remove identifier strings

no longer needed since testing is done.
This commit is contained in:
CallmeEchoo 2023-04-30 23:22:51 +02:00
parent 47cd903fde
commit 772c50408c
5 changed files with 49 additions and 49 deletions

View File

@ -1,7 +1,7 @@
#include "global.h"
#include "test_battle.h"
SINGLE_BATTLE_TEST("Cure Status: Paralyze Heal heals a battler from being paralyzed")
SINGLE_BATTLE_TEST("Paralyze Heal heals a battler from being paralyzed")
{
GIVEN {
ASSUME(gItems[ITEM_PARALYZE_HEAL].battleUsage == EFFECT_ITEM_CURE_STATUS);
@ -16,7 +16,7 @@ SINGLE_BATTLE_TEST("Cure Status: Paralyze Heal heals a battler from being paraly
}
}
SINGLE_BATTLE_TEST("Cure Status: Antidote heals a battler from being poisoned")
SINGLE_BATTLE_TEST("Antidote heals a battler from being poisoned")
{
GIVEN {
ASSUME(gItems[ITEM_ANTIDOTE].battleUsage == EFFECT_ITEM_CURE_STATUS);
@ -31,7 +31,7 @@ SINGLE_BATTLE_TEST("Cure Status: Antidote heals a battler from being poisoned")
}
}
SINGLE_BATTLE_TEST("Cure Status: Antidote heals a battler from being badly poisoned")
SINGLE_BATTLE_TEST("Antidote heals a battler from being badly poisoned")
{
GIVEN {
ASSUME(gItems[ITEM_ANTIDOTE].battleUsage == EFFECT_ITEM_CURE_STATUS);
@ -46,7 +46,7 @@ SINGLE_BATTLE_TEST("Cure Status: Antidote heals a battler from being badly poiso
}
}
SINGLE_BATTLE_TEST("Cure Status: Awakening heals a battler from being asleep")
SINGLE_BATTLE_TEST("Awakening heals a battler from being asleep")
{
GIVEN {
ASSUME(gItems[ITEM_AWAKENING].battleUsage == EFFECT_ITEM_CURE_STATUS);
@ -61,7 +61,7 @@ SINGLE_BATTLE_TEST("Cure Status: Awakening heals a battler from being asleep")
}
}
SINGLE_BATTLE_TEST("Cure Status: Burn Heal heals a battler from being burned")
SINGLE_BATTLE_TEST("Burn Heal heals a battler from being burned")
{
GIVEN {
ASSUME(gItems[ITEM_BURN_HEAL].battleUsage == EFFECT_ITEM_CURE_STATUS);
@ -76,7 +76,7 @@ SINGLE_BATTLE_TEST("Cure Status: Burn Heal heals a battler from being burned")
}
}
SINGLE_BATTLE_TEST("Cure Status: Ice Heal heals a battler from being paralyzed")
SINGLE_BATTLE_TEST("Ice Heal heals a battler from being paralyzed")
{
GIVEN {
ASSUME(gItems[ITEM_ICE_HEAL].battleUsage == EFFECT_ITEM_CURE_STATUS);
@ -91,7 +91,7 @@ SINGLE_BATTLE_TEST("Cure Status: Ice Heal heals a battler from being paralyzed")
}
}
SINGLE_BATTLE_TEST("Cure Status: Full Heal heals a battler from any primary status")
SINGLE_BATTLE_TEST("Full Heal heals a battler from any primary status")
{
u16 status;
PARAMETRIZE{ status = STATUS1_BURN; }
@ -113,7 +113,7 @@ SINGLE_BATTLE_TEST("Cure Status: Full Heal heals a battler from any primary stat
}
}
SINGLE_BATTLE_TEST("Cure Status: Heal Powder heals a battler from any primary status")
SINGLE_BATTLE_TEST("Heal Powder heals a battler from any primary status")
{
u16 status;
PARAMETRIZE{ status = STATUS1_BURN; }
@ -135,7 +135,7 @@ SINGLE_BATTLE_TEST("Cure Status: Heal Powder heals a battler from any primary st
}
}
SINGLE_BATTLE_TEST("Cure Status: Pewter Crunchies heals a battler from any primary status")
SINGLE_BATTLE_TEST("Pewter Crunchies heals a battler from any primary status")
{
u16 status;
PARAMETRIZE{ status = STATUS1_BURN; }
@ -157,7 +157,7 @@ SINGLE_BATTLE_TEST("Cure Status: Pewter Crunchies heals a battler from any prima
}
}
SINGLE_BATTLE_TEST("Cure Status: Lava Cookies heals a battler from any primary status")
SINGLE_BATTLE_TEST("Lava Cookies heals a battler from any primary status")
{
u16 status;
PARAMETRIZE{ status = STATUS1_BURN; }
@ -179,7 +179,7 @@ SINGLE_BATTLE_TEST("Cure Status: Lava Cookies heals a battler from any primary s
}
}
SINGLE_BATTLE_TEST("Cure Status: Rage Candy Bar heals a battler from any primary status")
SINGLE_BATTLE_TEST("Rage Candy Bar heals a battler from any primary status")
{
u16 status;
PARAMETRIZE{ status = STATUS1_BURN; }
@ -201,7 +201,7 @@ SINGLE_BATTLE_TEST("Cure Status: Rage Candy Bar heals a battler from any primary
}
}
SINGLE_BATTLE_TEST("Cure Status: Old Gateu heals a battler from any primary status")
SINGLE_BATTLE_TEST("Old Gateu heals a battler from any primary status")
{
u16 status;
PARAMETRIZE{ status = STATUS1_BURN; }
@ -223,7 +223,7 @@ SINGLE_BATTLE_TEST("Cure Status: Old Gateu heals a battler from any primary stat
}
}
SINGLE_BATTLE_TEST("Cure Status: Casteliacone heals a battler from any primary status")
SINGLE_BATTLE_TEST("Casteliacone heals a battler from any primary status")
{
u16 status;
PARAMETRIZE{ status = STATUS1_BURN; }
@ -245,7 +245,7 @@ SINGLE_BATTLE_TEST("Cure Status: Casteliacone heals a battler from any primary s
}
}
SINGLE_BATTLE_TEST("Cure Status: Lumiose Galette heals a battler from any primary status")
SINGLE_BATTLE_TEST("Lumiose Galette heals a battler from any primary status")
{
u16 status;
PARAMETRIZE{ status = STATUS1_BURN; }
@ -267,7 +267,7 @@ SINGLE_BATTLE_TEST("Cure Status: Lumiose Galette heals a battler from any primar
}
}
SINGLE_BATTLE_TEST("Cure Status: Shalour Sable heals a battler from any primary status")
SINGLE_BATTLE_TEST("Shalour Sable heals a battler from any primary status")
{
u16 status;
PARAMETRIZE{ status = STATUS1_BURN; }
@ -289,7 +289,7 @@ SINGLE_BATTLE_TEST("Cure Status: Shalour Sable heals a battler from any primary
}
}
SINGLE_BATTLE_TEST("Cure Status: Big Malasada heals a battler from any primary status")
SINGLE_BATTLE_TEST("Big Malasada heals a battler from any primary status")
{
u16 status;
PARAMETRIZE{ status = STATUS1_BURN; }
@ -311,7 +311,7 @@ SINGLE_BATTLE_TEST("Cure Status: Big Malasada heals a battler from any primary s
}
}
SINGLE_BATTLE_TEST("Cure Status: Full Heal, Heal Powder and Local Specialties heal a battler from being confused")
SINGLE_BATTLE_TEST("Full Heal, Heal Powder and Local Specialties heal a battler from being confused")
{
u16 item;
PARAMETRIZE { item = ITEM_FULL_HEAL; }

View File

@ -1,7 +1,7 @@
#include "global.h"
#include "test_battle.h"
SINGLE_BATTLE_TEST("Increase Stat: X Attack sharply raises battler's Attack stat", s16 damage)
SINGLE_BATTLE_TEST("X Attack sharply raises battler's Attack stat", s16 damage)
{
u16 useItem;
PARAMETRIZE { useItem = FALSE; }
@ -24,7 +24,7 @@ SINGLE_BATTLE_TEST("Increase Stat: X Attack sharply raises battler's Attack stat
}
}
SINGLE_BATTLE_TEST("Increase Stat: X Defense sharply raises battler's Defense stat", s16 damage)
SINGLE_BATTLE_TEST("X Defense sharply raises battler's Defense stat", s16 damage)
{
u16 useItem;
PARAMETRIZE { useItem = FALSE; }
@ -47,7 +47,7 @@ SINGLE_BATTLE_TEST("Increase Stat: X Defense sharply raises battler's Defense st
}
}
SINGLE_BATTLE_TEST("Increase Stat: X Sp. Atk sharply raises battler's Sp. Attack stat", s16 damage)
SINGLE_BATTLE_TEST("X Sp. Atk sharply raises battler's Sp. Attack stat", s16 damage)
{
u16 useItem;
PARAMETRIZE { useItem = FALSE; }
@ -70,7 +70,7 @@ SINGLE_BATTLE_TEST("Increase Stat: X Sp. Atk sharply raises battler's Sp. Attack
}
}
SINGLE_BATTLE_TEST("Increase Stat: X Sp. Def sharply raises battler's Sp. Defense stat", s16 damage)
SINGLE_BATTLE_TEST("X Sp. Def sharply raises battler's Sp. Defense stat", s16 damage)
{
u16 useItem;
PARAMETRIZE { useItem = FALSE; }
@ -93,7 +93,7 @@ SINGLE_BATTLE_TEST("Increase Stat: X Sp. Def sharply raises battler's Sp. Defens
}
}
SINGLE_BATTLE_TEST("Increase Stat: X Speed sharply raises battler's Speed stat", s16 damage)
SINGLE_BATTLE_TEST("X Speed sharply raises battler's Speed stat", s16 damage)
{
u16 useItem;
PARAMETRIZE { useItem = FALSE; }
@ -126,7 +126,7 @@ SINGLE_BATTLE_TEST("Increase Stat: X Speed sharply raises battler's Speed stat",
}
}
SINGLE_BATTLE_TEST("Increase Stat: X Accuracy sharply raises battler's Accuracy stat", s16 damage)
SINGLE_BATTLE_TEST("X Accuracy sharply raises battler's Accuracy stat", s16 damage)
{
ASSUME(gBattleMoves[MOVE_SING].accuracy == 55);
@ -147,7 +147,7 @@ SINGLE_BATTLE_TEST("Increase Stat: X Accuracy sharply raises battler's Accuracy
}
}
SINGLE_BATTLE_TEST("Increase Stat: Max Mushrooms raises battler's Attack stat", s16 damage)
SINGLE_BATTLE_TEST("Max Mushrooms raises battler's Attack stat", s16 damage)
{
u16 useItem;
PARAMETRIZE { useItem = FALSE; }
@ -167,7 +167,7 @@ SINGLE_BATTLE_TEST("Increase Stat: Max Mushrooms raises battler's Attack stat",
}
}
SINGLE_BATTLE_TEST("Increase Stat: Max Mushrooms raises battler's Defense stat", s16 damage)
SINGLE_BATTLE_TEST("Max Mushrooms raises battler's Defense stat", s16 damage)
{
u16 useItem;
PARAMETRIZE { useItem = FALSE; }
@ -187,7 +187,7 @@ SINGLE_BATTLE_TEST("Increase Stat: Max Mushrooms raises battler's Defense stat",
}
}
SINGLE_BATTLE_TEST("Increase Stat: Max Mushrooms raises battler's Sp. Attack stat", s16 damage)
SINGLE_BATTLE_TEST("Max Mushrooms raises battler's Sp. Attack stat", s16 damage)
{
u16 useItem;
PARAMETRIZE { useItem = FALSE; }
@ -207,7 +207,7 @@ SINGLE_BATTLE_TEST("Increase Stat: Max Mushrooms raises battler's Sp. Attack sta
}
}
SINGLE_BATTLE_TEST("Increase Stat: Max Mushrooms battler's Sp. Defense stat", s16 damage)
SINGLE_BATTLE_TEST("Max Mushrooms battler's Sp. Defense stat", s16 damage)
{
u16 useItem;
PARAMETRIZE { useItem = FALSE; }
@ -227,7 +227,7 @@ SINGLE_BATTLE_TEST("Increase Stat: Max Mushrooms battler's Sp. Defense stat", s1
}
}
SINGLE_BATTLE_TEST("Increase Stat: Max Mushrooms raises battler's Speed stat", s16 damage)
SINGLE_BATTLE_TEST("Max Mushrooms raises battler's Speed stat", s16 damage)
{
u16 useItem;
PARAMETRIZE { useItem = FALSE; }

View File

@ -4,7 +4,7 @@
#define TEST_HP 1
#define MAX_HP 400
SINGLE_BATTLE_TEST("Restore HP: Potion restores a battler's HP by 20")
SINGLE_BATTLE_TEST("Potion restores a battler's HP by 20")
{
GIVEN {
ASSUME(gItems[ITEM_POTION].battleUsage == EFFECT_ITEM_RESTORE_HP);
@ -17,7 +17,7 @@ SINGLE_BATTLE_TEST("Restore HP: Potion restores a battler's HP by 20")
}
}
SINGLE_BATTLE_TEST("Restore HP: Super Potion restores a battler's HP by 60")
SINGLE_BATTLE_TEST("Super Potion restores a battler's HP by 60")
{
GIVEN {
ASSUME(gItems[ITEM_SUPER_POTION].battleUsage == EFFECT_ITEM_RESTORE_HP);
@ -30,7 +30,7 @@ SINGLE_BATTLE_TEST("Restore HP: Super Potion restores a battler's HP by 60")
}
}
SINGLE_BATTLE_TEST("Restore HP: Hyper Potion restores a battler's HP by 120")
SINGLE_BATTLE_TEST("Hyper Potion restores a battler's HP by 120")
{
GIVEN {
ASSUME(gItems[ITEM_HYPER_POTION].battleUsage == EFFECT_ITEM_RESTORE_HP);
@ -43,7 +43,7 @@ SINGLE_BATTLE_TEST("Restore HP: Hyper Potion restores a battler's HP by 120")
}
}
SINGLE_BATTLE_TEST("Restore HP: Max Potion restores a battler's HP fully")
SINGLE_BATTLE_TEST("Max Potion restores a battler's HP fully")
{
GIVEN {
ASSUME(gItems[ITEM_MAX_POTION].battleUsage == EFFECT_ITEM_RESTORE_HP);
@ -56,7 +56,7 @@ SINGLE_BATTLE_TEST("Restore HP: Max Potion restores a battler's HP fully")
}
}
SINGLE_BATTLE_TEST("Restore HP: Fresh Water restores a battler's HP by 30")
SINGLE_BATTLE_TEST("Fresh Water restores a battler's HP by 30")
{
GIVEN {
ASSUME(gItems[ITEM_FRESH_WATER].battleUsage == EFFECT_ITEM_RESTORE_HP);
@ -69,7 +69,7 @@ SINGLE_BATTLE_TEST("Restore HP: Fresh Water restores a battler's HP by 30")
}
}
SINGLE_BATTLE_TEST("Restore HP: Soda Pop restores a battler's HP by 50")
SINGLE_BATTLE_TEST("Soda Pop restores a battler's HP by 50")
{
GIVEN {
ASSUME(gItems[ITEM_SODA_POP].battleUsage == EFFECT_ITEM_RESTORE_HP);
@ -82,7 +82,7 @@ SINGLE_BATTLE_TEST("Restore HP: Soda Pop restores a battler's HP by 50")
}
}
SINGLE_BATTLE_TEST("Restore HP: Lemonade restores a battler's HP by 70")
SINGLE_BATTLE_TEST("Lemonade restores a battler's HP by 70")
{
GIVEN {
ASSUME(gItems[ITEM_LEMONADE].battleUsage == EFFECT_ITEM_RESTORE_HP);
@ -95,7 +95,7 @@ SINGLE_BATTLE_TEST("Restore HP: Lemonade restores a battler's HP by 70")
}
}
SINGLE_BATTLE_TEST("Restore HP: Moomoo Milk restores a battler's HP by 100")
SINGLE_BATTLE_TEST("Moomoo Milk restores a battler's HP by 100")
{
GIVEN {
ASSUME(gItems[ITEM_MOOMOO_MILK].battleUsage == EFFECT_ITEM_RESTORE_HP);
@ -108,7 +108,7 @@ SINGLE_BATTLE_TEST("Restore HP: Moomoo Milk restores a battler's HP by 100")
}
}
SINGLE_BATTLE_TEST("Restore HP: Energy Powder restores a battler's HP by 60(50)")
SINGLE_BATTLE_TEST("Energy Powder restores a battler's HP by 60(50)")
{
GIVEN {
ASSUME(gItems[ITEM_ENERGY_POWDER].battleUsage == EFFECT_ITEM_RESTORE_HP);
@ -124,7 +124,7 @@ SINGLE_BATTLE_TEST("Restore HP: Energy Powder restores a battler's HP by 60(50)"
}
}
SINGLE_BATTLE_TEST("Restore HP: Energy Root restores a battler's HP by 120(200)")
SINGLE_BATTLE_TEST("Energy Root restores a battler's HP by 120(200)")
{
GIVEN {
ASSUME(gItems[ITEM_ENERGY_ROOT].battleUsage == EFFECT_ITEM_RESTORE_HP);
@ -140,7 +140,7 @@ SINGLE_BATTLE_TEST("Restore HP: Energy Root restores a battler's HP by 120(200)"
}
}
SINGLE_BATTLE_TEST("Restore HP: Sweet Heart restores a battler's HP by 20")
SINGLE_BATTLE_TEST("Sweet Heart restores a battler's HP by 20")
{
GIVEN {
ASSUME(gItems[ITEM_SWEET_HEART].battleUsage == EFFECT_ITEM_RESTORE_HP);
@ -153,7 +153,7 @@ SINGLE_BATTLE_TEST("Restore HP: Sweet Heart restores a battler's HP by 20")
}
}
SINGLE_BATTLE_TEST("Restore HP: Oran Berry restores a battler's HP by 10")
SINGLE_BATTLE_TEST("Oran Berry restores a battler's HP by 10")
{
GIVEN {
ASSUME(gItems[ITEM_ORAN_BERRY].battleUsage == EFFECT_ITEM_RESTORE_HP);
@ -166,7 +166,7 @@ SINGLE_BATTLE_TEST("Restore HP: Oran Berry restores a battler's HP by 10")
}
}
SINGLE_BATTLE_TEST("Restore HP: Sitrus Berry restores a battler's HP by 25% of its max HP(30HP flat)")
SINGLE_BATTLE_TEST("Sitrus Berry restores a battler's HP by 25% of its max HP(30HP flat)")
{
GIVEN {
ASSUME(gItems[ITEM_SITRUS_BERRY].battleUsage == EFFECT_ITEM_RESTORE_HP);

View File

@ -1,7 +1,7 @@
#include "global.h"
#include "test_battle.h"
SINGLE_BATTLE_TEST("Restore PP: Ether restores the PP of one of a battler's moves by 10 ")
SINGLE_BATTLE_TEST("Ether restores the PP of one of a battler's moves by 10 ")
{
GIVEN {
ASSUME(gItems[ITEM_ETHER].battleUsage == EFFECT_ITEM_RESTORE_PP);
@ -16,7 +16,7 @@ SINGLE_BATTLE_TEST("Restore PP: Ether restores the PP of one of a battler's move
}
}
SINGLE_BATTLE_TEST("Restore PP: Max Ether restores the PP of one of a battler's moves fully")
SINGLE_BATTLE_TEST("Max Ether restores the PP of one of a battler's moves fully")
{
GIVEN {
ASSUME(gItems[ITEM_MAX_ETHER].battleUsage == EFFECT_ITEM_RESTORE_PP);
@ -31,7 +31,7 @@ SINGLE_BATTLE_TEST("Restore PP: Max Ether restores the PP of one of a battler's
}
}
SINGLE_BATTLE_TEST("Restore PP: Elixir restores the PP of all of a battler's moves by 10")
SINGLE_BATTLE_TEST("Elixir restores the PP of all of a battler's moves by 10")
{
GIVEN {
ASSUME(gItems[ITEM_ELIXIR].battleUsage == EFFECT_ITEM_RESTORE_PP);
@ -48,7 +48,7 @@ SINGLE_BATTLE_TEST("Restore PP: Elixir restores the PP of all of a battler's mov
}
}
SINGLE_BATTLE_TEST("Restore PP: Max Elixir restores the PP of all of a battler's moves fully")
SINGLE_BATTLE_TEST("Max Elixir restores the PP of all of a battler's moves fully")
{
GIVEN {
ASSUME(gItems[ITEM_MAX_ELIXIR].battleUsage == EFFECT_ITEM_RESTORE_PP);

View File

@ -3,7 +3,7 @@
#define MAX_HP 200
SINGLE_BATTLE_TEST("Revive: Revive restores a fainted battler's HP to half")
SINGLE_BATTLE_TEST("Revive restores a fainted battler's HP to half")
{
GIVEN {
ASSUME(gItems[ITEM_REVIVE].battleUsage == EFFECT_ITEM_REVIVE);
@ -21,7 +21,7 @@ SINGLE_BATTLE_TEST("Revive: Revive restores a fainted battler's HP to half")
}
}
SINGLE_BATTLE_TEST("Revive: Max Revive restores a fainted battler's HP fully")
SINGLE_BATTLE_TEST("Max Revive restores a fainted battler's HP fully")
{
GIVEN {
ASSUME(gItems[ITEM_MAX_REVIVE].battleUsage == EFFECT_ITEM_REVIVE);
@ -39,7 +39,7 @@ SINGLE_BATTLE_TEST("Revive: Max Revive restores a fainted battler's HP fully")
}
}
SINGLE_BATTLE_TEST("Revive: Revival Herb restores a fainted battler's HP fully")
SINGLE_BATTLE_TEST("Revival Herb restores a fainted battler's HP fully")
{
GIVEN {
ASSUME(gItems[ITEM_REVIVAL_HERB].battleUsage == EFFECT_ITEM_REVIVE);
@ -57,7 +57,7 @@ SINGLE_BATTLE_TEST("Revive: Revival Herb restores a fainted battler's HP fully")
}
}
SINGLE_BATTLE_TEST("Revive: Max Honey restores a fainted battler's HP fully")
SINGLE_BATTLE_TEST("Max Honey restores a fainted battler's HP fully")
{
GIVEN {
ASSUME(gItems[ITEM_MAX_HONEY].battleUsage == EFFECT_ITEM_REVIVE);