mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 03:34:15 +01:00
Add many gen 8 move animations (#2861)
* port many gen8 and 9 move anims from cfru * fix thunder cage, shell smash, shelter anims. update anim credits --------- Co-authored-by: ghoulslash <pokevoyager0@gmail.com> Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
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19
graphics/battle_anims/backgrounds/chloroblast.pal
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19
graphics/battle_anims/backgrounds/chloroblast.pal
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@ -0,0 +1,19 @@
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JASC-PAL
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0100
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16
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0 164 255
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16 123 41
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32 164 82
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57 205 131
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82 238 172
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139 246 205
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197 255 230
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238 255 238
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0 0 0
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0 0 0
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0 0 0
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0 0 0
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0 0 0
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0 0 0
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0 0 0
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0 0 0
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@ -213,7 +213,7 @@ u8 GetSubstituteSpriteDefault_Y(u8 battlerId);
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#define STAT_ANIM_MULTIPLE_MINUS1 57
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#define STAT_ANIM_MULTIPLE_MINUS2 58
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void LaunchStatusAnimation(u8 battlerId, u8 statusAnimId);
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extern const union AnimCmd *const sAnims_SpinningSparkle[];
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extern const union AnimCmd *const gAnims_SpinningSparkle[];
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// battle_anim_ground.c
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void AnimTask_HorizontalShake(u8 taskId);
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@ -235,6 +235,7 @@ void InitStatsChangeAnimation(u8);
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void StartMonScrollingBgMask(u8 taskId, int unused, u16 scrollSpeed, u8 battler, bool8 includePartner, u8 numFadeSteps, u8 fadeStepDelay, u8 duration, const u32 *gfx, const u32 *tilemap, const u32 *palette);
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// battle_anim_effects_1.c
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void AnimFalseSwipeSlice_Step3(struct Sprite *);
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void SetSpriteNextToMonHead(u8 battler, struct Sprite *sprite);
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void AnimMoveTwisterParticle(struct Sprite *sprite);
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void AnimParticleBurst(struct Sprite *);
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@ -283,6 +284,7 @@ extern const union AnimCmd *const gIngrainRootAnimTable[];
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extern const union AffineAnimCmd *const gSwiftStarAffineAnimTable[];
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extern const union AnimCmd *const gMetronomeThroughtBubbleAnimTable[];
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extern const union AffineAnimCmd *const gStockpileAbsorptionOrbAffineAnimTable[];
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extern const union AnimCmd *const gSlashSliceAnimTable[];
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// battle_anim_effects_2.c
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void AnimUproarRing(struct Sprite *sprite);
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@ -301,8 +303,10 @@ extern const union AffineAnimCmd *const gWaterPulseRingAffineAnimTable[];
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extern const union AffineAnimCmd *const gHyperVoiceRingAffineAnimTable[];
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extern const union AnimCmd *const gCoinAnimTable[];
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extern const union AffineAnimCmd *const gHiddenPowerOrbAffineAnimTable[];
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extern const union AffineAnimCmd *const gBulletSeedAffineAnimTable[];
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// battle_anim_effects_3.c
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void AnimKnockOffStrike_Step(struct Sprite *sprite);
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void AnimBlackSmoke(struct Sprite *sprite);
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void AnimSweetScentPetal(struct Sprite *sprite);
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void AnimTealAlert(struct Sprite *sprite);
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@ -314,6 +318,10 @@ void AnimFlatterSpotlight_Step(struct Sprite *sprite);
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extern const union AnimCmd *const gOpeningEyeAnimTable[];
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extern const union AnimCmd *const gEclipsingOrbAnimTable[];
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extern const union AffineAnimCmd *const gSpotlightAffineAnimTable[];
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extern const union AffineAnimCmd *const gSmokeBallEscapeCloudAffineAnimTable[];
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extern void AnimSmokeBallEscapeCloud(struct Sprite *sprite);
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extern const union AffineAnimCmd *const gKnockOffStrikeAffineAnimTable[];
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extern const union AnimCmd *const gKnockOffStrikeAnimTable[];
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// battle_anim_water.c
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void AnimWaterPulseRing(struct Sprite *sprite);
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@ -337,6 +345,7 @@ extern const union AnimCmd *const gAffineAnims_AirWaveCrescent[];
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extern const union AffineAnimCmd *const gAffineAnims_FlyBallUp[];
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extern const union AffineAnimCmd *const gAffineAnims_FlyBallAttack[];
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extern const union AffineAnimCmd *const gAffineAnims_BounceBallLand[];
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extern const union AnimCmd *const gAnims_FallingFeather[];
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// battle_anim_poison.c
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void AnimSludgeBombHitParticle(struct Sprite *);
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@ -352,6 +361,7 @@ void AnimGhostStatusSprite(struct Sprite *sprite);
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void AnimShadowBall(struct Sprite *sprite);
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void AnimTask_GrudgeFlames_Step(u8 taskId);
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extern const union AffineAnimCmd *const gAffineAnims_ShadowBall[];
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extern const union AnimCmd *const gAnims_GrudgeFlame[];
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// battle_anim_psychic.c
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extern const union AffineAnimCmd *const gAffineAnims_PsychoBoostOrb[];
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@ -474,6 +484,7 @@ void AnimRaiseSprite(struct Sprite *sprite);
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void AnimFallingRock_Step(struct Sprite *sprite);
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void AnimFlyingSandCrescent(struct Sprite *sprite);
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void AnimRockFragment(struct Sprite *);
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void AnimRockBlastRock(struct Sprite *sprite);
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// battle_anim_dark.c
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void AnimClawSlash(struct Sprite *sprite);
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@ -496,6 +507,7 @@ void AnimSwirlingSnowball_Step1(struct Sprite *sprite);
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extern const union AnimCmd *const gAnims_Snowball[];
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extern const union AffineAnimCmd *const gAffineAnims_IceCrystalHit[];
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extern const union AnimCmd *const gAnims_IceCrystalLarge[];
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extern const union AnimCmd *const gAnims_IceCrystalSmall[];
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extern const union AnimCmd *const gAnims_IceBallChunk[];
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extern const union AnimCmd *const gAnims_BlizzardIceCrystal[];
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@ -520,6 +532,7 @@ void AnimDragonRageFirePlume(struct Sprite *sprite);
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void AnimDragonFireToTarget(struct Sprite *sprite);
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void AnimDragonDanceOrb(struct Sprite *sprite);
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void AnimOverheatFlame(struct Sprite *sprite);
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void AnimOutrageFlame(struct Sprite *sprite);
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// battle_anim_new.c
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void CoreEnforcerLoadBeamTarget(struct Sprite *sprite);
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@ -212,6 +212,8 @@ bool8 IsMoveAffectedByParentalBond(u16 move, u8 battlerId);
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void CopyMonLevelAndBaseStatsToBattleMon(u32 battler, struct Pokemon *mon);
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void CopyMonAbilityAndTypesToBattleMon(u32 battler, struct Pokemon *mon);
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void RecalcBattlerStats(u32 battler, struct Pokemon *mon);
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bool32 IsAlly(u32 battlerAtk, u32 battlerDef);
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// Ability checks
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bool32 IsRolePlayBannedAbilityAtk(u16 ability);
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bool32 IsRolePlayBannedAbility(u16 ability);
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@ -1,6 +1,8 @@
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#ifndef GUARD_CONSTANTS_BATTLE_ANIM_H
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#define GUARD_CONSTANTS_BATTLE_ANIM_H
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#include "battle_anim_scripts.h"
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// Sprites start at 10000 and thus must be subtracted of 10000 to account for the true index.
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#define GET_TRUE_SPRITE_INDEX(i) ((i - ANIM_SPRITES_START))
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@ -505,6 +507,7 @@
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#define BG_AURA_SPHERE 77
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#define BG_STEEL_BEAM_OPPONENT 78
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#define BG_STEEL_BEAM_PLAYER 79
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#define BG_CHLOROBLAST 80
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// table ids for general animations (gBattleAnims_General)
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#define B_ANIM_CASTFORM_CHANGE 0
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28
include/constants/battle_anim_scripts.h
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include/constants/battle_anim_scripts.h
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#ifndef GUARD_CONSTANTS_BATTLE_ANIM_SCRIPTS_H
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#define GUARD_CONSTANTS_BATTLE_ANIM_SCRIPTS_H
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// shell smash
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#define SHELL_SMASH_STARTING_X 40
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#define SHELL_SMASH_MOVEMENT_DISTANCE 34
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#define SHELL_SMASH_SHELL_MOVE_IN_DURATION 16
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#define SHELL_SMASH_PAUSE_DURATION 48
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// thunder cage
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#define THUNDER_CAGE_BALL_TIME 0x64
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// power shift
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#define POWER_SHIFT_LEFT_X -20
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#define POWER_SHIFT_RIGHT_X 20
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#define POWER_SHIFT_DELAY 0x30
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#define POWER_SHIFT_ARC -50
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// mysitcal power
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#define MYSTICAL_POWER_RING_PAUSE 7
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// esper wing
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#define ESPER_WING_SPEED 16
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// triple arrows
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#define TRIPLE_ARROW_FLY_TIME 9
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#endif // GUARD_CONSTANTS_BATTLE_ANIM_SCRIPTS_H
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@ -10111,6 +10111,7 @@ extern const u32 gBattleAnimBgPalette_GunkShot[];
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extern const u32 gBattleAnimBgImage_HydroCannon[];
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extern const u32 gBattleAnimBgPalette_HydroCannon[];
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extern const u32 gBattleAnimBgTilemap_HydroCannon[];
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extern const u32 gBattleAnimBgPalette_Chloroblast[];
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extern const u32 gBattleAnimBgImage_HydroPump[];
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extern const u32 gBattleAnimBgPalette_HydroPump[];
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extern const u32 gBattleAnimBgTilemap_HydroPump[];
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@ -5,7 +5,6 @@
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#include "trig.h"
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#include "constants/rgb.h"
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static void AnimOutrageFlame(struct Sprite *);
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static void AnimDragonDanceOrb_Step(struct Sprite *);
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static void AnimOverheatFlame_Step(struct Sprite *);
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static void AnimTask_DragonDanceWaver_Step(u8);
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@ -316,7 +315,7 @@ static void AnimSpinningDracoMeteor(struct Sprite *sprite)
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StoreSpriteCallbackInData6(sprite, AnimSpinningDracoMeteorFinish);
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}
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static void AnimOutrageFlame(struct Sprite *sprite)
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void AnimOutrageFlame(struct Sprite *sprite)
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{
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sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
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sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
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@ -97,7 +97,6 @@ static void AnimSlashSlice(struct Sprite *);
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static void AnimFalseSwipeSlice(struct Sprite *);
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static void AnimFalseSwipeSlice_Step1(struct Sprite *);
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static void AnimFalseSwipeSlice_Step2(struct Sprite *);
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static void AnimFalseSwipeSlice_Step3(struct Sprite *);
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static void AnimFalseSwipePositionedSlice(struct Sprite *);
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static void AnimEndureEnergy_Step(struct Sprite *);
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static void AnimSharpenSphere(struct Sprite *);
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@ -5914,7 +5913,7 @@ static void AnimFalseSwipeSlice_Step2(struct Sprite *sprite)
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sprite->callback = AnimFalseSwipeSlice_Step3;
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}
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static void AnimFalseSwipeSlice_Step3(struct Sprite *sprite)
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void AnimFalseSwipeSlice_Step3(struct Sprite *sprite)
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{
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if (++sprite->data[0] > 1)
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{
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@ -15,6 +15,7 @@
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#include "util.h"
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#include "constants/rgb.h"
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#include "constants/songs.h"
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#include "constants/moves.h"
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static void AnimCirclingFinger(struct Sprite *);
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static void AnimBouncingMusicNote(struct Sprite *);
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@ -3358,6 +3359,12 @@ static void AnimTask_HeartsBackground_Step(u8 taskId)
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void AnimTask_ScaryFace(u8 taskId)
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{
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struct BattleAnimBgData animBg;
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bool32 onPlayer;
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if (gAnimMoveIndex == MOVE_BITTER_MALICE)
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onPlayer = GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER;
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else
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onPlayer = GetBattlerSide(gBattleAnimTarget) == B_SIDE_OPPONENT;
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SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_TGT1_BG1 | BLDCNT_EFFECT_BLEND);
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SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16));
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@ -3373,7 +3380,7 @@ void AnimTask_ScaryFace(u8 taskId)
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GetBattleAnimBg1Data(&animBg);
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if (IsContest())
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AnimLoadCompressedBgTilemapHandleContest(&animBg, &gBattleAnimBgTilemap_ScaryFaceContest, FALSE);
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else if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_OPPONENT)
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else if (onPlayer)
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AnimLoadCompressedBgTilemapHandleContest(&animBg, &gBattleAnimBgTilemap_ScaryFacePlayer, FALSE);
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else
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AnimLoadCompressedBgTilemapHandleContest(&animBg, &gBattleAnimBgTilemap_ScaryFaceOpponent, FALSE);
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@ -69,7 +69,6 @@ static void AnimFlatterSpotlight(struct Sprite *);
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static void AnimReversalOrb_Step(struct Sprite *);
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static void AnimYawnCloud(struct Sprite *);
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static void AnimYawnCloud_Step(struct Sprite *);
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static void AnimSmokeBallEscapeCloud(struct Sprite *);
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static void AnimFacadeSweatDrop(struct Sprite *);
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static void AnimRoarNoiseLine(struct Sprite *);
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static void AnimRoarNoiseLine_Step(struct Sprite *);
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@ -87,7 +86,6 @@ static void AnimMeteorMashStar_Step(struct Sprite *sprite);
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static void AnimBlockX_Step(struct Sprite *);
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static void AnimUnusedItemBagSteal(struct Sprite *);
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static void AnimKnockOffStrike(struct Sprite *);
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static void AnimKnockOffStrike_Step(struct Sprite *sprite);
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static void AnimRecycle(struct Sprite *);
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static void AnimRecycle_Step(struct Sprite *);
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static void SetPsychicBackground_Step(u8);
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@ -3652,7 +3650,7 @@ static void AnimYawnCloud_Step(struct Sprite *sprite)
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// arg 1: initial x pixel offset
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// arg 2: initial y pixel offset
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// arg 3: time until destroyed
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static void AnimSmokeBallEscapeCloud(struct Sprite *sprite)
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void AnimSmokeBallEscapeCloud(struct Sprite *sprite)
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{
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sprite->data[0] = gBattleAnimArgs[3];
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StartSpriteAffineAnim(sprite, gBattleAnimArgs[0]);
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@ -5469,7 +5467,7 @@ static void AnimTask_TeeterDanceMovement_Step(u8 taskId)
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}
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}
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static void AnimKnockOffStrike_Step(struct Sprite *sprite)
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void AnimKnockOffStrike_Step(struct Sprite *sprite)
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{
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// These two cases are identical.
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if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
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@ -874,7 +874,7 @@ void AnimThunderWave(struct Sprite *sprite)
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sprite->x += gBattleAnimArgs[0];
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sprite->y += gBattleAnimArgs[1];
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if (gAnimMoveIndex == MOVE_THUNDER_WAVE)
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if (gAnimMoveIndex != MOVE_ANCHOR_SHOT)
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spriteId = CreateSprite(&gThunderWaveSpriteTemplate, sprite->x + 32, sprite->y, sprite->subpriority);
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else
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spriteId = CreateSprite(&gAnchorShotChainTemplate, sprite->x + 32, sprite->y, sprite->subpriority);
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@ -157,7 +157,7 @@ static const union AnimCmd sAnim_FallingFeather_1[] =
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ANIMCMD_END,
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};
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static const union AnimCmd *const sAnims_FallingFeather[] =
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const union AnimCmd *const gAnims_FallingFeather[] =
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{
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sAnim_FallingFeather_0,
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sAnim_FallingFeather_1,
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@ -168,7 +168,7 @@ const struct SpriteTemplate gFallingFeatherSpriteTemplate =
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.tileTag = ANIM_TAG_WHITE_FEATHER,
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.paletteTag = ANIM_TAG_WHITE_FEATHER,
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.oam = &gOamData_AffineNormal_ObjNormal_32x32,
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.anims = sAnims_FallingFeather,
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.anims = gAnims_FallingFeather,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimFallingFeather,
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@ -233,7 +233,7 @@ static const union AnimCmd sAnim_GrudgeFlame[] =
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ANIMCMD_JUMP(0),
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};
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static const union AnimCmd *const sAnims_GrudgeFlame[] =
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const union AnimCmd *const gAnims_GrudgeFlame[] =
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{
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sAnim_GrudgeFlame,
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};
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@ -243,7 +243,7 @@ const struct SpriteTemplate gGrudgeFlameSpriteTemplate =
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.tileTag = ANIM_TAG_PURPLE_FLAME,
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.paletteTag = ANIM_TAG_PURPLE_FLAME,
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.oam = &gOamData_AffineOff_ObjBlend_16x32,
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.anims = sAnims_GrudgeFlame,
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.anims = gAnims_GrudgeFlame,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimGrudgeFlame,
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@ -119,7 +119,7 @@ const union AnimCmd *const gAnims_IceCrystalLarge[] =
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sAnim_IceCrystalLarge,
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};
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static const union AnimCmd *const sAnims_IceCrystalSmall[] =
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const union AnimCmd *const gAnims_IceCrystalSmall[] =
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{
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sAnim_IceCrystalSmall,
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};
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@ -166,7 +166,7 @@ const struct SpriteTemplate gIceCrystalSpiralInwardSmall =
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.tileTag = ANIM_TAG_ICE_CRYSTALS,
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.paletteTag = ANIM_TAG_ICE_CRYSTALS,
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.oam = &gOamData_AffineOff_ObjBlend_8x8,
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.anims = sAnims_IceCrystalSmall,
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.anims = gAnims_IceCrystalSmall,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimIcePunchSwirlingParticle,
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@ -199,7 +199,7 @@ const struct SpriteTemplate gIceBeamOuterCrystalSpriteTemplate =
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.tileTag = ANIM_TAG_ICE_CRYSTALS,
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.paletteTag = ANIM_TAG_ICE_CRYSTALS,
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.oam = &gOamData_AffineOff_ObjBlend_8x8,
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.anims = sAnims_IceCrystalSmall,
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.anims = gAnims_IceCrystalSmall,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimIceBeamParticle,
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@ -234,7 +234,7 @@ const struct SpriteTemplate gIceCrystalHitSmallSpriteTemplate =
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.tileTag = ANIM_TAG_ICE_CRYSTALS,
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.paletteTag = ANIM_TAG_ICE_CRYSTALS,
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.oam = &gOamData_AffineNormal_ObjBlend_8x8,
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.anims = sAnims_IceCrystalSmall,
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.anims = gAnims_IceCrystalSmall,
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.images = NULL,
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.affineAnims = gAffineAnims_IceCrystalHit,
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.callback = AnimIceEffectParticle,
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@ -515,7 +515,7 @@ const struct SpriteTemplate gIceBallImpactShardSpriteTemplate =
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.tileTag = ANIM_TAG_ICE_CRYSTALS,
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.paletteTag = ANIM_TAG_ICE_CRYSTALS,
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.oam = &gOamData_AffineOff_ObjNormal_8x8,
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.anims = sAnims_IceCrystalSmall,
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.anims = gAnims_IceCrystalSmall,
|
||||
.images = NULL,
|
||||
.affineAnims = gDummySpriteAffineAnimTable,
|
||||
.callback = InitIceBallParticle,
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -13,7 +13,6 @@ static void AnimTask_Rollout_Step(u8 taskId);
|
||||
static void AnimRolloutParticle(struct Sprite *);
|
||||
static void AnimRockTomb(struct Sprite *);
|
||||
static void AnimRockTomb_Step(struct Sprite *sprite);
|
||||
static void AnimRockBlastRock(struct Sprite *);
|
||||
static void AnimRockScatter(struct Sprite *);
|
||||
static void AnimRockScatter_Step(struct Sprite *sprite);
|
||||
static void AnimParticleInVortex_Step(struct Sprite *sprite);
|
||||
@ -921,7 +920,7 @@ static void AnimRockTomb_Step(struct Sprite *sprite)
|
||||
}
|
||||
}
|
||||
|
||||
static void AnimRockBlastRock(struct Sprite *sprite)
|
||||
void AnimRockBlastRock(struct Sprite *sprite)
|
||||
{
|
||||
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT)
|
||||
StartSpriteAffineAnim(sprite, 1);
|
||||
|
@ -106,7 +106,7 @@ static const union AnimCmd sAnim_SpinningSparkle[] =
|
||||
ANIMCMD_END
|
||||
};
|
||||
|
||||
const union AnimCmd *const sAnims_SpinningSparkle[] =
|
||||
const union AnimCmd *const gAnims_SpinningSparkle[] =
|
||||
{
|
||||
sAnim_SpinningSparkle
|
||||
};
|
||||
@ -116,7 +116,7 @@ const struct SpriteTemplate gSpinningSparkleSpriteTemplate =
|
||||
.tileTag = ANIM_TAG_SPARKLE_4,
|
||||
.paletteTag = ANIM_TAG_SPARKLE_4,
|
||||
.oam = &gOamData_AffineOff_ObjNormal_32x32,
|
||||
.anims = sAnims_SpinningSparkle,
|
||||
.anims = gAnims_SpinningSparkle,
|
||||
.images = NULL,
|
||||
.affineAnims = gDummySpriteAffineAnimTable,
|
||||
.callback = AnimSpinningSparkle,
|
||||
@ -396,6 +396,36 @@ void AnimTask_FrozenIceCubeAttacker(u8 taskId)
|
||||
gTasks[taskId].func = AnimTask_FrozenIceCube_Step1;
|
||||
}
|
||||
|
||||
void AnimTask_CentredFrozenIceCube(u8 taskId)
|
||||
{
|
||||
// same as AnimTask_FrozenIceCube but center position on target(s)
|
||||
s16 x, y;
|
||||
u8 spriteId;
|
||||
u8 battler1 = gBattleAnimTarget;
|
||||
u8 battler2 = BATTLE_PARTNER(battler1);
|
||||
|
||||
if (!IsDoubleBattle() || IsAlly(gBattleAnimAttacker, gBattleAnimTarget))
|
||||
{
|
||||
x = GetBattlerSpriteCoord(battler1, BATTLER_COORD_X_2);
|
||||
y = GetBattlerSpriteCoord(battler1, BATTLER_COORD_Y_PIC_OFFSET);
|
||||
}
|
||||
else
|
||||
{
|
||||
x = (GetBattlerSpriteCoord(battler1, BATTLER_COORD_X_2) + GetBattlerSpriteCoord(battler2, BATTLER_COORD_X_2)) / 2;
|
||||
y = (GetBattlerSpriteCoord(battler1, BATTLER_COORD_Y_PIC_OFFSET) + GetBattlerSpriteCoord(battler2, BATTLER_COORD_Y_PIC_OFFSET)) / 2;
|
||||
}
|
||||
|
||||
x -= 32;
|
||||
y -= 36;
|
||||
|
||||
spriteId = CreateSprite(&sFrozenIceCubeSpriteTemplate, x, y, 4);
|
||||
if (GetSpriteTileStartByTag(ANIM_TAG_ICE_CUBE) == 0xFFFF)
|
||||
gSprites[spriteId].invisible = TRUE;
|
||||
|
||||
SetSubspriteTables(&gSprites[spriteId], sFrozenIceCubeSubspriteTable);
|
||||
gTasks[taskId].data[15] = spriteId;
|
||||
gTasks[taskId].func = AnimTask_FrozenIceCube_Step1;
|
||||
}
|
||||
|
||||
void AnimTask_FrozenIceCube(u8 taskId)
|
||||
{
|
||||
|
@ -10937,3 +10937,8 @@ u32 CalcSecondaryEffectChance(u8 battlerId, u8 secondaryEffectChance)
|
||||
|
||||
return secondaryEffectChance;
|
||||
}
|
||||
|
||||
bool32 IsAlly(u32 battlerAtk, u32 battlerDef)
|
||||
{
|
||||
return (GetBattlerSide(battlerAtk) == GetBattlerSide(battlerDef));
|
||||
}
|
||||
|
@ -1987,4 +1987,5 @@ const struct BattleAnimBackground gBattleAnimBackgroundTable[] =
|
||||
[BG_AURA_SPHERE] = {gBattleAnimBgImage_FocusBlast, gBattleAnimBgPalette_AuraSphere, gBattleAnimBgTilemap_FocusBlast},
|
||||
[BG_STEEL_BEAM_OPPONENT] = {gBattleAnimBgImage_Highspeed, gBattleAnimBgPalette_SteelBeam, gBattleAnimBgTilemap_HighspeedOpponent},
|
||||
[BG_STEEL_BEAM_PLAYER] = {gBattleAnimBgImage_Highspeed, gBattleAnimBgPalette_SteelBeam, gBattleAnimBgTilemap_HighspeedPlayer},
|
||||
[BG_CHLOROBLAST] = {gBattleAnimBgImage_HydroCannon, gBattleAnimBgPalette_Chloroblast, gBattleAnimBgTilemap_HydroCannon},
|
||||
};
|
||||
|
@ -1438,6 +1438,7 @@ const u32 gBattleAnimBgPalette_GunkShot[] = INCBIN_U32("graphics/battle_anims/ba
|
||||
const u32 gBattleAnimBgImage_HydroCannon[] = INCBIN_U32("graphics/battle_anims/backgrounds/hydro_cannon.4bpp.lz");
|
||||
const u32 gBattleAnimBgPalette_HydroCannon[] = INCBIN_U32("graphics/battle_anims/backgrounds/hydro_cannon.gbapal.lz");
|
||||
const u32 gBattleAnimBgTilemap_HydroCannon[] = INCBIN_U32("graphics/battle_anims/backgrounds/hydro_cannon.bin.lz");
|
||||
const u32 gBattleAnimBgPalette_Chloroblast[] = INCBIN_U32("graphics/battle_anims/backgrounds/chloroblast.gbapal.lz");
|
||||
|
||||
const u32 gBattleAnimBgImage_HydroPump[] = INCBIN_U32("graphics/battle_anims/backgrounds/hydro_pump.4bpp.lz");
|
||||
const u32 gBattleAnimBgPalette_HydroPump[] = INCBIN_U32("graphics/battle_anims/backgrounds/hydro_pump.gbapal.lz");
|
||||
|
Loading…
Reference in New Issue
Block a user