mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 03:34:15 +01:00
make various macros
This commit is contained in:
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d48392e677
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@ -1214,6 +1214,115 @@
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.byte \param0
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.endm
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@ various command changed to more readable macros
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.macro cancelmultiturnmoves bank
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various \bank, VARIOUS_CANCEL_MULTI_TURN_MOVES
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.endm
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.macro setmagiccoattarget bank
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various \bank, VARIOUS_SET_MAGIC_COAT_TARGET
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.endm
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.macro getifcantrunfrombattle bank
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various \bank, VARIOUS_IS_RUNNING_IMPOSSIBLE
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.endm
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.macro getmovetarget bank
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various \bank, VARIOUS_GET_MOVE_TARGET
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.endm
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.macro various4 bank
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various \bank, 4
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.endm
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.macro resetintrimidatetracebits bank
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various \bank, VARIOUS_RESET_INTIMIDATE_TRACE_BITS
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.endm
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.macro updatechoicemoveonlvlup bank
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various \bank, VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP
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.endm
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.macro various7 bank
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various \bank, 7
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.endm
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.macro various8 bank
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various \bank, 8
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.endm
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.macro various9 bank
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various \bank, 9
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.endm
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.macro various10 bank
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various \bank, 10
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.endm
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.macro various11 bank
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various \bank, 11
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.endm
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.macro various12 bank
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various \bank, 12
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.endm
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.macro forfeityesnobox bank
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various \bank, VARIOUS_EMIT_YESNOBOX
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.endm
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.macro various14 bank
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various \bank, 14
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.endm
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.macro various15 bank
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various \bank, 15
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.endm
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.macro various16 bank
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various \bank, 16
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.endm
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.macro various17 bank
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various \bank, 17
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.endm
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.macro waitcry bank
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various \bank, VARIOUS_WAIT_CRY
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.endm
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.macro returnopponentmon1toball bank
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various \bank, VARIOUS_RETURN_OPPONENT_MON1
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.endm
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.macro returnopponentmon2toball bank
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various \bank, VARIOUS_RETURN_OPPONENT_MON2
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.endm
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.macro various21 bank
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various \bank, 21
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.endm
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.macro various22 bank
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various \bank, 22
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.endm
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.macro various23 bank
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various \bank, 23
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.endm
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.macro various24 bank
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various \bank, 24
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.endm
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.macro setoutcomeonteleport bank
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various \bank, VARIOUS_SET_TELEPORT_OUTCOME
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.endm
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.macro playtrainerdefeatbgm bank
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various \bank, VARIOUS_PLAY_TRAINER_DEFEATED_MUSIC
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.endm
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@ helpful macros
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.macro setstatchanger stat, stages, down
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setbyte sSTATCHANGER \stat | \stages << 4 | \down << 7
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@ -311,7 +311,7 @@ BattleScript_EffectSleep::
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goto BattleScript_MoveEnd
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BattleScript_AlreadyAsleep::
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various ATTACKER, 0x17
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various23 ATTACKER
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pause 0x20
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printstring STRINGID_PKMNALREADYASLEEP
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waitmessage 0x40
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@ -724,7 +724,7 @@ BattleScript_EffectToxic::
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goto BattleScript_MoveEnd
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BattleScript_AlreadyPoisoned::
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various ATTACKER, 0x17
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various23 ATTACKER
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pause 0x40
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printstring STRINGID_PKMNALREADYPOISONED
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waitmessage 0x40
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@ -772,7 +772,7 @@ BattleScript_RestCantSleep::
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goto BattleScript_MoveEnd
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BattleScript_RestIsAlreadyAsleep::
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various ATTACKER, 0x17
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various23 ATTACKER
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pause 0x20
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printstring STRINGID_PKMNALREADYASLEEP2
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waitmessage 0x40
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@ -938,7 +938,7 @@ BattleScript_EffectConfuse::
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goto BattleScript_MoveEnd
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BattleScript_AlreadyConfused::
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various ATTACKER, 0x17
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various23 ATTACKER
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pause 0x20
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printstring STRINGID_PKMNALREADYCONFUSED
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waitmessage 0x40
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@ -1045,7 +1045,7 @@ BattleScript_EffectParalyze::
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goto BattleScript_MoveEnd
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BattleScript_AlreadyParalyzed::
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various ATTACKER, 0x17
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various23 ATTACKER
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pause 0x20
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printstring STRINGID_PKMNISALREADYPARALYZED
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waitmessage 0x40
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@ -1122,7 +1122,7 @@ BattleScript_SubstituteString::
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waitmessage 0x40
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goto BattleScript_MoveEnd
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BattleScript_AlreadyHasSubstitute::
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various ATTACKER, 0x17
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various23 ATTACKER
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pause 0x20
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printstring STRINGID_PKMNHASSUBSTITUTE
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waitmessage 0x40
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@ -1532,7 +1532,7 @@ BattleScript_CurseEnd::
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goto BattleScript_MoveEnd
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BattleScript_GhostCurse::
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jumpifbytenotequal gBankAttacker, gBankTarget, BattleScript_DoGhostCurse
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various ATTACKER, VARIOUS_GET_MOVE_TARGET
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getmovetarget ATTACKER
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BattleScript_DoGhostCurse::
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attackcanceler
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attackstring
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@ -1951,14 +1951,14 @@ BattleScript_EffectTeleport::
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attackstring
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ppreduce
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jumpifword COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_TRAINER, BattleScript_ButItFailed
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various ATTACKER, VARIOUS_IS_RUNNING_IMPOSSIBLE
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getifcantrunfrombattle ATTACKER
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jumpifbyte EQUAL, gBattleCommunication, 0x1, BattleScript_ButItFailed
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jumpifbyte EQUAL, gBattleCommunication, 0x2, BattleScript_82DA382
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attackanimation
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waitanimation
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printstring STRINGID_PKMNFLEDFROMBATTLE
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waitmessage 0x40
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various ATTACKER, VARIOUS_SET_TELEPORT_OUTCOME
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setoutcomeonteleport ATTACKER
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goto BattleScript_MoveEnd
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BattleScript_EffectBeatUp::
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@ -2220,7 +2220,7 @@ BattleScript_WaterVeilPrevents::
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goto BattleScript_MoveEnd
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BattleScript_AlreadyBurned::
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various ATTACKER, 0x17
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various23 ATTACKER
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pause 0x20
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printstring STRINGID_PKMNALREADYHASBURN
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waitmessage 0x40
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@ -2638,7 +2638,7 @@ BattleScript_82DA501::
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goto BattleScript_82DA4C7
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BattleScript_82DA50F::
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various ATTACKER, 0x17
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various23 ATTACKER
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pause 0x20
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printstring STRINGID_PKMNALREADYCONFUSED
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waitmessage 0x40
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@ -2882,7 +2882,7 @@ BattleScript_82DA816::
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switchhandleorder ATTACKER, 0x2
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jumpifbyte EQUAL, gBattleCommunication, 0x6, BattleScript_82DA8D0
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atknameinbuff1
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various ATTACKER, VARIOUS_RESET_INTIMIDATE_TRACE_BITS
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resetintrimidatetracebits ATTACKER
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hpthresholds2 ATTACKER
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printstring STRINGID_RETURNMON
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switchoutabilities ATTACKER
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@ -2908,7 +2908,7 @@ BattleScript_82DA8D0::
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atk62 GBANK_1
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switchinanim GBANK_1, 0x0
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waitstate
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various ATTACKER, 0x7
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various7 ATTACKER
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switchineffects GBANK_1
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jumpifword COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_DOUBLE, BattleScript_82DA8F5
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cancelallactions
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@ -2978,9 +2978,9 @@ BattleScript_CheckDomeDrew::
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jumpifbyte EQUAL, gBattleOutcome, DREW, BattleScript_LocalBattleLostEnd_
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BattleScript_LocalBattleLostPrintTrainersWinText::
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jumpifword NO_COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_TRAINER, BattleScript_LocalBattleLostPrintWhiteOut
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various ATTACKER, VARIOUS_RETURN_OPPONENT_MON1
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returnopponentmon1toball ATTACKER
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waitstate
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various ATTACKER, VARIOUS_RETURN_OPPONENT_MON2
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returnopponentmon2toball ATTACKER
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waitstate
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trainerslidein ATTACKER
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waitstate
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@ -2997,9 +2997,9 @@ BattleScript_LocalBattleLostEnd_::
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end2
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BattleScript_82DAA0B::
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various ATTACKER, VARIOUS_RETURN_OPPONENT_MON1
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returnopponentmon1toball ATTACKER
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waitstate
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various ATTACKER, VARIOUS_RETURN_OPPONENT_MON2
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returnopponentmon2toball ATTACKER
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waitstate
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trainerslidein ATTACKER
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waitstate
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@ -3026,7 +3026,7 @@ BattleScript_LinkBattleWonOrLostWaitEnd::
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end2
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BattleScript_82DAA5C::
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various ATTACKER, VARIOUS_PLAY_TRAINER_DEFEATED_MUSIC
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playtrainerdefeatbgm ATTACKER
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printstring STRINGID_BATTLEEND
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waitmessage 0x40
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trainerslidein ATTACKER
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@ -3164,7 +3164,7 @@ BattleScript_82DAB77::
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tryfaintmon TARGET, FALSE, NULL
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setbyte sMOVEEND_STATE, 0x3
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moveend 0x2, 0x6
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various TARGET, 0x4
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various4 TARGET
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jumpifbyte EQUAL, gBattleCommunication, 0x0, BattleScript_82DABB8
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setbyte sGIVEEXP_STATE, 0x0
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getexp TARGET
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@ -3207,7 +3207,7 @@ BattleScript_LearnedNewMove::
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fanfare BGM_FANFA1
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printstring STRINGID_PKMNLEARNEDMOVE
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waitmessage 0x40
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various ATTACKER, VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP
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updatechoicemoveonlvlup ATTACKER
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goto BattleScript_TryLearnMoveLoop
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BattleScript_LearnMoveReturn::
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return
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@ -3352,7 +3352,7 @@ BattleScript_82DADD8::
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returntoball TARGET
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waitstate
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jumpifword COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_TRAINER, BattleScript_82DADF1
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various ATTACKER, VARIOUS_SET_TELEPORT_OUTCOME
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setoutcomeonteleport ATTACKER
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finishaction
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BattleScript_82DADF1::
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@ -3700,7 +3700,7 @@ BattleScript_MagicCoatBounce::
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printstring STRINGID_PKMNMOVEBOUNCED
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waitmessage 0x40
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orword gHitMarker, HITMARKER_ATTACKSTRING_PRINTED | HITMARKER_NO_PPDEDUCT | HITMARKER_x800000
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various ATTACKER, VARIOUS_SET_MAGIC_COAT_TARGET
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setmagiccoattarget ATTACKER
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return
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BattleScript_SnatchedMove::
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@ -3803,7 +3803,7 @@ BattleScript_MoveUsedIsParalyzed::
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printstring STRINGID_PKMNISPARALYZED
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waitmessage 0x40
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statusanimation ATTACKER
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various ATTACKER, VARIOUS_CANCEL_MULTI_TURN_MOVES
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cancelmultiturnmoves ATTACKER
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goto BattleScript_MoveEnd
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BattleScript_MoveUsedFlinched::
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@ -3828,7 +3828,7 @@ BattleScript_MoveUsedIsConfused::
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status2animation ATTACKER, STATUS2_CONFUSION
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jumpifbyte EQUAL, cMULTISTRING_CHOOSER, 0x0, BattleScript_82DB2FF
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BattleScript_82DB2D4::
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various ATTACKER, VARIOUS_CANCEL_MULTI_TURN_MOVES
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cancelmultiturnmoves ATTACKER
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adjustnormaldamage2
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printstring STRINGID_ITHURTCONFUSION
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waitmessage 0x40
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@ -4263,7 +4263,7 @@ BattleScript_IgnoresAndUsesRandomMove::
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BattleScript_MoveUsedLoafingAround::
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jumpifbyte NOT_EQUAL, cMULTISTRING_CHOOSER, 0x4, BattleScript_82DB6C7
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setbyte gBattleCommunication, 0x0
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various ATTACKER, 0x18
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various24 ATTACKER
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setbyte cMULTISTRING_CHOOSER, 0x4
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BattleScript_82DB6C7::
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printfromtable gInobedientStringIds
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@ -4466,7 +4466,7 @@ BattleScript_82DB87D::
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BattleScript_82DB881::
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setbyte gBattleCommunication + 1, 0x0
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BattleScript_82DB887::
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various ATTACKER, 0x8
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various8 ATTACKER
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jumpifbyte NOT_EQUAL, gBattleCommunication, 0x1, BattleScript_82DB89D
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printfromtable gStringIds_85CCF0A
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waitmessage 0x40
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@ -4478,26 +4478,26 @@ BattleScript_82DB89D::
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end2
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BattleScript_82DB8BE::
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various ATTACKER, VARIOUS_WAIT_CRY
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various ATTACKER, 0x15
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waitcry ATTACKER
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various21 ATTACKER
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playse 0x109
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pause 0x8
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playse 0x109
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various ATTACKER, 0xE
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various 8, 0x10
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various 8, 0x11
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various14 ATTACKER
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various16 8
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various17 8
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pause 0x40
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various ATTACKER, 0xF
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various ATTACKER, 0x16
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various15 ATTACKER
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various22 ATTACKER
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end2
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BattleScript_82DB8E0::
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playse SE_PINPON
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various ATTACKER, 0xE
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various TARGET, 0x10
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various TARGET, 0x11
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various14 ATTACKER
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various16 TARGET
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various17 TARGET
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pause 0x40
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various ATTACKER, 0xF
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various15 ATTACKER
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end2
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BattleScript_82DB8F3::
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@ -4505,78 +4505,78 @@ BattleScript_82DB8F3::
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waitstate
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makevisible OPPONENT1
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waitstate
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various ATTACKER, 0x15
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various21 ATTACKER
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playse 0x109
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pause 0x8
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playse 0x109
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pause 0x40
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various ATTACKER, 0xE
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various ATTACKER, 0x10
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various ATTACKER, 0x11
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various14 ATTACKER
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various16 ATTACKER
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various17 ATTACKER
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pause 0x40
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setbyte gBattleCommunication, 0x0
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various ATTACKER, 0x9
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various9 ATTACKER
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pause 0x40
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various ATTACKER, 0x9
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various EFFECT_BANK, 0x10
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various EFFECT_BANK, 0x11
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various ATTACKER, 0x9
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various GBANK_1, 0x10
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various GBANK_1, 0x11
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various ATTACKER, 0x9
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various 4, 0x10
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various 4, 0x11
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various ATTACKER, 0x9
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various9 ATTACKER
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various16 EFFECT_BANK
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various17 EFFECT_BANK
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various9 ATTACKER
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various16 GBANK_1
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various17 GBANK_1
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various9 ATTACKER
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various16 0x4
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various17 0x4
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various9 ATTACKER
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jumpifbyte EQUAL, gBattleCommunication + 1, 0x3, BattleScript_82DB973
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jumpifbyte EQUAL, gBattleCommunication + 1, 0x4, BattleScript_82DB992
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various 5, 0x10
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various 5, 0x11
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various ATTACKER, 0x9
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various ATTACKER, 0xF
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various16 0x5
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various17 0x5
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various9 ATTACKER
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various15 ATTACKER
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printstring STRINGID_DEFEATEDOPPONENTBYREFEREE
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waitmessage 0x40
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playfaintcry OPPONENT1
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various ATTACKER, VARIOUS_WAIT_CRY
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waitcry ATTACKER
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dofaintanimation OPPONENT1
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cleareffectsonfaint OPPONENT1
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various ATTACKER, 0xA
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various10 ATTACKER
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end2
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BattleScript_82DB973::
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various 6, 0x10
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various 6, 0x11
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various ATTACKER, 0x9
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various ATTACKER, 0xF
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various16 0x6
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various17 0x6
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various9 ATTACKER
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various15 ATTACKER
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printstring STRINGID_LOSTTOOPPONENTBYREFEREE
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waitmessage 0x40
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playfaintcry 11
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various ATTACKER, VARIOUS_WAIT_CRY
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waitcry ATTACKER
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dofaintanimation 11
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cleareffectsonfaint 11
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various ATTACKER, 0xB
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various11 ATTACKER
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end2
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BattleScript_82DB992::
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various BANK0, 0x10
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various BANK0, 0x11
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various ATTACKER, 0x9
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various ATTACKER, 0xF
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various16 BANK0
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various17 BANK0
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various9 ATTACKER
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various15 ATTACKER
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printstring STRINGID_TIEDOPPONENTBYREFEREE
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waitmessage 0x40
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playfaintcry 11
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various ATTACKER, VARIOUS_WAIT_CRY
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waitcry ATTACKER
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dofaintanimation 11
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cleareffectsonfaint 11
|
||||
playfaintcry OPPONENT1
|
||||
various ATTACKER, VARIOUS_WAIT_CRY
|
||||
waitcry ATTACKER
|
||||
dofaintanimation OPPONENT1
|
||||
cleareffectsonfaint OPPONENT1
|
||||
various ATTACKER, 0xC
|
||||
various12 ATTACKER
|
||||
end2
|
||||
|
||||
BattleScript_AskIfWantsToForfeitMatch::
|
||||
printselectionstring STRINGID_QUESTIONFORFEITMATCH
|
||||
various ATTACKER, VARIOUS_EMIT_YESNOBOX
|
||||
forfeityesnobox ATTACKER
|
||||
endselectionscript
|
||||
|
||||
BattleScript_82DB9C1::
|
||||
|
@ -5992,8 +5992,8 @@ static void atk58_returntoball(void)
|
||||
|
||||
static void atk59_handlelearnnewmove(void)
|
||||
{
|
||||
const u8* jumpPtr1 = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
|
||||
const u8* jumpPtr2 = BSScriptReadPtr(gBattlescriptCurrInstr + 5);
|
||||
const u8 *jumpPtr1 = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
|
||||
const u8 *jumpPtr2 = BSScriptReadPtr(gBattlescriptCurrInstr + 5);
|
||||
|
||||
u16 ret = MonTryLearningNewMove(&gPlayerParty[gBattleStruct->expGetterId], gBattlescriptCurrInstr[9]);
|
||||
while (ret == 0xFFFE)
|
||||
|
Loading…
Reference in New Issue
Block a user