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https://github.com/Ninjdai1/pokeemerald.git
synced 2025-01-18 09:24:19 +01:00
better interface 1 player mon in double
This commit is contained in:
parent
e3ab439ec0
commit
7aa55f2753
@ -72,6 +72,7 @@ enum
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HEALTHBOX_SAFARI_BALLS_TEXT
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};
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u32 WhichBattleCoords(u32 battlerId);
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u8 GetMegaIndicatorSpriteId(u32 healthboxSpriteId);
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u8 CreateBattlerHealthboxSprites(u8 battler);
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u8 CreateSafariPlayerHealthboxSprites(void);
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@ -1,6 +1,7 @@
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#include "global.h"
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#include "battle.h"
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#include "battle_anim.h"
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#include "battle_interface.h"
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#include "bg.h"
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#include "contest.h"
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#include "data.h"
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@ -134,10 +135,10 @@ u8 GetBattlerSpriteCoord(u8 battlerId, u8 coordType)
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{
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case BATTLER_COORD_X:
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case BATTLER_COORD_X_2:
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retVal = sBattlerCoords[IS_DOUBLE_BATTLE()][GetBattlerPosition(battlerId)].x;
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retVal = sBattlerCoords[WhichBattleCoords(battlerId)][GetBattlerPosition(battlerId)].x;
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break;
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case BATTLER_COORD_Y:
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retVal = sBattlerCoords[IS_DOUBLE_BATTLE()][GetBattlerPosition(battlerId)].y;
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retVal = sBattlerCoords[WhichBattleCoords(battlerId)][GetBattlerPosition(battlerId)].y;
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break;
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case BATTLER_COORD_Y_PIC_OFFSET:
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case BATTLER_COORD_Y_PIC_OFFSET_DEFAULT:
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@ -278,7 +279,7 @@ u8 GetBattlerSpriteFinal_Y(u8 battlerId, u16 species, bool8 a3)
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offset = GetBattlerYDelta(battlerId, species);
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offset -= GetBattlerElevation(battlerId, species);
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}
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y = offset + sBattlerCoords[IS_DOUBLE_BATTLE()][GetBattlerPosition(battlerId)].y;
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y = offset + sBattlerCoords[WhichBattleCoords(battlerId)][GetBattlerPosition(battlerId)].y;
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if (a3)
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{
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if (GetBattlerSide(battlerId) == B_SIDE_PLAYER)
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@ -493,7 +494,7 @@ static void TranslateSpriteInWavePattern(struct Sprite *sprite)
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sprite->y2 = Cos(sprite->sCirclePosY, sprite->sAmplitude);
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sprite->sCirclePosX += sprite->sCircleSpeedX;
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sprite->sCirclePosY += sprite->sCircleSpeedY;
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if (sprite->sCirclePosX >= 0x100)
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sprite->sCirclePosX -= 0x100;
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else if (sprite->sCirclePosX < 0)
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@ -2445,7 +2446,7 @@ void AnimTask_AttackerPunchWithTrace(u8 taskId)
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dest = (task->tPaletteNum + 16) * 16;
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src = (gSprites[task->tBattlerSpriteId].oam.paletteNum + 0x10) * 0x10;
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// Set trace's priority based on battler's subpriority
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task->tPriority = GetBattlerSpriteSubpriority(gBattleAnimAttacker);
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if (task->tPriority == 20 || task->tPriority == 40)
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@ -715,7 +715,12 @@ bool8 BattleLoadAllHealthBoxesGfx(u8 state)
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else
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{
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if (state == 2)
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LoadCompressedSpriteSheet(&sSpriteSheets_DoublesPlayerHealthbox[0]);
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{
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if (WhichBattleCoords(0))
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LoadCompressedSpriteSheet(&sSpriteSheets_DoublesPlayerHealthbox[0]);
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else
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LoadCompressedSpriteSheet(&sSpriteSheet_SinglesPlayerHealthbox);
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}
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else if (state == 3)
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LoadCompressedSpriteSheet(&sSpriteSheets_DoublesPlayerHealthbox[1]);
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else if (state == 4)
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@ -764,6 +764,15 @@ static void InitLastUsedBallAssets(void)
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gBattleStruct->ballSpriteIds[1] = MAX_SPRITES;
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}
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// This function is here to cover a specific case - one player's mon in a 2 vs 1 double battle. In this scenario - display singles layout.
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u32 WhichBattleCoords(u32 battlerId) // 0 - singles, 1 - doubles
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{
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if (GetBattlerPosition(battlerId) == B_POSITION_PLAYER_LEFT && gPlayerPartyCount == 1)
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return 0;
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else
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return IsDoubleBattle();
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}
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u8 CreateBattlerHealthboxSprites(u8 battlerId)
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{
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s16 data6 = 0;
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@ -771,7 +780,7 @@ u8 CreateBattlerHealthboxSprites(u8 battlerId)
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u8 healthbarSpriteId, megaIndicatorSpriteId;
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struct Sprite *healthBarSpritePtr;
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if (!IsDoubleBattle())
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if (WhichBattleCoords(battlerId) == 0) // Singles
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{
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if (GetBattlerSide(battlerId) == B_SIDE_PLAYER)
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{
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@ -1035,7 +1044,7 @@ void GetBattlerHealthboxCoords(u8 battler, s16 *x, s16 *y)
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{
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*x = 0, *y = 0;
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if (!IsDoubleBattle())
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if (!WhichBattleCoords(battler))
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{
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if (GetBattlerSide(battler) != B_SIDE_PLAYER)
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*x = 44, *y = 30;
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@ -1102,7 +1111,7 @@ static void UpdateLvlInHealthbox(u8 healthboxSpriteId, u8 lvl)
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if (GetBattlerSide(battler) == B_SIDE_PLAYER)
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{
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objVram = (void *)(OBJ_VRAM0);
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if (!IsDoubleBattle())
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if (!WhichBattleCoords(battler))
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objVram += spriteTileNum + 0x820;
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else
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objVram += spriteTileNum + 0x420;
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@ -1118,12 +1127,13 @@ static void UpdateLvlInHealthbox(u8 healthboxSpriteId, u8 lvl)
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void UpdateHpTextInHealthbox(u8 healthboxSpriteId, s16 value, u8 maxOrCurrent)
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{
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u32 windowId, spriteTileNum;
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u32 windowId, spriteTileNum, battler;
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u8 *windowTileData;
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u8 text[32];
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void *objVram;
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if (GetBattlerSide(gSprites[healthboxSpriteId].hMain_Battler) == B_SIDE_PLAYER && !IsDoubleBattle())
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battler = gSprites[healthboxSpriteId].hMain_Battler;
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if (GetBattlerSide(battler) == B_SIDE_PLAYER && !WhichBattleCoords(battler))
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{
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spriteTileNum = gSprites[healthboxSpriteId].oam.tileNum * TILE_SIZE_4BPP;
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if (maxOrCurrent != HP_CURRENT) // singles, max
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@ -1152,10 +1162,7 @@ void UpdateHpTextInHealthbox(u8 healthboxSpriteId, s16 value, u8 maxOrCurrent)
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}
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else
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{
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u8 battler;
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memcpy(text, sEmptyWhiteText_GrayHighlight, sizeof(sEmptyWhiteText_GrayHighlight));
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battler = gSprites[healthboxSpriteId].hMain_Battler;
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if (IsDoubleBattle() == TRUE)
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{
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UpdateHpTextInHealthboxInDoubles(healthboxSpriteId, value, maxOrCurrent);
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@ -1362,7 +1369,7 @@ void SwapHpBarsWithHpText(void)
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{
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if (gSprites[gHealthboxSpriteIds[i]].callback == SpriteCallbackDummy
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&& GetBattlerSide(i) != B_SIDE_OPPONENT
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&& (IsDoubleBattle() || GetBattlerSide(i) != B_SIDE_PLAYER))
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&& (WhichBattleCoords(i) || GetBattlerSide(i) != B_SIDE_PLAYER))
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{
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bool8 noBars;
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@ -1370,7 +1377,7 @@ void SwapHpBarsWithHpText(void)
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noBars = gBattleSpritesDataPtr->battlerData[i].hpNumbersNoBars;
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if (GetBattlerSide(i) == B_SIDE_PLAYER)
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{
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if (!IsDoubleBattle())
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if (!WhichBattleCoords(i))
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continue;
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if (gBattleTypeFlags & BATTLE_TYPE_SAFARI)
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continue;
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@ -1666,7 +1673,7 @@ u8 CreatePartyStatusSummarySprites(u8 battlerId, struct HpAndStatus *partyInfo,
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{
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isOpponent = TRUE;
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if (!skipPlayer || !IsDoubleBattle())
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if (!skipPlayer || !WhichBattleCoords(battlerId))
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bar_X = 104, bar_Y = 40;
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else
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bar_X = 104, bar_Y = 16;
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@ -2152,7 +2159,7 @@ static void UpdateNickInHealthbox(u8 healthboxSpriteId, struct Pokemon *mon)
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{
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TextIntoHealthboxObject((void *)(OBJ_VRAM0 + 0x40 + spriteTileNum), windowTileData, 6);
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ptr = (void *)(OBJ_VRAM0);
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if (!IsDoubleBattle())
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if (!WhichBattleCoords(gSprites[healthboxSpriteId].data[6]))
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ptr += spriteTileNum + 0x800;
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else
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ptr += spriteTileNum + 0x400;
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@ -2203,7 +2210,7 @@ static void UpdateStatusIconInHealthbox(u8 healthboxSpriteId)
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if (GetBattlerSide(battlerId) == B_SIDE_PLAYER)
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{
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status = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_STATUS);
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if (!IsDoubleBattle())
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if (!WhichBattleCoords(battlerId))
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tileNumAdder = 0x1A;
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else
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tileNumAdder = 0x12;
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@ -2259,7 +2266,7 @@ static void UpdateStatusIconInHealthbox(u8 healthboxSpriteId)
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FillPalette(sStatusIconColors[statusPalId], pltAdder + 0x100, 2);
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CpuCopy16(gPlttBufferUnfaded + 0x100 + pltAdder, (void *)(OBJ_PLTT + pltAdder * 2), 2);
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CpuCopy32(statusGfxPtr, (void *)(OBJ_VRAM0 + (gSprites[healthboxSpriteId].oam.tileNum + tileNumAdder) * TILE_SIZE_4BPP), 96);
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if (IsDoubleBattle() == TRUE || GetBattlerSide(battlerId) == B_SIDE_OPPONENT)
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if (WhichBattleCoords(battlerId) == 1 || GetBattlerSide(battlerId) == B_SIDE_OPPONENT)
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{
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if (!gBattleSpritesDataPtr->battlerData[battlerId].hpNumbersNoBars)
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{
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@ -2382,7 +2389,7 @@ void UpdateHealthboxAttribute(u8 healthboxSpriteId, struct Pokemon *mon, u8 elem
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SetBattleBarStruct(battlerId, healthboxSpriteId, maxHp, currHp, 0);
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MoveBattleBar(battlerId, healthboxSpriteId, HEALTH_BAR, 0);
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}
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isDoubles = IsDoubleBattle();
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isDoubles = WhichBattleCoords(battlerId);
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if (!isDoubles && (elementId == HEALTHBOX_EXP_BAR || elementId == HEALTHBOX_ALL))
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{
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u16 species;
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@ -3196,7 +3203,7 @@ void UpdateAbilityPopup(u8 battlerId)
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u8 spriteId1 = gBattleStruct->abilityPopUpSpriteIds[battlerId][0];
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u8 spriteId2 = gBattleStruct->abilityPopUpSpriteIds[battlerId][1];
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u16 ability = (gBattleScripting.abilityPopupOverwrite != 0) ? gBattleScripting.abilityPopupOverwrite : gBattleMons[battlerId].ability;
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ClearAbilityName(spriteId1, spriteId2);
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PrintAbilityOnAbilityPopUp(ability, spriteId1, spriteId2);
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RestoreOverwrittenPixels((void*)(OBJ_VRAM0) + (gSprites[spriteId1].oam.tileNum * 32));
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@ -3382,7 +3389,7 @@ static void DestroyLastUsedBallGfx(struct Sprite *sprite)
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}
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static void SpriteCB_LastUsedBallWin(struct Sprite *sprite)
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{
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{
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if (sprite->sHide)
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{
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if (sprite->x != LAST_BALL_WIN_X_0)
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@ -3399,7 +3406,7 @@ static void SpriteCB_LastUsedBallWin(struct Sprite *sprite)
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}
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static void SpriteCB_LastUsedBall(struct Sprite *sprite)
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{
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{
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if (sprite->sHide)
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{
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if (sprite->x != LAST_USED_BALL_X_0)
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@ -6115,7 +6115,7 @@ void ChooseMonForWirelessMinigame(void)
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static u8 GetPartyLayoutFromBattleType(void)
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{
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if (IsDoubleBattle() == FALSE)
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if (!IsDoubleBattle() || gPlayerPartyCount == 1) // Draw the single layout in a double battle where the player has only one pokemon.
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return PARTY_LAYOUT_SINGLE;
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if (IsMultiBattle() == TRUE)
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return PARTY_LAYOUT_MULTI;
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