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Dealt with Cacophony
By copy-pasting back in the BE's include/constants/abilities.h and commenting out the 2 instances where ABILITY_CACOPHONY is normally used in this branch.
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@ -155,7 +155,7 @@ const u8 gAbilityNames[ABILITIES_COUNT][ABILITY_NAME_LENGTH + 1] =
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[ABILITY_WHITE_SMOKE] = _("WHITE SMOKE"),
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[ABILITY_PURE_POWER] = _("PURE POWER"),
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[ABILITY_SHELL_ARMOR] = _("SHELL ARMOR"),
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[ABILITY_CACOPHONY] = _("CACOPHONY"),
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// [ABILITY_CACOPHONY] = _("CACOPHONY"),
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[ABILITY_AIR_LOCK] = _("AIR LOCK"),
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};
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@ -237,6 +237,6 @@ const u8 *const gAbilityDescriptionPointers[ABILITIES_COUNT] =
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[ABILITY_WHITE_SMOKE] = sWhiteSmokeDescription,
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[ABILITY_PURE_POWER] = sPurePowerDescription,
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[ABILITY_SHELL_ARMOR] = sShellArmorDescription,
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[ABILITY_CACOPHONY] = sCacophonyDescription,
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// [ABILITY_CACOPHONY] = sCacophonyDescription,
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[ABILITY_AIR_LOCK] = sAirLockDescription,
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};
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