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Remaining functions in match_call
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@ -1,76 +0,0 @@
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.include "asm/macros.inc"
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.include "constants/constants.inc"
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.syntax unified
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.text
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thumb_func_start sub_81D1BD0
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sub_81D1BD0: @ 81D1BD0
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push {lr}
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adds r3, r0, 0
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movs r2, 0
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ldr r1, =gUnknown_08625388
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_081D1BD8:
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ldrh r0, [r1]
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cmp r0, r3
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bne _081D1BE8
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ldrh r0, [r1, 0x2]
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b _081D1BF4
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.pool
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_081D1BE8:
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adds r1, 0x18
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adds r2, 0x1
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cmp r2, 0x3
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bls _081D1BD8
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movs r0, 0x1
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negs r0, r0
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_081D1BF4:
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pop {r1}
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bx r1
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thumb_func_end sub_81D1BD0
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thumb_func_start sub_81D1BF8
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sub_81D1BF8: @ 81D1BF8
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push {r4,r5,lr}
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adds r5, r0, 0
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movs r4, 0
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_081D1BFE:
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adds r0, r4, 0
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bl sub_81D1854
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cmp r0, 0x4E
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beq _081D1C10
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cmp r0, r5
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bne _081D1C10
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movs r0, 0x1
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b _081D1C18
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_081D1C10:
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adds r4, 0x1
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cmp r4, 0x14
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ble _081D1BFE
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movs r0, 0
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_081D1C18:
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pop {r4,r5}
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pop {r1}
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bx r1
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thumb_func_end sub_81D1BF8
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thumb_func_start SetMatchCallRegisteredFlag
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SetMatchCallRegisteredFlag: @ 81D1C20
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push {lr}
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ldr r0, =gSpecialVar_0x8004
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ldrh r0, [r0]
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bl sub_81D15CC
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cmp r0, 0
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blt _081D1C3C
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movs r1, 0xAE
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lsls r1, 1
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adds r0, r1
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lsls r0, 16
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lsrs r0, 16
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bl FlagSet
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_081D1C3C:
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pop {r0}
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bx r0
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.pool
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thumb_func_end SetMatchCallRegisteredFlag
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@ -266,7 +266,6 @@ SECTIONS {
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asm/pokemon_summary_screen.o(.text);
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asm/pokenav.o(.text);
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src/match_call.o(.text);
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asm/match_call.o(.text);
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asm/pokenav.o(.text.after.match.call);
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src/rayquaza_scene.o(.text);
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src/walda_phrase.o(.text);
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@ -726,3 +726,35 @@ ASM_DIRECT const u8 *sub_81D1B40(u32 idx, u32 offset)
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"\tbx r1");
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}
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#endif
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s32 sub_81D1BD0(u32 idx)
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{
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u32 i;
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for (i = 0; i < 4; i++)
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{
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if (gUnknown_08625388[i].idx == idx)
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return gUnknown_08625388[i].v2;
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}
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return -1;
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}
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bool32 sub_81D1BF8(u32 idx)
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{
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s32 i;
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for (i = 0; i < 21; i++)
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{
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u32 r0 = sub_81D1854(i);
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if (r0 != REMATCH_TABLE_ENTRIES && r0 == idx)
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return TRUE;
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}
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return FALSE;
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}
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void SetMatchCallRegisteredFlag(void)
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{
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s32 r0 = sub_81D15CC(gSpecialVar_0x8004);
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if (r0 >= 0)
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FlagSet(FLAG_MATCH_CALL_REGISTERED + r0);
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}
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