move const data to battle files

This commit is contained in:
DizzyEggg 2017-10-06 19:09:37 +02:00
parent 19e2255c34
commit 7b88c7f2f0
7 changed files with 162 additions and 115 deletions

View File

@ -738,7 +738,7 @@ _0814E730:
ldr r5, [sp]
ldr r4, [sp, 0x4]
movs r3, 0
ldr r2, =gUnknown_0831BCA8
ldr r2, =gStatusConditionStringsTable
_0814E738:
ldr r1, [r2]
ldr r0, [r1]

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@ -1768,12 +1768,19 @@ gText_SafariBalls:: @ 85CCB2C
gText_SafariBallLeft:: @ 85CCB3C
.string "{HIGHLIGHT DARK_GREY}Left: $"
.string "{HIGHLIGHT DARK_GREY}$"
gText_Sleep::
.string "sleep$"
gText_Poison::
.string "poison$"
gText_Burn::
.string "burn$"
gText_Paralysis::
.string "paralysis$"
gText_Ice::
.string "ice$"
gText_Confusion::
.string "confusion$"
gText_Love::
.string "love$"
gText_SpaceAndSpace:: @ 85CCB79

View File

@ -225,46 +225,3 @@ gTrainerMoneyTable:: @ 831AEB8
@ 831BAD4
.include "data/text/ability_description_pointers.inc"
gTurnActionsFuncsTable:: @ 831BC0C
.incbin "baserom.gba", 0x31bc0c, 0x38
gEndTurnFuncsTable:: @ 831BC44
.incbin "baserom.gba", 0x31bc44, 0x2c
gStatusConditionString_PoisonJpn:: @ 831BC70
.incbin "baserom.gba", 0x31bc70, 0x8
gStatusConditionString_SleepJpn:: @ 831BC78
.incbin "baserom.gba", 0x31bc78, 0x8
gStatusConditionString_ParalysisJpn:: @ 831BC80
.incbin "baserom.gba", 0x31bc80, 0x8
gStatusConditionString_BurnJpn:: @ 831BC88
.incbin "baserom.gba", 0x31bc88, 0x8
gStatusConditionString_IceJpn:: @ 831BC90
.incbin "baserom.gba", 0x31bc90, 0x8
gStatusConditionString_ConfusionJpn:: @ 831BC98
.incbin "baserom.gba", 0x31bc98, 0x8
gStatusConditionString_LoveJpn:: @ 831BCA0
.incbin "baserom.gba", 0x31bca0, 0x8
gUnknown_0831BCA8:: @ 831BCA8
.incbin "baserom.gba", 0x31bca8, 0x38
gUnknown_0831BCE0:: @ 831BCE0
.incbin "baserom.gba", 0x31bce0, 0xf
gUnknown_0831BCEF:: @ 831BCEF
.incbin "baserom.gba", 0x31bcef, 0x4
gUnknown_0831BCF3:: @ 831BCF3
.incbin "baserom.gba", 0x31bcf3, 0x5
gSoundMovesTable:: @ 831BCF8
.incbin "baserom.gba", 0x31bcf8, 0x18

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@ -15,5 +15,16 @@ void SwapTurnOrder(u8 id1, u8 id2);
void BattleTurnPassed(void);
void RunBattleScriptCommands_PopCallbacksStack(void);
void RunBattleScriptCommands(void);
void sub_8039E9C(struct Sprite *sprite);
extern const u8 gStatusConditionString_PoisonJpn[8];
extern const u8 gStatusConditionString_SleepJpn[8];
extern const u8 gStatusConditionString_ParalysisJpn[8];
extern const u8 gStatusConditionString_BurnJpn[8];
extern const u8 gStatusConditionString_IceJpn[8];
extern const u8 gStatusConditionString_ConfusionJpn[8];
extern const u8 gStatusConditionString_LoveJpn[8];
extern const u8 * const gStatusConditionStringsTable[][2];
#endif // GUARD_BATTLE_2_H

View File

@ -325,6 +325,8 @@ SECTIONS {
data/link.o(.rodata);
src/rtc.o(.rodata);
data/data2b.o(.rodata);
src/battle_2.o(.rodata);
src/battle_util.o(.rodata);
src/battle_script_commands.o(.rodata);
data/battle_controller_player.o(.rodata);
data/smokescreen.o(.rodata);

View File

@ -158,10 +158,11 @@ extern const struct BgTemplate gUnknown_0831AA08[];
extern const struct WindowTemplate * const gUnknown_0831ABA0[];
extern const u8 gUnknown_0831ACE0[];
extern const u8 gStatStageRatios[][2];
extern const u8 gUnknown_0831BCE0[];
extern const u8 gUnknown_0831BCEF[];
extern const u8 gUnknown_0831BCF3[];
extern const u8 * const gBattleScriptsForMoveEffects[];
extern const u8 * const gBattlescriptsForBallThrow[];
extern const u8 * const gBattlescriptsForRunningByItem[];
extern const u8 * const gUnknown_082DBD3C[];
extern const u8 * const gBattlescriptsForSafariActions[];
// strings
extern const u8 gText_LinkStandby3[];
@ -171,6 +172,13 @@ extern const u8 gText_BattleRecordCouldntBeSaved[];
extern const u8 gText_BattleRecordedOnPass[];
extern const u8 gText_ShedinjaJapaneseName[];
extern const u8 gText_EmptyString3[];
extern const u8 gText_Poison[];
extern const u8 gText_Sleep[];
extern const u8 gText_Paralysis[];
extern const u8 gText_Burn[];
extern const u8 gText_Ice[];
extern const u8 gText_Confusion[];
extern const u8 gText_Love[];
// battlescripts
extern const u8 gUnknown_082DB8BE[];
@ -230,7 +238,7 @@ static void CB2_HandleStartMultiBattle(void);
static void CB2_HandleStartBattle(void);
static void TryCorrectShedinjaLanguage(struct Pokemon *mon);
static u8 CreateNPCTrainerParty(struct Pokemon *party, u16 trainerNum, bool8 firstTrainer);
void BattleMainCB1(void);
static void BattleMainCB1(void);
static void sub_8038538(struct Sprite *sprite);
static void sub_8038F14(void);
static void sub_8038F34(void);
@ -243,12 +251,11 @@ static void sub_8039838(struct Sprite *sprite);
static void sub_8039894(struct Sprite *sprite);
static void sub_80398D0(struct Sprite *sprite);
static void sub_8039A48(struct Sprite *sprite);
void sub_8039AF4(struct Sprite *sprite);
void sub_8039E9C(struct Sprite *sprite);
void SpriteCallbackDummy_3(struct Sprite *sprite);
void oac_poke_ally_(struct Sprite *sprite);
void SpecialStatusesClear(void);
void TurnValuesCleanUp(bool8 var0);
static void sub_8039AF4(struct Sprite *sprite);
static void SpriteCallbackDummy_3(struct Sprite *sprite);
static void oac_poke_ally_(struct Sprite *sprite);
static void SpecialStatusesClear(void);
static void TurnValuesCleanUp(bool8 var0);
static void SpriteCB_HealthBoxBounce(struct Sprite *sprite);
static void BattleStartClearSetData(void);
static void BattleIntroGetMonsData(void);
@ -264,17 +271,92 @@ static void BattleIntroOpponent2SendsOutMonAnimation(void);
static void BattleIntroRecordMonsToDex(void);
static void BattleIntroPlayer1SendsOutMonAnimation(void);
static void TryDoEventsBeforeFirstTurn(void);
void HandleTurnActionSelectionState(void);
static void HandleTurnActionSelectionState(void);
static void RunTurnActionsFunctions(void);
static void SetActionsAndBanksTurnOrder(void);
void sub_803CDF8(void);
bool8 sub_803CDB8(void);
static void sub_803CDF8(void);
static bool8 sub_803CDB8(void);
static void CheckFocusPunch_ClearVarsBeforeTurnStarts(void);
void HandleEndTurn_FinishBattle(void);
static void FreeResetData_ReturnToOvOrDoEvolutions(void);
static void ReturnFromBattleToOverworld(void);
static void TryEvolvePokemon(void);
static void WaitForEvoSceneToFinish(void);
static void HandleEndTurn_ContinueBattle(void);
static void HandleEndTurn_BattleWon(void);
static void HandleEndTurn_BattleLost(void);
static void HandleEndTurn_RanFromBattle(void);
static void HandleEndTurn_MonFled(void);
static void HandleEndTurn_FinishBattle(void);
static void HandleAction_UseMove(void);
static void HandleAction_Switch(void);
static void HandleAction_UseItem(void);
static void HandleAction_Run(void);
static void HandleAction_WatchesCarefully(void);
static void HandleAction_SafariZoneBallThrow(void);
static void HandleAction_ThrowPokeblock(void);
static void HandleAction_GoNear(void);
static void HandleAction_SafriZoneRun(void);
static void HandleAction_Action9(void);
static void HandleAction_Action11(void);
static void HandleAction_NothingIsFainted(void);
static void HandleAction_ActionFinished(void);
// rom const data
static void (* const sTurnActionsFuncsTable[])(void) =
{
HandleAction_UseMove, // ACTION_USE_MOVE
HandleAction_UseItem, // ACTION_USE_ITEM
HandleAction_Switch, // ACTION_SWITCH
HandleAction_Run, // ACTION_RUN
HandleAction_WatchesCarefully, // ACTION_WATCHES_CAREFULLY
HandleAction_SafariZoneBallThrow, // ACTION_SAFARI_ZONE_BALL
HandleAction_ThrowPokeblock, // ACTION_POKEBLOCK_CASE
HandleAction_GoNear, // ACTION_GO_NEAR
HandleAction_SafriZoneRun, // ACTION_SAFARI_ZONE_RUN
HandleAction_Action9, // ACTION_9
HandleAction_RunBattleScript, // ACTION_RUN_BATTLESCRIPT
HandleAction_Action11, // not sure about this one
HandleAction_ActionFinished, // ACTION_FINISHED
HandleAction_NothingIsFainted, // ACTION_NOTHING_FAINTED
};
static void (* const sEndTurnFuncsTable[])(void) =
{
HandleEndTurn_ContinueBattle, // battle outcome 0
HandleEndTurn_BattleWon, // BATTLE_WON
HandleEndTurn_BattleLost, // BATTLE_LOST
HandleEndTurn_BattleLost, // BATTLE_DREW
HandleEndTurn_RanFromBattle, // BATTLE_RAN
HandleEndTurn_FinishBattle, // BATTLE_PLAYER_TELEPORTED
HandleEndTurn_MonFled, // BATTLE_POKE_FLED
HandleEndTurn_FinishBattle, // BATTLE_CAUGHT
HandleEndTurn_FinishBattle, // battle outcome 8
HandleEndTurn_FinishBattle, // BATTLE_FORFEITED
HandleEndTurn_FinishBattle, // BATTLE_OPPONENT_TELEPORTED
};
const u8 gStatusConditionString_PoisonJpn[8] = _("どく$$$$$");
const u8 gStatusConditionString_SleepJpn[8] = _("ねむり$$$$");
const u8 gStatusConditionString_ParalysisJpn[8] = _("まひ$$$$$");
const u8 gStatusConditionString_BurnJpn[8] = _("やけど$$$$");
const u8 gStatusConditionString_IceJpn[8] = _("こおり$$$$");
const u8 gStatusConditionString_ConfusionJpn[8] = _("こんらん$$$");
const u8 gStatusConditionString_LoveJpn[8] = _("メロメロ$$$");
const u8 * const gStatusConditionStringsTable[][2] =
{
{gStatusConditionString_PoisonJpn, gText_Poison},
{gStatusConditionString_SleepJpn, gText_Sleep},
{gStatusConditionString_ParalysisJpn, gText_Paralysis},
{gStatusConditionString_BurnJpn, gText_Burn},
{gStatusConditionString_IceJpn, gText_Ice},
{gStatusConditionString_ConfusionJpn, gText_Confusion},
{gStatusConditionString_LoveJpn, gText_Love}
};
static const u8 sUnknown_0831BCE0[][3] = {{0, 0, 0}, {3, 5, 0}, {2, 3, 0}, {1, 2, 0}, {1, 1, 0}};
static const u8 sUnknown_0831BCEF[] = {4, 3, 2, 1};
static const u8 sUnknown_0831BCF3[] = {4, 4, 4, 4};
void CB2_InitBattle(void)
{
@ -2493,7 +2575,7 @@ void sub_8039AD8(struct Sprite *sprite)
sprite->callback = sub_8039AF4;
}
void sub_8039AF4(struct Sprite *sprite)
static void sub_8039AF4(struct Sprite *sprite)
{
sprite->data3--;
if (sprite->data3 == 0)
@ -2528,7 +2610,7 @@ void sub_8039BB4(struct Sprite *sprite)
sprite->callback = oac_poke_ally_;
}
void oac_poke_ally_(struct Sprite *sprite)
static void oac_poke_ally_(struct Sprite *sprite)
{
if ((gUnknown_020243FC & 1) == 0)
{
@ -2546,7 +2628,7 @@ void sub_80105DC(struct Sprite *sprite)
sprite->callback = SpriteCallbackDummy_3;
}
void SpriteCallbackDummy_3(struct Sprite *sprite)
static void SpriteCallbackDummy_3(struct Sprite *sprite)
{
}
@ -2675,7 +2757,7 @@ void BeginBattleIntro(void)
gBattleMainFunc = BattleIntroGetMonsData;
}
void BattleMainCB1(void)
static void BattleMainCB1(void)
{
gBattleMainFunc();
@ -3643,7 +3725,7 @@ static void TryDoEventsBeforeFirstTurn(void)
}
}
void HandleEndTurn_ContinueBattle(void)
static void HandleEndTurn_ContinueBattle(void)
{
s32 i;
@ -3843,7 +3925,7 @@ enum
STATE_SELECTION_SCRIPT_MAY_RUN
};
void HandleTurnActionSelectionState(void)
static void HandleTurnActionSelectionState(void)
{
s32 i;
@ -4271,7 +4353,7 @@ void HandleTurnActionSelectionState(void)
}
}
bool8 sub_803CDB8(void)
static bool8 sub_803CDB8(void)
{
s32 i, var;
@ -4287,7 +4369,7 @@ bool8 sub_803CDB8(void)
return FALSE;
}
void sub_803CDF8(void)
static void sub_803CDF8(void)
{
*(gBattleStruct->field_5C + gActiveBank) = gBattleBufferB[gActiveBank][1];
RecordedBattle_SetBankAction(gActiveBank, gBattleBufferB[gActiveBank][1]);
@ -4571,7 +4653,7 @@ static void SetActionsAndBanksTurnOrder(void)
gBattleStruct->focusPunchBank = 0;
}
void TurnValuesCleanUp(bool8 var0)
static void TurnValuesCleanUp(bool8 var0)
{
s32 i;
u8 *dataPtr;
@ -4608,7 +4690,7 @@ void TurnValuesCleanUp(bool8 var0)
gSideTimers[1].followmeTimer = 0;
}
void SpecialStatusesClear(void)
static void SpecialStatusesClear(void)
{
for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
{
@ -4655,21 +4737,18 @@ static void CheckFocusPunch_ClearVarsBeforeTurnStarts(void)
gBattleResources->battleScriptsStack->size = 0;
}
extern void (* const gTurnActionsFuncsTable[])(void);
extern void (* const gEndTurnFuncsTable[])(void);
static void RunTurnActionsFunctions(void)
{
if (gBattleOutcome != 0)
gCurrentActionFuncId = 12;
*(&gBattleStruct->field_4B) = gCurrentTurnActionNumber;
gTurnActionsFuncsTable[gCurrentActionFuncId]();
sTurnActionsFuncsTable[gCurrentActionFuncId]();
if (gCurrentTurnActionNumber >= gNoOfAllBanks) // everyone did their actions, turn finished
{
gHitMarker &= ~(HITMARKER_x100000);
gBattleMainFunc = gEndTurnFuncsTable[gBattleOutcome & 0x7F];
gBattleMainFunc = sEndTurnFuncsTable[gBattleOutcome & 0x7F];
}
else
{
@ -4681,7 +4760,7 @@ static void RunTurnActionsFunctions(void)
}
}
void HandleEndTurn_BattleWon(void)
static void HandleEndTurn_BattleWon(void)
{
gCurrentActionFuncId = 0;
@ -4739,7 +4818,7 @@ void HandleEndTurn_BattleWon(void)
gBattleMainFunc = HandleEndTurn_FinishBattle;
}
void HandleEndTurn_BattleLost(void)
static void HandleEndTurn_BattleLost(void)
{
gCurrentActionFuncId = 0;
@ -4775,7 +4854,7 @@ void HandleEndTurn_BattleLost(void)
gBattleMainFunc = HandleEndTurn_FinishBattle;
}
void HandleEndTurn_RanFromBattle(void)
static void HandleEndTurn_RanFromBattle(void)
{
gCurrentActionFuncId = 0;
@ -4809,7 +4888,7 @@ void HandleEndTurn_RanFromBattle(void)
gBattleMainFunc = HandleEndTurn_FinishBattle;
}
void HandleEndTurn_MonFled(void)
static void HandleEndTurn_MonFled(void)
{
gCurrentActionFuncId = 0;
@ -4819,7 +4898,7 @@ void HandleEndTurn_MonFled(void)
gBattleMainFunc = HandleEndTurn_FinishBattle;
}
void HandleEndTurn_FinishBattle(void)
static void HandleEndTurn_FinishBattle(void)
{
if (gCurrentActionFuncId == 0xB || gCurrentActionFuncId == 0xC)
{
@ -4985,7 +5064,7 @@ void RunBattleScriptCommands(void)
gBattleScriptingCommandsTable[gBattlescriptCurrInstr[0]]();
}
void HandleAction_UseMove(void)
static void HandleAction_UseMove(void)
{
u8 side;
u8 var = 4;
@ -5202,7 +5281,7 @@ void HandleAction_UseMove(void)
gCurrentActionFuncId = ACTION_RUN_BATTLESCRIPT;
}
void HandleAction_Switch(void)
static void HandleAction_Switch(void)
{
gBankAttacker = gBanksByTurnOrder[gCurrentTurnActionNumber];
gBattle_BG0_X = 0;
@ -5220,12 +5299,7 @@ void HandleAction_Switch(void)
gBattleResults.playerSwitchesCounter++;
}
extern const u8 * const gBattlescriptsForBallThrow[];
extern const u8 * const gBattlescriptsForRunningByItem[];
extern const u8 * const gUnknown_082DBD3C[];
extern const u8 * const gBattlescriptsForSafariActions[];
void HandleAction_UseItem(void)
static void HandleAction_UseItem(void)
{
gBankAttacker = gBankTarget = gBanksByTurnOrder[gCurrentTurnActionNumber];
gBattle_BG0_X = 0;
@ -5384,7 +5458,7 @@ bool8 TryRunFromBattle(u8 bank)
return effect;
}
void HandleAction_Run(void)
static void HandleAction_Run(void)
{
gBankAttacker = gBanksByTurnOrder[gCurrentTurnActionNumber];
@ -5438,7 +5512,7 @@ void HandleAction_Run(void)
}
}
void HandleAction_WatchesCarefully(void)
static void HandleAction_WatchesCarefully(void)
{
gBankAttacker = gBanksByTurnOrder[gCurrentTurnActionNumber];
gBattle_BG0_X = 0;
@ -5447,7 +5521,7 @@ void HandleAction_WatchesCarefully(void)
gCurrentActionFuncId = ACTION_RUN_BATTLESCRIPT;
}
void HandleAction_SafariZoneBallThrow(void)
static void HandleAction_SafariZoneBallThrow(void)
{
gBankAttacker = gBanksByTurnOrder[gCurrentTurnActionNumber];
gBattle_BG0_X = 0;
@ -5458,7 +5532,7 @@ void HandleAction_SafariZoneBallThrow(void)
gCurrentActionFuncId = ACTION_RUN_BATTLESCRIPT;
}
void HandleAction_ThrowPokeblock(void)
static void HandleAction_ThrowPokeblock(void)
{
gBankAttacker = gBanksByTurnOrder[gCurrentTurnActionNumber];
gBattle_BG0_X = 0;
@ -5472,27 +5546,27 @@ void HandleAction_ThrowPokeblock(void)
gBattleStruct->field_7A++;
if (gBattleStruct->field_7B > 1)
{
if (gBattleStruct->field_7B < gUnknown_0831BCE0[3 * gBattleStruct->field_7A + gBattleCommunication[MULTISTRING_CHOOSER]])
if (gBattleStruct->field_7B < sUnknown_0831BCE0[gBattleStruct->field_7A][gBattleCommunication[MULTISTRING_CHOOSER]])
gBattleStruct->field_7B = 1;
else
gBattleStruct->field_7B -= gUnknown_0831BCE0[3 * gBattleStruct->field_7A + gBattleCommunication[MULTISTRING_CHOOSER]];
gBattleStruct->field_7B -= sUnknown_0831BCE0[gBattleStruct->field_7A][gBattleCommunication[MULTISTRING_CHOOSER]];
}
gBattlescriptCurrInstr = gBattlescriptsForSafariActions[2];
gCurrentActionFuncId = ACTION_RUN_BATTLESCRIPT;
}
void HandleAction_GoNear(void)
static void HandleAction_GoNear(void)
{
gBankAttacker = gBanksByTurnOrder[gCurrentTurnActionNumber];
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
gBattleStruct->field_7C += gUnknown_0831BCEF[gBattleStruct->field_79];
gBattleStruct->field_7C += sUnknown_0831BCEF[gBattleStruct->field_79];
if (gBattleStruct->field_7C > 20)
gBattleStruct->field_7C = 20;
gBattleStruct->field_7B +=gUnknown_0831BCF3[gBattleStruct->field_79];
gBattleStruct->field_7B +=sUnknown_0831BCF3[gBattleStruct->field_79];
if (gBattleStruct->field_7B > 20)
gBattleStruct->field_7B = 20;
@ -5509,7 +5583,7 @@ void HandleAction_GoNear(void)
gCurrentActionFuncId = ACTION_RUN_BATTLESCRIPT;
}
void HandleAction_SafriZoneRun(void)
static void HandleAction_SafriZoneRun(void)
{
gBankAttacker = gBanksByTurnOrder[gCurrentTurnActionNumber];
PlaySE(SE_NIGERU);
@ -5517,7 +5591,7 @@ void HandleAction_SafriZoneRun(void)
gBattleOutcome = BATTLE_RAN;
}
void HandleAction_Action9(void)
static void HandleAction_Action9(void)
{
gBankAttacker = gBanksByTurnOrder[gCurrentTurnActionNumber];
gBattle_BG0_X = 0;
@ -5530,7 +5604,7 @@ void HandleAction_Action9(void)
gActionsByTurnOrder[1] = ACTION_FINISHED;
}
void HandleAction_Action11(void)
static void HandleAction_Action11(void)
{
if (!sub_8041728())
{
@ -5539,7 +5613,7 @@ void HandleAction_Action11(void)
}
}
void HandleAction_NothingIsFainted(void)
static void HandleAction_NothingIsFainted(void)
{
gCurrentTurnActionNumber++;
gCurrentActionFuncId = gActionsByTurnOrder[gCurrentTurnActionNumber];
@ -5550,7 +5624,7 @@ void HandleAction_NothingIsFainted(void)
| HITMARKER_x8000000 | HITMARKER_x4000000);
}
void HandleAction_ActionFinished(void)
static void HandleAction_ActionFinished(void)
{
*(gBattleStruct->field_5C + gBanksByTurnOrder[gCurrentTurnActionNumber]) = 6;
gCurrentTurnActionNumber++;
@ -5577,4 +5651,3 @@ void HandleAction_ActionFinished(void)
gBattleScripting.field_16 = 0;
gBattleResources->battleScriptsStack->size = 0;
}

View File

@ -59,7 +59,6 @@ extern u8 gUnknown_020241E9;
extern u8 gSentPokesToOpponent[2];
extern const struct BattleMove gBattleMoves[];
extern const u16 gSoundMovesTable[];
// scripts
extern const u8 gUnknown_082DAE2A[];
@ -172,17 +171,15 @@ extern const u8 gUnknown_082DB6A5[]; //disobedient, uses a random move
extern const u8 gUnknown_082DB6D9[]; //disobedient, went to sleep
extern const u8 gUnknown_082DB6F0[]; //disobedient, hits itself
// strings
extern const u8 gStatusConditionString_PoisonJpn[];
extern const u8 gStatusConditionString_SleepJpn[];
extern const u8 gStatusConditionString_ParalysisJpn[];
extern const u8 gStatusConditionString_BurnJpn[];
extern const u8 gStatusConditionString_IceJpn[];
extern const u8 gStatusConditionString_ConfusionJpn[];
extern const u8 gStatusConditionString_LoveJpn[];
extern u8 weather_get_current(void);
// rom const data
static const u16 sSoundMovesTable[] =
{
MOVE_GROWL, MOVE_ROAR, MOVE_SING, MOVE_SUPERSONIC, MOVE_SCREECH, MOVE_SNORE,
MOVE_UPROAR, MOVE_METAL_SOUND, MOVE_GRASS_WHISTLE, MOVE_HYPER_VOICE, 0xFFFF
};
u8 GetBattleBank(u8 caseId)
{
u8 ret = 0;
@ -2109,12 +2106,12 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
//_08042EF8
if (gLastUsedAbility == ABILITY_SOUNDPROOF)
{
for (i = 0; gSoundMovesTable[i] != 0xFFFF; i++)
for (i = 0; sSoundMovesTable[i] != 0xFFFF; i++)
{
if (gSoundMovesTable[i] == move)
if (sSoundMovesTable[i] == move)
break;
}
if (gSoundMovesTable[i] != 0xFFFF)
if (sSoundMovesTable[i] != 0xFFFF)
{
if (gBattleMons[gBankAttacker].status2 & STATUS2_MULTIPLETURNS)
gHitMarker |= HITMARKER_NO_PPDEDUCT;
@ -3415,7 +3412,7 @@ _08042EF8:\n\
bl _0804441E\n\
_08042F02:\n\
movs r4, 0\n\
ldr r0, =gSoundMovesTable\n\
ldr r0, =sSoundMovesTable\n\
ldrh r2, [r0]\n\
ldr r3, =0x0000ffff\n\
adds r1, r0, 0\n\