fixed bolt beak switch-in boost

This commit is contained in:
AgustinGDLV 2022-05-05 22:37:28 -07:00
parent f0d74b60ff
commit 74cc8c5ecb

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@ -8119,7 +8119,8 @@ static u16 CalcMoveBasePower(u16 move, u8 battlerAtk, u8 battlerDef)
basePower *= 2;
break;
case EFFECT_BOLT_BEAK:
if (GetBattlerTurnOrderNum(battlerAtk) < GetBattlerTurnOrderNum(battlerDef))
if (GetBattlerTurnOrderNum(battlerAtk) < GetBattlerTurnOrderNum(battlerDef)
|| gDisableStructs[battlerDef].isFirstTurn == 2)
basePower *= 2;
break;
case EFFECT_ROUND: