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https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-27 04:04:17 +01:00
workaround for GetBattlerHoldEffectParam to handle bug bite different battler id
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1e6903840a
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7a0e541413
@ -9278,11 +9278,15 @@ BattleScript_BerryStatRaiseRet_Anim:
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BattleScript_BerryStatRaiseRet_End:
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BattleScript_BerryStatRaiseRet_End:
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return
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return
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BattleScript_BerryFocusEnergyEnd2::
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BattleScript_BerryFocusEnergyRet::
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playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT
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playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT
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printstring STRINGID_PKMNUSEDXTOGETPUMPED
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printstring STRINGID_PKMNUSEDXTOGETPUMPED
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waitmessage B_WAIT_TIME_LONG
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waitmessage B_WAIT_TIME_LONG
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removeitem BS_ATTACKER
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removeitem BS_SCRIPTING
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return
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BattleScript_BerryFocusEnergyEnd2::
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call BattleScript_BerryFocusEnergyRet
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end2
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end2
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BattleScript_ActionSelectionItemsCantBeUsed::
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BattleScript_ActionSelectionItemsCantBeUsed::
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@ -216,6 +216,7 @@ extern const u8 BattleScript_BerryConfuseHealEnd2[];
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extern const u8 BattleScript_BerryConfuseHealRet[];
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extern const u8 BattleScript_BerryConfuseHealRet[];
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extern const u8 BattleScript_BerryStatRaiseEnd2[];
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extern const u8 BattleScript_BerryStatRaiseEnd2[];
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extern const u8 BattleScript_BerryStatRaiseRet[];
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extern const u8 BattleScript_BerryStatRaiseRet[];
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extern const u8 BattleScript_BerryFocusEnergyRet[];
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extern const u8 BattleScript_BerryFocusEnergyEnd2[];
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extern const u8 BattleScript_BerryFocusEnergyEnd2[];
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extern const u8 BattleScript_ActionSelectionItemsCantBeUsed[];
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extern const u8 BattleScript_ActionSelectionItemsCantBeUsed[];
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extern const u8 BattleScript_ArenaTurnBeginning[];
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extern const u8 BattleScript_ArenaTurnBeginning[];
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@ -271,6 +271,7 @@ static const struct BitfieldInfo sStatus2Bitfield[] =
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{/*Multiple Turns*/ 1, 12},
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{/*Multiple Turns*/ 1, 12},
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// Wrap bits are omitted. Done in various.
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// Wrap bits are omitted. Done in various.
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// In Love bits are omitted. Done in various.
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// In Love bits are omitted. Done in various.
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{/*(Focus Energy*/ 1, 20},
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{/*Transformed*/ 1, 21},
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{/*Transformed*/ 1, 21},
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{/*Recharge*/ 1, 22},
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{/*Recharge*/ 1, 22},
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{/*Rage*/ 1, 23},
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{/*Rage*/ 1, 23},
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@ -60,6 +60,7 @@ static bool32 TryRemoveScreens(u8 battler);
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static bool32 IsUnnerveAbilityOnOpposingSide(u8 battlerId);
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static bool32 IsUnnerveAbilityOnOpposingSide(u8 battlerId);
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static u8 GetFlingPowerFromItemId(u16 itemId);
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static u8 GetFlingPowerFromItemId(u16 itemId);
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static void SetRandomMultiHitCounter();
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static void SetRandomMultiHitCounter();
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static u32 GetBattlerItemHoldEffectParam(u8 battlerId, u16 item);
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extern const u8 *const gBattleScriptsForMoveEffects[];
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extern const u8 *const gBattleScriptsForMoveEffects[];
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extern const u8 *const gBattlescriptsForRunningByItem[];
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extern const u8 *const gBattlescriptsForRunningByItem[];
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@ -6397,7 +6398,7 @@ static u8 HealConfuseBerry(u32 battlerId, u32 itemId, u8 flavorId, bool32 end2)
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{
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{
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PREPARE_FLAVOR_BUFFER(gBattleTextBuff1, flavorId);
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PREPARE_FLAVOR_BUFFER(gBattleTextBuff1, flavorId);
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gBattleMoveDamage = gBattleMons[battlerId].maxHP / GetBattlerHoldEffectParam(battlerId);
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gBattleMoveDamage = gBattleMons[battlerId].maxHP / GetBattlerItemHoldEffectParam(battlerId, itemId);
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if (gBattleMoveDamage == 0)
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if (gBattleMoveDamage == 0)
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gBattleMoveDamage = 1;
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gBattleMoveDamage = 1;
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gBattleMoveDamage *= -1;
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gBattleMoveDamage *= -1;
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@ -6433,7 +6434,7 @@ static u8 HealConfuseBerry(u32 battlerId, u32 itemId, u8 flavorId, bool32 end2)
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static u8 StatRaiseBerry(u32 battlerId, u32 itemId, u32 statId, bool32 end2)
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static u8 StatRaiseBerry(u32 battlerId, u32 itemId, u32 statId, bool32 end2)
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{
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{
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if (CompareStat(battlerId, statId, MAX_STAT_STAGE, CMP_LESS_THAN) && HasEnoughHpToEatBerry(battlerId, GetBattlerHoldEffectParam(battlerId), itemId))
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if (CompareStat(battlerId, statId, MAX_STAT_STAGE, CMP_LESS_THAN) && HasEnoughHpToEatBerry(battlerId, GetBattlerItemHoldEffectParam(battlerId, itemId), itemId))
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{
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{
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BufferStatChange(battlerId, statId, STRINGID_STATROSE);
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BufferStatChange(battlerId, statId, STRINGID_STATROSE);
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gEffectBattler = battlerId;
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gEffectBattler = battlerId;
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@ -6469,7 +6470,7 @@ static u8 RandomStatRaiseBerry(u32 battlerId, u32 itemId, bool32 end2)
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if (CompareStat(battlerId, STAT_ATK + i, MAX_STAT_STAGE, CMP_LESS_THAN))
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if (CompareStat(battlerId, STAT_ATK + i, MAX_STAT_STAGE, CMP_LESS_THAN))
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break;
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break;
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}
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}
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if (i != NUM_STATS - 1 && HasEnoughHpToEatBerry(battlerId, GetBattlerHoldEffectParam(battlerId), itemId))
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if (i != NUM_STATS - 1 && HasEnoughHpToEatBerry(battlerId, GetBattlerItemHoldEffectParam(battlerId, itemId), itemId))
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{
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{
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u16 battlerAbility = GetBattlerAbility(battlerId);
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u16 battlerAbility = GetBattlerAbility(battlerId);
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do
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do
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@ -6588,9 +6589,9 @@ static u8 ItemHealHp(u32 battlerId, u32 itemId, bool32 end2, bool32 percentHeal)
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&& HasEnoughHpToEatBerry(battlerId, 2, itemId))
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&& HasEnoughHpToEatBerry(battlerId, 2, itemId))
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{
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{
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if (percentHeal)
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if (percentHeal)
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gBattleMoveDamage = (gBattleMons[battlerId].maxHP * GetBattlerHoldEffectParam(battlerId) / 100) * -1;
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gBattleMoveDamage = (gBattleMons[battlerId].maxHP * GetBattlerItemHoldEffectParam(battlerId, itemId) / 100) * -1;
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else
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else
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gBattleMoveDamage = GetBattlerHoldEffectParam(battlerId) * -1;
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gBattleMoveDamage = GetBattlerItemHoldEffectParam(battlerId, itemId) * -1;
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// check ripen
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// check ripen
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if (ItemId_GetPocket(itemId) == POCKET_BERRIES && GetBattlerAbility(battlerId) == ABILITY_RIPEN)
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if (ItemId_GetPocket(itemId) == POCKET_BERRIES && GetBattlerAbility(battlerId) == ABILITY_RIPEN)
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@ -6841,6 +6842,19 @@ static u8 ItemEffectMoveEnd(u32 battlerId, u16 holdEffect)
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return effect;
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return effect;
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}
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}
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break;
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break;
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case HOLD_EFFECT_CRITICAL_UP: // lansat berry
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if (B_BERRIES_INSTANT >= GEN_4
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&& !(gBattleMons[battlerId].status2 & STATUS2_FOCUS_ENERGY)
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&& HasEnoughHpToEatBerry(battlerId, GetBattlerItemHoldEffectParam(battlerId, gLastUsedItem), gLastUsedItem))
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{
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gBattleMons[battlerId].status2 |= STATUS2_FOCUS_ENERGY;
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gBattleScripting.battler = battlerId;
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gPotentialItemEffectBattler = battlerId;
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BattleScriptPushCursor();
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gBattlescriptCurrInstr = BattleScript_BerryFocusEnergyRet;
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effect = ITEM_EFFECT_OTHER;
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}
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break;
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}
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}
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return effect;
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return effect;
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@ -6927,9 +6941,10 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
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effect = StatRaiseBerry(battlerId, gLastUsedItem, STAT_SPDEF, TRUE);
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effect = StatRaiseBerry(battlerId, gLastUsedItem, STAT_SPDEF, TRUE);
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break;
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break;
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case HOLD_EFFECT_CRITICAL_UP:
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case HOLD_EFFECT_CRITICAL_UP:
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if (!(gBattleMons[battlerId].status2 & STATUS2_FOCUS_ENERGY) && HasEnoughHpToEatBerry(battlerId, GetBattlerHoldEffectParam(battlerId), gLastUsedItem))
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if (!(gBattleMons[battlerId].status2 & STATUS2_FOCUS_ENERGY) && HasEnoughHpToEatBerry(battlerId, GetBattlerItemHoldEffectParam(battlerId, gLastUsedItem), gLastUsedItem))
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{
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{
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gBattleMons[battlerId].status2 |= STATUS2_FOCUS_ENERGY;
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gBattleMons[battlerId].status2 |= STATUS2_FOCUS_ENERGY;
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gBattleScripting.battler = battlerId;
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BattleScriptExecute(BattleScript_BerryFocusEnergyEnd2);
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BattleScriptExecute(BattleScript_BerryFocusEnergyEnd2);
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effect = ITEM_EFFECT_OTHER;
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effect = ITEM_EFFECT_OTHER;
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}
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}
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@ -7243,9 +7258,10 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
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break;
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break;
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case HOLD_EFFECT_CRITICAL_UP:
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case HOLD_EFFECT_CRITICAL_UP:
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if (!moveTurn && !(gBattleMons[battlerId].status2 & STATUS2_FOCUS_ENERGY)
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if (!moveTurn && !(gBattleMons[battlerId].status2 & STATUS2_FOCUS_ENERGY)
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&& HasEnoughHpToEatBerry(battlerId, GetBattlerHoldEffectParam(battlerId), gLastUsedItem))
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&& HasEnoughHpToEatBerry(battlerId, GetBattlerItemHoldEffectParam(battlerId, gLastUsedItem), gLastUsedItem))
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{
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{
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gBattleMons[battlerId].status2 |= STATUS2_FOCUS_ENERGY;
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gBattleMons[battlerId].status2 |= STATUS2_FOCUS_ENERGY;
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gBattleScripting.battler = battlerId;
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BattleScriptExecute(BattleScript_BerryFocusEnergyEnd2);
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BattleScriptExecute(BattleScript_BerryFocusEnergyEnd2);
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effect = ITEM_EFFECT_OTHER;
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effect = ITEM_EFFECT_OTHER;
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}
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}
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@ -7975,6 +7991,15 @@ u32 GetBattlerHoldEffect(u8 battlerId, bool32 checkNegating)
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return ItemId_GetHoldEffect(gBattleMons[battlerId].item);
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return ItemId_GetHoldEffect(gBattleMons[battlerId].item);
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}
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}
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//
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static u32 GetBattlerItemHoldEffectParam(u8 battlerId, u16 item)
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{
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if (item == ITEM_ENIGMA_BERRY)
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return gEnigmaBerries[battlerId].holdEffectParam;
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else
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return ItemId_GetHoldEffectParam(item);
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}
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u32 GetBattlerHoldEffectParam(u8 battlerId)
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u32 GetBattlerHoldEffectParam(u8 battlerId)
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{
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{
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if (gBattleMons[battlerId].item == ITEM_ENIGMA_BERRY)
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if (gBattleMons[battlerId].item == ITEM_ENIGMA_BERRY)
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