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Use a constant instead of integer literals when checking for shinyness
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@ -82,4 +82,7 @@
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#define NUM_STATS 6
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#define NUM_BATTLE_STATS 8
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// Shiny odds
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#define SHINY_ODDS 8 // Actual probability is SHINY_ODDS/65536
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#endif // GUARD_CONSTANTS_POKEMON_H
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@ -2029,7 +2029,7 @@ void sub_8172EF0(u8 battler, struct Pokemon *mon)
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if (IsBattlerSpriteVisible(battler))
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{
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shinyValue = HIHALF(otId) ^ LOHALF(otId) ^ HIHALF(personality) ^ LOHALF(personality);
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if (shinyValue < 8)
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if (shinyValue < SHINY_ODDS)
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isShiny = TRUE;
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if (isShiny)
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@ -2183,7 +2183,7 @@ void CreateBoxMon(struct BoxPokemon *boxMon, u16 species, u8 level, u8 fixedIV,
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{
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value = Random32();
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shinyValue = HIHALF(value) ^ LOHALF(value) ^ HIHALF(personality) ^ LOHALF(personality);
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} while (shinyValue < 8);
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} while (shinyValue < SHINY_ODDS);
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}
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else if (otIdType == OT_ID_PRESET) //Pokemon has a preset OT ID
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{
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@ -6332,7 +6332,7 @@ const u32 *GetFrontSpritePalFromSpeciesAndPersonality(u16 species, u32 otId, u32
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return gMonPaletteTable[0].data;
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shinyValue = HIHALF(otId) ^ LOHALF(otId) ^ HIHALF(personality) ^ LOHALF(personality);
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if (shinyValue < 8)
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if (shinyValue < SHINY_ODDS)
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return gMonShinyPaletteTable[species].data;
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else
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return gMonPaletteTable[species].data;
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@ -6351,7 +6351,7 @@ const struct CompressedSpritePalette *GetMonSpritePalStructFromOtIdPersonality(u
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u32 shinyValue;
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shinyValue = HIHALF(otId) ^ LOHALF(otId) ^ HIHALF(personality) ^ LOHALF(personality);
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if (shinyValue < 8)
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if (shinyValue < SHINY_ODDS)
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return &gMonShinyPaletteTable[species];
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else
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return &gMonPaletteTable[species];
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@ -6525,7 +6525,7 @@ bool8 IsShinyOtIdPersonality(u32 otId, u32 personality)
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{
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bool8 retVal = FALSE;
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u32 shinyValue = HIHALF(otId) ^ LOHALF(otId) ^ HIHALF(personality) ^ LOHALF(personality);
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if (shinyValue < 8)
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if (shinyValue < SHINY_ODDS)
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retVal = TRUE;
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return retVal;
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}
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