diff --git a/graphics/battle_interface/ability_pop_up.png b/graphics/battle_interface/ability_pop_up.png index 4b549b1b5..92971a7a5 100644 Binary files a/graphics/battle_interface/ability_pop_up.png and b/graphics/battle_interface/ability_pop_up.png differ diff --git a/include/battle_main.h b/include/battle_main.h index 184786ea5..759774888 100644 --- a/include/battle_main.h +++ b/include/battle_main.h @@ -24,7 +24,12 @@ struct UnknownPokemonStruct4 struct ChooseMoveStruct; #define TYPE_NAME_LENGTH 6 + +#if B_EXPANDED_ABILITY_NAMES +#define ABILITY_NAME_LENGTH 16 +#else #define ABILITY_NAME_LENGTH 12 +#endif // defines for the 'DoBounceEffect' function #define BOUNCE_MON 0x0 diff --git a/include/constants/battle_config.h b/include/constants/battle_config.h index 29b7b5750..f8a168c15 100644 --- a/include/constants/battle_config.h +++ b/include/constants/battle_config.h @@ -162,6 +162,7 @@ #define B_RAMPAGE_CANCELLING GEN_7 // In Gen5+, a failed Thrash, etc, will cancel except on its last turn. // Ability settings +#define B_EXPANDED_ABILITY_NAMES TRUE // If TRUE, ability names are increased from 12 characters to 16 characters. #define B_ABILITY_WEATHER GEN_7 // In Gen6+, ability-induced weather lasts 5 turns. Before, it lasted until the battle ended or until it was changed by a move or a different weather-affecting ability. #define B_GALE_WINGS GEN_7 // In Gen7+ requires full HP to trigger. #define B_STANCE_CHANGE_FAIL GEN_7 // In Gen7+, Stance Change fails if the Pokémon is unable to use a move because of confusion, paralysis, etc. In Gen6, it doesn't. diff --git a/src/battle_interface.c b/src/battle_interface.c index 180874eb0..265349f2e 100644 --- a/src/battle_interface.c +++ b/src/battle_interface.c @@ -2855,83 +2855,94 @@ static const struct SpriteTemplate sSpriteTemplate_AbilityPopUp2 = static const s16 sAbilityPopUpCoordsDoubles[MAX_BATTLERS_COUNT][2] = { {29, 80}, // player left - {204, 19}, // opponent left - {29, 97}, // player right - {204, 36}, // opponent right + {186, 19}, // opponent left + {29, 97}, // player right + {186, 36}, // opponent right }; static const s16 sAbilityPopUpCoordsSingles[MAX_BATTLERS_COUNT][2] = { - {29, 93}, // player - {204, 23}, // opponent + {29, 97}, // player + {186, 57}, // opponent }; static u8* AddTextPrinterAndCreateWindowOnAbilityPopUp(const u8 *str, u32 x, u32 y, u32 color1, u32 color2, u32 color3, u32 *windowId) { - u8 color[3] = {color1, color2, color3}; - struct WindowTemplate winTemplate = {0}; - winTemplate.width = 8; - winTemplate.height = 2; + u8 color[3] = {color1, color2, color3}; + struct WindowTemplate winTemplate = {0}; + winTemplate.width = 8; + winTemplate.height = 2; - *windowId = AddWindow(&winTemplate); - FillWindowPixelBuffer(*windowId, (color1 << 4) | (color1)); + *windowId = AddWindow(&winTemplate); + FillWindowPixelBuffer(*windowId, PIXEL_FILL(color1)); - AddTextPrinterParameterized4(*windowId, 0, x, y, 0, 0, color, -1, str); - return (u8*)(GetWindowAttribute(*windowId, WINDOW_TILE_DATA)); + AddTextPrinterParameterized4(*windowId, 0, x, y, 0, 0, color, -1, str); + return (u8*)(GetWindowAttribute(*windowId, WINDOW_TILE_DATA)); } static void TextIntoAbilityPopUp(void *dest, u8 *windowTileData, s32 arg2, bool32 arg3) { - CpuCopy32(windowTileData + 256, dest + 256, arg2 * 32); - if (arg2 > 0) - { - do - { - if (arg3) - CpuCopy32(windowTileData + 16, dest + 16, 16); - else - CpuCopy32(windowTileData + 20, dest + 20, 12); - dest += 32, windowTileData += 32; - arg2--; - } while (arg2 != 0); - } + CpuCopy32(windowTileData + 256, dest + 256, arg2 * 32); + if (arg2 > 0) + { + do + { + if (arg3) + CpuCopy32(windowTileData + 16, dest + 16, 16); + else + CpuCopy32(windowTileData + 20, dest + 20, 12); + dest += 32, windowTileData += 32; + arg2--; + } while (arg2 != 0); + } } #define MAX_CHARS_PRINTED 12 static void PrintOnAbilityPopUp(const u8 *str, u8 *spriteTileData1, u8 *spriteTileData2, u32 x1, u32 x2, u32 y, u32 color1, u32 color2, u32 color3) { - u32 windowId, i; - u8 *windowTileData; - u8 text1[MAX_CHARS_PRINTED + 2]; - u8 text2[MAX_CHARS_PRINTED + 2]; + u32 windowId, i; + u8 *windowTileData; + u8 text1[MAX_CHARS_PRINTED]; + u8 text2[MAX_CHARS_PRINTED]; - for (i = 0; i < MAX_CHARS_PRINTED + 1; i++) - { - text1[i] = str[i]; - if (text1[i] == EOS) - break; - } - text1[i] = EOS; + for (i = 0; i < MAX_CHARS_PRINTED; i++) + { + text1[i] = str[i]; + if (text1[i] == EOS) + break; + } + text1[i] = EOS; - windowTileData = AddTextPrinterAndCreateWindowOnAbilityPopUp(text1, x1, y, color1, color2, color3, &windowId); - TextIntoAbilityPopUp(spriteTileData1, windowTileData, 8, (y == 0)); - RemoveWindow(windowId); + windowTileData = AddTextPrinterAndCreateWindowOnAbilityPopUp(text1, x1, y, color1, color2, color3, &windowId); + TextIntoAbilityPopUp(spriteTileData1, windowTileData, 8, (y == 0)); + RemoveWindow(windowId); - if (i == MAX_CHARS_PRINTED + 1) - { - for (i = 0; i < MAX_CHARS_PRINTED; i++) - { - text2[i] = str[MAX_CHARS_PRINTED + i]; - if (text2[i] == EOS) - break; - } - text2[i] = EOS; + if (i == MAX_CHARS_PRINTED) + { + for (i = 0; i < MAX_CHARS_PRINTED; i++) + { + text2[i] = str[MAX_CHARS_PRINTED + i]; + if (text2[i] == EOS) + break; + } + text2[i] = EOS; - windowTileData = AddTextPrinterAndCreateWindowOnAbilityPopUp(text2, x2, y, color1, color2, color3, &windowId); - TextIntoAbilityPopUp(spriteTileData2, windowTileData, 1, (y == 0)); - RemoveWindow(windowId); - } + windowTileData = AddTextPrinterAndCreateWindowOnAbilityPopUp(text2, x2, y, color1, color2, color3, &windowId); + TextIntoAbilityPopUp(spriteTileData2, windowTileData, 3, (y == 0)); + RemoveWindow(windowId); + } +} + +static const u8 sText_Space16[]= _(" "); +static void ClearAbilityName(u8 spriteId1, u8 spriteId2) +{ + PrintOnAbilityPopUp(sText_Space16, + (void*)(OBJ_VRAM0) + (gSprites[spriteId1].oam.tileNum * 32) + 256, + (void*)(OBJ_VRAM0) + (gSprites[spriteId2].oam.tileNum * 32) + 256, + 6, 1, + 4, + 7, 9, 1); } static void PrintBattlerOnAbilityPopUp(u8 battlerId, u8 spriteId1, u8 spriteId2) @@ -2976,111 +2987,125 @@ static void PrintAbilityOnAbilityPopUp(u32 ability, u8 spriteId1, u8 spriteId2) PrintOnAbilityPopUp(gAbilityNames[ability], (void*)(OBJ_VRAM0) + (gSprites[spriteId1].oam.tileNum * 32) + 256, (void*)(OBJ_VRAM0) + (gSprites[spriteId2].oam.tileNum * 32) + 256, - 7, 1, + 6, 1, 4, 7, 9, 1); } -#define PIXEL_COORDS_TO_OFFSET(x, y)( \ -/*Add tiles by X*/ \ -((y / 8) * 32 * 8) \ -/*Add tiles by X*/ \ -+ ((x / 8) * 32) \ -/*Add pixels by Y*/ \ -+ ((((y) - ((y / 8) * 8))) * 4) \ -/*Add pixels by X*/ \ +#define PIXEL_COORDS_TO_OFFSET(x, y)( \ +/*Add tiles by X*/ \ +((y / 8) * 32 * 8) \ +/*Add tiles by X*/ \ ++ ((x / 8) * 32) \ +/*Add pixels by Y*/ \ ++ ((((y) - ((y / 8) * 8))) * 4) \ +/*Add pixels by X*/ \ + ((((x) - ((x / 8) * 8)) / 2))) static const u16 sOverwrittenPixelsTable[][2] = { - {PIXEL_COORDS_TO_OFFSET(0, 0), 5}, - {PIXEL_COORDS_TO_OFFSET(0, 1), 5}, - {PIXEL_COORDS_TO_OFFSET(0, 2), 5}, - {PIXEL_COORDS_TO_OFFSET(0, 3), 5}, - {PIXEL_COORDS_TO_OFFSET(0, 4), 5}, - {PIXEL_COORDS_TO_OFFSET(0, 5), 5}, - {PIXEL_COORDS_TO_OFFSET(0, 6), 5}, - {PIXEL_COORDS_TO_OFFSET(0, 7), 3}, - {PIXEL_COORDS_TO_OFFSET(0, 8), 3}, - {PIXEL_COORDS_TO_OFFSET(0, 9), 3}, - {PIXEL_COORDS_TO_OFFSET(0, 10), 3}, - {PIXEL_COORDS_TO_OFFSET(0, 11), 3}, - {PIXEL_COORDS_TO_OFFSET(0, 12), 3}, - {PIXEL_COORDS_TO_OFFSET(0, 13), 8}, + {PIXEL_COORDS_TO_OFFSET(0, 0), 5}, + {PIXEL_COORDS_TO_OFFSET(0, 1), 5}, + {PIXEL_COORDS_TO_OFFSET(0, 2), 5}, + {PIXEL_COORDS_TO_OFFSET(0, 3), 5}, + {PIXEL_COORDS_TO_OFFSET(0, 4), 5}, + {PIXEL_COORDS_TO_OFFSET(0, 5), 5}, + {PIXEL_COORDS_TO_OFFSET(0, 6), 5}, + {PIXEL_COORDS_TO_OFFSET(0, 7), 3}, + {PIXEL_COORDS_TO_OFFSET(0, 8), 3}, + {PIXEL_COORDS_TO_OFFSET(0, 9), 3}, + {PIXEL_COORDS_TO_OFFSET(0, 10), 3}, + {PIXEL_COORDS_TO_OFFSET(0, 11), 3}, + {PIXEL_COORDS_TO_OFFSET(0, 12), 3}, + {PIXEL_COORDS_TO_OFFSET(0, 13), 8}, - {PIXEL_COORDS_TO_OFFSET(8, 13), 8}, - {PIXEL_COORDS_TO_OFFSET(16, 13), 8}, - {PIXEL_COORDS_TO_OFFSET(24, 13), 8}, - {PIXEL_COORDS_TO_OFFSET(32, 13), 8}, - {PIXEL_COORDS_TO_OFFSET(40, 13), 8}, - {PIXEL_COORDS_TO_OFFSET(48, 13), 8}, - {PIXEL_COORDS_TO_OFFSET(56, 13), 8}, + {PIXEL_COORDS_TO_OFFSET(8, 13), 8}, + {PIXEL_COORDS_TO_OFFSET(16, 13), 8}, + {PIXEL_COORDS_TO_OFFSET(24, 13), 8}, + {PIXEL_COORDS_TO_OFFSET(32, 13), 8}, + {PIXEL_COORDS_TO_OFFSET(40, 13), 8}, + {PIXEL_COORDS_TO_OFFSET(48, 13), 8}, + {PIXEL_COORDS_TO_OFFSET(56, 13), 8}, - {PIXEL_COORDS_TO_OFFSET(0, 14), 8}, - {PIXEL_COORDS_TO_OFFSET(8, 14), 8}, - {PIXEL_COORDS_TO_OFFSET(16, 14), 8}, - {PIXEL_COORDS_TO_OFFSET(24, 14), 8}, - {PIXEL_COORDS_TO_OFFSET(32, 14), 8}, - {PIXEL_COORDS_TO_OFFSET(40, 14), 8}, - {PIXEL_COORDS_TO_OFFSET(48, 14), 8}, - {PIXEL_COORDS_TO_OFFSET(56, 14), 8}, + {PIXEL_COORDS_TO_OFFSET(0, 14), 8}, + {PIXEL_COORDS_TO_OFFSET(8, 14), 8}, + {PIXEL_COORDS_TO_OFFSET(16, 14), 8}, + {PIXEL_COORDS_TO_OFFSET(24, 14), 8}, + {PIXEL_COORDS_TO_OFFSET(32, 14), 8}, + {PIXEL_COORDS_TO_OFFSET(40, 14), 8}, + {PIXEL_COORDS_TO_OFFSET(48, 14), 8}, + {PIXEL_COORDS_TO_OFFSET(56, 14), 8}, - {PIXEL_COORDS_TO_OFFSET(0, 15), 3}, - {PIXEL_COORDS_TO_OFFSET(0, 16), 3}, - {PIXEL_COORDS_TO_OFFSET(0, 17), 3}, - {PIXEL_COORDS_TO_OFFSET(0, 18), 3}, - {PIXEL_COORDS_TO_OFFSET(0, 19), 3}, - {PIXEL_COORDS_TO_OFFSET(0, 20), 3}, - {PIXEL_COORDS_TO_OFFSET(0, 21), 3}, - {PIXEL_COORDS_TO_OFFSET(0, 22), 3}, - {PIXEL_COORDS_TO_OFFSET(0, 23), 3}, - {PIXEL_COORDS_TO_OFFSET(0, 24), 3}, - {PIXEL_COORDS_TO_OFFSET(0, 25), 3}, - {PIXEL_COORDS_TO_OFFSET(0, 26), 3}, + {PIXEL_COORDS_TO_OFFSET(0, 15), 3}, + {PIXEL_COORDS_TO_OFFSET(0, 16), 3}, + {PIXEL_COORDS_TO_OFFSET(0, 17), 3}, + {PIXEL_COORDS_TO_OFFSET(0, 18), 3}, + {PIXEL_COORDS_TO_OFFSET(0, 19), 3}, + {PIXEL_COORDS_TO_OFFSET(0, 20), 3}, + {PIXEL_COORDS_TO_OFFSET(0, 21), 3}, + {PIXEL_COORDS_TO_OFFSET(0, 22), 3}, + {PIXEL_COORDS_TO_OFFSET(0, 23), 3}, + {PIXEL_COORDS_TO_OFFSET(0, 24), 3}, + {PIXEL_COORDS_TO_OFFSET(0, 25), 3}, + {PIXEL_COORDS_TO_OFFSET(0, 26), 3}, + +//Second Row Of Image + {PIXEL_COORDS_TO_OFFSET(0, 45), 8}, + {PIXEL_COORDS_TO_OFFSET(0, 46), 8}, + {PIXEL_COORDS_TO_OFFSET(0, 47), 8}, + //{PIXEL_COORDS_TO_OFFSET(0, 48), 8}, // cuts off the top of the 'G' in Neutralizing Gas + {PIXEL_COORDS_TO_OFFSET(8, 45), 8}, + {PIXEL_COORDS_TO_OFFSET(8, 46), 8}, + {PIXEL_COORDS_TO_OFFSET(8, 47), 8}, + {PIXEL_COORDS_TO_OFFSET(8, 48), 8}, + {PIXEL_COORDS_TO_OFFSET(16, 45), 8}, + {PIXEL_COORDS_TO_OFFSET(16, 46), 8}, + {PIXEL_COORDS_TO_OFFSET(16, 47), 8}, + {PIXEL_COORDS_TO_OFFSET(16, 48), 8}, }; static inline void CopyPixels(u8 *dest, const u8 *src, u32 pixelCount) { - u32 i = 0; + u32 i = 0; - if (pixelCount & 1) - { - while (pixelCount != 0) - { - dest[i] &= ~(0xF); - dest[i] |= (src[i] & 0xF); - if (--pixelCount != 0) - { - dest[i] &= ~(0xF0); - dest[i] |= (src[i] & 0xF0); - pixelCount--; - } - i++; - } - } - else - { - for (i = 0; i < pixelCount / 2; i++) - dest[i] = src[i]; - } + if (pixelCount & 1) + { + while (pixelCount != 0) + { + dest[i] &= ~(0xF); + dest[i] |= (src[i] & 0xF); + if (--pixelCount != 0) + { + dest[i] &= ~(0xF0); + dest[i] |= (src[i] & 0xF0); + pixelCount--; + } + i++; + } + } + else + { + for (i = 0; i < pixelCount / 2; i++) + dest[i] = src[i]; + } } static void RestoreOverwrittenPixels(u8 *tiles) { - u32 i; - u8 *buffer = Alloc(sizeof(sAbilityPopUpGfx) * 2); + u32 i; + u8 *buffer = Alloc(sizeof(sAbilityPopUpGfx) * 2); - CpuCopy32(tiles, buffer, sizeof(sAbilityPopUpGfx)); + CpuCopy32(tiles, buffer, sizeof(sAbilityPopUpGfx)); - for (i = 0; i < ARRAY_COUNT(sOverwrittenPixelsTable); i++) - { - CopyPixels(buffer + sOverwrittenPixelsTable[i][0], - sAbilityPopUpGfx + sOverwrittenPixelsTable[i][0], - sOverwrittenPixelsTable[i][1]); - } + for (i = 0; i < ARRAY_COUNT(sOverwrittenPixelsTable); i++) + { + CopyPixels(buffer + sOverwrittenPixelsTable[i][0], + sAbilityPopUpGfx + sOverwrittenPixelsTable[i][0], + sOverwrittenPixelsTable[i][1]); + } - CpuCopy32(buffer, tiles, sizeof(sAbilityPopUpGfx)); - Free(buffer); + CpuCopy32(buffer, tiles, sizeof(sAbilityPopUpGfx)); + Free(buffer); } void CreateAbilityPopUp(u8 battlerId, u32 ability, bool32 isDoubleBattle) @@ -3163,6 +3188,7 @@ void UpdateAbilityPopup(u8 battlerId) u8 spriteId2 = gBattleStruct->abilityPopUpSpriteIds[battlerId][1]; u16 ability = (gBattleScripting.abilityPopupOverwrite != 0) ? gBattleScripting.abilityPopupOverwrite : gBattleMons[battlerId].ability; + ClearAbilityName(spriteId1, spriteId2); PrintAbilityOnAbilityPopUp(ability, spriteId1, spriteId2); RestoreOverwrittenPixels((void*)(OBJ_VRAM0) + (gSprites[spriteId1].oam.tileNum * 32)); } diff --git a/src/data/text/abilities.h b/src/data/text/abilities.h index c2c17b737..76fad4598 100644 --- a/src/data/text/abilities.h +++ b/src/data/text/abilities.h @@ -255,6 +255,279 @@ static const u8 sGrimNeighDescription[] = _("KOs boost Sp. Atk stat."); static const u8 sAsOneIceRiderDescription[] = _("Unnerve and Chilling Neigh."); static const u8 sAsOneShadowRiderDescription[] = _("Unnerve and Grim Neigh."); +#if B_EXPANDED_ABILITY_NAMES == TRUE +const u8 gAbilityNames[ABILITIES_COUNT][ABILITY_NAME_LENGTH + 1] = +{ + [ABILITY_NONE] = _("-------"), + [ABILITY_STENCH] = _("Stench"), + [ABILITY_DRIZZLE] = _("Drizzle"), + [ABILITY_SPEED_BOOST] = _("Speed Boost"), + [ABILITY_BATTLE_ARMOR] = _("Battle Armor"), + [ABILITY_STURDY] = _("Sturdy"), + [ABILITY_DAMP] = _("Damp"), + [ABILITY_LIMBER] = _("Limber"), + [ABILITY_SAND_VEIL] = _("Sand Veil"), + [ABILITY_STATIC] = _("Static"), + [ABILITY_VOLT_ABSORB] = _("Volt Absorb"), + [ABILITY_WATER_ABSORB] = _("Water Absorb"), + [ABILITY_OBLIVIOUS] = _("Oblivious"), + [ABILITY_CLOUD_NINE] = _("Cloud Nine"), + [ABILITY_COMPOUND_EYES] = _("CompoundEyes"), + [ABILITY_INSOMNIA] = _("Insomnia"), + [ABILITY_COLOR_CHANGE] = _("Color Change"), + [ABILITY_IMMUNITY] = _("Immunity"), + [ABILITY_FLASH_FIRE] = _("Flash Fire"), + [ABILITY_SHIELD_DUST] = _("Shield Dust"), + [ABILITY_OWN_TEMPO] = _("Own Tempo"), + [ABILITY_SUCTION_CUPS] = _("Suction Cups"), + [ABILITY_INTIMIDATE] = _("Intimidate"), + [ABILITY_SHADOW_TAG] = _("Shadow Tag"), + [ABILITY_ROUGH_SKIN] = _("Rough Skin"), + [ABILITY_WONDER_GUARD] = _("Wonder Guard"), + [ABILITY_LEVITATE] = _("Levitate"), + [ABILITY_EFFECT_SPORE] = _("Effect Spore"), + [ABILITY_SYNCHRONIZE] = _("Synchronize"), + [ABILITY_CLEAR_BODY] = _("Clear Body"), + [ABILITY_NATURAL_CURE] = _("Natural Cure"), + [ABILITY_LIGHTNING_ROD] = _("LightningRod"), + [ABILITY_SERENE_GRACE] = _("Serene Grace"), + [ABILITY_SWIFT_SWIM] = _("Swift Swim"), + [ABILITY_CHLOROPHYLL] = _("Chlorophyll"), + [ABILITY_ILLUMINATE] = _("Illuminate"), + [ABILITY_TRACE] = _("Trace"), + [ABILITY_HUGE_POWER] = _("Huge Power"), + [ABILITY_POISON_POINT] = _("Poison Point"), + [ABILITY_INNER_FOCUS] = _("Inner Focus"), + [ABILITY_MAGMA_ARMOR] = _("Magma Armor"), + [ABILITY_WATER_VEIL] = _("Water Veil"), + [ABILITY_MAGNET_PULL] = _("Magnet Pull"), + [ABILITY_SOUNDPROOF] = _("Soundproof"), + [ABILITY_RAIN_DISH] = _("Rain Dish"), + [ABILITY_SAND_STREAM] = _("Sand Stream"), + [ABILITY_PRESSURE] = _("Pressure"), + [ABILITY_THICK_FAT] = _("Thick Fat"), + [ABILITY_EARLY_BIRD] = _("Early Bird"), + [ABILITY_FLAME_BODY] = _("Flame Body"), + [ABILITY_RUN_AWAY] = _("Run Away"), + [ABILITY_KEEN_EYE] = _("Keen Eye"), + [ABILITY_HYPER_CUTTER] = _("Hyper Cutter"), + [ABILITY_PICKUP] = _("Pickup"), + [ABILITY_TRUANT] = _("Truant"), + [ABILITY_HUSTLE] = _("Hustle"), + [ABILITY_CUTE_CHARM] = _("Cute Charm"), + [ABILITY_PLUS] = _("Plus"), + [ABILITY_MINUS] = _("Minus"), + [ABILITY_FORECAST] = _("Forecast"), + [ABILITY_STICKY_HOLD] = _("Sticky Hold"), + [ABILITY_SHED_SKIN] = _("Shed Skin"), + [ABILITY_GUTS] = _("Guts"), + [ABILITY_MARVEL_SCALE] = _("Marvel Scale"), + [ABILITY_LIQUID_OOZE] = _("Liquid Ooze"), + [ABILITY_OVERGROW] = _("Overgrow"), + [ABILITY_BLAZE] = _("Blaze"), + [ABILITY_TORRENT] = _("Torrent"), + [ABILITY_SWARM] = _("Swarm"), + [ABILITY_ROCK_HEAD] = _("Rock Head"), + [ABILITY_DROUGHT] = _("Drought"), + [ABILITY_ARENA_TRAP] = _("Arena Trap"), + [ABILITY_VITAL_SPIRIT] = _("Vital Spirit"), + [ABILITY_WHITE_SMOKE] = _("White Smoke"), + [ABILITY_PURE_POWER] = _("Pure Power"), + [ABILITY_SHELL_ARMOR] = _("Shell Armor"), + [ABILITY_AIR_LOCK] = _("Air Lock"), + [ABILITY_TANGLED_FEET] = _("Tangled Feet"), + [ABILITY_MOTOR_DRIVE] = _("Motor Drive"), + [ABILITY_RIVALRY] = _("Rivalry"), + [ABILITY_STEADFAST] = _("Steadfast"), + [ABILITY_SNOW_CLOAK] = _("Snow Cloak"), + [ABILITY_GLUTTONY] = _("Gluttony"), + [ABILITY_ANGER_POINT] = _("Anger Point"), + [ABILITY_UNBURDEN] = _("Unburden"), + [ABILITY_HEATPROOF] = _("Heatproof"), + [ABILITY_SIMPLE] = _("Simple"), + [ABILITY_DRY_SKIN] = _("Dry Skin"), + [ABILITY_DOWNLOAD] = _("Download"), + [ABILITY_IRON_FIST] = _("Iron Fist"), + [ABILITY_POISON_HEAL] = _("Poison Heal"), + [ABILITY_ADAPTABILITY] = _("Adaptability"), + [ABILITY_SKILL_LINK] = _("Skill Link"), + [ABILITY_HYDRATION] = _("Hydration"), + [ABILITY_SOLAR_POWER] = _("Solar Power"), + [ABILITY_QUICK_FEET] = _("Quick Feet"), + [ABILITY_NORMALIZE] = _("Normalize"), + [ABILITY_SNIPER] = _("Sniper"), + [ABILITY_MAGIC_GUARD] = _("Magic Guard"), + [ABILITY_NO_GUARD] = _("No Guard"), + [ABILITY_STALL] = _("Stall"), + [ABILITY_TECHNICIAN] = _("Technician"), + [ABILITY_LEAF_GUARD] = _("Leaf Guard"), + [ABILITY_KLUTZ] = _("Klutz"), + [ABILITY_MOLD_BREAKER] = _("Mold Breaker"), + [ABILITY_SUPER_LUCK] = _("Super Luck"), + [ABILITY_AFTERMATH] = _("Aftermath"), + [ABILITY_ANTICIPATION] = _("Anticipation"), + [ABILITY_FOREWARN] = _("Forewarn"), + [ABILITY_UNAWARE] = _("Unaware"), + [ABILITY_TINTED_LENS] = _("Tinted Lens"), + [ABILITY_FILTER] = _("Filter"), + [ABILITY_SLOW_START] = _("Slow Start"), + [ABILITY_SCRAPPY] = _("Scrappy"), + [ABILITY_STORM_DRAIN] = _("Storm Drain"), + [ABILITY_ICE_BODY] = _("Ice Body"), + [ABILITY_SOLID_ROCK] = _("Solid Rock"), + [ABILITY_SNOW_WARNING] = _("Snow Warning"), + [ABILITY_HONEY_GATHER] = _("Honey Gather"), + [ABILITY_FRISK] = _("Frisk"), + [ABILITY_RECKLESS] = _("Reckless"), + [ABILITY_MULTITYPE] = _("Multitype"), + [ABILITY_FLOWER_GIFT] = _("Flower Gift"), + [ABILITY_BAD_DREAMS] = _("Bad Dreams"), + [ABILITY_PICKPOCKET] = _("Pickpocket"), + [ABILITY_SHEER_FORCE] = _("Sheer Force"), + [ABILITY_CONTRARY] = _("Contrary"), + [ABILITY_UNNERVE] = _("Unnerve"), + [ABILITY_DEFIANT] = _("Defiant"), + [ABILITY_DEFEATIST] = _("Defeatist"), + [ABILITY_CURSED_BODY] = _("Cursed Body"), + [ABILITY_HEALER] = _("Healer"), + [ABILITY_FRIEND_GUARD] = _("Friend Guard"), + [ABILITY_WEAK_ARMOR] = _("Weak Armor"), + [ABILITY_HEAVY_METAL] = _("Heavy Metal"), + [ABILITY_LIGHT_METAL] = _("Light Metal"), + [ABILITY_MULTISCALE] = _("Multiscale"), + [ABILITY_TOXIC_BOOST] = _("Toxic Boost"), + [ABILITY_FLARE_BOOST] = _("Flare Boost"), + [ABILITY_HARVEST] = _("Harvest"), + [ABILITY_TELEPATHY] = _("Telepathy"), + [ABILITY_MOODY] = _("Moody"), + [ABILITY_OVERCOAT] = _("Overcoat"), + [ABILITY_POISON_TOUCH] = _("Poison Touch"), + [ABILITY_REGENERATOR] = _("Regenerator"), + [ABILITY_BIG_PECKS] = _("Big Pecks"), + [ABILITY_SAND_RUSH] = _("Sand Rush"), + [ABILITY_WONDER_SKIN] = _("Wonder Skin"), + [ABILITY_ANALYTIC] = _("Analytic"), + [ABILITY_ILLUSION] = _("Illusion"), + [ABILITY_IMPOSTER] = _("Imposter"), + [ABILITY_INFILTRATOR] = _("Infiltrator"), + [ABILITY_MUMMY] = _("Mummy"), + [ABILITY_MOXIE] = _("Moxie"), + [ABILITY_JUSTIFIED] = _("Justified"), + [ABILITY_RATTLED] = _("Rattled"), + [ABILITY_MAGIC_BOUNCE] = _("Magic Bounce"), + [ABILITY_SAP_SIPPER] = _("Sap Sipper"), + [ABILITY_PRANKSTER] = _("Prankster"), + [ABILITY_SAND_FORCE] = _("Sand Force"), + [ABILITY_IRON_BARBS] = _("Iron Barbs"), + [ABILITY_ZEN_MODE] = _("Zen Mode"), + [ABILITY_VICTORY_STAR] = _("Victory Star"), + [ABILITY_TURBOBLAZE] = _("Turboblaze"), + [ABILITY_TERAVOLT] = _("Teravolt"), + [ABILITY_AROMA_VEIL] = _("Aroma Veil"), + [ABILITY_FLOWER_VEIL] = _("Flower Veil"), + [ABILITY_CHEEK_POUCH] = _("Cheek Pouch"), + [ABILITY_PROTEAN] = _("Protean"), + [ABILITY_FUR_COAT] = _("Fur Coat"), + [ABILITY_MAGICIAN] = _("Magician"), + [ABILITY_BULLETPROOF] = _("Bulletproof"), + [ABILITY_COMPETITIVE] = _("Competitive"), + [ABILITY_STRONG_JAW] = _("Strong Jaw"), + [ABILITY_REFRIGERATE] = _("Refrigerate"), + [ABILITY_SWEET_VEIL] = _("Sweet Veil"), + [ABILITY_STANCE_CHANGE] = _("Stance Change"), + [ABILITY_GALE_WINGS] = _("Gale Wings"), + [ABILITY_MEGA_LAUNCHER] = _("Mega Launcher"), + [ABILITY_GRASS_PELT] = _("Grass Pelt"), + [ABILITY_SYMBIOSIS] = _("Symbiosis"), + [ABILITY_TOUGH_CLAWS] = _("Tough Claws"), + [ABILITY_PIXILATE] = _("Pixilate"), + [ABILITY_GOOEY] = _("Gooey"), + [ABILITY_AERILATE] = _("Aerilate"), + [ABILITY_PARENTAL_BOND] = _("Parental Bond"), + [ABILITY_DARK_AURA] = _("Dark Aura"), + [ABILITY_FAIRY_AURA] = _("Fairy Aura"), + [ABILITY_AURA_BREAK] = _("Aura Break"), + [ABILITY_PRIMORDIAL_SEA] = _("Primordial Sea"), + [ABILITY_DESOLATE_LAND] = _("Desolate Land"), + [ABILITY_DELTA_STREAM] = _("Delta Stream"), + [ABILITY_STAMINA] = _("Stamina"), + [ABILITY_WIMP_OUT] = _("Wimp Out"), + [ABILITY_EMERGENCY_EXIT] = _("Emergency Exit"), + [ABILITY_WATER_COMPACTION] = _("Water Compaction"), + [ABILITY_MERCILESS] = _("Merciless"), + [ABILITY_SHIELDS_DOWN] = _("Shields Down"), + [ABILITY_STAKEOUT] = _("Stakeout"), + [ABILITY_WATER_BUBBLE] = _("Water Bubble"), + [ABILITY_STEELWORKER] = _("Steelworker"), + [ABILITY_BERSERK] = _("Berserk"), + [ABILITY_SLUSH_RUSH] = _("Slush Rush"), + [ABILITY_LONG_REACH] = _("Long Reach"), + [ABILITY_LIQUID_VOICE] = _("Liquid Voice"), + [ABILITY_TRIAGE] = _("Triage"), + [ABILITY_GALVANIZE] = _("Galvanize"), + [ABILITY_SURGE_SURFER] = _("Surge Surfer"), + [ABILITY_SCHOOLING] = _("Schooling"), + [ABILITY_DISGUISE] = _("Disguise"), + [ABILITY_BATTLE_BOND] = _("Battle Bond"), + [ABILITY_POWER_CONSTRUCT] = _("Power Construct"), + [ABILITY_CORROSION] = _("Corrosion"), + [ABILITY_COMATOSE] = _("Comatose"), + [ABILITY_QUEENLY_MAJESTY] = _("Queenly Majesty"), + [ABILITY_INNARDS_OUT] = _("Innards Out"), + [ABILITY_DANCER] = _("Dancer"), + [ABILITY_BATTERY] = _("Battery"), + [ABILITY_FLUFFY] = _("Fluffy"), + [ABILITY_DAZZLING] = _("Dazzling"), + [ABILITY_SOUL_HEART] = _("Soul-Heart"), + [ABILITY_TANGLING_HAIR] = _("Tangling Hair"), + [ABILITY_RECEIVER] = _("Receiver"), + [ABILITY_POWER_OF_ALCHEMY] = _("Power Of Alchemy"), + [ABILITY_BEAST_BOOST] = _("Beast Boost"), + [ABILITY_RKS_SYSTEM] = _("RKS System"), + [ABILITY_ELECTRIC_SURGE] = _("Electric Surge"), + [ABILITY_PSYCHIC_SURGE] = _("Psychic Surge"), + [ABILITY_MISTY_SURGE] = _("Misty Surge"), + [ABILITY_GRASSY_SURGE] = _("Grassy Surge"), + [ABILITY_FULL_METAL_BODY] = _("Full Metal Body"), + [ABILITY_SHADOW_SHIELD] = _("Shadow Shield"), + [ABILITY_PRISM_ARMOR] = _("Prism Armor"), + [ABILITY_NEUROFORCE] = _("Neuroforce"), + [ABILITY_INTREPID_SWORD] = _("Intrepid Sword"), + [ABILITY_DAUNTLESS_SHIELD] = _("Dauntless Shield"), + [ABILITY_LIBERO] = _("Libero"), + [ABILITY_BALL_FETCH] = _("Ball Fetch"), + [ABILITY_COTTON_DOWN] = _("Cotton Down"), + [ABILITY_PROPELLER_TAIL] = _("Propeller Tail"), + [ABILITY_MIRROR_ARMOR] = _("Mirror Armor"), + [ABILITY_GULP_MISSILE] = _("Gulp Missile"), + [ABILITY_STALWART] = _("Stalwart"), + [ABILITY_STEAM_ENGINE] = _("Steam Engine"), + [ABILITY_PUNK_ROCK] = _("Punk Rock"), + [ABILITY_SAND_SPIT] = _("Sand Spit"), + [ABILITY_ICE_SCALES] = _("Ice Scales"), + [ABILITY_RIPEN] = _("Ripen"), + [ABILITY_ICE_FACE] = _("Ice Face"), + [ABILITY_POWER_SPOT] = _("Power Spot"), + [ABILITY_MIMICRY] = _("Mimicry"), + [ABILITY_SCREEN_CLEANER] = _("Screen Cleaner"), + [ABILITY_STEELY_SPIRIT] = _("Steely Spirit"), + [ABILITY_PERISH_BODY] = _("Perish Body"), + [ABILITY_WANDERING_SPIRIT] = _("Wandering Spirit"), + [ABILITY_GORILLA_TACTICS] = _("Gorilla Tactics"), + [ABILITY_NEUTRALIZING_GAS] = _("Neutralizing Gas"), + [ABILITY_PASTEL_VEIL] = _("Pastel Veil"), + [ABILITY_HUNGER_SWITCH] = _("Hunger Switch"), + [ABILITY_QUICK_DRAW] = _("Quick Draw"), + [ABILITY_UNSEEN_FIST] = _("Unseen Fist"), + [ABILITY_CURIOUS_MEDICINE] = _("Curious Medicine"), + [ABILITY_TRANSISTOR] = _("Transistor"), + [ABILITY_DRAGONS_MAW] = _("Dragon's Maw"), + [ABILITY_CHILLING_NEIGH] = _("Chilling Neigh"), + [ABILITY_GRIM_NEIGH] = _("Grim Neigh"), + [ABILITY_AS_ONE_ICE_RIDER] = _("As One"), + [ABILITY_AS_ONE_SHADOW_RIDER] = _("As One"), +}; +#else // 12 characters const u8 gAbilityNames[ABILITIES_COUNT][ABILITY_NAME_LENGTH + 1] = { [ABILITY_NONE] = _("-------"), @@ -526,6 +799,7 @@ const u8 gAbilityNames[ABILITIES_COUNT][ABILITY_NAME_LENGTH + 1] = [ABILITY_AS_ONE_ICE_RIDER] = _("As One"), [ABILITY_AS_ONE_SHADOW_RIDER] = _("As One"), }; +#endif const u8 *const gAbilityDescriptionPointers[ABILITIES_COUNT] = {