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Rolled EFFECT_SCALD into EFFECT_BURN_HIT with a config for its Gen6+ change
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@ -303,7 +303,6 @@ gBattleScriptsForMoveEffects::
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.4byte BattleScript_EffectQuiverDance @ EFFECT_QUIVER_DANCE
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.4byte BattleScript_EffectCoil @ EFFECT_COIL
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.4byte BattleScript_EffectElectrify @ EFFECT_ELECTRIFY
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.4byte BattleScript_EffectBurnHit @ EFFECT_SCALD
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.4byte BattleScript_EffectReflectType @ EFFECT_REFLECT_TYPE
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.4byte BattleScript_EffectSoak @ EFFECT_SOAK
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.4byte BattleScript_EffectGrowth @ EFFECT_GROWTH
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@ -86,6 +86,7 @@
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#define B_HEAL_BLOCKING GEN_LATEST // In Gen5+, Heal Block prevents healing by Black Sludge, Leftovers, Shell Bell. Affected Pokémon will not consume held HP-restoring Berries or Berry Juice.
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// Draining abilities will not heal but will prevent damage. In Gen6+, Heal Block prevents the use of most HP-draining moves.
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#define B_ROOTED_GROUNDING GEN_LATEST // In Gen4+, Ingrain causes the affected Pokémon to become grounded.
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#define B_BURN_HIT_THAW GEN_LATEST // In Gen6+, damaging moves with a chance of burn will thaw the target, regardless if they're fire-type moves or not.
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// Ability settings
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#define B_EXPANDED_ABILITY_NAMES TRUE // If TRUE, ability names are increased from 12 characters to 16 characters.
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@ -284,119 +284,118 @@
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#define EFFECT_QUIVER_DANCE 278
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#define EFFECT_COIL 279
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#define EFFECT_ELECTRIFY 280
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#define EFFECT_SCALD 281
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#define EFFECT_REFLECT_TYPE 282
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#define EFFECT_SOAK 283
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#define EFFECT_GROWTH 284
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#define EFFECT_CLOSE_COMBAT 285
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#define EFFECT_LAST_RESORT 286
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#define EFFECT_RECOIL_33_STATUS 287
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#define EFFECT_FLINCH_STATUS 288
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#define EFFECT_RECOIL_50 289
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#define EFFECT_SHELL_SMASH 290
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#define EFFECT_SHIFT_GEAR 291
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#define EFFECT_DEFENSE_UP_3 292
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#define EFFECT_NOBLE_ROAR 293
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#define EFFECT_VENOM_DRENCH 294
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#define EFFECT_TOXIC_THREAD 295
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#define EFFECT_CLEAR_SMOG 296
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#define EFFECT_HIT_SWITCH_TARGET 297
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#define EFFECT_FINAL_GAMBIT 298
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#define EFFECT_CHANGE_TYPE_ON_ITEM 299
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#define EFFECT_AUTOTOMIZE 300
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#define EFFECT_COPYCAT 301
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#define EFFECT_DEFOG 302
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#define EFFECT_HIT_ENEMY_HEAL_ALLY 303
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#define EFFECT_SMACK_DOWN 304
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#define EFFECT_SYNCHRONOISE 305
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#define EFFECT_PSYCHO_SHIFT 306
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#define EFFECT_POWER_TRICK 307
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#define EFFECT_FLAME_BURST 308
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#define EFFECT_AFTER_YOU 309
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#define EFFECT_BESTOW 310
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#define EFFECT_ROTOTILLER 311
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#define EFFECT_FLOWER_SHIELD 312
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#define EFFECT_HIT_PREVENT_ESCAPE 313
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#define EFFECT_SPEED_SWAP 314
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#define EFFECT_DEFENSE_UP2_HIT 315
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#define EFFECT_REVELATION_DANCE 316
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#define EFFECT_AURORA_VEIL 317
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#define EFFECT_THIRD_TYPE 318
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#define EFFECT_FEINT 319
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#define EFFECT_SPARKLING_ARIA 320
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#define EFFECT_ACUPRESSURE 321
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#define EFFECT_AROMATIC_MIST 322
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#define EFFECT_POWDER 323
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#define EFFECT_SP_ATTACK_UP_HIT 324
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#define EFFECT_BELCH 325
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#define EFFECT_PARTING_SHOT 326
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#define EFFECT_SPECTRAL_THIEF 327
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#define EFFECT_V_CREATE 328
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#define EFFECT_MAT_BLOCK 329
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#define EFFECT_STOMPING_TANTRUM 330
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#define EFFECT_CORE_ENFORCER 331
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#define EFFECT_INSTRUCT 332
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#define EFFECT_THROAT_CHOP 333
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#define EFFECT_LASER_FOCUS 334
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#define EFFECT_MAGNETIC_FLUX 335
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#define EFFECT_GEAR_UP 336
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#define EFFECT_INCINERATE 337
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#define EFFECT_BUG_BITE 338
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#define EFFECT_STRENGTH_SAP 339
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#define EFFECT_MIND_BLOWN 340
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#define EFFECT_PURIFY 341
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#define EFFECT_BURN_UP 342
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#define EFFECT_SHORE_UP 343
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#define EFFECT_GEOMANCY 344
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#define EFFECT_FAIRY_LOCK 345
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#define EFFECT_ALLY_SWITCH 346
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#define EFFECT_RELIC_SONG 347
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#define EFFECT_ATTACKER_DEFENSE_DOWN_HIT 348
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#define EFFECT_BODY_PRESS 349
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#define EFFECT_EERIE_SPELL 350
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#define EFFECT_JUNGLE_HEALING 351
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#define EFFECT_COACHING 352
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#define EFFECT_LASH_OUT 353
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#define EFFECT_GRASSY_GLIDE 354
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#define EFFECT_REMOVE_TERRAIN 355
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#define EFFECT_DYNAMAX_DOUBLE_DMG 356
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#define EFFECT_DECORATE 357
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#define EFFECT_SNIPE_SHOT 358
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#define EFFECT_TRIPLE_HIT 359
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#define EFFECT_RECOIL_HP_25 360
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#define EFFECT_STUFF_CHEEKS 361
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#define EFFECT_GRAV_APPLE 362
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#define EFFECT_EVASION_UP_HIT 363
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#define EFFECT_DOUBLE_IRON_BASH 364
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#define EFFECT_GLITZY_GLOW 365
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#define EFFECT_BADDY_BAD 366
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#define EFFECT_SAPPY_SEED 367
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#define EFFECT_FREEZY_FROST 368
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#define EFFECT_SPARKLY_SWIRL 369
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#define EFFECT_PLASMA_FISTS 370
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#define EFFECT_HYPERSPACE_FURY 371
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#define EFFECT_AURA_WHEEL 372
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#define EFFECT_PHOTON_GEYSER 373
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#define EFFECT_SHELL_SIDE_ARM 374
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#define EFFECT_TERRAIN_PULSE 375
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#define EFFECT_JAW_LOCK 376
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#define EFFECT_NO_RETREAT 377
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#define EFFECT_TAR_SHOT 378
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#define EFFECT_POLTERGEIST 379
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#define EFFECT_OCTOLOCK 380
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#define EFFECT_CLANGOROUS_SOUL 381
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#define EFFECT_BOLT_BEAK 382
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#define EFFECT_SKY_DROP 383
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#define EFFECT_EXPANDING_FORCE 384
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#define EFFECT_SCALE_SHOT 385
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#define EFFECT_METEOR_BEAM 386
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#define EFFECT_RISING_VOLTAGE 387
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#define EFFECT_BEAK_BLAST 388
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#define EFFECT_COURT_CHANGE 389
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#define EFFECT_STEEL_BEAM 390
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#define EFFECT_EXTREME_EVOBOOST 391
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#define EFFECT_DAMAGE_SET_TERRAIN 392 // genesis supernova
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#define EFFECT_REFLECT_TYPE 281
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#define EFFECT_SOAK 282
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#define EFFECT_GROWTH 283
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#define EFFECT_CLOSE_COMBAT 284
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#define EFFECT_LAST_RESORT 285
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#define EFFECT_RECOIL_33_STATUS 286
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#define EFFECT_FLINCH_STATUS 287
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#define EFFECT_RECOIL_50 288
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#define EFFECT_SHELL_SMASH 289
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#define EFFECT_SHIFT_GEAR 290
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#define EFFECT_DEFENSE_UP_3 291
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#define EFFECT_NOBLE_ROAR 292
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#define EFFECT_VENOM_DRENCH 293
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#define EFFECT_TOXIC_THREAD 294
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#define EFFECT_CLEAR_SMOG 295
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#define EFFECT_HIT_SWITCH_TARGET 296
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#define EFFECT_FINAL_GAMBIT 297
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#define EFFECT_CHANGE_TYPE_ON_ITEM 298
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#define EFFECT_AUTOTOMIZE 299
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#define EFFECT_COPYCAT 300
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#define EFFECT_DEFOG 301
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#define EFFECT_HIT_ENEMY_HEAL_ALLY 302
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#define EFFECT_SMACK_DOWN 303
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#define EFFECT_SYNCHRONOISE 304
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#define EFFECT_PSYCHO_SHIFT 305
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#define EFFECT_POWER_TRICK 306
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#define EFFECT_FLAME_BURST 307
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#define EFFECT_AFTER_YOU 308
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#define EFFECT_BESTOW 309
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#define EFFECT_ROTOTILLER 310
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#define EFFECT_FLOWER_SHIELD 311
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#define EFFECT_HIT_PREVENT_ESCAPE 312
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#define EFFECT_SPEED_SWAP 313
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#define EFFECT_DEFENSE_UP2_HIT 314
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#define EFFECT_REVELATION_DANCE 315
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#define EFFECT_AURORA_VEIL 316
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#define EFFECT_THIRD_TYPE 317
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#define EFFECT_FEINT 318
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#define EFFECT_SPARKLING_ARIA 319
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#define EFFECT_ACUPRESSURE 320
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#define EFFECT_AROMATIC_MIST 321
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#define EFFECT_POWDER 322
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#define EFFECT_SP_ATTACK_UP_HIT 323
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#define EFFECT_BELCH 324
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#define EFFECT_PARTING_SHOT 325
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#define EFFECT_SPECTRAL_THIEF 326
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#define EFFECT_V_CREATE 327
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#define EFFECT_MAT_BLOCK 328
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#define EFFECT_STOMPING_TANTRUM 329
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#define EFFECT_CORE_ENFORCER 330
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#define EFFECT_INSTRUCT 331
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#define EFFECT_THROAT_CHOP 332
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#define EFFECT_LASER_FOCUS 333
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#define EFFECT_MAGNETIC_FLUX 334
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#define EFFECT_GEAR_UP 335
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#define EFFECT_INCINERATE 336
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#define EFFECT_BUG_BITE 337
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#define EFFECT_STRENGTH_SAP 338
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#define EFFECT_MIND_BLOWN 339
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#define EFFECT_PURIFY 340
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#define EFFECT_BURN_UP 341
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#define EFFECT_SHORE_UP 342
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#define EFFECT_GEOMANCY 343
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#define EFFECT_FAIRY_LOCK 344
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#define EFFECT_ALLY_SWITCH 345
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#define EFFECT_RELIC_SONG 346
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#define EFFECT_ATTACKER_DEFENSE_DOWN_HIT 347
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#define EFFECT_BODY_PRESS 348
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#define EFFECT_EERIE_SPELL 349
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#define EFFECT_JUNGLE_HEALING 350
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#define EFFECT_COACHING 351
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#define EFFECT_LASH_OUT 352
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#define EFFECT_GRASSY_GLIDE 353
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#define EFFECT_REMOVE_TERRAIN 354
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#define EFFECT_DYNAMAX_DOUBLE_DMG 355
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#define EFFECT_DECORATE 356
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#define EFFECT_SNIPE_SHOT 357
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#define EFFECT_TRIPLE_HIT 358
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#define EFFECT_RECOIL_HP_25 359
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#define EFFECT_STUFF_CHEEKS 360
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#define EFFECT_GRAV_APPLE 361
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#define EFFECT_EVASION_UP_HIT 362
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#define EFFECT_DOUBLE_IRON_BASH 363
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#define EFFECT_GLITZY_GLOW 364
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#define EFFECT_BADDY_BAD 365
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#define EFFECT_SAPPY_SEED 366
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#define EFFECT_FREEZY_FROST 367
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#define EFFECT_SPARKLY_SWIRL 368
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#define EFFECT_PLASMA_FISTS 369
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#define EFFECT_HYPERSPACE_FURY 370
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#define EFFECT_AURA_WHEEL 371
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#define EFFECT_PHOTON_GEYSER 372
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#define EFFECT_SHELL_SIDE_ARM 373
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#define EFFECT_TERRAIN_PULSE 374
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#define EFFECT_JAW_LOCK 375
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#define EFFECT_NO_RETREAT 376
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#define EFFECT_TAR_SHOT 377
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#define EFFECT_POLTERGEIST 378
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#define EFFECT_OCTOLOCK 379
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#define EFFECT_CLANGOROUS_SOUL 380
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#define EFFECT_BOLT_BEAK 381
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#define EFFECT_SKY_DROP 382
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#define EFFECT_EXPANDING_FORCE 383
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#define EFFECT_SCALE_SHOT 384
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#define EFFECT_METEOR_BEAM 385
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#define EFFECT_RISING_VOLTAGE 386
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#define EFFECT_BEAK_BLAST 387
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#define EFFECT_COURT_CHANGE 388
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#define EFFECT_STEEL_BEAM 389
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#define EFFECT_EXTREME_EVOBOOST 390
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#define EFFECT_DAMAGE_SET_TERRAIN 391 // genesis supernova
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#define NUM_BATTLE_MOVE_EFFECTS 393
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#define NUM_BATTLE_MOVE_EFFECTS 392
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#endif // GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H
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@ -5209,8 +5209,12 @@ static void Cmd_moveend(void)
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&& gBattleMons[gBattlerTarget].hp != 0
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&& gBattlerAttacker != gBattlerTarget
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&& gSpecialStatuses[gBattlerTarget].specialDmg
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&& !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
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&& (moveType == TYPE_FIRE || gBattleMoves[gCurrentMove].effect == EFFECT_SCALD))
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&& (moveType == TYPE_FIRE
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#if B_BURN_HIT_THAW >= GEN_6
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|| gBattleMoves[gCurrentMove].effect == EFFECT_BURN_HIT
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#endif
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)
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&& !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
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{
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gBattleMons[gBattlerTarget].status1 &= ~STATUS1_FREEZE;
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gActiveBattler = gBattlerTarget;
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@ -9004,11 +9004,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
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[MOVE_SCALD] =
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{
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#if B_UPDATED_MOVE_DATA >= GEN_6
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.effect = EFFECT_SCALD,
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#else
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.effect = EFFECT_BURN_HIT,
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#endif
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.effect = EFFECT_BURN_HIT,
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.power = 80,
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.type = TYPE_WATER,
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.accuracy = 100,
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@ -10524,7 +10520,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
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[MOVE_STEAM_ERUPTION] =
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{
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.effect = EFFECT_SCALD,
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.effect = EFFECT_BURN_HIT,
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.power = 110,
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.type = TYPE_WATER,
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.accuracy = 95,
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@ -13045,7 +13041,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
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[MOVE_SCORCHING_SANDS] =
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{
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.effect = EFFECT_SCALD,
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.effect = EFFECT_BURN_HIT,
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.power = 70,
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.type = TYPE_GROUND,
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.accuracy = 100,
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