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https://github.com/Ninjdai1/pokeemerald.git
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Reworked the effects of the X Items
Thanks to Karathan's indications.
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@ -123,6 +123,8 @@
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// Item settings
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#define B_HP_BERRIES GEN_6 // In Gen4+, berries which restore hp activate immediately after hp drops to half. In gen3, the effect occurs at the end of the turn.
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#define B_BERRIES_INSTANT GEN_6 // In Gen4+, most berries activate on battle start/switch-in if applicable. In gen3, they only activate either at the move end or turn end.
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#define X_ITEMS_REWORK FALSE // This flag changes the way in which X Items' effects are implemented in the code and relies on the item_expansion to work.
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#define B_X_ITEMS_BUFF GEN_7 // In Gen7+, the X Items raise a stat by 2 stages instead of 1. This flag relies on X_ITEMS_REWORK, and by extension, the item_expansion.
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// Flag settings.
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// To use the following features in scripting, replace the 0s with the flag ID you're assigning it to. Eg: Replace with FLAG_UNUSED_0x264 so you can use that flag for toggling the feature.
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@ -2,18 +2,32 @@
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#define GUARD_CONSTANTS_ITEM_EFFECTS_H
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// field 0 masks
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#if X_ITEMS_REWORK == FALSE
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#define ITEM0_X_ATTACK 0x0F
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#endif
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#define ITEM0_DIRE_HIT 0x30 // Works the same way as the move Focus Energy.
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#define ITEM0_SACRED_ASH 0x40
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#define ITEM0_INFATUATION 0x80
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// field 1 masks
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#if X_ITEMS_REWORK == FALSE
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#define ITEM1_X_SPEED 0x0F
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#define ITEM1_X_DEFEND 0xF0
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// field 2 masks
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#define ITEM2_X_SPATK 0x0F
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#define ITEM2_X_ACCURACY 0xF0
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#endif
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// alt field 1 masks
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#if X_ITEMS_REWORK == TRUE
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#define ITEM1_X_ATTACK 0x1
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#define ITEM1_X_DEFEND 0x2
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#define ITEM1_X_SPEED 0x4
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#define ITEM1_X_SPATK 0x8
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#define ITEM1_X_SPDEF 0x10
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#define ITEM1_X_ACCURACY 0x20
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#endif
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// field 3 masks
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#define ITEM3_CONFUSION 0x1
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@ -773,7 +773,11 @@ static u8 GetAI_ItemType(u16 itemId, const u8 *itemEffect)
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return AI_ITEM_HEAL_HP;
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else if (itemEffect[3] & ITEM3_STATUS_ALL)
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return AI_ITEM_CURE_CONDITION;
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#if X_ITEMS_REWORK == TRUE
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else if ((itemEffect[0] & ITEM0_DIRE_HIT) || itemEffect[1])
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#else
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else if (itemEffect[0] & (ITEM0_DIRE_HIT | ITEM0_X_ATTACK) || itemEffect[1] != 0 || itemEffect[2] != 0)
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#endif
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return AI_ITEM_X_STAT;
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else if (itemEffect[3] & ITEM3_GUARD_SPEC)
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return AI_ITEM_GUARD_SPECS;
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@ -883,6 +887,7 @@ static bool8 ShouldUseItem(void)
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*(gBattleStruct->AI_itemFlags + gActiveBattler / 2) = 0;
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if (gDisableStructs[gActiveBattler].isFirstTurn == 0)
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break;
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#if X_ITEMS_REWORK == FALSE
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if (itemEffects[0] & ITEM0_X_ATTACK)
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*(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x1;
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if (itemEffects[1] & ITEM1_X_DEFEND)
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@ -895,6 +900,22 @@ static bool8 ShouldUseItem(void)
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*(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x20;
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if (itemEffects[0] & ITEM0_DIRE_HIT)
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*(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x80;
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#else
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if (itemEffects[1] & ITEM1_X_ATTACK)
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*(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x1;
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if (itemEffects[1] & ITEM1_X_DEFEND)
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*(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x2;
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if (itemEffects[1] & ITEM1_X_SPEED)
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*(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x4;
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if (itemEffects[1] & ITEM1_X_SPATK)
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*(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x8;
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if (itemEffects[1] & ITEM1_X_SPDEF)
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*(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x10;
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if (itemEffects[1] & ITEM1_X_ACCURACY)
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*(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x20;
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if (itemEffects[0] & ITEM0_DIRE_HIT)
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*(gBattleStruct->AI_itemFlags + gActiveBattler / 2) |= 0x40;
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#endif
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shouldUse = TRUE;
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break;
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case AI_ITEM_GUARD_SPECS:
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@ -5186,7 +5186,11 @@ u8 GetItemEffectType(u16 item)
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else
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itemEffect = gItemEffectTable[item - ITEM_POTION];
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#if X_ITEMS_REWORK == FALSE
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if ((itemEffect[0] & (ITEM0_DIRE_HIT | ITEM0_X_ATTACK)) || itemEffect[1] || itemEffect[2] || (itemEffect[3] & ITEM3_GUARD_SPEC))
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#else
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if ((itemEffect[0] & ITEM0_DIRE_HIT) || itemEffect[1] || (itemEffect[3] & ITEM3_GUARD_SPEC))
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#endif
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return ITEM_EFFECT_X_ITEM;
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else if (itemEffect[0] & ITEM0_SACRED_ASH)
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return ITEM_EFFECT_SACRED_ASH;
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117
src/pokemon.c
117
src/pokemon.c
@ -45,6 +45,7 @@
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#include "constants/moves.h"
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#include "constants/songs.h"
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#include "constants/trainers.h"
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#include "constants/battle_config.h"
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struct SpeciesItem
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{
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@ -2050,7 +2051,11 @@ static const u8 sGetMonDataEVConstants[] =
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// For stat-raising items
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static const u8 sStatsToRaise[] =
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{
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#if X_ITEMS_REWORK == FALSE
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STAT_ATK, STAT_ATK, STAT_SPEED, STAT_DEF, STAT_SPATK, STAT_ACC
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#else
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STAT_ATK, STAT_ATK, STAT_DEF, STAT_SPEED, STAT_SPATK, STAT_SPDEF, STAT_ACC
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#endif
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};
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// 3 modifiers each for how much to change friendship for different ranges
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@ -4429,6 +4434,7 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov
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gBattleMons[gActiveBattler].status2 |= STATUS2_FOCUS_ENERGY;
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retVal = FALSE;
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}
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#if X_ITEMS_REWORK == FALSE
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if ((itemEffect[cmdIndex] & ITEM0_X_ATTACK)
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&& gBattleMons[gActiveBattler].statStages[STAT_ATK] < MAX_STAT_STAGE)
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{
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@ -4437,8 +4443,10 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov
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gBattleMons[gActiveBattler].statStages[STAT_ATK] = MAX_STAT_STAGE;
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retVal = FALSE;
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}
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#endif
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break;
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// in-battle stat boosting effects
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#if X_ITEMS_REWORK == FALSE
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case 1:
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if ((itemEffect[cmdIndex] & ITEM1_X_DEFEND)
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&& gBattleMons[gActiveBattler].statStages[STAT_DEF] < MAX_STAT_STAGE)
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@ -4476,6 +4484,79 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov
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retVal = FALSE;
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}
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break;
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#else
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// in-battle stat boosting effects
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case 1:
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if ((itemEffect[cmdIndex] & ITEM1_X_ATTACK)
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&& gBattleMons[gActiveBattler].statStages[STAT_ATK] < MAX_STAT_STAGE)
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{
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if (B_X_ITEMS_BUFF == GEN_7)
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gBattleMons[gActiveBattler].statStages[STAT_ATK] += 2;
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else
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gBattleMons[gActiveBattler].statStages[STAT_ATK] += 1;
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if (gBattleMons[gActiveBattler].statStages[STAT_ATK] > MAX_STAT_STAGE)
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gBattleMons[gActiveBattler].statStages[STAT_ATK] = MAX_STAT_STAGE;
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retVal = FALSE;
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}
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if ((itemEffect[cmdIndex] & ITEM1_X_DEFEND)
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&& gBattleMons[gActiveBattler].statStages[STAT_DEF] < MAX_STAT_STAGE)
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{
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if (B_X_ITEMS_BUFF == GEN_7)
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gBattleMons[gActiveBattler].statStages[STAT_DEF] += 2;
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else
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gBattleMons[gActiveBattler].statStages[STAT_DEF] += 1;
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if (gBattleMons[gActiveBattler].statStages[STAT_DEF] > MAX_STAT_STAGE)
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gBattleMons[gActiveBattler].statStages[STAT_DEF] = MAX_STAT_STAGE;
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retVal = FALSE;
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}
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if ((itemEffect[cmdIndex] & ITEM1_X_SPEED)
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&& gBattleMons[gActiveBattler].statStages[STAT_SPEED] < MAX_STAT_STAGE)
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{
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if (B_X_ITEMS_BUFF == GEN_7)
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gBattleMons[gActiveBattler].statStages[STAT_SPEED] += 2;
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else
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gBattleMons[gActiveBattler].statStages[STAT_SPEED] += 1;
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if (gBattleMons[gActiveBattler].statStages[STAT_SPEED] > MAX_STAT_STAGE)
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gBattleMons[gActiveBattler].statStages[STAT_SPEED] = MAX_STAT_STAGE;
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retVal = FALSE;
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}
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if ((itemEffect[cmdIndex] & ITEM1_X_SPATK)
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&& gBattleMons[gActiveBattler].statStages[STAT_SPATK] < MAX_STAT_STAGE)
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{
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if (B_X_ITEMS_BUFF == GEN_7)
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gBattleMons[gActiveBattler].statStages[STAT_SPATK] += 2;
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else
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gBattleMons[gActiveBattler].statStages[STAT_SPATK] += 1;
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if (gBattleMons[gActiveBattler].statStages[STAT_SPATK] > MAX_STAT_STAGE)
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gBattleMons[gActiveBattler].statStages[STAT_SPATK] = MAX_STAT_STAGE;
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retVal = FALSE;
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}
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if ((itemEffect[cmdIndex] & ITEM1_X_SPDEF)
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&& gBattleMons[gActiveBattler].statStages[STAT_SPDEF] < MAX_STAT_STAGE)
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{
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if (B_X_ITEMS_BUFF == GEN_7)
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gBattleMons[gActiveBattler].statStages[STAT_SPDEF] += 2;
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else
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gBattleMons[gActiveBattler].statStages[STAT_SPDEF] += 1;
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if (gBattleMons[gActiveBattler].statStages[STAT_SPDEF] > MAX_STAT_STAGE)
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gBattleMons[gActiveBattler].statStages[STAT_SPDEF] = MAX_STAT_STAGE;
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retVal = FALSE;
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}
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if ((itemEffect[cmdIndex] & ITEM1_X_ACCURACY)
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&& gBattleMons[gActiveBattler].statStages[STAT_ACC] < MAX_STAT_STAGE)
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{
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if (B_X_ITEMS_BUFF == GEN_7)
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gBattleMons[gActiveBattler].statStages[STAT_ACC] += 2;
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else
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gBattleMons[gActiveBattler].statStages[STAT_ACC] += 1;
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if (gBattleMons[gActiveBattler].statStages[STAT_ACC] > MAX_STAT_STAGE)
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gBattleMons[gActiveBattler].statStages[STAT_ACC] = MAX_STAT_STAGE;
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retVal = FALSE;
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}
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break;
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// formerly used by the item effects of the X Sp. Atk and the X Accuracy
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case 2:
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#endif
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case 3:
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if ((itemEffect[cmdIndex] & ITEM3_GUARD_SPEC)
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&& gSideTimers[GetBattlerSide(gActiveBattler)].mistTimer == 0)
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@ -5046,6 +5127,7 @@ u8 *UseStatIncreaseItem(u16 itemId)
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gPotentialItemEffectBattler = gBattlerInMenuId;
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#if X_ITEMS_REWORK == FALSE
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for (i = 0; i < 3; i++)
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{
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if (itemEffect[i] & (ITEM0_X_ATTACK | ITEM1_X_SPEED | ITEM2_X_SPATK))
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@ -5070,6 +5152,41 @@ u8 *UseStatIncreaseItem(u16 itemId)
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gBattlerAttacker = gBattlerInMenuId;
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BattleStringExpandPlaceholdersToDisplayedString(gText_PkmnShroudedInMist);
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}
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#else
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if (itemEffect[0] & ITEM0_DIRE_HIT)
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{
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gBattlerAttacker = gBattlerInMenuId;
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BattleStringExpandPlaceholdersToDisplayedString(gText_PkmnGettingPumped);
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}
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switch (itemEffect[1])
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{
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case ITEM1_X_ATTACK:
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BufferStatRoseMessage(STAT_ATK);
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break;
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case ITEM1_X_DEFEND:
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BufferStatRoseMessage(STAT_DEF);
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break;
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case ITEM1_X_SPEED:
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BufferStatRoseMessage(STAT_SPEED);
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break;
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case ITEM1_X_SPATK:
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BufferStatRoseMessage(STAT_SPATK);
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break;
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case ITEM1_X_SPDEF:
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BufferStatRoseMessage(STAT_SPDEF);
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break;
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case ITEM1_X_ACCURACY:
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BufferStatRoseMessage(STAT_ACC);
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break;
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}
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if (itemEffect[3] & ITEM3_GUARD_SPEC)
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{
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gBattlerAttacker = gBattlerInMenuId;
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BattleStringExpandPlaceholdersToDisplayedString(gText_PkmnShroudedInMist);
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}
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#endif
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return gDisplayedStringBattle;
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}
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