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Updated sound flags for Howl and Heal Bell
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@ -3424,6 +3424,11 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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[MOVE_HEAL_BELL] =
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{
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#if B_UPDATED_MOVE_DATA != GEN_5
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.flags = FLAG_SNATCH_AFFECTED | FLAG_SOUND,
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#else
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.flags = FLAG_SNATCH_AFFECTED,
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#endif
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.effect = EFFECT_HEAL_BELL,
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.power = 0,
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.type = TYPE_NORMAL,
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@ -3432,7 +3437,6 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_USER,
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.priority = 0,
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.flags = FLAG_SNATCH_AFFECTED | FLAG_SOUND,
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.split = SPLIT_STATUS,
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},
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@ -5338,6 +5342,11 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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[MOVE_HOWL] =
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{
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#if B_UPDATED_MOVE_DATA >= GEN_8
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.flags = FLAG_SNATCH_AFFECTED | FLAG_SOUND,
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#else
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.flags = FLAG_SNATCH_AFFECTED,
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#endif
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.effect = EFFECT_ATTACK_UP,
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.power = 0,
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.type = TYPE_NORMAL,
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@ -5346,7 +5355,6 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_USER,
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.priority = 0,
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.flags = FLAG_SNATCH_AFFECTED | FLAG_SOUND,
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.split = SPLIT_STATUS,
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},
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