mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 03:34:15 +01:00
use more true & false constants
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parent
b59fb7637a
commit
75a44fdd79
@ -653,9 +653,9 @@ static void AnimTask_SpiteTargetShadow_Step1(u8 taskId)
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startLine = 0;
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if (position == 1)
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task->data[10] = ScanlineEffect_InitWave(startLine, startLine + 64, 2, 6, 0, SCANLINE_EFFECT_REG_BG1HOFS, 1);
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task->data[10] = ScanlineEffect_InitWave(startLine, startLine + 64, 2, 6, 0, SCANLINE_EFFECT_REG_BG1HOFS, TRUE);
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else
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task->data[10] = ScanlineEffect_InitWave(startLine, startLine + 64, 2, 6, 0, SCANLINE_EFFECT_REG_BG2HOFS, 1);
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task->data[10] = ScanlineEffect_InitWave(startLine, startLine + 64, 2, 6, 0, SCANLINE_EFFECT_REG_BG2HOFS, TRUE);
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task->data[15]++;
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break;
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@ -549,7 +549,7 @@ void LaunchStatusAnimation(u8 battlerId, u8 statusAnimId)
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gBattleAnimAttacker = battlerId;
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gBattleAnimTarget = battlerId;
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LaunchBattleAnimation(gBattleAnims_StatusConditions, statusAnimId, 0);
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LaunchBattleAnimation(gBattleAnims_StatusConditions, statusAnimId, FALSE);
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taskId = CreateTask(Task_DoStatusAnimation, 10);
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gTasks[taskId].data[0] = battlerId;
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}
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@ -817,8 +817,8 @@ static void Debug_DrawNumber(s16 number, u16 *dest, bool8 unk)
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static void Debug_DrawNumberPair(s16 number1, s16 number2, u16 *arg2)
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{
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arg2[4] = 0x1E;
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Debug_DrawNumber(number2, arg2, 0);
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Debug_DrawNumber(number1, arg2 + 5, 1);
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Debug_DrawNumber(number2, arg2, FALSE);
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Debug_DrawNumber(number1, arg2 + 5, TRUE);
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}
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// Because the healthbox is too large to fit into one sprite, it is divided into two sprites.
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@ -1190,7 +1190,7 @@ u8 DoFieldEndTurnEffects(void)
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s32 j;
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for (j = i + 1; j < gBattlersCount; j++)
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{
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if (GetWhoStrikesFirst(gBattlerByTurnOrder[i], gBattlerByTurnOrder[j], 0))
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if (GetWhoStrikesFirst(gBattlerByTurnOrder[i], gBattlerByTurnOrder[j], FALSE))
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SwapTurnOrder(i, j);
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}
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}
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@ -2254,7 +2254,7 @@ static u32 Cmd_PrintMessage(struct BerryCrushGame *game, u8 *args)
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switch (game->cmdState)
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{
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case 0:
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DrawDialogueFrame(0, 0);
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DrawDialogueFrame(0, FALSE);
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if (args[1] & F_MSG_EXPAND)
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{
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StringExpandPlaceholders(gStringVar4, sMessages[args[0]]);
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@ -3241,7 +3241,7 @@ static u32 Cmd_SaveGame(struct BerryCrushGame *game, u8 *args)
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case 2:
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if (!IsLinkTaskFinished())
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return 0;
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DrawDialogueFrame(0, 0);
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DrawDialogueFrame(0, FALSE);
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AddTextPrinterParameterized2(0, FONT_NORMAL, gText_SavingDontTurnOffPower, 0, 0, 2, 1, 3);
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CopyWindowToVram(0, COPYWIN_FULL);
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CreateTask(Task_LinkFullSave, 0);
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@ -3389,7 +3389,7 @@ static u32 Cmd_StopGame(struct BerryCrushGame *game, u8 *args)
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switch (game->cmdState)
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{
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case 0:
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DrawDialogueFrame(0, 0);
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DrawDialogueFrame(0, FALSE);
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if (game->playAgainState == PLAY_AGAIN_NO_BERRIES)
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AddTextPrinterParameterized2(0, FONT_NORMAL, sMessages[MSG_NO_BERRIES], game->textSpeed, 0, 2, 1, 3);
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else
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@ -826,7 +826,7 @@ static void ReturnToActionsMenuFromCategories(u8 taskId)
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{
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RemoveDecorationWindow(WINDOW_DECORATION_CATEGORIES);
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AddDecorationActionsWindow();
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DrawDialogueFrame(0, 0);
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DrawDialogueFrame(0, FALSE);
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PrintCurMainMenuDescription();
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gTasks[taskId].func = HandleDecorationActionsMenuInput;
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}
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@ -2664,7 +2664,7 @@ static void FieldCB_StopPuttingAwayDecorations(void)
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u8 taskId;
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FadeInFromBlack();
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DrawDialogueFrame(0, 1);
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DrawDialogueFrame(0, TRUE);
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InitDecorationActionsWindow();
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taskId = CreateTask(Task_ReinitializeDecorationMenuHandler, 8);
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gTasks[taskId].tState = 0;
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@ -33,7 +33,7 @@ static void Task_DrawFieldMessage(u8 taskId)
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task->tState++;
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break;
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case 1:
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DrawDialogueFrame(0, 1);
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DrawDialogueFrame(0, TRUE);
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task->tState++;
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break;
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case 2:
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@ -514,7 +514,7 @@ static void Task_Hof_InitTeamSaveData(u8 taskId)
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}
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*lastSavedTeam = *sHofMonPtr;
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DrawDialogueFrame(0, 0);
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DrawDialogueFrame(0, FALSE);
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AddTextPrinterParameterized2(0, FONT_NORMAL, gText_SavingDontTurnOffPower, 0, NULL, 2, 1, 3);
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CopyWindowToVram(0, COPYWIN_FULL);
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gTasks[taskId].func = Task_Hof_TrySaveData;
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@ -724,7 +724,7 @@ static void Task_Hof_WaitAndPrintPlayerInfo(u8 taskId)
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{
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FillBgTilemapBufferRect_Palette0(0, 0, 0, 0, 0x20, 0x20);
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HallOfFame_PrintPlayerInfo(1, 2);
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DrawDialogueFrame(0, 0);
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DrawDialogueFrame(0, FALSE);
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AddTextPrinterParameterized2(0, FONT_NORMAL, gText_LeagueChamp, 0, NULL, 2, 1, 3);
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CopyWindowToVram(0, COPYWIN_FULL);
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gTasks[taskId].func = Task_Hof_ExitOnKeyPressed;
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@ -1093,7 +1093,7 @@ static void Task_HofPC_HandleExit(u8 taskId)
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static void Task_HofPC_PrintDataIsCorrupted(u8 taskId)
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{
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HofPCTopBar_Print(gText_AButtonExit, 8, TRUE);
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DrawDialogueFrame(0, 0);
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DrawDialogueFrame(0, FALSE);
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AddTextPrinterParameterized2(0, FONT_NORMAL, gText_HOFCorrupted, 0, NULL, 2, 1, 3);
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CopyWindowToVram(0, COPYWIN_FULL);
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gTasks[taskId].func = Task_HofPC_ExitOnButtonPress;
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@ -1848,7 +1848,7 @@ static void Task_Scene3_StartGroudon(u8 taskId)
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{
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gTasks[taskId].tState = 0;
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gTasks[taskId].func = Task_Scene3_Groudon;
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ScanlineEffect_InitWave(0, 160, 4, 4, 1, SCANLINE_EFFECT_REG_BG1HOFS, 0);
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ScanlineEffect_InitWave(0, 160, 4, 4, 1, SCANLINE_EFFECT_REG_BG1HOFS, FALSE);
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}
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#define tScreenX data[1]
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@ -2058,7 +2058,7 @@ static void Task_Scene3_LoadKyogre(u8 taskId)
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gTasks[taskId].tDelay = 16;
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gTasks[taskId].tZoom = 256;
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PanFadeAndZoomScreen(gTasks[taskId].tScreenX, gTasks[taskId].tScreenY, gTasks[taskId].tZoom, 0);
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ScanlineEffect_InitWave(0, 0xA0, 4, 4, 1, SCANLINE_EFFECT_REG_BG1VOFS, 0);
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ScanlineEffect_InitWave(0, 0xA0, 4, 4, 1, SCANLINE_EFFECT_REG_BG1VOFS, FALSE);
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}
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static void Task_Scene3_Kyogre(u8 taskId)
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@ -1344,7 +1344,7 @@ static void SwitchBagPocket(u8 taskId, s16 deltaBagPocketId, bool16 skipEraseLis
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DrawPocketIndicatorSquare(newPocket, TRUE);
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FillBgTilemapBufferRect_Palette0(2, 11, 14, 2, 15, 16);
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ScheduleBgCopyTilemapToVram(2);
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SetBagVisualPocketId(newPocket, 1);
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SetBagVisualPocketId(newPocket, TRUE);
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RemoveBagSprite(ITEMMENUSPRITE_BALL);
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AddSwitchPocketRotatingBallSprite(deltaBagPocketId);
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SetTaskFuncWithFollowupFunc(taskId, Task_SwitchBagPocket, gTasks[taskId].func);
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@ -445,7 +445,7 @@ static void DisableTextPrinters(struct TextPrinterTemplate * printer, u16 a1)
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static void DrawSongTextWindow(const u8 * str)
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{
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DrawDialogueFrame(0, 0);
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DrawDialogueFrame(0, FALSE);
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AddTextPrinterParameterized(0, FONT_NORMAL, str, 0, 1, 1, DisableTextPrinters);
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gDisableTextPrinters = TRUE;
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CopyWindowToVram(0, COPYWIN_FULL);
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@ -4969,7 +4969,7 @@ static void Task_TryLearnNewMoves(u8 taskId)
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{
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u16 learnMove;
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if (WaitFanfare(0) && ((JOY_NEW(A_BUTTON)) || (JOY_NEW(B_BUTTON))))
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if (WaitFanfare(FALSE) && ((JOY_NEW(A_BUTTON)) || (JOY_NEW(B_BUTTON))))
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{
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RemoveLevelUpStatsWindow();
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learnMove = MonTryLearningNewMove(&gPlayerParty[gPartyMenu.slotId], TRUE);
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@ -518,7 +518,7 @@ static void InitItemStorageMenu(u8 taskId, u8 var)
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static void ItemStorageMenuPrint(const u8 *textPtr)
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{
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DrawDialogueFrame(0, 0);
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DrawDialogueFrame(0, FALSE);
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AddTextPrinterParameterized(0, FONT_NORMAL, textPtr, 0, 1, 0, 0);
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}
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@ -572,7 +572,7 @@ void CB2_PlayerPCExitBagMenu(void)
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static void ItemStorage_ReshowAfterBagMenu(void)
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{
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LoadMessageBoxAndBorderGfx();
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DrawDialogueFrame(0, 1);
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DrawDialogueFrame(0, TRUE);
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InitItemStorageMenu(CreateTask(ItemStorage_HandleReturnToProcessInput, 0), 1);
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FadeInFromBlack();
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}
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@ -1241,7 +1241,7 @@ static void ItemStorage_ReturnToMenuSelect(u8 taskId)
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s16 *data = gTasks[taskId].data;
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if (!IsDma3ManagerBusyWithBgCopy())
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{
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DrawDialogueFrame(0, 0);
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DrawDialogueFrame(0, FALSE);
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// Select Withdraw/Toss by default depending on which was just exited
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if (!tInTossMenu)
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@ -285,7 +285,7 @@ static void ReceiveExchangePacket(u32 multiplayerId)
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static void PrintTextOnRecordMixing(const u8 *src)
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{
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DrawDialogueFrame(0, 0);
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DrawDialogueFrame(0, FALSE);
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AddTextPrinterParameterized(0, FONT_NORMAL, src, 0, 1, 0, NULL);
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CopyWindowToVram(0, COPYWIN_FULL);
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}
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@ -1390,7 +1390,7 @@ static bool8 SlotTask_HandleBetInput(struct Task *task)
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// SLOTTASK_MSG_NEED_3_COINS
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static bool8 SlotTask_PrintMsg_Need3Coins(struct Task *task)
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{
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DrawDialogueFrame(0, 0);
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DrawDialogueFrame(0, FALSE);
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AddTextPrinterParameterized(0, FONT_NORMAL, gText_YouDontHaveThreeCoins, 0, 1, 0, 0);
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CopyWindowToVram(0, COPYWIN_FULL);
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sSlotMachine->state = SLOTTASK_WAIT_MSG_NEED_3_COINS;
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@ -1655,7 +1655,7 @@ static bool8 SlotTask_NoMatches(struct Task *task)
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// SLOTTASK_ASK_QUIT
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static bool8 SlotTask_AskQuit(struct Task *task)
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{
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DrawDialogueFrame(0, 0);
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DrawDialogueFrame(0, FALSE);
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AddTextPrinterParameterized(0, FONT_NORMAL, gText_QuitTheGame, 0, 1, 0, 0);
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CopyWindowToVram(0, COPYWIN_FULL);
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CreateYesNoMenuParameterized(0x15, 7, 0x214, 0x180, 0xE, 0xF);
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@ -1687,7 +1687,7 @@ static bool8 SlotTask_HandleQuitInput(struct Task *task)
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// SLOTTASK_MSG_MAX_COINS
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static bool8 SlotTask_PrintMsg_MaxCoins(struct Task *task)
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{
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DrawDialogueFrame(0, 0);
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DrawDialogueFrame(0, FALSE);
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AddTextPrinterParameterized(0, FONT_NORMAL, gText_YouveGot9999Coins, 0, 1, 0, 0);
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CopyWindowToVram(0, COPYWIN_FULL);
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sSlotMachine->state = SLOTTASK_WAIT_MSG_MAX_COINS;
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@ -1708,7 +1708,7 @@ static bool8 SlotTask_WaitMsg_MaxCoins(struct Task *task)
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// SLOTTASK_MSG_NO_MORE_COINS
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static bool8 SlotTask_PrintMsg_NoMoreCoins(struct Task *task)
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{
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DrawDialogueFrame(0, 0);
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DrawDialogueFrame(0, FALSE);
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AddTextPrinterParameterized(0, FONT_NORMAL, gText_YouveRunOutOfCoins, 0, 1, 0, 0);
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CopyWindowToVram(0, COPYWIN_FULL);
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sSlotMachine->state = SLOTTASK_WAIT_MSG_NO_MORE_COINS;
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