusicPlayerInfo gMPlayInfo_BGM;
|
extern struct MusicPlayerInfo gMPlayInfo_BGM;
|
||||||
|
@ -23,9 +23,6 @@
|
|||||||
#include "constants/battle_anim.h"
|
#include "constants/battle_anim.h"
|
||||||
#include "constants/songs.h"
|
#include "constants/songs.h"
|
||||||
|
|
||||||
extern u16 gBattle_BG0_X;
|
|
||||||
extern u16 gBattle_BG0_Y;
|
|
||||||
|
|
||||||
extern const struct CompressedSpritePalette gTrainerBackPicPaletteTable[];
|
extern const struct CompressedSpritePalette gTrainerBackPicPaletteTable[];
|
||||||
|
|
||||||
extern void sub_81358F4(void);
|
extern void sub_81358F4(void);
|
||||||
|
@ -31,8 +31,6 @@
|
|||||||
#include "constants/songs.h"
|
#include "constants/songs.h"
|
||||||
#include "constants/trainers.h"
|
#include "constants/trainers.h"
|
||||||
|
|
||||||
extern u16 gBattle_BG0_X;
|
|
||||||
extern u16 gBattle_BG0_Y;
|
|
||||||
extern s32 gUnknown_0203CD70;
|
extern s32 gUnknown_0203CD70;
|
||||||
extern struct UnusedControllerStruct gUnknown_02022D0C;
|
extern struct UnusedControllerStruct gUnknown_02022D0C;
|
||||||
|
|
||||||
|
@ -66,14 +66,6 @@ extern u16 GetFrontierBrainMonSpecies(u8);
|
|||||||
extern void ReducePlayerPartyToThree(void);
|
extern void ReducePlayerPartyToThree(void);
|
||||||
|
|
||||||
extern u8 gUnknown_0203CEF8[];
|
extern u8 gUnknown_0203CEF8[];
|
||||||
extern u16 gBattle_BG0_X;
|
|
||||||
extern u16 gBattle_BG0_Y;
|
|
||||||
extern u16 gBattle_BG1_X;
|
|
||||||
extern u16 gBattle_BG1_Y;
|
|
||||||
extern u16 gBattle_BG2_X;
|
|
||||||
extern u16 gBattle_BG2_Y;
|
|
||||||
extern u16 gBattle_BG3_X;
|
|
||||||
extern u16 gBattle_BG3_Y;
|
|
||||||
|
|
||||||
extern const u16 gBattleFrontierHeldItems[];
|
extern const u16 gBattleFrontierHeldItems[];
|
||||||
extern const struct FacilityMon gBattleFrontierMons[];
|
extern const struct FacilityMon gBattleFrontierMons[];
|
||||||
|
@ -69,18 +69,6 @@ struct UnknownPokemonStruct4
|
|||||||
/*0x1D*/ u8 language;
|
/*0x1D*/ u8 language;
|
||||||
};
|
};
|
||||||
|
|
||||||
extern u16 gBattle_BG0_X;
|
|
||||||
extern u16 gBattle_BG0_Y;
|
|
||||||
extern u16 gBattle_BG1_X;
|
|
||||||
extern u16 gBattle_BG1_Y;
|
|
||||||
extern u16 gBattle_BG2_X;
|
|
||||||
extern u16 gBattle_BG2_Y;
|
|
||||||
extern u16 gBattle_BG3_X;
|
|
||||||
extern u16 gBattle_BG3_Y;
|
|
||||||
extern u16 gBattle_WIN0H;
|
|
||||||
extern u16 gBattle_WIN0V;
|
|
||||||
extern u16 gBattle_WIN1H;
|
|
||||||
extern u16 gBattle_WIN1V;
|
|
||||||
extern struct MusicPlayerInfo gMPlayInfo_SE1;
|
extern struct MusicPlayerInfo gMPlayInfo_SE1;
|
||||||
extern struct MusicPlayerInfo gMPlayInfo_SE2;
|
extern struct MusicPlayerInfo gMPlayInfo_SE2;
|
||||||
extern u8 gUnknown_0203CF00[];
|
extern u8 gUnknown_0203CF00[];
|
||||||
|
@ -47,11 +47,6 @@
|
|||||||
#include "battle_pike.h"
|
#include "battle_pike.h"
|
||||||
#include "battle_pyramid.h"
|
#include "battle_pyramid.h"
|
||||||
|
|
||||||
extern u16 gBattle_BG1_X;
|
|
||||||
extern u16 gBattle_BG1_Y;
|
|
||||||
extern u16 gBattle_BG2_X;
|
|
||||||
extern u16 gBattle_BG2_Y;
|
|
||||||
extern u16 gBattle_BG3_X;
|
|
||||||
extern struct MusicPlayerInfo gMPlayInfo_BGM;
|
extern struct MusicPlayerInfo gMPlayInfo_BGM;
|
||||||
|
|
||||||
extern const u8* const gBattleScriptsForMoveEffects[];
|
extern const u8* const gBattleScriptsForMoveEffects[];
|
||||||
|
@ -1,4 +1,5 @@
|
|||||||
#include "global.h"
|
#include "global.h"
|
||||||
|
#include "battle.h"
|
||||||
#include "battle_transition.h"
|
#include "battle_transition.h"
|
||||||
#include "bg.h"
|
#include "bg.h"
|
||||||
#include "decompress.h"
|
#include "decompress.h"
|
||||||
@ -56,9 +57,6 @@ struct StructRectangularSpiral
|
|||||||
typedef bool8 (*TransitionStateFunc)(struct Task *task);
|
typedef bool8 (*TransitionStateFunc)(struct Task *task);
|
||||||
typedef bool8 (*TransitionSpriteCallback)(struct Sprite *sprite);
|
typedef bool8 (*TransitionSpriteCallback)(struct Sprite *sprite);
|
||||||
|
|
||||||
extern u16 gBattle_BG0_X;
|
|
||||||
extern u16 gBattle_BG0_Y;
|
|
||||||
|
|
||||||
extern const struct OamData gEventObjectBaseOam_32x32;
|
extern const struct OamData gEventObjectBaseOam_32x32;
|
||||||
|
|
||||||
extern void sub_80AC3D0(void);
|
extern void sub_80AC3D0(void);
|
||||||
|
@ -193,19 +193,6 @@ EWRAM_DATA struct ContestWinner gUnknown_02039F3C = {0};
|
|||||||
|
|
||||||
u32 gContestRngValue;
|
u32 gContestRngValue;
|
||||||
|
|
||||||
extern u16 gBattle_BG0_X;
|
|
||||||
extern u16 gBattle_BG0_Y;
|
|
||||||
extern u16 gBattle_BG1_X;
|
|
||||||
extern s16 gBattle_BG1_Y;
|
|
||||||
extern u16 gBattle_BG2_X;
|
|
||||||
extern u16 gBattle_BG2_Y;
|
|
||||||
extern u16 gBattle_BG3_X;
|
|
||||||
extern u16 gBattle_BG3_Y;
|
|
||||||
extern u16 gBattle_WIN0H;
|
|
||||||
extern u16 gBattle_WIN0V;
|
|
||||||
extern u16 gBattle_WIN1H;
|
|
||||||
extern u16 gBattle_WIN1V;
|
|
||||||
|
|
||||||
extern const u16 gUnknown_08587C30[];
|
extern const u16 gUnknown_08587C30[];
|
||||||
extern const struct BgTemplate gUnknown_08587F34[4];
|
extern const struct BgTemplate gUnknown_08587F34[4];
|
||||||
extern const struct WindowTemplate gUnknown_08587F44[];
|
extern const struct WindowTemplate gUnknown_08587F44[];
|
||||||
@ -638,7 +625,8 @@ void sub_80D8108(u8 taskId)
|
|||||||
gTasks[taskId].data[0]++;
|
gTasks[taskId].data[0]++;
|
||||||
break;
|
break;
|
||||||
case 1:
|
case 1:
|
||||||
if ((gBattle_BG1_Y += 7) <= 160)
|
(s16)gBattle_BG1_Y += 7;
|
||||||
|
if ((s16)gBattle_BG1_Y <= 160)
|
||||||
break;
|
break;
|
||||||
gTasks[taskId].data[0]++;
|
gTasks[taskId].data[0]++;
|
||||||
break;
|
break;
|
||||||
@ -1915,9 +1903,9 @@ void sub_80DA6B4(u8 taskId)
|
|||||||
void sub_80DA700(u8 taskId)
|
void sub_80DA700(u8 taskId)
|
||||||
{
|
{
|
||||||
gBattle_BG1_Y -= 7;
|
gBattle_BG1_Y -= 7;
|
||||||
if (gBattle_BG1_Y < 0)
|
if ((s16)gBattle_BG1_Y < 0)
|
||||||
gBattle_BG1_Y = 0;
|
gBattle_BG1_Y = 0;
|
||||||
if (*(u16 *)&gBattle_BG1_Y == 0) // Why cast?
|
if (gBattle_BG1_Y == 0) // Why cast?
|
||||||
{
|
{
|
||||||
gTasks[taskId].func = sub_80DA740;
|
gTasks[taskId].func = sub_80DA740;
|
||||||
gTasks[taskId].data[0] = 0;
|
gTasks[taskId].data[0] = 0;
|
||||||
|
@ -41,15 +41,6 @@ struct EvoInfo
|
|||||||
static EWRAM_DATA struct EvoInfo *sEvoStructPtr = NULL;
|
static EWRAM_DATA struct EvoInfo *sEvoStructPtr = NULL;
|
||||||
static EWRAM_DATA u16 *sEvoMovingBgPtr = NULL;
|
static EWRAM_DATA u16 *sEvoMovingBgPtr = NULL;
|
||||||
|
|
||||||
extern u16 gBattle_BG0_X;
|
|
||||||
extern u16 gBattle_BG0_Y;
|
|
||||||
extern u16 gBattle_BG1_X;
|
|
||||||
extern u16 gBattle_BG1_Y;
|
|
||||||
extern u16 gBattle_BG2_X;
|
|
||||||
extern u16 gBattle_BG2_Y;
|
|
||||||
extern u16 gBattle_BG3_X;
|
|
||||||
extern u16 gBattle_BG3_Y;
|
|
||||||
|
|
||||||
#define sEvoCursorPos gBattleCommunication[1] // when learning a new move
|
#define sEvoCursorPos gBattleCommunication[1] // when learning a new move
|
||||||
#define sEvoGraphicsTaskID gBattleCommunication[2]
|
#define sEvoGraphicsTaskID gBattleCommunication[2]
|
||||||
|
|
||||||
|
@ -884,18 +884,18 @@ const u32 gBattleAnimSpritePalette_242[] = INCBIN_U32("graphics/battle_anims/spr
|
|||||||
const u32 gBattleAnimSpriteSheet_243[] = INCBIN_U32("graphics/battle_anims/sprites/243.4bpp.lz");
|
const u32 gBattleAnimSpriteSheet_243[] = INCBIN_U32("graphics/battle_anims/sprites/243.4bpp.lz");
|
||||||
const u32 gBattleAnimSpritePalette_243[] = INCBIN_U32("graphics/battle_anims/sprites/243.gbapal.lz");
|
const u32 gBattleAnimSpritePalette_243[] = INCBIN_U32("graphics/battle_anims/sprites/243.gbapal.lz");
|
||||||
|
|
||||||
const u32 gUnknown_08C2D720[] = INCBIN_U32("graphics/battle_anims/masks/stat.4bpp.lz");
|
const u32 gBattleStatMask_Gfx[] = INCBIN_U32("graphics/battle_anims/masks/stat.4bpp.lz");
|
||||||
const u32 gUnknown_08C2D930[] = INCBIN_U32("graphics/battle_anims/masks/stat_tilemap_1.bin.lz");
|
const u32 gBattleStatMask1_Tilemap[] = INCBIN_U32("graphics/battle_anims/masks/stat_tilemap_1.bin.lz");
|
||||||
const u32 gUnknown_08C2DA4C[] = INCBIN_U32("graphics/battle_anims/masks/stat_tilemap_2.bin.lz");
|
const u32 gBattleStatMask2_Tilemap[] = INCBIN_U32("graphics/battle_anims/masks/stat_tilemap_2.bin.lz");
|
||||||
|
|
||||||
const u32 gUnknown_08C2DB68[] = INCBIN_U32("graphics/battle_anims/masks/stat1.gbapal.lz");
|
const u32 gBattleStatMask1_Pal[] = INCBIN_U32("graphics/battle_anims/masks/stat1.gbapal.lz");
|
||||||
const u32 gUnknown_08C2DB88[] = INCBIN_U32("graphics/battle_anims/masks/stat2.gbapal.lz");
|
const u32 gBattleStatMask2_Pal[] = INCBIN_U32("graphics/battle_anims/masks/stat2.gbapal.lz");
|
||||||
const u32 gUnknown_08C2DBA8[] = INCBIN_U32("graphics/battle_anims/masks/stat3.gbapal.lz");
|
const u32 gBattleStatMask3_Pal[] = INCBIN_U32("graphics/battle_anims/masks/stat3.gbapal.lz");
|
||||||
const u32 gUnknown_08C2DBC8[] = INCBIN_U32("graphics/battle_anims/masks/stat4.gbapal.lz");
|
const u32 gBattleStatMask4_Pal[] = INCBIN_U32("graphics/battle_anims/masks/stat4.gbapal.lz");
|
||||||
const u32 gUnknown_08C2DBE8[] = INCBIN_U32("graphics/battle_anims/masks/stat5.gbapal.lz");
|
const u32 gBattleStatMask5_Pal[] = INCBIN_U32("graphics/battle_anims/masks/stat5.gbapal.lz");
|
||||||
const u32 gUnknown_08C2DC08[] = INCBIN_U32("graphics/battle_anims/masks/stat6.gbapal.lz");
|
const u32 gBattleStatMask6_Pal[] = INCBIN_U32("graphics/battle_anims/masks/stat6.gbapal.lz");
|
||||||
const u32 gUnknown_08C2DC28[] = INCBIN_U32("graphics/battle_anims/masks/stat7.gbapal.lz");
|
const u32 gBattleStatMask7_Pal[] = INCBIN_U32("graphics/battle_anims/masks/stat7.gbapal.lz");
|
||||||
const u32 gUnknown_08C2DC48[] = INCBIN_U32("graphics/battle_anims/masks/stat8.gbapal.lz");
|
const u32 gBattleStatMask8_Pal[] = INCBIN_U32("graphics/battle_anims/masks/stat8.gbapal.lz");
|
||||||
|
|
||||||
const u32 gUnknown_08C2DC68[] = INCBIN_U32("graphics/battle_anims/masks/cure_bubbles.4bpp.lz");
|
const u32 gUnknown_08C2DC68[] = INCBIN_U32("graphics/battle_anims/masks/cure_bubbles.4bpp.lz");
|
||||||
const u32 gUnknown_08C2DDA4[] = INCBIN_U32("graphics/battle_anims/masks/cure_bubbles.gbapal.lz");
|
const u32 gUnknown_08C2DDA4[] = INCBIN_U32("graphics/battle_anims/masks/cure_bubbles.gbapal.lz");
|
||||||
|
@ -16,15 +16,6 @@
|
|||||||
#include "battle_anim.h"
|
#include "battle_anim.h"
|
||||||
#include "data2.h"
|
#include "data2.h"
|
||||||
|
|
||||||
extern u16 gBattle_BG0_X;
|
|
||||||
extern u16 gBattle_BG0_Y;
|
|
||||||
extern u16 gBattle_BG1_X;
|
|
||||||
extern u16 gBattle_BG1_Y;
|
|
||||||
extern u16 gBattle_BG2_X;
|
|
||||||
extern u16 gBattle_BG2_Y;
|
|
||||||
extern u16 gBattle_BG3_X;
|
|
||||||
extern u16 gBattle_BG3_Y;
|
|
||||||
|
|
||||||
extern const union AnimCmd * const * const gMonAnimationsSpriteAnimsPtrTable[];
|
extern const union AnimCmd * const * const gMonAnimationsSpriteAnimsPtrTable[];
|
||||||
|
|
||||||
extern void SetMultiuseSpriteTemplateToTrainerBack(u16 backPicId, u8 battlerPosition);
|
extern void SetMultiuseSpriteTemplateToTrainerBack(u16 backPicId, u8 battlerPosition);
|
||||||
|
@ -1,4 +1,5 @@
|
|||||||
#include "global.h"
|
#include "global.h"
|
||||||
|
#include "battle.h"
|
||||||
#include "data2.h"
|
#include "data2.h"
|
||||||
#include "task.h"
|
#include "task.h"
|
||||||
#include "trig.h"
|
#include "trig.h"
|
||||||
@ -7,15 +8,6 @@
|
|||||||
static void CopyValue16Bit(void);
|
static void CopyValue16Bit(void);
|
||||||
static void CopyValue32Bit(void);
|
static void CopyValue32Bit(void);
|
||||||
|
|
||||||
extern u16 gBattle_BG0_Y;
|
|
||||||
extern u16 gBattle_BG0_X;
|
|
||||||
extern u16 gBattle_BG1_X;
|
|
||||||
extern u16 gBattle_BG1_Y;
|
|
||||||
extern u16 gBattle_BG2_X;
|
|
||||||
extern u16 gBattle_BG2_Y;
|
|
||||||
extern u16 gBattle_BG3_X;
|
|
||||||
extern u16 gBattle_BG3_Y;
|
|
||||||
|
|
||||||
// EWRAM vars
|
// EWRAM vars
|
||||||
|
|
||||||
// Per-scanline register values.
|
// Per-scanline register values.
|
||||||
|
@ -1,4 +1,5 @@
|
|||||||
#include "global.h"
|
#include "global.h"
|
||||||
|
#include "battle.h"
|
||||||
#include "title_screen.h"
|
#include "title_screen.h"
|
||||||
#include "sprite.h"
|
#include "sprite.h"
|
||||||
#include "gba/m4a_internal.h"
|
#include "gba/m4a_internal.h"
|
||||||
@ -37,8 +38,6 @@
|
|||||||
#define A_B_START_SELECT (A_BUTTON | B_BUTTON | START_BUTTON | SELECT_BUTTON)
|
#define A_B_START_SELECT (A_BUTTON | B_BUTTON | START_BUTTON | SELECT_BUTTON)
|
||||||
|
|
||||||
extern struct MusicPlayerInfo gMPlayInfo_BGM;
|
extern struct MusicPlayerInfo gMPlayInfo_BGM;
|
||||||
extern u16 gBattle_BG1_X;
|
|
||||||
extern u16 gBattle_BG1_Y;
|
|
||||||
|
|
||||||
// this file's functions
|
// this file's functions
|
||||||
static void MainCB2(void);
|
static void MainCB2(void);
|
||||||
|
@ -381,8 +381,7 @@ gUnknown_0203A0F8: @ 203A0F8
|
|||||||
gUnknown_0203A100: @ 203A100
|
gUnknown_0203A100: @ 203A100
|
||||||
.space 0x10
|
.space 0x10
|
||||||
|
|
||||||
gUnknown_0203A110: @ 203A110
|
.include "src/battle_anim_utility_funcs.o"
|
||||||
.space 0x4
|
|
||||||
|
|
||||||
gUnknown_0203A114: @ 203A114
|
gUnknown_0203A114: @ 203A114
|
||||||
.space 0x4
|
.space 0x4
|
||||||
|
Loading…
Reference in New Issue
Block a user