Merge branch 'battle_engine' into plasmaFists

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Eduardo Quezada D'Ottone 2021-10-23 11:06:34 -03:00 committed by GitHub
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27 changed files with 529 additions and 77 deletions

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@ -1543,6 +1543,11 @@
.byte \case .byte \case
.endm .endm
.macro handleprimalreversion battler:req, case:req
various \battler, VARIOUS_HANDLE_PRIMAL_REVERSION
.byte \case
.endm
.macro handleformchange battler:req, case:req .macro handleformchange battler:req, case:req
various \battler, VARIOUS_HANDLE_FORM_CHANGE various \battler, VARIOUS_HANDLE_FORM_CHANGE
.byte \case .byte \case
@ -1844,6 +1849,11 @@
various \battler, VARIOUS_TRY_ACTIVATE_BATTLE_BOND various \battler, VARIOUS_TRY_ACTIVATE_BATTLE_BOND
.endm .endm
.macro jumpifcantreverttoprimal ptr:req
various BS_ATTACKER, VARIOUS_JUMP_IF_CANT_REVERT_TO_PRIMAL
.4byte \ptr
.endm
.macro applyplasmafists .macro applyplasmafists
various BS_ATTACKER, VARIOUS_APPLY_PLASMA_FISTS various BS_ATTACKER, VARIOUS_APPLY_PLASMA_FISTS
.endm .endm

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@ -4,6 +4,7 @@
#include "constants/songs.h" #include "constants/songs.h"
#include "constants/moves.h" #include "constants/moves.h"
#include "constants/pokemon.h" #include "constants/pokemon.h"
#include "constants/items.h"
.include "asm/macros.inc" .include "asm/macros.inc"
.include "asm/macros/battle_anim_script.inc" .include "asm/macros/battle_anim_script.inc"
.include "constants/constants.inc" .include "constants/constants.inc"
@ -824,6 +825,7 @@ gBattleAnims_General::
.4byte General_TotemFlare @ B_ANIM_TOTEM_FLARE .4byte General_TotemFlare @ B_ANIM_TOTEM_FLARE
.4byte General_GulpMissile @ B_ANIM_GULP_MISSILE .4byte General_GulpMissile @ B_ANIM_GULP_MISSILE
.4byte General_StrongWinds @ B_ANIM_STRONG_WINDS .4byte General_StrongWinds @ B_ANIM_STRONG_WINDS
.4byte General_PrimalReversion @ B_ANIM_PRIMAL_REVERSION
.align 2 .align 2
gBattleAnims_Special:: gBattleAnims_Special::
@ -24424,6 +24426,17 @@ General_TotemFlare::
clearmonbg ANIM_ATTACKER clearmonbg ANIM_ATTACKER
end end
RainbowEndureEffect:
launchtemplate gBlueEndureEnergySpriteTemplate 0x2 0x4 0x0 0xffe8 0x1a 0x2
delay 0x3
launchtemplate gEndureEnergySpriteTemplate 0x2 0x4 0x0 0xe 0x1c 0x1 @Red Buff
delay 0x3
launchtemplate gGreenEndureEnergySpriteTemplate 0x2 0x4 0x0 0xfffb 0xa 0x2
delay 0x3
launchtemplate gYellowEndureEnergySpriteTemplate 0x2 0x4 0x0 0x1c 0x1a 0x3
delay 0x3
return
General_GulpMissile: @ Tackle anim (placeholder) General_GulpMissile: @ Tackle anim (placeholder)
loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_ATTACKER monbg ANIM_ATTACKER
@ -24449,15 +24462,77 @@ General_StrongWinds::
stopsound stopsound
end end
RainbowEndureEffect: General_PrimalReversion::
launchtemplate gBlueEndureEnergySpriteTemplate 0x2 0x4 0x0 0xffe8 0x1a 0x2 launchtask AnimTask_PrimalReversion 0x5 0x0
delay 0x3 jumpargeq 0x0, ITEM_RED_ORB, General_PrimalReversion_Omega
launchtemplate gEndureEnergySpriteTemplate 0x2 0x4 0x0 0xe 0x1c 0x1 @Red Buff jumpargeq 0x1, ITEM_BLUE_ORB, General_PrimalReversion_Alpha
delay 0x3 General_PrimalReversion_Alpha:
launchtemplate gGreenEndureEnergySpriteTemplate 0x2 0x4 0x0 0xfffb 0xa 0x2 loadspritegfx ANIM_TAG_ALPHA_STONE
delay 0x3 loadspritegfx ANIM_TAG_PRIMAL_PARTICLES
launchtemplate gYellowEndureEnergySpriteTemplate 0x2 0x4 0x0 0x1c 0x1a 0x3 loadspritegfx ANIM_TAG_ALPHA_SYMBOL
delay 0x3 monbg ANIM_ATTACKER
setalpha 12, 8
loopsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER, 13, 3
createvisualtask AnimTask_BlendColorCycle, 2, 2, 0, 6, 0, 11, RGB(31, 31, 11)
call PrimalReversionParticles
call PrimalReversionParticles
call PrimalReversionParticles
waitforvisualfinish
playsewithpan SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER
createsprite gAlphaStoneSpriteTemplate, ANIM_ATTACKER, 41, 0, 0, 0, 0
delay 20
createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 0, 16, RGB_WHITEALPHA
waitforvisualfinish
createvisualtask AnimTask_TransformMon, 2, 0, 1
createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 16, 0, RGB_WHITEALPHA
createvisualtask AnimTask_HorizontalShake, 5, 1, 5, 14
waitforvisualfinish
createsprite gAlphaSymbolSpriteTemplate ANIM_ATTACKER, 2
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
blendoff
end
General_PrimalReversion_Omega:
loadspritegfx ANIM_TAG_OMEGA_STONE
loadspritegfx ANIM_TAG_PRIMAL_PARTICLES
loadspritegfx ANIM_TAG_OMEGA_SYMBOL
monbg ANIM_ATTACKER
setalpha 12, 8
loopsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER, 13, 3
createvisualtask AnimTask_BlendColorCycle, 2, 2, 0, 6, 0, 11, RGB(31, 31, 11)
call PrimalReversionParticles
call PrimalReversionParticles
call PrimalReversionParticles
waitforvisualfinish
playsewithpan SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER
createsprite gOmegaStoneSpriteTemplate, ANIM_ATTACKER, 41, 0, 0, 0, 0
delay 20
createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 0, 16, RGB_WHITEALPHA
waitforvisualfinish
createvisualtask AnimTask_TransformMon, 2, 0, 1
createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 16, 0, RGB_WHITEALPHA
createvisualtask AnimTask_HorizontalShake, 5, 1, 5, 14
waitforvisualfinish
createsprite gOmegaSymbolSpriteTemplate ANIM_ATTACKER, 2
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
blendoff
end
PrimalReversionParticles:
createsprite gPrimalParticlesSpriteTemplate, ANIM_ATTACKER, 2, 40, -10, 13
delay 3
createsprite gPrimalParticlesSpriteTemplate, ANIM_ATTACKER, 2, -35, -10, 13
delay 3
createsprite gPrimalParticlesSpriteTemplate, ANIM_ATTACKER, 2, 15, -40, 13
delay 3
createsprite gPrimalParticlesSpriteTemplate, ANIM_ATTACKER, 2, -10, -32, 13
delay 3
createsprite gPrimalParticlesSpriteTemplate, ANIM_ATTACKER, 2, 25, -20, 13
delay 3
createsprite gPrimalParticlesSpriteTemplate, ANIM_ATTACKER, 2, -40, -20, 13
delay 3
createsprite gPrimalParticlesSpriteTemplate, ANIM_ATTACKER, 2, 5, -40, 13
delay 3
return return
SnatchMoveTrySwapFromSubstitute: SnatchMoveTrySwapFromSubstitute:

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@ -5819,6 +5819,9 @@ BattleScript_DoSwitchOut::
hidepartystatussummary BS_ATTACKER hidepartystatussummary BS_ATTACKER
switchinanim BS_ATTACKER, FALSE switchinanim BS_ATTACKER, FALSE
waitstate waitstate
jumpifcantreverttoprimal BattleScript_DoSwitchOut2
call BattleScript_PrimalReversionRet
BattleScript_DoSwitchOut2:
switchineffects BS_ATTACKER switchineffects BS_ATTACKER
moveendcase MOVEEND_STATUS_IMMUNITY_ABILITIES moveendcase MOVEEND_STATUS_IMMUNITY_ABILITIES
moveendcase MOVEEND_MIRROR_MOVE moveendcase MOVEEND_MIRROR_MOVE
@ -6849,6 +6852,33 @@ BattleScript_WishMegaEvolution::
switchinabilities BS_ATTACKER switchinabilities BS_ATTACKER
end2 end2
BattleScript_PrimalReversion::
printstring STRINGID_EMPTYSTRING3
waitmessage 1
setbyte gIsCriticalHit, 0
handleprimalreversion BS_ATTACKER, 0
handleprimalreversion BS_ATTACKER, 1
playanimation BS_ATTACKER, B_ANIM_PRIMAL_REVERSION, NULL
waitanimation
handleprimalreversion BS_ATTACKER, 2
printstring STRINGID_PKMNREVERTEDTOPRIMAL
waitmessage B_WAIT_TIME_LONG
switchinabilities BS_ATTACKER
end2
BattleScript_PrimalReversionRet::
printstring STRINGID_EMPTYSTRING3
waitmessage 1
setbyte gIsCriticalHit, 0
handleprimalreversion BS_ATTACKER, 0
handleprimalreversion BS_ATTACKER, 1
playanimation BS_ATTACKER, B_ANIM_PRIMAL_REVERSION, NULL
waitanimation
handleprimalreversion BS_ATTACKER, 2
printstring STRINGID_PKMNREVERTEDTOPRIMAL
waitmessage B_WAIT_TIME_LONG
return
BattleScript_AttackerFormChange:: BattleScript_AttackerFormChange::
pause 5 pause 5
copybyte gBattlerAbility, gBattlerAttacker copybyte gBattlerAbility, gBattlerAttacker
@ -8685,6 +8715,14 @@ BattleScript_QuickClawActivation::
waitmessage B_WAIT_TIME_LONG waitmessage B_WAIT_TIME_LONG
end2 end2
BattleScript_QuickDrawActivation::
printstring STRINGID_EMPTYSTRING3
waitmessage 1
call BattleScript_AbilityPopUp
printstring STRINGID_CANACTFASTERTHANKSTO
waitmessage B_WAIT_TIME_LONG
end2
BattleScript_CustapBerryActivation:: BattleScript_CustapBerryActivation::
printstring STRINGID_EMPTYSTRING3 printstring STRINGID_EMPTYSTRING3
waitmessage 1 waitmessage 1

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@ -151,6 +151,7 @@ struct ProtectStruct
u32 disableEjectPack:1; u32 disableEjectPack:1;
u32 statFell:1; u32 statFell:1;
u32 pranksterElevated:1; u32 pranksterElevated:1;
u32 quickDraw:1;
u32 physicalDmg; u32 physicalDmg;
u32 specialDmg; u32 specialDmg;
u8 physicalBattlerId; u8 physicalBattlerId;
@ -464,10 +465,14 @@ struct MegaEvolutionData
bool8 alreadyEvolved[4]; // Array id is used for mon position. bool8 alreadyEvolved[4]; // Array id is used for mon position.
u16 evolvedSpecies[MAX_BATTLERS_COUNT]; u16 evolvedSpecies[MAX_BATTLERS_COUNT];
u16 playerEvolvedSpecies; u16 playerEvolvedSpecies;
u8 primalRevertedPartyIds[2]; // As flags using gBitTable;
u16 primalRevertedSpecies[MAX_BATTLERS_COUNT];
u16 playerPrimalRevertedSpecies;
u8 battlerId; u8 battlerId;
bool8 playerSelect; bool8 playerSelect;
u8 triggerSpriteId; u8 triggerSpriteId;
bool8 isWishMegaEvo; bool8 isWishMegaEvo;
bool8 isPrimalReversion;
}; };
struct Illusion struct Illusion
@ -596,6 +601,7 @@ struct BattleStruct
bool8 spriteIgnore0Hp; bool8 spriteIgnore0Hp;
struct Illusion illusion[MAX_BATTLERS_COUNT]; struct Illusion illusion[MAX_BATTLERS_COUNT];
s8 aiFinalScore[MAX_BATTLERS_COUNT][MAX_BATTLERS_COUNT][MAX_MON_MOVES]; // AI, target, moves to make debugging easier s8 aiFinalScore[MAX_BATTLERS_COUNT][MAX_BATTLERS_COUNT][MAX_MON_MOVES]; // AI, target, moves to make debugging easier
s32 aiSimulatedDamage[MAX_BATTLERS_COUNT][MAX_BATTLERS_COUNT][MAX_MON_MOVES]; // attacker, target, move to make debugging easier
u8 soulheartBattlerId; u8 soulheartBattlerId;
u8 friskedBattler; // Frisk needs to identify 2 battlers in double battles. u8 friskedBattler; // Frisk needs to identify 2 battlers in double battles.
bool8 friskedAbility; // If identifies two mons, show the ability pop-up only once. bool8 friskedAbility; // If identifies two mons, show the ability pop-up only once.

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@ -39,16 +39,20 @@ enum
#define TAG_STATUS_SUMMARY_BAR_TILE 0xD70C #define TAG_STATUS_SUMMARY_BAR_TILE 0xD70C
#define TAG_STATUS_SUMMARY_BALLS_TILE 0xD714 #define TAG_STATUS_SUMMARY_BALLS_TILE 0xD714
#define TAG_MEGA_TRIGGER_TILE 0xD777 #define TAG_MEGA_TRIGGER_TILE 0xD777
#define TAG_MEGA_INDICATOR_TILE 0xD778 #define TAG_MEGA_INDICATOR_TILE 0xD778
#define TAG_ALPHA_INDICATOR_TILE 0xD779
#define TAG_OMEGA_INDICATOR_TILE 0xD77A
#define TAG_HEALTHBOX_PAL 0xD6FF #define TAG_HEALTHBOX_PAL 0xD6FF
#define TAG_HEALTHBAR_PAL 0xD704 #define TAG_HEALTHBAR_PAL 0xD704
#define TAG_STATUS_SUMMARY_BAR_PAL 0xD710 #define TAG_STATUS_SUMMARY_BAR_PAL 0xD710
#define TAG_STATUS_SUMMARY_BALLS_PAL 0xD712 #define TAG_STATUS_SUMMARY_BALLS_PAL 0xD712
#define TAG_MEGA_TRIGGER_PAL 0xD777 #define TAG_MEGA_TRIGGER_PAL 0xD777
#define TAG_MEGA_INDICATOR_PAL 0xD778 #define TAG_MEGA_INDICATOR_PAL 0xD778
#define TAG_ALPHA_INDICATOR_PAL 0xD779
#define TAG_OMEGA_INDICATOR_PAL 0xD77A
enum enum
{ {

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@ -366,6 +366,7 @@ extern const u8 BattleScript_PerishBodyActivates[];
extern const u8 BattleScript_ActivateAsOne[]; extern const u8 BattleScript_ActivateAsOne[];
extern const u8 BattleScript_RaiseStatOnFaintingTarget[]; extern const u8 BattleScript_RaiseStatOnFaintingTarget[];
extern const u8 BattleScript_QuickClawActivation[]; extern const u8 BattleScript_QuickClawActivation[];
extern const u8 BattleScript_QuickDrawActivation[];
extern const u8 BattleScript_CustapBerryActivation[]; extern const u8 BattleScript_CustapBerryActivation[];
extern const u8 BattleScript_MicleBerryActivateEnd2[]; extern const u8 BattleScript_MicleBerryActivateEnd2[];
extern const u8 BattleScript_MicleBerryActivateRet[]; extern const u8 BattleScript_MicleBerryActivateRet[];
@ -399,5 +400,6 @@ extern const u8 BattleScript_MysteriousAirCurrentBlowsOn[];
extern const u8 BattleScript_AttackWeakenedByStrongWinds[]; extern const u8 BattleScript_AttackWeakenedByStrongWinds[];
extern const u8 BattleScript_BlockedByPrimalWeatherEnd3[]; extern const u8 BattleScript_BlockedByPrimalWeatherEnd3[];
extern const u8 BattleScript_BlockedByPrimalWeatherRet[]; extern const u8 BattleScript_BlockedByPrimalWeatherRet[];
extern const u8 BattleScript_PrimalReversion[];
#endif // GUARD_BATTLE_SCRIPTS_H #endif // GUARD_BATTLE_SCRIPTS_H

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@ -391,6 +391,9 @@
#define ANIM_TAG_DREEPY (ANIM_SPRITES_START + 379) #define ANIM_TAG_DREEPY (ANIM_SPRITES_START + 379)
#define ANIM_TAG_ICE_ROCK_SINGLE (ANIM_SPRITES_START + 380) #define ANIM_TAG_ICE_ROCK_SINGLE (ANIM_SPRITES_START + 380)
#define ANIM_TAG_STONE_PILLAR_MULTI (ANIM_SPRITES_START + 381) #define ANIM_TAG_STONE_PILLAR_MULTI (ANIM_SPRITES_START + 381)
#define ANIM_TAG_ALPHA_SYMBOL (ANIM_SPRITES_START + 382)
#define ANIM_TAG_OMEGA_SYMBOL (ANIM_SPRITES_START + 383)
#define ANIM_TAG_PRIMAL_PARTICLES (ANIM_SPRITES_START + 384)
// battlers // battlers
#define ANIM_ATTACKER 0 #define ANIM_ATTACKER 0
@ -525,6 +528,7 @@
#define B_ANIM_TOTEM_FLARE 28 // Totem boosts aura flare #define B_ANIM_TOTEM_FLARE 28 // Totem boosts aura flare
#define B_ANIM_GULP_MISSILE 29 #define B_ANIM_GULP_MISSILE 29
#define B_ANIM_STRONG_WINDS 30 #define B_ANIM_STRONG_WINDS 30
#define B_ANIM_PRIMAL_REVERSION 31
// special animations table (gBattleAnims_Special) // special animations table (gBattleAnims_Special)
#define B_ANIM_LVL_UP 0 #define B_ANIM_LVL_UP 0

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@ -190,7 +190,9 @@
#define VARIOUS_JUMP_IF_NOT_ROTOTILLER_AFFECTED 117 #define VARIOUS_JUMP_IF_NOT_ROTOTILLER_AFFECTED 117
#define VARIOUS_TRY_ACTIVATE_BATTLE_BOND 118 #define VARIOUS_TRY_ACTIVATE_BATTLE_BOND 118
#define VARIOUS_CONSUME_BERRY 119 #define VARIOUS_CONSUME_BERRY 119
#define VARIOUS_APPLY_PLASMA_FISTS 120 #define VARIOUS_JUMP_IF_CANT_REVERT_TO_PRIMAL 120
#define VARIOUS_HANDLE_PRIMAL_REVERSION 121
#define VARIOUS_APPLY_PLASMA_FISTS 122
// Cmd_manipulatedamage // Cmd_manipulatedamage
#define DMG_CHANGE_SIGN 0 #define DMG_CHANGE_SIGN 0

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@ -592,9 +592,10 @@
#define STRINGID_STRONGWINDSDISSIPATED 588 #define STRINGID_STRONGWINDSDISSIPATED 588
#define STRINGID_MYSTERIOUSAIRCURRENTBLOWSON 589 #define STRINGID_MYSTERIOUSAIRCURRENTBLOWSON 589
#define STRINGID_ATTACKWEAKENEDBSTRONGWINDS 590 #define STRINGID_ATTACKWEAKENEDBSTRONGWINDS 590
#define STRINGID_STUFFCHEEKSCANTSELECT 591 #define STRINGID_STUFFCHEEKSCANTSELECT 592
#define STRINGID_PKMNREVERTEDTOPRIMAL 593
#define BATTLESTRINGS_COUNT 592 #define BATTLESTRINGS_COUNT 594
// The below IDs are all indexes into battle message tables, // The below IDs are all indexes into battle message tables,
// used to determine which of a set of messages to print. // used to determine which of a set of messages to print.

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@ -336,25 +336,43 @@
#define F_SUMMARY_SCREEN_FLIP_SPRITE 0x80 #define F_SUMMARY_SCREEN_FLIP_SPRITE 0x80
// Evolution types // Evolution types
#define EVO_MEGA_EVOLUTION 0xffff // Not an actual evolution, used to temporarily mega evolve in battle. #define EVO_MEGA_EVOLUTION 0xffff // Not an actual evolution, used to temporarily mega evolve in battle.
#define EVO_MOVE_MEGA_EVOLUTION 0xfffe // Mega Evolution that checks for a move instead of held item. #define EVO_MOVE_MEGA_EVOLUTION 0xfffe // Mega Evolution that checks for a move instead of held item.
#define EVO_FRIENDSHIP 1 // Pokémon levels up with friendship ≥ 220 #define EVO_PRIMAL_REVERSION 0xfffd // Not an actual evolution, used to undergo primal reversion in battle.
#define EVO_FRIENDSHIP_DAY 2 // Pokémon levels up during the day with friendship ≥ 220 #define EVO_FRIENDSHIP 1 // Pokémon levels up with friendship ≥ 220
#define EVO_FRIENDSHIP_NIGHT 3 // Pokémon levels up at night with friendship ≥ 220 #define EVO_FRIENDSHIP_DAY 2 // Pokémon levels up during the day with friendship ≥ 220
#define EVO_LEVEL 4 // Pokémon reaches the specified level #define EVO_FRIENDSHIP_NIGHT 3 // Pokémon levels up at night with friendship ≥ 220
#define EVO_TRADE 5 // Pokémon is traded #define EVO_LEVEL 4 // Pokémon reaches the specified level
#define EVO_TRADE_ITEM 6 // Pokémon is traded while it's holding the specified item #define EVO_TRADE 5 // Pokémon is traded
#define EVO_ITEM 7 // specified item is used on Pokémon #define EVO_TRADE_ITEM 6 // Pokémon is traded while it's holding the specified item
#define EVO_LEVEL_ATK_GT_DEF 8 // Pokémon reaches the specified level with attack > defense #define EVO_ITEM 7 // specified item is used on Pokémon
#define EVO_LEVEL_ATK_EQ_DEF 9 // Pokémon reaches the specified level with attack = defense #define EVO_LEVEL_ATK_GT_DEF 8 // Pokémon reaches the specified level with attack > defense
#define EVO_LEVEL_ATK_LT_DEF 10 // Pokémon reaches the specified level with attack < defense #define EVO_LEVEL_ATK_EQ_DEF 9 // Pokémon reaches the specified level with attack = defense
#define EVO_LEVEL_SILCOON 11 // Pokémon reaches the specified level with a Silcoon personality value #define EVO_LEVEL_ATK_LT_DEF 10 // Pokémon reaches the specified level with attack < defense
#define EVO_LEVEL_CASCOON 12 // Pokémon reaches the specified level with a Cascoon personality value #define EVO_LEVEL_SILCOON 11 // Pokémon reaches the specified level with a Silcoon personality value
#define EVO_LEVEL_NINJASK 13 // Pokémon reaches the specified level (special value for Ninjask) #define EVO_LEVEL_CASCOON 12 // Pokémon reaches the specified level with a Cascoon personality value
#define EVO_LEVEL_SHEDINJA 14 // Pokémon reaches the specified level (special value for Shedinja) #define EVO_LEVEL_NINJASK 13 // Pokémon reaches the specified level (special value for Ninjask)
#define EVO_BEAUTY 15 // Pokémon levels up with beauty ≥ specified value #define EVO_LEVEL_SHEDINJA 14 // Pokémon reaches the specified level (special value for Shedinja)
#define EVO_BEAUTY 15 // Pokémon levels up with beauty ≥ specified value
#define EVO_LEVEL_FEMALE 16 // Pokémon reaches the specified level, is female
#define EVO_LEVEL_MALE 17 // Pokémon reaches the specified level, is male
#define EVO_LEVEL_NIGHT 18 // Pokémon reaches the specified level, is night
#define EVO_LEVEL_DAY 19 // Pokémon reaches the specified level, is day
#define EVO_LEVEL_DUSK 20 // Pokémon reaches the specified level, is dusk (5-6 P.M)
#define EVO_ITEM_HOLD_DAY 21 // Pokémon levels up, holds specified item at day
#define EVO_ITEM_HOLD_NIGHT 22 // Pokémon levels up, holds specified item at night
#define EVO_MOVE 23 // Pokémon levels up, knows specified move
#define EVO_MOVE_TYPE 24 // Pokémon levels up, knows move with specified type
#define EVO_MAPSEC 25 // Pokémon levels up on specified mapsec
#define EVO_ITEM_MALE 26 // specified item is used on a male Pokémon
#define EVO_ITEM_FEMALE 27 // specified item is used on a female Pokémon
#define EVO_LEVEL_RAIN 28 // Pokémon reaches the specified level while it's raining
#define EVO_SPECIFIC_MON_IN_PARTY 29 // Pokémon levels up with a specified Pokémon in party
#define EVO_LEVEL_DARK_TYPE_MON_IN_PARTY 30 // Pokémon reaches the specified level with a Dark Type Pokémon in party
#define EVO_TRADE_SPECIFIC_MON 31 // Pokémon is traded for a specified Pokémon
#define EVO_SPECIFIC_MAP 32 // Pokémon levels up on specified map
#define EVOS_PER_MON 5 #define EVOS_PER_MON 10
// Evolution 'modes,' for GetEvolutionTargetSpecies // Evolution 'modes,' for GetEvolutionTargetSpecies
#define EVO_MODE_NORMAL 0 #define EVO_MODE_NORMAL 0

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@ -4749,6 +4749,8 @@ extern const u32 gBattleAnimSpriteGfx_MegaStone[];
extern const u32 gBattleAnimSpritePal_MegaStone[]; extern const u32 gBattleAnimSpritePal_MegaStone[];
extern const u32 gBattleAnimSpriteGfx_MegaParticles[]; extern const u32 gBattleAnimSpriteGfx_MegaParticles[];
extern const u32 gBattleAnimSpritePal_MegaParticles[]; extern const u32 gBattleAnimSpritePal_MegaParticles[];
extern const u32 gBattleAnimSpriteGfx_PrimalParticles[];
extern const u32 gBattleAnimSpritePal_PrimalParticles[];
extern const u32 gBattleAnimSpriteGfx_MegaSymbol[]; extern const u32 gBattleAnimSpriteGfx_MegaSymbol[];
extern const u32 gBattleAnimSpritePal_MegaSymbol[]; extern const u32 gBattleAnimSpritePal_MegaSymbol[];
extern const u32 gBattleAnimSpriteGfx_FlashCannonBall[]; extern const u32 gBattleAnimSpriteGfx_FlashCannonBall[];
@ -4765,6 +4767,8 @@ extern const u32 gBattleAnimSpriteGfx_AcupressureFinger[];
extern const u32 gBattleAnimSpritePal_AcupressureFinger[]; extern const u32 gBattleAnimSpritePal_AcupressureFinger[];
extern const u32 gBattleAnimSpriteGfx_AlphaStone[]; extern const u32 gBattleAnimSpriteGfx_AlphaStone[];
extern const u32 gBattleAnimSpritePal_AlphaStone[]; extern const u32 gBattleAnimSpritePal_AlphaStone[];
extern const u32 gBattleAnimSpriteGfx_AlphaSymbol[];
extern const u32 gBattleAnimSpritePal_AlphaSymbol[];
extern const u32 gBattleAnimSpriteGfx_Anchor[]; extern const u32 gBattleAnimSpriteGfx_Anchor[];
extern const u32 gBattleAnimSpriteGfx_Apple[]; extern const u32 gBattleAnimSpriteGfx_Apple[];
extern const u32 gBattleAnimSpritePal_Apple[]; extern const u32 gBattleAnimSpritePal_Apple[];
@ -4867,6 +4871,8 @@ extern const u32 gBattleAnimSpriteGfx_Obstruct[];
extern const u32 gBattleAnimSpritePal_Obstruct[]; extern const u32 gBattleAnimSpritePal_Obstruct[];
extern const u32 gBattleAnimSpriteGfx_OmegaStone[]; extern const u32 gBattleAnimSpriteGfx_OmegaStone[];
extern const u32 gBattleAnimSpritePal_OmegaStone[]; extern const u32 gBattleAnimSpritePal_OmegaStone[];
extern const u32 gBattleAnimSpriteGfx_OmegaSymbol[];
extern const u32 gBattleAnimSpritePal_OmegaSymbol[];
extern const u32 gBattleAnimSpriteGfx_PinkDiamond[]; extern const u32 gBattleAnimSpriteGfx_PinkDiamond[];
extern const u32 gBattleAnimSpritePal_PinkDiamond[]; extern const u32 gBattleAnimSpritePal_PinkDiamond[];
extern const u32 gBattleAnimSpriteGfx_PoisonColumn[]; extern const u32 gBattleAnimSpriteGfx_PoisonColumn[];

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@ -177,10 +177,10 @@ void BattleAI_SetupAIData(u8 defaultScoreMoves)
} }
sBattler_AI = gActiveBattler; sBattler_AI = gActiveBattler;
// Simulate dmg for all AI moves against all opposing targets // Simulate dmg for all AI moves against all other targets
for (gBattlerTarget = 0; gBattlerTarget < gBattlersCount; gBattlerTarget++) for (gBattlerTarget = 0; gBattlerTarget < gBattlersCount; gBattlerTarget++)
{ {
if (GET_BATTLER_SIDE2(sBattler_AI) == GET_BATTLER_SIDE2(gBattlerTarget)) if (sBattler_AI == gBattlerTarget)
continue; continue;
for (i = 0; i < MAX_MON_MOVES; i++) for (i = 0; i < MAX_MON_MOVES; i++)
{ {
@ -266,8 +266,10 @@ static u8 ChooseMoveOrAction_Singles(void)
AI_THINKING_STRUCT->movesetIndex = 0; AI_THINKING_STRUCT->movesetIndex = 0;
} }
for (i = 0; i < MAX_MON_MOVES; i++) for (i = 0; i < MAX_MON_MOVES; i++) {
gBattleStruct->aiFinalScore[sBattler_AI][gBattlerTarget][i] = AI_THINKING_STRUCT->score[i]; gBattleStruct->aiFinalScore[sBattler_AI][gBattlerTarget][i] = AI_THINKING_STRUCT->score[i];
gBattleStruct->aiSimulatedDamage[sBattler_AI][gBattlerTarget][i] = AI_THINKING_STRUCT->simulatedDmg[sBattler_AI][gBattlerTarget][i];
}
// Check special AI actions. // Check special AI actions.
if (AI_THINKING_STRUCT->aiAction & AI_ACTION_FLEE) if (AI_THINKING_STRUCT->aiAction & AI_ACTION_FLEE)
@ -432,8 +434,10 @@ static u8 ChooseMoveOrAction_Doubles(void)
} }
} }
for (j = 0; j < MAX_MON_MOVES; j++) for (j = 0; j < MAX_MON_MOVES; j++) {
gBattleStruct->aiFinalScore[sBattler_AI][gBattlerTarget][j] = AI_THINKING_STRUCT->score[j]; gBattleStruct->aiFinalScore[sBattler_AI][gBattlerTarget][j] = AI_THINKING_STRUCT->score[j];
gBattleStruct->aiSimulatedDamage[sBattler_AI][gBattlerTarget][j] = AI_THINKING_STRUCT->simulatedDmg[sBattler_AI][gBattlerTarget][j];
}
} }
} }

View File

@ -1564,6 +1564,9 @@ const struct CompressedSpriteSheet gBattleAnimPicTable[] =
{gBattleAnimSpriteGfx_DreepyMissile, 0x200, ANIM_TAG_DREEPY}, {gBattleAnimSpriteGfx_DreepyMissile, 0x200, ANIM_TAG_DREEPY},
{gBattleAnimSpriteGfx_IceRock, 0x1800, ANIM_TAG_ICE_ROCK_SINGLE}, {gBattleAnimSpriteGfx_IceRock, 0x1800, ANIM_TAG_ICE_ROCK_SINGLE},
{gBattleAnimSpriteGfx_StonePillar, 0x1800, ANIM_TAG_STONE_PILLAR_MULTI}, {gBattleAnimSpriteGfx_StonePillar, 0x1800, ANIM_TAG_STONE_PILLAR_MULTI},
{gBattleAnimSpriteGfx_AlphaSymbol, 0x0200, ANIM_TAG_ALPHA_SYMBOL},
{gBattleAnimSpriteGfx_OmegaSymbol, 0x0200, ANIM_TAG_OMEGA_SYMBOL},
{gBattleAnimSpriteGfx_PrimalParticles, 0x0180, ANIM_TAG_PRIMAL_PARTICLES},
}; };
const struct CompressedSpritePalette gBattleAnimPaletteTable[] = const struct CompressedSpritePalette gBattleAnimPaletteTable[] =
@ -2011,6 +2014,9 @@ const struct CompressedSpritePalette gBattleAnimPaletteTable[] =
{gBattleAnimSpritePal_DreepyMissile, ANIM_TAG_DREEPY}, {gBattleAnimSpritePal_DreepyMissile, ANIM_TAG_DREEPY},
{gBattleAnimSpritePal_IceRock, ANIM_TAG_ICE_ROCK_SINGLE}, {gBattleAnimSpritePal_IceRock, ANIM_TAG_ICE_ROCK_SINGLE},
{gBattleAnimSpritePal_StonePillar, ANIM_TAG_STONE_PILLAR_MULTI}, {gBattleAnimSpritePal_StonePillar, ANIM_TAG_STONE_PILLAR_MULTI},
{gBattleAnimSpritePal_AlphaSymbol, ANIM_TAG_ALPHA_SYMBOL},
{gBattleAnimSpritePal_OmegaSymbol, ANIM_TAG_OMEGA_SYMBOL},
{gBattleAnimSpritePal_PrimalParticles, ANIM_TAG_PRIMAL_PARTICLES},
}; };
const struct BattleAnimBackground gBattleAnimBackgroundTable[] = const struct BattleAnimBackground gBattleAnimBackgroundTable[] =

View File

@ -1219,6 +1219,61 @@ const struct SpriteTemplate gMegaSymbolSpriteTemplate =
.callback = AnimGhostStatusSprite, .callback = AnimGhostStatusSprite,
}; };
const struct SpriteTemplate gAlphaStoneSpriteTemplate =
{
.tileTag = ANIM_TAG_ALPHA_STONE,
.paletteTag = ANIM_TAG_ALPHA_STONE,
.oam = &gOamData_AffineDouble_ObjBlend_64x64,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gAffineAnims_LusterPurgeCircle,
.callback = AnimSpriteOnMonPos,
};
const struct SpriteTemplate gOmegaStoneSpriteTemplate =
{
.tileTag = ANIM_TAG_OMEGA_STONE,
.paletteTag = ANIM_TAG_OMEGA_STONE,
.oam = &gOamData_AffineDouble_ObjBlend_64x64,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gAffineAnims_LusterPurgeCircle,
.callback = AnimSpriteOnMonPos,
};
const struct SpriteTemplate gPrimalParticlesSpriteTemplate =
{
.tileTag = ANIM_TAG_PRIMAL_PARTICLES,
.paletteTag = ANIM_TAG_PRIMAL_PARTICLES,
.oam = &gOamData_AffineNormal_ObjBlend_16x16,
.anims = gPowerAbsorptionOrbAnimTable,
.images = NULL,
.affineAnims = gPowerAbsorptionOrbAffineAnimTable,
.callback = AnimPowerAbsorptionOrb,
};
const struct SpriteTemplate gAlphaSymbolSpriteTemplate =
{
.tileTag = ANIM_TAG_ALPHA_SYMBOL,
.paletteTag = ANIM_TAG_ALPHA_SYMBOL,
.oam = &gOamData_AffineOff_ObjBlend_32x32,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimGhostStatusSprite,
};
const struct SpriteTemplate gOmegaSymbolSpriteTemplate =
{
.tileTag = ANIM_TAG_OMEGA_SYMBOL,
.paletteTag = ANIM_TAG_OMEGA_SYMBOL,
.oam = &gOamData_AffineOff_ObjBlend_32x32,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimGhostStatusSprite,
};
void AnimBlackSmoke(struct Sprite *sprite) void AnimBlackSmoke(struct Sprite *sprite)
{ {
sprite->x += gBattleAnimArgs[0]; sprite->x += gBattleAnimArgs[0];

View File

@ -15,6 +15,7 @@
#include "battle_controllers.h" #include "battle_controllers.h"
#include "constants/moves.h" #include "constants/moves.h"
#include "constants/hold_effects.h" #include "constants/hold_effects.h"
#include "constants/items.h"
//// function declarations //// function declarations
static void SpriteCB_SpriteToCentreOfSide(struct Sprite* sprite); static void SpriteCB_SpriteToCentreOfSide(struct Sprite* sprite);
@ -5054,3 +5055,12 @@ void AnimTask_TechnoBlast(u8 taskId)
gBattleAnimArgs[0] = 0; gBattleAnimArgs[0] = 0;
DestroyAnimVisualTask(taskId); DestroyAnimVisualTask(taskId);
} }
void AnimTask_PrimalReversion(u8 taskId)
{
if (ItemId_GetId(gBattleMons[gBattleAnimAttacker].item) == ITEM_RED_ORB)
gBattleAnimArgs[0] = ItemId_GetId(gBattleMons[gBattleAnimAttacker].item);
else
gBattleAnimArgs[0] = 0;
DestroyAnimVisualTask(taskId);
}

View File

@ -232,7 +232,7 @@ static const u8 sText_InDoubles[] = _("In Doubles");
static const u8 sText_HpAware[] = _("HP aware"); static const u8 sText_HpAware[] = _("HP aware");
static const u8 sText_Unknown[] = _("Unknown"); static const u8 sText_Unknown[] = _("Unknown");
static const u8 sText_InLove[] = _("In Love"); static const u8 sText_InLove[] = _("In Love");
static const u8 sText_AIMovePts[] = _("AI Move Pts"); static const u8 sText_AIMovePts[] = _("AI Pts/Dmg");
static const u8 sText_AiKnowledge[] = _("AI Info"); static const u8 sText_AiKnowledge[] = _("AI Info");
static const u8 sText_EffectOverride[] = _("Effect Override"); static const u8 sText_EffectOverride[] = _("Effect Override");
@ -731,6 +731,12 @@ static void PutMovesPointsText(struct BattleDebugMenu *data)
gBattleStruct->aiFinalScore[data->aiBattlerId][gSprites[data->aiIconSpriteIds[j]].data[0]][i], gBattleStruct->aiFinalScore[data->aiBattlerId][gSprites[data->aiIconSpriteIds[j]].data[0]][i],
STR_CONV_MODE_RIGHT_ALIGN, 3); STR_CONV_MODE_RIGHT_ALIGN, 3);
AddTextPrinterParameterized(data->aiMovesWindowId, 1, text, 83 + count * 54, i * 15, 0, NULL); AddTextPrinterParameterized(data->aiMovesWindowId, 1, text, 83 + count * 54, i * 15, 0, NULL);
ConvertIntToDecimalStringN(text,
gBattleStruct->aiSimulatedDamage[data->aiBattlerId][gSprites[data->aiIconSpriteIds[j]].data[0]][i],
STR_CONV_MODE_RIGHT_ALIGN, 3);
AddTextPrinterParameterized(data->aiMovesWindowId, 1, text, 110 + count * 54, i * 15, 0, NULL);
count++; count++;
} }
} }
@ -798,7 +804,7 @@ static void Task_ShowAiPoints(u8 taskId)
break; break;
// Put text // Put text
case 1: case 1:
winTemplate = CreateWindowTemplate(1, 0, 4, 27, 14, 15, 0x200); winTemplate = CreateWindowTemplate(1, 0, 4, 30, 14, 15, 0x200);
data->aiMovesWindowId = AddWindow(&winTemplate); data->aiMovesWindowId = AddWindow(&winTemplate);
PutWindowTilemap(data->aiMovesWindowId); PutWindowTilemap(data->aiMovesWindowId);
PutMovesPointsText(data); PutMovesPointsText(data);

View File

@ -672,6 +672,28 @@ static const struct SpritePalette sSpritePalette_MegaIndicator =
sMegaIndicatorPal, TAG_MEGA_INDICATOR_PAL sMegaIndicatorPal, TAG_MEGA_INDICATOR_PAL
}; };
static const u8 sAlphaIndicatorGfx[] = INCBIN_U8("graphics/battle_interface/alpha_indicator.4bpp");
static const u16 sAlphaIndicatorPal[] = INCBIN_U16("graphics/battle_interface/alpha_indicator.gbapal");
static const u8 sOmegaIndicatorGfx[] = INCBIN_U8("graphics/battle_interface/omega_indicator.4bpp");
static const u16 sOmegaIndicatorPal[] = INCBIN_U16("graphics/battle_interface/omega_indicator.gbapal");
static const struct SpriteSheet sSpriteSheet_AlphaIndicator =
{
sAlphaIndicatorGfx, sizeof(sAlphaIndicatorGfx), TAG_ALPHA_INDICATOR_TILE
};
static const struct SpritePalette sSpritePalette_AlphaIndicator =
{
sAlphaIndicatorPal, TAG_ALPHA_INDICATOR_PAL
};
static const struct SpriteSheet sSpriteSheet_OmegaIndicator =
{
sOmegaIndicatorGfx, sizeof(sOmegaIndicatorGfx), TAG_OMEGA_INDICATOR_TILE
};
static const struct SpritePalette sSpritePalette_OmegaIndicator =
{
sOmegaIndicatorPal, TAG_OMEGA_INDICATOR_PAL
};
static const struct OamData sOamData_MegaIndicator = static const struct OamData sOamData_MegaIndicator =
{ {
.y = 0, .y = 0,
@ -700,6 +722,28 @@ static const struct SpriteTemplate sSpriteTemplate_MegaIndicator =
.callback = SpriteCb_MegaIndicator, .callback = SpriteCb_MegaIndicator,
}; };
static const struct SpriteTemplate sSpriteTemplate_AlphaIndicator =
{
.tileTag = TAG_ALPHA_INDICATOR_TILE,
.paletteTag = TAG_ALPHA_INDICATOR_PAL,
.oam = &sOamData_MegaIndicator,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCb_MegaIndicator,
};
static const struct SpriteTemplate sSpriteTemplate_OmegaIndicator =
{
.tileTag = TAG_OMEGA_INDICATOR_TILE,
.paletteTag = TAG_OMEGA_INDICATOR_PAL,
.oam = &sOamData_MegaIndicator,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCb_MegaIndicator,
};
// code // code
@ -818,8 +862,9 @@ u8 CreateBattlerHealthboxSprites(u8 battlerId)
healthBarSpritePtr->hBar_Data6 = data6; healthBarSpritePtr->hBar_Data6 = data6;
healthBarSpritePtr->invisible = TRUE; healthBarSpritePtr->invisible = TRUE;
// Create mega indicator sprite if is a mega evolved mon. // Create mega indicator sprite if is a mega evolved or a primal reverted mon.
if (gBattleStruct->mega.evolvedPartyIds[GetBattlerSide(battlerId)] & gBitTable[gBattlerPartyIndexes[battlerId]]) if (gBattleStruct->mega.evolvedPartyIds[GetBattlerSide(battlerId)] & gBitTable[gBattlerPartyIndexes[battlerId]]
|| gBattleStruct->mega.primalRevertedPartyIds[GetBattlerSide(battlerId)] & gBitTable[gBattlerPartyIndexes[battlerId]])
{ {
megaIndicatorSpriteId = CreateMegaIndicatorSprite(battlerId, 0); megaIndicatorSpriteId = CreateMegaIndicatorSprite(battlerId, 0);
gSprites[megaIndicatorSpriteId].invisible = TRUE; gSprites[megaIndicatorSpriteId].invisible = TRUE;
@ -926,7 +971,8 @@ void SetHealthboxSpriteVisible(u8 healthboxSpriteId)
gSprites[healthboxSpriteId].invisible = FALSE; gSprites[healthboxSpriteId].invisible = FALSE;
gSprites[gSprites[healthboxSpriteId].hMain_HealthBarSpriteId].invisible = FALSE; gSprites[gSprites[healthboxSpriteId].hMain_HealthBarSpriteId].invisible = FALSE;
gSprites[gSprites[healthboxSpriteId].oam.affineParam].invisible = FALSE; gSprites[gSprites[healthboxSpriteId].oam.affineParam].invisible = FALSE;
if (gBattleStruct->mega.evolvedPartyIds[GetBattlerSide(battlerId)] & gBitTable[gBattlerPartyIndexes[battlerId]]) if (gBattleStruct->mega.evolvedPartyIds[GetBattlerSide(battlerId)] & gBitTable[gBattlerPartyIndexes[battlerId]]
|| gBattleStruct->mega.primalRevertedPartyIds[GetBattlerSide(battlerId)] & gBitTable[gBattlerPartyIndexes[battlerId]])
{ {
u8 spriteId = GetMegaIndicatorSpriteId(healthboxSpriteId); u8 spriteId = GetMegaIndicatorSpriteId(healthboxSpriteId);
if (spriteId != 0xFF) if (spriteId != 0xFF)
@ -1049,8 +1095,9 @@ static void UpdateLvlInHealthbox(u8 healthboxSpriteId, u8 lvl)
u8 *objVram; u8 *objVram;
u8 battler = gSprites[healthboxSpriteId].hMain_Battler; u8 battler = gSprites[healthboxSpriteId].hMain_Battler;
// Don't print Lv char if mon is mega evolved. // Don't print Lv char if mon is mega evolved or primal reverted.
if (gBattleStruct->mega.evolvedPartyIds[GetBattlerSide(battler)] & gBitTable[gBattlerPartyIndexes[battler]]) if (gBattleStruct->mega.evolvedPartyIds[GetBattlerSide(battler)] & gBitTable[gBattlerPartyIndexes[battler]]
|| gBattleStruct->mega.primalRevertedPartyIds[GetBattlerSide(battler)] & gBitTable[gBattlerPartyIndexes[battler]])
{ {
objVram = ConvertIntToDecimalStringN(text, lvl, STR_CONV_MODE_LEFT_ALIGN, 3); objVram = ConvertIntToDecimalStringN(text, lvl, STR_CONV_MODE_LEFT_ALIGN, 3);
xPos = 5 * (3 - (objVram - (text + 2))) - 1; xPos = 5 * (3 - (objVram - (text + 2))) - 1;
@ -1522,12 +1569,28 @@ u32 CreateMegaIndicatorSprite(u32 battlerId, u32 which)
u32 spriteId, position; u32 spriteId, position;
s16 x, y; s16 x, y;
LoadSpritePalette(&sSpritePalette_MegaIndicator); if (gBattleStruct->mega.evolvedPartyIds[GetBattlerSide(battlerId)] & gBitTable[gBattlerPartyIndexes[battlerId]])
LoadSpriteSheet(&sSpriteSheet_MegaIndicator); {
LoadSpritePalette(&sSpritePalette_MegaIndicator);
LoadSpriteSheet(&sSpriteSheet_MegaIndicator);
}
else if (gBattleStruct->mega.primalRevertedPartyIds[GetBattlerSide(battlerId)] & gBitTable[gBattlerPartyIndexes[battlerId]])
{
if (GET_BASE_SPECIES_ID(gBattleMons[battlerId].species) == SPECIES_GROUDON)
{
LoadSpritePalette(&sSpritePalette_OmegaIndicator);
LoadSpriteSheet(&sSpriteSheet_OmegaIndicator);
}
else if (GET_BASE_SPECIES_ID(gBattleMons[battlerId].species) == SPECIES_KYOGRE)
{
LoadSpritePalette(&sSpritePalette_AlphaIndicator);
LoadSpriteSheet(&sSpriteSheet_AlphaIndicator);
}
}
position = GetBattlerPosition(battlerId); position = GetBattlerPosition(battlerId);
GetBattlerHealthboxCoords(battlerId, &x, &y); GetBattlerHealthboxCoords(battlerId, &x, &y);
x += sIndicatorPositions[position][0]; x += sIndicatorPositions[position][0];
y += sIndicatorPositions[position][1]; y += sIndicatorPositions[position][1];
@ -1535,10 +1598,20 @@ u32 CreateMegaIndicatorSprite(u32 battlerId, u32 which)
x -= 4; x -= 4;
else if (gBattleMons[battlerId].level < 10) else if (gBattleMons[battlerId].level < 10)
x += 5; x += 5;
spriteId = CreateSpriteAtEnd(&sSpriteTemplate_MegaIndicator, x, y, 0);
gSprites[gSprites[gHealthboxSpriteIds[battlerId]].oam.affineParam].hOther_IndicatorSpriteId = spriteId;
if (gBattleStruct->mega.evolvedPartyIds[GetBattlerSide(battlerId)] & gBitTable[gBattlerPartyIndexes[battlerId]])
{
spriteId = CreateSpriteAtEnd(&sSpriteTemplate_MegaIndicator, x, y, 0);
}
else if (gBattleStruct->mega.primalRevertedPartyIds[GetBattlerSide(battlerId)] & gBitTable[gBattlerPartyIndexes[battlerId]])
{
if (GET_BASE_SPECIES_ID(gBattleMons[battlerId].species) == SPECIES_GROUDON)
spriteId = CreateSpriteAtEnd(&sSpriteTemplate_OmegaIndicator, x, y, 0);
else if (GET_BASE_SPECIES_ID(gBattleMons[battlerId].species) == SPECIES_KYOGRE)
spriteId = CreateSpriteAtEnd(&sSpriteTemplate_AlphaIndicator, x, y, 0);
}
gSprites[gSprites[gHealthboxSpriteIds[battlerId]].oam.affineParam].hOther_IndicatorSpriteId = spriteId;
gSprites[spriteId].tBattler = battlerId; gSprites[spriteId].tBattler = battlerId;
return spriteId; return spriteId;
} }

View File

@ -2962,7 +2962,9 @@ void SwitchInClearSetData(void)
if (gBattleMoves[gCurrentMove].effect == EFFECT_BATON_PASS) if (gBattleMoves[gCurrentMove].effect == EFFECT_BATON_PASS)
{ {
gBattleMons[gActiveBattler].status2 &= (STATUS2_CONFUSION | STATUS2_FOCUS_ENERGY | STATUS2_SUBSTITUTE | STATUS2_ESCAPE_PREVENTION | STATUS2_CURSED); gBattleMons[gActiveBattler].status2 &= (STATUS2_CONFUSION | STATUS2_FOCUS_ENERGY | STATUS2_SUBSTITUTE | STATUS2_ESCAPE_PREVENTION | STATUS2_CURSED);
gStatuses3[gActiveBattler] &= (STATUS3_LEECHSEED_BATTLER | STATUS3_LEECHSEED | STATUS3_ALWAYS_HITS | STATUS3_PERISH_SONG | STATUS3_ROOTED); gStatuses3[gActiveBattler] &= (STATUS3_LEECHSEED_BATTLER | STATUS3_LEECHSEED | STATUS3_ALWAYS_HITS | STATUS3_PERISH_SONG | STATUS3_ROOTED
| STATUS3_GASTRO_ACID | STATUS3_EMBARGO | STATUS3_TELEKINESIS | STATUS3_MAGNET_RISE | STATUS3_HEAL_BLOCK
| STATUS3_AQUA_RING | STATUS3_POWER_TRICK);
for (i = 0; i < gBattlersCount; i++) for (i = 0; i < gBattlersCount; i++)
{ {
@ -3520,6 +3522,18 @@ static void TryDoEventsBeforeFirstTurn(void)
} }
memset(gTotemBoosts, 0, sizeof(gTotemBoosts)); // erase all totem boosts just to be safe memset(gTotemBoosts, 0, sizeof(gTotemBoosts)); // erase all totem boosts just to be safe
// Primal Reversion
for (i = 0; i < gBattlersCount; i++)
{
if (CanMegaEvolve(i)
&& GetBattlerHoldEffect(i, TRUE) == HOLD_EFFECT_PRIMAL_ORB)
{
gBattlerAttacker = i;
BattleScriptExecute(BattleScript_PrimalReversion);
return;
}
}
// Check all switch in abilities happening from the fastest mon to slowest. // Check all switch in abilities happening from the fastest mon to slowest.
while (gBattleStruct->switchInAbilitiesCounter < gBattlersCount) while (gBattleStruct->switchInAbilitiesCounter < gBattlersCount)
{ {
@ -4385,20 +4399,32 @@ u8 GetWhoStrikesFirst(u8 battler1, u8 battler2, bool8 ignoreChosenMoves)
u32 holdEffectBattler1 = 0, holdEffectBattler2 = 0; u32 holdEffectBattler1 = 0, holdEffectBattler2 = 0;
s8 priority1 = 0, priority2 = 0; s8 priority1 = 0, priority2 = 0;
// Battler 1
speedBattler1 = GetBattlerTotalSpeedStat(battler1); speedBattler1 = GetBattlerTotalSpeedStat(battler1);
holdEffectBattler1 = GetBattlerHoldEffect(battler1, TRUE); holdEffectBattler1 = GetBattlerHoldEffect(battler1, TRUE);
if ((holdEffectBattler1 == HOLD_EFFECT_QUICK_CLAW && gRandomTurnNumber < (0xFFFF * GetBattlerHoldEffectParam(battler1)) / 100) // Quick Draw
if (!ignoreChosenMoves && GetBattlerAbility(battler1) == ABILITY_QUICK_DRAW && !IS_MOVE_STATUS(gChosenMoveByBattler[battler1]) && Random() % 100 < 30)
gProtectStructs[battler1].quickDraw = TRUE;
// Quick Claw and Custap Berry
if (!gProtectStructs[battler1].quickDraw
&& ((holdEffectBattler1 == HOLD_EFFECT_QUICK_CLAW && gRandomTurnNumber < (0xFFFF * GetBattlerHoldEffectParam(battler1)) / 100)
|| (!IsAbilityOnOpposingSide(battler1, ABILITY_UNNERVE) || (!IsAbilityOnOpposingSide(battler1, ABILITY_UNNERVE)
&& holdEffectBattler1 == HOLD_EFFECT_CUSTAP_BERRY && holdEffectBattler1 == HOLD_EFFECT_CUSTAP_BERRY
&& HasEnoughHpToEatBerry(battler1, 4, gBattleMons[battler1].item))) && HasEnoughHpToEatBerry(battler1, 4, gBattleMons[battler1].item))))
gProtectStructs[battler1].custap = TRUE; gProtectStructs[battler1].custap = TRUE;
// Battler 2
speedBattler2 = GetBattlerTotalSpeedStat(battler2); speedBattler2 = GetBattlerTotalSpeedStat(battler2);
holdEffectBattler2 = GetBattlerHoldEffect(battler2, TRUE); holdEffectBattler2 = GetBattlerHoldEffect(battler2, TRUE);
if ((holdEffectBattler2 == HOLD_EFFECT_QUICK_CLAW && gRandomTurnNumber < (0xFFFF * GetBattlerHoldEffectParam(battler2)) / 100) // Quick Draw
if (!ignoreChosenMoves && GetBattlerAbility(battler2) == ABILITY_QUICK_DRAW && !IS_MOVE_STATUS(gChosenMoveByBattler[battler2]) && Random() % 100 < 30)
gProtectStructs[battler2].quickDraw = TRUE;
// Quick Claw and Custap Berry
if (!gProtectStructs[battler2].quickDraw
&& ((holdEffectBattler2 == HOLD_EFFECT_QUICK_CLAW && gRandomTurnNumber < (0xFFFF * GetBattlerHoldEffectParam(battler2)) / 100)
|| (!IsAbilityOnOpposingSide(battler2, ABILITY_UNNERVE) || (!IsAbilityOnOpposingSide(battler2, ABILITY_UNNERVE)
&& holdEffectBattler2 == HOLD_EFFECT_CUSTAP_BERRY && holdEffectBattler2 == HOLD_EFFECT_CUSTAP_BERRY
&& HasEnoughHpToEatBerry(battler2, 4, gBattleMons[battler2].item))) && HasEnoughHpToEatBerry(battler2, 4, gBattleMons[battler2].item))))
gProtectStructs[battler2].custap = TRUE; gProtectStructs[battler2].custap = TRUE;
if (!ignoreChosenMoves) if (!ignoreChosenMoves)
@ -4414,8 +4440,12 @@ u8 GetWhoStrikesFirst(u8 battler1, u8 battler2, bool8 ignoreChosenMoves)
// QUICK CLAW / CUSTAP - always first // QUICK CLAW / CUSTAP - always first
// LAGGING TAIL - always last // LAGGING TAIL - always last
// STALL - always last // STALL - always last
if (gProtectStructs[battler1].custap && !gProtectStructs[battler2].custap) if (gProtectStructs[battler1].quickDraw && !gProtectStructs[battler2].quickDraw)
strikesFirst = 0;
else if (!gProtectStructs[battler1].quickDraw && gProtectStructs[battler2].quickDraw)
strikesFirst = 1;
else if (gProtectStructs[battler1].custap && !gProtectStructs[battler2].custap)
strikesFirst = 0; strikesFirst = 0;
else if (gProtectStructs[battler2].custap && !gProtectStructs[battler1].custap) else if (gProtectStructs[battler2].custap && !gProtectStructs[battler1].custap)
strikesFirst = 1; strikesFirst = 1;
@ -4676,22 +4706,34 @@ static void CheckQuickClaw_CustapBerryActivation(void)
gBattleStruct->quickClawBattlerId++; gBattleStruct->quickClawBattlerId++;
if (gChosenActionByBattler[gActiveBattler] == B_ACTION_USE_MOVE if (gChosenActionByBattler[gActiveBattler] == B_ACTION_USE_MOVE
&& gChosenMoveByBattler[gActiveBattler] != MOVE_FOCUS_PUNCH // quick claw message doesn't need to activate here && gChosenMoveByBattler[gActiveBattler] != MOVE_FOCUS_PUNCH // quick claw message doesn't need to activate here
&& gProtectStructs[gActiveBattler].custap && (gProtectStructs[gActiveBattler].custap || gProtectStructs[gActiveBattler].quickDraw)
&& !(gBattleMons[gActiveBattler].status1 & STATUS1_SLEEP) && !(gBattleMons[gActiveBattler].status1 & STATUS1_SLEEP)
&& !(gDisableStructs[gBattlerAttacker].truantCounter) && !(gDisableStructs[gBattlerAttacker].truantCounter)
&& !(gProtectStructs[gActiveBattler].noValidMoves)) && !(gProtectStructs[gActiveBattler].noValidMoves))
{ {
gProtectStructs[gActiveBattler].custap = FALSE; if (gProtectStructs[gActiveBattler].custap)
gLastUsedItem = gBattleMons[gActiveBattler].item;
if (GetBattlerHoldEffect(gActiveBattler, FALSE) == HOLD_EFFECT_CUSTAP_BERRY)
{ {
// don't record berry since its gone now gProtectStructs[gActiveBattler].custap = FALSE;
BattleScriptExecute(BattleScript_CustapBerryActivation); gLastUsedItem = gBattleMons[gActiveBattler].item;
PREPARE_ITEM_BUFFER(gBattleTextBuff1, gLastUsedItem);
if (GetBattlerHoldEffect(gActiveBattler, FALSE) == HOLD_EFFECT_CUSTAP_BERRY)
{
// don't record berry since its gone now
BattleScriptExecute(BattleScript_CustapBerryActivation);
}
else
{
RecordItemEffectBattle(gActiveBattler, GetBattlerHoldEffect(gActiveBattler, FALSE));
BattleScriptExecute(BattleScript_QuickClawActivation);
}
} }
else else if (gProtectStructs[gActiveBattler].quickDraw)
{ {
RecordItemEffectBattle(gActiveBattler, GetBattlerHoldEffect(gActiveBattler, FALSE)); gProtectStructs[gActiveBattler].quickDraw = FALSE;
BattleScriptExecute(BattleScript_QuickClawActivation); gLastUsedAbility = gBattleMons[gActiveBattler].ability;
PREPARE_ABILITY_BUFFER(gBattleTextBuff1, gLastUsedAbility);
RecordAbilityBattle(gActiveBattler, gLastUsedAbility);
BattleScriptExecute(BattleScript_QuickDrawActivation);
} }
return; return;
} }

View File

@ -692,7 +692,7 @@ static const u8 sText_PkmnsWillPerishIn3Turns[] = _("Both Pokémon will perish\n
static const u8 sText_AbilityRaisedStatDrastically[] = _("{B_DEF_ABILITY} raised {B_DEF_NAME_WITH_PREFIX}'s\n{B_BUFF1} drastically!"); static const u8 sText_AbilityRaisedStatDrastically[] = _("{B_DEF_ABILITY} raised {B_DEF_NAME_WITH_PREFIX}'s\n{B_BUFF1} drastically!");
static const u8 sText_AsOneEnters[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} has two Abilities!"); static const u8 sText_AsOneEnters[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} has two Abilities!");
static const u8 sText_CuriousMedicineEnters[] = _("{B_EFF_NAME_WITH_PREFIX}'s\nstat changes were reset!"); static const u8 sText_CuriousMedicineEnters[] = _("{B_EFF_NAME_WITH_PREFIX}'s\nstat changes were reset!");
static const u8 sText_CanActFaster[] = _("{B_ATK_NAME_WITH_PREFIX} can act faster,\nthanks to {B_LAST_ITEM}!"); static const u8 sText_CanActFaster[] = _("{B_ATK_NAME_WITH_PREFIX} can act faster,\nthanks to {B_BUFF1}!");
static const u8 sText_MicleBerryActivates[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} boosted the accuracy of its\nnext move using {B_LAST_ITEM}!"); static const u8 sText_MicleBerryActivates[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} boosted the accuracy of its\nnext move using {B_LAST_ITEM}!");
static const u8 sText_PkmnShookOffTheTaunt[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} shook off\nthe taunt!"); static const u8 sText_PkmnShookOffTheTaunt[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} shook off\nthe taunt!");
static const u8 sText_PkmnGotOverItsInfatuation[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} got over\nits infatuation!"); static const u8 sText_PkmnGotOverItsInfatuation[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} got over\nits infatuation!");
@ -719,9 +719,11 @@ static const u8 sText_StrongWindsDissipated[] = _("The mysterious strong winds\n
static const u8 sText_MysteriousAirCurrentBlowsOn[] = _("The mysterious air current\nblows on regardless!"); static const u8 sText_MysteriousAirCurrentBlowsOn[] = _("The mysterious air current\nblows on regardless!");
static const u8 sText_AttackWeakenedByStrongWinds[] = _("The mysterious strong winds\nweakened the attack!"); static const u8 sText_AttackWeakenedByStrongWinds[] = _("The mysterious strong winds\nweakened the attack!");
static const u8 sText_StuffCheeksCantSelect[] = _("Stuff Cheeks cannot be\nselected without a Berry!\p"); static const u8 sText_StuffCheeksCantSelect[] = _("Stuff Cheeks cannot be\nselected without a Berry!\p");
static const u8 sText_PkmnRevertedToPrimal[] = _("{B_ATK_NAME_WITH_PREFIX}'s Primal Reversion!\nIt reverted to its primal form!");
const u8 *const gBattleStringsTable[BATTLESTRINGS_COUNT] = const u8 *const gBattleStringsTable[BATTLESTRINGS_COUNT] =
{ {
[STRINGID_PKMNREVERTEDTOPRIMAL - 12] = sText_PkmnRevertedToPrimal,
[STRINGID_STUFFCHEEKSCANTSELECT - 12] = sText_StuffCheeksCantSelect, [STRINGID_STUFFCHEEKSCANTSELECT - 12] = sText_StuffCheeksCantSelect,
[STRINGID_ATTACKWEAKENEDBSTRONGWINDS - 12] = sText_AttackWeakenedByStrongWinds, [STRINGID_ATTACKWEAKENEDBSTRONGWINDS - 12] = sText_AttackWeakenedByStrongWinds,
[STRINGID_MYSTERIOUSAIRCURRENTBLOWSON - 12] = sText_MysteriousAirCurrentBlowsOn, [STRINGID_MYSTERIOUSAIRCURRENTBLOWSON - 12] = sText_MysteriousAirCurrentBlowsOn,

View File

@ -56,6 +56,7 @@
#include "constants/party_menu.h" #include "constants/party_menu.h"
extern struct MusicPlayerInfo gMPlayInfo_BGM; extern struct MusicPlayerInfo gMPlayInfo_BGM;
extern struct Evolution gEvolutionTable[][EVOS_PER_MON];
extern const u8* const gBattleScriptsForMoveEffects[]; extern const u8* const gBattleScriptsForMoveEffects[];
@ -4555,7 +4556,8 @@ static void Cmd_playanimation(void)
|| animId == B_ANIM_MEGA_EVOLUTION || animId == B_ANIM_MEGA_EVOLUTION
|| animId == B_ANIM_ILLUSION_OFF || animId == B_ANIM_ILLUSION_OFF
|| animId == B_ANIM_FORM_CHANGE || animId == B_ANIM_FORM_CHANGE
|| animId == B_ANIM_SUBSTITUTE_FADE) || animId == B_ANIM_SUBSTITUTE_FADE
|| animId == B_ANIM_PRIMAL_REVERSION)
{ {
BtlController_EmitBattleAnimation(0, animId, *argumentPtr); BtlController_EmitBattleAnimation(0, animId, *argumentPtr);
MarkBattlerForControllerExec(gActiveBattler); MarkBattlerForControllerExec(gActiveBattler);
@ -4601,7 +4603,8 @@ static void Cmd_playanimation2(void) // animation Id is stored in the first poin
|| *animationIdPtr == B_ANIM_MEGA_EVOLUTION || *animationIdPtr == B_ANIM_MEGA_EVOLUTION
|| *animationIdPtr == B_ANIM_ILLUSION_OFF || *animationIdPtr == B_ANIM_ILLUSION_OFF
|| *animationIdPtr == B_ANIM_FORM_CHANGE || *animationIdPtr == B_ANIM_FORM_CHANGE
|| *animationIdPtr == B_ANIM_SUBSTITUTE_FADE) || *animationIdPtr == B_ANIM_SUBSTITUTE_FADE
|| *animationIdPtr == B_ANIM_PRIMAL_REVERSION)
{ {
BtlController_EmitBattleAnimation(0, *animationIdPtr, *argumentPtr); BtlController_EmitBattleAnimation(0, *animationIdPtr, *argumentPtr);
MarkBattlerForControllerExec(gActiveBattler); MarkBattlerForControllerExec(gActiveBattler);
@ -8202,6 +8205,47 @@ static void Cmd_various(void)
} }
gBattlescriptCurrInstr += 4; gBattlescriptCurrInstr += 4;
return; return;
case VARIOUS_HANDLE_PRIMAL_REVERSION:
if (GetBattlerSide(gActiveBattler) == B_SIDE_OPPONENT)
mon = &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]];
else
mon = &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]];
// Change species.
if (gBattlescriptCurrInstr[3] == 0)
{
u16 primalSpecies;
gBattleStruct->mega.primalRevertedSpecies[gActiveBattler] = gBattleMons[gActiveBattler].species;
if (GetBattlerPosition(gActiveBattler) == B_POSITION_PLAYER_LEFT
|| (GetBattlerPosition(gActiveBattler) == B_POSITION_PLAYER_RIGHT && !(gBattleTypeFlags & (BATTLE_TYPE_MULTI | BATTLE_TYPE_INGAME_PARTNER))))
{
gBattleStruct->mega.playerPrimalRevertedSpecies = gBattleStruct->mega.primalRevertedSpecies[gActiveBattler];
}
// Checks Primal Reversion
primalSpecies = GetMegaEvolutionSpecies(gBattleStruct->mega.primalRevertedSpecies[gActiveBattler], gBattleMons[gActiveBattler].item);
gBattleMons[gActiveBattler].species = primalSpecies;
PREPARE_SPECIES_BUFFER(gBattleTextBuff1, gBattleMons[gActiveBattler].species);
BtlController_EmitSetMonData(0, REQUEST_SPECIES_BATTLE, gBitTable[gBattlerPartyIndexes[gActiveBattler]], 2, &gBattleMons[gActiveBattler].species);
MarkBattlerForControllerExec(gActiveBattler);
}
// Change stats.
else if (gBattlescriptCurrInstr[3] == 1)
{
RecalcBattlerStats(gActiveBattler, mon);
gBattleStruct->mega.primalRevertedPartyIds[GetBattlerSide(gActiveBattler)] |= gBitTable[gBattlerPartyIndexes[gActiveBattler]];
}
// Update healthbox and elevation.
else
{
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], mon, HEALTHBOX_ALL);
CreateMegaIndicatorSprite(gActiveBattler, 0);
if (GetBattlerSide(gActiveBattler) == B_SIDE_OPPONENT)
SetBattlerShadowSpriteCallback(gActiveBattler, gBattleMons[gActiveBattler].species);
}
gBattlescriptCurrInstr += 4;
return;
case VARIOUS_HANDLE_FORM_CHANGE: case VARIOUS_HANDLE_FORM_CHANGE:
if (GetBattlerSide(gActiveBattler) == B_SIDE_OPPONENT) if (GetBattlerSide(gActiveBattler) == B_SIDE_OPPONENT)
mon = &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]; mon = &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]];
@ -8910,6 +8954,22 @@ static void Cmd_various(void)
gBattlescriptCurrInstr += 4; gBattlescriptCurrInstr += 4;
return; return;
case VARIOUS_JUMP_IF_CANT_REVERT_TO_PRIMAL:
{
bool8 canDoPrimalReversion = FALSE;
for (i = 0; i < EVOS_PER_MON; i++)
{
if (gEvolutionTable[gBattleMons[gActiveBattler].species][i].method == EVO_PRIMAL_REVERSION
&& gEvolutionTable[gBattleMons[gActiveBattler].species][i].param == gBattleMons[gActiveBattler].item)
canDoPrimalReversion = TRUE;
}
if (!canDoPrimalReversion)
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
else
gBattlescriptCurrInstr += 7;
return;
}
case VARIOUS_APPLY_PLASMA_FISTS: case VARIOUS_APPLY_PLASMA_FISTS:
for (i = 0; i < gBattlersCount; i++) for (i = 0; i < gBattlersCount; i++)
gStatuses4[i] |= STATUS4_PLASMA_FISTS; gStatuses4[i] |= STATUS4_PLASMA_FISTS;

View File

@ -2331,9 +2331,10 @@ u8 DoFieldEndTurnEffects(void)
gBattleStruct->turnCountersTracker++; gBattleStruct->turnCountersTracker++;
break; break;
case ENDTURN_RETALIATE: case ENDTURN_RETALIATE:
gActiveBattler = gBattlerByTurnOrder[gBattleStruct->turnSideTracker]; if (gSideTimers[B_SIDE_PLAYER].retaliateTimer > 0)
if (gSideTimers[GET_BATTLER_SIDE(gActiveBattler)].retaliateTimer > 0) gSideTimers[B_SIDE_PLAYER].retaliateTimer--;
gSideTimers[GET_BATTLER_SIDE(gActiveBattler)].retaliateTimer--; if (gSideTimers[B_SIDE_OPPONENT].retaliateTimer > 0)
gSideTimers[B_SIDE_OPPONENT].retaliateTimer--;
gBattleStruct->turnCountersTracker++; gBattleStruct->turnCountersTracker++;
break; break;
case ENDTURN_FIELD_COUNT: case ENDTURN_FIELD_COUNT:
@ -8210,7 +8211,8 @@ static bool32 CanEvolve(u32 species)
{ {
if (gEvolutionTable[species][i].method if (gEvolutionTable[species][i].method
&& gEvolutionTable[species][i].method != EVO_MEGA_EVOLUTION && gEvolutionTable[species][i].method != EVO_MEGA_EVOLUTION
&& gEvolutionTable[species][i].method != EVO_MOVE_MEGA_EVOLUTION) && gEvolutionTable[species][i].method != EVO_MOVE_MEGA_EVOLUTION
&& gEvolutionTable[species][i].method != EVO_PRIMAL_REVERSION)
return TRUE; return TRUE;
} }
return FALSE; return FALSE;
@ -8764,9 +8766,10 @@ u16 GetMegaEvolutionSpecies(u16 preEvoSpecies, u16 heldItemId)
for (i = 0; i < EVOS_PER_MON; i++) for (i = 0; i < EVOS_PER_MON; i++)
{ {
if (gEvolutionTable[preEvoSpecies][i].method == EVO_MEGA_EVOLUTION if ((gEvolutionTable[preEvoSpecies][i].method == EVO_MEGA_EVOLUTION
&& gEvolutionTable[preEvoSpecies][i].param == heldItemId) || gEvolutionTable[preEvoSpecies][i].method == EVO_PRIMAL_REVERSION)
return gEvolutionTable[preEvoSpecies][i].targetSpecies; && gEvolutionTable[preEvoSpecies][i].param == heldItemId)
return gEvolutionTable[preEvoSpecies][i].targetSpecies;
} }
return SPECIES_NONE; return SPECIES_NONE;
} }
@ -8831,12 +8834,20 @@ bool32 CanMegaEvolve(u8 battlerId)
else else
holdEffect = ItemId_GetHoldEffect(itemId); holdEffect = ItemId_GetHoldEffect(itemId);
// Can Mega Evolve via Item. // Can Mega Evolve via Mega Stone.
if (holdEffect == HOLD_EFFECT_MEGA_STONE) if (holdEffect == HOLD_EFFECT_MEGA_STONE)
{ {
gBattleStruct->mega.isWishMegaEvo = FALSE; gBattleStruct->mega.isWishMegaEvo = FALSE;
return TRUE; return TRUE;
} }
// Can undergo Primal Reversion.
if (holdEffect == HOLD_EFFECT_PRIMAL_ORB)
{
gBattleStruct->mega.isWishMegaEvo = FALSE;
gBattleStruct->mega.isPrimalReversion = TRUE;
return TRUE;
}
} }
// Check if there is an entry in the evolution table for Wish Mega Evolution. // Check if there is an entry in the evolution table for Wish Mega Evolution.
@ -8852,12 +8863,20 @@ bool32 CanMegaEvolve(u8 battlerId)
void UndoMegaEvolution(u32 monId) void UndoMegaEvolution(u32 monId)
{ {
u16 baseSpecies = GET_BASE_SPECIES_ID(GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES));
if (gBattleStruct->mega.evolvedPartyIds[B_SIDE_PLAYER] & gBitTable[monId]) if (gBattleStruct->mega.evolvedPartyIds[B_SIDE_PLAYER] & gBitTable[monId])
{ {
gBattleStruct->mega.evolvedPartyIds[B_SIDE_PLAYER] &= ~(gBitTable[monId]); gBattleStruct->mega.evolvedPartyIds[B_SIDE_PLAYER] &= ~(gBitTable[monId]);
SetMonData(&gPlayerParty[monId], MON_DATA_SPECIES, &gBattleStruct->mega.playerEvolvedSpecies); SetMonData(&gPlayerParty[monId], MON_DATA_SPECIES, &gBattleStruct->mega.playerEvolvedSpecies);
CalculateMonStats(&gPlayerParty[monId]); CalculateMonStats(&gPlayerParty[monId]);
} }
else if (gBattleStruct->mega.primalRevertedPartyIds[B_SIDE_PLAYER] & gBitTable[monId])
{
gBattleStruct->mega.primalRevertedPartyIds[B_SIDE_PLAYER] &= ~(gBitTable[monId]);
SetMonData(&gPlayerParty[monId], MON_DATA_SPECIES, &baseSpecies);
CalculateMonStats(&gPlayerParty[monId]);
}
// While not exactly a mega evolution, Zygarde follows the same rules. // While not exactly a mega evolution, Zygarde follows the same rules.
else if (GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES, NULL) == SPECIES_ZYGARDE_COMPLETE) else if (GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES, NULL) == SPECIES_ZYGARDE_COMPLETE)
{ {

View File

@ -41,6 +41,15 @@ const u32 gBattleAnimSpritePal_MegaParticles[] = INCBIN_U32("graphics/battle_ani
const u32 gBattleAnimSpriteGfx_MegaSymbol[] = INCBIN_U32("graphics/battle_anims/sprites/mega_symbol.4bpp.lz"); const u32 gBattleAnimSpriteGfx_MegaSymbol[] = INCBIN_U32("graphics/battle_anims/sprites/mega_symbol.4bpp.lz");
const u32 gBattleAnimSpritePal_MegaSymbol[] = INCBIN_U32("graphics/battle_anims/sprites/mega_symbol.gbapal.lz"); const u32 gBattleAnimSpritePal_MegaSymbol[] = INCBIN_U32("graphics/battle_anims/sprites/mega_symbol.gbapal.lz");
const u32 gBattleAnimSpriteGfx_AlphaSymbol[] = INCBIN_U32("graphics/battle_anims/sprites/alpha_symbol.4bpp.lz");
const u32 gBattleAnimSpritePal_AlphaSymbol[] = INCBIN_U32("graphics/battle_anims/sprites/alpha_symbol.gbapal.lz");
const u32 gBattleAnimSpriteGfx_OmegaSymbol[] = INCBIN_U32("graphics/battle_anims/sprites/omega_symbol.4bpp.lz");
const u32 gBattleAnimSpritePal_OmegaSymbol[] = INCBIN_U32("graphics/battle_anims/sprites/omega_symbol.gbapal.lz");
const u32 gBattleAnimSpriteGfx_PrimalParticles[] = INCBIN_U32("graphics/battle_anims/sprites/primal_particles.4bpp.lz");
const u32 gBattleAnimSpritePal_PrimalParticles[] = INCBIN_U32("graphics/battle_anims/sprites/primal_particles.gbapal.lz");
const u32 gBattleAnimSpriteGfx_FlashCannonBall[] = INCBIN_U32("graphics/battle_anims/sprites/flash_cannon_ball.4bpp.lz"); const u32 gBattleAnimSpriteGfx_FlashCannonBall[] = INCBIN_U32("graphics/battle_anims/sprites/flash_cannon_ball.4bpp.lz");
const u32 gBattleAnimSpritePal_FlashCannonBall[] = INCBIN_U32("graphics/battle_anims/sprites/flash_cannon_ball.gbapal.lz"); const u32 gBattleAnimSpritePal_FlashCannonBall[] = INCBIN_U32("graphics/battle_anims/sprites/flash_cannon_ball.gbapal.lz");