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https://github.com/Ninjdai1/pokeemerald.git
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Merge pull request #482 from DizzyEggg/bg
Fix raw SetGpuReg and SetBgAttribute args
This commit is contained in:
commit
7480a41cfe
20
include/bg.h
20
include/bg.h
@ -13,14 +13,16 @@ struct BGCntrlBitfield // for the I/O registers
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enum
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{
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BG_CTRL_ATTR_VISIBLE = 1,
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BG_CTRL_ATTR_CHARBASEINDEX = 2,
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BG_CTRL_ATTR_MAPBASEINDEX = 3,
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BG_CTRL_ATTR_SCREENSIZE = 4,
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BG_CTRL_ATTR_PALETTEMODE = 5,
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BG_CTRL_ATTR_PRIORITY = 6,
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BG_CTRL_ATTR_MOSAIC = 7,
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BG_CTRL_ATTR_WRAPAROUND = 8,
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BG_ATTR_CHARBASEINDEX = 1,
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BG_ATTR_MAPBASEINDEX,
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BG_ATTR_SCREENSIZE,
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BG_ATTR_PALETTEMODE,
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BG_ATTR_MOSAIC,
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BG_ATTR_WRAPAROUND,
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BG_ATTR_PRIORITY,
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BG_ATTR_METRIC,
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BG_ATTR_TYPE,
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BG_ATTR_BASETILE,
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};
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struct BgTemplate
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@ -38,8 +40,6 @@ void ResetBgs(void);
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u8 GetBgMode(void);
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void ResetBgControlStructs(void);
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void Unused_ResetBgControlStruct(u8 bg);
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void SetBgControlAttributes(u8 bg, u8 charBaseIndex, u8 mapBaseIndex, u8 screenSize, u8 paletteMode, u8 priority, u8 mosaic, u8 wraparound);
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u16 GetBgControlAttribute(u8 bg, u8 attributeId);
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u8 LoadBgVram(u8 bg, const void *src, u16 size, u16 destOffset, u8 mode);
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void SetTextModeAndHideBgs(void);
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bool8 IsInvalidBg(u8 bg);
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@ -2283,7 +2283,7 @@ static void ScriptCmd_setalpha(void)
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sBattleAnimScriptPtr++;
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half1 = *(sBattleAnimScriptPtr++);
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half2 = *(sBattleAnimScriptPtr++) << 8;
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SetGpuReg(REG_OFFSET_BLDCNT, 0x3F40);
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SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL);
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SetGpuReg(REG_OFFSET_BLDALPHA, half1 | half2);
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}
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@ -3134,7 +3134,7 @@ void sub_8105EB0(u8 taskId)
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SetGpuReg(REG_OFFSET_WIN0V, gBattle_WIN0V);
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SetGpuReg(REG_OFFSET_WININ, 0x3F1F);
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SetGpuReg(REG_OFFSET_WINOUT, 0x3F3F);
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SetGpuReg(REG_OFFSET_BLDCNT, 0xC8);
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SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG3 | BLDCNT_EFFECT_DARKEN);
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SetGpuReg(REG_OFFSET_BLDY, 0x10);
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gTasks[taskId].data[0] = win0v;
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gTasks[taskId].data[1] = win0h;
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@ -3220,7 +3220,7 @@ void sub_815CED8(u8 taskId)
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gSprites[spriteId].oam.objMode = ST_OAM_OBJ_BLEND;
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FillPalette(RGB(31, 31, 31), (gSprites[spriteId].oam.paletteNum << 4) + 0x100, 32);
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gSprites[spriteId].oam.priority = priority;
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SetGpuReg(REG_OFFSET_BLDCNT, 0x3F40);
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SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL);
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SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[1], 16 - gTasks[taskId].data[1]));
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gTasks[taskId].data[0] = spriteId;
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@ -1092,7 +1092,7 @@ void DrawBattleEntryBackground(void)
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LZDecompressVram(gUnknown_08D778F0, (void*)(VRAM + 0x4000));
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LZDecompressVram(gUnknown_08D77B0C, (void*)(VRAM + 0x10000));
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LoadCompressedPalette(gUnknown_08D77AE4, 0x60, 0x20);
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SetBgAttribute(1, BG_CTRL_ATTR_MAPBASEINDEX, 1);
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SetBgAttribute(1, BG_ATTR_SCREENSIZE, 1);
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SetGpuReg(REG_OFFSET_BG1CNT, 0x5C04);
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CopyToBgTilemapBuffer(1, gUnknown_08D779D8, 0, 0);
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CopyToBgTilemapBuffer(2, gUnknown_08D779D8, 0, 0);
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@ -1113,8 +1113,8 @@ void DrawBattleEntryBackground(void)
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}
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else
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{
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SetBgAttribute(1, BG_CTRL_ATTR_VISIBLE, 2);
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SetBgAttribute(2, BG_CTRL_ATTR_VISIBLE, 2);
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SetBgAttribute(1, BG_ATTR_CHARBASEINDEX, 2);
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SetBgAttribute(2, BG_ATTR_CHARBASEINDEX, 2);
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CopyToBgTilemapBuffer(1, gUnknown_08D857A8, 0, 0);
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CopyToBgTilemapBuffer(2, gUnknown_08D85A1C, 0, 0);
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CopyBgTilemapBufferToVram(1);
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@ -1753,7 +1753,7 @@ static void sub_8073E08(u8 taskId)
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if (--gTasks[taskId].tData15 < 0)
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return;
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SetGpuReg(REG_OFFSET_BLDALPHA, (gTasks[taskId].data[15]) | ((16 - gTasks[taskId].data[15]) << 8));
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SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[15], 16 - gTasks[taskId].data[15]));
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}
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if (gTasks[taskId].tData15 == 0)
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gTasks[taskId].func = sub_8073E64;
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@ -1806,7 +1806,7 @@ static void sub_8073F98(u8 taskId)
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if (--gTasks[taskId].tData15 >= 0)
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{
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SetGpuReg(REG_OFFSET_BLDALPHA, (gTasks[taskId].tData15) | ((16 - gTasks[taskId].tData15) << 8));
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SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[15], 16 - gTasks[taskId].data[15]));
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}
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else if (gTasks[taskId].tData15 == -1)
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{
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@ -221,8 +221,8 @@ static void BattleIntroSlide1(u8 taskId)
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gScanlineEffect.state = 3;
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gTasks[taskId].data[0]++;
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CpuFill32(0, (void *)BG_SCREEN_ADDR(28), BG_SCREEN_SIZE);
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SetBgAttribute(1, BG_CTRL_ATTR_VISIBLE, 0);
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SetBgAttribute(2, BG_CTRL_ATTR_VISIBLE, 0);
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SetBgAttribute(1, BG_ATTR_CHARBASEINDEX, 0);
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SetBgAttribute(2, BG_ATTR_CHARBASEINDEX, 0);
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SetGpuReg(REG_OFFSET_BG1CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(28) | BGCNT_TXT256x512);
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SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(30) | BGCNT_TXT512x256);
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}
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@ -330,8 +330,8 @@ static void BattleIntroSlide2(u8 taskId)
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gScanlineEffect.state = 3;
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gTasks[taskId].data[0]++;
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CpuFill32(0, (void *)BG_SCREEN_ADDR(28), BG_SCREEN_SIZE);
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SetBgAttribute(1, BG_CTRL_ATTR_VISIBLE, 0);
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SetBgAttribute(2, BG_CTRL_ATTR_VISIBLE, 0);
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SetBgAttribute(1, BG_ATTR_CHARBASEINDEX, 0);
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SetBgAttribute(2, BG_ATTR_CHARBASEINDEX, 0);
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SetGpuReg(REG_OFFSET_BG1CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(28) | BGCNT_TXT256x512);
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SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(30) | BGCNT_TXT512x256);
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}
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@ -418,8 +418,8 @@ static void BattleIntroSlide3(u8 taskId)
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gScanlineEffect.state = 3;
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gTasks[taskId].data[0]++;
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CpuFill32(0, (void *)BG_SCREEN_ADDR(28), BG_SCREEN_SIZE);
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SetBgAttribute(1, BG_CTRL_ATTR_VISIBLE, 0);
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SetBgAttribute(2, BG_CTRL_ATTR_VISIBLE, 0);
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SetBgAttribute(1, BG_ATTR_CHARBASEINDEX, 0);
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SetBgAttribute(2, BG_ATTR_CHARBASEINDEX, 0);
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SetGpuReg(REG_OFFSET_BG1CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(28) | BGCNT_TXT256x512);
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SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(30) | BGCNT_TXT512x256);
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}
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@ -499,8 +499,8 @@ static void BattleIntroSlideLink(u8 taskId)
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{
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gScanlineEffect.state = 3;
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gTasks[taskId].data[0]++;
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SetBgAttribute(1, BG_CTRL_ATTR_VISIBLE, 0);
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SetBgAttribute(2, BG_CTRL_ATTR_VISIBLE, 0);
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SetBgAttribute(1, BG_ATTR_CHARBASEINDEX, 0);
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SetBgAttribute(2, BG_ATTR_CHARBASEINDEX, 0);
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SetGpuReg(REG_OFFSET_BG1CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(28) | BGCNT_TXT256x512);
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SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(30) | BGCNT_TXT512x256);
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}
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@ -567,8 +567,8 @@ static void BattleIntroSlidePartner(u8 taskId)
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{
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CpuFill32(0, (void *)BG_SCREEN_ADDR(28), BG_SCREEN_SIZE * 4);
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SetGpuReg(REG_OFFSET_DISPCNT, GetGpuReg(REG_OFFSET_DISPCNT) & ~DISPCNT_WIN1_ON);
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SetBgAttribute(1, BG_CTRL_ATTR_VISIBLE, 0);
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SetBgAttribute(2, BG_CTRL_ATTR_VISIBLE, 0);
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SetBgAttribute(1, BG_ATTR_CHARBASEINDEX, 0);
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SetBgAttribute(2, BG_ATTR_CHARBASEINDEX, 0);
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SetGpuReg(REG_OFFSET_BG1CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(28) | BGCNT_TXT256x512);
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SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(30) | BGCNT_TXT512x256);
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gScanlineEffect.state = 3;
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@ -6237,7 +6237,7 @@ static void atk6C_drawlvlupbox(void)
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{
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case 1:
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gBattle_BG2_Y = 0x60;
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SetBgAttribute(2, BG_CTRL_ATTR_MOSAIC, 0);
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SetBgAttribute(2, BG_ATTR_PRIORITY, 0);
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ShowBg(2);
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sub_804F17C();
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gBattleScripting.atk6C_state = 2;
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@ -6249,8 +6249,8 @@ static void atk6C_drawlvlupbox(void)
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case 3:
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gBattle_BG1_X = 0;
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gBattle_BG1_Y = 0x100;
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SetBgAttribute(0, BG_CTRL_ATTR_MOSAIC, 1);
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SetBgAttribute(1, BG_CTRL_ATTR_MOSAIC, 0);
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SetBgAttribute(0, BG_ATTR_PRIORITY, 1);
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SetBgAttribute(1, BG_ATTR_PRIORITY, 0);
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ShowBg(0);
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ShowBg(1);
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HandleBattleWindow(0x12, 7, 0x1D, 0x13, WINDOW_x80);
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@ -6296,7 +6296,7 @@ static void atk6C_drawlvlupbox(void)
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ClearWindowTilemap(13);
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CopyWindowToVram(13, 1);
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SetBgAttribute(2, BG_CTRL_ATTR_MOSAIC, 2);
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SetBgAttribute(2, BG_ATTR_PRIORITY, 2);
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ShowBg(2);
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gBattleScripting.atk6C_state = 10;
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@ -6305,8 +6305,8 @@ static void atk6C_drawlvlupbox(void)
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case 10:
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if (!IsDma3ManagerBusyWithBgCopy())
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{
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SetBgAttribute(0, BG_CTRL_ATTR_MOSAIC, 0);
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SetBgAttribute(1, BG_CTRL_ATTR_MOSAIC, 1);
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SetBgAttribute(0, BG_ATTR_PRIORITY, 0);
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SetBgAttribute(1, BG_ATTR_PRIORITY, 1);
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ShowBg(0);
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ShowBg(1);
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gBattlescriptCurrInstr++;
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@ -67,7 +67,7 @@ static const u16 sUnknown_08618138[] = {
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0x7fff, 0x7fff, 0x318c, 0x675a,
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0x043c, 0x3aff, 0x0664, 0x4bd2,
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0x6546, 0x7b14, 0x7fff, 0x318c,
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0x675a, 0x0000, 0x0000, 0x0000
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0x675a, 0, 0, 0
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};
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static const u8 sUnknown_08618158[] = {10, 11, 12};
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@ -124,7 +124,7 @@ void CB2_InitBerryFixProgram(void)
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ResetSpriteData();
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ResetTasks();
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ScanlineEffect_Stop();
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SetGpuReg(REG_OFFSET_DISPCNT, 0x0000);
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SetGpuReg(REG_OFFSET_DISPCNT, 0);
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berry_fix_mb_manager = AllocZeroed(0x50);
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berry_fix_mb_manager->state = 0;
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berry_fix_mb_manager->unk1 = 6;
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@ -203,13 +203,13 @@ static void berry_fix_gpu_set(void)
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{
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s32 width, left;
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SetGpuReg(REG_OFFSET_BG0CNT, 0x0000);
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SetGpuReg(REG_OFFSET_BG1CNT, 0x0000);
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SetGpuReg(REG_OFFSET_BG0HOFS, 0x0000);
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SetGpuReg(REG_OFFSET_BG0VOFS, 0x0000);
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SetGpuReg(REG_OFFSET_BG1HOFS, 0x0000);
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SetGpuReg(REG_OFFSET_BG1VOFS, 0x0000);
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SetGpuReg(REG_OFFSET_BLDCNT, 0x0000);
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SetGpuReg(REG_OFFSET_BG0CNT, 0);
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SetGpuReg(REG_OFFSET_BG1CNT, 0);
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SetGpuReg(REG_OFFSET_BG0HOFS, 0);
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SetGpuReg(REG_OFFSET_BG0VOFS, 0);
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SetGpuReg(REG_OFFSET_BG1HOFS, 0);
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SetGpuReg(REG_OFFSET_BG1VOFS, 0);
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SetGpuReg(REG_OFFSET_BLDCNT, 0);
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DmaFill32(3, 0, VRAM, VRAM_SIZE);
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DmaFill32(3, 0, OAM, OAM_SIZE);
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136
src/bg.c
136
src/bg.c
@ -77,15 +77,27 @@ void ResetBgControlStructs(void)
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void Unused_ResetBgControlStruct(u8 bg)
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{
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if (IsInvalidBg(bg) == FALSE)
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if (!IsInvalidBg(bg))
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{
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sGpuBgConfigs.configs[bg] = sZeroedBgControlStruct;
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}
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}
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void SetBgControlAttributes(u8 bg, u8 charBaseIndex, u8 mapBaseIndex, u8 screenSize, u8 paletteMode, u8 priority, u8 mosaic, u8 wraparound)
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enum
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{
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if (IsInvalidBg(bg) == FALSE)
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BG_CTRL_ATTR_VISIBLE = 1,
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BG_CTRL_ATTR_CHARBASEINDEX = 2,
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BG_CTRL_ATTR_MAPBASEINDEX = 3,
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BG_CTRL_ATTR_SCREENSIZE = 4,
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BG_CTRL_ATTR_PALETTEMODE = 5,
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BG_CTRL_ATTR_PRIORITY = 6,
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BG_CTRL_ATTR_MOSAIC = 7,
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BG_CTRL_ATTR_WRAPAROUND = 8,
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};
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static void SetBgControlAttributes(u8 bg, u8 charBaseIndex, u8 mapBaseIndex, u8 screenSize, u8 paletteMode, u8 priority, u8 mosaic, u8 wraparound)
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{
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if (!IsInvalidBg(bg))
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{
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if (charBaseIndex != 0xFF)
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{
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@ -129,9 +141,9 @@ void SetBgControlAttributes(u8 bg, u8 charBaseIndex, u8 mapBaseIndex, u8 screenS
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}
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}
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u16 GetBgControlAttribute(u8 bg, u8 attributeId)
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static u16 GetBgControlAttribute(u8 bg, u8 attributeId)
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{
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if (IsInvalidBg(bg) == FALSE && sGpuBgConfigs.configs[bg].visible != FALSE)
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if (!IsInvalidBg(bg) && sGpuBgConfigs.configs[bg].visible)
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{
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switch (attributeId)
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{
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@ -162,7 +174,7 @@ u8 LoadBgVram(u8 bg, const void *src, u16 size, u16 destOffset, u8 mode)
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u16 offset;
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s8 cursor;
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if (IsInvalidBg(bg) == FALSE && sGpuBgConfigs.configs[bg].visible != FALSE)
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if (!IsInvalidBg(bg) && sGpuBgConfigs.configs[bg].visible)
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{
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switch (mode)
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{
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@ -198,7 +210,7 @@ end:
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static void ShowBgInternal(u8 bg)
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{
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u16 value;
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if (IsInvalidBg(bg) == FALSE && sGpuBgConfigs.configs[bg].visible != FALSE)
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if (!IsInvalidBg(bg) && sGpuBgConfigs.configs[bg].visible)
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{
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value = sGpuBgConfigs.configs[bg].priority |
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(sGpuBgConfigs.configs[bg].charBaseIndex << 2) |
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@ -217,7 +229,7 @@ static void ShowBgInternal(u8 bg)
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static void HideBgInternal(u8 bg)
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{
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if (IsInvalidBg(bg) == FALSE)
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if (!IsInvalidBg(bg))
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{
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sGpuBgConfigs.bgVisibilityAndMode &= ~(1 << (bg + 8));
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sGpuBgConfigs.bgVisibilityAndMode &= DISPCNT_ALL_BG_AND_MODE_BITS;
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@ -226,12 +238,12 @@ static void HideBgInternal(u8 bg)
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static void SyncBgVisibilityAndMode(void)
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{
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SetGpuReg(0, (GetGpuReg(0) & ~DISPCNT_ALL_BG_AND_MODE_BITS) | sGpuBgConfigs.bgVisibilityAndMode);
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SetGpuReg(REG_OFFSET_DISPCNT, (GetGpuReg(REG_OFFSET_DISPCNT) & ~DISPCNT_ALL_BG_AND_MODE_BITS) | sGpuBgConfigs.bgVisibilityAndMode);
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}
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void SetTextModeAndHideBgs(void)
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{
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SetGpuReg(0, GetGpuReg(0) & ~DISPCNT_ALL_BG_AND_MODE_BITS);
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SetGpuReg(REG_OFFSET_DISPCNT, GetGpuReg(REG_OFFSET_DISPCNT) & ~DISPCNT_ALL_BG_AND_MODE_BITS);
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}
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static void SetBgAffineInternal(u8 bg, u32 srcCenterX, u32 srcCenterY, s16 dispCenterX, s16 dispCenterY, s16 scaleX, s16 scaleY, u16 rotationAngle)
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@ -312,7 +324,8 @@ void InitBgsFromTemplates(u8 bgMode, const struct BgTemplate *templates, u8 numT
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for (i = 0; i < numTemplates; i++)
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{
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bg = templates[i].bg;
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if (bg < 4) {
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if (bg < 4)
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{
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SetBgControlAttributes(bg,
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templates[i].charBaseIndex,
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templates[i].mapBaseIndex,
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@ -396,9 +409,7 @@ u16 LoadBgTiles(u8 bg, const void* src, u16 size, u16 destOffset)
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u16 LoadBgTilemap(u8 bg, const void *src, u16 size, u16 destOffset)
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{
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u8 cursor;
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cursor = LoadBgVram(bg, src, size, destOffset * 2, DISPCNT_MODE_2);
|
||||
u8 cursor = LoadBgVram(bg, src, size, destOffset * 2, DISPCNT_MODE_2);
|
||||
|
||||
if (cursor == 0xFF)
|
||||
{
|
||||
@ -412,12 +423,11 @@ u16 LoadBgTilemap(u8 bg, const void *src, u16 size, u16 destOffset)
|
||||
|
||||
u16 Unused_LoadBgPalette(u8 bg, const void *src, u16 size, u16 destOffset)
|
||||
{
|
||||
u16 paletteOffset;
|
||||
s8 cursor;
|
||||
|
||||
if (IsInvalidBg32(bg) == FALSE)
|
||||
if (!IsInvalidBg32(bg))
|
||||
{
|
||||
paletteOffset = (sGpuBgConfigs2[bg].basePalette * 0x20) + (destOffset * 2);
|
||||
u16 paletteOffset = (sGpuBgConfigs2[bg].basePalette * 0x20) + (destOffset * 2);
|
||||
cursor = RequestDma3Copy(src, (void*)(paletteOffset + BG_PLTT), size, 0);
|
||||
|
||||
if (cursor == -1)
|
||||
@ -437,20 +447,16 @@ u16 Unused_LoadBgPalette(u8 bg, const void *src, u16 size, u16 destOffset)
|
||||
|
||||
bool8 IsDma3ManagerBusyWithBgCopy(void)
|
||||
{
|
||||
u8 mod;
|
||||
u8 div;
|
||||
s8 reqSpace;
|
||||
|
||||
int i;
|
||||
|
||||
for (i = 0; i < 0x80; i++)
|
||||
{
|
||||
div = i / 0x20;
|
||||
mod = i % 0x20;
|
||||
u8 div = i / 0x20;
|
||||
u8 mod = i % 0x20;
|
||||
|
||||
if ((sDmaBusyBitfield[div] & (1 << mod)) != FALSE)
|
||||
if ((sDmaBusyBitfield[div] & (1 << mod)))
|
||||
{
|
||||
reqSpace = CheckForSpaceForDma3Request(i);
|
||||
s8 reqSpace = CheckForSpaceForDma3Request(i);
|
||||
if (reqSpace == -1)
|
||||
{
|
||||
return TRUE;
|
||||
@ -479,25 +485,25 @@ void SetBgAttribute(u8 bg, u8 attributeId, u8 value)
|
||||
{
|
||||
switch (attributeId)
|
||||
{
|
||||
case 1:
|
||||
case BG_ATTR_CHARBASEINDEX:
|
||||
SetBgControlAttributes(bg, value, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF);
|
||||
break;
|
||||
case 2:
|
||||
case BG_ATTR_MAPBASEINDEX:
|
||||
SetBgControlAttributes(bg, 0xFF, value, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF);
|
||||
break;
|
||||
case 3:
|
||||
case BG_ATTR_SCREENSIZE:
|
||||
SetBgControlAttributes(bg, 0xFF, 0xFF, value, 0xFF, 0xFF, 0xFF, 0xFF);
|
||||
break;
|
||||
case 4:
|
||||
case BG_ATTR_PALETTEMODE:
|
||||
SetBgControlAttributes(bg, 0xFF, 0xFF, 0xFF, value, 0xFF, 0xFF, 0xFF);
|
||||
break;
|
||||
case 7:
|
||||
case BG_ATTR_PRIORITY:
|
||||
SetBgControlAttributes(bg, 0xFF, 0xFF, 0xFF, 0xFF, value, 0xFF, 0xFF);
|
||||
break;
|
||||
case 5:
|
||||
case BG_ATTR_MOSAIC:
|
||||
SetBgControlAttributes(bg, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, value, 0xFF);
|
||||
break;
|
||||
case 6:
|
||||
case BG_ATTR_WRAPAROUND:
|
||||
SetBgControlAttributes(bg, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, value);
|
||||
break;
|
||||
}
|
||||
@ -507,21 +513,21 @@ u16 GetBgAttribute(u8 bg, u8 attributeId)
|
||||
{
|
||||
switch (attributeId)
|
||||
{
|
||||
case 1:
|
||||
case BG_ATTR_CHARBASEINDEX:
|
||||
return GetBgControlAttribute(bg, BG_CTRL_ATTR_CHARBASEINDEX);
|
||||
case 2:
|
||||
case BG_ATTR_MAPBASEINDEX:
|
||||
return GetBgControlAttribute(bg, BG_CTRL_ATTR_MAPBASEINDEX);
|
||||
case 3:
|
||||
case BG_ATTR_SCREENSIZE:
|
||||
return GetBgControlAttribute(bg, BG_CTRL_ATTR_SCREENSIZE);
|
||||
case 4:
|
||||
case BG_ATTR_PALETTEMODE:
|
||||
return GetBgControlAttribute(bg, BG_CTRL_ATTR_PALETTEMODE);
|
||||
case 7:
|
||||
case BG_ATTR_PRIORITY:
|
||||
return GetBgControlAttribute(bg, BG_CTRL_ATTR_PRIORITY);
|
||||
case 5:
|
||||
case BG_ATTR_MOSAIC:
|
||||
return GetBgControlAttribute(bg, BG_CTRL_ATTR_MOSAIC);
|
||||
case 6:
|
||||
case BG_ATTR_WRAPAROUND:
|
||||
return GetBgControlAttribute(bg, BG_CTRL_ATTR_WRAPAROUND);
|
||||
case 8:
|
||||
case BG_ATTR_METRIC:
|
||||
switch (GetBgType(bg))
|
||||
{
|
||||
case 0:
|
||||
@ -531,9 +537,9 @@ u16 GetBgAttribute(u8 bg, u8 attributeId)
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
case 9:
|
||||
case BG_ATTR_TYPE:
|
||||
return GetBgType(bg);
|
||||
case 10:
|
||||
case BG_ATTR_BASETILE:
|
||||
return sGpuBgConfigs2[bg].baseTile;
|
||||
default:
|
||||
return -1;
|
||||
@ -546,7 +552,7 @@ s32 ChangeBgX(u8 bg, s32 value, u8 op)
|
||||
u16 temp1;
|
||||
u16 temp2;
|
||||
|
||||
if (IsInvalidBg32(bg) != FALSE || GetBgControlAttribute(bg, BG_CTRL_ATTR_VISIBLE) == 0)
|
||||
if (IsInvalidBg32(bg) || !GetBgControlAttribute(bg, BG_CTRL_ATTR_VISIBLE))
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
@ -612,9 +618,9 @@ s32 ChangeBgX(u8 bg, s32 value, u8 op)
|
||||
|
||||
s32 GetBgX(u8 bg)
|
||||
{
|
||||
if (IsInvalidBg32(bg) != FALSE)
|
||||
if (IsInvalidBg32(bg))
|
||||
return -1;
|
||||
else if (GetBgControlAttribute(bg, BG_CTRL_ATTR_VISIBLE) == 0)
|
||||
else if (!GetBgControlAttribute(bg, BG_CTRL_ATTR_VISIBLE))
|
||||
return -1;
|
||||
else
|
||||
return sGpuBgConfigs2[bg].bg_x;
|
||||
@ -626,7 +632,7 @@ s32 ChangeBgY(u8 bg, s32 value, u8 op)
|
||||
u16 temp1;
|
||||
u16 temp2;
|
||||
|
||||
if (IsInvalidBg32(bg) != FALSE || GetBgControlAttribute(bg, BG_CTRL_ATTR_VISIBLE) == 0)
|
||||
if (IsInvalidBg32(bg) || !GetBgControlAttribute(bg, BG_CTRL_ATTR_VISIBLE))
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
@ -696,7 +702,7 @@ s32 ChangeBgY_ScreenOff(u8 bg, u32 value, u8 op)
|
||||
u16 temp1;
|
||||
u16 temp2;
|
||||
|
||||
if (IsInvalidBg32(bg) != FALSE || GetBgControlAttribute(bg, BG_CTRL_ATTR_VISIBLE) == 0)
|
||||
if (IsInvalidBg32(bg) || !GetBgControlAttribute(bg, BG_CTRL_ATTR_VISIBLE))
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
@ -763,9 +769,9 @@ s32 ChangeBgY_ScreenOff(u8 bg, u32 value, u8 op)
|
||||
|
||||
s32 GetBgY(u8 bg)
|
||||
{
|
||||
if (IsInvalidBg32(bg) != FALSE)
|
||||
if (IsInvalidBg32(bg))
|
||||
return -1;
|
||||
else if (GetBgControlAttribute(bg, BG_CTRL_ATTR_VISIBLE) == 0)
|
||||
else if (!GetBgControlAttribute(bg, BG_CTRL_ATTR_VISIBLE))
|
||||
return -1;
|
||||
else
|
||||
return sGpuBgConfigs2[bg].bg_y;
|
||||
@ -849,7 +855,7 @@ u8 Unused_AdjustBgMosaic(u8 a1, u8 a2)
|
||||
|
||||
void SetBgTilemapBuffer(u8 bg, void *tilemap)
|
||||
{
|
||||
if (IsInvalidBg32(bg) == FALSE && GetBgControlAttribute(bg, BG_CTRL_ATTR_VISIBLE) != 0x0)
|
||||
if (!IsInvalidBg32(bg) && GetBgControlAttribute(bg, BG_CTRL_ATTR_VISIBLE))
|
||||
{
|
||||
sGpuBgConfigs2[bg].tilemap = tilemap;
|
||||
}
|
||||
@ -857,7 +863,7 @@ void SetBgTilemapBuffer(u8 bg, void *tilemap)
|
||||
|
||||
void UnsetBgTilemapBuffer(u8 bg)
|
||||
{
|
||||
if (IsInvalidBg32(bg) == FALSE && GetBgControlAttribute(bg, BG_CTRL_ATTR_VISIBLE) != 0x0)
|
||||
if (!IsInvalidBg32(bg) && GetBgControlAttribute(bg, BG_CTRL_ATTR_VISIBLE))
|
||||
{
|
||||
sGpuBgConfigs2[bg].tilemap = NULL;
|
||||
}
|
||||
@ -865,9 +871,9 @@ void UnsetBgTilemapBuffer(u8 bg)
|
||||
|
||||
void* GetBgTilemapBuffer(u8 bg)
|
||||
{
|
||||
if (IsInvalidBg32(bg) != FALSE)
|
||||
if (IsInvalidBg32(bg))
|
||||
return NULL;
|
||||
else if (GetBgControlAttribute(bg, BG_CTRL_ATTR_VISIBLE) == 0)
|
||||
else if (!GetBgControlAttribute(bg, BG_CTRL_ATTR_VISIBLE))
|
||||
return NULL;
|
||||
else
|
||||
return sGpuBgConfigs2[bg].tilemap;
|
||||
@ -875,7 +881,7 @@ void* GetBgTilemapBuffer(u8 bg)
|
||||
|
||||
void CopyToBgTilemapBuffer(u8 bg, const void *src, u16 mode, u16 destOffset)
|
||||
{
|
||||
if (IsInvalidBg32(bg) == FALSE && IsTileMapOutsideWram(bg) == FALSE)
|
||||
if (!IsInvalidBg32(bg) && !IsTileMapOutsideWram(bg))
|
||||
{
|
||||
if (mode != 0)
|
||||
CpuCopy16(src, (void *)(sGpuBgConfigs2[bg].tilemap + (destOffset * 2)), mode);
|
||||
@ -888,7 +894,7 @@ void CopyBgTilemapBufferToVram(u8 bg)
|
||||
{
|
||||
u16 sizeToLoad;
|
||||
|
||||
if (IsInvalidBg32(bg) == FALSE && IsTileMapOutsideWram(bg) == FALSE)
|
||||
if (!IsInvalidBg32(bg) && !IsTileMapOutsideWram(bg))
|
||||
{
|
||||
switch (GetBgType(bg))
|
||||
{
|
||||
@ -908,12 +914,12 @@ void CopyBgTilemapBufferToVram(u8 bg)
|
||||
|
||||
void CopyToBgTilemapBufferRect(u8 bg, const void* src, u8 destX, u8 destY, u8 width, u8 height)
|
||||
{
|
||||
const void* srcCopy;
|
||||
const void *srcCopy;
|
||||
u16 destX16;
|
||||
u16 destY16;
|
||||
u16 mode;
|
||||
|
||||
if (IsInvalidBg32(bg) == FALSE && IsTileMapOutsideWram(bg) == FALSE)
|
||||
if (!IsInvalidBg32(bg) && !IsTileMapOutsideWram(bg))
|
||||
{
|
||||
switch (GetBgType(bg))
|
||||
{
|
||||
@ -997,7 +1003,7 @@ void FillBgTilemapBufferRect_Palette0(u8 bg, u16 tileNum, u8 x, u8 y, u8 width,
|
||||
u16 y16;
|
||||
u16 mode;
|
||||
|
||||
if (IsInvalidBg32(bg) == FALSE && IsTileMapOutsideWram(bg) == FALSE)
|
||||
if (!IsInvalidBg32(bg) && !IsTileMapOutsideWram(bg))
|
||||
{
|
||||
switch (GetBgType(bg))
|
||||
{
|
||||
@ -1071,12 +1077,12 @@ void WriteSequenceToBgTilemapBuffer(u8 bg, u16 firstTileNum, u8 x, u8 y, u8 widt
|
||||
|
||||
u16 GetBgMetricTextMode(u8 bg, u8 whichMetric)
|
||||
{
|
||||
u8 attribute = GetBgControlAttribute(bg, BG_CTRL_ATTR_SCREENSIZE);
|
||||
u8 screenSize = GetBgControlAttribute(bg, BG_CTRL_ATTR_SCREENSIZE);
|
||||
|
||||
switch (whichMetric)
|
||||
{
|
||||
case 0:
|
||||
switch (attribute)
|
||||
switch (screenSize)
|
||||
{
|
||||
case 0:
|
||||
return 1;
|
||||
@ -1088,7 +1094,7 @@ u16 GetBgMetricTextMode(u8 bg, u8 whichMetric)
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
switch (attribute)
|
||||
switch (screenSize)
|
||||
{
|
||||
case 0:
|
||||
return 1;
|
||||
@ -1101,7 +1107,7 @@ u16 GetBgMetricTextMode(u8 bg, u8 whichMetric)
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
switch (attribute)
|
||||
switch (screenSize)
|
||||
{
|
||||
case 0:
|
||||
case 1:
|
||||
@ -1117,12 +1123,12 @@ u16 GetBgMetricTextMode(u8 bg, u8 whichMetric)
|
||||
|
||||
u32 GetBgMetricAffineMode(u8 bg, u8 whichMetric)
|
||||
{
|
||||
u8 attribute = GetBgControlAttribute(bg, BG_CTRL_ATTR_SCREENSIZE);
|
||||
u8 screenSize = GetBgControlAttribute(bg, BG_CTRL_ATTR_SCREENSIZE);
|
||||
|
||||
switch (whichMetric)
|
||||
{
|
||||
case 0:
|
||||
switch (attribute)
|
||||
switch (screenSize)
|
||||
{
|
||||
case 0:
|
||||
return 0x1;
|
||||
@ -1136,7 +1142,7 @@ u32 GetBgMetricAffineMode(u8 bg, u8 whichMetric)
|
||||
break;
|
||||
case 1:
|
||||
case 2:
|
||||
return 0x10 << attribute;
|
||||
return 0x10 << screenSize;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
@ -285,7 +285,7 @@ void sub_80D779C(void)
|
||||
|
||||
ResetBgsAndClearDma3BusyFlags(0);
|
||||
InitBgsFromTemplates(0, gUnknown_08587F34, ARRAY_COUNT(gUnknown_08587F34));
|
||||
SetBgAttribute(3, BG_CTRL_ATTR_PRIORITY, 1);
|
||||
SetBgAttribute(3, BG_ATTR_WRAPAROUND, 1);
|
||||
for (i = 0; i < 4; i++)
|
||||
{
|
||||
SetBgTilemapBuffer(i, gContestResources->field_24[i]);
|
||||
|
@ -2219,8 +2219,8 @@ static void sub_8177050(struct Sprite *sprite)
|
||||
}
|
||||
else
|
||||
{
|
||||
SetGpuReg(REG_OFFSET_BLDCNT, 0xF40);
|
||||
SetGpuReg(REG_OFFSET_BLDALPHA, 0x10);
|
||||
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_BG0 | BLDCNT_TGT2_BG1 | BLDCNT_TGT2_BG2 | BLDCNT_TGT2_BG3);
|
||||
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16, 0));
|
||||
sprite->oam.objMode = 1;
|
||||
sprite->data[3] = 16;
|
||||
sprite->data[0] += 1;
|
||||
|
@ -502,7 +502,7 @@ static void CB2_EggHatch_0(void)
|
||||
ChangeBgX(0, 0, 0);
|
||||
ChangeBgY(0, 0, 0);
|
||||
|
||||
SetBgAttribute(1, BG_CTRL_ATTR_MOSAIC, 2);
|
||||
SetBgAttribute(1, BG_ATTR_PRIORITY, 2);
|
||||
SetBgTilemapBuffer(1, Alloc(0x1000));
|
||||
SetBgTilemapBuffer(0, Alloc(0x2000));
|
||||
|
||||
|
@ -1479,20 +1479,20 @@ static void InitMovingBackgroundTask(bool8 isLink)
|
||||
|
||||
if (!isLink)
|
||||
{
|
||||
SetGpuReg(REG_OFFSET_BLDCNT, 0x442);
|
||||
SetGpuReg(REG_OFFSET_BLDALPHA, 0x808);
|
||||
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_BG2);
|
||||
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(8, 8));
|
||||
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_BG2_ON | DISPCNT_BG1_ON | DISPCNT_BG0_ON | DISPCNT_OBJ_1D_MAP);
|
||||
|
||||
SetBgAttribute(innerBgId, BG_CTRL_ATTR_MOSAIC, 2);
|
||||
SetBgAttribute(outerBgId, BG_CTRL_ATTR_MOSAIC, 2);
|
||||
SetBgAttribute(innerBgId, BG_ATTR_PRIORITY, 2);
|
||||
SetBgAttribute(outerBgId, BG_ATTR_PRIORITY, 2);
|
||||
|
||||
ShowBg(1);
|
||||
ShowBg(2);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetGpuReg(REG_OFFSET_BLDCNT, 0x842);
|
||||
SetGpuReg(REG_OFFSET_BLDALPHA, 0x808);
|
||||
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_BG3);
|
||||
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(8, 8));
|
||||
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_BG3_ON | DISPCNT_BG1_ON | DISPCNT_BG0_ON | DISPCNT_OBJ_1D_MAP);
|
||||
}
|
||||
|
||||
@ -1529,8 +1529,8 @@ static void sub_8140174(void)
|
||||
gBattle_BG1_X = 0;
|
||||
gBattle_BG1_Y = 0;
|
||||
gBattle_BG2_X = 0;
|
||||
SetBgAttribute(1, BG_CTRL_ATTR_MOSAIC, sub_80391E0(1, 5));
|
||||
SetBgAttribute(2, BG_CTRL_ATTR_MOSAIC, sub_80391E0(2, 5));
|
||||
SetBgAttribute(1, BG_ATTR_PRIORITY, sub_80391E0(1, 5));
|
||||
SetBgAttribute(2, BG_ATTR_PRIORITY, sub_80391E0(2, 5));
|
||||
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_BG3_ON | DISPCNT_BG0_ON | DISPCNT_OBJ_1D_MAP);
|
||||
Free(sEvoMovingBgPtr);
|
||||
}
|
||||
|
@ -376,7 +376,7 @@ static void sub_80F9C90(u8 taskId)
|
||||
task->data[7] = GetGpuReg(REG_OFFSET_BLDCNT);
|
||||
task->data[8] = GetGpuReg(REG_OFFSET_BLDY);
|
||||
|
||||
SetGpuReg(REG_OFFSET_BLDCNT, 0xBF);
|
||||
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_ALL | BLDCNT_EFFECT_LIGHTEN);
|
||||
SetGpuReg(REG_OFFSET_BLDY, 0x10);
|
||||
|
||||
break;
|
||||
@ -452,7 +452,7 @@ static void sub_80F9DFC(u8 taskId)
|
||||
{
|
||||
task->data[5] = 0x50;
|
||||
task->data[6] = 0x51;
|
||||
SetGpuReg(REG_OFFSET_BLDCNT, 0xBF);
|
||||
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_ALL | BLDCNT_EFFECT_LIGHTEN);
|
||||
SetGpuReg(REG_OFFSET_BLDY, 0x10);
|
||||
}
|
||||
SetGpuReg(REG_OFFSET_WIN0V, WIN_RANGE(task->data[5], task->data[6]));
|
||||
|
@ -355,8 +355,8 @@ static bool8 InitHallOfFameScreen(void)
|
||||
gMain.state++;
|
||||
break;
|
||||
case 2:
|
||||
SetGpuReg(REG_OFFSET_BLDCNT, 0x3F42);
|
||||
SetGpuReg(REG_OFFSET_BLDALPHA, 0x710);
|
||||
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL);
|
||||
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16, 7));
|
||||
SetGpuReg(REG_OFFSET_BLDY, 0);
|
||||
sub_8174FAC();
|
||||
sHofGfxPtr->state = 0;
|
||||
@ -817,8 +817,8 @@ void CB2_DoHallOfFamePC(void)
|
||||
{
|
||||
u8 taskId, i;
|
||||
|
||||
SetGpuReg(REG_OFFSET_BLDCNT, 0x3F42);
|
||||
SetGpuReg(REG_OFFSET_BLDALPHA, 0x710);
|
||||
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL);
|
||||
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16, 7));
|
||||
SetGpuReg(REG_OFFSET_BLDY, 0);
|
||||
taskId = CreateTask(Task_HofPC_CopySaveData, 0);
|
||||
|
||||
|
46
src/mail.c
46
src/mail.c
@ -170,29 +170,29 @@ static const u16 sUnknown_0859F2B0[][2] = {
|
||||
|
||||
static const struct MailGraphics sUnknown_0859F2B8[] = {
|
||||
{
|
||||
gMailPalette_Orange, gMailTiles_Orange, gMailTilemap_Orange, 0x02c0, 0x0000, 0x294a, 0x6739
|
||||
gMailPalette_Orange, gMailTiles_Orange, gMailTilemap_Orange, 0x02c0, 0, 0x294a, 0x6739
|
||||
}, {
|
||||
gMailPalette_Harbor, gMailTiles_Harbor, gMailTilemap_Harbor, 0x02e0, 0x0000, 0x7fff, 0x4631
|
||||
gMailPalette_Harbor, gMailTiles_Harbor, gMailTilemap_Harbor, 0x02e0, 0, 0x7fff, 0x4631
|
||||
}, {
|
||||
gMailPalette_Glitter, gMailTiles_Glitter, gMailTilemap_Glitter, 0x0400, 0x0000, 0x294a, 0x6739
|
||||
gMailPalette_Glitter, gMailTiles_Glitter, gMailTilemap_Glitter, 0x0400, 0, 0x294a, 0x6739
|
||||
}, {
|
||||
gMailPalette_Mech, gMailTiles_Mech, gMailTilemap_Mech, 0x01e0, 0x0000, 0x7fff, 0x4631
|
||||
gMailPalette_Mech, gMailTiles_Mech, gMailTilemap_Mech, 0x01e0, 0, 0x7fff, 0x4631
|
||||
}, {
|
||||
gMailPalette_Wood, gMailTiles_Wood, gMailTilemap_Wood, 0x02e0, 0x0000, 0x7fff, 0x4631
|
||||
gMailPalette_Wood, gMailTiles_Wood, gMailTilemap_Wood, 0x02e0, 0, 0x7fff, 0x4631
|
||||
}, {
|
||||
gMailPalette_Wave, gMailTiles_Wave, gMailTilemap_Wave, 0x0300, 0x0000, 0x294a, 0x6739
|
||||
gMailPalette_Wave, gMailTiles_Wave, gMailTilemap_Wave, 0x0300, 0, 0x294a, 0x6739
|
||||
}, {
|
||||
gMailPalette_Bead, gMailTiles_Bead, gMailTilemap_Bead, 0x0140, 0x0000, 0x7fff, 0x4631
|
||||
gMailPalette_Bead, gMailTiles_Bead, gMailTilemap_Bead, 0x0140, 0, 0x7fff, 0x4631
|
||||
}, {
|
||||
gMailPalette_Shadow, gMailTiles_Shadow, gMailTilemap_Shadow, 0x0300, 0x0000, 0x7fff, 0x4631
|
||||
gMailPalette_Shadow, gMailTiles_Shadow, gMailTilemap_Shadow, 0x0300, 0, 0x7fff, 0x4631
|
||||
}, {
|
||||
gMailPalette_Tropic, gMailTiles_Tropic, gMailTilemap_Tropic, 0x0220, 0x0000, 0x294a, 0x6739
|
||||
gMailPalette_Tropic, gMailTiles_Tropic, gMailTilemap_Tropic, 0x0220, 0, 0x294a, 0x6739
|
||||
}, {
|
||||
gMailPalette_Dream, gMailTiles_Dream, gMailTilemap_Dream, 0x0340, 0x0000, 0x294a, 0x6739
|
||||
gMailPalette_Dream, gMailTiles_Dream, gMailTilemap_Dream, 0x0340, 0, 0x294a, 0x6739
|
||||
}, {
|
||||
gMailPalette_Fab, gMailTiles_Fab, gMailTilemap_Fab, 0x02a0, 0x0000, 0x294a, 0x6739
|
||||
gMailPalette_Fab, gMailTiles_Fab, gMailTilemap_Fab, 0x02a0, 0, 0x294a, 0x6739
|
||||
}, {
|
||||
gMailPalette_Retro, gMailTiles_Retro, gMailTilemap_Retro, 0x0520, 0x0000, 0x294a, 0x6739
|
||||
gMailPalette_Retro, gMailTiles_Retro, gMailTilemap_Retro, 0x0520, 0, 0x294a, 0x6739
|
||||
}
|
||||
};
|
||||
|
||||
@ -306,7 +306,7 @@ static bool8 MailReadBuildGraphics(void)
|
||||
case 0:
|
||||
SetVBlankCallback(NULL);
|
||||
ScanlineEffect_Stop();
|
||||
SetGpuReg(REG_OFFSET_DISPCNT, 0x0000);
|
||||
SetGpuReg(REG_OFFSET_DISPCNT, 0);
|
||||
break;
|
||||
case 1:
|
||||
CpuFill16(0, (void *)OAM, OAM_SIZE);
|
||||
@ -323,16 +323,16 @@ static bool8 MailReadBuildGraphics(void)
|
||||
case 5:
|
||||
FreeAllSpritePalettes();
|
||||
reset_temp_tile_data_buffers();
|
||||
SetGpuReg(REG_OFFSET_BG0HOFS, 0x0000);
|
||||
SetGpuReg(REG_OFFSET_BG0VOFS, 0x0000);
|
||||
SetGpuReg(REG_OFFSET_BG1HOFS, 0x0000);
|
||||
SetGpuReg(REG_OFFSET_BG1VOFS, 0x0000);
|
||||
SetGpuReg(REG_OFFSET_BG2VOFS, 0x0000);
|
||||
SetGpuReg(REG_OFFSET_BG2HOFS, 0x0000);
|
||||
SetGpuReg(REG_OFFSET_BG3HOFS, 0x0000);
|
||||
SetGpuReg(REG_OFFSET_BG3VOFS, 0x0000);
|
||||
SetGpuReg(REG_OFFSET_BLDCNT, 0x0000);
|
||||
SetGpuReg(REG_OFFSET_BLDALPHA, 0x0000);
|
||||
SetGpuReg(REG_OFFSET_BG0HOFS, 0);
|
||||
SetGpuReg(REG_OFFSET_BG0VOFS, 0);
|
||||
SetGpuReg(REG_OFFSET_BG1HOFS, 0);
|
||||
SetGpuReg(REG_OFFSET_BG1VOFS, 0);
|
||||
SetGpuReg(REG_OFFSET_BG2VOFS, 0);
|
||||
SetGpuReg(REG_OFFSET_BG2HOFS, 0);
|
||||
SetGpuReg(REG_OFFSET_BG3HOFS, 0);
|
||||
SetGpuReg(REG_OFFSET_BG3VOFS, 0);
|
||||
SetGpuReg(REG_OFFSET_BLDCNT, 0);
|
||||
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
|
||||
break;
|
||||
case 6:
|
||||
ResetBgsAndClearDma3BusyFlags(0);
|
||||
|
@ -1934,8 +1934,8 @@ void sub_8199D98(void)
|
||||
|
||||
void sub_8199DF0(u32 bg, u8 a1, int a2, int a3)
|
||||
{
|
||||
int temp = (!GetBgAttribute(bg, 4)) ? 0x20 : 0x40;
|
||||
void *addr = (void *)((GetBgAttribute(bg, 1) * 0x4000) + (GetBgAttribute(bg, 10) + a2) * temp);
|
||||
int temp = (!GetBgAttribute(bg, BG_ATTR_PALETTEMODE)) ? 0x20 : 0x40;
|
||||
void *addr = (void *)((GetBgAttribute(bg, BG_ATTR_CHARBASEINDEX) * 0x4000) + (GetBgAttribute(bg, BG_ATTR_BASETILE) + a2) * temp);
|
||||
RequestDma3Fill(a1 << 24 | a1 << 16 | a1 << 8 | a1, addr + VRAM, a3 * temp, 1);
|
||||
}
|
||||
|
||||
|
@ -509,7 +509,7 @@ static void InitMirageTowerShake(u8 taskId)
|
||||
{
|
||||
case 0:
|
||||
FreeAllWindowBuffers();
|
||||
SetBgAttribute(0, BG_CTRL_ATTR_MOSAIC, 2);
|
||||
SetBgAttribute(0, BG_ATTR_PRIORITY, 2);
|
||||
gTasks[taskId].data[0]++;
|
||||
break;
|
||||
case 1:
|
||||
@ -624,7 +624,7 @@ static void DoMirageTowerDisintegration(u8 taskId)
|
||||
case 6:
|
||||
SetGpuRegBits(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(2));
|
||||
SetGpuRegBits(REG_OFFSET_BG0CNT, BGCNT_PRIORITY(0));
|
||||
SetBgAttribute(0, BG_CTRL_ATTR_MOSAIC, 0);
|
||||
SetBgAttribute(0, BG_ATTR_PRIORITY, 0);
|
||||
sub_81971D0();
|
||||
break;
|
||||
case 7:
|
||||
|
@ -1448,9 +1448,9 @@ u8 GetCurrentMapBattleScene(void)
|
||||
static void overworld_bg_setup(void)
|
||||
{
|
||||
InitBgsFromTemplates(0, gUnknown_08339DAC, ARRAY_COUNT(gUnknown_08339DAC));
|
||||
SetBgAttribute(1, BG_CTRL_ATTR_PALETTEMODE, 1);
|
||||
SetBgAttribute(2, BG_CTRL_ATTR_PALETTEMODE, 1);
|
||||
SetBgAttribute(3, BG_CTRL_ATTR_PALETTEMODE, 1);
|
||||
SetBgAttribute(1, BG_ATTR_MOSAIC, 1);
|
||||
SetBgAttribute(2, BG_ATTR_MOSAIC, 1);
|
||||
SetBgAttribute(3, BG_ATTR_MOSAIC, 1);
|
||||
gBGTilemapBuffers2 = AllocZeroed(0x800);
|
||||
gBGTilemapBuffers1 = AllocZeroed(0x800);
|
||||
gBGTilemapBuffers3 = AllocZeroed(0x800);
|
||||
|
@ -533,7 +533,7 @@ static void Task_PokedexAreaScreen_0(u8 taskId)
|
||||
HideBg(0);
|
||||
break;
|
||||
case 1:
|
||||
SetBgAttribute(3, BG_CTRL_ATTR_VISIBLE, 3);
|
||||
SetBgAttribute(3, BG_ATTR_CHARBASEINDEX, 3);
|
||||
sub_81C4D70(&sUnknown_085B4018);
|
||||
StringFill(sPokedexAreaScreen->charBuffer, CHAR_SPACE, 16);
|
||||
break;
|
||||
@ -628,8 +628,8 @@ static void Task_PokedexAreaScreen_1(u8 taskId)
|
||||
|
||||
static void sub_813D6B4(void)
|
||||
{
|
||||
SetBgAttribute(3, BG_CTRL_ATTR_VISIBLE, 0);
|
||||
SetBgAttribute(3, BG_CTRL_ATTR_SCREENSIZE, 0);
|
||||
SetBgAttribute(3, BG_ATTR_CHARBASEINDEX, 0);
|
||||
SetBgAttribute(3, BG_ATTR_PALETTEMODE, 0);
|
||||
}
|
||||
|
||||
static void CreateAreaMarkerSprites(void)
|
||||
|
@ -8826,7 +8826,7 @@ static bool8 sub_80D024C(void)
|
||||
FillBgTilemapBufferRect_Palette0(0, 0, 0, 0, 0x20, 0x20);
|
||||
FillWindowPixelBuffer8Bit(sPSSData->field_2200, 0);
|
||||
sub_80D07B0(sMoveMonsPtr->fromRow, sMoveMonsPtr->fromColumn);
|
||||
SetBgAttribute(0, 4, 1);
|
||||
SetBgAttribute(0, BG_ATTR_PALETTEMODE, 1);
|
||||
PutWindowTilemap(sPSSData->field_2200);
|
||||
CopyWindowToVram8Bit(sPSSData->field_2200, 3);
|
||||
BlendPalettes(0x3F00, 8, RGB_WHITE);
|
||||
@ -9246,7 +9246,7 @@ static void sub_80D0B5C(void)
|
||||
{
|
||||
ChangeBgX(0, 0, 0);
|
||||
ChangeBgY(0, 0, 0);
|
||||
SetBgAttribute(0, 4, 0);
|
||||
SetBgAttribute(0, BG_ATTR_PALETTEMODE, 0);
|
||||
ClearGpuRegBits(REG_OFFSET_BG0CNT, BGCNT_256COLOR);
|
||||
FillBgTilemapBufferRect_Palette0(0, 0, 0, 0, 32, 32);
|
||||
CopyBgTilemapBufferToVram(0);
|
||||
@ -9865,7 +9865,7 @@ static bool8 sub_80D184C(void)
|
||||
var = 0x15 - sPSSData->field_2236;
|
||||
for (i = 0; i < var; i++)
|
||||
{
|
||||
WriteSequenceToBgTilemapBuffer(0, GetBgAttribute(0, 10) + 0x14 + sPSSData->field_2236 + i, i, 13, 1, 7, 15, 21);
|
||||
WriteSequenceToBgTilemapBuffer(0, GetBgAttribute(0, BG_ATTR_BASETILE) + 0x14 + sPSSData->field_2236 + i, i, 13, 1, 7, 15, 21);
|
||||
}
|
||||
|
||||
sub_80D19B4(var);
|
||||
@ -9886,7 +9886,7 @@ static bool8 sub_80D18E4(void)
|
||||
var = 0x15 - sPSSData->field_2236;
|
||||
for (i = 0; i < var; i++)
|
||||
{
|
||||
WriteSequenceToBgTilemapBuffer(0, GetBgAttribute(0, 10) + 0x14 + sPSSData->field_2236 + i, i, 13, 1, 7, 15, 21);
|
||||
WriteSequenceToBgTilemapBuffer(0, GetBgAttribute(0, BG_ATTR_BASETILE) + 0x14 + sPSSData->field_2236 + i, i, 13, 1, 7, 15, 21);
|
||||
}
|
||||
|
||||
if (var >= 0)
|
||||
@ -10423,7 +10423,7 @@ static const sUnkVars[][4] =
|
||||
|
||||
static void sub_80D2644(u8 id, u8 bg, const void *arg2, u16 arg3, u16 arg4)
|
||||
{
|
||||
u16 attribute1, attribute2;
|
||||
u16 bgScreenSize, bgType;
|
||||
|
||||
if (id >= gUnknown_02039D88)
|
||||
return;
|
||||
@ -10434,11 +10434,11 @@ static void sub_80D2644(u8 id, u8 bg, const void *arg2, u16 arg3, u16 arg4)
|
||||
gUnknown_02039D84[id].field_24 = arg3;
|
||||
gUnknown_02039D84[id].field_26 = arg4;
|
||||
|
||||
attribute1 = GetBgAttribute(bg, 3);
|
||||
attribute2 = GetBgAttribute(bg, 9);
|
||||
gUnknown_02039D84[id].field_20 = sUnkVars[attribute2][attribute1].a;
|
||||
gUnknown_02039D84[id].field_22 = sUnkVars[attribute2][attribute1].b;
|
||||
if (attribute2 != 0)
|
||||
bgScreenSize = GetBgAttribute(bg, BG_ATTR_SCREENSIZE);
|
||||
bgType = GetBgAttribute(bg, BG_ATTR_TYPE);
|
||||
gUnknown_02039D84[id].field_20 = sUnkVars[bgType][bgScreenSize].a;
|
||||
gUnknown_02039D84[id].field_22 = sUnkVars[bgType][bgScreenSize].b;
|
||||
if (bgType != 0)
|
||||
gUnknown_02039D84[id].field_2A = 1;
|
||||
else
|
||||
gUnknown_02039D84[id].field_2A = 2;
|
||||
|
@ -1688,15 +1688,15 @@ static void sub_81C0B8C(u8 taskId)
|
||||
if (pssData->unk40C9 == 0)
|
||||
{
|
||||
data[1] = 1;
|
||||
SetBgAttribute(1, 7, 1);
|
||||
SetBgAttribute(2, 7, 2);
|
||||
SetBgAttribute(1, BG_ATTR_PRIORITY, 1);
|
||||
SetBgAttribute(2, BG_ATTR_PRIORITY, 2);
|
||||
schedule_bg_copy_tilemap_to_vram(1);
|
||||
}
|
||||
else
|
||||
{
|
||||
data[1] = 2;
|
||||
SetBgAttribute(2, 7, 1);
|
||||
SetBgAttribute(1, 7, 2);
|
||||
SetBgAttribute(2, BG_ATTR_PRIORITY, 1);
|
||||
SetBgAttribute(1, BG_ATTR_PRIORITY, 2);
|
||||
schedule_bg_copy_tilemap_to_vram(2);
|
||||
}
|
||||
ChangeBgX(data[1], 0, 0);
|
||||
@ -1745,14 +1745,14 @@ static void sub_81C0D44(u8 taskId)
|
||||
s16 *data = gTasks[taskId].data;
|
||||
if (pssData->unk40C9 == 0)
|
||||
{
|
||||
SetBgAttribute(1, 7, 1);
|
||||
SetBgAttribute(2, 7, 2);
|
||||
SetBgAttribute(1, BG_ATTR_PRIORITY, 1);
|
||||
SetBgAttribute(2, BG_ATTR_PRIORITY, 2);
|
||||
schedule_bg_copy_tilemap_to_vram(2);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetBgAttribute(2, 7, 1);
|
||||
SetBgAttribute(1, 7, 2);
|
||||
SetBgAttribute(2, BG_ATTR_PRIORITY, 1);
|
||||
SetBgAttribute(1, BG_ATTR_PRIORITY, 2);
|
||||
schedule_bg_copy_tilemap_to_vram(1);
|
||||
}
|
||||
if (pssData->currPageIndex > 1)
|
||||
|
@ -1708,7 +1708,7 @@ static void sub_81D752C(u8 taskId)
|
||||
if (data[0] != 16)
|
||||
{
|
||||
data[0]++;
|
||||
SetGpuReg(REG_OFFSET_BLDALPHA, (data[0] << 8) | (16 - data[0]));
|
||||
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16 - data[0], data[0]));
|
||||
}
|
||||
}
|
||||
|
||||
@ -1954,7 +1954,7 @@ static void Task_RayTakesFlightAnim(u8 taskId)
|
||||
sub_81D7E10();
|
||||
sub_81D7E9C();
|
||||
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_OBJ | BLDCNT_TGT2_BG1 | BLDCNT_EFFECT_BLEND);
|
||||
SetGpuReg(REG_OFFSET_BLDALPHA, 0x808);
|
||||
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(8, 8));
|
||||
BlendPalettes(-1, 0x10, 0);
|
||||
SetVBlankCallback(VBlankCB_RayquazaScene);
|
||||
CreateTask(sub_81D81A4, 0);
|
||||
@ -2153,7 +2153,7 @@ static void Task_RayDescendsAnim(u8 taskId)
|
||||
sub_81D82B0();
|
||||
sub_81D8358();
|
||||
SetGpuRegBits(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG0 | BLDCNT_TGT2_BG1 | BLDCNT_TGT2_BG2 | BLDCNT_TGT2_BG3 | BLDCNT_TGT2_OBJ | BLDCNT_EFFECT_BLEND);
|
||||
SetGpuReg(REG_OFFSET_BLDALPHA, 0x1000);
|
||||
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16));
|
||||
BlendPalettes(-1, 0x10, 0);
|
||||
SetVBlankCallback(VBlankCB_RayquazaScene);
|
||||
sRayScene->field_2008 = 0;
|
||||
@ -2509,7 +2509,7 @@ static void Task_RayChasesAwayAnim(u8 taskId)
|
||||
sub_81D68C8();
|
||||
ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG2_ON);
|
||||
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG0 | BLDCNT_TGT2_BG1 | BLDCNT_EFFECT_BLEND);
|
||||
SetGpuReg(REG_OFFSET_BLDALPHA, 0xE09);
|
||||
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(9, 14));
|
||||
BlendPalettes(-1, 0x10, 0);
|
||||
SetVBlankCallback(VBlankCB_RayquazaScene);
|
||||
data[0] = 0;
|
||||
|
@ -493,11 +493,11 @@ bool8 sub_8122DB0(void)
|
||||
gRegionMap->blinkPlayerIcon = FALSE;
|
||||
if (gRegionMap->bgManaged)
|
||||
{
|
||||
SetBgAttribute(gRegionMap->bgNum, BG_CTRL_ATTR_MAPBASEINDEX, 2);
|
||||
SetBgAttribute(gRegionMap->bgNum, BG_CTRL_ATTR_VISIBLE, gRegionMap->charBaseIdx);
|
||||
SetBgAttribute(gRegionMap->bgNum, BG_CTRL_ATTR_CHARBASEINDEX, gRegionMap->mapBaseIdx);
|
||||
SetBgAttribute(gRegionMap->bgNum, BG_CTRL_ATTR_PRIORITY, 1);
|
||||
SetBgAttribute(gRegionMap->bgNum, BG_CTRL_ATTR_SCREENSIZE, 1);
|
||||
SetBgAttribute(gRegionMap->bgNum, BG_ATTR_SCREENSIZE, 2);
|
||||
SetBgAttribute(gRegionMap->bgNum, BG_ATTR_CHARBASEINDEX, gRegionMap->charBaseIdx);
|
||||
SetBgAttribute(gRegionMap->bgNum, BG_ATTR_MAPBASEINDEX, gRegionMap->mapBaseIdx);
|
||||
SetBgAttribute(gRegionMap->bgNum, BG_ATTR_WRAPAROUND, 1);
|
||||
SetBgAttribute(gRegionMap->bgNum, BG_ATTR_PALETTEMODE, 1);
|
||||
}
|
||||
gRegionMap->initStep++;
|
||||
return FALSE;
|
||||
|
@ -50,8 +50,8 @@ static void CB2_ReshowBattleScreenAfterMenu(void)
|
||||
case 0:
|
||||
ScanlineEffect_Clear();
|
||||
BattleInitBgsAndWindows();
|
||||
SetBgAttribute(1, BG_CTRL_ATTR_VISIBLE, 0);
|
||||
SetBgAttribute(2, BG_CTRL_ATTR_VISIBLE, 0);
|
||||
SetBgAttribute(1, BG_ATTR_CHARBASEINDEX, 0);
|
||||
SetBgAttribute(2, BG_ATTR_CHARBASEINDEX, 0);
|
||||
ShowBg(0);
|
||||
ShowBg(1);
|
||||
ShowBg(2);
|
||||
|
@ -425,7 +425,7 @@ void CB2_ChooseStarter(void)
|
||||
SetGpuReg(REG_OFFSET_WINOUT, 0x1F);
|
||||
SetGpuReg(REG_OFFSET_WIN0H, 0);
|
||||
SetGpuReg(REG_OFFSET_WIN0V, 0);
|
||||
SetGpuReg(REG_OFFSET_BLDCNT, 0xFE);
|
||||
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_TGT1_BG2 | BLDCNT_TGT1_BG3 | BLDCNT_TGT1_OBJ | BLDCNT_TGT1_BD | BLDCNT_EFFECT_DARKEN);
|
||||
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
|
||||
SetGpuReg(REG_OFFSET_BLDY, 7);
|
||||
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_WIN0_ON | DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP);
|
||||
|
@ -553,7 +553,7 @@ void CB2_InitTitleScreen(void)
|
||||
SetGpuReg(REG_OFFSET_WIN1V, 0);
|
||||
SetGpuReg(REG_OFFSET_WININ, 0x1F1F);
|
||||
SetGpuReg(REG_OFFSET_WINOUT, 0x3F1F);
|
||||
SetGpuReg(REG_OFFSET_BLDCNT, 0x84);
|
||||
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG2 | BLDCNT_EFFECT_LIGHTEN);
|
||||
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
|
||||
SetGpuReg(REG_OFFSET_BLDY, 0xC);
|
||||
SetGpuReg(REG_OFFSET_BG0CNT, BGCNT_PRIORITY(3) | BGCNT_CHARBASE(2) | BGCNT_SCREENBASE(26) | BGCNT_16COLOR | BGCNT_TXT256x256);
|
||||
@ -615,8 +615,8 @@ static void Task_TitleScreenPhase1(u8 taskId)
|
||||
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_1 | DISPCNT_OBJ_1D_MAP | DISPCNT_BG2_ON | DISPCNT_OBJ_ON);
|
||||
SetGpuReg(REG_OFFSET_WININ, 0);
|
||||
SetGpuReg(REG_OFFSET_WINOUT, 0);
|
||||
SetGpuReg(REG_OFFSET_BLDCNT, 0x3F50);
|
||||
SetGpuReg(REG_OFFSET_BLDALPHA, 0x10);
|
||||
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_OBJ | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL);
|
||||
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16, 0));
|
||||
SetGpuReg(REG_OFFSET_BLDY, 0);
|
||||
|
||||
// Create left side of version banner
|
||||
@ -652,8 +652,8 @@ static void Task_TitleScreenPhase2(u8 taskId)
|
||||
else
|
||||
{
|
||||
gTasks[taskId].tSkipToNext = TRUE;
|
||||
SetGpuReg(REG_OFFSET_BLDCNT, 0x2142);
|
||||
SetGpuReg(REG_OFFSET_BLDALPHA, 0xF06);
|
||||
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_BG0 | BLDCNT_TGT2_BD);
|
||||
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(6, 15));
|
||||
SetGpuReg(REG_OFFSET_BLDY, 0);
|
||||
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_1
|
||||
| DISPCNT_OBJ_1D_MAP
|
||||
|
@ -22,21 +22,21 @@ void sub_81C4D70(const struct UnkStruct_1C4D70 *template)
|
||||
|
||||
if (unk == 0)
|
||||
{
|
||||
SetBgAttribute(template->bg, BG_CTRL_ATTR_WRAPAROUND, 0);
|
||||
SetBgAttribute(template->bg, BG_ATTR_METRIC, 0);
|
||||
decompress_and_copy_tile_data_to_vram(template->bg, gUnknown_0861D1A0, 0, template->unk2, unk);
|
||||
sub_8199D3C(decompress_and_copy_tile_data_to_vram(template->bg, gUnknown_0861DEF4, 0, 0, 1), template->unk2, 32, 32, unk);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetBgAttribute(template->bg, BG_CTRL_ATTR_WRAPAROUND, 2);
|
||||
SetBgAttribute(template->bg, 9, 1);
|
||||
SetBgAttribute(template->bg, BG_ATTR_METRIC, 2);
|
||||
SetBgAttribute(template->bg, BG_ATTR_TYPE, 1);
|
||||
decompress_and_copy_tile_data_to_vram(template->bg, gUnknown_0861E208, 0, template->unk2, 0);
|
||||
sub_8199D3C(decompress_and_copy_tile_data_to_vram(template->bg, gUnknown_0861EF64, 0, 0, 1), template->unk2, 64, 64, 1);
|
||||
}
|
||||
|
||||
ChangeBgX(template->bg, 0, 0);
|
||||
ChangeBgY(template->bg, 0, 0);
|
||||
SetBgAttribute(template->bg, BG_CTRL_ATTR_SCREENSIZE, 1);
|
||||
SetBgAttribute(template->bg, BG_ATTR_PALETTEMODE, 1);
|
||||
CpuCopy32(gUnknown_0861D140, &gPlttBufferUnfaded[0x70], 0x60);
|
||||
*gUnknown_0203CF28 = template->bg;
|
||||
}
|
||||
|
@ -337,8 +337,8 @@ static bool8 sub_81DAACC(struct Task *task)
|
||||
else
|
||||
{
|
||||
sub_81DA700();
|
||||
SetGpuReg(REG_OFFSET_BLDCNT, 0x3F41);
|
||||
SetGpuReg(REG_OFFSET_BLDALPHA, 0x1000);
|
||||
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG0 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL);
|
||||
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16));
|
||||
ChangeBgX(0, 0, 0);
|
||||
ChangeBgY(0, 0, 0);
|
||||
ChangeBgY(0, 0x500, 2);
|
||||
@ -368,11 +368,11 @@ static bool8 sub_81DAB4C(struct Task *task)
|
||||
}
|
||||
else
|
||||
{
|
||||
u16 var;
|
||||
u16 blnd;
|
||||
|
||||
task->data[2]++;
|
||||
var = task->data[2];
|
||||
SetGpuReg(REG_OFFSET_BLDALPHA, (var) | ((16 - var) << 8));
|
||||
blnd = task->data[2];
|
||||
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(blnd, 16 - blnd));
|
||||
}
|
||||
|
||||
return FALSE;
|
||||
|
@ -585,11 +585,11 @@ static void WallClockVblankCallback(void)
|
||||
static void LoadWallClockGraphics(void)
|
||||
{
|
||||
SetVBlankCallback(NULL);
|
||||
SetGpuReg(REG_OFFSET_DISPCNT, 0x0000);
|
||||
SetGpuReg(REG_OFFSET_BG3CNT, 0x0000);
|
||||
SetGpuReg(REG_OFFSET_BG2CNT, 0x0000);
|
||||
SetGpuReg(REG_OFFSET_BG1CNT, 0x0000);
|
||||
SetGpuReg(REG_OFFSET_BG0CNT, 0x0000);
|
||||
SetGpuReg(REG_OFFSET_DISPCNT, 0);
|
||||
SetGpuReg(REG_OFFSET_BG3CNT, 0);
|
||||
SetGpuReg(REG_OFFSET_BG2CNT, 0);
|
||||
SetGpuReg(REG_OFFSET_BG1CNT, 0);
|
||||
SetGpuReg(REG_OFFSET_BG0CNT, 0);
|
||||
ChangeBgX(0, 0, 0);
|
||||
ChangeBgY(0, 0, 0);
|
||||
ChangeBgX(1, 0, 0);
|
||||
@ -633,9 +633,9 @@ static void WallClockInit(void)
|
||||
EnableInterrupts(INTR_FLAG_VBLANK);
|
||||
SetVBlankCallback(WallClockVblankCallback);
|
||||
SetMainCallback2(WallClockMainCallback);
|
||||
SetGpuReg(REG_OFFSET_BLDCNT, 0x0000);
|
||||
SetGpuReg(REG_OFFSET_BLDALPHA, 0x0000);
|
||||
SetGpuReg(REG_OFFSET_BLDY, 0x0000);
|
||||
SetGpuReg(REG_OFFSET_BLDCNT, 0);
|
||||
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
|
||||
SetGpuReg(REG_OFFSET_BLDY, 0);
|
||||
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_1D_MAP | DISPCNT_OBJ_ON);
|
||||
ShowBg(0);
|
||||
ShowBg(2);
|
||||
|
12
src/window.c
12
src/window.c
@ -63,7 +63,7 @@ bool16 InitWindows(const struct WindowTemplate *templates)
|
||||
|
||||
if (gUnknown_03002F70[bgLayer] == NULL)
|
||||
{
|
||||
attrib = GetBgAttribute(bgLayer, 0x8);
|
||||
attrib = GetBgAttribute(bgLayer, BG_ATTR_METRIC);
|
||||
|
||||
if (attrib != 0xFFFF)
|
||||
{
|
||||
@ -141,7 +141,7 @@ u16 AddWindow(const struct WindowTemplate *template)
|
||||
|
||||
if (gUnknown_03002F70[bgLayer] == NULL)
|
||||
{
|
||||
attrib = GetBgAttribute(bgLayer, 0x8);
|
||||
attrib = GetBgAttribute(bgLayer, BG_ATTR_METRIC);
|
||||
|
||||
if (attrib != 0xFFFF)
|
||||
{
|
||||
@ -328,7 +328,7 @@ void PutWindowTilemap(u8 windowId)
|
||||
|
||||
WriteSequenceToBgTilemapBuffer(
|
||||
windowLocal.window.bg,
|
||||
GetBgAttribute(windowLocal.window.bg, 0xA) + windowLocal.window.baseBlock,
|
||||
GetBgAttribute(windowLocal.window.bg, BG_ATTR_BASETILE) + windowLocal.window.baseBlock,
|
||||
windowLocal.window.tilemapLeft,
|
||||
windowLocal.window.tilemapTop,
|
||||
windowLocal.window.width,
|
||||
@ -340,7 +340,7 @@ void PutWindowTilemap(u8 windowId)
|
||||
void PutWindowRectTilemapOverridePalette(u8 windowId, u8 x, u8 y, u8 width, u8 height, u8 palette)
|
||||
{
|
||||
struct Window windowLocal = gWindows[windowId];
|
||||
u16 currentRow = windowLocal.window.baseBlock + (y * windowLocal.window.width) + x + GetBgAttribute(windowLocal.window.bg, 0xA);
|
||||
u16 currentRow = windowLocal.window.baseBlock + (y * windowLocal.window.width) + x + GetBgAttribute(windowLocal.window.bg, BG_ATTR_BASETILE);
|
||||
int i;
|
||||
|
||||
for (i = 0; i < height; ++i)
|
||||
@ -376,7 +376,7 @@ void ClearWindowTilemap(u8 windowId)
|
||||
void PutWindowRectTilemap(u8 windowId, u8 x, u8 y, u8 width, u8 height)
|
||||
{
|
||||
struct Window windowLocal = gWindows[windowId];
|
||||
u16 currentRow = windowLocal.window.baseBlock + (y * windowLocal.window.width) + x + GetBgAttribute(windowLocal.window.bg, 0xA);
|
||||
u16 currentRow = windowLocal.window.baseBlock + (y * windowLocal.window.width) + x + GetBgAttribute(windowLocal.window.bg, BG_ATTR_BASETILE);
|
||||
int i;
|
||||
|
||||
for (i = 0; i < height; ++i)
|
||||
@ -617,7 +617,7 @@ u16 AddWindow8Bit(const struct WindowTemplate *template)
|
||||
bgLayer = template->bg;
|
||||
if (gUnknown_03002F70[bgLayer] == 0)
|
||||
{
|
||||
u16 attribute = GetBgAttribute(bgLayer, 8);
|
||||
u16 attribute = GetBgAttribute(bgLayer, BG_ATTR_METRIC);
|
||||
if (attribute != 0xFFFF)
|
||||
{
|
||||
s32 i;
|
||||
|
Loading…
Reference in New Issue
Block a user