mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-16 11:37:40 +01:00
Document wallclock data
This commit is contained in:
parent
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commit
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Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.2 KiB |
Before Width: | Height: | Size: 204 B After Width: | Height: | Size: 204 B |
@ -3180,11 +3180,12 @@ extern const u32 gDecorIconPalette_RegiceDoll[];
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extern const u32 gDecorIcon_RegisteelDoll[];
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extern const u32 gDecorIconPalette_RegisteelDoll[];
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extern const u32 gWallclock_Gfx[];
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extern const u16 gWallclockMale_Pal[];
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extern const u16 gWallclockFemale_Pal[];
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extern const u32 gUnknown_08DCC648[];
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extern const u32 gUnknown_08DCC908[];
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extern const u32 gWallClock_Gfx[];
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extern const u16 gWallClockMale_Pal[];
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extern const u16 gWallClockFemale_Pal[];
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extern const u32 gWallClockStart_Tilemap[];
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extern const u32 gWallClockView_Tilemap[];
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extern const u32 gBerryFixGameboy_Gfx[];
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extern const u32 gBerryFixGameboy_Tilemap[];
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extern const u16 gBerryFixGameboy_Pal[];
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@ -1385,11 +1385,11 @@ const u16 gEasyChatMode_Pal[] = INCBIN_U16("graphics/easy_chat/mode.gbapal");
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const u32 gEasyChatWindow_Gfx[] = INCBIN_U32("graphics/easy_chat/window.4bpp.lz"); // uses mode pal
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const u32 gEasyChatWindow_Tilemap[] = INCBIN_U32("graphics/easy_chat/window.bin.lz");
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const u16 gWallclockMale_Pal[] = INCBIN_U16("graphics/interface/wallclock_male.gbapal");
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const u16 gWallclockFemale_Pal[] = INCBIN_U16("graphics/interface/wallclock_female.gbapal");
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const u32 gWallclock_Gfx[] = INCBIN_U32("graphics/interface/wallclock.4bpp.lz");
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const u32 gUnknown_08DCC648[] = INCBIN_U32("graphics/interface/wallclock1.bin.lz");
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const u32 gUnknown_08DCC908[] = INCBIN_U32("graphics/interface/wallclock2.bin.lz");
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const u16 gWallClockMale_Pal[] = INCBIN_U16("graphics/wallclock/male.gbapal");
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const u16 gWallClockFemale_Pal[] = INCBIN_U16("graphics/wallclock/female.gbapal");
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const u32 gWallClock_Gfx[] = INCBIN_U32("graphics/wallclock/clock.4bpp.lz");
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const u32 gWallClockStart_Tilemap[] = INCBIN_U32("graphics/wallclock/clock_start.bin.lz");
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const u32 gWallClockView_Tilemap[] = INCBIN_U32("graphics/wallclock/clock_view.bin.lz");
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const u16 gUsePokeblockCondition_Pal[] = INCBIN_U16("graphics/pokeblock/use_screen/condition.gbapal");
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const u32 gUsePokeblockCondition_Gfx[] = INCBIN_U32("graphics/pokeblock/use_screen/condition.4bpp.lz");
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386
src/wallclock.c
386
src/wallclock.c
@ -21,38 +21,37 @@
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#include "constants/rgb.h"
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#include "constants/songs.h"
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// static declarations
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static void WallClockMainCallback(void);
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static void Task_SetClock1(u8 taskId);
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static void Task_SetClock2(u8 taskId);
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static void Task_SetClock3(u8 taskId);
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static void Task_SetClock4(u8 taskId);
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static void Task_SetClock5(u8 taskId);
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static void Task_SetClock6(u8 taskId);
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static void Task_ViewClock1(u8 taskId);
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static void Task_ViewClock2(u8 taskId);
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static void Task_ViewClock3(u8 taskId);
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static void Task_ViewClock4(u8 taskId);
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static void CB2_WallClock(void);
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static void Task_SetClock_WaitFadeIn(u8 taskId);
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static void Task_SetClock_HandleInput(u8 taskId);
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static void Task_SetClock_AskConfirm(u8 taskId);
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static void Task_SetClock_HandleConfirmInput(u8 taskId);
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static void Task_SetClock_Confirmed(u8 taskId);
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static void Task_SetClock_Exit(u8 taskId);
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static void Task_ViewClock_WaitFadeIn(u8 taskId);
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static void Task_ViewClock_HandleInput(u8 taskId);
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static void Task_ViewClock_FadeOut(u8 taskId);
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static void Task_ViewClock_Exit(u8 taskId);
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static u16 CalcNewMinHandAngle(u16 angle, u8 direction, u8 speed);
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static bool32 AdvanceClock(u8 taskId, u8 direction);
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static void UpdateClockPeriod(u8 taskId, u8 direction);
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static void InitClockWithRtc(u8 taskId);
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static void SpriteCB_MinuteHand(struct Sprite *sprite);
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static void SpriteCB_HourHand(struct Sprite *sprite);
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static void SpriteCB_AMIndicator(struct Sprite *sprite);
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static void SpriteCB_PMIndicator(struct Sprite *sprite);
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static void SpriteCB_AMIndicator(struct Sprite *sprite);
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#define tMinuteHandAngle data[0]
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#define tHourHandAngle data[1]
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#define tHours data[2]
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#define tMinutes data[3]
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#define tMvmtDir data[4]
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#define tMoveDir data[4]
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#define tPeriod data[5]
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#define tMvmtSpeed data[6]
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#define tMoveSpeed data[6]
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#define TAG_GFX_WALL_CLOCK_HAND 0x1000
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#define TAG_PAL_WALL_CLOCK_HAND 0x1000
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#define GFXTAG_WALL_CLOCK_HAND 0x1000
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#define PALTAG_WALL_CLOCK_MALE 0x1000
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#define PALTAG_WALL_CLOCK_FEMALE 0x1001
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enum
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{
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@ -62,17 +61,15 @@ enum
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enum
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{
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MVMT_NONE,
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MVMT_BACKWARD,
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MVMT_FORWARD,
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MOVE_NONE,
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MOVE_BACKWARD,
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MOVE_FORWARD,
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};
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// rodata
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static const u32 sHand_Gfx[] = INCBIN_U32("graphics/wallclock/hand.4bpp.lz");
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static const u16 sTextPrompt_Pal[] = INCBIN_U16("graphics/wallclock/text_prompt.gbapal"); // for "Cancel" or "Confirm"
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static const u32 sUnknown_085B1F58[] = INCBIN_U32("graphics/wallclock/graphics_85b1f58.4bpp.lz");
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static const u16 sUnknown_085B21D4[] = INCBIN_U16("graphics/wallclock/palette_85b21d4.gbapal");
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static const struct WindowTemplate gUnknown_085B21DC[] =
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static const struct WindowTemplate sWindowTemplates[] =
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{
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{
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.bg = 0,
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@ -95,7 +92,7 @@ static const struct WindowTemplate gUnknown_085B21DC[] =
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DUMMY_WIN_TEMPLATE
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};
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static const struct WindowTemplate gUnknown_085B21F4 =
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static const struct WindowTemplate sWindowTemplate_ConfirmYesNo =
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{
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.bg = 0,
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.tilemapLeft = 24,
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@ -106,7 +103,7 @@ static const struct WindowTemplate gUnknown_085B21F4 =
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.baseBlock = 572
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};
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static const struct BgTemplate gUnknown_085B21FC[] =
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static const struct BgTemplate sBgTemplates[] =
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{
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{
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.bg = 0,
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@ -128,27 +125,27 @@ static const struct BgTemplate gUnknown_085B21FC[] =
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}
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};
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static const struct CompressedSpriteSheet gUnknown_085B2208 =
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static const struct CompressedSpriteSheet sSpriteSheet_ClockHand =
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{
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sUnknown_085B1F58, 0x2000, TAG_GFX_WALL_CLOCK_HAND
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sHand_Gfx, 0x2000, GFXTAG_WALL_CLOCK_HAND
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};
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static const u8 filler_85B2210[8] = {0};
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static const u8 sUnused[8] = {0};
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static const struct SpritePalette gUnknown_085B2218[] =
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static const struct SpritePalette sSpritePalettes_Clock[] =
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{
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{
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.data = gWallclockMale_Pal,
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.tag = TAG_PAL_WALL_CLOCK_HAND
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.data = gWallClockMale_Pal,
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.tag = PALTAG_WALL_CLOCK_MALE
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},
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{
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.data = gWallclockFemale_Pal,
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.tag = 0x1001
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.data = gWallClockFemale_Pal,
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.tag = PALTAG_WALL_CLOCK_FEMALE
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},
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{}
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};
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static const struct OamData Unknown_085B2230 =
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static const struct OamData sOam_ClockHand =
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{
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.y = 160,
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.shape = SPRITE_SHAPE(64x64),
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@ -156,51 +153,51 @@ static const struct OamData Unknown_085B2230 =
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.priority = 1,
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};
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static const union AnimCmd Unknown_085B2238[] =
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static const union AnimCmd sAnim_MinuteHand[] =
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{
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ANIMCMD_FRAME(0, 30),
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ANIMCMD_END,
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};
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static const union AnimCmd Unknown_085B2240[] =
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static const union AnimCmd sAnim_HourHand[] =
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{
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ANIMCMD_FRAME(64, 30),
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ANIMCMD_END,
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};
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static const union AnimCmd *const gUnknown_085B2248[] =
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static const union AnimCmd *const sAnims_MinuteHand[] =
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{
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Unknown_085B2238
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sAnim_MinuteHand
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};
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static const union AnimCmd *const gUnknown_085B224C[] =
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static const union AnimCmd *const sAnims_HourHand[] =
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{
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Unknown_085B2240
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sAnim_HourHand
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};
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static const struct SpriteTemplate gUnknown_085B2250 =
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static const struct SpriteTemplate sSpriteTemplate_MinuteHand =
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{
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.tileTag = TAG_GFX_WALL_CLOCK_HAND,
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.paletteTag = TAG_PAL_WALL_CLOCK_HAND,
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.oam = &Unknown_085B2230,
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.anims = gUnknown_085B2248,
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.tileTag = GFXTAG_WALL_CLOCK_HAND,
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.paletteTag = PALTAG_WALL_CLOCK_MALE,
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.oam = &sOam_ClockHand,
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.anims = sAnims_MinuteHand,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = SpriteCB_MinuteHand,
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};
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static const struct SpriteTemplate gUnknown_085B2268 =
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static const struct SpriteTemplate sSpriteTemplate_HourHand =
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{
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.tileTag = TAG_GFX_WALL_CLOCK_HAND,
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.paletteTag = TAG_PAL_WALL_CLOCK_HAND,
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.oam = &Unknown_085B2230,
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.anims = gUnknown_085B224C,
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.tileTag = GFXTAG_WALL_CLOCK_HAND,
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.paletteTag = PALTAG_WALL_CLOCK_MALE,
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.oam = &sOam_ClockHand,
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.anims = sAnims_HourHand,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = SpriteCB_HourHand,
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};
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static const struct OamData Unknown_085B2280 =
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static const struct OamData sOam_PeriodIndicator =
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{
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.y = 160,
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.shape = SPRITE_SHAPE(16x16),
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@ -208,50 +205,50 @@ static const struct OamData Unknown_085B2280 =
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.priority = 3,
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};
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static const union AnimCmd Unknown_085B2288[] =
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static const union AnimCmd sAnim_PM[] =
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{
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ANIMCMD_FRAME(132, 30),
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ANIMCMD_END,
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};
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static const union AnimCmd Unknown_085B2290[] =
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static const union AnimCmd sAnim_AM[] =
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{
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ANIMCMD_FRAME(128, 30),
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ANIMCMD_END,
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};
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static const union AnimCmd *const gUnknown_085B2298[] =
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static const union AnimCmd *const sAnims_PM[] =
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{
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Unknown_085B2288
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sAnim_PM
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};
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static const union AnimCmd *const gUnknown_085B229C[] =
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static const union AnimCmd *const sAnims_AM[] =
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{
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Unknown_085B2290
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sAnim_AM
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};
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static const struct SpriteTemplate gUnknown_085B22A0 =
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static const struct SpriteTemplate sSpriteTemplate_PM =
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{
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.tileTag = TAG_GFX_WALL_CLOCK_HAND,
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.paletteTag = TAG_PAL_WALL_CLOCK_HAND,
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.oam = &Unknown_085B2280,
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.anims = gUnknown_085B2298,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = SpriteCB_AMIndicator
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};
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static const struct SpriteTemplate gUnknown_085B22B8 =
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{
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.tileTag = TAG_GFX_WALL_CLOCK_HAND,
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.paletteTag = TAG_PAL_WALL_CLOCK_HAND,
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.oam = &Unknown_085B2280,
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.anims = gUnknown_085B229C,
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.tileTag = GFXTAG_WALL_CLOCK_HAND,
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.paletteTag = PALTAG_WALL_CLOCK_MALE,
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.oam = &sOam_PeriodIndicator,
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.anims = sAnims_PM,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = SpriteCB_PMIndicator
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};
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static const struct SpriteTemplate sSpriteTemplate_AM =
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{
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.tileTag = GFXTAG_WALL_CLOCK_HAND,
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.paletteTag = PALTAG_WALL_CLOCK_MALE,
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.oam = &sOam_PeriodIndicator,
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.anims = sAnims_AM,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = SpriteCB_AMIndicator
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};
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static const s8 sClockHandCoords[][2] =
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{
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{ 0x00, -0x18},
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@ -616,9 +613,7 @@ static const s8 sClockHandCoords[][2] =
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{ 0x00, -0x19}
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};
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// text
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static void WallClockVblankCallback(void)
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static void VBlankCB_WallClock(void)
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{
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LoadOam();
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ProcessSpriteCopyRequests();
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@ -644,20 +639,18 @@ static void LoadWallClockGraphics(void)
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DmaFillLarge16(3, 0, (void *)VRAM, VRAM_SIZE, 0x1000);
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DmaClear32(3, (void *)OAM, OAM_SIZE);
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DmaClear16(3, (void *)PLTT, PLTT_SIZE);
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LZ77UnCompVram(gWallclock_Gfx, (void *)VRAM);
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if (gSpecialVar_0x8004 == 0)
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{
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LoadPalette(gWallclockMale_Pal, 0x00, 0x20);
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}
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LZ77UnCompVram(gWallClock_Gfx, (void *)VRAM);
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if (gSpecialVar_0x8004 == MALE)
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LoadPalette(gWallClockMale_Pal, 0, 32);
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else
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{
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LoadPalette(gWallclockFemale_Pal, 0x00, 0x20);
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}
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LoadPalette(GetOverworldTextboxPalettePtr(), 0xe0, 0x20);
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LoadPalette(sUnknown_085B21D4, 0xc0, 0x08);
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LoadPalette(gWallClockFemale_Pal, 0, 32);
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LoadPalette(GetOverworldTextboxPalettePtr(), 0xe0, 32);
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LoadPalette(sTextPrompt_Pal, 0xc0, 8);
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ResetBgsAndClearDma3BusyFlags(0);
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InitBgsFromTemplates(0, gUnknown_085B21FC, 3);
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InitWindows(gUnknown_085B21DC);
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InitBgsFromTemplates(0, sBgTemplates, ARRAY_COUNT(sBgTemplates));
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InitWindows(sWindowTemplates);
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DeactivateAllTextPrinters();
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LoadUserWindowBorderGfx(0, 0x250, 0xd0);
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ClearScheduledBgCopiesToVram();
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@ -666,16 +659,16 @@ static void LoadWallClockGraphics(void)
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ResetSpriteData();
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ResetPaletteFade();
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FreeAllSpritePalettes();
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LoadCompressedSpriteSheet(&gUnknown_085B2208);
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LoadSpritePalettes(gUnknown_085B2218);
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LoadCompressedSpriteSheet(&sSpriteSheet_ClockHand);
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LoadSpritePalettes(sSpritePalettes_Clock);
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}
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static void WallClockInit(void)
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{
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, RGB_BLACK);
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EnableInterrupts(INTR_FLAG_VBLANK);
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SetVBlankCallback(WallClockVblankCallback);
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SetMainCallback2(WallClockMainCallback);
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SetVBlankCallback(VBlankCB_WallClock);
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SetMainCallback2(CB2_WallClock);
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SetGpuReg(REG_OFFSET_BLDCNT, 0);
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SetGpuReg(REG_OFFSET_BLDALPHA, 0);
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SetGpuReg(REG_OFFSET_BLDY, 0);
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@ -691,32 +684,32 @@ void CB2_StartWallClock(void)
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u8 spriteId;
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LoadWallClockGraphics();
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LZ77UnCompVram(gUnknown_08DCC648, (u16 *)BG_SCREEN_ADDR(7));
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LZ77UnCompVram(gWallClockStart_Tilemap, (u16 *)BG_SCREEN_ADDR(7));
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taskId = CreateTask(Task_SetClock1, 0);
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taskId = CreateTask(Task_SetClock_WaitFadeIn, 0);
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gTasks[taskId].tHours = 10;
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gTasks[taskId].tMinutes = 0;
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gTasks[taskId].tMvmtDir = 0;
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gTasks[taskId].tMoveDir = 0;
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gTasks[taskId].tPeriod = 0;
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gTasks[taskId].tMvmtSpeed = 0;
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gTasks[taskId].tMoveSpeed = 0;
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gTasks[taskId].tMinuteHandAngle = 0;
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gTasks[taskId].tHourHandAngle = 300;
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spriteId = CreateSprite(&gUnknown_085B2250, 120, 80, 1);
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spriteId = CreateSprite(&sSpriteTemplate_MinuteHand, 120, 80, 1);
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gSprites[spriteId].data[0] = taskId;
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gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL;
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gSprites[spriteId].oam.matrixNum = 0;
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||||
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spriteId = CreateSprite(&gUnknown_085B2268, 120, 80, 0);
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spriteId = CreateSprite(&sSpriteTemplate_HourHand, 120, 80, 0);
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gSprites[spriteId].data[0] = taskId;
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gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL;
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||||
gSprites[spriteId].oam.matrixNum = 1;
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||||
|
||||
spriteId = CreateSprite(&gUnknown_085B22A0, 120, 80, 2);
|
||||
spriteId = CreateSprite(&sSpriteTemplate_PM, 120, 80, 2);
|
||||
gSprites[spriteId].data[0] = taskId;
|
||||
gSprites[spriteId].data[1] = 45;
|
||||
|
||||
spriteId = CreateSprite(&gUnknown_085B22B8, 120, 80, 2);
|
||||
spriteId = CreateSprite(&sSpriteTemplate_AM, 120, 80, 2);
|
||||
gSprites[spriteId].data[0] = taskId;
|
||||
gSprites[spriteId].data[1] = 90;
|
||||
|
||||
@ -735,11 +728,11 @@ void CB2_ViewWallClock(void)
|
||||
u8 angle2;
|
||||
|
||||
LoadWallClockGraphics();
|
||||
LZ77UnCompVram(gUnknown_08DCC908, (u16 *)BG_SCREEN_ADDR(7));
|
||||
LZ77UnCompVram(gWallClockView_Tilemap, (u16 *)BG_SCREEN_ADDR(7));
|
||||
|
||||
taskId = CreateTask(Task_ViewClock1, 0);
|
||||
taskId = CreateTask(Task_ViewClock_WaitFadeIn, 0);
|
||||
InitClockWithRtc(taskId);
|
||||
if (gTasks[taskId].tPeriod == 0)
|
||||
if (gTasks[taskId].tPeriod == PERIOD_AM)
|
||||
{
|
||||
angle1 = 45;
|
||||
angle2 = 90;
|
||||
@ -750,21 +743,21 @@ void CB2_ViewWallClock(void)
|
||||
angle2 = 135;
|
||||
}
|
||||
|
||||
spriteId = CreateSprite(&gUnknown_085B2250, 120, 80, 1);
|
||||
spriteId = CreateSprite(&sSpriteTemplate_MinuteHand, 120, 80, 1);
|
||||
gSprites[spriteId].data[0] = taskId;
|
||||
gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL;
|
||||
gSprites[spriteId].oam.matrixNum = 0;
|
||||
|
||||
spriteId = CreateSprite(&gUnknown_085B2268, 120, 80, 0);
|
||||
spriteId = CreateSprite(&sSpriteTemplate_HourHand, 120, 80, 0);
|
||||
gSprites[spriteId].data[0] = taskId;
|
||||
gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL;
|
||||
gSprites[spriteId].oam.matrixNum = 1;
|
||||
|
||||
spriteId = CreateSprite(&gUnknown_085B22A0, 120, 80, 2);
|
||||
spriteId = CreateSprite(&sSpriteTemplate_PM, 120, 80, 2);
|
||||
gSprites[spriteId].data[0] = taskId;
|
||||
gSprites[spriteId].data[1] = angle1;
|
||||
|
||||
spriteId = CreateSprite(&gUnknown_085B22B8, 120, 80, 2);
|
||||
spriteId = CreateSprite(&sSpriteTemplate_AM, 120, 80, 2);
|
||||
gSprites[spriteId].data[0] = taskId;
|
||||
gSprites[spriteId].data[1] = angle2;
|
||||
|
||||
@ -775,7 +768,7 @@ void CB2_ViewWallClock(void)
|
||||
ScheduleBgCopyTilemapToVram(2);
|
||||
}
|
||||
|
||||
static void WallClockMainCallback(void)
|
||||
static void CB2_WallClock(void)
|
||||
{
|
||||
RunTasks();
|
||||
AnimateSprites();
|
||||
@ -784,19 +777,19 @@ static void WallClockMainCallback(void)
|
||||
UpdatePaletteFade();
|
||||
}
|
||||
|
||||
static void Task_SetClock1(u8 taskId)
|
||||
static void Task_SetClock_WaitFadeIn(u8 taskId)
|
||||
{
|
||||
if (!gPaletteFade.active)
|
||||
{
|
||||
gTasks[taskId].func = Task_SetClock2;
|
||||
gTasks[taskId].func = Task_SetClock_HandleInput;
|
||||
}
|
||||
}
|
||||
|
||||
static void Task_SetClock2(u8 taskId)
|
||||
static void Task_SetClock_HandleInput(u8 taskId)
|
||||
{
|
||||
if (gTasks[taskId].tMinuteHandAngle % 6)
|
||||
{
|
||||
gTasks[taskId].tMinuteHandAngle = CalcNewMinHandAngle(gTasks[taskId].tMinuteHandAngle, gTasks[taskId].tMvmtDir, gTasks[taskId].tMvmtSpeed);
|
||||
gTasks[taskId].tMinuteHandAngle = CalcNewMinHandAngle(gTasks[taskId].tMinuteHandAngle, gTasks[taskId].tMoveDir, gTasks[taskId].tMoveSpeed);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -804,72 +797,70 @@ static void Task_SetClock2(u8 taskId)
|
||||
gTasks[taskId].tHourHandAngle = (gTasks[taskId].tHours % 12) * 30 + (gTasks[taskId].tMinutes / 10) * 5;
|
||||
if (gMain.newKeys & A_BUTTON)
|
||||
{
|
||||
gTasks[taskId].func = Task_SetClock3;
|
||||
gTasks[taskId].func = Task_SetClock_AskConfirm;
|
||||
}
|
||||
else
|
||||
{
|
||||
gTasks[taskId].tMvmtDir = 0;
|
||||
gTasks[taskId].tMoveDir = MOVE_NONE;
|
||||
|
||||
if (gMain.heldKeys & DPAD_LEFT)
|
||||
{
|
||||
gTasks[taskId].tMvmtDir = MVMT_BACKWARD;
|
||||
}
|
||||
gTasks[taskId].tMoveDir = MOVE_BACKWARD;
|
||||
|
||||
if (gMain.heldKeys & DPAD_RIGHT)
|
||||
gTasks[taskId].tMoveDir = MOVE_FORWARD;
|
||||
|
||||
if (gTasks[taskId].tMoveDir != MOVE_NONE)
|
||||
{
|
||||
gTasks[taskId].tMvmtDir = MVMT_FORWARD;
|
||||
}
|
||||
if (gTasks[taskId].tMvmtDir != 0)
|
||||
{
|
||||
if (gTasks[taskId].tMvmtSpeed < 0xFF)
|
||||
{
|
||||
gTasks[taskId].tMvmtSpeed++;
|
||||
}
|
||||
gTasks[taskId].tMinuteHandAngle = CalcNewMinHandAngle(gTasks[taskId].tMinuteHandAngle, gTasks[taskId].tMvmtDir, gTasks[taskId].tMvmtSpeed);
|
||||
AdvanceClock(taskId, gTasks[taskId].tMvmtDir);
|
||||
if (gTasks[taskId].tMoveSpeed < 0xFF)
|
||||
gTasks[taskId].tMoveSpeed++;
|
||||
|
||||
gTasks[taskId].tMinuteHandAngle = CalcNewMinHandAngle(gTasks[taskId].tMinuteHandAngle, gTasks[taskId].tMoveDir, gTasks[taskId].tMoveSpeed);
|
||||
AdvanceClock(taskId, gTasks[taskId].tMoveDir);
|
||||
}
|
||||
else
|
||||
{
|
||||
gTasks[taskId].tMvmtSpeed = 0;
|
||||
gTasks[taskId].tMoveSpeed = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void Task_SetClock3(u8 taskId)
|
||||
static void Task_SetClock_AskConfirm(u8 taskId)
|
||||
{
|
||||
DrawStdFrameWithCustomTileAndPalette(0, FALSE, 0x250, 0x0d);
|
||||
AddTextPrinterParameterized(0, 1, gText_IsThisTheCorrectTime, 0, 1, 0, NULL);
|
||||
PutWindowTilemap(0);
|
||||
ScheduleBgCopyTilemapToVram(0);
|
||||
CreateYesNoMenu(&gUnknown_085B21F4, 0x250, 0x0d, 1);
|
||||
gTasks[taskId].func = Task_SetClock4;
|
||||
CreateYesNoMenu(&sWindowTemplate_ConfirmYesNo, 0x250, 0x0d, 1);
|
||||
gTasks[taskId].func = Task_SetClock_HandleConfirmInput;
|
||||
}
|
||||
|
||||
static void Task_SetClock4(u8 taskId)
|
||||
static void Task_SetClock_HandleConfirmInput(u8 taskId)
|
||||
{
|
||||
switch (Menu_ProcessInputNoWrapClearOnChoose())
|
||||
{
|
||||
case 0: // YES
|
||||
PlaySE(SE_SELECT);
|
||||
gTasks[taskId].func = Task_SetClock5;
|
||||
gTasks[taskId].func = Task_SetClock_Confirmed;
|
||||
break;
|
||||
case 1: //B button
|
||||
case -1: //NO
|
||||
case 1: // NO
|
||||
case MENU_B_PRESSED:
|
||||
PlaySE(SE_SELECT);
|
||||
ClearStdWindowAndFrameToTransparent(0, FALSE);
|
||||
ClearWindowTilemap(0);
|
||||
gTasks[taskId].func = Task_SetClock2;
|
||||
gTasks[taskId].func = Task_SetClock_HandleInput;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void Task_SetClock5(u8 taskId)
|
||||
static void Task_SetClock_Confirmed(u8 taskId)
|
||||
{
|
||||
RtcInitLocalTimeOffset(gTasks[taskId].tHours, gTasks[taskId].tMinutes);
|
||||
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB_BLACK);
|
||||
gTasks[taskId].func = Task_SetClock6;
|
||||
gTasks[taskId].func = Task_SetClock_Exit;
|
||||
}
|
||||
|
||||
static void Task_SetClock6(u8 taskId)
|
||||
static void Task_SetClock_Exit(u8 taskId)
|
||||
{
|
||||
if (!gPaletteFade.active)
|
||||
{
|
||||
@ -878,51 +869,40 @@ static void Task_SetClock6(u8 taskId)
|
||||
}
|
||||
}
|
||||
|
||||
static void Task_ViewClock1(u8 taskId)
|
||||
static void Task_ViewClock_WaitFadeIn(u8 taskId)
|
||||
{
|
||||
if (!gPaletteFade.active)
|
||||
{
|
||||
gTasks[taskId].func = Task_ViewClock2;
|
||||
}
|
||||
gTasks[taskId].func = Task_ViewClock_HandleInput;
|
||||
}
|
||||
|
||||
static void Task_ViewClock2(u8 taskId)
|
||||
static void Task_ViewClock_HandleInput(u8 taskId)
|
||||
{
|
||||
InitClockWithRtc(taskId);
|
||||
if (gMain.newKeys & (A_BUTTON | B_BUTTON))
|
||||
{
|
||||
gTasks[taskId].func = Task_ViewClock3;
|
||||
}
|
||||
gTasks[taskId].func = Task_ViewClock_FadeOut;
|
||||
}
|
||||
|
||||
static void Task_ViewClock3(u8 taskId)
|
||||
static void Task_ViewClock_FadeOut(u8 taskId)
|
||||
{
|
||||
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB_BLACK);
|
||||
gTasks[taskId].func = Task_ViewClock4;
|
||||
gTasks[taskId].func = Task_ViewClock_Exit;
|
||||
}
|
||||
|
||||
static void Task_ViewClock4(u8 taskId)
|
||||
static void Task_ViewClock_Exit(u8 taskId)
|
||||
{
|
||||
if (!gPaletteFade.active)
|
||||
{
|
||||
SetMainCallback2(gMain.savedCallback);
|
||||
}
|
||||
}
|
||||
|
||||
static u8 CalcMinHandDelta(u16 speed)
|
||||
{
|
||||
if (speed > 60)
|
||||
{
|
||||
return 6;
|
||||
}
|
||||
if (speed > 30)
|
||||
{
|
||||
return 3;
|
||||
}
|
||||
if (speed > 10)
|
||||
{
|
||||
return 2;
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
@ -931,13 +911,13 @@ static u16 CalcNewMinHandAngle(u16 angle, u8 direction, u8 speed)
|
||||
u8 delta = CalcMinHandDelta(speed);
|
||||
switch (direction)
|
||||
{
|
||||
case MVMT_BACKWARD:
|
||||
case MOVE_BACKWARD:
|
||||
if (angle)
|
||||
angle -= delta;
|
||||
else
|
||||
angle = 360 - delta;
|
||||
break;
|
||||
case MVMT_FORWARD:
|
||||
case MOVE_FORWARD:
|
||||
if (angle < 360 - delta)
|
||||
angle += delta;
|
||||
else
|
||||
@ -951,7 +931,7 @@ static bool32 AdvanceClock(u8 taskId, u8 direction)
|
||||
{
|
||||
switch (direction)
|
||||
{
|
||||
case MVMT_BACKWARD:
|
||||
case MOVE_BACKWARD:
|
||||
if (gTasks[taskId].tMinutes > 0)
|
||||
{
|
||||
gTasks[taskId].tMinutes--;
|
||||
@ -959,18 +939,16 @@ static bool32 AdvanceClock(u8 taskId, u8 direction)
|
||||
else
|
||||
{
|
||||
gTasks[taskId].tMinutes = 59;
|
||||
|
||||
if (gTasks[taskId].tHours > 0)
|
||||
{
|
||||
gTasks[taskId].tHours--;
|
||||
}
|
||||
else
|
||||
{
|
||||
gTasks[taskId].tHours = 23;
|
||||
}
|
||||
|
||||
UpdateClockPeriod(taskId, direction);
|
||||
}
|
||||
break;
|
||||
case MVMT_FORWARD:
|
||||
case MOVE_FORWARD:
|
||||
if (gTasks[taskId].tMinutes < 59)
|
||||
{
|
||||
gTasks[taskId].tMinutes++;
|
||||
@ -978,14 +956,12 @@ static bool32 AdvanceClock(u8 taskId, u8 direction)
|
||||
else
|
||||
{
|
||||
gTasks[taskId].tMinutes = 0;
|
||||
|
||||
if (gTasks[taskId].tHours < 23)
|
||||
{
|
||||
gTasks[taskId].tHours++;
|
||||
}
|
||||
else
|
||||
{
|
||||
gTasks[taskId].tHours = 0;
|
||||
}
|
||||
|
||||
UpdateClockPeriod(taskId, direction);
|
||||
}
|
||||
break;
|
||||
@ -998,7 +974,7 @@ static void UpdateClockPeriod(u8 taskId, u8 direction)
|
||||
u8 hours = gTasks[taskId].tHours;
|
||||
switch (direction)
|
||||
{
|
||||
case MVMT_BACKWARD:
|
||||
case MOVE_BACKWARD:
|
||||
switch (hours)
|
||||
{
|
||||
case 11:
|
||||
@ -1009,7 +985,7 @@ static void UpdateClockPeriod(u8 taskId, u8 direction)
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case MVMT_FORWARD:
|
||||
case MOVE_FORWARD:
|
||||
switch (hours)
|
||||
{
|
||||
case 0:
|
||||
@ -1030,37 +1006,31 @@ static void InitClockWithRtc(u8 taskId)
|
||||
gTasks[taskId].tMinutes = gLocalTime.minutes;
|
||||
gTasks[taskId].tMinuteHandAngle = gTasks[taskId].tMinutes * 6;
|
||||
gTasks[taskId].tHourHandAngle = (gTasks[taskId].tHours % 12) * 30 + (gTasks[taskId].tMinutes / 10) * 5;
|
||||
|
||||
if (gLocalTime.hours < 12)
|
||||
{
|
||||
gTasks[taskId].tPeriod = PERIOD_AM;
|
||||
}
|
||||
else
|
||||
{
|
||||
gTasks[taskId].tPeriod = PERIOD_PM;
|
||||
}
|
||||
}
|
||||
|
||||
static void SpriteCB_MinuteHand(struct Sprite *sprite)
|
||||
{
|
||||
u16 angle = gTasks[sprite->data[0]].tMinuteHandAngle;
|
||||
s16 sin = Sin2(angle) / 16;
|
||||
s16 cos = Cos2(angle) / 16;
|
||||
u16 xhat, yhat;
|
||||
u16 x, y;
|
||||
|
||||
SetOamMatrix(0, cos, sin, -sin, cos);
|
||||
xhat = sClockHandCoords[angle][0];
|
||||
yhat = sClockHandCoords[angle][1];
|
||||
x = sClockHandCoords[angle][0];
|
||||
y = sClockHandCoords[angle][1];
|
||||
|
||||
if (xhat > 0x80)
|
||||
{
|
||||
xhat |= 0xff00;
|
||||
}
|
||||
if (yhat > 0x80)
|
||||
{
|
||||
yhat |= 0xff00;
|
||||
}
|
||||
sprite->pos2.x = xhat;
|
||||
sprite->pos2.y = yhat;
|
||||
if (x > 128)
|
||||
x |= 0xff00;
|
||||
if (y > 128)
|
||||
y |= 0xff00;
|
||||
|
||||
sprite->pos2.x = x;
|
||||
sprite->pos2.y = y;
|
||||
}
|
||||
|
||||
static void SpriteCB_HourHand(struct Sprite *sprite)
|
||||
@ -1068,26 +1038,24 @@ static void SpriteCB_HourHand(struct Sprite *sprite)
|
||||
u16 angle = gTasks[sprite->data[0]].tHourHandAngle;
|
||||
s16 sin = Sin2(angle) / 16;
|
||||
s16 cos = Cos2(angle) / 16;
|
||||
u16 xhat, yhat;
|
||||
u16 x, y;
|
||||
|
||||
SetOamMatrix(1, cos, sin, -sin, cos);
|
||||
xhat = sClockHandCoords[angle][0];
|
||||
yhat = sClockHandCoords[angle][1];
|
||||
if (xhat > 0x80)
|
||||
{
|
||||
xhat |= 0xff00;
|
||||
}
|
||||
if (yhat > 0x80)
|
||||
{
|
||||
yhat |= 0xff00;
|
||||
}
|
||||
sprite->pos2.x = xhat;
|
||||
sprite->pos2.y = yhat;
|
||||
x = sClockHandCoords[angle][0];
|
||||
y = sClockHandCoords[angle][1];
|
||||
|
||||
if (x > 128)
|
||||
x |= 0xff00;
|
||||
if (y > 128)
|
||||
y |= 0xff00;
|
||||
|
||||
sprite->pos2.x = x;
|
||||
sprite->pos2.y = y;
|
||||
}
|
||||
|
||||
static void SpriteCB_AMIndicator(struct Sprite *sprite)
|
||||
static void SpriteCB_PMIndicator(struct Sprite *sprite)
|
||||
{
|
||||
if (gTasks[sprite->data[0]].tPeriod)
|
||||
if (gTasks[sprite->data[0]].tPeriod != PERIOD_AM)
|
||||
{
|
||||
if (sprite->data[1] >= 60 && sprite->data[1] < 90)
|
||||
{
|
||||
@ -1113,9 +1081,9 @@ static void SpriteCB_AMIndicator(struct Sprite *sprite)
|
||||
sprite->pos2.y = Sin2(sprite->data[1]) * 30 / 0x1000;
|
||||
}
|
||||
|
||||
static void SpriteCB_PMIndicator(struct Sprite *sprite)
|
||||
static void SpriteCB_AMIndicator(struct Sprite *sprite)
|
||||
{
|
||||
if (gTasks[sprite->data[0]].tPeriod)
|
||||
if (gTasks[sprite->data[0]].tPeriod != PERIOD_AM)
|
||||
{
|
||||
if (sprite->data[1] >= 105 && sprite->data[1] < 135)
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user