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Corrosive Gas
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@ -1769,6 +1769,11 @@
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various \battler, VARIOUS_TRY_ACTIVATE_GRIM_NEIGH
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.endm
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.macro trysetcorrosivegas battler:req, ptr:req
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various \battler, VARIOUS_TRY_SET_CORROSIVE_GAS
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.4byte \ptr
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.endm
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@ helpful macros
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.macro setstatchanger stat:req, stages:req, down:req
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setbyte sSTATCHANGER \stat | \stages << 3 | \down << 7
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@ -373,6 +373,25 @@ gBattleScriptsForMoveEffects:: @ 82D86A8
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.4byte BattleScript_EffectScaleShot
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.4byte BattleScript_EffectMeteorBeam
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.4byte BattleScript_EffectRisingVoltage
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.4byte BattleScript_EffectCorrosiveGas
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BattleScript_EffectCorrosiveGas::
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attackcanceler
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accuracycheck BattleScript_PrintMoveMissed, NO_ACC_CALC_CHECK_LOCK_ON
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attackstring
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ppreduce
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jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_PrintMoveMissed
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trysetcorrosivegas BS_TARGET, BattleScript_ButItFailed
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attackanimation
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waitanimation
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printstring STRINGID_ITEMMELTED
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waitmessage 0x40
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goto BattleScript_MoveEnd
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BattleScript_MeltedItem::
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printstring STRINGID_ITEMMELTED
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waitmessage 0x40
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return
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BattleScript_EffectMeteorBeam::
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@ DecideTurn
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@ -229,6 +229,7 @@ struct WishFutureKnock
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u8 wishMonId[MAX_BATTLERS_COUNT];
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u8 weatherDuration;
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u8 knockedOffMons[2]; // Each battler is represented by a bit. The array entry is dependent on the battler's side.
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u8 meltedItemMons[2]; // Same as above
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};
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struct AI_SavedBattleMon
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@ -369,5 +369,6 @@ extern const u8 BattleScript_JabocaRowapBerryActivates[];
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extern const u8 BattleScript_NotAffectedAbilityPopUp[];
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extern const u8 BattleScript_BattlerShookOffTaunt[];
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extern const u8 BattleScript_BattlerGotOverItsInfatuation[];
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extern const u8 BattleScript_MeltedItem[];
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#endif // GUARD_BATTLE_SCRIPTS_H
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@ -347,6 +347,7 @@
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#define MOVE_EFFECT_INCINERATE 0x44
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#define MOVE_EFFECT_BUG_BITE 0x45
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#define MOVE_EFFECT_SPD_PLUS_1_DEF_MINUS_1 0x46
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#define MOVE_EFFECT_MELT_ITEM 0x4A
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#define NUM_MOVE_EFFECTS 0x47
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#define MOVE_EFFECT_AFFECTS_USER 0x4000
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@ -357,7 +357,8 @@
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#define EFFECT_SCALE_SHOT 351
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#define EFFECT_METEOR_BEAM 352
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#define EFFECT_RISING_VOLTAGE 353
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#define EFFECT_CORROSIVE_GAS 354
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#define NUM_BATTLE_MOVE_EFFECTS 354
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#define NUM_BATTLE_MOVE_EFFECTS 355
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#endif // GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H
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@ -173,6 +173,7 @@
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#define VARIOUS_DESTROY_ABILITY_POPUP 102
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#define VARIOUS_TOTEM_BOOST 103
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#define VARIOUS_TRY_ACTIVATE_GRIM_NEIGH 104
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#define VARIOUS_TRY_SET_CORROSIVE_GAS 105
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// Cmd_manipulatedamage
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#define DMG_CHANGE_SIGN 0
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@ -572,8 +572,9 @@
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#define STRINGID_PKMNGOTOVERITSINFATUATION 568
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#define STRINGID_PKMNINSNAPTRAP 569
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#define STRINGID_METEORBEAMCHARGING 570
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#define STRINGID_ITEMMELTED 571
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#define BATTLESTRINGS_COUNT 571
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#define BATTLESTRINGS_COUNT 572
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// The below IDs are all indexes into battle message tables,
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// used to determine which of a set of messages to print.
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@ -698,9 +698,11 @@ static const u8 sText_MicleBerryActivates[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}
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static const u8 sText_PkmnShookOffTheTaunt[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} shook off\nthe taunt!");
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static const u8 sText_PkmnGotOverItsInfatuation[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} got over\nits infatuation!");
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static const u8 sText_MeteorBeamCharging[] = _("{B_ATK_NAME_WITH_PREFIX} is overflowing\nwith space energy!");
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static const u8 sText_PkmnItemMelted[] = _("{B_ATK_NAME_WITH_PREFIX} corroded\n{B_DEF_NAME_WITH_PREFIX}'s {B_LAST_ITEM}!");
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const u8 *const gBattleStringsTable[BATTLESTRINGS_COUNT] =
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{
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[STRINGID_ITEMMELTED - 12] = sText_PkmnItemMelted,
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[STRINGID_METEORBEAMCHARGING - 12] = sText_MeteorBeamCharging,
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[STRINGID_PKMNINSNAPTRAP - 12] = sText_PkmnInSnapTrap,
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[STRINGID_PKMNGOTOVERITSINFATUATION - 12] = sText_PkmnGotOverItsInfatuation,
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@ -3021,7 +3021,8 @@ void SetMoveEffect(bool32 primary, u32 certain)
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| BATTLE_TYPE_LINK
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| BATTLE_TYPE_RECORDED_LINK
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| BATTLE_TYPE_SECRET_BASE))
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&& (gWishFutureKnock.knockedOffMons[side] & gBitTable[gBattlerPartyIndexes[gBattlerAttacker]]))
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&& (gWishFutureKnock.knockedOffMons[side] & gBitTable[gBattlerPartyIndexes[gBattlerAttacker]]
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|| gWishFutureKnock.meltedItemMons[side] & gBitTable[gBattlerPartyIndexes[gBattlerAttacker]]))
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{
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gBattlescriptCurrInstr++;
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}
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@ -5267,6 +5268,11 @@ static void Cmd_switchindataupdate(void)
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{
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gBattleMons[gActiveBattler].item = 0;
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}
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// check melted items
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if (gWishFutureKnock.meltedItemMons[i] & gBitTable[gBattlerPartyIndexes[gActiveBattler]])
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{
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gBattleMons[gActiveBattler].item = 0;
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}
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if (gBattleMoves[gCurrentMove].effect == EFFECT_BATON_PASS)
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{
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@ -8422,6 +8428,35 @@ static void Cmd_various(void)
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gBattlescriptCurrInstr += 7; // exit if loop failed (failsafe)
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}
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return;
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case VARIOUS_TRY_SET_CORROSIVE_GAS:
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if (gBattleMons[gActiveBattler].item != 0
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&& CanBattlerGetOrLoseItem(gActiveBattler, gBattleMons[gActiveBattler].item)
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&& !NoAliveMonsForEitherParty())
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{
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if (GetBattlerAbility(gActiveBattler) == ABILITY_STICKY_HOLD && IsBattlerAlive(gActiveBattler))
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{
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gBattlerAbility = gActiveBattler;
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BattleScriptPushCursor();
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gBattlescriptCurrInstr = BattleScript_StickyHoldActivates;
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}
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else
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{ //Item is melted normally
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u32 side = GetBattlerSide(gActiveBattler);
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gLastUsedItem = gBattleMons[gActiveBattler].item;
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gBattleMons[gActiveBattler].item = 0;
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gBattleStruct->choicedMove[gActiveBattler] = 0;
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gWishFutureKnock.meltedItemMons[side] |= gBitTable[gBattlerPartyIndexes[gActiveBattler]];
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CheckSetUnburden(gActiveBattler);
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gBattlescriptCurrInstr += 7;
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}
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}
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else
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{
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gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
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}
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return;
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}
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gBattlescriptCurrInstr += 3;
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@ -11206,14 +11241,16 @@ static void Cmd_tryswapitems(void) // trick
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u8 sideAttacker = GetBattlerSide(gBattlerAttacker);
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u8 sideTarget = GetBattlerSide(gBattlerTarget);
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// you can't swap items if they were knocked off in regular battles
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// you can't swap items if they were knocked off or melted in regular battles
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if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK
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| BATTLE_TYPE_EREADER_TRAINER
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| BATTLE_TYPE_FRONTIER
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| BATTLE_TYPE_SECRET_BASE
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| BATTLE_TYPE_RECORDED_LINK))
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&& (gWishFutureKnock.knockedOffMons[sideAttacker] & gBitTable[gBattlerPartyIndexes[gBattlerAttacker]]
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|| gWishFutureKnock.knockedOffMons[sideTarget] & gBitTable[gBattlerPartyIndexes[gBattlerTarget]]))
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|| gWishFutureKnock.knockedOffMons[sideTarget] & gBitTable[gBattlerPartyIndexes[gBattlerTarget]]
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|| gWishFutureKnock.meltedItemMons[sideTarget] & gBitTable[gBattlerPartyIndexes[gBattlerAttacker]]
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|| gWishFutureKnock.meltedItemMons[sideTarget] & gBitTable[gBattlerPartyIndexes[gBattlerTarget]]))
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{
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gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
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}
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@ -7215,8 +7215,13 @@ static u16 CalcMoveBasePower(u16 move, u8 battlerAtk, u8 battlerDef)
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basePower = 120;
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break;
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case EFFECT_RISING_VOLTAGE:
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#ifdef ITEM_EXPANSION //Air Baloon exception with item expansion branch
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if (gFieldStatuses & STATUS_FIELD_ELECTRIC_TERRAIN && !IS_BATTLER_OF_TYPE(battlerDef, TYPE_FLYING)
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&& gBattleMons[battlerDef].item != ITEM_AIR_BALLOON && gBattleMons[battlerDef].ability != ABILITY_LEVITATE)
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#else
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if (gFieldStatuses & STATUS_FIELD_ELECTRIC_TERRAIN && !IS_BATTLER_OF_TYPE(battlerDef, TYPE_FLYING)
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&& gBattleMons[battlerDef].ability != ABILITY_LEVITATE)
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#endif
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basePower *= 2;
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break;
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}
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@ -11402,7 +11402,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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[MOVE_CORROSIVE_GAS] =
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{
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.effect = EFFECT_PLACEHOLDER, //TODO
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.effect = EFFECT_CORROSIVE_GAS,
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.power = 0,
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.type = TYPE_POISON,
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.accuracy = 100,
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