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https://github.com/Ninjdai1/pokeemerald.git
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Ability pop-up functionality is done
This commit is contained in:
parent
312d3a42d2
commit
731ff38067
@ -1296,7 +1296,7 @@ BattleScript_HitEscapeEnd:
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end
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BattleScript_EffectPlaceholder:
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testabilitypopup BS_BATTLER_0
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testabilitypopup BS_TARGET
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attackcanceler
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printstring STRINGID_NOTDONEYET
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goto BattleScript_MoveEnd
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Binary file not shown.
Before Width: | Height: | Size: 343 B After Width: | Height: | Size: 365 B |
@ -613,6 +613,7 @@ struct BattleStruct
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bool8 ateBoost[MAX_BATTLERS_COUNT];
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u32 debugAIFlags;
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bool8 notfirstTimeAIFlags;
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u8 activeAbilityPopUps; // as bits for each battler
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struct MegaEvolutionData mega;
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};
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@ -86,6 +86,6 @@ void UpdateHealthboxAttribute(u8 healthboxSpriteId, struct Pokemon *mon, u8 elem
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s32 MoveBattleBar(u8 battler, u8 healthboxSpriteId, u8 whichBar, u8 arg3);
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u8 GetScaledHPFraction(s16 hp, s16 maxhp, u8 scale);
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u8 GetHPBarLevel(s16 hp, s16 maxhp);
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void CreateAbilityPopUp(u8 battlerId, u32 ability);
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void CreateAbilityPopUp(u8 battlerId, u32 ability, bool32 isDoubleBattle);
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#endif // GUARD_BATTLE_INTERFACE_H
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@ -207,6 +207,9 @@ static void MoveBattleBarGraphically(u8 battlerId, u8 whichBar);
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static u8 CalcBarFilledPixels(s32 maxValue, s32 oldValue, s32 receivedValue, s32 *currValue, u8 *arg4, u8 scale);
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static void sub_8074F88(struct TestingBar *barInfo, s32 *arg1, u16 *arg2);
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static void SpriteCb_AbilityPopUp(struct Sprite *sprite);
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static void Task_FreeAbilityPopUpGfx(u8 taskId);
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// const rom data
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static const struct OamData sUnknown_0832C138 =
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{
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@ -2813,14 +2816,18 @@ static void SafariTextIntoHealthboxObject(void *dest, u8 *windowTileData, u32 ar
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CpuCopy32(windowTileData + 256, dest + 256, arg2 * 32);
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}
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static void SpriteCb_AbilityPopUp1(struct Sprite *sprite);
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static void SpriteCb_AbilityPopUp2(struct Sprite *sprite);
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#define ABILITY_POP_UP_TAG 0xD720
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#define tBattlerId data[0]
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#define tHide data[3]
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#define tFrames data[4]
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// for sprite
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#define tOriginalX data[0]
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#define tHide data[1]
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#define tFrames data[2]
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#define tRightToLeft data[3]
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#define tBattlerId data[4]
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// for task
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#define tSpriteId1 data[6]
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#define tSpriteId2 data[7]
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static const u8 sAbilityPopUpGfx[] = INCBIN_U8("graphics/battle_interface/ability_pop_up.4bpp");
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static const u16 sAbilityPopUpPalette[] = INCBIN_U16("graphics/battle_interface/ability_pop_up.gbapal");
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@ -2870,7 +2877,7 @@ static const struct SpriteTemplate sSpriteTemplate_AbilityPopUp1 =
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.anims = sSpriteAnimTable_AbilityPopUp1,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = SpriteCb_AbilityPopUp1
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.callback = SpriteCb_AbilityPopUp
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};
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static const union AnimCmd sSpriteAnim_AbilityPopUp2[] =
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@ -2892,18 +2899,24 @@ static const struct SpriteTemplate sSpriteTemplate_AbilityPopUp2 =
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.anims = sSpriteAnimTable_AbilityPopUp2,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = SpriteCb_AbilityPopUp2
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.callback = SpriteCb_AbilityPopUp
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};
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#define ABILITY_POP_UP_POS_X_DIFF 64
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#define ABILITY_POP_UP_POS_X_SLIDE 68
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static const s16 sAbilityPopUpCoords[MAX_BATTLERS_COUNT][2] =
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static const s16 sAbilityPopUpCoordsDoubles[MAX_BATTLERS_COUNT][2] =
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{
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{204, 23},
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{110, 17},
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{110, 17},
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{110, 17},
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{204, 23}, // player left
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{204, 19}, // opponent left
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{204, 23}, // player right
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{204, 36}, // opponent right
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};
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static const s16 sAbilityPopUpCoordsSingles[MAX_BATTLERS_COUNT][2] =
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{
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{29, 93}, // player
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{204, 23}, // opponent
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};
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static u8* AddTextPrinterAndCreateWindowOnAbilityPopUp(const u8 *str, u32 x, u32 y, u32 color1, u32 color2, u32 color3, u32 *windowId)
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@ -2920,14 +2933,17 @@ static u8* AddTextPrinterAndCreateWindowOnAbilityPopUp(const u8 *str, u32 x, u32
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return (u8*)(GetWindowAttribute(*windowId, WINDOW_TILE_DATA));
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}
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static void TextIntoAbilityPopUp(void *dest, u8 *windowTileData, s32 arg2)
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static void TextIntoAbilityPopUp(void *dest, u8 *windowTileData, s32 arg2, bool32 arg3)
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{
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CpuCopy32(windowTileData + 256, dest + 256, arg2 * 32);
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if (arg2 > 0)
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{
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do
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{
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CpuCopy32(windowTileData + 20, dest + 20, 12);
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if (arg3)
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CpuCopy32(windowTileData + 16, dest + 16, 16);
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else
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CpuCopy32(windowTileData + 20, dest + 20, 12);
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dest += 32, windowTileData += 32;
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arg2--;
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} while (arg2 != 0);
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@ -2943,7 +2959,7 @@ static void PrintOnAbilityPopUp(const u8 *str, u8 *spriteTileData1, u8 *spriteTi
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u8 text1[MAX_CHARS_PRINTED + 1];
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u8 text2[MAX_CHARS_PRINTED + 1];
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for (i = 0; i < MAX_CHARS_PRINTED; i++)
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for (i = 0; i < MAX_CHARS_PRINTED + 1; i++)
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{
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text1[i] = str[i];
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if (text1[i] == EOS)
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@ -2952,10 +2968,10 @@ static void PrintOnAbilityPopUp(const u8 *str, u8 *spriteTileData1, u8 *spriteTi
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text1[i] = EOS;
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windowTileData = AddTextPrinterAndCreateWindowOnAbilityPopUp(text1, x1, y, color1, color2, color3, &windowId);
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TextIntoAbilityPopUp(spriteTileData1, windowTileData, 8);
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TextIntoAbilityPopUp(spriteTileData1, windowTileData, 8, (y == 0));
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RemoveWindow(windowId);
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if (i == MAX_CHARS_PRINTED)
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if (i == MAX_CHARS_PRINTED + 1)
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{
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for (i = 0; i < MAX_CHARS_PRINTED; i++)
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{
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@ -2966,7 +2982,7 @@ static void PrintOnAbilityPopUp(const u8 *str, u8 *spriteTileData1, u8 *spriteTi
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text2[i] = EOS;
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windowTileData = AddTextPrinterAndCreateWindowOnAbilityPopUp(text2, x2, y, color1, color2, color3, &windowId);
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TextIntoAbilityPopUp(spriteTileData2, windowTileData, 1);
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TextIntoAbilityPopUp(spriteTileData2, windowTileData, 1, (y == 0));
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RemoveWindow(windowId);
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}
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}
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@ -2977,7 +2993,7 @@ static void PrintBattlerOnAbilityPopUp(u8 battlerId, u8 spriteId1, u8 spriteId2)
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(void*)(OBJ_VRAM0) + (gSprites[spriteId1].oam.tileNum * 32),
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(void*)(OBJ_VRAM0) + (gSprites[spriteId2].oam.tileNum * 32),
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7, 0,
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1,
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0,
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2, 7, 1);
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}
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@ -2991,52 +3007,197 @@ static void PrintAbilityOnAbilityPopUp(u32 ability, u8 spriteId1, u8 spriteId2)
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7, 9, 1);
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}
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void CreateAbilityPopUp(u8 battlerId, u32 ability)
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#define PIXEL_COORDS_TO_OFFSET(x, y)( \
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/*Add tiles by X*/ \
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((y / 8) * 32 * 8) \
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/*Add tiles by X*/ \
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+ ((x / 8) * 32) \
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/*Add pixels by Y*/ \
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+ ((((y) - ((y / 8) * 8))) * 4) \
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/*Add pixels by X*/ \
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+ ((((x) - ((x / 8) * 8)) / 2)))
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static const u16 sOverwrittenPixelsTable[][2] =
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{
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u8 spriteId1, spriteId2;
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{PIXEL_COORDS_TO_OFFSET(0, 0), 5},
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{PIXEL_COORDS_TO_OFFSET(0, 1), 5},
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{PIXEL_COORDS_TO_OFFSET(0, 2), 5},
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{PIXEL_COORDS_TO_OFFSET(0, 3), 5},
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{PIXEL_COORDS_TO_OFFSET(0, 4), 5},
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{PIXEL_COORDS_TO_OFFSET(0, 5), 5},
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{PIXEL_COORDS_TO_OFFSET(0, 6), 5},
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{PIXEL_COORDS_TO_OFFSET(0, 7), 3},
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{PIXEL_COORDS_TO_OFFSET(0, 8), 3},
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{PIXEL_COORDS_TO_OFFSET(0, 9), 3},
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{PIXEL_COORDS_TO_OFFSET(0, 10), 3},
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{PIXEL_COORDS_TO_OFFSET(0, 11), 3},
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{PIXEL_COORDS_TO_OFFSET(0, 12), 3},
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{PIXEL_COORDS_TO_OFFSET(0, 13), 8},
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LoadSpriteSheet(&sSpriteSheet_AbilityPopUp);
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LoadSpritePalette(&sSpritePalette_AbilityPopUp);
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{PIXEL_COORDS_TO_OFFSET(8, 13), 8},
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{PIXEL_COORDS_TO_OFFSET(16, 13), 8},
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{PIXEL_COORDS_TO_OFFSET(24, 13), 8},
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{PIXEL_COORDS_TO_OFFSET(32, 13), 8},
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{PIXEL_COORDS_TO_OFFSET(40, 13), 8},
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{PIXEL_COORDS_TO_OFFSET(48, 13), 8},
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{PIXEL_COORDS_TO_OFFSET(56, 13), 8},
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spriteId1 = CreateSprite(&sSpriteTemplate_AbilityPopUp1,
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sAbilityPopUpCoords[battlerId][0] + ABILITY_POP_UP_POS_X_SLIDE,
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sAbilityPopUpCoords[battlerId][1], 0);
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spriteId2 = CreateSprite(&sSpriteTemplate_AbilityPopUp2,
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sAbilityPopUpCoords[battlerId][0] + ABILITY_POP_UP_POS_X_SLIDE + ABILITY_POP_UP_POS_X_DIFF,
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sAbilityPopUpCoords[battlerId][1], 0);
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{PIXEL_COORDS_TO_OFFSET(0, 14), 8},
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{PIXEL_COORDS_TO_OFFSET(8, 14), 8},
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{PIXEL_COORDS_TO_OFFSET(16, 14), 8},
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{PIXEL_COORDS_TO_OFFSET(24, 14), 8},
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{PIXEL_COORDS_TO_OFFSET(32, 14), 8},
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{PIXEL_COORDS_TO_OFFSET(40, 14), 8},
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{PIXEL_COORDS_TO_OFFSET(48, 14), 8},
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{PIXEL_COORDS_TO_OFFSET(56, 14), 8},
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StartSpriteAnim(&gSprites[spriteId1], 0);
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StartSpriteAnim(&gSprites[spriteId2], 0);
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{PIXEL_COORDS_TO_OFFSET(0, 15), 3},
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{PIXEL_COORDS_TO_OFFSET(0, 16), 3},
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{PIXEL_COORDS_TO_OFFSET(0, 17), 3},
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{PIXEL_COORDS_TO_OFFSET(0, 18), 3},
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{PIXEL_COORDS_TO_OFFSET(0, 19), 3},
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{PIXEL_COORDS_TO_OFFSET(0, 20), 3},
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{PIXEL_COORDS_TO_OFFSET(0, 21), 3},
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{PIXEL_COORDS_TO_OFFSET(0, 22), 3},
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{PIXEL_COORDS_TO_OFFSET(0, 23), 3},
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{PIXEL_COORDS_TO_OFFSET(0, 24), 3},
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{PIXEL_COORDS_TO_OFFSET(0, 25), 3},
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{PIXEL_COORDS_TO_OFFSET(0, 26), 3},
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};
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static inline void CopyPixels(u8 *dest, const u8 *src, u32 pixelCount)
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{
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u32 i = 0;
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if (pixelCount & 1)
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{
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while (pixelCount != 0)
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{
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dest[i] &= ~(0xF);
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dest[i] |= (src[i] & 0xF);
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if (--pixelCount != 0)
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{
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dest[i] &= ~(0xF0);
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dest[i] |= (src[i] & 0xF0);
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pixelCount--;
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}
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i++;
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}
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}
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else
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{
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for (i = 0; i < pixelCount / 2; i++)
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dest[i] = src[i];
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}
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}
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static void RestoreOverwrittenPixels(u8 *tiles)
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{
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u32 i;
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u8 *buffer = Alloc(sizeof(sAbilityPopUpGfx) * 2);
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CpuCopy32(tiles, buffer, sizeof(sAbilityPopUpGfx));
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for (i = 0; i < ARRAY_COUNT(sOverwrittenPixelsTable); i++)
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{
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CopyPixels(buffer + sOverwrittenPixelsTable[i][0],
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sAbilityPopUpGfx + sOverwrittenPixelsTable[i][0],
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sOverwrittenPixelsTable[i][1]);
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}
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CpuCopy32(buffer, tiles, sizeof(sAbilityPopUpGfx));
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Free(buffer);
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}
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void CreateAbilityPopUp(u8 battlerId, u32 ability, bool32 isDoubleBattle)
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{
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const s16 (*coords)[2];
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u8 spriteId1, spriteId2, battlerPosition, taskId;
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if (!gBattleStruct->activeAbilityPopUps)
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{
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LoadSpriteSheet(&sSpriteSheet_AbilityPopUp);
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LoadSpritePalette(&sSpritePalette_AbilityPopUp);
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}
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gBattleStruct->activeAbilityPopUps |= gBitTable[battlerId];
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battlerPosition = GetBattlerPosition(battlerId);
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if (isDoubleBattle)
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coords = sAbilityPopUpCoordsDoubles;
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else
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coords = sAbilityPopUpCoordsSingles;
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if ((battlerPosition & BIT_SIDE) == B_SIDE_PLAYER)
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{
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spriteId1 = CreateSprite(&sSpriteTemplate_AbilityPopUp1,
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coords[battlerPosition][0] - ABILITY_POP_UP_POS_X_SLIDE,
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coords[battlerPosition][1], 0);
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spriteId2 = CreateSprite(&sSpriteTemplate_AbilityPopUp2,
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coords[battlerPosition][0] - ABILITY_POP_UP_POS_X_SLIDE + ABILITY_POP_UP_POS_X_DIFF,
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coords[battlerPosition][1], 0);
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gSprites[spriteId1].tOriginalX = coords[battlerPosition][0];
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gSprites[spriteId2].tOriginalX = coords[battlerPosition][0] + ABILITY_POP_UP_POS_X_DIFF;
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gSprites[spriteId1].tRightToLeft = TRUE;
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gSprites[spriteId2].tRightToLeft = TRUE;
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}
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else
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{
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spriteId1 = CreateSprite(&sSpriteTemplate_AbilityPopUp1,
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coords[battlerPosition][0] + ABILITY_POP_UP_POS_X_SLIDE,
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coords[battlerPosition][1], 0);
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spriteId2 = CreateSprite(&sSpriteTemplate_AbilityPopUp2,
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coords[battlerPosition][0] + ABILITY_POP_UP_POS_X_SLIDE + ABILITY_POP_UP_POS_X_DIFF,
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coords[battlerPosition][1], 0);
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gSprites[spriteId1].tOriginalX = coords[battlerPosition][0];
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gSprites[spriteId2].tOriginalX = coords[battlerPosition][0] + ABILITY_POP_UP_POS_X_DIFF;
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gSprites[spriteId1].tRightToLeft = FALSE;
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gSprites[spriteId2].tRightToLeft = FALSE;
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}
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taskId = CreateTask(Task_FreeAbilityPopUpGfx, 5);
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gTasks[taskId].tSpriteId1 = spriteId1;
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gTasks[taskId].tSpriteId2 = spriteId2;
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gSprites[spriteId1].tBattlerId = battlerId;
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gSprites[spriteId2].tBattlerId = battlerId;
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StartSpriteAnim(&gSprites[spriteId1], 0);
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StartSpriteAnim(&gSprites[spriteId2], 0);
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PrintBattlerOnAbilityPopUp(battlerId, spriteId1, spriteId2);
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PrintAbilityOnAbilityPopUp(ability, spriteId1, spriteId2);
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RestoreOverwrittenPixels((void*)(OBJ_VRAM0) + (gSprites[spriteId1].oam.tileNum * 32));
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}
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static void SpriteCb_AbilityPopUp1(struct Sprite *sprite)
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#define FRAMES_TO_WAIT 48
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static void SpriteCb_AbilityPopUp(struct Sprite *sprite)
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{
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if (!sprite->tHide) // Show
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{
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sprite->pos1.x -= 3;
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if (sprite->pos1.x <= sAbilityPopUpCoords[sprite->tBattlerId][0])
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if ((!sprite->tRightToLeft && (sprite->pos1.x -= 3) <= sprite->tOriginalX)
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|| (sprite->tRightToLeft && (sprite->pos1.x += 3) >= sprite->tOriginalX)
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)
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{
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sprite->pos1.x = sAbilityPopUpCoords[sprite->tBattlerId][0];
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sprite->pos1.x = sprite->tOriginalX;
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sprite->tHide = TRUE;
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sprite->tFrames = 42;
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sprite->tFrames = FRAMES_TO_WAIT;
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}
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}
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else // Hide
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{
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if (sprite->tFrames == 0)
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{
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sprite->pos1.x += 3;
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if (sprite->pos1.x >= sAbilityPopUpCoords[sprite->tBattlerId][0] + ABILITY_POP_UP_POS_X_SLIDE)
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if ((!sprite->tRightToLeft && (sprite->pos1.x += 3) >= sprite->tOriginalX + ABILITY_POP_UP_POS_X_SLIDE)
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||(sprite->tRightToLeft && (sprite->pos1.x -= 3) <= sprite->tOriginalX - ABILITY_POP_UP_POS_X_SLIDE)
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)
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{
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gBattleStruct->activeAbilityPopUps &= ~(gBitTable[sprite->tBattlerId]);
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DestroySprite(sprite);
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FreeSpriteTilesByTag(ABILITY_POP_UP_TAG);
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FreeSpritePaletteByTag(ABILITY_POP_UP_TAG);
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}
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}
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else
|
||||
@ -3046,33 +3207,14 @@ static void SpriteCb_AbilityPopUp1(struct Sprite *sprite)
|
||||
}
|
||||
}
|
||||
|
||||
static void SpriteCb_AbilityPopUp2(struct Sprite *sprite)
|
||||
static void Task_FreeAbilityPopUpGfx(u8 taskId)
|
||||
{
|
||||
if (!sprite->tHide) // Show
|
||||
if (!gSprites[gTasks[taskId].tSpriteId1].inUse
|
||||
&& !gSprites[gTasks[taskId].tSpriteId2].inUse
|
||||
&& !gBattleStruct->activeAbilityPopUps)
|
||||
{
|
||||
sprite->pos1.x -= 3;
|
||||
if (sprite->pos1.x <= sAbilityPopUpCoords[sprite->tBattlerId][0] + ABILITY_POP_UP_POS_X_DIFF)
|
||||
{
|
||||
sprite->pos1.x = sAbilityPopUpCoords[sprite->tBattlerId][0] + ABILITY_POP_UP_POS_X_DIFF;
|
||||
sprite->tHide = TRUE;
|
||||
sprite->tFrames = 42;
|
||||
}
|
||||
}
|
||||
else // Hide
|
||||
{
|
||||
if (sprite->tFrames == 0)
|
||||
{
|
||||
sprite->pos1.x += 3;
|
||||
if (sprite->pos1.x >= sAbilityPopUpCoords[sprite->tBattlerId][0] + ABILITY_POP_UP_POS_X_SLIDE + ABILITY_POP_UP_POS_X_DIFF)
|
||||
{
|
||||
DestroySprite(sprite);
|
||||
FreeSpriteTilesByTag(ABILITY_POP_UP_TAG);
|
||||
FreeSpritePaletteByTag(ABILITY_POP_UP_TAG);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
sprite->tFrames--;
|
||||
}
|
||||
FreeSpriteTilesByTag(ABILITY_POP_UP_TAG);
|
||||
FreeSpritePaletteByTag(ABILITY_POP_UP_TAG);
|
||||
DestroyTask(taskId);
|
||||
}
|
||||
}
|
||||
|
@ -6820,7 +6820,7 @@ static void atk76_various(void)
|
||||
}
|
||||
return;
|
||||
case VARIOUS_ABILITY_POPUP:
|
||||
CreateAbilityPopUp(gActiveBattler, ABILITY_SPEED_BOOST);
|
||||
CreateAbilityPopUp(gActiveBattler, gBattleMons[gActiveBattler].ability, (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) != 0);
|
||||
break;
|
||||
case VARIOUS_DEFOG:
|
||||
if (T1_READ_8(gBattlescriptCurrInstr + 3)) // Clear
|
||||
|
Loading…
Reference in New Issue
Block a user