Flag to allow certain species to always have perfect IVs (like Partner Pikachu and Eevee)

This commit is contained in:
Eduardo Quezada 2022-09-04 19:41:01 -03:00
parent 1ba46e0b01
commit 74c3fdfba7
3 changed files with 50 additions and 40 deletions

View File

@ -350,6 +350,7 @@
#define FLAG_GALARIAN_FORM (1 << 4)
#define FLAG_HISUIAN_FORM (1 << 5)
#define FLAG_GENDER_DIFFERENCE (1 << 6)
#define FLAG_ALL_PERFECT_IVS (1 << 7)
#define LEGENDARY_PERFECT_IV_COUNT 3

View File

@ -323,7 +323,7 @@ struct BaseStats
u8 safariZoneFleeRate;
u8 bodyColor : 7;
u8 noFlip : 1;
u8 flags;
u16 flags;
};
#include "constants/battle_config.h"

View File

@ -3370,50 +3370,59 @@ void CreateBoxMon(struct BoxPokemon *boxMon, u16 species, u8 level, u8 fixedIV,
iv = (value & (MAX_IV_MASK << 10)) >> 10;
SetBoxMonData(boxMon, MON_DATA_SPDEF_IV, &iv);
#if P_LEGENDARY_PERFECT_IVS >= GEN_6
if (gBaseStats[species].flags & (FLAG_LEGENDARY | FLAG_MYTHICAL | FLAG_ULTRA_BEAST))
if (gBaseStats[species].flags & FLAG_ALL_PERFECT_IVS)
{
iv = MAX_PER_STAT_IVS;
SetBoxMonData(boxMon, MON_DATA_HP_IV, &iv);
SetBoxMonData(boxMon, MON_DATA_ATK_IV, &iv);
SetBoxMonData(boxMon, MON_DATA_DEF_IV, &iv);
SetBoxMonData(boxMon, MON_DATA_SPEED_IV, &iv);
SetBoxMonData(boxMon, MON_DATA_SPATK_IV, &iv);
SetBoxMonData(boxMon, MON_DATA_SPDEF_IV, &iv);
}
#if P_LEGENDARY_PERFECT_IVS >= GEN_6
else if (gBaseStats[species].flags & (FLAG_LEGENDARY | FLAG_MYTHICAL | FLAG_ULTRA_BEAST))
{
iv = MAX_PER_STAT_IVS;
// Initialize a list of IV indices.
for (i = 0; i < NUM_STATS; i++)
{
iv = MAX_PER_STAT_IVS;
// Initialize a list of IV indices.
for (i = 0; i < NUM_STATS; i++)
{
availableIVs[i] = i;
}
availableIVs[i] = i;
}
// Select the 3 IVs that will be perfected.
for (i = 0; i < LEGENDARY_PERFECT_IV_COUNT; i++)
// Select the 3 IVs that will be perfected.
for (i = 0; i < LEGENDARY_PERFECT_IV_COUNT; i++)
{
u8 index = Random() % (NUM_STATS - i);
selectedIvs[i] = availableIVs[index];
RemoveIVIndexFromList(availableIVs, index);
}
for (i = 0; i < LEGENDARY_PERFECT_IV_COUNT; i++)
{
switch (selectedIvs[i])
{
u8 index = Random() % (NUM_STATS - i);
selectedIvs[i] = availableIVs[index];
RemoveIVIndexFromList(availableIVs, index);
}
for (i = 0; i < LEGENDARY_PERFECT_IV_COUNT; i++)
{
switch (selectedIvs[i])
{
case STAT_HP:
SetBoxMonData(boxMon, MON_DATA_HP_IV, &iv);
break;
case STAT_ATK:
SetBoxMonData(boxMon, MON_DATA_ATK_IV, &iv);
break;
case STAT_DEF:
SetBoxMonData(boxMon, MON_DATA_DEF_IV, &iv);
break;
case STAT_SPEED:
SetBoxMonData(boxMon, MON_DATA_SPEED_IV, &iv);
break;
case STAT_SPATK:
SetBoxMonData(boxMon, MON_DATA_SPATK_IV, &iv);
break;
case STAT_SPDEF:
SetBoxMonData(boxMon, MON_DATA_SPDEF_IV, &iv);
break;
}
case STAT_HP:
SetBoxMonData(boxMon, MON_DATA_HP_IV, &iv);
break;
case STAT_ATK:
SetBoxMonData(boxMon, MON_DATA_ATK_IV, &iv);
break;
case STAT_DEF:
SetBoxMonData(boxMon, MON_DATA_DEF_IV, &iv);
break;
case STAT_SPEED:
SetBoxMonData(boxMon, MON_DATA_SPEED_IV, &iv);
break;
case STAT_SPATK:
SetBoxMonData(boxMon, MON_DATA_SPATK_IV, &iv);
break;
case STAT_SPDEF:
SetBoxMonData(boxMon, MON_DATA_SPDEF_IV, &iv);
break;
}
}
#endif
}
#endif
}
if (gBaseStats[species].abilities[1])