mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 03:34:15 +01:00
merge with upcoming
This commit is contained in:
commit
74fd561759
@ -1361,6 +1361,11 @@
|
||||
callnative BS_SetSnow
|
||||
.endm
|
||||
|
||||
.macro applysaltcure battler:req
|
||||
callnative BS_ApplySaltCure
|
||||
.byte \battler
|
||||
.endm
|
||||
|
||||
.macro setzeffect
|
||||
callnative BS_SetZEffect
|
||||
.endm
|
||||
@ -2322,3 +2327,9 @@
|
||||
various 0, VARIOUS_TRY_REVIVAL_BLESSING
|
||||
.4byte \jumpInstr
|
||||
.endm
|
||||
|
||||
@ Will jump to script pointer if the specified battler has or has not fainted.
|
||||
.macro jumpiffainted battler:req, value:req, ptr:req
|
||||
getbattlerfainted \battler
|
||||
jumpifbyte CMP_EQUAL, gBattleCommunication, \value, \ptr
|
||||
.endm
|
||||
|
@ -948,6 +948,7 @@ gBattleAnims_General::
|
||||
.4byte General_AffectionHangedOn @ B_ANIM_AFFECTION_HANGED_ON
|
||||
.4byte General_Snow @ B_ANIM_SNOW_CONTINUES
|
||||
.4byte General_UltraBurst @ B_ANIM_ULTRA_BURST
|
||||
.4byte General_SaltCureDamage @ B_ANIM_SALT_CURE_DAMAGE
|
||||
|
||||
.align 2
|
||||
gBattleAnims_Special::
|
||||
@ -16382,6 +16383,82 @@ TakeHeartRings:
|
||||
delay 0x4
|
||||
return
|
||||
|
||||
Move_BITTER_BLADE::
|
||||
loadspritegfx ANIM_TAG_FOCUS_ENERGY
|
||||
loadspritegfx ANIM_TAG_CLAW_SLASH
|
||||
loadspritegfx ANIM_TAG_POISON_BUBBLE
|
||||
loadspritegfx ANIM_TAG_ORBS
|
||||
loadspritegfx ANIM_TAG_BLUE_STAR
|
||||
loadspritegfx ANIM_TAG_IMPACT
|
||||
monbg ANIM_DEF_PARTNER
|
||||
splitbgprio_foes ANIM_TARGET
|
||||
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 1, 3, 0, 12, RGB(14, 6, 24)
|
||||
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
|
||||
waitforvisualfinish
|
||||
call EndureEffect
|
||||
delay 8
|
||||
call EndureEffect
|
||||
delay 8
|
||||
call EndureEffect
|
||||
waitforvisualfinish
|
||||
delay 3
|
||||
playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
|
||||
createsprite gBitterBladeImpactTemplate ANIM_TARGET, 1, 0x0, 0xa, 0x0, 0xFF00, 0xA
|
||||
delay 2
|
||||
createvisualtask AnimTask_ShakeMon, 0x2, 0x1, 0x0, 0x3, 0xa, 0x1
|
||||
waitforvisualfinish
|
||||
delay 3
|
||||
call GigaDrainAbsorbEffect
|
||||
waitforvisualfinish
|
||||
delay 15
|
||||
call HealingEffect
|
||||
waitforvisualfinish
|
||||
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 1, 3, 12, 0, RGB(14, 6, 24)
|
||||
waitforvisualfinish
|
||||
clearmonbg ANIM_DEF_PARTNER
|
||||
blendoff
|
||||
end
|
||||
|
||||
Move_DOUBLE_SHOCK::
|
||||
loadspritegfx ANIM_TAG_ELECTRIC_ORBS
|
||||
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT
|
||||
loadspritegfx ANIM_TAG_LIGHTNING
|
||||
monbg ANIM_TARGET
|
||||
setalpha 12, 8
|
||||
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 1, 3, 0, 12, RGB_BLACK
|
||||
waitforvisualfinish
|
||||
createvisualtask AnimTask_ElectricChargingParticles, 0x2, ANIM_ATTACKER, 30, 0, 3 @;Amount, Slowness, Slowness, Compaction
|
||||
playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
|
||||
delay 12
|
||||
createsprite gGrowingShockWaveOrbSpriteTemplate, ANIM_ATTACKER, 0, 0x0
|
||||
waitforvisualfinish
|
||||
delay 1
|
||||
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 2, 16, 0, RGB_BLACK
|
||||
delay 1
|
||||
waitforvisualfinish
|
||||
playsewithpan SE_M_TRI_ATTACK2, SOUND_PAN_TARGET
|
||||
createvisualtask AnimTask_InvertScreenColor, 2, 0x1 | 0x2 | 0x4
|
||||
delay 1
|
||||
createsprite gLightningSpriteTemplate, ANIM_TARGET, 6, -16, -32
|
||||
createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 24, -32
|
||||
delay 1
|
||||
createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, -16, -16
|
||||
createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 24, -16
|
||||
delay 1
|
||||
createsprite gLightningSpriteTemplate, ANIM_TARGET, 6, -16, 16
|
||||
createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 24, 16
|
||||
delay 1
|
||||
playsewithpan SE_M_TRI_ATTACK2, SOUND_PAN_TARGET
|
||||
createvisualtask AnimTask_InvertScreenColor, 2, 0x1 | 0x2 | 0x4
|
||||
delay 2
|
||||
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 15, 1
|
||||
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 2
|
||||
delay 1
|
||||
waitforvisualfinish
|
||||
clearmonbg ANIM_TARGET
|
||||
blendoff
|
||||
end
|
||||
|
||||
Move_TERA_BLAST::
|
||||
Move_AXE_KICK::
|
||||
Move_LAST_RESPECTS::
|
||||
@ -16418,8 +16495,6 @@ Move_HYPER_DRILL::
|
||||
Move_TWIN_BEAM::
|
||||
Move_RAGE_FIST::
|
||||
Move_ARMOR_CANNON::
|
||||
Move_BITTER_BLADE::
|
||||
Move_DOUBLE_SHOCK::
|
||||
Move_GIGATON_HAMMER::
|
||||
Move_COMEUPPANCE::
|
||||
Move_AQUA_CUTTER::
|
||||
@ -27061,6 +27136,9 @@ General_AffectionHangedOn_3Hearts:
|
||||
waitforvisualfinish
|
||||
end
|
||||
|
||||
General_SaltCureDamage::
|
||||
goto Status_Freeze
|
||||
|
||||
SnatchMoveTrySwapFromSubstitute:
|
||||
createvisualtask AnimTask_IsAttackerBehindSubstitute, 2
|
||||
jumprettrue SnatchMoveSwapSubstituteForMon
|
||||
|
@ -436,6 +436,32 @@ gBattleScriptsForMoveEffects::
|
||||
.4byte BattleScript_EffectCorrosiveGas @ EFFECT_CORROSIVE_GAS
|
||||
.4byte BattleScript_EffectHit @ EFFECT_POPULATION_BOMB
|
||||
.4byte BattleScript_EffectMortalSpin @ EFFECT_MORTAL_SPIN
|
||||
.4byte BattleScript_EffectHit @ EFFECT_GIGATON_HAMMER
|
||||
.4byte BattleScript_EffectSaltCure @ EFFECT_SALT_CURE
|
||||
|
||||
BattleScript_EffectSaltCure:
|
||||
call BattleScript_EffectHit_Ret
|
||||
jumpiffainted BS_TARGET, TRUE, BattleScript_EffectSaltCure_End
|
||||
applysaltcure BS_TARGET
|
||||
printstring STRINGID_TARGETISBEINGSALTCURED
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
BattleScript_EffectSaltCure_End:
|
||||
goto BattleScript_MoveEnd
|
||||
|
||||
BattleScript_SaltCureExtraDamage::
|
||||
playanimation BS_TARGET, B_ANIM_SALT_CURE_DAMAGE, NULL
|
||||
waitanimation
|
||||
call BattleScript_HurtTarget_NoString
|
||||
printstring STRINGID_TARGETISHURTBYSALTCURE
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
end2
|
||||
|
||||
BattleScript_HurtTarget_NoString:
|
||||
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
|
||||
healthbarupdate BS_TARGET
|
||||
datahpupdate BS_TARGET
|
||||
tryfaintmon BS_TARGET
|
||||
return
|
||||
|
||||
BattleScript_EffectMortalSpin:
|
||||
call BattleScript_EffectHit_Ret
|
||||
@ -6617,8 +6643,7 @@ BattleScript_PursuitDmgOnSwitchOut::
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
tryfaintmon BS_TARGET
|
||||
moveendfromto MOVEEND_ABILITIES, MOVEEND_CHOICE_MOVE
|
||||
getbattlerfainted BS_TARGET
|
||||
jumpifbyte CMP_EQUAL, gBattleCommunication, FALSE, BattleScript_PursuitDmgOnSwitchOutRet
|
||||
jumpiffainted BS_TARGET, FALSE, BattleScript_PursuitDmgOnSwitchOutRet
|
||||
setbyte sGIVEEXP_STATE, 0
|
||||
getexp BS_TARGET
|
||||
BattleScript_PursuitDmgOnSwitchOutRet:
|
||||
@ -7131,8 +7156,7 @@ BattleScript_GulpMissileGorging::
|
||||
healthbarupdate BS_ATTACKER
|
||||
datahpupdate BS_ATTACKER
|
||||
tryfaintmon BS_ATTACKER
|
||||
getbattlerfainted BS_ATTACKER
|
||||
jumpifbyte CMP_EQUAL, gBattleCommunication, TRUE, BattleScript_GulpMissileNoSecondEffectGorging
|
||||
jumpiffainted BS_ATTACKER, TRUE, BattleScript_GulpMissileNoSecondEffectGorging
|
||||
BattleScript_GulpMissileNoDmgGorging:
|
||||
handleformchange BS_TARGET, 0
|
||||
playanimation BS_TARGET, B_ANIM_FORM_CHANGE
|
||||
@ -7160,8 +7184,7 @@ BattleScript_GulpMissileGulping::
|
||||
healthbarupdate BS_ATTACKER
|
||||
datahpupdate BS_ATTACKER
|
||||
tryfaintmon BS_ATTACKER
|
||||
getbattlerfainted BS_ATTACKER
|
||||
jumpifbyte CMP_EQUAL, gBattleCommunication, TRUE, BattleScript_GulpMissileNoSecondEffectGulping
|
||||
jumpiffainted BS_ATTACKER, TRUE, BattleScript_GulpMissileNoSecondEffectGulping
|
||||
jumpifholdeffect BS_ATTACKER, HOLD_EFFECT_CLEAR_AMULET, BattleScript_GulpMissileNoSecondEffectGulping
|
||||
jumpifability BS_ATTACKER, ABILITY_CLEAR_BODY, BattleScript_GulpMissileNoSecondEffectGulping
|
||||
jumpifability BS_ATTACKER, ABILITY_FULL_METAL_BODY, BattleScript_GulpMissileNoSecondEffectGulping
|
||||
@ -7236,6 +7259,9 @@ BattleScript_ToxicDebrisActivates::
|
||||
printstring STRINGID_POISONSPIKESSCATTERED
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
BattleScript_ToxicDebrisRet:
|
||||
copybyte sBATTLER, gBattlerTarget
|
||||
copybyte gBattlerTarget, gBattlerAttacker
|
||||
copybyte gBattlerAttacker, sBATTLER
|
||||
return
|
||||
|
||||
BattleScript_EarthEaterActivates::
|
||||
@ -7499,6 +7525,14 @@ BattleScript_SelectingNotAllowedMoveHealBlockInPalace::
|
||||
printstring STRINGID_HEALBLOCKPREVENTSUSAGE
|
||||
goto BattleScript_SelectingUnusableMoveInPalace
|
||||
|
||||
BattleScript_SelectingNotAllowedCurrentMove::
|
||||
printselectionstring STRINGID_CURRENTMOVECANTSELECT
|
||||
endselectionscript
|
||||
|
||||
BattleScript_SelectingNotAllowedCurrentMoveInPalace::
|
||||
printstring STRINGID_CURRENTMOVECANTSELECT
|
||||
goto BattleScript_SelectingUnusableMoveInPalace
|
||||
|
||||
BattleScript_WishComesTrue::
|
||||
trywish 1, BattleScript_WishButFullHp
|
||||
playanimation BS_TARGET, B_ANIM_WISH_HEAL
|
||||
@ -7872,8 +7906,7 @@ BattleScript_CottonDownActivates::
|
||||
savetarget
|
||||
setbyte gBattlerTarget, 0
|
||||
BattleScript_CottonDownLoop:
|
||||
getbattlerfainted BS_TARGET
|
||||
jumpifbyte CMP_EQUAL, gBattleCommunication, TRUE, BattleScript_CottonDownLoopIncrement
|
||||
jumpiffainted BS_TARGET, TRUE, BattleScript_CottonDownLoopIncrement
|
||||
setstatchanger STAT_SPEED, 1, TRUE
|
||||
jumpifbyteequal gBattlerTarget, gEffectBattler, BattleScript_CottonDownLoopIncrement
|
||||
statbuffchange STAT_CHANGE_NOT_PROTECT_AFFECTED, BattleScript_CottonDownTargetSpeedCantGoLower
|
||||
@ -9548,16 +9581,20 @@ BattleScript_ItemHealHP_RemoveItemEnd2_Anim:
|
||||
removeitem BS_ATTACKER
|
||||
end2
|
||||
|
||||
BattleScript_BerryPPHealEnd2::
|
||||
jumpifability BS_ATTACKER, ABILITY_RIPEN, BattleScript_BerryPPHealEnd2_AbilityPopup
|
||||
goto BattleScript_BerryPPHealEnd2_Anim
|
||||
BattleScript_BerryPPHealEnd2_AbilityPopup:
|
||||
BattleScript_BerryPPHealRet::
|
||||
jumpifability BS_ATTACKER, ABILITY_RIPEN, BattleScript_BerryPPHeal_AbilityPopup
|
||||
goto BattleScript_BerryPPHeal_Anim
|
||||
BattleScript_BerryPPHeal_AbilityPopup:
|
||||
call BattleScript_AbilityPopUp
|
||||
BattleScript_BerryPPHealEnd2_Anim:
|
||||
BattleScript_BerryPPHeal_Anim:
|
||||
playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT
|
||||
printstring STRINGID_PKMNSITEMRESTOREDPP
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
removeitem BS_ATTACKER
|
||||
return
|
||||
|
||||
BattleScript_BerryPPHealEnd2::
|
||||
call BattleScript_BerryPPHealRet
|
||||
end2
|
||||
|
||||
BattleScript_ItemHealHP_End2::
|
||||
|
19
graphics/items/icon_palettes/bug_tera_shard.pal
Normal file
19
graphics/items/icon_palettes/bug_tera_shard.pal
Normal file
@ -0,0 +1,19 @@
|
||||
JASC-PAL
|
||||
0100
|
||||
16
|
||||
0 255 92
|
||||
0 0 0
|
||||
255 255 255
|
||||
241 247 180
|
||||
185 237 206
|
||||
153 229 190
|
||||
208 225 193
|
||||
107 164 67
|
||||
155 224 232
|
||||
110 219 159
|
||||
0 0 0
|
||||
0 0 0
|
||||
0 0 0
|
||||
0 0 0
|
||||
0 0 0
|
||||
0 0 0
|
19
graphics/items/icon_palettes/dark_tera_shard.pal
Normal file
19
graphics/items/icon_palettes/dark_tera_shard.pal
Normal file
@ -0,0 +1,19 @@
|
||||
JASC-PAL
|
||||
0100
|
||||
16
|
||||
0 255 92
|
||||
0 0 0
|
||||
255 255 255
|
||||
177 181 211
|
||||
233 170 159
|
||||
168 164 170
|
||||
153 149 153
|
||||
45 44 49
|
||||
200 72 57
|
||||
100 108 167
|
||||
0 0 0
|
||||
0 0 0
|
||||
0 0 0
|
||||
0 0 0
|
||||
0 0 0
|
||||
0 0 0
|
19
graphics/items/icon_palettes/dragon_tera_shard.pal
Normal file
19
graphics/items/icon_palettes/dragon_tera_shard.pal
Normal file
@ -0,0 +1,19 @@
|
||||
JASC-PAL
|
||||
0100
|
||||
16
|
||||
0 255 92
|
||||
0 0 0
|
||||
255 255 255
|
||||
199 221 235
|
||||
225 185 216
|
||||
202 138 188
|
||||
146 188 216
|
||||
32 75 132
|
||||
215 142 134
|
||||
173 57 140
|
||||
0 0 0
|
||||
0 0 0
|
||||
0 0 0
|
||||
0 0 0
|
||||
0 0 0
|
||||
0 0 0
|
19
graphics/items/icon_palettes/electric_tera_shard.pal
Normal file
19
graphics/items/icon_palettes/electric_tera_shard.pal
Normal file
@ -0,0 +1,19 @@
|
||||
JASC-PAL
|
||||
0100
|
||||
16
|
||||
0 255 92
|
||||
0 0 0
|
||||
255 255 255
|
||||
220 238 231
|
||||
249 247 189
|
||||
243 243 174
|
||||
242 227 174
|
||||
209 155 7
|
||||
173 214 99
|
||||
147 87 0
|
||||
0 0 0
|
||||
0 0 0
|
||||
0 0 0
|
||||
0 0 0
|
||||
0 0 0
|
||||
0 0 0
|
19
graphics/items/icon_palettes/fairy_tera_shard.pal
Normal file
19
graphics/items/icon_palettes/fairy_tera_shard.pal
Normal file
@ -0,0 +1,19 @@
|
||||
JASC-PAL
|
||||
0100
|
||||
16
|
||||
0 255 92
|
||||
0 0 0
|
||||
255 255 255
|
||||
213 224 243
|
||||
243 199 212
|
||||
139 131 164
|
||||
188 205 234
|
||||
187 54 111
|
||||
225 165 149
|
||||
226 147 172
|
||||
0 0 0
|
||||
0 0 0
|
||||
0 0 0
|
||||
0 0 0
|
||||
0 0 0
|
||||
0 0 0
|
19
graphics/items/icon_palettes/fighting_tera_shard.pal
Normal file
19
graphics/items/icon_palettes/fighting_tera_shard.pal
Normal file
@ -0,0 +1,19 @@
|
||||
JASC-PAL
|
||||
0100
|
||||
16
|
||||
0 255 92
|
||||
0 0 0
|
||||
255 255 255
|
||||
248 191 188
|
||||
244 207 147
|
||||
241 188 105
|
||||
246 112 0
|
||||
178 63 0
|
||||
251 235 141
|
||||
233 157 39
|
||||
0 0 0
|
||||
0 0 0
|
||||
0 0 0
|
||||
0 0 0
|
||||
0 0 0
|
||||
0 0 0
|
19
graphics/items/icon_palettes/fire_tera_shard.pal
Normal file
19
graphics/items/icon_palettes/fire_tera_shard.pal
Normal file
@ -0,0 +1,19 @@
|
||||
JASC-PAL
|
||||
0100
|
||||
16
|
||||
0 255 92
|
||||
0 0 0
|
||||
255 255 255
|
||||
233 199 215
|
||||
243 181 145
|
||||
232 185 185
|
||||
186 38 40
|
||||
105 20 26
|
||||
253 245 121
|
||||
239 148 99
|
||||
0 0 0
|
||||
0 0 0
|
||||
0 0 0
|
||||
0 0 0
|
||||
0 0 0
|
||||
0 0 0
|
19
graphics/items/icon_palettes/flying_tera_shard.pal
Normal file
19
graphics/items/icon_palettes/flying_tera_shard.pal
Normal file
@ -0,0 +1,19 @@
|
||||
JASC-PAL
|
||||
0100
|
||||
16
|
||||
0 255 92
|
||||
0 0 0
|
||||
255 255 255
|
||||
212 242 239
|
||||
198 191 239
|
||||
171 194 230
|
||||
157 239 231
|
||||
40 84 165
|
||||
215 175 232
|
||||
66 128 226
|
||||
171 202 223
|
||||
0 0 0
|
||||
0 0 0
|
||||
0 0 0
|
||||
0 0 0
|
||||
0 0 0
|
19
graphics/items/icon_palettes/ghost_tera_shard.pal
Normal file
19
graphics/items/icon_palettes/ghost_tera_shard.pal
Normal file
@ -0,0 +1,19 @@
|
||||
JASC-PAL
|
||||
0100
|
||||
16
|
||||
0 255 92
|
||||
0 0 0
|
||||
255 255 255
|
||||
214 227 249
|
||||
208 175 239
|
||||
172 164 226
|
||||
188 183 231
|
||||
46 27 178
|
||||
234 76 104
|
||||
160 101 225
|
||||
171 202 223
|
||||
0 0 0
|
||||
0 0 0
|
||||
0 0 0
|
||||
0 0 0
|
||||
0 0 0
|
19
graphics/items/icon_palettes/grass_tera_shard.pal
Normal file
19
graphics/items/icon_palettes/grass_tera_shard.pal
Normal file
@ -0,0 +1,19 @@
|
||||
JASC-PAL
|
||||
0100
|
||||
16
|
||||
0 255 92
|
||||
0 0 0
|
||||
255 255 255
|
||||
211 233 194
|
||||
202 233 173
|
||||
171 225 199
|
||||
0 161 79
|
||||
255 239 132
|
||||
167 219 139
|
||||
0 0 0
|
||||
0 0 0
|
||||
0 0 0
|
||||
0 0 0
|
||||
0 0 0
|
||||
0 0 0
|
||||
0 0 0
|
19
graphics/items/icon_palettes/ground_tera_shard.pal
Normal file
19
graphics/items/icon_palettes/ground_tera_shard.pal
Normal file
@ -0,0 +1,19 @@
|
||||
JASC-PAL
|
||||
0100
|
||||
16
|
||||
0 255 92
|
||||
0 0 0
|
||||
255 255 255
|
||||
232 214 212
|
||||
209 205 177
|
||||
216 198 174
|
||||
225 207 175
|
||||
159 104 0
|
||||
204 210 214
|
||||
188 182 142
|
||||
0 0 0
|
||||
0 0 0
|
||||
0 0 0
|
||||
0 0 0
|
||||
0 0 0
|
||||
0 0 0
|
19
graphics/items/icon_palettes/ice_tera_shard.pal
Normal file
19
graphics/items/icon_palettes/ice_tera_shard.pal
Normal file
@ -0,0 +1,19 @@
|
||||
JASC-PAL
|
||||
0100
|
||||
16
|
||||
0 255 92
|
||||
0 0 0
|
||||
255 255 255
|
||||
237 235 231
|
||||
183 224 242
|
||||
76 171 182
|
||||
58 121 135
|
||||
137 157 224
|
||||
183 221 224
|
||||
0 0 0
|
||||
0 0 0
|
||||
0 0 0
|
||||
0 0 0
|
||||
0 0 0
|
||||
0 0 0
|
||||
0 0 0
|
19
graphics/items/icon_palettes/normal_tera_shard.pal
Normal file
19
graphics/items/icon_palettes/normal_tera_shard.pal
Normal file
@ -0,0 +1,19 @@
|
||||
JASC-PAL
|
||||
0100
|
||||
16
|
||||
0 255 92
|
||||
0 0 0
|
||||
255 255 255
|
||||
241 241 229
|
||||
236 218 200
|
||||
221 219 215
|
||||
224 222 218
|
||||
159 146 133
|
||||
175 204 224
|
||||
223 197 166
|
||||
0 0 0
|
||||
0 0 0
|
||||
0 0 0
|
||||
0 0 0
|
||||
0 0 0
|
||||
0 0 0
|
19
graphics/items/icon_palettes/poison_tera_shard.pal
Normal file
19
graphics/items/icon_palettes/poison_tera_shard.pal
Normal file
@ -0,0 +1,19 @@
|
||||
JASC-PAL
|
||||
0100
|
||||
16
|
||||
0 255 92
|
||||
0 0 0
|
||||
255 255 255
|
||||
188 233 208
|
||||
213 161 233
|
||||
202 138 188
|
||||
195 179 220
|
||||
74 23 153
|
||||
227 101 191
|
||||
165 72 209
|
||||
0 0 0
|
||||
0 0 0
|
||||
0 0 0
|
||||
0 0 0
|
||||
0 0 0
|
||||
0 0 0
|
19
graphics/items/icon_palettes/psychic_tera_shard.pal
Normal file
19
graphics/items/icon_palettes/psychic_tera_shard.pal
Normal file
@ -0,0 +1,19 @@
|
||||
JASC-PAL
|
||||
0100
|
||||
16
|
||||
0 255 92
|
||||
0 0 0
|
||||
255 255 255
|
||||
201 199 238
|
||||
225 181 237
|
||||
202 138 188
|
||||
228 181 216
|
||||
167 25 135
|
||||
217 120 165
|
||||
189 109 220
|
||||
0 0 0
|
||||
0 0 0
|
||||
0 0 0
|
||||
0 0 0
|
||||
0 0 0
|
||||
0 0 0
|
19
graphics/items/icon_palettes/rock_tera_shard.pal
Normal file
19
graphics/items/icon_palettes/rock_tera_shard.pal
Normal file
@ -0,0 +1,19 @@
|
||||
JASC-PAL
|
||||
0100
|
||||
16
|
||||
0 255 92
|
||||
0 0 0
|
||||
255 255 255
|
||||
227 210 173
|
||||
192 187 225
|
||||
171 164 209
|
||||
209 172 159
|
||||
159 57 18
|
||||
171 139 179
|
||||
123 123 198
|
||||
0 0 0
|
||||
0 0 0
|
||||
0 0 0
|
||||
0 0 0
|
||||
0 0 0
|
||||
0 0 0
|
19
graphics/items/icon_palettes/steel_tera_shard.pal
Normal file
19
graphics/items/icon_palettes/steel_tera_shard.pal
Normal file
@ -0,0 +1,19 @@
|
||||
JASC-PAL
|
||||
0100
|
||||
16
|
||||
0 255 92
|
||||
0 0 0
|
||||
255 255 255
|
||||
220 227 225
|
||||
196 209 205
|
||||
168 183 189
|
||||
202 208 215
|
||||
57 67 89
|
||||
182 154 134
|
||||
121 147 155
|
||||
0 0 0
|
||||
0 0 0
|
||||
0 0 0
|
||||
0 0 0
|
||||
0 0 0
|
||||
0 0 0
|
13
graphics/items/icon_palettes/water_tera_shard.pal
Normal file
13
graphics/items/icon_palettes/water_tera_shard.pal
Normal file
@ -0,0 +1,13 @@
|
||||
JASC-PAL
|
||||
0100
|
||||
10
|
||||
0 255 92
|
||||
0 0 0
|
||||
255 255 255
|
||||
221 246 229
|
||||
194 223 242
|
||||
166 174 226
|
||||
192 196 234
|
||||
57 67 189
|
||||
145 233 225
|
||||
137 195 227
|
BIN
graphics/items/icons/tera_shard.png
Normal file
BIN
graphics/items/icons/tera_shard.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 285 B |
@ -214,6 +214,7 @@ extern const u8 BattleScript_WhiteHerbRet[];
|
||||
extern const u8 BattleScript_ItemHealHP_RemoveItemRet[];
|
||||
extern const u8 BattleScript_ItemHealHP_RemoveItemEnd2[];
|
||||
extern const u8 BattleScript_BerryPPHealEnd2[];
|
||||
extern const u8 BattleScript_BerryPPHealRet[];
|
||||
extern const u8 BattleScript_ItemHealHP_End2[];
|
||||
extern const u8 BattleScript_ItemHealHP_Ret[];
|
||||
extern const u8 BattleScript_SelectingNotAllowedMoveChoiceItem[];
|
||||
@ -474,6 +475,9 @@ extern const u8 BattleScript_BerserkGeneRet[];
|
||||
extern const u8 BattleScript_TargetFormChangeWithStringNoPopup[];
|
||||
extern const u8 BattleScript_DefDown[];
|
||||
extern const u8 BattleScript_UltraBurst[];
|
||||
extern const u8 BattleScript_SelectingNotAllowedCurrentMove[];
|
||||
extern const u8 BattleScript_SelectingNotAllowedCurrentMoveInPalace[];
|
||||
extern const u8 BattleScript_SaltCureExtraDamage[];
|
||||
|
||||
// zmoves
|
||||
extern const u8 BattleScript_ZMoveActivateDamaging[];
|
||||
|
@ -15,6 +15,7 @@
|
||||
#define MOVE_LIMITATION_BELCH (1 << 11)
|
||||
#define MOVE_LIMITATION_THROAT_CHOP (1 << 12)
|
||||
#define MOVE_LIMITATION_STUFF_CHEEKS (1 << 13)
|
||||
#define MOVE_LIMITATION_GIGATON_HAMMER (1 << 14)
|
||||
|
||||
#define MOVE_LIMITATION_PLACEHOLDER (1 << 15)
|
||||
#define MOVE_LIMITATIONS_ALL 0xFFFF
|
||||
|
@ -14,6 +14,7 @@
|
||||
#define B_TRAINER_EXP_MULTIPLIER GEN_LATEST // In Gen7+, trainer battles no longer give a 1.5 multiplier to EXP gain.
|
||||
#define B_SPLIT_EXP GEN_LATEST // In Gen6+, all participating mon get full experience.
|
||||
#define B_SCALED_EXP GEN_LATEST // In Gen5 and Gen7+, experience is weighted by level difference.
|
||||
#define B_UNEVOLVED_EXP_MULTIPLIER GEN_LATEST // In Gen6+, if the Pokémon is at or past the level where it would be able to evolve, but it has not, it gets a ~1.2 multiplier to EXP gain. Only applies to Pokémon with EVO_LEVEL method.
|
||||
|
||||
// Stat settings
|
||||
#define B_BADGE_BOOST GEN_LATEST // In Gen4+, Gym Badges no longer boost a Pokémon's stats.
|
||||
|
@ -187,6 +187,7 @@
|
||||
#define STATUS4_MUD_SPORT (1 << 2) // Only used if B_SPORT_TURNS < GEN_6
|
||||
#define STATUS4_WATER_SPORT (1 << 3) // Only used if B_SPORT_TURNS < GEN_6
|
||||
#define STATUS4_INFINITE_CONFUSION (1 << 4) // Used for Berserk Gene
|
||||
#define STATUS4_SALT_CURE (1 << 5)
|
||||
|
||||
#define HITMARKER_WAKE_UP_CLEAR (1 << 4) // Cleared when waking up. Never set or checked.
|
||||
#define HITMARKER_SKIP_DMG_TRACK (1 << 5)
|
||||
|
@ -549,6 +549,7 @@
|
||||
#define B_ANIM_AFFECTION_HANGED_ON 35
|
||||
#define B_ANIM_SNOW_CONTINUES 36
|
||||
#define B_ANIM_ULTRA_BURST 37
|
||||
#define B_ANIM_SALT_CURE_DAMAGE 38
|
||||
|
||||
// special animations table (gBattleAnims_Special)
|
||||
#define B_ANIM_LVL_UP 0
|
||||
|
@ -413,7 +413,9 @@
|
||||
#define EFFECT_CORROSIVE_GAS 407
|
||||
#define EFFECT_POPULATION_BOMB 408
|
||||
#define EFFECT_MORTAL_SPIN 409
|
||||
#define EFFECT_GIGATON_HAMMER 410
|
||||
#define EFFECT_SALT_CURE 411
|
||||
|
||||
#define NUM_BATTLE_MOVE_EFFECTS 410
|
||||
#define NUM_BATTLE_MOVE_EFFECTS 412
|
||||
|
||||
#endif // GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H
|
||||
|
@ -668,8 +668,11 @@
|
||||
#define STRINGID_ULTRABURSTREACTING 666
|
||||
#define STRINGID_ULTRABURSTCOMPLETED 667
|
||||
#define STRINGID_TEAMGAINEDEXP 668
|
||||
#define STRINGID_CURRENTMOVECANTSELECT 669
|
||||
#define STRINGID_TARGETISBEINGSALTCURED 670
|
||||
#define STRINGID_TARGETISHURTBYSALTCURE 671
|
||||
|
||||
#define BATTLESTRINGS_COUNT 669
|
||||
#define BATTLESTRINGS_COUNT 672
|
||||
|
||||
// This is the string id that gBattleStringsTable starts with.
|
||||
// String ids before this (e.g. STRINGID_INTROMSG) are not in the table,
|
||||
|
@ -9028,6 +9028,27 @@ extern const u32 gItemIconPalette_TeraOrb[];
|
||||
extern const u32 gItemIcon_TinyBambooShoot[];
|
||||
extern const u32 gItemIconPalette_TinyBambooShoot[];
|
||||
|
||||
// Tera Shards
|
||||
extern const u32 gItemIcon_TeraShard[];
|
||||
extern const u32 gItemIconPalette_NormalTeraShard[];
|
||||
extern const u32 gItemIconPalette_FireTeraShard[];
|
||||
extern const u32 gItemIconPalette_WaterTeraShard[];
|
||||
extern const u32 gItemIconPalette_GrassTeraShard[];
|
||||
extern const u32 gItemIconPalette_ElectricTeraShard[];
|
||||
extern const u32 gItemIconPalette_IceTeraShard[];
|
||||
extern const u32 gItemIconPalette_FightingTeraShard[];
|
||||
extern const u32 gItemIconPalette_PoisonTeraShard[];
|
||||
extern const u32 gItemIconPalette_GroundTeraShard[];
|
||||
extern const u32 gItemIconPalette_FlyingTeraShard[];
|
||||
extern const u32 gItemIconPalette_PsychicTeraShard[];
|
||||
extern const u32 gItemIconPalette_BugTeraShard[];
|
||||
extern const u32 gItemIconPalette_RockTeraShard[];
|
||||
extern const u32 gItemIconPalette_GhostTeraShard[];
|
||||
extern const u32 gItemIconPalette_DarkTeraShard[];
|
||||
extern const u32 gItemIconPalette_DragonTeraShard[];
|
||||
extern const u32 gItemIconPalette_SteelTeraShard[];
|
||||
extern const u32 gItemIconPalette_FairyTeraShard[];
|
||||
|
||||
extern const u32 gItemIcon_AdamantCrystal[];
|
||||
extern const u32 gItemIconPalette_AdamantCrystal[];
|
||||
extern const u32 gItemIcon_GriseousCore[];
|
||||
|
@ -543,6 +543,7 @@ u8 *UseStatIncreaseItem(u16 itemId);
|
||||
u8 GetNature(struct Pokemon *mon);
|
||||
u8 GetNatureFromPersonality(u32 personality);
|
||||
u16 GetEvolutionTargetSpecies(struct Pokemon *mon, u8 type, u16 evolutionItem, struct Pokemon *tradePartner);
|
||||
bool8 IsMonPastEvolutionLevel(struct Pokemon *mon);
|
||||
u16 HoennPokedexNumToSpecies(u16 hoennNum);
|
||||
u16 NationalPokedexNumToSpecies(u16 nationalNum);
|
||||
u16 NationalToHoennOrder(u16 nationalNum);
|
||||
|
@ -873,7 +873,7 @@ struct HPEventContext
|
||||
|
||||
struct StatusEventContext
|
||||
{
|
||||
u8 status1;
|
||||
u16 status1;
|
||||
bool8 none:1;
|
||||
bool8 sleep:1;
|
||||
bool8 poison:1;
|
||||
|
@ -4933,6 +4933,10 @@ static s32 AI_CheckViability(u32 battlerAtk, u32 battlerDef, u32 move, s32 score
|
||||
|| gBattleMons[BATTLE_PARTNER(battlerAtk)].status1 & STATUS1_ANY)
|
||||
score += 3;
|
||||
break;
|
||||
case EFFECT_SALT_CURE:
|
||||
if (IS_BATTLER_OF_TYPE(battlerDef, TYPE_WATER) || IS_BATTLER_OF_TYPE(battlerDef, TYPE_STEEL))
|
||||
score += 2;
|
||||
break;
|
||||
} // move effect checks
|
||||
|
||||
return score;
|
||||
|
@ -1127,7 +1127,7 @@ bool32 CanTargetFaintAi(u32 battlerDef, u32 battlerAtk)
|
||||
for (i = 0; i < MAX_MON_MOVES; i++)
|
||||
{
|
||||
if (moves[i] != MOVE_NONE && moves[i] != MOVE_UNAVAILABLE && !(unusable & gBitTable[i])
|
||||
&& AI_DATA->simulatedDmg[battlerDef][battlerAtk][moves[i]] >= gBattleMons[battlerAtk].hp)
|
||||
&& AI_DATA->simulatedDmg[battlerDef][battlerAtk][i] >= gBattleMons[battlerAtk].hp)
|
||||
{
|
||||
return TRUE;
|
||||
}
|
||||
@ -2958,7 +2958,7 @@ bool32 AI_CanBeInfatuated(u32 battlerAtk, u32 battlerDef, u32 defAbility)
|
||||
u32 ShouldTryToFlinch(u32 battlerAtk, u32 battlerDef, u32 atkAbility, u32 defAbility, u32 move)
|
||||
{
|
||||
if (((AI_DATA->abilities[battlerAtk] != ABILITY_MOLD_BREAKER && (defAbility == ABILITY_SHIELD_DUST || defAbility == ABILITY_INNER_FOCUS))
|
||||
|| AI_GetHoldEffect(battlerDef) == HOLD_EFFECT_COVERT_CLOAK
|
||||
|| AI_DATA->holdEffects[battlerDef] == HOLD_EFFECT_COVERT_CLOAK
|
||||
|| DoesSubstituteBlockMove(battlerAtk, battlerDef, move)
|
||||
|| AI_WhoStrikesFirst(battlerAtk, battlerDef, move) == AI_IS_SLOWER)) // Opponent goes first
|
||||
{
|
||||
@ -2995,7 +2995,7 @@ bool32 ShouldFakeOut(u32 battlerAtk, u32 battlerDef, u32 move)
|
||||
if (!gDisableStructs[battlerAtk].isFirstTurn
|
||||
|| AI_DATA->abilities[battlerAtk] == ABILITY_GORILLA_TACTICS
|
||||
|| AI_DATA->holdEffects[battlerAtk] == HOLD_EFFECT_CHOICE_BAND
|
||||
|| AI_GetHoldEffect(battlerDef) == HOLD_EFFECT_COVERT_CLOAK
|
||||
|| AI_DATA->holdEffects[battlerDef] == HOLD_EFFECT_COVERT_CLOAK
|
||||
|| DoesSubstituteBlockMove(battlerAtk, battlerDef, move)
|
||||
|| (AI_DATA->abilities[battlerAtk] != ABILITY_MOLD_BREAKER
|
||||
&& (AI_DATA->abilities[battlerDef] == ABILITY_SHIELD_DUST || AI_DATA->abilities[battlerDef] == ABILITY_INNER_FOCUS)))
|
||||
|
@ -7175,6 +7175,18 @@ const struct SpriteTemplate gSoulStealZStarSpriteTemplate =
|
||||
.callback = AnimCrossImpact
|
||||
};
|
||||
|
||||
// Bitter Blade
|
||||
const struct SpriteTemplate gBitterBladeImpactTemplate =
|
||||
{
|
||||
.tileTag = ANIM_TAG_CLAW_SLASH,
|
||||
.paletteTag = ANIM_TAG_POISON_BUBBLE,
|
||||
.oam = &gOamData_AffineOff_ObjNormal_32x32,
|
||||
.anims = gAnims_ClawSlash,
|
||||
.images = NULL,
|
||||
.affineAnims = gDummySpriteAffineAnimTable,
|
||||
.callback = AnimClawSlash
|
||||
};
|
||||
|
||||
// functions
|
||||
//general
|
||||
void AnimTask_IsTargetPartner(u8 taskId)
|
||||
|
@ -804,9 +804,15 @@ static const u8 sText_PkmnItemMelted[] = _("{B_ATK_NAME_WITH_PREFIX} corroded\n{
|
||||
static const u8 sText_UltraBurstReacting[] = _("Bright light is about to\nburst out of {B_ATK_NAME_WITH_PREFIX}!");
|
||||
static const u8 sText_UltraBurstCompleted[] = _("{B_ATK_NAME_WITH_PREFIX} regained its\ntrue power through Ultra Burst!");
|
||||
static const u8 sText_TeamGainedEXP[] = _("The rest of your team gained EXP.\nPoints thanks to the {B_LAST_ITEM}!\p");
|
||||
static const u8 sText_CurrentMoveCantSelect[] = _("{B_BUFF1} cannot be used!\p");
|
||||
static const u8 sText_TargetIsBeingSaltCured[] = _("{B_DEF_NAME_WITH_PREFIX} is being salt cured!");
|
||||
static const u8 sText_TargetIsHurtBySaltCure[] = _("{B_DEF_NAME_WITH_PREFIX} is hurt by {B_BUFF1}!");
|
||||
|
||||
const u8 *const gBattleStringsTable[BATTLESTRINGS_COUNT] =
|
||||
{
|
||||
[STRINGID_TARGETISHURTBYSALTCURE - BATTLESTRINGS_TABLE_START] = sText_TargetIsHurtBySaltCure,
|
||||
[STRINGID_TARGETISBEINGSALTCURED - BATTLESTRINGS_TABLE_START] = sText_TargetIsBeingSaltCured,
|
||||
[STRINGID_CURRENTMOVECANTSELECT - BATTLESTRINGS_TABLE_START] = sText_CurrentMoveCantSelect,
|
||||
[STRINGID_PKMNITEMMELTED - BATTLESTRINGS_TABLE_START] = sText_PkmnItemMelted,
|
||||
[STRINGID_MIRRORHERBCOPIED - BATTLESTRINGS_TABLE_START] = sText_MirrorHerbCopied,
|
||||
[STRINGID_THUNDERCAGETRAPPED - BATTLESTRINGS_TABLE_START] = sText_AtkTrappedDef,
|
||||
|
@ -4093,6 +4093,9 @@ static void Cmd_getexp(void)
|
||||
calculatedExp = gSpeciesInfo[gBattleMons[gBattlerFainted].species].expYield * gBattleMons[gBattlerFainted].level / 7;
|
||||
#endif
|
||||
|
||||
if (B_TRAINER_EXP_MULTIPLIER <= GEN_7 && gBattleTypeFlags & BATTLE_TYPE_TRAINER)
|
||||
calculatedExp = (calculatedExp * 150) / 100;
|
||||
|
||||
#if B_SPLIT_EXP < GEN_6
|
||||
if (viaExpShare) // at least one mon is getting exp via exp share
|
||||
{
|
||||
@ -4185,14 +4188,9 @@ static void Cmd_getexp(void)
|
||||
{
|
||||
// check if the pokemon doesn't belong to the player
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && gBattleStruct->expGetterMonId >= 3)
|
||||
{
|
||||
i = STRINGID_EMPTYSTRING4;
|
||||
}
|
||||
else
|
||||
{
|
||||
gBattleMoveDamage = (gBattleMoveDamage * 150) / 100;
|
||||
i = STRINGID_ABOOSTED;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -16036,13 +16034,15 @@ void ApplyExperienceMultipliers(s32 *expAmount, u8 expGetterMonId, u8 faintedBat
|
||||
else
|
||||
holdEffect = ItemId_GetHoldEffect(item);
|
||||
|
||||
if (IsTradedMon(&gPlayerParty[expGetterMonId]))
|
||||
*expAmount = (*expAmount * 150) / 100;
|
||||
if (holdEffect == HOLD_EFFECT_LUCKY_EGG)
|
||||
*expAmount = (*expAmount * 150) / 100;
|
||||
if (B_TRAINER_EXP_MULTIPLIER <= GEN_7 && gBattleTypeFlags & BATTLE_TYPE_TRAINER)
|
||||
*expAmount = (*expAmount * 150) / 100;
|
||||
if (B_UNEVOLVED_EXP_MULTIPLIER >= GEN_6 && IsMonPastEvolutionLevel(&gPlayerParty[expGetterMonId]))
|
||||
*expAmount = (*expAmount * 4915) / 4096;
|
||||
if (B_AFFECTION_MECHANICS == TRUE && GetBattlerFriendshipScore(expGetterMonId) >= FRIENDSHIP_50_TO_99)
|
||||
*expAmount = (*expAmount * 120) / 100;
|
||||
if (IsTradedMon(&gPlayerParty[expGetterMonId]))
|
||||
*expAmount = (*expAmount * 4915) / 4096;
|
||||
if (CheckBagHasItem(ITEM_EXP_CHARM, 1)) //is also for other exp boosting Powers if/when implemented
|
||||
*expAmount = (*expAmount * 150) / 100;
|
||||
|
||||
if (B_SCALED_EXP >= GEN_5 && B_SCALED_EXP != GEN_6)
|
||||
@ -16318,3 +16318,12 @@ void BS_JumpIfMotor(void)
|
||||
else
|
||||
gBattlescriptCurrInstr = cmd->nextInstr;
|
||||
}
|
||||
|
||||
void BS_ApplySaltCure(void)
|
||||
{
|
||||
NATIVE_ARGS(u8 battler);
|
||||
|
||||
u8 battler = GetBattlerForBattleScript(cmd->battler);
|
||||
gStatuses4[battler] |= STATUS4_SALT_CURE;
|
||||
gBattlescriptCurrInstr = cmd->nextInstr;
|
||||
}
|
||||
|
@ -1749,6 +1749,22 @@ u32 TrySetCantSelectMoveBattleScript(u32 battler)
|
||||
}
|
||||
}
|
||||
|
||||
if (gBattleMoves[move].effect == EFFECT_GIGATON_HAMMER && move == gLastResultingMoves[battler])
|
||||
{
|
||||
gCurrentMove = move;
|
||||
PREPARE_MOVE_BUFFER(gBattleTextBuff1, gCurrentMove);
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
|
||||
{
|
||||
gPalaceSelectionBattleScripts[battler] = BattleScript_SelectingNotAllowedCurrentMoveInPalace;
|
||||
gProtectStructs[battler].palaceUnableToUseMove = TRUE;
|
||||
}
|
||||
else
|
||||
{
|
||||
gSelectionBattleScripts[battler] = BattleScript_SelectingNotAllowedCurrentMove;
|
||||
limitations++;
|
||||
}
|
||||
}
|
||||
|
||||
gPotentialItemEffectBattler = battler;
|
||||
if (HOLD_EFFECT_CHOICE(holdEffect) && *choicedMove != MOVE_NONE && *choicedMove != MOVE_UNAVAILABLE && *choicedMove != move)
|
||||
{
|
||||
@ -1885,6 +1901,8 @@ u8 CheckMoveLimitations(u32 battler, u8 unusableMoves, u16 check)
|
||||
// Gorilla Tactics
|
||||
else if (check & MOVE_LIMITATION_CHOICE_ITEM && GetBattlerAbility(battler) == ABILITY_GORILLA_TACTICS && *choicedMove != MOVE_NONE && *choicedMove != MOVE_UNAVAILABLE && *choicedMove != gBattleMons[battler].moves[i])
|
||||
unusableMoves |= gBitTable[i];
|
||||
else if (check & MOVE_LIMITATION_GIGATON_HAMMER && gBattleMoves[gBattleMons[battler].moves[i]].effect == EFFECT_GIGATON_HAMMER && gBattleMons[battler].moves[i] == gLastResultingMoves[battler])
|
||||
unusableMoves |= gBitTable[i];
|
||||
}
|
||||
return unusableMoves;
|
||||
}
|
||||
@ -2523,6 +2541,7 @@ enum
|
||||
ENDTURN_SLOW_START,
|
||||
ENDTURN_PLASMA_FISTS,
|
||||
ENDTURN_CUD_CHEW,
|
||||
ENDTURN_SALT_CURE,
|
||||
ENDTURN_BATTLER_COUNT
|
||||
};
|
||||
|
||||
@ -3086,6 +3105,22 @@ u8 DoBattlerEndTurnEffects(void)
|
||||
gDisableStructs[battler].cudChew = TRUE;
|
||||
gBattleStruct->turnEffectsTracker++;
|
||||
break;
|
||||
case ENDTURN_SALT_CURE:
|
||||
if (gStatuses4[battler] & STATUS4_SALT_CURE && gBattleMons[battler].hp != 0)
|
||||
{
|
||||
gBattlerTarget = battler;
|
||||
if (IS_BATTLER_OF_TYPE(gBattlerTarget, TYPE_STEEL) || IS_BATTLER_OF_TYPE(gBattlerTarget, TYPE_WATER))
|
||||
gBattleMoveDamage = gBattleMons[gBattlerTarget].maxHP / 4;
|
||||
else
|
||||
gBattleMoveDamage = gBattleMons[gBattlerTarget].maxHP / 8;
|
||||
if (gBattleMoveDamage == 0)
|
||||
gBattleMoveDamage = 1;
|
||||
PREPARE_MOVE_BUFFER(gBattleTextBuff1, MOVE_SALT_CURE);
|
||||
BattleScriptExecute(BattleScript_SaltCureExtraDamage);
|
||||
effect++;
|
||||
}
|
||||
gBattleStruct->turnEffectsTracker++;
|
||||
break;
|
||||
case ENDTURN_BATTLER_COUNT: // done
|
||||
gBattleStruct->turnEffectsTracker = 0;
|
||||
gBattleStruct->turnEffectsBattlerId++;
|
||||
@ -5672,10 +5707,10 @@ u32 AbilityBattleEffects(u32 caseID, u32 battler, u32 ability, u32 special, u32
|
||||
&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg
|
||||
&& IS_MOVE_PHYSICAL(gCurrentMove)
|
||||
&& TARGET_TURN_DAMAGED
|
||||
&& !(gSideStatuses[GetBattlerSide(gBattlerAttacker)] & SIDE_STATUS_TOXIC_SPIKES)
|
||||
&& (gSideTimers[gBattlerAttacker].toxicSpikesAmount != 2)
|
||||
&& IsBattlerAlive(gBattlerTarget))
|
||||
{
|
||||
gBattlerTarget = gBattlerAttacker;
|
||||
SWAP(gBattlerAttacker, gBattlerTarget, i);
|
||||
BattleScriptPushCursor();
|
||||
gBattlescriptCurrInstr = BattleScript_ToxicDebrisActivates;
|
||||
effect++;
|
||||
@ -6554,13 +6589,36 @@ static u8 TrySetMicleBerry(u32 battler, u32 itemId, bool32 end2)
|
||||
return 0;
|
||||
}
|
||||
|
||||
static u8 TrySetEnigmaBerry(u32 battler)
|
||||
{
|
||||
if (IsBattlerAlive(battler)
|
||||
&& !DoesSubstituteBlockMove(gBattlerAttacker, battler, gCurrentMove)
|
||||
&& ((TARGET_TURN_DAMAGED && gMoveResultFlags & MOVE_RESULT_SUPER_EFFECTIVE) || gBattleScripting.overrideBerryRequirements)
|
||||
&& !(gBattleScripting.overrideBerryRequirements && gBattleMons[battler].hp == gBattleMons[battler].maxHP)
|
||||
#if B_HEAL_BLOCKING >= GEN_5
|
||||
&& !(gStatuses3[battler] & STATUS3_HEAL_BLOCK))
|
||||
#endif
|
||||
{
|
||||
gBattleScripting.battler = battler;
|
||||
gBattleMoveDamage = (gBattleMons[battler].maxHP * 25 / 100) * -1;
|
||||
if (GetBattlerAbility(battler) == ABILITY_RIPEN)
|
||||
gBattleMoveDamage *= 2;
|
||||
|
||||
BattleScriptPushCursor();
|
||||
gBattlescriptCurrInstr = BattleScript_ItemHealHP_RemoveItemRet;
|
||||
return ITEM_HP_CHANGE;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static u8 DamagedStatBoostBerryEffect(u32 battler, u8 statId, u8 split)
|
||||
{
|
||||
if (IsBattlerAlive(battler)
|
||||
&& TARGET_TURN_DAMAGED
|
||||
&& CompareStat(battler, statId, MAX_STAT_STAGE, CMP_LESS_THAN)
|
||||
&& (gBattleScripting.overrideBerryRequirements
|
||||
|| (!DoesSubstituteBlockMove(gBattlerAttacker, battler, gCurrentMove) && GetBattleMoveSplit(gCurrentMove) == split))
|
||||
|| (!DoesSubstituteBlockMove(gBattlerAttacker, battler, gCurrentMove)
|
||||
&& GetBattleMoveSplit(gCurrentMove) == split
|
||||
&& TARGET_TURN_DAMAGED))
|
||||
)
|
||||
{
|
||||
BufferStatChange(battler, statId, STRINGID_STATROSE);
|
||||
@ -6604,6 +6662,53 @@ u8 TryHandleSeed(u32 battler, u32 terrainFlag, u8 statId, u16 itemId, bool32 exe
|
||||
return 0;
|
||||
}
|
||||
|
||||
static u32 ItemRestorePp(u32 battler, u32 itemId, bool32 execute)
|
||||
{
|
||||
struct Pokemon *party = GetBattlerParty(battler);
|
||||
struct Pokemon *mon = &party[gBattlerPartyIndexes[battler]];
|
||||
u32 i, changedPP = 0;
|
||||
|
||||
for (i = 0; i < MAX_MON_MOVES; i++)
|
||||
{
|
||||
u32 move = GetMonData(mon, MON_DATA_MOVE1 + i);
|
||||
u32 currentPP = GetMonData(mon, MON_DATA_PP1 + i);
|
||||
u32 ppBonuses = GetMonData(mon, MON_DATA_PP_BONUSES);
|
||||
u32 maxPP = CalculatePPWithBonus(move, ppBonuses, i);
|
||||
if (move && (currentPP == 0 || (gBattleScripting.overrideBerryRequirements && currentPP != maxPP)))
|
||||
{
|
||||
u32 ppRestored = GetBattlerItemHoldEffectParam(battler, itemId);
|
||||
|
||||
if (GetBattlerAbility(battler) == ABILITY_RIPEN)
|
||||
{
|
||||
ppRestored *= 2;
|
||||
gBattlerAbility = battler;
|
||||
}
|
||||
if (currentPP + ppRestored > maxPP)
|
||||
changedPP = maxPP;
|
||||
else
|
||||
changedPP = currentPP + ppRestored;
|
||||
|
||||
PREPARE_MOVE_BUFFER(gBattleTextBuff1, move);
|
||||
|
||||
if (execute)
|
||||
{
|
||||
BattleScriptExecute(BattleScript_BerryPPHealEnd2);
|
||||
}
|
||||
else
|
||||
{
|
||||
BattleScriptPushCursor();
|
||||
gBattlescriptCurrInstr = BattleScript_BerryPPHealRet;
|
||||
}
|
||||
BtlController_EmitSetMonData(battler, BUFFER_A, i + REQUEST_PPMOVE1_BATTLE, 0, 1, &changedPP);
|
||||
MarkBattlerForControllerExec(battler);
|
||||
if (MOVE_IS_PERMANENT(battler, i))
|
||||
gBattleMons[battler].pp[i] = changedPP;
|
||||
return ITEM_PP_CHANGE;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static u8 ItemHealHp(u32 battler, u32 itemId, bool32 end2, bool32 percentHeal)
|
||||
{
|
||||
if (!(gBattleScripting.overrideBerryRequirements && gBattleMons[battler].hp == gBattleMons[battler].maxHP)
|
||||
@ -6737,6 +6842,9 @@ static u8 ItemEffectMoveEnd(u32 battler, u16 holdEffect)
|
||||
case HOLD_EFFECT_RESTORE_PCT_HP:
|
||||
effect = ItemHealHp(battler, gLastUsedItem, FALSE, TRUE);
|
||||
break;
|
||||
case HOLD_EFFECT_RESTORE_PP:
|
||||
effect = ItemRestorePp(battler, gLastUsedItem, FALSE);
|
||||
break;
|
||||
case HOLD_EFFECT_CONFUSE_SPICY:
|
||||
effect = HealConfuseBerry(battler, gLastUsedItem, FLAVOR_SPICY, FALSE);
|
||||
break;
|
||||
@ -6767,6 +6875,9 @@ static u8 ItemEffectMoveEnd(u32 battler, u16 holdEffect)
|
||||
case HOLD_EFFECT_SP_DEFENSE_UP:
|
||||
effect = StatRaiseBerry(battler, gLastUsedItem, STAT_SPDEF, FALSE);
|
||||
break;
|
||||
case HOLD_EFFECT_ENIGMA_BERRY: // consume and heal if hit by super effective move
|
||||
effect = TrySetEnigmaBerry(battler);
|
||||
break;
|
||||
case HOLD_EFFECT_KEE_BERRY: // consume and boost defense if used physical move
|
||||
effect = DamagedStatBoostBerryEffect(battler, STAT_DEF, SPLIT_PHYSICAL);
|
||||
break;
|
||||
@ -7201,10 +7312,6 @@ u8 ItemBattleEffects(u8 caseID, u32 battler, bool32 moveTurn)
|
||||
BtlController_EmitSetMonData(battler, BUFFER_A, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[battler].status1);
|
||||
MarkBattlerForControllerExec(battler);
|
||||
break;
|
||||
case ITEM_PP_CHANGE:
|
||||
if (MOVE_IS_PERMANENT(battler, i))
|
||||
gBattleMons[battler].pp[i] = changedPP;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -7224,43 +7331,7 @@ u8 ItemBattleEffects(u8 caseID, u32 battler, bool32 moveTurn)
|
||||
break;
|
||||
case HOLD_EFFECT_RESTORE_PP:
|
||||
if (!moveTurn)
|
||||
{
|
||||
struct Pokemon *party = GetBattlerParty(battler);
|
||||
struct Pokemon *mon = &party[gBattlerPartyIndexes[battler]];
|
||||
u8 ppBonuses;
|
||||
u16 move;
|
||||
|
||||
for (i = 0; i < MAX_MON_MOVES; i++)
|
||||
{
|
||||
move = GetMonData(mon, MON_DATA_MOVE1 + i);
|
||||
changedPP = GetMonData(mon, MON_DATA_PP1 + i);
|
||||
ppBonuses = GetMonData(mon, MON_DATA_PP_BONUSES);
|
||||
if (move && changedPP == 0)
|
||||
break;
|
||||
}
|
||||
if (i != MAX_MON_MOVES)
|
||||
{
|
||||
u8 maxPP = CalculatePPWithBonus(move, ppBonuses, i);
|
||||
u8 ppRestored = GetBattlerHoldEffectParam(battler);
|
||||
|
||||
if (GetBattlerAbility(battler) == ABILITY_RIPEN)
|
||||
{
|
||||
ppRestored *= 2;
|
||||
gBattlerAbility = battler;
|
||||
}
|
||||
if (changedPP + ppRestored > maxPP)
|
||||
changedPP = maxPP;
|
||||
else
|
||||
changedPP = changedPP + ppRestored;
|
||||
|
||||
PREPARE_MOVE_BUFFER(gBattleTextBuff1, move);
|
||||
|
||||
BattleScriptExecute(BattleScript_BerryPPHealEnd2);
|
||||
BtlController_EmitSetMonData(battler, BUFFER_A, i + REQUEST_PPMOVE1_BATTLE, 0, 1, &changedPP);
|
||||
MarkBattlerForControllerExec(battler);
|
||||
effect = ITEM_PP_CHANGE;
|
||||
}
|
||||
}
|
||||
effect = ItemRestorePp(battler, gLastUsedItem, TRUE);
|
||||
break;
|
||||
case HOLD_EFFECT_RESTORE_STATS:
|
||||
for (i = 0; i < NUM_BATTLE_STATS; i++)
|
||||
@ -7508,10 +7579,6 @@ u8 ItemBattleEffects(u8 caseID, u32 battler, bool32 moveTurn)
|
||||
BtlController_EmitSetMonData(battler, BUFFER_A, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[battler].status1);
|
||||
MarkBattlerForControllerExec(battler);
|
||||
break;
|
||||
case ITEM_PP_CHANGE:
|
||||
if (MOVE_IS_PERMANENT(battler, i))
|
||||
gBattleMons[battler].pp[i] = changedPP;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -7730,6 +7797,9 @@ u8 ItemBattleEffects(u8 caseID, u32 battler, bool32 moveTurn)
|
||||
gBattleScripting.statChanger = SET_STATCHANGER(STAT_SPATK, 1, FALSE);
|
||||
}
|
||||
break;
|
||||
case HOLD_EFFECT_ENIGMA_BERRY: // consume and heal if hit by super effective move
|
||||
effect = TrySetEnigmaBerry(battler);
|
||||
break;
|
||||
case HOLD_EFFECT_JABOCA_BERRY: // consume and damage attacker if used physical move
|
||||
if (IsBattlerAlive(battler)
|
||||
&& TARGET_TURN_DAMAGED
|
||||
|
@ -10687,7 +10687,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
|
||||
.priority = 0,
|
||||
.split = SPLIT_SPECIAL,
|
||||
.zMoveEffect = Z_EFFECT_NONE,
|
||||
.ballisticMove = B_UPDATED_MOVE_FLAGS < GEN_9,
|
||||
.ballisticMove = TRUE,
|
||||
},
|
||||
|
||||
[MOVE_ANCHOR_SHOT] =
|
||||
@ -13218,7 +13218,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
|
||||
|
||||
[MOVE_SALT_CURE] =
|
||||
{
|
||||
.effect = EFFECT_PLACEHOLDER, // EFFECT_SALT_CURE
|
||||
.effect = EFFECT_SALT_CURE,
|
||||
.power = 40,
|
||||
.type = TYPE_ROCK,
|
||||
.accuracy = 100,
|
||||
@ -13639,7 +13639,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
|
||||
|
||||
[MOVE_GIGATON_HAMMER] =
|
||||
{
|
||||
.effect = EFFECT_PLACEHOLDER, // EFFECT_GIGATON_HAMMER
|
||||
.effect = EFFECT_GIGATON_HAMMER,
|
||||
.power = 160,
|
||||
.type = TYPE_STEEL,
|
||||
.accuracy = 100,
|
||||
|
@ -1988,7 +1988,29 @@ const u32 gItemIconPalette_TeraOrb[] = INCBIN_U32("graphics/items/icon_palettes/
|
||||
const u32 gItemIcon_TinyBambooShoot[] = INCBIN_U32("graphics/items/icons/tiny_bamboo_shoot.4bpp.lz");
|
||||
const u32 gItemIconPalette_TinyBambooShoot[] = INCBIN_U32("graphics/items/icon_palettes/tiny_bamboo_shoot.gbapal.lz");
|
||||
|
||||
// Tera Shards here
|
||||
// Tera Shards
|
||||
|
||||
const u32 gItemIcon_TeraShard[] = INCBIN_U32("graphics/items/icons/tera_shard.4bpp.lz");
|
||||
const u32 gItemIconPalette_NormalTeraShard[] = INCBIN_U32("graphics/items/icon_palettes/normal_tera_shard.gbapal.lz");
|
||||
const u32 gItemIconPalette_FireTeraShard[] = INCBIN_U32("graphics/items/icon_palettes/fire_tera_shard.gbapal.lz");
|
||||
const u32 gItemIconPalette_WaterTeraShard[] = INCBIN_U32("graphics/items/icon_palettes/water_tera_shard.gbapal.lz");
|
||||
const u32 gItemIconPalette_GrassTeraShard[] = INCBIN_U32("graphics/items/icon_palettes/grass_tera_shard.gbapal.lz");
|
||||
const u32 gItemIconPalette_ElectricTeraShard[] = INCBIN_U32("graphics/items/icon_palettes/electric_tera_shard.gbapal.lz");
|
||||
const u32 gItemIconPalette_IceTeraShard[] = INCBIN_U32("graphics/items/icon_palettes/ice_tera_shard.gbapal.lz");
|
||||
const u32 gItemIconPalette_FightingTeraShard[] = INCBIN_U32("graphics/items/icon_palettes/fighting_tera_shard.gbapal.lz");
|
||||
const u32 gItemIconPalette_PoisonTeraShard[] = INCBIN_U32("graphics/items/icon_palettes/poison_tera_shard.gbapal.lz");
|
||||
const u32 gItemIconPalette_GroundTeraShard[] = INCBIN_U32("graphics/items/icon_palettes/ground_tera_shard.gbapal.lz");
|
||||
const u32 gItemIconPalette_FlyingTeraShard[] = INCBIN_U32("graphics/items/icon_palettes/flying_tera_shard.gbapal.lz");
|
||||
const u32 gItemIconPalette_PsychicTeraShard[] = INCBIN_U32("graphics/items/icon_palettes/psychic_tera_shard.gbapal.lz");
|
||||
const u32 gItemIconPalette_BugTeraShard[] = INCBIN_U32("graphics/items/icon_palettes/bug_tera_shard.gbapal.lz");
|
||||
const u32 gItemIconPalette_RockTeraShard[] = INCBIN_U32("graphics/items/icon_palettes/rock_tera_shard.gbapal.lz");
|
||||
const u32 gItemIconPalette_GhostTeraShard[] = INCBIN_U32("graphics/items/icon_palettes/ghost_tera_shard.gbapal.lz");
|
||||
const u32 gItemIconPalette_DarkTeraShard[] = INCBIN_U32("graphics/items/icon_palettes/dark_tera_shard.gbapal.lz");
|
||||
const u32 gItemIconPalette_DragonTeraShard[] = INCBIN_U32("graphics/items/icon_palettes/dragon_tera_shard.gbapal.lz");
|
||||
const u32 gItemIconPalette_SteelTeraShard[] = INCBIN_U32("graphics/items/icon_palettes/steel_tera_shard.gbapal.lz");
|
||||
const u32 gItemIconPalette_FairyTeraShard[] = INCBIN_U32("graphics/items/icon_palettes/fairy_tera_shard.gbapal.lz");
|
||||
|
||||
// Misc. Items
|
||||
|
||||
const u32 gItemIcon_AdamantCrystal[] = INCBIN_U32("graphics/items/icons/adamant_crystal.4bpp.lz");
|
||||
const u32 gItemIconPalette_AdamantCrystal[] = INCBIN_U32("graphics/items/icon_palettes/adamant_crystal.gbapal.lz");
|
||||
|
@ -819,24 +819,24 @@ const u32 *const gItemIconTable[ITEMS_COUNT + 1][2] =
|
||||
[ITEM_SCROLL_OF_WATERS] = {gItemIcon_ScrollOfWaters, gItemIconPalette_ScrollOfWaters},
|
||||
[ITEM_TERA_ORB] = {gItemIcon_TeraOrb, gItemIconPalette_TeraOrb},
|
||||
[ITEM_TINY_BAMBOO_SHOOT] = {gItemIcon_TinyBambooShoot, gItemIconPalette_TinyBambooShoot},
|
||||
[ITEM_BUG_TERA_SHARD] = {gItemIcon_QuestionMark, gItemIconPalette_QuestionMark}, // {gItemIcon_BugTeraShard, gItemIconPalette_BugTeraShard},
|
||||
[ITEM_DARK_TERA_SHARD] = {gItemIcon_QuestionMark, gItemIconPalette_QuestionMark}, // {gItemIcon_DarkTeraShard, gItemIconPalette_DarkTeraShard},
|
||||
[ITEM_DRAGON_TERA_SHARD] = {gItemIcon_QuestionMark, gItemIconPalette_QuestionMark}, // {gItemIcon_DragonTeraShard, gItemIconPalette_DragonTeraShard},
|
||||
[ITEM_ELECTRIC_TERA_SHARD] = {gItemIcon_QuestionMark, gItemIconPalette_QuestionMark}, // {gItemIcon_ElectricTeraShard, gItemIconPalette_ElectricTeraShard},
|
||||
[ITEM_FAIRY_TERA_SHARD] = {gItemIcon_QuestionMark, gItemIconPalette_QuestionMark}, // {gItemIcon_FairyTeraShard, gItemIconPalette_FairyTeraShard},
|
||||
[ITEM_FIGHTING_TERA_SHARD] = {gItemIcon_QuestionMark, gItemIconPalette_QuestionMark}, // {gItemIcon_FightingTeraShard, gItemIconPalette_FightingTeraShard},
|
||||
[ITEM_FIRE_TERA_SHARD] = {gItemIcon_QuestionMark, gItemIconPalette_QuestionMark}, // {gItemIcon_FireTeraShard, gItemIconPalette_FireTeraShard},
|
||||
[ITEM_FLYING_TERA_SHARD] = {gItemIcon_QuestionMark, gItemIconPalette_QuestionMark}, // {gItemIcon_FlyingTeraShard, gItemIconPalette_FlyingTeraShard},
|
||||
[ITEM_GHOST_TERA_SHARD] = {gItemIcon_QuestionMark, gItemIconPalette_QuestionMark}, // {gItemIcon_GhostTeraShard, gItemIconPalette_GhostTeraShard},
|
||||
[ITEM_GRASS_TERA_SHARD] = {gItemIcon_QuestionMark, gItemIconPalette_QuestionMark}, // {gItemIcon_GrassTeraShard, gItemIconPalette_GrassTeraShard},
|
||||
[ITEM_GROUND_TERA_SHARD] = {gItemIcon_QuestionMark, gItemIconPalette_QuestionMark}, // {gItemIcon_GroundTeraShard, gItemIconPalette_GroundTeraShard},
|
||||
[ITEM_ICE_TERA_SHARD] = {gItemIcon_QuestionMark, gItemIconPalette_QuestionMark}, // {gItemIcon_IceTeraShard, gItemIconPalette_IceTeraShard},
|
||||
[ITEM_NORMAL_TERA_SHARD] = {gItemIcon_QuestionMark, gItemIconPalette_QuestionMark}, // {gItemIcon_NormalTeraShard, gItemIconPalette_NormalTeraShard},
|
||||
[ITEM_POISON_TERA_SHARD] = {gItemIcon_QuestionMark, gItemIconPalette_QuestionMark}, // {gItemIcon_PoisonTeraShard, gItemIconPalette_PoisonTeraShard},
|
||||
[ITEM_PSYCHIC_TERA_SHARD] = {gItemIcon_QuestionMark, gItemIconPalette_QuestionMark}, // {gItemIcon_PsychicTeraShard, gItemIconPalette_PsychicTeraShard},
|
||||
[ITEM_ROCK_TERA_SHARD] = {gItemIcon_QuestionMark, gItemIconPalette_QuestionMark}, // {gItemIcon_RockTeraShard, gItemIconPalette_RockTeraShard},
|
||||
[ITEM_STEEL_TERA_SHARD] = {gItemIcon_QuestionMark, gItemIconPalette_QuestionMark}, // {gItemIcon_SteelTeraShard, gItemIconPalette_SteelTeraShard},
|
||||
[ITEM_WATER_TERA_SHARD] = {gItemIcon_QuestionMark, gItemIconPalette_QuestionMark}, // {gItemIcon_WaterTeraShard, gItemIconPalette_WaterTeraShard},
|
||||
[ITEM_BUG_TERA_SHARD] = {gItemIcon_TeraShard, gItemIconPalette_BugTeraShard},
|
||||
[ITEM_DARK_TERA_SHARD] = {gItemIcon_TeraShard, gItemIconPalette_DarkTeraShard},
|
||||
[ITEM_DRAGON_TERA_SHARD] = {gItemIcon_TeraShard, gItemIconPalette_DragonTeraShard},
|
||||
[ITEM_ELECTRIC_TERA_SHARD] = {gItemIcon_TeraShard, gItemIconPalette_ElectricTeraShard},
|
||||
[ITEM_FAIRY_TERA_SHARD] = {gItemIcon_TeraShard, gItemIconPalette_FairyTeraShard},
|
||||
[ITEM_FIGHTING_TERA_SHARD] = {gItemIcon_TeraShard, gItemIconPalette_FightingTeraShard},
|
||||
[ITEM_FIRE_TERA_SHARD] = {gItemIcon_TeraShard, gItemIconPalette_FireTeraShard},
|
||||
[ITEM_FLYING_TERA_SHARD] = {gItemIcon_TeraShard, gItemIconPalette_FlyingTeraShard},
|
||||
[ITEM_GHOST_TERA_SHARD] = {gItemIcon_TeraShard, gItemIconPalette_GhostTeraShard},
|
||||
[ITEM_GRASS_TERA_SHARD] = {gItemIcon_TeraShard, gItemIconPalette_GrassTeraShard},
|
||||
[ITEM_GROUND_TERA_SHARD] = {gItemIcon_TeraShard, gItemIconPalette_GroundTeraShard},
|
||||
[ITEM_ICE_TERA_SHARD] = {gItemIcon_TeraShard, gItemIconPalette_IceTeraShard},
|
||||
[ITEM_NORMAL_TERA_SHARD] = {gItemIcon_TeraShard, gItemIconPalette_NormalTeraShard},
|
||||
[ITEM_POISON_TERA_SHARD] = {gItemIcon_TeraShard, gItemIconPalette_PoisonTeraShard},
|
||||
[ITEM_PSYCHIC_TERA_SHARD] = {gItemIcon_TeraShard, gItemIconPalette_PsychicTeraShard},
|
||||
[ITEM_ROCK_TERA_SHARD] = {gItemIcon_TeraShard, gItemIconPalette_RockTeraShard},
|
||||
[ITEM_STEEL_TERA_SHARD] = {gItemIcon_TeraShard, gItemIconPalette_SteelTeraShard},
|
||||
[ITEM_WATER_TERA_SHARD] = {gItemIcon_TeraShard, gItemIconPalette_WaterTeraShard},
|
||||
[ITEM_ADAMANT_CRYSTAL] = {gItemIcon_AdamantCrystal, gItemIconPalette_AdamantCrystal},
|
||||
[ITEM_GRISEOUS_CORE] = {gItemIcon_GriseousCore, gItemIconPalette_GriseousCore},
|
||||
[ITEM_LUSTROUS_GLOBE] = {gItemIcon_LustrousGlobe, gItemIconPalette_LustrousGlobe},
|
||||
|
@ -6770,6 +6770,26 @@ u16 GetEvolutionTargetSpecies(struct Pokemon *mon, u8 mode, u16 evolutionItem, s
|
||||
return targetSpecies;
|
||||
}
|
||||
|
||||
bool8 IsMonPastEvolutionLevel(struct Pokemon *mon)
|
||||
{
|
||||
int i;
|
||||
u16 species = GetMonData(mon, MON_DATA_SPECIES, 0);
|
||||
u8 level = GetMonData(mon, MON_DATA_LEVEL, 0);
|
||||
|
||||
for (i = 0; i < EVOS_PER_MON; i++)
|
||||
{
|
||||
switch (gEvolutionTable[species][i].method)
|
||||
{
|
||||
case EVO_LEVEL:
|
||||
if (gEvolutionTable[species][i].param <= level)
|
||||
return TRUE;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
u16 HoennPokedexNumToSpecies(u16 hoennNum)
|
||||
{
|
||||
u16 species;
|
||||
|
96
test/battle/ability/toxic_debris.c
Normal file
96
test/battle/ability/toxic_debris.c
Normal file
@ -0,0 +1,96 @@
|
||||
#include "global.h"
|
||||
#include "test/battle.h"
|
||||
|
||||
SINGLE_BATTLE_TEST("Toxic Debris sets Toxic Spikes on the opposing side if hit by a physical attack")
|
||||
{
|
||||
u32 move;
|
||||
|
||||
PARAMETRIZE { move = MOVE_TACKLE;}
|
||||
PARAMETRIZE { move = MOVE_SWIFT;}
|
||||
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WOBBUFFET) { Ability(ABILITY_TOXIC_DEBRIS); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(opponent, move); }
|
||||
} SCENE {
|
||||
if (move == MOVE_TACKLE) {
|
||||
ABILITY_POPUP(player, ABILITY_TOXIC_DEBRIS);
|
||||
MESSAGE("Poison Spikes were scattered all around the opposing team's feet!");
|
||||
}
|
||||
else {
|
||||
NOT ABILITY_POPUP(player, ABILITY_TOXIC_DEBRIS);
|
||||
NOT MESSAGE("Poison Spikes were scattered all around the opposing team's feet!");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Toxic Debris does not activate if two layers of Toxic Spikes are already up")
|
||||
{
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WOBBUFFET) { Ability(ABILITY_TOXIC_DEBRIS); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(opponent, MOVE_TACKLE); }
|
||||
TURN { MOVE(opponent, MOVE_TACKLE); }
|
||||
TURN { MOVE(opponent, MOVE_TACKLE); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent);
|
||||
ABILITY_POPUP(player, ABILITY_TOXIC_DEBRIS);
|
||||
MESSAGE("Poison Spikes were scattered all around the opposing team's feet!");
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent);
|
||||
ABILITY_POPUP(player, ABILITY_TOXIC_DEBRIS);
|
||||
MESSAGE("Poison Spikes were scattered all around the opposing team's feet!");
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent);
|
||||
NOT ABILITY_POPUP(player, ABILITY_TOXIC_DEBRIS);
|
||||
NOT MESSAGE("Poison Spikes were scattered all around the opposing team's feet!");
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("If a Substitute is hit, Toxic Debris does not set Toxic Spikes")
|
||||
{
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WOBBUFFET) { Ability(ABILITY_TOXIC_DEBRIS); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_SUBSTITUTE); }
|
||||
TURN { MOVE(opponent, MOVE_TACKLE); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_SUBSTITUTE, player);
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent);
|
||||
NOT ABILITY_POPUP(player, ABILITY_TOXIC_DEBRIS);
|
||||
NOT MESSAGE("Poison Spikes were scattered all around the opposing team's feet!");
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Each hit of a Multi Hit move activates Toxic Debris")
|
||||
{
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WOBBUFFET) { Ability(ABILITY_TOXIC_DEBRIS); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(opponent, MOVE_FURY_SWIPES); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_FURY_SWIPES, opponent);
|
||||
ABILITY_POPUP(player, ABILITY_TOXIC_DEBRIS);
|
||||
MESSAGE("Poison Spikes were scattered all around the opposing team's feet!");
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_FURY_SWIPES, opponent);
|
||||
ABILITY_POPUP(player, ABILITY_TOXIC_DEBRIS);
|
||||
MESSAGE("Poison Spikes were scattered all around the opposing team's feet!");
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Air Balloon is popped after Toxic Debris activates")
|
||||
{
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WOBBUFFET) { Ability(ABILITY_TOXIC_DEBRIS); Item(ITEM_AIR_BALLOON); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(opponent, MOVE_TACKLE); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent);
|
||||
ABILITY_POPUP(player, ABILITY_TOXIC_DEBRIS);
|
||||
MESSAGE("Poison Spikes were scattered all around the opposing team's feet!");
|
||||
MESSAGE("Wobbuffet's Air Balloon popped!");
|
||||
}
|
||||
}
|
215
test/battle/hold_effect/cure_status.c
Normal file
215
test/battle/hold_effect/cure_status.c
Normal file
@ -0,0 +1,215 @@
|
||||
#include "global.h"
|
||||
#include "test/battle.h"
|
||||
|
||||
ASSUMPTIONS
|
||||
{
|
||||
ASSUME(gItems[ITEM_LUM_BERRY].holdEffect == HOLD_EFFECT_CURE_STATUS);
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Pecha and Lum Berries cure poison")
|
||||
{
|
||||
u16 item;
|
||||
|
||||
PARAMETRIZE { item = ITEM_PECHA_BERRY; }
|
||||
PARAMETRIZE { item = ITEM_LUM_BERRY; }
|
||||
|
||||
GIVEN {
|
||||
ASSUME(gItems[ITEM_PECHA_BERRY].holdEffect == HOLD_EFFECT_CURE_PSN);
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WOBBUFFET) { Item(item); }
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_POISON_POWDER); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_POISON_POWDER, player);
|
||||
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponent);
|
||||
STATUS_ICON(opponent, poison: TRUE);
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent);
|
||||
STATUS_ICON(opponent, poison: FALSE);
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Pecha and Lum Berries cure bad poison")
|
||||
{
|
||||
u16 item;
|
||||
|
||||
PARAMETRIZE { item = ITEM_PECHA_BERRY; }
|
||||
PARAMETRIZE { item = ITEM_LUM_BERRY; }
|
||||
|
||||
GIVEN {
|
||||
ASSUME(gItems[ITEM_PECHA_BERRY].holdEffect == HOLD_EFFECT_CURE_PSN);
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WOBBUFFET) { Item(item); }
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_TOXIC); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_TOXIC, player);
|
||||
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponent);
|
||||
STATUS_ICON(opponent, badPoison: TRUE);
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent);
|
||||
STATUS_ICON(opponent, badPoison: FALSE);
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Rawst and Lum Berries cure burn")
|
||||
{
|
||||
u16 item;
|
||||
|
||||
PARAMETRIZE { item = ITEM_RAWST_BERRY; }
|
||||
PARAMETRIZE { item = ITEM_LUM_BERRY; }
|
||||
|
||||
GIVEN {
|
||||
ASSUME(gItems[ITEM_RAWST_BERRY].holdEffect == HOLD_EFFECT_CURE_BRN);
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WOBBUFFET) { Item(item); }
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_WILL_O_WISP); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_WILL_O_WISP, player);
|
||||
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_BRN, opponent);
|
||||
STATUS_ICON(opponent, burn: TRUE);
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent);
|
||||
STATUS_ICON(opponent, burn: FALSE);
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Aspear and Lum Berries cure freeze")
|
||||
{
|
||||
u16 item;
|
||||
|
||||
PARAMETRIZE { item = ITEM_ASPEAR_BERRY; }
|
||||
PARAMETRIZE { item = ITEM_LUM_BERRY; }
|
||||
|
||||
GIVEN {
|
||||
ASSUME(gItems[ITEM_ASPEAR_BERRY].holdEffect == HOLD_EFFECT_CURE_FRZ);
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WOBBUFFET) { Item(item); }
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_ICE_PUNCH); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_ICE_PUNCH, player);
|
||||
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_FRZ, opponent);
|
||||
STATUS_ICON(opponent, freeze: TRUE);
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent);
|
||||
STATUS_ICON(opponent, freeze: FALSE);
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Chesto and Lum Berries cure sleep")
|
||||
{
|
||||
u16 item;
|
||||
|
||||
PARAMETRIZE { item = ITEM_CHESTO_BERRY; }
|
||||
PARAMETRIZE { item = ITEM_LUM_BERRY; }
|
||||
|
||||
GIVEN {
|
||||
ASSUME(gItems[ITEM_CHESTO_BERRY].holdEffect == HOLD_EFFECT_CURE_SLP);
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WOBBUFFET) { Item(item); }
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_HYPNOSIS); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_HYPNOSIS, player);
|
||||
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_SLP, opponent);
|
||||
STATUS_ICON(opponent, sleep: TRUE);
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent);
|
||||
STATUS_ICON(opponent, sleep: FALSE);
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Cheri and Lum Berries cure paralysis")
|
||||
{
|
||||
u16 item;
|
||||
|
||||
PARAMETRIZE { item = ITEM_CHERI_BERRY; }
|
||||
PARAMETRIZE { item = ITEM_LUM_BERRY; }
|
||||
|
||||
GIVEN {
|
||||
ASSUME(gItems[ITEM_CHERI_BERRY].holdEffect == HOLD_EFFECT_CURE_PAR);
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WOBBUFFET) { Item(item); }
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_THUNDER_WAVE); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_THUNDER_WAVE, player);
|
||||
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PRZ, opponent);
|
||||
STATUS_ICON(opponent, paralysis: TRUE);
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent);
|
||||
STATUS_ICON(opponent, paralysis: FALSE);
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Perism and Lum Berries cure confusion")
|
||||
{
|
||||
u16 item;
|
||||
|
||||
PARAMETRIZE { item = ITEM_PERSIM_BERRY; }
|
||||
PARAMETRIZE { item = ITEM_LUM_BERRY; }
|
||||
|
||||
GIVEN {
|
||||
ASSUME(gItems[ITEM_PERSIM_BERRY].holdEffect == HOLD_EFFECT_CURE_CONFUSION);
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WOBBUFFET) { Item(item); }
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_CONFUSE_RAY); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_CONFUSE_RAY, player);
|
||||
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_CONFUSION, opponent);
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent);
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Berry hold effect cures status if a pokemon enters a battle")
|
||||
{
|
||||
u16 status;
|
||||
u16 item;
|
||||
|
||||
PARAMETRIZE{ status = STATUS1_BURN; item = ITEM_RAWST_BERRY; }
|
||||
PARAMETRIZE{ status = STATUS1_FREEZE; item = ITEM_ASPEAR_BERRY; }
|
||||
PARAMETRIZE{ status = STATUS1_PARALYSIS; item = ITEM_CHERI_BERRY; }
|
||||
PARAMETRIZE{ status = STATUS1_POISON; item = ITEM_PECHA_BERRY; }
|
||||
PARAMETRIZE{ status = STATUS1_TOXIC_POISON; item = ITEM_PECHA_BERRY; }
|
||||
PARAMETRIZE{ status = STATUS1_SLEEP; item = ITEM_CHESTO_BERRY; }
|
||||
|
||||
GIVEN {
|
||||
ASSUME(gItems[ITEM_RAWST_BERRY].holdEffect == HOLD_EFFECT_CURE_BRN);
|
||||
ASSUME(gItems[ITEM_ASPEAR_BERRY].holdEffect == HOLD_EFFECT_CURE_FRZ);
|
||||
ASSUME(gItems[ITEM_CHERI_BERRY].holdEffect == HOLD_EFFECT_CURE_PAR);
|
||||
ASSUME(gItems[ITEM_PECHA_BERRY].holdEffect == HOLD_EFFECT_CURE_PSN);
|
||||
ASSUME(gItems[ITEM_CHESTO_BERRY].holdEffect == HOLD_EFFECT_CURE_SLP);
|
||||
PLAYER(SPECIES_WOBBUFFET) { Status1(status); Item(ITEM_LUM_BERRY); }
|
||||
OPPONENT(SPECIES_WOBBUFFET) { Status1(status); Item(item); }
|
||||
} WHEN {
|
||||
TURN { }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent);
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Pokemon can be further poisoned with Toxic spikes after a status healing hold effect was previously used")
|
||||
{
|
||||
u16 item;
|
||||
|
||||
PARAMETRIZE { item = ITEM_PECHA_BERRY; }
|
||||
PARAMETRIZE { item = ITEM_LUM_BERRY; }
|
||||
|
||||
KNOWN_FAILING;
|
||||
GIVEN {
|
||||
ASSUME(gItems[ITEM_PECHA_BERRY].holdEffect == HOLD_EFFECT_CURE_PSN);
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WYNAUT) { Item(item); }
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_TOXIC_SPIKES); }
|
||||
TURN { SWITCH(opponent, 1); }
|
||||
TURN { SWITCH(opponent, 0); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_TOXIC_SPIKES, player);
|
||||
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponent);
|
||||
STATUS_ICON(opponent, poison: TRUE);
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent);
|
||||
STATUS_ICON(opponent, poison: FALSE);
|
||||
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponent);
|
||||
STATUS_ICON(opponent, poison: TRUE);
|
||||
}
|
||||
}
|
60
test/battle/hold_effect/enigma_berry.c
Normal file
60
test/battle/hold_effect/enigma_berry.c
Normal file
@ -0,0 +1,60 @@
|
||||
#include "global.h"
|
||||
#include "test/battle.h"
|
||||
|
||||
ASSUMPTIONS
|
||||
{
|
||||
gItems[ITEM_ENIGMA_BERRY].holdEffect == HOLD_EFFECT_ENIGMA_BERRY;
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Enigma Berry recovers 25% of HP if hit by super effective move")
|
||||
{
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WYNAUT) { MaxHP(100); HP(2); Item(ITEM_ENIGMA_BERRY); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_ENDURE); MOVE(opponent, MOVE_BITE); }
|
||||
} SCENE {
|
||||
s32 maxHP = GetMonData(&PLAYER_PARTY[0], MON_DATA_MAX_HP);
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_ENDURE, player);
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_BITE, opponent);
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
|
||||
MESSAGE("Wynaut's Enigma Berry restored health!");
|
||||
HP_BAR(player, damage: -maxHP / 4);
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Enigma Berry does nothing if not hit by super effective move")
|
||||
{
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_MIGHTYENA) { MaxHP(100); HP(2); Item(ITEM_ENIGMA_BERRY); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_ENDURE); MOVE(opponent, MOVE_BITE); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_ENDURE, player);
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_BITE, opponent);
|
||||
NONE_OF {
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
|
||||
MESSAGE("Mightyena's Enigma Berry restored health!");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Enigma Berry does nothing if Heal Block applies")
|
||||
{
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WYNAUT) { MaxHP(100); HP(2); Item(ITEM_ENIGMA_BERRY); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(opponent, MOVE_HEAL_BLOCK); }
|
||||
TURN { MOVE(player, MOVE_ENDURE); MOVE(opponent, MOVE_BITE); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_HEAL_BLOCK, opponent);
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_ENDURE, player);
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_BITE, opponent);
|
||||
NONE_OF {
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
|
||||
MESSAGE("Wynaut's Enigma Berry restored health!");
|
||||
}
|
||||
}
|
||||
}
|
139
test/battle/move_effect/bug_bite.c
Normal file
139
test/battle/move_effect/bug_bite.c
Normal file
@ -0,0 +1,139 @@
|
||||
#include "global.h"
|
||||
#include "test/battle.h"
|
||||
|
||||
ASSUMPTIONS
|
||||
{
|
||||
ASSUME(gBattleMoves[MOVE_BUG_BITE].effect == EFFECT_BUG_BITE);
|
||||
ASSUME(gBattleMoves[MOVE_BUG_BITE].pp == 20);
|
||||
}
|
||||
|
||||
// Pretty much copy/paste of the Berry Fling Test.
|
||||
SINGLE_BATTLE_TEST("Bug Bite eats the target's berry and immediately gains its effect")
|
||||
{
|
||||
u16 item = ITEM_NONE;
|
||||
u32 status1 = STATUS1_NONE, effect = HOLD_EFFECT_NONE, statId = 0;
|
||||
|
||||
PARAMETRIZE { item = ITEM_NONE; }
|
||||
PARAMETRIZE { item = ITEM_ORAN_BERRY; effect = HOLD_EFFECT_RESTORE_HP; }
|
||||
PARAMETRIZE { item = ITEM_SITRUS_BERRY; effect = HOLD_EFFECT_RESTORE_HP; }
|
||||
PARAMETRIZE { item = ITEM_ENIGMA_BERRY; effect = HOLD_EFFECT_ENIGMA_BERRY; }
|
||||
PARAMETRIZE { item = ITEM_LEPPA_BERRY; effect = HOLD_EFFECT_RESTORE_PP; }
|
||||
PARAMETRIZE { item = ITEM_CHESTO_BERRY; effect = HOLD_EFFECT_CURE_SLP; status1 = STATUS1_SLEEP; }
|
||||
PARAMETRIZE { item = ITEM_CHERI_BERRY; effect = HOLD_EFFECT_CURE_PAR; status1 = STATUS1_PARALYSIS; }
|
||||
PARAMETRIZE { item = ITEM_PECHA_BERRY; effect = HOLD_EFFECT_CURE_PSN; status1 = STATUS1_POISON; }
|
||||
PARAMETRIZE { item = ITEM_PECHA_BERRY; effect = HOLD_EFFECT_CURE_PSN; status1 = STATUS1_TOXIC_POISON; }
|
||||
PARAMETRIZE { item = ITEM_RAWST_BERRY; effect = HOLD_EFFECT_CURE_BRN; status1 = STATUS1_BURN; }
|
||||
PARAMETRIZE { item = ITEM_ASPEAR_BERRY; effect = HOLD_EFFECT_CURE_FRZ; status1 = STATUS1_FROSTBITE; }
|
||||
PARAMETRIZE { item = ITEM_APICOT_BERRY; effect = HOLD_EFFECT_SP_DEFENSE_UP; statId = STAT_SPDEF; }
|
||||
PARAMETRIZE { item = ITEM_MARANGA_BERRY; effect = HOLD_EFFECT_MARANGA_BERRY; statId = STAT_SPDEF; }
|
||||
PARAMETRIZE { item = ITEM_GANLON_BERRY; effect = HOLD_EFFECT_DEFENSE_UP; statId = STAT_DEF; }
|
||||
PARAMETRIZE { item = ITEM_KEE_BERRY; effect = HOLD_EFFECT_KEE_BERRY; statId = STAT_DEF; }
|
||||
PARAMETRIZE { item = ITEM_LIECHI_BERRY; effect = HOLD_EFFECT_ATTACK_UP; statId = STAT_ATK; }
|
||||
PARAMETRIZE { item = ITEM_PETAYA_BERRY; effect = HOLD_EFFECT_SP_ATTACK_UP; statId = STAT_SPATK; }
|
||||
PARAMETRIZE { item = ITEM_SALAC_BERRY; effect = HOLD_EFFECT_SPEED_UP; statId = STAT_SPEED; }
|
||||
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WOBBUFFET) { HP(399); MaxHP(400); Status1(status1); Moves(MOVE_SLEEP_TALK, MOVE_BUG_BITE); }
|
||||
OPPONENT(SPECIES_WOBBUFFET) { Item(item); }
|
||||
} WHEN {
|
||||
// Chesto Berry can only be applied if the pokemon is asleep and uses Sleep Talk.
|
||||
if (item == ITEM_CHESTO_BERRY) {
|
||||
TURN { MOVE(player, MOVE_SLEEP_TALK); }
|
||||
} else {
|
||||
TURN { MOVE(player, MOVE_BUG_BITE); }
|
||||
}
|
||||
|
||||
} SCENE {
|
||||
if (item == ITEM_CHESTO_BERRY) {
|
||||
MESSAGE("Wobbuffet used Sleep Talk!");
|
||||
}
|
||||
MESSAGE("Wobbuffet used Bug Bite!");
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_BUG_BITE, player);
|
||||
HP_BAR(opponent);
|
||||
if (effect == HOLD_EFFECT_RESTORE_HP || effect == HOLD_EFFECT_ENIGMA_BERRY) {
|
||||
if (item == ITEM_ORAN_BERRY) {
|
||||
MESSAGE("Wobbuffet's Oran Berry restored health!");
|
||||
} else if (item == ITEM_SITRUS_BERRY) {
|
||||
MESSAGE("Wobbuffet's Sitrus Berry restored health!");
|
||||
} else {
|
||||
MESSAGE("Wobbuffet's Enigma Berry restored health!");
|
||||
}
|
||||
HP_BAR(player);
|
||||
}
|
||||
else if (effect == HOLD_EFFECT_RESTORE_PP) {
|
||||
MESSAGE("Wobbuffet's Leppa Berry restored Bug Bite's PP!");
|
||||
}
|
||||
else if (status1 != STATUS1_NONE) {
|
||||
if (status1 == STATUS1_BURN) {
|
||||
MESSAGE("Wobbuffet's Rawst Berry healed its burn!");
|
||||
} else if (status1 == STATUS1_SLEEP) {
|
||||
MESSAGE("Wobbuffet's Chesto Berry woke it from its sleep!");
|
||||
} else if (status1 == STATUS1_PARALYSIS) {
|
||||
MESSAGE("Wobbuffet's Cheri Berry cured paralysis!");
|
||||
} else if (status1 == STATUS1_TOXIC_POISON || status1 == STATUS1_POISON) {
|
||||
MESSAGE("Wobbuffet's Pecha Berry cured poison!");
|
||||
} else if (status1 == STATUS1_FROSTBITE) {
|
||||
MESSAGE("Wobbuffet's Aspear Berry healed its frostbite!");
|
||||
}
|
||||
NOT STATUS_ICON(player, status1);
|
||||
}
|
||||
else if (statId != 0) {
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
|
||||
if (statId == STAT_ATK) {
|
||||
MESSAGE("Using Liechi Berry, the Attack of Wobbuffet rose!");
|
||||
} else if (statId == STAT_DEF) {
|
||||
if (item == ITEM_GANLON_BERRY) {
|
||||
MESSAGE("Using Ganlon Berry, the Defense of Wobbuffet rose!");
|
||||
} else {
|
||||
MESSAGE("Using Kee Berry, the Defense of Wobbuffet rose!");
|
||||
}
|
||||
} else if (statId == STAT_SPDEF) {
|
||||
if (item == ITEM_APICOT_BERRY) {
|
||||
MESSAGE("Using Apicot Berry, the Sp. Def of Wobbuffet rose!");
|
||||
} else {
|
||||
MESSAGE("Using Maranga Berry, the Sp. Def of Wobbuffet rose!");
|
||||
}
|
||||
} else if (statId == STAT_SPEED) {
|
||||
MESSAGE("Using Salac Berry, the Speed of Wobbuffet rose!");
|
||||
} else if (statId == STAT_SPATK) {
|
||||
MESSAGE("Using Petaya Berry, the Sp. Atk of Wobbuffet rose!");
|
||||
}
|
||||
}
|
||||
} THEN {
|
||||
if (effect == HOLD_EFFECT_RESTORE_HP) {
|
||||
EXPECT_EQ(player->hp, player->maxHP);
|
||||
} else if (effect == HOLD_EFFECT_RESTORE_PP) {
|
||||
EXPECT_EQ(player->pp[1], 20);
|
||||
} else if (status1 != STATUS1_NONE) {
|
||||
EXPECT_EQ(player->status1, STATUS1_NONE);
|
||||
}
|
||||
else if (statId != 0) {
|
||||
EXPECT_EQ(player->statStages[statId], DEFAULT_STAT_STAGE + 1);
|
||||
}
|
||||
EXPECT_EQ(opponent->item, ITEM_NONE); // Opponent's Berry was eaten.
|
||||
}
|
||||
}
|
||||
|
||||
// To verify in the actual games.
|
||||
// Bulbapedia - The effect of a Jaboca Berry will activate before the Berry can be stolen.
|
||||
// Showdown - Jaboca Berry is stolen and eaten and nothing happens. This is how it currently works on expansion.
|
||||
TO_DO_BATTLE_TEST("Bug Bite interaction with Jaboca Berry.");
|
||||
|
||||
SINGLE_BATTLE_TEST("Tanga Berry activates before Bug Bite")
|
||||
{
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WOBBUFFET) {Item(ITEM_TANGA_BERRY); }
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_BUG_BITE); }
|
||||
} SCENE {
|
||||
MESSAGE("Wobbuffet used Bug Bite!");
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent);
|
||||
MESSAGE("Foe Wobbuffet ate its Tanga Berry!");
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_BUG_BITE, player);
|
||||
HP_BAR(opponent);
|
||||
MESSAGE("Tanga Berry weakened the damage to Foe Wobbuffet!");
|
||||
} THEN {
|
||||
EXPECT_EQ(player->item, ITEM_NONE);
|
||||
}
|
||||
}
|
@ -255,12 +255,15 @@ SINGLE_BATTLE_TEST("Fling - thrown berry's effect activates for the target even
|
||||
|
||||
PARAMETRIZE { item = ITEM_ORAN_BERRY; effect = HOLD_EFFECT_RESTORE_HP; }
|
||||
PARAMETRIZE { item = ITEM_SITRUS_BERRY; effect = HOLD_EFFECT_RESTORE_HP; }
|
||||
PARAMETRIZE { item = ITEM_ENIGMA_BERRY; effect = HOLD_EFFECT_ENIGMA_BERRY; }
|
||||
PARAMETRIZE { item = ITEM_LEPPA_BERRY; effect = HOLD_EFFECT_RESTORE_PP; }
|
||||
PARAMETRIZE { item = ITEM_CHESTO_BERRY; effect = HOLD_EFFECT_CURE_SLP; status1 = STATUS1_SLEEP; }
|
||||
PARAMETRIZE { item = ITEM_CHERI_BERRY; effect = HOLD_EFFECT_CURE_PAR; status1 = STATUS1_PARALYSIS; }
|
||||
PARAMETRIZE { item = ITEM_PECHA_BERRY; effect = HOLD_EFFECT_CURE_PSN; status1 = STATUS1_POISON; }
|
||||
PARAMETRIZE { item = ITEM_PECHA_BERRY; effect = HOLD_EFFECT_CURE_PSN; status1 = STATUS1_TOXIC_POISON; }
|
||||
PARAMETRIZE { item = ITEM_RAWST_BERRY; effect = HOLD_EFFECT_CURE_BRN; status1 = STATUS1_BURN; }
|
||||
PARAMETRIZE { item = ITEM_ASPEAR_BERRY; effect = HOLD_EFFECT_CURE_FRZ; status1 = STATUS1_FREEZE; }
|
||||
PARAMETRIZE { item = ITEM_ASPEAR_BERRY; effect = HOLD_EFFECT_CURE_FRZ; status1 = STATUS1_FROSTBITE; }
|
||||
PARAMETRIZE { item = ITEM_APICOT_BERRY; effect = HOLD_EFFECT_SP_DEFENSE_UP; statId = STAT_SPDEF; }
|
||||
PARAMETRIZE { item = ITEM_MARANGA_BERRY; effect = HOLD_EFFECT_MARANGA_BERRY; statId = STAT_SPDEF; }
|
||||
PARAMETRIZE { item = ITEM_GANLON_BERRY; effect = HOLD_EFFECT_DEFENSE_UP; statId = STAT_DEF; }
|
||||
@ -271,7 +274,7 @@ SINGLE_BATTLE_TEST("Fling - thrown berry's effect activates for the target even
|
||||
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WOBBUFFET) { Item(item); }
|
||||
OPPONENT(SPECIES_WOBBUFFET) { Status1(status1); HP(399); MaxHP(400); }
|
||||
OPPONENT(SPECIES_WOBBUFFET) { Status1(status1); HP(399); MaxHP(400); MovesWithPP({MOVE_CELEBRATE, 35}); }
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_FLING); }
|
||||
} SCENE {
|
||||
@ -281,11 +284,16 @@ SINGLE_BATTLE_TEST("Fling - thrown berry's effect activates for the target even
|
||||
if (effect == HOLD_EFFECT_RESTORE_HP) {
|
||||
if (item == ITEM_ORAN_BERRY) {
|
||||
MESSAGE("Foe Wobbuffet's Oran Berry restored health!");
|
||||
} else {
|
||||
} else if (item == ITEM_SITRUS_BERRY) {
|
||||
MESSAGE("Foe Wobbuffet's Sitrus Berry restored health!");
|
||||
} else {
|
||||
MESSAGE("Wobbuffet's Enigma Berry restored health!");
|
||||
}
|
||||
HP_BAR(opponent);
|
||||
}
|
||||
else if (effect == HOLD_EFFECT_RESTORE_PP) {
|
||||
MESSAGE("Foe Wobbuffet's Leppa Berry restored Celebrate's PP!");
|
||||
}
|
||||
else if (status1 != STATUS1_NONE) {
|
||||
if (status1 == STATUS1_BURN) {
|
||||
MESSAGE("Foe Wobbuffet's Rawst Berry healed its burn!");
|
||||
@ -293,6 +301,8 @@ SINGLE_BATTLE_TEST("Fling - thrown berry's effect activates for the target even
|
||||
MESSAGE("Foe Wobbuffet's Chesto Berry woke it from its sleep!");
|
||||
} else if (status1 == STATUS1_FREEZE) {
|
||||
MESSAGE("Foe Wobbuffet's Aspear Berry defrosted it!");
|
||||
} else if (status1 == STATUS1_FROSTBITE) {
|
||||
MESSAGE("Foe Wobbuffet's Aspear Berry healed its frostbite!");
|
||||
} else if (status1 == STATUS1_PARALYSIS) {
|
||||
MESSAGE("Foe Wobbuffet's Cheri Berry cured paralysis!");
|
||||
} else if (status1 == STATUS1_TOXIC_POISON || status1 == STATUS1_POISON) {
|
||||
@ -325,7 +335,9 @@ SINGLE_BATTLE_TEST("Fling - thrown berry's effect activates for the target even
|
||||
} THEN {
|
||||
if (effect == HOLD_EFFECT_RESTORE_HP) {
|
||||
EXPECT_EQ(opponent->hp, opponent->maxHP);
|
||||
} else if (status1 != STATUS1_NONE) {
|
||||
} else if (effect == HOLD_EFFECT_RESTORE_PP) {
|
||||
EXPECT_EQ(opponent->pp[0], 39); // Not 40, because Celebrate was used.
|
||||
} else if (status1 != STATUS1_NONE) {
|
||||
EXPECT_EQ(opponent->status1, STATUS1_NONE);
|
||||
}
|
||||
else if (statId != 0) {
|
||||
|
63
test/battle/move_effect/gigaton_hammer.c
Normal file
63
test/battle/move_effect/gigaton_hammer.c
Normal file
@ -0,0 +1,63 @@
|
||||
#include "global.h"
|
||||
#include "test/battle.h"
|
||||
|
||||
ASSUMPTIONS
|
||||
{
|
||||
ASSUME(gBattleMoves[MOVE_GIGATON_HAMMER].effect == EFFECT_GIGATON_HAMMER);
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Struggle will be used if slow Encore is used on Gigaton Hammer")
|
||||
{
|
||||
GIVEN {
|
||||
ASSUME(gBattleMoves[MOVE_ENCORE].effect == EFFECT_ENCORE);
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_GIGATON_HAMMER); MOVE(opponent, MOVE_ENCORE); }
|
||||
TURN { FORCED_MOVE(player); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_GIGATON_HAMMER, player);
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_ENCORE, opponent);
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_STRUGGLE, player);
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Gigaton Hammer strikes again if fast encore is used")
|
||||
{
|
||||
GIVEN {
|
||||
ASSUME(gBattleMoves[MOVE_ENCORE].effect == EFFECT_ENCORE);
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_GIGATON_HAMMER); }
|
||||
TURN { MOVE(opponent, MOVE_ENCORE); FORCED_MOVE(player); }
|
||||
TURN { FORCED_MOVE(player); }
|
||||
TURN { FORCED_MOVE(player); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponent);
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_GIGATON_HAMMER, player);
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_ENCORE, opponent);
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_GIGATON_HAMMER, player);
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_STRUGGLE, player);
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Gigaton Hammer alternates with Struggle if it is the only usable move left")
|
||||
{
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WOBBUFFET) { Moves(MOVE_GIGATON_HAMMER, MOVE_NONE, MOVE_NONE, MOVE_NONE); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_GIGATON_HAMMER); }
|
||||
TURN { FORCED_MOVE(player); }
|
||||
TURN { MOVE(player, MOVE_GIGATON_HAMMER); }
|
||||
TURN { FORCED_MOVE(player); }
|
||||
TURN { MOVE(player, MOVE_GIGATON_HAMMER); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_GIGATON_HAMMER, player);
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_STRUGGLE, player);
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_GIGATON_HAMMER, player);
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_STRUGGLE, player);
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_GIGATON_HAMMER, player);
|
||||
}
|
||||
}
|
72
test/battle/move_effect/salt_cure.c
Normal file
72
test/battle/move_effect/salt_cure.c
Normal file
@ -0,0 +1,72 @@
|
||||
#include "global.h"
|
||||
#include "test/battle.h"
|
||||
|
||||
ASSUMPTIONS
|
||||
{
|
||||
ASSUME(gBattleMoves[MOVE_SALT_CURE].effect == EFFECT_SALT_CURE);
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Salt Cure inflicts 1/8 of the target's maximum HP as damage per turn")
|
||||
{
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_SALT_CURE); }
|
||||
for (i = 0; i < 3; i++)
|
||||
TURN {}
|
||||
} SCENE {
|
||||
s32 maxHP = GetMonData(&OPPONENT_PARTY[0], MON_DATA_MAX_HP);
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_SALT_CURE, player);
|
||||
MESSAGE("Foe Wobbuffet is being salt cured!");
|
||||
for (i = 0; i < 4; i++) {
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_SALT_CURE_DAMAGE, opponent);
|
||||
HP_BAR(opponent, damage: maxHP / 8);
|
||||
MESSAGE("Foe Wobbuffet is hurt by Salt Cure!");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Salt Cure inflicts 1/4 to Water/Steel types of their maximum HP as damage per turn")
|
||||
{
|
||||
u32 species;
|
||||
|
||||
PARAMETRIZE { species = SPECIES_LAPRAS; };
|
||||
PARAMETRIZE { species = SPECIES_JIRACHI; };
|
||||
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(species);
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_SALT_CURE); }
|
||||
TURN {}
|
||||
} SCENE {
|
||||
s32 maxHP = GetMonData(&OPPONENT_PARTY[0], MON_DATA_MAX_HP);
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_SALT_CURE, player);
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_SALT_CURE_DAMAGE, opponent);
|
||||
HP_BAR(opponent, damage: maxHP / 4);
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_SALT_CURE_DAMAGE, opponent);
|
||||
HP_BAR(opponent, damage: maxHP / 4);
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Salt Cure is removed when the afflicted Pokémon is switched out")
|
||||
{
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WYNAUT);
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_SALT_CURE); }
|
||||
TURN { SWITCH(opponent, 1); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_SALT_CURE, player);
|
||||
MESSAGE("Foe Wobbuffet is being salt cured!");
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_SALT_CURE_DAMAGE, opponent);
|
||||
MESSAGE("Foe Wobbuffet is hurt by Salt Cure!");
|
||||
NONE_OF {
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_SALT_CURE_DAMAGE, opponent);
|
||||
MESSAGE("Foe Wobbuffet is hurt by Salt Cure!");
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user