MOVE_CORROSIVE_GAS Effect (#3152)

# Conflicts:
#	data/battle_anim_scripts.s
#	data/battle_scripts_1.s
#	include/constants/battle_move_effects.h
This commit is contained in:
ghoulslash 2023-07-31 13:53:33 -04:00 committed by Eduardo Quezada
parent 44eb6260cc
commit 7a814999e5
8 changed files with 173 additions and 5 deletions

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@ -1381,6 +1381,12 @@
.4byte \ptr
.endm
.macro jumpifcantloseitem battler:req, ptr:req
callnative BS_JumpIfCantLoseItem
.byte \battler
.4byte \ptr
.endm
@ various command changed to more readable macros
.macro cancelmultiturnmoves battler:req
various \battler, VARIOUS_CANCEL_MULTI_TURN_MOVES

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@ -435,6 +435,30 @@ gBattleScriptsForMoveEffects::
.4byte BattleScript_EffectHit @ EFFECT_COLLISION_COURSE
.4byte BattleScript_EffectSpinOut @ EFFECT_SPIN_OUT
.4byte BattleScript_EffectMakeItRain @ EFFECT_MAKE_IT_RAIN
.4byte BattleScript_EffectCorrosiveGas @ EFFECT_CORROSIVE_GAS
BattleScript_EffectCorrosiveGas:
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
jumpifsubstituteblocks BattleScript_CorrosiveGasFail
jumpifcantloseitem BS_TARGET, BattleScript_CorrosiveGasFail
attackanimation
waitanimation
jumpifability BS_TARGET, ABILITY_STICKY_HOLD, BattleScript_StickyHoldActivates
setlastuseditem BS_TARGET
removeitem BS_TARGET
printstring STRINGID_PKMNITEMMELTED
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_CorrosiveGasFail:
pause B_WAIT_TIME_SHORT
orhalfword gMoveResultFlags, MOVE_RESULT_FAILED
printstring STRINGID_NOEFFECTONTARGET
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectMakeItRain:
setmoveeffect MOVE_EFFECT_PAYDAY

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@ -412,7 +412,8 @@
#define EFFECT_COLLISION_COURSE 406
#define EFFECT_SPIN_OUT 407
#define EFFECT_MAKE_IT_RAIN 408
#define EFFECT_CORROSIVE_GAS 409
#define NUM_BATTLE_MOVE_EFFECTS 409
#define NUM_BATTLE_MOVE_EFFECTS 410
#endif // GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H

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@ -664,8 +664,9 @@
#define STRINGID_SNOWCONTINUES 662
#define STRINGID_SNOWSTOPPED 663
#define STRINGID_SNOWWARNINGSNOW 664
#define STRINGID_PKMNITEMMELTED 665
#define BATTLESTRINGS_COUNT 665
#define BATTLESTRINGS_COUNT 666
// This is the string id that gBattleStringsTable starts with.
// String ids before this (e.g. STRINGID_INTROMSG) are not in the table,

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@ -799,9 +799,11 @@ static const u8 sText_ItemCuredSpeciesStatus[] = _("{B_BUFF1} had\nits status he
static const u8 sText_ItemRestoredSpeciesPP[] = _("{B_BUFF1} had its\nPP restored!");
static const u8 sText_AtkTrappedDef[] = _("{B_ATK_NAME_WITH_PREFIX} trapped\nthe {B_DEF_NAME_WITH_PREFIX}!");
static const u8 sText_MirrorHerbCopied[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} used its {B_LAST_ITEM}\nto mirror its opponent's stat changes!");
static const u8 sText_PkmnItemMelted[] = _("{B_ATK_NAME_WITH_PREFIX} corroded\n{B_DEF_NAME_WITH_PREFIX}'s {B_LAST_ITEM}!");
const u8 *const gBattleStringsTable[BATTLESTRINGS_COUNT] =
{
[STRINGID_PKMNITEMMELTED - BATTLESTRINGS_TABLE_START] = sText_PkmnItemMelted,
[STRINGID_MIRRORHERBCOPIED - BATTLESTRINGS_TABLE_START] = sText_MirrorHerbCopied,
[STRINGID_THUNDERCAGETRAPPED - BATTLESTRINGS_TABLE_START] = sText_AtkTrappedDef,
[STRINGID_ITEMRESTOREDSPECIESHEALTH - BATTLESTRINGS_TABLE_START] = sText_ItemRestoredSpeciesHealth,

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@ -7756,7 +7756,9 @@ static void Cmd_removeitem(void)
itemId = gBattleMons[gActiveBattler].item;
// Popped Air Balloon cannot be restored by any means.
if (GetBattlerHoldEffect(gActiveBattler, TRUE) != HOLD_EFFECT_AIR_BALLOON)
// Corroded items cannot be restored either.
if (GetBattlerHoldEffect(gActiveBattler, TRUE) != HOLD_EFFECT_AIR_BALLOON
&& gBattleMoves[gCurrentMove].effect != EFFECT_CORROSIVE_GAS)
gBattleStruct->usedHeldItems[gBattlerPartyIndexes[gActiveBattler]][GetBattlerSide(gActiveBattler)] = itemId; // Remember if switched out
gBattleMons[gActiveBattler].item = ITEM_NONE;
@ -9932,7 +9934,8 @@ static void Cmd_various(void)
if (gBattleMons[gBattlerAttacker].item == ITEM_NONE
|| gBattleMons[gBattlerTarget].item != ITEM_NONE
|| !CanBattlerGetOrLoseItem(gBattlerAttacker, gBattleMons[gBattlerAttacker].item)
|| !CanBattlerGetOrLoseItem(gBattlerTarget, gBattleMons[gBattlerAttacker].item))
|| !CanBattlerGetOrLoseItem(gBattlerTarget, gBattleMons[gBattlerAttacker].item)
|| gWishFutureKnock.knockedOffMons[GetBattlerSide(gBattlerTarget)] & gBitTable[gBattlerPartyIndexes[gBattlerTarget]])
{
gBattlescriptCurrInstr = cmd->failInstr;
}
@ -16071,6 +16074,18 @@ void BS_CheckParentalBondCounter(void)
gBattlescriptCurrInstr = cmd->nextInstr;
}
void BS_JumpIfCantLoseItem(void)
{
NATIVE_ARGS(u8 battler, const u8 *jumpInstr);
u8 battler = GetBattlerForBattleScript(cmd->battler);
u16 item = gBattleMons[battler].item;
if (item == ITEM_NONE || !CanBattlerGetOrLoseItem(battler, item))
gBattlescriptCurrInstr = cmd->jumpInstr;
else
gBattlescriptCurrInstr = cmd->nextInstr;
}
void BS_GetBattlerSide(void)
{
NATIVE_ARGS(u8 battler);

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@ -12302,7 +12302,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
[MOVE_CORROSIVE_GAS] =
{
.effect = EFFECT_PLACEHOLDER, // EFFECT_CORROSIVE_GAS, TODO
.effect = EFFECT_CORROSIVE_GAS,
.power = 0,
.type = TYPE_POISON,
.accuracy = 100,

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@ -0,0 +1,119 @@
#include "global.h"
#include "test_battle.h"
ASSUMPTIONS
{
ASSUME(gBattleMoves[MOVE_CORROSIVE_GAS].effect == EFFECT_CORROSIVE_GAS);
}
SINGLE_BATTLE_TEST("Corrosive Gas destroys the target's item or fails if the target has no item")
{
u16 item;
PARAMETRIZE {item = ITEM_NONE; }
PARAMETRIZE {item = ITEM_POTION; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET) {Item(item); }
} WHEN {
TURN { MOVE(player, MOVE_CORROSIVE_GAS); }
} SCENE {
MESSAGE("Wobbuffet used CorrosiveGas!");
if (item == ITEM_POTION) {
ANIMATION(ANIM_TYPE_MOVE, MOVE_CORROSIVE_GAS, player);
MESSAGE("Wobbuffet corroded Foe Wobbuffet's Potion!");
}
else {
MESSAGE("It had no effect on Foe Wobbuffet!");
}
} THEN {
EXPECT_EQ(opponent->item, ITEM_NONE);
}
}
SINGLE_BATTLE_TEST("Corrosive Gas doesn't destroy the item of a Pokemon with the Sticky Hold ability")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_MUK) {Item(ITEM_POISON_BARB); Ability(ABILITY_STICKY_HOLD); }
} WHEN {
TURN { MOVE(player, MOVE_CORROSIVE_GAS); }
} SCENE {
MESSAGE("Wobbuffet used CorrosiveGas!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_CORROSIVE_GAS, player);
NOT MESSAGE("Wobbuffet corroded Foe Wobbuffet's Potion!");
ABILITY_POPUP(opponent, ABILITY_STICKY_HOLD);
MESSAGE("Foe Muk's Sticky Hold made CorrosiveGas ineffective!");
} THEN {
EXPECT_EQ(opponent->item, ITEM_POISON_BARB);
}
}
SINGLE_BATTLE_TEST("Items lost to Corrosive Gas cannot be restored by Recycle")
{
GIVEN {
ASSUME(gBattleMoves[MOVE_RECYCLE].effect == EFFECT_RECYCLE);
PLAYER(SPECIES_WOBBUFFET) {Speed(15); }
OPPONENT(SPECIES_WOBBUFFET) {Item(ITEM_ORAN_BERRY); Speed(10); }
} WHEN {
TURN { MOVE(player, MOVE_CORROSIVE_GAS); MOVE(opponent, MOVE_RECYCLE); }
} SCENE {
MESSAGE("Wobbuffet used CorrosiveGas!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_CORROSIVE_GAS, player);
MESSAGE("Wobbuffet corroded Foe Wobbuffet's Oran Berry!");
MESSAGE("Foe Wobbuffet used Recycle!");
MESSAGE("But it failed!");
} THEN {
EXPECT_EQ(opponent->item, ITEM_NONE);
}
}
DOUBLE_BATTLE_TEST("Corrosive Gas destroys foes and ally's items if they have one")
{
// Check it affects all targets in all possible configurations.
u32 j, k, l;
u16 itemOpponentLeft, itemOpponentRight, itemPlayerLeft;
for (j = 0; j < 2; j++) {
for (k = 0; k < 2; k++) {
for (l = 0; l < 2; l++) {
PARAMETRIZE {itemOpponentLeft = (j & 1) ? ITEM_ORAN_BERRY : ITEM_NONE;
itemOpponentRight = (k & 1) ? ITEM_CHESTO_BERRY : ITEM_NONE;
itemPlayerLeft = (l & 1) ? ITEM_CHERI_BERRY : ITEM_NONE; }
}
}
}
GIVEN {
PLAYER(SPECIES_WOBBUFFET) {Item(itemPlayerLeft);}
PLAYER(SPECIES_WYNAUT) {Item(ITEM_SITRUS_BERRY);}
OPPONENT(SPECIES_ABRA) {Item(itemOpponentLeft);}
OPPONENT(SPECIES_KADABRA) {Item(itemOpponentRight);}
} WHEN {
TURN { MOVE(playerRight, MOVE_CORROSIVE_GAS); }
} SCENE {
MESSAGE("Wynaut used CorrosiveGas!");
if (itemPlayerLeft == ITEM_CHERI_BERRY) {
MESSAGE("Wynaut corroded Wobbuffet's Cheri Berry!");
} else {
MESSAGE("It had no effect on Wobbuffet!");
}
if (itemOpponentLeft == ITEM_ORAN_BERRY) {
MESSAGE("Wynaut corroded Foe Abra's Oran Berry!");
} else {
MESSAGE("It had no effect on Foe Abra!");
}
if (itemOpponentRight == ITEM_CHESTO_BERRY) {
MESSAGE("Wynaut corroded Foe Kadabra's Chesto Berry!");
} else {
MESSAGE("It had no effect on Foe Kadabra!");
}
} THEN {
EXPECT_EQ(playerRight->item, ITEM_SITRUS_BERRY); // Attacker doesn't lose its item.
EXPECT_EQ(playerLeft->item, ITEM_NONE);
EXPECT_EQ(opponentLeft->item, ITEM_NONE);
EXPECT_EQ(opponentRight->item, ITEM_NONE);
}
}