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Merge pull request #1461 from Fontbane/patch-1
Rename sText_WildPkmnAppeared2 to reflect its use
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7a7ebe1827
@ -383,7 +383,7 @@ static const u8 sText_ThrewPokeblockAtPkmn[] = _("{B_PLAYER_NAME} threw a {POKEB
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static const u8 sText_OutOfSafariBalls[] = _("{PLAY_SE SE_DING_DONG}ANNOUNCER: You're out of\nSAFARI BALLS! Game over!\p");
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static const u8 sText_OpponentMon1Appeared[] = _("{B_OPPONENT_MON1_NAME} appeared!\p");
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static const u8 sText_WildPkmnAppeared[] = _("Wild {B_OPPONENT_MON1_NAME} appeared!\p");
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static const u8 sText_WildPkmnAppeared2[] = _("Wild {B_OPPONENT_MON1_NAME} appeared!\p");
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static const u8 sText_LegendaryPkmnAppeared[] = _("Wild {B_OPPONENT_MON1_NAME} appeared!\p");
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static const u8 sText_WildPkmnAppearedPause[] = _("Wild {B_OPPONENT_MON1_NAME} appeared!{PAUSE 127}");
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static const u8 sText_TwoWildPkmnAppeared[] = _("Wild {B_OPPONENT_MON1_NAME} and\n{B_OPPONENT_MON2_NAME} appeared!\p");
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static const u8 sText_Trainer1WantsToBattle[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME}\nwould like to battle!\p");
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@ -2125,7 +2125,7 @@ void BufferStringBattle(u16 stringID)
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else
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{
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if (gBattleTypeFlags & BATTLE_TYPE_LEGENDARY)
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stringPtr = sText_WildPkmnAppeared2;
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stringPtr = sText_LegendaryPkmnAppeared;
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else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) // interesting, looks like they had something planned for wild double battles
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stringPtr = sText_TwoWildPkmnAppeared;
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else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL)
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