Standardize Friendship/Happiness

This commit is contained in:
GriffinR 2021-03-25 13:26:22 -04:00 committed by huderlem
parent 0f869fb266
commit 7a5c6d4d86
8 changed files with 17 additions and 16 deletions

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@ -941,7 +941,7 @@
.byte 0xb5
.endm
.macro happinesstodamagecalculation
.macro friendshiptodamagecalculation
.byte 0xb6
.endm

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@ -1678,7 +1678,7 @@ BattleScript_EffectReturn::
BattleScript_EffectFrustration::
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
happinesstodamagecalculation
friendshiptodamagecalculation
goto BattleScript_HitFromAtkString
BattleScript_EffectPresent::

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@ -28,7 +28,7 @@
#define HOLD_EFFECT_MACHO_BRACE 24
#define HOLD_EFFECT_EXP_SHARE 25
#define HOLD_EFFECT_QUICK_CLAW 26
#define HOLD_EFFECT_HAPPINESS_UP 27
#define HOLD_EFFECT_FRIENDSHIP_UP 27
#define HOLD_EFFECT_CURE_ATTRACT 28
#define HOLD_EFFECT_CHOICE_BAND 29
#define HOLD_EFFECT_FLINCH 30

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@ -56,7 +56,7 @@
#define VAR_CYCLING_ROAD_RECORD_COLLISIONS 0x4027
#define VAR_CYCLING_ROAD_RECORD_TIME_L 0x4028
#define VAR_CYCLING_ROAD_RECORD_TIME_H 0x4029
#define VAR_HAPPINESS_STEP_COUNTER 0x402A
#define VAR_FRIENDSHIP_STEP_COUNTER 0x402A
#define VAR_POISON_STEP_COUNTER 0x402B
#define VAR_RESET_RTC_ENABLE 0x402C
#define VAR_ENIGMA_BERRY_AVAILABLE 0x402D

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@ -258,7 +258,7 @@ static void Cmd_trysetperishsong(void);
static void Cmd_rolloutdamagecalculation(void);
static void Cmd_jumpifconfusedandstatmaxed(void);
static void Cmd_furycuttercalc(void);
static void Cmd_happinesstodamagecalculation(void);
static void Cmd_friendshiptodamagecalculation(void);
static void Cmd_presentdamagecalculation(void);
static void Cmd_setsafeguard(void);
static void Cmd_magnitudedamagecalculation(void);
@ -510,7 +510,7 @@ void (* const gBattleScriptingCommandsTable[])(void) =
Cmd_rolloutdamagecalculation, //0xB3
Cmd_jumpifconfusedandstatmaxed, //0xB4
Cmd_furycuttercalc, //0xB5
Cmd_happinesstodamagecalculation, //0xB6
Cmd_friendshiptodamagecalculation, //0xB6
Cmd_presentdamagecalculation, //0xB7
Cmd_setsafeguard, //0xB8
Cmd_magnitudedamagecalculation, //0xB9
@ -8471,7 +8471,7 @@ static void Cmd_furycuttercalc(void)
}
}
static void Cmd_happinesstodamagecalculation(void)
static void Cmd_friendshiptodamagecalculation(void)
{
if (gBattleMoves[gCurrentMove].effect == EFFECT_RETURN)
gDynamicBasePower = 10 * (gBattleMons[gBattlerAttacker].friendship) / 25;

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@ -2250,7 +2250,7 @@ const struct Item gItems[] =
.name = _("SOOTHE BELL"),
.itemId = ITEM_SOOTHE_BELL,
.price = 100,
.holdEffect = HOLD_EFFECT_HAPPINESS_UP,
.holdEffect = HOLD_EFFECT_FRIENDSHIP_UP,
.description = sSootheBellDesc,
.pocket = POCKET_ITEMS,
.type = ITEM_USE_BAG_MENU,

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@ -67,7 +67,7 @@ static bool8 TryStartCoordEventScript(struct MapPosition *);
static bool8 TryStartWarpEventScript(struct MapPosition *, u16);
static bool8 TryStartMiscWalkingScripts(u16);
static bool8 TryStartStepCountScript(u16);
static void UpdateHappinessStepCounter(void);
static void UpdateFriendshipStepCounter(void);
static bool8 UpdatePoisonStepCounter(void);
void FieldClearPlayerInput(struct FieldInput *input)
@ -542,7 +542,7 @@ static bool8 TryStartStepCountScript(u16 metatileBehavior)
}
IncrementRematchStepCounter();
UpdateHappinessStepCounter();
UpdateFriendshipStepCounter();
UpdateFarawayIslandStepCounter();
if (!(gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_FORCED_MOVE) && !MetatileBehavior_IsForcedMovementTile(metatileBehavior))
@ -607,14 +607,15 @@ static bool8 TryStartStepCountScript(u16 metatileBehavior)
return FALSE;
}
void Unref_ClearHappinessStepCounter(void)
// Unused
static void ClearFriendshipStepCounter(void)
{
VarSet(VAR_HAPPINESS_STEP_COUNTER, 0);
VarSet(VAR_FRIENDSHIP_STEP_COUNTER, 0);
}
static void UpdateHappinessStepCounter(void)
static void UpdateFriendshipStepCounter(void)
{
u16 *ptr = GetVarPointer(VAR_HAPPINESS_STEP_COUNTER);
u16 *ptr = GetVarPointer(VAR_FRIENDSHIP_STEP_COUNTER);
int i;
(*ptr)++;

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@ -4649,7 +4649,7 @@ bool8 ExecuteTableBasedItemEffect(struct Pokemon *mon, u16 item, u8 partyIndex,
{ \
friendshipChange = itemEffect[itemEffectParam]; \
friendship = GetMonData(mon, MON_DATA_FRIENDSHIP, NULL); \
if (friendshipChange > 0 && holdEffect == HOLD_EFFECT_HAPPINESS_UP) \
if (friendshipChange > 0 && holdEffect == HOLD_EFFECT_FRIENDSHIP_UP) \
friendship += 150 * friendshipChange / 100; \
else \
friendship += friendshipChange; \
@ -5828,7 +5828,7 @@ void AdjustFriendship(struct Pokemon *mon, u8 event)
&& (event != FRIENDSHIP_EVENT_LEAGUE_BATTLE || IS_LEAGUE_BATTLE))
{
s8 mod = sFriendshipEventModifiers[event][friendshipLevel];
if (mod > 0 && holdEffect == HOLD_EFFECT_HAPPINESS_UP)
if (mod > 0 && holdEffect == HOLD_EFFECT_FRIENDSHIP_UP)
mod = (150 * mod) / 100;
friendship += mod;
if (mod > 0)