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Fix Battle_Script_commands fakematch
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@ -7134,11 +7134,11 @@ static void Cmd_forcerandomswitch(void)
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register s32 lastMonId asm("r8") = 0; // + 1
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register s32 lastMonId asm("r8") = 0; // + 1
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#endif // NONMATCHING
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#endif // NONMATCHING
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s32 firstMonId = 0;
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s32 firstMonId;
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s32 monsCount = 0;
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s32 monsCount;
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struct Pokemon* party = NULL;
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struct Pokemon* party = NULL;
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s32 validMons = 0;
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s32 validMons = 0;
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s32 minNeeded = 0;
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s32 minNeeded;
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if ((gBattleTypeFlags & BATTLE_TYPE_TRAINER))
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if ((gBattleTypeFlags & BATTLE_TYPE_TRAINER))
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{
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{
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