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Renamed missing overworld debug configs
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@ -3,9 +3,9 @@
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// Overworld Debug
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// Overworld Debug
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#define DEBUG_OVERWORLD_MENU TRUE // Enables a overworld debug menu for changing flags, variables, giving pokemon and more, accessed by holding R and pressing START while in the overworld by default.
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#define DEBUG_OVERWORLD_MENU TRUE // Enables a overworld debug menu for changing flags, variables, giving pokemon and more, accessed by holding R and pressing START while in the overworld by default.
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#define DEBUG_SYSTEM_HELD_KEYS (R_BUTTON) // The keys required to be held to open the debug menu.
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#define DEBUG_OVERWORLD_HELD_KEYS (R_BUTTON) // The keys required to be held to open the debug menu.
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#define DEBUG_SYSTEM_TRIGGER_EVENT pressedStartButton // The event that opens the menu when holding the key(s) defined in DEBUG_SYSTEM_HELD_KEYS.
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#define DEBUG_OVERWORLD_TRIGGER_EVENT pressedStartButton // The event that opens the menu when holding the key(s) defined in DEBUG_OVERWORLD_HELD_KEYS.
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#define DEBUG_SYSTEM_IN_MENU FALSE // Replaces the overworld debug menu button combination with a start menu entry (above Pokédex).
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#define DEBUG_OVERWORLD_IN_MENU FALSE // Replaces the overworld debug menu button combination with a start menu entry (above Pokédex).
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// Debug Flags
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// Debug Flags
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// To use the following debug features, replace the 0s with the flag ID you're assigning it to.
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// To use the following debug features, replace the 0s with the flag ID you're assigning it to.
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@ -131,11 +131,11 @@ void FieldGetPlayerInput(struct FieldInput *input, u16 newKeys, u16 heldKeys)
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else if (heldKeys & DPAD_RIGHT)
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else if (heldKeys & DPAD_RIGHT)
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input->dpadDirection = DIR_EAST;
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input->dpadDirection = DIR_EAST;
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#if DEBUG_OVERWORLD_MENU == TRUE && DEBUG_SYSTEM_IN_MENU == FALSE
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#if DEBUG_OVERWORLD_MENU == TRUE && DEBUG_OVERWORLD_IN_MENU == FALSE
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if ((heldKeys & DEBUG_SYSTEM_HELD_KEYS) && input->DEBUG_SYSTEM_TRIGGER_EVENT)
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if ((heldKeys & DEBUG_OVERWORLD_HELD_KEYS) && input->DEBUG_OVERWORLD_TRIGGER_EVENT)
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{
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{
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input->input_field_1_2 = TRUE;
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input->input_field_1_2 = TRUE;
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input->DEBUG_SYSTEM_TRIGGER_EVENT = FALSE;
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input->DEBUG_OVERWORLD_TRIGGER_EVENT = FALSE;
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}
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}
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#endif
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#endif
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}
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}
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@ -197,7 +197,7 @@ int ProcessPlayerFieldInput(struct FieldInput *input)
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if (input->pressedSelectButton && UseRegisteredKeyItemOnField() == TRUE)
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if (input->pressedSelectButton && UseRegisteredKeyItemOnField() == TRUE)
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return TRUE;
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return TRUE;
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#if DEBUG_OVERWORLD_MENU == TRUE && DEBUG_SYSTEM_IN_MENU == FALSE
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#if DEBUG_OVERWORLD_MENU == TRUE && DEBUG_OVERWORLD_IN_MENU == FALSE
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if (input->input_field_1_2)
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if (input->input_field_1_2)
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{
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{
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PlaySE(SE_WIN_OPEN);
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PlaySE(SE_WIN_OPEN);
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@ -286,7 +286,7 @@ static void BuildStartMenuActions(void)
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}
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}
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else
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else
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{
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{
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#if DEBUG_OVERWORLD_MENU == TRUE && DEBUG_SYSTEM_IN_MENU == TRUE
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#if DEBUG_OVERWORLD_MENU == TRUE && DEBUG_OVERWORLD_IN_MENU == TRUE
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BuildDebugStartMenu();
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BuildDebugStartMenu();
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#else
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#else
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BuildNormalStartMenu();
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BuildNormalStartMenu();
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