Merge pull request #1052 from Missingmew/unused-decompress

Decompile unused decompress function, as seen in ruby
This commit is contained in:
Sierra A 2020-05-20 21:06:47 -07:00 committed by GitHub
commit 783ebfe163
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@ -114,347 +114,148 @@ void Unused_LZDecompressWramIndirect(const void **src, void *dest)
LZ77UnCompWram(*src, dest);
}
// This one (unused) function is really challenging, won't even try to decompile it.
NAKED
void sub_803471C()
void sub_803471C(s32 object_size, s32 object_count, u8 *src_tiles, u8 *dest_tiles)
{
asm(".syntax unified\n\
push {r4-r7,lr}\n\
mov r7, r10\n\
mov r6, r9\n\
mov r5, r8\n\
push {r5-r7}\n\
sub sp, 0x24\n\
mov r9, r0\n\
str r1, [sp]\n\
str r2, [sp, 0x4]\n\
adds r5, r3, 0\n\
movs r0, 0x1\n\
mov r1, r9\n\
ands r0, r1\n\
cmp r0, 0\n\
bne _0803473C\n\
b _080348D4\n\
_0803473C:\n\
asrs r0, r1, 1\n\
adds r0, 0x4\n\
lsls r0, 24\n\
lsrs r0, 24\n\
str r0, [sp, 0x8]\n\
movs r0, 0\n\
ldr r2, [sp]\n\
cmp r0, r2\n\
blt _08034750\n\
b _08034964\n\
_08034750:\n\
movs r4, 0x8\n\
subs r1, r4, r1\n\
str r1, [sp, 0x10]\n\
_08034756:\n\
movs r7, 0\n\
adds r0, 0x1\n\
str r0, [sp, 0x14]\n\
ldr r0, [sp, 0x10]\n\
cmp r7, r0\n\
bge _080347D2\n\
ldr r1, [sp, 0x8]\n\
lsls r1, 8\n\
str r1, [sp, 0x18]\n\
movs r2, 0\n\
mov r10, r2\n\
mov r0, r9\n\
movs r4, 0x8\n\
subs r0, r4, r0\n\
str r0, [sp, 0xC]\n\
_08034774:\n\
movs r3, 0\n\
asrs r0, r7, 1\n\
adds r1, r7, 0\n\
movs r2, 0x1\n\
ands r1, r2\n\
str r1, [sp, 0x20]\n\
lsls r0, 8\n\
mov r8, r0\n\
mov r12, r5\n\
_08034786:\n\
lsls r1, r3, 5\n\
ldr r4, [sp, 0x18]\n\
adds r0, r5, r4\n\
adds r0, r1\n\
mov r1, r8\n\
adds r2, r0, r1\n\
mov r1, r12\n\
add r1, r8\n\
movs r6, 0xF\n\
_08034798:\n\
ldr r4, [sp, 0x20]\n\
cmp r4, 0\n\
bne _080347A8\n\
strb r4, [r1]\n\
add r4, sp, 0x20\n\
ldrb r4, [r4]\n\
strb r4, [r2, 0x10]\n\
b _080347B6\n\
_080347A8:\n\
mov r0, r10\n\
strb r0, [r1, 0x10]\n\
movs r4, 0x80\n\
lsls r4, 1\n\
adds r4, r2, r4\n\
str r4, [sp, 0x1C]\n\
strb r0, [r4]\n\
_080347B6:\n\
adds r2, 0x1\n\
adds r1, 0x1\n\
subs r6, 0x1\n\
cmp r6, 0\n\
bge _08034798\n\
movs r0, 0x20\n\
add r12, r0\n\
adds r3, 0x1\n\
cmp r3, 0x7\n\
ble _08034786\n\
adds r7, 0x1\n\
ldr r1, [sp, 0xC]\n\
cmp r7, r1\n\
blt _08034774\n\
_080347D2:\n\
movs r7, 0\n\
movs r2, 0\n\
_080347D6:\n\
movs r6, 0\n\
adds r4, r7, 0x1\n\
mov r8, r4\n\
lsls r4, r7, 5\n\
_080347DE:\n\
adds r0, r6, 0x1\n\
mov r10, r0\n\
lsls r1, r6, 8\n\
adds r0, r1, 0\n\
adds r0, 0xC0\n\
adds r0, r5, r0\n\
adds r0, r4\n\
adds r1, r5, r1\n\
adds r1, r4\n\
movs r3, 0x1F\n\
_080347F2:\n\
strb r2, [r1]\n\
strb r2, [r0]\n\
adds r0, 0x1\n\
adds r1, 0x1\n\
subs r3, 0x1\n\
cmp r3, 0\n\
bge _080347F2\n\
mov r6, r10\n\
cmp r6, 0x7\n\
ble _080347DE\n\
mov r7, r8\n\
cmp r7, 0x1\n\
ble _080347D6\n\
mov r1, r9\n\
cmp r1, 0x5\n\
bne _08034818\n\
movs r2, 0x90\n\
lsls r2, 1\n\
adds r5, r2\n\
_08034818:\n\
movs r7, 0\n\
cmp r7, r9\n\
bge _080348AE\n\
_0803481E:\n\
movs r3, 0\n\
adds r7, 0x1\n\
mov r8, r7\n\
cmp r3, r9\n\
bge _0803488E\n\
_08034828:\n\
adds r3, 0x1\n\
mov r10, r3\n\
ldr r4, [sp, 0x4]\n\
adds r4, 0x20\n\
adds r7, r5, 0\n\
adds r7, 0x20\n\
movs r0, 0x12\n\
adds r0, r5\n\
mov r12, r0\n\
ldr r2, [sp, 0x4]\n\
adds r3, r5, 0\n\
movs r6, 0x3\n\
_08034840:\n\
ldrb r0, [r2]\n\
mov r1, r12\n\
strb r0, [r1]\n\
ldrb r0, [r2, 0x1]\n\
strb r0, [r1, 0x1]\n\
ldrb r0, [r2, 0x2]\n\
strb r0, [r1, 0x1E]\n\
ldrb r0, [r2, 0x3]\n\
strb r0, [r1, 0x1F]\n\
movs r0, 0x81\n\
lsls r0, 1\n\
adds r1, r3, r0\n\
ldrb r0, [r2, 0x10]\n\
strb r0, [r1]\n\
ldr r0, =0x00000103\n\
adds r1, r3, r0\n\
ldrb r0, [r2, 0x11]\n\
strb r0, [r1]\n\
movs r0, 0x90\n\
lsls r0, 1\n\
adds r1, r3, r0\n\
ldrb r0, [r2, 0x12]\n\
strb r0, [r1]\n\
ldr r0, =0x00000121\n\
adds r1, r3, r0\n\
ldrb r0, [r2, 0x13]\n\
strb r0, [r1]\n\
movs r1, 0x4\n\
add r12, r1\n\
adds r2, 0x4\n\
adds r3, 0x4\n\
subs r6, 0x1\n\
cmp r6, 0\n\
bge _08034840\n\
str r4, [sp, 0x4]\n\
adds r5, r7, 0\n\
mov r3, r10\n\
cmp r3, r9\n\
blt _08034828\n\
_0803488E:\n\
mov r2, r9\n\
cmp r2, 0x7\n\
bne _080348A0\n\
adds r5, 0x20\n\
b _080348A8\n\
.pool\n\
_080348A0:\n\
mov r4, r9\n\
cmp r4, 0x5\n\
bne _080348A8\n\
adds r5, 0x60\n\
_080348A8:\n\
mov r7, r8\n\
cmp r7, r9\n\
blt _0803481E\n\
_080348AE:\n\
mov r0, r9\n\
cmp r0, 0x7\n\
bne _080348BC\n\
movs r1, 0x80\n\
lsls r1, 1\n\
adds r5, r1\n\
b _080348C8\n\
_080348BC:\n\
mov r2, r9\n\
cmp r2, 0x5\n\
bne _080348C8\n\
movs r4, 0xF0\n\
lsls r4, 1\n\
adds r5, r4\n\
_080348C8:\n\
ldr r0, [sp, 0x14]\n\
ldr r1, [sp]\n\
cmp r0, r1\n\
bge _080348D2\n\
b _08034756\n\
_080348D2:\n\
b _08034964\n\
_080348D4:\n\
movs r6, 0\n\
ldr r2, [sp]\n\
cmp r6, r2\n\
bge _08034964\n\
_080348DC:\n\
adds r6, 0x1\n\
mov r10, r6\n\
mov r4, r9\n\
cmp r4, 0x6\n\
bne _080348F4\n\
movs r0, 0\n\
movs r3, 0xFF\n\
_080348EA:\n\
strb r0, [r5]\n\
adds r5, 0x1\n\
subs r3, 0x1\n\
cmp r3, 0\n\
bge _080348EA\n\
_080348F4:\n\
movs r7, 0\n\
cmp r7, r9\n\
bge _08034948\n\
_080348FA:\n\
adds r7, 0x1\n\
mov r8, r7\n\
mov r1, r9\n\
lsls r0, r1, 5\n\
cmp r1, 0x6\n\
bne _08034914\n\
movs r1, 0\n\
movs r3, 0x1F\n\
_0803490A:\n\
strb r1, [r5]\n\
adds r5, 0x1\n\
subs r3, 0x1\n\
cmp r3, 0\n\
bge _0803490A\n\
_08034914:\n\
adds r1, r0, 0\n\
cmp r1, 0\n\
ble _0803492E\n\
adds r3, r1, 0\n\
_0803491C:\n\
ldr r2, [sp, 0x4]\n\
ldrb r0, [r2]\n\
strb r0, [r5]\n\
adds r2, 0x1\n\
str r2, [sp, 0x4]\n\
adds r5, 0x1\n\
subs r3, 0x1\n\
cmp r3, 0\n\
bne _0803491C\n\
_0803492E:\n\
mov r4, r9\n\
cmp r4, 0x6\n\
bne _08034942\n\
movs r0, 0\n\
movs r3, 0x1F\n\
_08034938:\n\
strb r0, [r5]\n\
adds r5, 0x1\n\
subs r3, 0x1\n\
cmp r3, 0\n\
bge _08034938\n\
_08034942:\n\
mov r7, r8\n\
cmp r7, r9\n\
blt _080348FA\n\
_08034948:\n\
mov r0, r9\n\
cmp r0, 0x6\n\
bne _0803495C\n\
movs r0, 0\n\
movs r3, 0xFF\n\
_08034952:\n\
strb r0, [r5]\n\
adds r5, 0x1\n\
subs r3, 0x1\n\
cmp r3, 0\n\
bge _08034952\n\
_0803495C:\n\
mov r6, r10\n\
ldr r1, [sp]\n\
cmp r6, r1\n\
blt _080348DC\n\
_08034964:\n\
add sp, 0x24\n\
pop {r3-r5}\n\
mov r8, r3\n\
mov r9, r4\n\
mov r10, r5\n\
pop {r4-r7}\n\
pop {r0}\n\
bx r0\n\
.syntax divided");
/*
This function appears to emulate behaviour found in the GB(C) versions regarding how the Pokemon images
are stitched together to be displayed on the battle screen.
Given "compacted" tiles, an object count and a bounding box/object size, place the tiles in such a way
that the result will have each object centered in a 8x8 tile canvas.
*/
s32 i, j, k, l;
u8 *src = src_tiles, *dest = dest_tiles;
u8 bottom_off;
if (object_size & 1)
{
// Object size is odd
bottom_off = (object_size >> 1) + 4;
for (l = 0; l < object_count; l++)
{
// Clear all unused rows of tiles plus the half-tile required due to centering
for (j = 0; j < 8-object_size; j++)
{
for (k = 0; k < 8; k++)
{
for (i = 0; i < 16; i++)
{
if (j % 2 == 0)
{
// Clear top half of top tile and bottom half of bottom tile when on even j
((dest+i) + (k << 5))[((j >> 1) << 8)] = 0;
((bottom_off << 8) + (dest+i) + (k << 5) + 16)[((j >> 1) << 8)] = 0;
}
else
{
// Clear bottom half of top tile and top half of tile following bottom tile when on odd j
((dest+i) + (k << 5) + 16)[((j >> 1) << 8)] = 0;
((bottom_off << 8) + (dest+i) + (k << 5) + 256)[((j >> 1) << 8)] = 0;
}
}
}
}
// Clear the columns to the left and right that wont be used completely
// Unlike the previous loops, this will clear the later used space as well
for (j = 0; j < 2; j++)
{
for (i = 0; i < 8; i++)
{
for (k = 0; k < 32; k++)
{
// Left side
((dest+k) + (i << 8))[(j << 5)] = 0;
// Right side
((dest+k) + (i << 8))[(j << 5)+192] = 0;
}
}
}
// Skip the top row and first tile on the second row for objects of size 5
if (object_size == 5) dest += 0x120;
// Copy tile data
for (j = 0; j < object_size; j++)
{
for (k = 0; k < object_size; k++)
{
for (i = 0; i < 4; i++)
{
// Offset the tile by +4px in both x and y directions
(dest + (i << 2))[18] = (src + (i << 2))[0];
(dest + (i << 2))[19] = (src + (i << 2))[1];
(dest + (i << 2))[48] = (src + (i << 2))[2];
(dest + (i << 2))[49] = (src + (i << 2))[3];
(dest + (i << 2))[258] = (src + (i << 2))[16];
(dest + (i << 2))[259] = (src + (i << 2))[17];
(dest + (i << 2))[288] = (src + (i << 2))[18];
(dest + (i << 2))[289] = (src + (i << 2))[19];
}
src += 32;
dest += 32;
}
// At the end of a row, skip enough tiles to get to the beginning of the next row
if (object_size == 7) dest += 0x20;
else if (object_size == 5) dest += 0x60;
}
// Skip remaining unused space to go to the beginning of the next object
if (object_size == 7) dest += 0x100;
else if (object_size == 5) dest += 0x1e0;
}
}
else
{
// Object size is even
for (i = 0; i < object_count; i++)
{
// For objects of size 6, the first and last row and column will be cleared
// While the remaining space will be filled with actual data
if (object_size == 6)
{
for (k = 0; k < 256; k++) {
*dest = 0;
dest++;
}
}
for (j = 0; j < object_size; j++)
{
if (object_size == 6)
{
for (k = 0; k < 32; k++) {
*dest = 0;
dest++;
}
}
// Copy tile data
for (k = 0; k < 32 * object_size; k++) {
*dest = *src;
src++;
dest++;
}
if (object_size == 6)
{
for (k = 0; k < 32; k++) {
*dest = 0;
dest++;
}
}
}
if (object_size == 6)
{
for (k = 0; k < 256; k++) {
*dest = 0;
dest++;
}
}
}
}
}
u32 GetDecompressedDataSize(const u32 *ptr)