Ability pop-up functionality is done

This commit is contained in:
DizzyEggg 2018-09-29 12:47:35 +02:00
parent 312d3a42d2
commit 731ff38067
6 changed files with 213 additions and 70 deletions

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@ -1296,7 +1296,7 @@ BattleScript_HitEscapeEnd:
end
BattleScript_EffectPlaceholder:
testabilitypopup BS_BATTLER_0
testabilitypopup BS_TARGET
attackcanceler
printstring STRINGID_NOTDONEYET
goto BattleScript_MoveEnd

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@ -613,6 +613,7 @@ struct BattleStruct
bool8 ateBoost[MAX_BATTLERS_COUNT];
u32 debugAIFlags;
bool8 notfirstTimeAIFlags;
u8 activeAbilityPopUps; // as bits for each battler
struct MegaEvolutionData mega;
};

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@ -86,6 +86,6 @@ void UpdateHealthboxAttribute(u8 healthboxSpriteId, struct Pokemon *mon, u8 elem
s32 MoveBattleBar(u8 battler, u8 healthboxSpriteId, u8 whichBar, u8 arg3);
u8 GetScaledHPFraction(s16 hp, s16 maxhp, u8 scale);
u8 GetHPBarLevel(s16 hp, s16 maxhp);
void CreateAbilityPopUp(u8 battlerId, u32 ability);
void CreateAbilityPopUp(u8 battlerId, u32 ability, bool32 isDoubleBattle);
#endif // GUARD_BATTLE_INTERFACE_H

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@ -207,6 +207,9 @@ static void MoveBattleBarGraphically(u8 battlerId, u8 whichBar);
static u8 CalcBarFilledPixels(s32 maxValue, s32 oldValue, s32 receivedValue, s32 *currValue, u8 *arg4, u8 scale);
static void sub_8074F88(struct TestingBar *barInfo, s32 *arg1, u16 *arg2);
static void SpriteCb_AbilityPopUp(struct Sprite *sprite);
static void Task_FreeAbilityPopUpGfx(u8 taskId);
// const rom data
static const struct OamData sUnknown_0832C138 =
{
@ -2813,14 +2816,18 @@ static void SafariTextIntoHealthboxObject(void *dest, u8 *windowTileData, u32 ar
CpuCopy32(windowTileData + 256, dest + 256, arg2 * 32);
}
static void SpriteCb_AbilityPopUp1(struct Sprite *sprite);
static void SpriteCb_AbilityPopUp2(struct Sprite *sprite);
#define ABILITY_POP_UP_TAG 0xD720
#define tBattlerId data[0]
#define tHide data[3]
#define tFrames data[4]
// for sprite
#define tOriginalX data[0]
#define tHide data[1]
#define tFrames data[2]
#define tRightToLeft data[3]
#define tBattlerId data[4]
// for task
#define tSpriteId1 data[6]
#define tSpriteId2 data[7]
static const u8 sAbilityPopUpGfx[] = INCBIN_U8("graphics/battle_interface/ability_pop_up.4bpp");
static const u16 sAbilityPopUpPalette[] = INCBIN_U16("graphics/battle_interface/ability_pop_up.gbapal");
@ -2870,7 +2877,7 @@ static const struct SpriteTemplate sSpriteTemplate_AbilityPopUp1 =
.anims = sSpriteAnimTable_AbilityPopUp1,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCb_AbilityPopUp1
.callback = SpriteCb_AbilityPopUp
};
static const union AnimCmd sSpriteAnim_AbilityPopUp2[] =
@ -2892,18 +2899,24 @@ static const struct SpriteTemplate sSpriteTemplate_AbilityPopUp2 =
.anims = sSpriteAnimTable_AbilityPopUp2,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCb_AbilityPopUp2
.callback = SpriteCb_AbilityPopUp
};
#define ABILITY_POP_UP_POS_X_DIFF 64
#define ABILITY_POP_UP_POS_X_SLIDE 68
static const s16 sAbilityPopUpCoords[MAX_BATTLERS_COUNT][2] =
static const s16 sAbilityPopUpCoordsDoubles[MAX_BATTLERS_COUNT][2] =
{
{204, 23},
{110, 17},
{110, 17},
{110, 17},
{204, 23}, // player left
{204, 19}, // opponent left
{204, 23}, // player right
{204, 36}, // opponent right
};
static const s16 sAbilityPopUpCoordsSingles[MAX_BATTLERS_COUNT][2] =
{
{29, 93}, // player
{204, 23}, // opponent
};
static u8* AddTextPrinterAndCreateWindowOnAbilityPopUp(const u8 *str, u32 x, u32 y, u32 color1, u32 color2, u32 color3, u32 *windowId)
@ -2920,14 +2933,17 @@ static u8* AddTextPrinterAndCreateWindowOnAbilityPopUp(const u8 *str, u32 x, u32
return (u8*)(GetWindowAttribute(*windowId, WINDOW_TILE_DATA));
}
static void TextIntoAbilityPopUp(void *dest, u8 *windowTileData, s32 arg2)
static void TextIntoAbilityPopUp(void *dest, u8 *windowTileData, s32 arg2, bool32 arg3)
{
CpuCopy32(windowTileData + 256, dest + 256, arg2 * 32);
if (arg2 > 0)
{
do
{
CpuCopy32(windowTileData + 20, dest + 20, 12);
if (arg3)
CpuCopy32(windowTileData + 16, dest + 16, 16);
else
CpuCopy32(windowTileData + 20, dest + 20, 12);
dest += 32, windowTileData += 32;
arg2--;
} while (arg2 != 0);
@ -2943,7 +2959,7 @@ static void PrintOnAbilityPopUp(const u8 *str, u8 *spriteTileData1, u8 *spriteTi
u8 text1[MAX_CHARS_PRINTED + 1];
u8 text2[MAX_CHARS_PRINTED + 1];
for (i = 0; i < MAX_CHARS_PRINTED; i++)
for (i = 0; i < MAX_CHARS_PRINTED + 1; i++)
{
text1[i] = str[i];
if (text1[i] == EOS)
@ -2952,10 +2968,10 @@ static void PrintOnAbilityPopUp(const u8 *str, u8 *spriteTileData1, u8 *spriteTi
text1[i] = EOS;
windowTileData = AddTextPrinterAndCreateWindowOnAbilityPopUp(text1, x1, y, color1, color2, color3, &windowId);
TextIntoAbilityPopUp(spriteTileData1, windowTileData, 8);
TextIntoAbilityPopUp(spriteTileData1, windowTileData, 8, (y == 0));
RemoveWindow(windowId);
if (i == MAX_CHARS_PRINTED)
if (i == MAX_CHARS_PRINTED + 1)
{
for (i = 0; i < MAX_CHARS_PRINTED; i++)
{
@ -2966,7 +2982,7 @@ static void PrintOnAbilityPopUp(const u8 *str, u8 *spriteTileData1, u8 *spriteTi
text2[i] = EOS;
windowTileData = AddTextPrinterAndCreateWindowOnAbilityPopUp(text2, x2, y, color1, color2, color3, &windowId);
TextIntoAbilityPopUp(spriteTileData2, windowTileData, 1);
TextIntoAbilityPopUp(spriteTileData2, windowTileData, 1, (y == 0));
RemoveWindow(windowId);
}
}
@ -2977,7 +2993,7 @@ static void PrintBattlerOnAbilityPopUp(u8 battlerId, u8 spriteId1, u8 spriteId2)
(void*)(OBJ_VRAM0) + (gSprites[spriteId1].oam.tileNum * 32),
(void*)(OBJ_VRAM0) + (gSprites[spriteId2].oam.tileNum * 32),
7, 0,
1,
0,
2, 7, 1);
}
@ -2991,52 +3007,197 @@ static void PrintAbilityOnAbilityPopUp(u32 ability, u8 spriteId1, u8 spriteId2)
7, 9, 1);
}
void CreateAbilityPopUp(u8 battlerId, u32 ability)
#define PIXEL_COORDS_TO_OFFSET(x, y)( \
/*Add tiles by X*/ \
((y / 8) * 32 * 8) \
/*Add tiles by X*/ \
+ ((x / 8) * 32) \
/*Add pixels by Y*/ \
+ ((((y) - ((y / 8) * 8))) * 4) \
/*Add pixels by X*/ \
+ ((((x) - ((x / 8) * 8)) / 2)))
static const u16 sOverwrittenPixelsTable[][2] =
{
u8 spriteId1, spriteId2;
{PIXEL_COORDS_TO_OFFSET(0, 0), 5},
{PIXEL_COORDS_TO_OFFSET(0, 1), 5},
{PIXEL_COORDS_TO_OFFSET(0, 2), 5},
{PIXEL_COORDS_TO_OFFSET(0, 3), 5},
{PIXEL_COORDS_TO_OFFSET(0, 4), 5},
{PIXEL_COORDS_TO_OFFSET(0, 5), 5},
{PIXEL_COORDS_TO_OFFSET(0, 6), 5},
{PIXEL_COORDS_TO_OFFSET(0, 7), 3},
{PIXEL_COORDS_TO_OFFSET(0, 8), 3},
{PIXEL_COORDS_TO_OFFSET(0, 9), 3},
{PIXEL_COORDS_TO_OFFSET(0, 10), 3},
{PIXEL_COORDS_TO_OFFSET(0, 11), 3},
{PIXEL_COORDS_TO_OFFSET(0, 12), 3},
{PIXEL_COORDS_TO_OFFSET(0, 13), 8},
LoadSpriteSheet(&sSpriteSheet_AbilityPopUp);
LoadSpritePalette(&sSpritePalette_AbilityPopUp);
{PIXEL_COORDS_TO_OFFSET(8, 13), 8},
{PIXEL_COORDS_TO_OFFSET(16, 13), 8},
{PIXEL_COORDS_TO_OFFSET(24, 13), 8},
{PIXEL_COORDS_TO_OFFSET(32, 13), 8},
{PIXEL_COORDS_TO_OFFSET(40, 13), 8},
{PIXEL_COORDS_TO_OFFSET(48, 13), 8},
{PIXEL_COORDS_TO_OFFSET(56, 13), 8},
spriteId1 = CreateSprite(&sSpriteTemplate_AbilityPopUp1,
sAbilityPopUpCoords[battlerId][0] + ABILITY_POP_UP_POS_X_SLIDE,
sAbilityPopUpCoords[battlerId][1], 0);
spriteId2 = CreateSprite(&sSpriteTemplate_AbilityPopUp2,
sAbilityPopUpCoords[battlerId][0] + ABILITY_POP_UP_POS_X_SLIDE + ABILITY_POP_UP_POS_X_DIFF,
sAbilityPopUpCoords[battlerId][1], 0);
{PIXEL_COORDS_TO_OFFSET(0, 14), 8},
{PIXEL_COORDS_TO_OFFSET(8, 14), 8},
{PIXEL_COORDS_TO_OFFSET(16, 14), 8},
{PIXEL_COORDS_TO_OFFSET(24, 14), 8},
{PIXEL_COORDS_TO_OFFSET(32, 14), 8},
{PIXEL_COORDS_TO_OFFSET(40, 14), 8},
{PIXEL_COORDS_TO_OFFSET(48, 14), 8},
{PIXEL_COORDS_TO_OFFSET(56, 14), 8},
StartSpriteAnim(&gSprites[spriteId1], 0);
StartSpriteAnim(&gSprites[spriteId2], 0);
{PIXEL_COORDS_TO_OFFSET(0, 15), 3},
{PIXEL_COORDS_TO_OFFSET(0, 16), 3},
{PIXEL_COORDS_TO_OFFSET(0, 17), 3},
{PIXEL_COORDS_TO_OFFSET(0, 18), 3},
{PIXEL_COORDS_TO_OFFSET(0, 19), 3},
{PIXEL_COORDS_TO_OFFSET(0, 20), 3},
{PIXEL_COORDS_TO_OFFSET(0, 21), 3},
{PIXEL_COORDS_TO_OFFSET(0, 22), 3},
{PIXEL_COORDS_TO_OFFSET(0, 23), 3},
{PIXEL_COORDS_TO_OFFSET(0, 24), 3},
{PIXEL_COORDS_TO_OFFSET(0, 25), 3},
{PIXEL_COORDS_TO_OFFSET(0, 26), 3},
};
static inline void CopyPixels(u8 *dest, const u8 *src, u32 pixelCount)
{
u32 i = 0;
if (pixelCount & 1)
{
while (pixelCount != 0)
{
dest[i] &= ~(0xF);
dest[i] |= (src[i] & 0xF);
if (--pixelCount != 0)
{
dest[i] &= ~(0xF0);
dest[i] |= (src[i] & 0xF0);
pixelCount--;
}
i++;
}
}
else
{
for (i = 0; i < pixelCount / 2; i++)
dest[i] = src[i];
}
}
static void RestoreOverwrittenPixels(u8 *tiles)
{
u32 i;
u8 *buffer = Alloc(sizeof(sAbilityPopUpGfx) * 2);
CpuCopy32(tiles, buffer, sizeof(sAbilityPopUpGfx));
for (i = 0; i < ARRAY_COUNT(sOverwrittenPixelsTable); i++)
{
CopyPixels(buffer + sOverwrittenPixelsTable[i][0],
sAbilityPopUpGfx + sOverwrittenPixelsTable[i][0],
sOverwrittenPixelsTable[i][1]);
}
CpuCopy32(buffer, tiles, sizeof(sAbilityPopUpGfx));
Free(buffer);
}
void CreateAbilityPopUp(u8 battlerId, u32 ability, bool32 isDoubleBattle)
{
const s16 (*coords)[2];
u8 spriteId1, spriteId2, battlerPosition, taskId;
if (!gBattleStruct->activeAbilityPopUps)
{
LoadSpriteSheet(&sSpriteSheet_AbilityPopUp);
LoadSpritePalette(&sSpritePalette_AbilityPopUp);
}
gBattleStruct->activeAbilityPopUps |= gBitTable[battlerId];
battlerPosition = GetBattlerPosition(battlerId);
if (isDoubleBattle)
coords = sAbilityPopUpCoordsDoubles;
else
coords = sAbilityPopUpCoordsSingles;
if ((battlerPosition & BIT_SIDE) == B_SIDE_PLAYER)
{
spriteId1 = CreateSprite(&sSpriteTemplate_AbilityPopUp1,
coords[battlerPosition][0] - ABILITY_POP_UP_POS_X_SLIDE,
coords[battlerPosition][1], 0);
spriteId2 = CreateSprite(&sSpriteTemplate_AbilityPopUp2,
coords[battlerPosition][0] - ABILITY_POP_UP_POS_X_SLIDE + ABILITY_POP_UP_POS_X_DIFF,
coords[battlerPosition][1], 0);
gSprites[spriteId1].tOriginalX = coords[battlerPosition][0];
gSprites[spriteId2].tOriginalX = coords[battlerPosition][0] + ABILITY_POP_UP_POS_X_DIFF;
gSprites[spriteId1].tRightToLeft = TRUE;
gSprites[spriteId2].tRightToLeft = TRUE;
}
else
{
spriteId1 = CreateSprite(&sSpriteTemplate_AbilityPopUp1,
coords[battlerPosition][0] + ABILITY_POP_UP_POS_X_SLIDE,
coords[battlerPosition][1], 0);
spriteId2 = CreateSprite(&sSpriteTemplate_AbilityPopUp2,
coords[battlerPosition][0] + ABILITY_POP_UP_POS_X_SLIDE + ABILITY_POP_UP_POS_X_DIFF,
coords[battlerPosition][1], 0);
gSprites[spriteId1].tOriginalX = coords[battlerPosition][0];
gSprites[spriteId2].tOriginalX = coords[battlerPosition][0] + ABILITY_POP_UP_POS_X_DIFF;
gSprites[spriteId1].tRightToLeft = FALSE;
gSprites[spriteId2].tRightToLeft = FALSE;
}
taskId = CreateTask(Task_FreeAbilityPopUpGfx, 5);
gTasks[taskId].tSpriteId1 = spriteId1;
gTasks[taskId].tSpriteId2 = spriteId2;
gSprites[spriteId1].tBattlerId = battlerId;
gSprites[spriteId2].tBattlerId = battlerId;
StartSpriteAnim(&gSprites[spriteId1], 0);
StartSpriteAnim(&gSprites[spriteId2], 0);
PrintBattlerOnAbilityPopUp(battlerId, spriteId1, spriteId2);
PrintAbilityOnAbilityPopUp(ability, spriteId1, spriteId2);
RestoreOverwrittenPixels((void*)(OBJ_VRAM0) + (gSprites[spriteId1].oam.tileNum * 32));
}
static void SpriteCb_AbilityPopUp1(struct Sprite *sprite)
#define FRAMES_TO_WAIT 48
static void SpriteCb_AbilityPopUp(struct Sprite *sprite)
{
if (!sprite->tHide) // Show
{
sprite->pos1.x -= 3;
if (sprite->pos1.x <= sAbilityPopUpCoords[sprite->tBattlerId][0])
if ((!sprite->tRightToLeft && (sprite->pos1.x -= 3) <= sprite->tOriginalX)
|| (sprite->tRightToLeft && (sprite->pos1.x += 3) >= sprite->tOriginalX)
)
{
sprite->pos1.x = sAbilityPopUpCoords[sprite->tBattlerId][0];
sprite->pos1.x = sprite->tOriginalX;
sprite->tHide = TRUE;
sprite->tFrames = 42;
sprite->tFrames = FRAMES_TO_WAIT;
}
}
else // Hide
{
if (sprite->tFrames == 0)
{
sprite->pos1.x += 3;
if (sprite->pos1.x >= sAbilityPopUpCoords[sprite->tBattlerId][0] + ABILITY_POP_UP_POS_X_SLIDE)
if ((!sprite->tRightToLeft && (sprite->pos1.x += 3) >= sprite->tOriginalX + ABILITY_POP_UP_POS_X_SLIDE)
||(sprite->tRightToLeft && (sprite->pos1.x -= 3) <= sprite->tOriginalX - ABILITY_POP_UP_POS_X_SLIDE)
)
{
gBattleStruct->activeAbilityPopUps &= ~(gBitTable[sprite->tBattlerId]);
DestroySprite(sprite);
FreeSpriteTilesByTag(ABILITY_POP_UP_TAG);
FreeSpritePaletteByTag(ABILITY_POP_UP_TAG);
}
}
else
@ -3046,33 +3207,14 @@ static void SpriteCb_AbilityPopUp1(struct Sprite *sprite)
}
}
static void SpriteCb_AbilityPopUp2(struct Sprite *sprite)
static void Task_FreeAbilityPopUpGfx(u8 taskId)
{
if (!sprite->tHide) // Show
if (!gSprites[gTasks[taskId].tSpriteId1].inUse
&& !gSprites[gTasks[taskId].tSpriteId2].inUse
&& !gBattleStruct->activeAbilityPopUps)
{
sprite->pos1.x -= 3;
if (sprite->pos1.x <= sAbilityPopUpCoords[sprite->tBattlerId][0] + ABILITY_POP_UP_POS_X_DIFF)
{
sprite->pos1.x = sAbilityPopUpCoords[sprite->tBattlerId][0] + ABILITY_POP_UP_POS_X_DIFF;
sprite->tHide = TRUE;
sprite->tFrames = 42;
}
}
else // Hide
{
if (sprite->tFrames == 0)
{
sprite->pos1.x += 3;
if (sprite->pos1.x >= sAbilityPopUpCoords[sprite->tBattlerId][0] + ABILITY_POP_UP_POS_X_SLIDE + ABILITY_POP_UP_POS_X_DIFF)
{
DestroySprite(sprite);
FreeSpriteTilesByTag(ABILITY_POP_UP_TAG);
FreeSpritePaletteByTag(ABILITY_POP_UP_TAG);
}
}
else
{
sprite->tFrames--;
}
FreeSpriteTilesByTag(ABILITY_POP_UP_TAG);
FreeSpritePaletteByTag(ABILITY_POP_UP_TAG);
DestroyTask(taskId);
}
}

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@ -6820,7 +6820,7 @@ static void atk76_various(void)
}
return;
case VARIOUS_ABILITY_POPUP:
CreateAbilityPopUp(gActiveBattler, ABILITY_SPEED_BOOST);
CreateAbilityPopUp(gActiveBattler, gBattleMons[gActiveBattler].ability, (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) != 0);
break;
case VARIOUS_DEFOG:
if (T1_READ_8(gBattlescriptCurrInstr + 3)) // Clear