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Bug Bite - Tests and small fix (#3282)
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
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@ -9633,16 +9633,20 @@ BattleScript_ItemHealHP_RemoveItemEnd2_Anim:
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removeitem BS_ATTACKER
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end2
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BattleScript_BerryPPHealEnd2::
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jumpifability BS_ATTACKER, ABILITY_RIPEN, BattleScript_BerryPPHealEnd2_AbilityPopup
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goto BattleScript_BerryPPHealEnd2_Anim
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BattleScript_BerryPPHealEnd2_AbilityPopup:
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BattleScript_BerryPPHealRet::
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jumpifability BS_ATTACKER, ABILITY_RIPEN, BattleScript_BerryPPHeal_AbilityPopup
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goto BattleScript_BerryPPHeal_Anim
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BattleScript_BerryPPHeal_AbilityPopup:
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call BattleScript_AbilityPopUp
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BattleScript_BerryPPHealEnd2_Anim:
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BattleScript_BerryPPHeal_Anim:
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playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT
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printstring STRINGID_PKMNSITEMRESTOREDPP
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waitmessage B_WAIT_TIME_LONG
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removeitem BS_ATTACKER
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return
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BattleScript_BerryPPHealEnd2::
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call BattleScript_BerryPPHealRet
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end2
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BattleScript_ItemHealHP_End2::
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@ -214,6 +214,7 @@ extern const u8 BattleScript_WhiteHerbRet[];
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extern const u8 BattleScript_ItemHealHP_RemoveItemRet[];
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extern const u8 BattleScript_ItemHealHP_RemoveItemEnd2[];
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extern const u8 BattleScript_BerryPPHealEnd2[];
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extern const u8 BattleScript_BerryPPHealRet[];
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extern const u8 BattleScript_ItemHealHP_End2[];
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extern const u8 BattleScript_ItemHealHP_Ret[];
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extern const u8 BattleScript_SelectingNotAllowedMoveChoiceItem[];
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@ -871,7 +871,7 @@ struct HPEventContext
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struct StatusEventContext
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{
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u8 status1;
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u16 status1;
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bool8 none:1;
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bool8 sleep:1;
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bool8 poison:1;
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@ -6592,10 +6592,11 @@ static u8 TrySetMicleBerry(u32 battlerId, u32 itemId, bool32 end2)
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static u8 DamagedStatBoostBerryEffect(u8 battlerId, u8 statId, u8 split)
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{
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if (IsBattlerAlive(battlerId)
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&& TARGET_TURN_DAMAGED
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&& CompareStat(battlerId, statId, MAX_STAT_STAGE, CMP_LESS_THAN)
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&& (gBattleScripting.overrideBerryRequirements
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|| (!DoesSubstituteBlockMove(gBattlerAttacker, battlerId, gCurrentMove) && GetBattleMoveSplit(gCurrentMove) == split))
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|| (!DoesSubstituteBlockMove(gBattlerAttacker, battlerId, gCurrentMove)
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&& GetBattleMoveSplit(gCurrentMove) == split
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&& TARGET_TURN_DAMAGED))
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)
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{
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BufferStatChange(battlerId, statId, STRINGID_STATROSE);
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@ -6639,6 +6640,54 @@ u8 TryHandleSeed(u8 battler, u32 terrainFlag, u8 statId, u16 itemId, bool32 exec
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return 0;
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}
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static u32 ItemRestorePp(u32 battler, u32 itemId, bool32 execute)
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{
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struct Pokemon *party = GetBattlerParty(battler);
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struct Pokemon *mon = &party[gBattlerPartyIndexes[battler]];
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u32 i, changedPP = 0;
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for (i = 0; i < MAX_MON_MOVES; i++)
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{
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u32 move = GetMonData(mon, MON_DATA_MOVE1 + i);
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u32 currentPP = GetMonData(mon, MON_DATA_PP1 + i);
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u32 ppBonuses = GetMonData(mon, MON_DATA_PP_BONUSES);
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u32 maxPP = CalculatePPWithBonus(move, ppBonuses, i);
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if (move && (currentPP == 0 || (gBattleScripting.overrideBerryRequirements && currentPP != maxPP)))
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{
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u32 ppRestored = GetBattlerItemHoldEffectParam(battler, itemId);
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if (GetBattlerAbility(battler) == ABILITY_RIPEN)
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{
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ppRestored *= 2;
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gBattlerAbility = battler;
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}
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if (currentPP + ppRestored > maxPP)
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changedPP = maxPP;
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else
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changedPP = currentPP + ppRestored;
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PREPARE_MOVE_BUFFER(gBattleTextBuff1, move);
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if (execute)
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{
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BattleScriptExecute(BattleScript_BerryPPHealEnd2);
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}
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else
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{
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BattleScriptPushCursor();
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gBattlescriptCurrInstr = BattleScript_BerryPPHealRet;
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}
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gActiveBattler = battler;
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BtlController_EmitSetMonData(BUFFER_A, i + REQUEST_PPMOVE1_BATTLE, 0, 1, &changedPP);
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MarkBattlerForControllerExec(gActiveBattler);
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if (MOVE_IS_PERMANENT(battler, i))
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gBattleMons[battler].pp[i] = changedPP;
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return ITEM_PP_CHANGE;
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}
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}
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return 0;
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}
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static u8 ItemHealHp(u32 battlerId, u32 itemId, bool32 end2, bool32 percentHeal)
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{
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if (!(gBattleScripting.overrideBerryRequirements && gBattleMons[battlerId].hp == gBattleMons[battlerId].maxHP)
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@ -6772,6 +6821,9 @@ static u8 ItemEffectMoveEnd(u32 battlerId, u16 holdEffect)
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case HOLD_EFFECT_RESTORE_PCT_HP:
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effect = ItemHealHp(battlerId, gLastUsedItem, FALSE, TRUE);
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break;
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case HOLD_EFFECT_RESTORE_PP:
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effect = ItemRestorePp(battlerId, gLastUsedItem, FALSE);
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break;
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case HOLD_EFFECT_CONFUSE_SPICY:
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effect = HealConfuseBerry(battlerId, gLastUsedItem, FLAVOR_SPICY, FALSE);
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break;
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@ -7236,10 +7288,6 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
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BtlController_EmitSetMonData(BUFFER_A, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[battlerId].status1);
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MarkBattlerForControllerExec(gActiveBattler);
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break;
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case ITEM_PP_CHANGE:
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if (MOVE_IS_PERMANENT(battlerId, i))
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gBattleMons[battlerId].pp[i] = changedPP;
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break;
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}
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}
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}
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@ -7259,43 +7307,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
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break;
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case HOLD_EFFECT_RESTORE_PP:
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if (!moveTurn)
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{
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struct Pokemon *party = GetBattlerParty(battlerId);
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struct Pokemon *mon = &party[gBattlerPartyIndexes[battlerId]];
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u8 ppBonuses;
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u16 move;
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for (i = 0; i < MAX_MON_MOVES; i++)
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{
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move = GetMonData(mon, MON_DATA_MOVE1 + i);
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changedPP = GetMonData(mon, MON_DATA_PP1 + i);
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ppBonuses = GetMonData(mon, MON_DATA_PP_BONUSES);
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if (move && changedPP == 0)
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break;
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}
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if (i != MAX_MON_MOVES)
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{
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u8 maxPP = CalculatePPWithBonus(move, ppBonuses, i);
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u8 ppRestored = GetBattlerHoldEffectParam(battlerId);
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if (GetBattlerAbility(battlerId) == ABILITY_RIPEN)
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{
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ppRestored *= 2;
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gBattlerAbility = battlerId;
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}
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if (changedPP + ppRestored > maxPP)
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changedPP = maxPP;
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else
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changedPP = changedPP + ppRestored;
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PREPARE_MOVE_BUFFER(gBattleTextBuff1, move);
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BattleScriptExecute(BattleScript_BerryPPHealEnd2);
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BtlController_EmitSetMonData(BUFFER_A, i + REQUEST_PPMOVE1_BATTLE, 0, 1, &changedPP);
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MarkBattlerForControllerExec(gActiveBattler);
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effect = ITEM_PP_CHANGE;
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}
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}
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effect = ItemRestorePp(battlerId, gLastUsedItem, TRUE);
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break;
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case HOLD_EFFECT_RESTORE_STATS:
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for (i = 0; i < NUM_BATTLE_STATS; i++)
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@ -7543,10 +7555,6 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
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BtlController_EmitSetMonData(BUFFER_A, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[battlerId].status1);
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MarkBattlerForControllerExec(gActiveBattler);
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break;
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case ITEM_PP_CHANGE:
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if (MOVE_IS_PERMANENT(battlerId, i))
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gBattleMons[battlerId].pp[i] = changedPP;
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break;
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}
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}
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}
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139
test/battle/move_effect/bug_bite.c
Normal file
139
test/battle/move_effect/bug_bite.c
Normal file
@ -0,0 +1,139 @@
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#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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ASSUME(gBattleMoves[MOVE_BUG_BITE].effect == EFFECT_BUG_BITE);
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ASSUME(gBattleMoves[MOVE_BUG_BITE].pp == 20);
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}
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// Pretty much copy/paste of the Berry Fling Test.
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SINGLE_BATTLE_TEST("Bug Bite eats the target's berry and immediately gains its effect")
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{
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u16 item;
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u32 status1 = STATUS1_NONE, effect, statId;
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PARAMETRIZE { item = ITEM_NONE; }
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PARAMETRIZE { item = ITEM_ORAN_BERRY; effect = HOLD_EFFECT_RESTORE_HP; }
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PARAMETRIZE { item = ITEM_SITRUS_BERRY; effect = HOLD_EFFECT_RESTORE_HP; }
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// PARAMETRIZE { item = ITEM_ENIGMA_BERRY; effect = HOLD_EFFECT_RESTORE_HP; } To do once Enigma Berry's effect is done
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PARAMETRIZE { item = ITEM_LEPPA_BERRY; effect = HOLD_EFFECT_RESTORE_PP; }
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PARAMETRIZE { item = ITEM_CHESTO_BERRY; effect = HOLD_EFFECT_CURE_SLP; status1 = STATUS1_SLEEP; }
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PARAMETRIZE { item = ITEM_CHERI_BERRY; effect = HOLD_EFFECT_CURE_PAR; status1 = STATUS1_PARALYSIS; }
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PARAMETRIZE { item = ITEM_PECHA_BERRY; effect = HOLD_EFFECT_CURE_PSN; status1 = STATUS1_POISON; }
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PARAMETRIZE { item = ITEM_PECHA_BERRY; effect = HOLD_EFFECT_CURE_PSN; status1 = STATUS1_TOXIC_POISON; }
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PARAMETRIZE { item = ITEM_RAWST_BERRY; effect = HOLD_EFFECT_CURE_BRN; status1 = STATUS1_BURN; }
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PARAMETRIZE { item = ITEM_ASPEAR_BERRY; effect = HOLD_EFFECT_CURE_FRZ; status1 = STATUS1_FROSTBITE; }
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PARAMETRIZE { item = ITEM_APICOT_BERRY; effect = HOLD_EFFECT_SP_DEFENSE_UP; statId = STAT_SPDEF; }
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PARAMETRIZE { item = ITEM_MARANGA_BERRY; effect = HOLD_EFFECT_MARANGA_BERRY; statId = STAT_SPDEF; }
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PARAMETRIZE { item = ITEM_GANLON_BERRY; effect = HOLD_EFFECT_DEFENSE_UP; statId = STAT_DEF; }
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PARAMETRIZE { item = ITEM_KEE_BERRY; effect = HOLD_EFFECT_KEE_BERRY; statId = STAT_DEF; }
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PARAMETRIZE { item = ITEM_LIECHI_BERRY; effect = HOLD_EFFECT_ATTACK_UP; statId = STAT_ATK; }
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PARAMETRIZE { item = ITEM_PETAYA_BERRY; effect = HOLD_EFFECT_SP_ATTACK_UP; statId = STAT_SPATK; }
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PARAMETRIZE { item = ITEM_SALAC_BERRY; effect = HOLD_EFFECT_SPEED_UP; statId = STAT_SPEED; }
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { HP(399); MaxHP(400); Status1(status1); Moves(MOVE_SLEEP_TALK, MOVE_BUG_BITE); }
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OPPONENT(SPECIES_WOBBUFFET) { Item(item); }
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} WHEN {
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// Chesto Berry can only be applied if the pokemon is asleep and uses Sleep Talk.
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if (item == ITEM_CHESTO_BERRY) {
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TURN { MOVE(player, MOVE_SLEEP_TALK); }
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} else {
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TURN { MOVE(player, MOVE_BUG_BITE); }
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}
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} SCENE {
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if (item == ITEM_CHESTO_BERRY) {
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MESSAGE("Wobbuffet used Sleep Talk!");
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}
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MESSAGE("Wobbuffet used Bug Bite!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_BUG_BITE, player);
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HP_BAR(opponent);
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if (effect == HOLD_EFFECT_RESTORE_HP) {
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if (item == ITEM_ORAN_BERRY) {
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MESSAGE("Wobbuffet's Oran Berry restored health!");
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} else if (item == ITEM_SITRUS_BERRY) {
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MESSAGE("Wobbuffet's Sitrus Berry restored health!");
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} else {
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// MESSAGE("Wobbuffet's Enigma Berry restored health!");
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}
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HP_BAR(player);
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}
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else if (effect == HOLD_EFFECT_RESTORE_PP) {
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MESSAGE("Wobbuffet's Leppa Berry restored Bug Bite's PP!");
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}
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else if (status1 != STATUS1_NONE) {
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if (status1 == STATUS1_BURN) {
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MESSAGE("Wobbuffet's Rawst Berry healed its burn!");
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} else if (status1 == STATUS1_SLEEP) {
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MESSAGE("Wobbuffet's Chesto Berry woke it from its sleep!");
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} else if (status1 == STATUS1_PARALYSIS) {
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MESSAGE("Wobbuffet's Cheri Berry cured paralysis!");
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} else if (status1 == STATUS1_TOXIC_POISON || status1 == STATUS1_POISON) {
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MESSAGE("Wobbuffet's Pecha Berry cured poison!");
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} else if (status1 == STATUS1_FROSTBITE) {
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MESSAGE("Wobbuffet's Aspear Berry healed its frostbite!");
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}
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NOT STATUS_ICON(player, status1);
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}
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else if (statId != 0) {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
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if (statId == STAT_ATK) {
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MESSAGE("Using Liechi Berry, the Attack of Wobbuffet rose!");
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} else if (statId == STAT_DEF) {
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if (item == ITEM_GANLON_BERRY) {
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MESSAGE("Using Ganlon Berry, the Defense of Wobbuffet rose!");
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} else {
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MESSAGE("Using Kee Berry, the Defense of Wobbuffet rose!");
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}
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} else if (statId == STAT_SPDEF) {
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if (item == ITEM_APICOT_BERRY) {
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MESSAGE("Using Apicot Berry, the Sp. Def of Wobbuffet rose!");
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} else {
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MESSAGE("Using Maranga Berry, the Sp. Def of Wobbuffet rose!");
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}
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} else if (statId == STAT_SPEED) {
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MESSAGE("Using Salac Berry, the Speed of Wobbuffet rose!");
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} else if (statId == STAT_SPATK) {
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MESSAGE("Using Petaya Berry, the Sp. Atk of Wobbuffet rose!");
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}
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}
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} THEN {
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if (effect == HOLD_EFFECT_RESTORE_HP) {
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EXPECT_EQ(player->hp, player->maxHP);
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} else if (effect == HOLD_EFFECT_RESTORE_PP) {
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EXPECT_EQ(player->pp[1], 20);
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} else if (status1 != STATUS1_NONE) {
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EXPECT_EQ(player->status1, STATUS1_NONE);
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}
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else if (statId != 0) {
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EXPECT_EQ(player->statStages[statId], DEFAULT_STAT_STAGE + 1);
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}
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EXPECT_EQ(opponent->item, ITEM_NONE); // Opponent's Berry was eaten.
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}
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}
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// To verify in the actual games.
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// Bulbapedia - The effect of a Jaboca Berry will activate before the Berry can be stolen.
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// Showdown - Jaboca Berry is stolen and eaten and nothing happens. This is how it currently works on expansion.
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TO_DO_BATTLE_TEST("Bug Bite interaction with Jaboca Berry.");
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SINGLE_BATTLE_TEST("Tanga Berry activates before Bug Bite")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET) {Item(ITEM_TANGA_BERRY); }
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} WHEN {
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TURN { MOVE(player, MOVE_BUG_BITE); }
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} SCENE {
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MESSAGE("Wobbuffet used Bug Bite!");
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent);
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MESSAGE("Foe Wobbuffet ate its Tanga Berry!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_BUG_BITE, player);
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HP_BAR(opponent);
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MESSAGE("Tanga Berry weakened the damage to Foe Wobbuffet!");
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} THEN {
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EXPECT_EQ(player->item, ITEM_NONE);
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}
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}
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@ -255,6 +255,7 @@ SINGLE_BATTLE_TEST("Fling - thrown berry's effect activates for the target even
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PARAMETRIZE { item = ITEM_ORAN_BERRY; effect = HOLD_EFFECT_RESTORE_HP; }
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PARAMETRIZE { item = ITEM_SITRUS_BERRY; effect = HOLD_EFFECT_RESTORE_HP; }
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PARAMETRIZE { item = ITEM_LEPPA_BERRY; effect = HOLD_EFFECT_RESTORE_PP; }
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PARAMETRIZE { item = ITEM_CHESTO_BERRY; effect = HOLD_EFFECT_CURE_SLP; status1 = STATUS1_SLEEP; }
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PARAMETRIZE { item = ITEM_CHERI_BERRY; effect = HOLD_EFFECT_CURE_PAR; status1 = STATUS1_PARALYSIS; }
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PARAMETRIZE { item = ITEM_PECHA_BERRY; effect = HOLD_EFFECT_CURE_PSN; status1 = STATUS1_POISON; }
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@ -271,7 +272,7 @@ SINGLE_BATTLE_TEST("Fling - thrown berry's effect activates for the target even
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Item(item); }
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OPPONENT(SPECIES_WOBBUFFET) { Status1(status1); HP(399); MaxHP(400); }
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OPPONENT(SPECIES_WOBBUFFET) { Status1(status1); HP(399); MaxHP(400); MovesWithPP({MOVE_CELEBRATE, 35}); }
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} WHEN {
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TURN { MOVE(player, MOVE_FLING); }
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} SCENE {
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@ -286,6 +287,9 @@ SINGLE_BATTLE_TEST("Fling - thrown berry's effect activates for the target even
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}
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HP_BAR(opponent);
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}
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else if (effect == HOLD_EFFECT_RESTORE_PP) {
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MESSAGE("Foe Wobbuffet's Leppa Berry restored Celebrate's PP!");
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}
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else if (status1 != STATUS1_NONE) {
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if (status1 == STATUS1_BURN) {
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MESSAGE("Foe Wobbuffet's Rawst Berry healed its burn!");
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@ -325,7 +329,9 @@ SINGLE_BATTLE_TEST("Fling - thrown berry's effect activates for the target even
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} THEN {
|
||||
if (effect == HOLD_EFFECT_RESTORE_HP) {
|
||||
EXPECT_EQ(opponent->hp, opponent->maxHP);
|
||||
} else if (status1 != STATUS1_NONE) {
|
||||
} else if (effect == HOLD_EFFECT_RESTORE_PP) {
|
||||
EXPECT_EQ(opponent->pp[0], 39); // Not 40, because Celebrate was used.
|
||||
} else if (status1 != STATUS1_NONE) {
|
||||
EXPECT_EQ(opponent->status1, STATUS1_NONE);
|
||||
}
|
||||
else if (statId != 0) {
|
||||
|
Loading…
Reference in New Issue
Block a user