Dealt with Cacophony

By copy-pasting back in the BE's include/constants/abilities.h and commenting out the 2 instances where ABILITY_CACOPHONY is normally used in this branch.
This commit is contained in:
LOuroboros 2020-12-14 16:25:58 -03:00
parent f9978f2a5a
commit 77871c5eda

View File

@ -155,7 +155,7 @@ const u8 gAbilityNames[ABILITIES_COUNT][ABILITY_NAME_LENGTH + 1] =
[ABILITY_WHITE_SMOKE] = _("WHITE SMOKE"),
[ABILITY_PURE_POWER] = _("PURE POWER"),
[ABILITY_SHELL_ARMOR] = _("SHELL ARMOR"),
[ABILITY_CACOPHONY] = _("CACOPHONY"),
// [ABILITY_CACOPHONY] = _("CACOPHONY"),
[ABILITY_AIR_LOCK] = _("AIR LOCK"),
};
@ -237,6 +237,6 @@ const u8 *const gAbilityDescriptionPointers[ABILITIES_COUNT] =
[ABILITY_WHITE_SMOKE] = sWhiteSmokeDescription,
[ABILITY_PURE_POWER] = sPurePowerDescription,
[ABILITY_SHELL_ARMOR] = sShellArmorDescription,
[ABILITY_CACOPHONY] = sCacophonyDescription,
// [ABILITY_CACOPHONY] = sCacophonyDescription,
[ABILITY_AIR_LOCK] = sAirLockDescription,
};