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https://github.com/Ninjdai1/pokeemerald.git
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Fix Flare Blitz
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88424b0ea3
commit
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@ -1259,31 +1259,29 @@ Move_FLARE_BLITZ:
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loadspritegfx ANIM_TAG_HANDS_AND_FEET
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loadspritegfx ANIM_TAG_SMALL_EMBER
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monbg ANIM_TARGET
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delay 2
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createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 0, 16, RGB_BLACK
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setalpha 12, 8
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monbg ANIM_DEF_PARTNER
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monbgprio_2A ANIM_TARGET
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setalpha 12, 8
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createsprite gBattleAnimSpriteTemplate_8595584, ANIM_ATTACKER, 3, 0, 0, 56, 0
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playsewithpan SE_W172, SOUND_PAN_ATTACKER
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delay 2
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createsprite gBattleAnimSpriteTemplate_8595584, ANIM_ATTACKER, 3, 0, 0, 56, 2
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playsewithpan SE_W172, SOUND_PAN_ATTACKER
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delay 2
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createsprite gBattleAnimSpriteTemplate_8595584, ANIM_ATTACKER, 3, 0, 0, 56, 4
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playsewithpan SE_W172, SOUND_PAN_ATTACKER
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delay 2
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createsprite gBattleAnimSpriteTemplate_8595584, ANIM_ATTACKER, 3, 0, 0, 56, 6
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playsewithpan SE_W172, SOUND_PAN_ATTACKER
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delay 2
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createsprite gBattleAnimSpriteTemplate_8595584, ANIM_ATTACKER, 3, 0, 0, 56, 8
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playsewithpan SE_W172, SOUND_PAN_ATTACKER
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delay 2
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createsprite gBattleAnimSpriteTemplate_8595584, ANIM_ATTACKER, 3, 0, 0, 56, 10
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playsewithpan SE_W172, SOUND_PAN_ATTACKER
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delay 2
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createsprite gBattleAnimSpriteTemplate_8595584, ANIM_ATTACKER, 3, 0, 0, 56, 12
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playsewithpan SE_W172, SOUND_PAN_ATTACKER
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delay 2
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createsprite gBattleAnimSpriteTemplate_8595584, ANIM_ATTACKER, 3, 0, 0, 56, 16
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playsewithpan SE_W172, SOUND_PAN_ATTACKER
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delay 2
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createsprite gBattleAnimSpriteTemplate_8595584, ANIM_ATTACKER, 3, 0, 0, 56, 20
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playsewithpan SE_W172, SOUND_PAN_ATTACKER
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delay 2
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createsprite gBattleAnimSpriteTemplate_8595584, ANIM_ATTACKER, 3, 0, 0, 56, 24
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playsewithpan SE_W172, SOUND_PAN_ATTACKER
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waitforvisualfinish
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createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 12, 4, 1, 4
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waitforvisualfinish
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@ -1325,6 +1323,7 @@ Move_FLARE_BLITZ:
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playsewithpan SE_W004, +63
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waitforvisualfinish
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createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 9
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waitforvisualfinish
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clearmonbg ANIM_TARGET
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blendoff
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delay 2
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@ -1332,7 +1331,6 @@ Move_FLARE_BLITZ:
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waitbgfadein
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end
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Move_FORCE_PALM:
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end
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@ -1788,7 +1786,6 @@ Move_SHADOW_CLAW:
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end
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Move_THUNDER_FANG:
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loadspritegfx ANIM_TAG_IMPACT
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loadspritegfx ANIM_TAG_LIGHTNING
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loadspritegfx ANIM_TAG_SHARP_TEETH
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