From b282bbc2702f57322401247fae1a5e8a1281d149 Mon Sep 17 00:00:00 2001 From: Eduardo Quezada D'Ottone Date: Sat, 6 Nov 2021 14:55:27 -0300 Subject: [PATCH] Using WEATHER_SANDSTORM in battle_setup --- src/battle_setup.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/battle_setup.c b/src/battle_setup.c index a1b01f9c1..a9d4eeddf 100644 --- a/src/battle_setup.c +++ b/src/battle_setup.c @@ -46,6 +46,7 @@ #include "constants/maps.h" #include "constants/trainers.h" #include "constants/trainer_hill.h" +#include "constants/weather.h" enum { TRANSITION_TYPE_NORMAL, @@ -686,7 +687,7 @@ u8 BattleSetup_GetTerrainId(void) } if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(ROUTE113) && gSaveBlock1Ptr->location.mapNum == MAP_NUM(ROUTE113)) return BATTLE_TERRAIN_SAND; - if (GetSav1Weather() == 8) + if (GetSav1Weather() == WEATHER_SANDSTORM) return BATTLE_TERRAIN_SAND; return BATTLE_TERRAIN_PLAIN;