mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 03:34:15 +01:00
move const data to battle files
This commit is contained in:
parent
19e2255c34
commit
7b88c7f2f0
@ -738,7 +738,7 @@ _0814E730:
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ldr r5, [sp]
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ldr r4, [sp, 0x4]
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movs r3, 0
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ldr r2, =gUnknown_0831BCA8
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ldr r2, =gStatusConditionStringsTable
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_0814E738:
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ldr r1, [r2]
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ldr r0, [r1]
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@ -1768,12 +1768,19 @@ gText_SafariBalls:: @ 85CCB2C
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gText_SafariBallLeft:: @ 85CCB3C
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.string "{HIGHLIGHT DARK_GREY}Left: $"
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.string "{HIGHLIGHT DARK_GREY}$"
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gText_Sleep::
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.string "sleep$"
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gText_Poison::
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.string "poison$"
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gText_Burn::
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.string "burn$"
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gText_Paralysis::
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.string "paralysis$"
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gText_Ice::
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.string "ice$"
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gText_Confusion::
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.string "confusion$"
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gText_Love::
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.string "love$"
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gText_SpaceAndSpace:: @ 85CCB79
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@ -225,46 +225,3 @@ gTrainerMoneyTable:: @ 831AEB8
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@ 831BAD4
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.include "data/text/ability_description_pointers.inc"
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gTurnActionsFuncsTable:: @ 831BC0C
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.incbin "baserom.gba", 0x31bc0c, 0x38
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gEndTurnFuncsTable:: @ 831BC44
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.incbin "baserom.gba", 0x31bc44, 0x2c
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gStatusConditionString_PoisonJpn:: @ 831BC70
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.incbin "baserom.gba", 0x31bc70, 0x8
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gStatusConditionString_SleepJpn:: @ 831BC78
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.incbin "baserom.gba", 0x31bc78, 0x8
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gStatusConditionString_ParalysisJpn:: @ 831BC80
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.incbin "baserom.gba", 0x31bc80, 0x8
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gStatusConditionString_BurnJpn:: @ 831BC88
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.incbin "baserom.gba", 0x31bc88, 0x8
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gStatusConditionString_IceJpn:: @ 831BC90
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.incbin "baserom.gba", 0x31bc90, 0x8
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gStatusConditionString_ConfusionJpn:: @ 831BC98
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.incbin "baserom.gba", 0x31bc98, 0x8
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gStatusConditionString_LoveJpn:: @ 831BCA0
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.incbin "baserom.gba", 0x31bca0, 0x8
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gUnknown_0831BCA8:: @ 831BCA8
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.incbin "baserom.gba", 0x31bca8, 0x38
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gUnknown_0831BCE0:: @ 831BCE0
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.incbin "baserom.gba", 0x31bce0, 0xf
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gUnknown_0831BCEF:: @ 831BCEF
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.incbin "baserom.gba", 0x31bcef, 0x4
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gUnknown_0831BCF3:: @ 831BCF3
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.incbin "baserom.gba", 0x31bcf3, 0x5
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gSoundMovesTable:: @ 831BCF8
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.incbin "baserom.gba", 0x31bcf8, 0x18
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@ -15,5 +15,16 @@ void SwapTurnOrder(u8 id1, u8 id2);
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void BattleTurnPassed(void);
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void RunBattleScriptCommands_PopCallbacksStack(void);
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void RunBattleScriptCommands(void);
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void sub_8039E9C(struct Sprite *sprite);
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extern const u8 gStatusConditionString_PoisonJpn[8];
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extern const u8 gStatusConditionString_SleepJpn[8];
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extern const u8 gStatusConditionString_ParalysisJpn[8];
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extern const u8 gStatusConditionString_BurnJpn[8];
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extern const u8 gStatusConditionString_IceJpn[8];
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extern const u8 gStatusConditionString_ConfusionJpn[8];
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extern const u8 gStatusConditionString_LoveJpn[8];
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extern const u8 * const gStatusConditionStringsTable[][2];
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#endif // GUARD_BATTLE_2_H
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@ -325,6 +325,8 @@ SECTIONS {
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data/link.o(.rodata);
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src/rtc.o(.rodata);
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data/data2b.o(.rodata);
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src/battle_2.o(.rodata);
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src/battle_util.o(.rodata);
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src/battle_script_commands.o(.rodata);
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data/battle_controller_player.o(.rodata);
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data/smokescreen.o(.rodata);
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187
src/battle_2.c
187
src/battle_2.c
@ -158,10 +158,11 @@ extern const struct BgTemplate gUnknown_0831AA08[];
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extern const struct WindowTemplate * const gUnknown_0831ABA0[];
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extern const u8 gUnknown_0831ACE0[];
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extern const u8 gStatStageRatios[][2];
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extern const u8 gUnknown_0831BCE0[];
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extern const u8 gUnknown_0831BCEF[];
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extern const u8 gUnknown_0831BCF3[];
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extern const u8 * const gBattleScriptsForMoveEffects[];
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extern const u8 * const gBattlescriptsForBallThrow[];
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extern const u8 * const gBattlescriptsForRunningByItem[];
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extern const u8 * const gUnknown_082DBD3C[];
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extern const u8 * const gBattlescriptsForSafariActions[];
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// strings
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extern const u8 gText_LinkStandby3[];
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@ -171,6 +172,13 @@ extern const u8 gText_BattleRecordCouldntBeSaved[];
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extern const u8 gText_BattleRecordedOnPass[];
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extern const u8 gText_ShedinjaJapaneseName[];
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extern const u8 gText_EmptyString3[];
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extern const u8 gText_Poison[];
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extern const u8 gText_Sleep[];
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extern const u8 gText_Paralysis[];
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extern const u8 gText_Burn[];
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extern const u8 gText_Ice[];
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extern const u8 gText_Confusion[];
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extern const u8 gText_Love[];
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// battlescripts
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extern const u8 gUnknown_082DB8BE[];
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@ -230,7 +238,7 @@ static void CB2_HandleStartMultiBattle(void);
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static void CB2_HandleStartBattle(void);
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static void TryCorrectShedinjaLanguage(struct Pokemon *mon);
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static u8 CreateNPCTrainerParty(struct Pokemon *party, u16 trainerNum, bool8 firstTrainer);
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void BattleMainCB1(void);
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static void BattleMainCB1(void);
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static void sub_8038538(struct Sprite *sprite);
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static void sub_8038F14(void);
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static void sub_8038F34(void);
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@ -243,12 +251,11 @@ static void sub_8039838(struct Sprite *sprite);
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static void sub_8039894(struct Sprite *sprite);
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static void sub_80398D0(struct Sprite *sprite);
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static void sub_8039A48(struct Sprite *sprite);
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void sub_8039AF4(struct Sprite *sprite);
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void sub_8039E9C(struct Sprite *sprite);
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void SpriteCallbackDummy_3(struct Sprite *sprite);
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void oac_poke_ally_(struct Sprite *sprite);
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void SpecialStatusesClear(void);
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void TurnValuesCleanUp(bool8 var0);
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static void sub_8039AF4(struct Sprite *sprite);
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static void SpriteCallbackDummy_3(struct Sprite *sprite);
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static void oac_poke_ally_(struct Sprite *sprite);
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static void SpecialStatusesClear(void);
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static void TurnValuesCleanUp(bool8 var0);
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static void SpriteCB_HealthBoxBounce(struct Sprite *sprite);
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static void BattleStartClearSetData(void);
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static void BattleIntroGetMonsData(void);
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@ -264,17 +271,92 @@ static void BattleIntroOpponent2SendsOutMonAnimation(void);
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static void BattleIntroRecordMonsToDex(void);
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static void BattleIntroPlayer1SendsOutMonAnimation(void);
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static void TryDoEventsBeforeFirstTurn(void);
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void HandleTurnActionSelectionState(void);
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static void HandleTurnActionSelectionState(void);
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static void RunTurnActionsFunctions(void);
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static void SetActionsAndBanksTurnOrder(void);
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void sub_803CDF8(void);
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bool8 sub_803CDB8(void);
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static void sub_803CDF8(void);
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static bool8 sub_803CDB8(void);
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static void CheckFocusPunch_ClearVarsBeforeTurnStarts(void);
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void HandleEndTurn_FinishBattle(void);
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static void FreeResetData_ReturnToOvOrDoEvolutions(void);
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static void ReturnFromBattleToOverworld(void);
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static void TryEvolvePokemon(void);
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static void WaitForEvoSceneToFinish(void);
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static void HandleEndTurn_ContinueBattle(void);
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static void HandleEndTurn_BattleWon(void);
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static void HandleEndTurn_BattleLost(void);
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static void HandleEndTurn_RanFromBattle(void);
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static void HandleEndTurn_MonFled(void);
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static void HandleEndTurn_FinishBattle(void);
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static void HandleAction_UseMove(void);
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static void HandleAction_Switch(void);
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static void HandleAction_UseItem(void);
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static void HandleAction_Run(void);
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static void HandleAction_WatchesCarefully(void);
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static void HandleAction_SafariZoneBallThrow(void);
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static void HandleAction_ThrowPokeblock(void);
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static void HandleAction_GoNear(void);
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static void HandleAction_SafriZoneRun(void);
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static void HandleAction_Action9(void);
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static void HandleAction_Action11(void);
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static void HandleAction_NothingIsFainted(void);
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static void HandleAction_ActionFinished(void);
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// rom const data
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static void (* const sTurnActionsFuncsTable[])(void) =
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{
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HandleAction_UseMove, // ACTION_USE_MOVE
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HandleAction_UseItem, // ACTION_USE_ITEM
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HandleAction_Switch, // ACTION_SWITCH
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HandleAction_Run, // ACTION_RUN
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HandleAction_WatchesCarefully, // ACTION_WATCHES_CAREFULLY
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HandleAction_SafariZoneBallThrow, // ACTION_SAFARI_ZONE_BALL
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HandleAction_ThrowPokeblock, // ACTION_POKEBLOCK_CASE
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HandleAction_GoNear, // ACTION_GO_NEAR
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HandleAction_SafriZoneRun, // ACTION_SAFARI_ZONE_RUN
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HandleAction_Action9, // ACTION_9
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HandleAction_RunBattleScript, // ACTION_RUN_BATTLESCRIPT
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HandleAction_Action11, // not sure about this one
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HandleAction_ActionFinished, // ACTION_FINISHED
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HandleAction_NothingIsFainted, // ACTION_NOTHING_FAINTED
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};
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static void (* const sEndTurnFuncsTable[])(void) =
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{
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HandleEndTurn_ContinueBattle, // battle outcome 0
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HandleEndTurn_BattleWon, // BATTLE_WON
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HandleEndTurn_BattleLost, // BATTLE_LOST
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HandleEndTurn_BattleLost, // BATTLE_DREW
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HandleEndTurn_RanFromBattle, // BATTLE_RAN
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HandleEndTurn_FinishBattle, // BATTLE_PLAYER_TELEPORTED
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HandleEndTurn_MonFled, // BATTLE_POKE_FLED
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HandleEndTurn_FinishBattle, // BATTLE_CAUGHT
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HandleEndTurn_FinishBattle, // battle outcome 8
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HandleEndTurn_FinishBattle, // BATTLE_FORFEITED
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HandleEndTurn_FinishBattle, // BATTLE_OPPONENT_TELEPORTED
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};
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const u8 gStatusConditionString_PoisonJpn[8] = _("どく$$$$$");
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const u8 gStatusConditionString_SleepJpn[8] = _("ねむり$$$$");
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const u8 gStatusConditionString_ParalysisJpn[8] = _("まひ$$$$$");
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const u8 gStatusConditionString_BurnJpn[8] = _("やけど$$$$");
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const u8 gStatusConditionString_IceJpn[8] = _("こおり$$$$");
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const u8 gStatusConditionString_ConfusionJpn[8] = _("こんらん$$$");
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const u8 gStatusConditionString_LoveJpn[8] = _("メロメロ$$$");
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const u8 * const gStatusConditionStringsTable[][2] =
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{
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{gStatusConditionString_PoisonJpn, gText_Poison},
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{gStatusConditionString_SleepJpn, gText_Sleep},
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{gStatusConditionString_ParalysisJpn, gText_Paralysis},
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{gStatusConditionString_BurnJpn, gText_Burn},
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{gStatusConditionString_IceJpn, gText_Ice},
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{gStatusConditionString_ConfusionJpn, gText_Confusion},
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{gStatusConditionString_LoveJpn, gText_Love}
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};
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static const u8 sUnknown_0831BCE0[][3] = {{0, 0, 0}, {3, 5, 0}, {2, 3, 0}, {1, 2, 0}, {1, 1, 0}};
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static const u8 sUnknown_0831BCEF[] = {4, 3, 2, 1};
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static const u8 sUnknown_0831BCF3[] = {4, 4, 4, 4};
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void CB2_InitBattle(void)
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{
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@ -2493,7 +2575,7 @@ void sub_8039AD8(struct Sprite *sprite)
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sprite->callback = sub_8039AF4;
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}
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void sub_8039AF4(struct Sprite *sprite)
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static void sub_8039AF4(struct Sprite *sprite)
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{
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sprite->data3--;
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if (sprite->data3 == 0)
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@ -2528,7 +2610,7 @@ void sub_8039BB4(struct Sprite *sprite)
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sprite->callback = oac_poke_ally_;
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}
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void oac_poke_ally_(struct Sprite *sprite)
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static void oac_poke_ally_(struct Sprite *sprite)
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{
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if ((gUnknown_020243FC & 1) == 0)
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{
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@ -2546,7 +2628,7 @@ void sub_80105DC(struct Sprite *sprite)
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sprite->callback = SpriteCallbackDummy_3;
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}
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void SpriteCallbackDummy_3(struct Sprite *sprite)
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static void SpriteCallbackDummy_3(struct Sprite *sprite)
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{
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}
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@ -2675,7 +2757,7 @@ void BeginBattleIntro(void)
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gBattleMainFunc = BattleIntroGetMonsData;
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}
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void BattleMainCB1(void)
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static void BattleMainCB1(void)
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{
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gBattleMainFunc();
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@ -3643,7 +3725,7 @@ static void TryDoEventsBeforeFirstTurn(void)
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}
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}
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void HandleEndTurn_ContinueBattle(void)
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static void HandleEndTurn_ContinueBattle(void)
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{
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s32 i;
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@ -3843,7 +3925,7 @@ enum
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STATE_SELECTION_SCRIPT_MAY_RUN
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};
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void HandleTurnActionSelectionState(void)
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static void HandleTurnActionSelectionState(void)
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{
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s32 i;
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@ -4271,7 +4353,7 @@ void HandleTurnActionSelectionState(void)
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}
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}
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bool8 sub_803CDB8(void)
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static bool8 sub_803CDB8(void)
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{
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s32 i, var;
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@ -4287,7 +4369,7 @@ bool8 sub_803CDB8(void)
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return FALSE;
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}
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void sub_803CDF8(void)
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static void sub_803CDF8(void)
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{
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*(gBattleStruct->field_5C + gActiveBank) = gBattleBufferB[gActiveBank][1];
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RecordedBattle_SetBankAction(gActiveBank, gBattleBufferB[gActiveBank][1]);
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@ -4571,7 +4653,7 @@ static void SetActionsAndBanksTurnOrder(void)
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gBattleStruct->focusPunchBank = 0;
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}
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void TurnValuesCleanUp(bool8 var0)
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static void TurnValuesCleanUp(bool8 var0)
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{
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s32 i;
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u8 *dataPtr;
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@ -4608,7 +4690,7 @@ void TurnValuesCleanUp(bool8 var0)
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gSideTimers[1].followmeTimer = 0;
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}
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void SpecialStatusesClear(void)
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static void SpecialStatusesClear(void)
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{
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for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
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{
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@ -4655,21 +4737,18 @@ static void CheckFocusPunch_ClearVarsBeforeTurnStarts(void)
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gBattleResources->battleScriptsStack->size = 0;
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}
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extern void (* const gTurnActionsFuncsTable[])(void);
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extern void (* const gEndTurnFuncsTable[])(void);
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static void RunTurnActionsFunctions(void)
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{
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if (gBattleOutcome != 0)
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gCurrentActionFuncId = 12;
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*(&gBattleStruct->field_4B) = gCurrentTurnActionNumber;
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gTurnActionsFuncsTable[gCurrentActionFuncId]();
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sTurnActionsFuncsTable[gCurrentActionFuncId]();
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if (gCurrentTurnActionNumber >= gNoOfAllBanks) // everyone did their actions, turn finished
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{
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gHitMarker &= ~(HITMARKER_x100000);
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gBattleMainFunc = gEndTurnFuncsTable[gBattleOutcome & 0x7F];
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gBattleMainFunc = sEndTurnFuncsTable[gBattleOutcome & 0x7F];
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}
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else
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{
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@ -4681,7 +4760,7 @@ static void RunTurnActionsFunctions(void)
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}
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}
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void HandleEndTurn_BattleWon(void)
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static void HandleEndTurn_BattleWon(void)
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{
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gCurrentActionFuncId = 0;
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@ -4739,7 +4818,7 @@ void HandleEndTurn_BattleWon(void)
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gBattleMainFunc = HandleEndTurn_FinishBattle;
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}
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void HandleEndTurn_BattleLost(void)
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static void HandleEndTurn_BattleLost(void)
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{
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gCurrentActionFuncId = 0;
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@ -4775,7 +4854,7 @@ void HandleEndTurn_BattleLost(void)
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gBattleMainFunc = HandleEndTurn_FinishBattle;
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}
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void HandleEndTurn_RanFromBattle(void)
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static void HandleEndTurn_RanFromBattle(void)
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{
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gCurrentActionFuncId = 0;
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@ -4809,7 +4888,7 @@ void HandleEndTurn_RanFromBattle(void)
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gBattleMainFunc = HandleEndTurn_FinishBattle;
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}
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void HandleEndTurn_MonFled(void)
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static void HandleEndTurn_MonFled(void)
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{
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gCurrentActionFuncId = 0;
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@ -4819,7 +4898,7 @@ void HandleEndTurn_MonFled(void)
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gBattleMainFunc = HandleEndTurn_FinishBattle;
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}
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void HandleEndTurn_FinishBattle(void)
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static void HandleEndTurn_FinishBattle(void)
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{
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if (gCurrentActionFuncId == 0xB || gCurrentActionFuncId == 0xC)
|
||||
{
|
||||
@ -4985,7 +5064,7 @@ void RunBattleScriptCommands(void)
|
||||
gBattleScriptingCommandsTable[gBattlescriptCurrInstr[0]]();
|
||||
}
|
||||
|
||||
void HandleAction_UseMove(void)
|
||||
static void HandleAction_UseMove(void)
|
||||
{
|
||||
u8 side;
|
||||
u8 var = 4;
|
||||
@ -5202,7 +5281,7 @@ void HandleAction_UseMove(void)
|
||||
gCurrentActionFuncId = ACTION_RUN_BATTLESCRIPT;
|
||||
}
|
||||
|
||||
void HandleAction_Switch(void)
|
||||
static void HandleAction_Switch(void)
|
||||
{
|
||||
gBankAttacker = gBanksByTurnOrder[gCurrentTurnActionNumber];
|
||||
gBattle_BG0_X = 0;
|
||||
@ -5220,12 +5299,7 @@ void HandleAction_Switch(void)
|
||||
gBattleResults.playerSwitchesCounter++;
|
||||
}
|
||||
|
||||
extern const u8 * const gBattlescriptsForBallThrow[];
|
||||
extern const u8 * const gBattlescriptsForRunningByItem[];
|
||||
extern const u8 * const gUnknown_082DBD3C[];
|
||||
extern const u8 * const gBattlescriptsForSafariActions[];
|
||||
|
||||
void HandleAction_UseItem(void)
|
||||
static void HandleAction_UseItem(void)
|
||||
{
|
||||
gBankAttacker = gBankTarget = gBanksByTurnOrder[gCurrentTurnActionNumber];
|
||||
gBattle_BG0_X = 0;
|
||||
@ -5384,7 +5458,7 @@ bool8 TryRunFromBattle(u8 bank)
|
||||
return effect;
|
||||
}
|
||||
|
||||
void HandleAction_Run(void)
|
||||
static void HandleAction_Run(void)
|
||||
{
|
||||
gBankAttacker = gBanksByTurnOrder[gCurrentTurnActionNumber];
|
||||
|
||||
@ -5438,7 +5512,7 @@ void HandleAction_Run(void)
|
||||
}
|
||||
}
|
||||
|
||||
void HandleAction_WatchesCarefully(void)
|
||||
static void HandleAction_WatchesCarefully(void)
|
||||
{
|
||||
gBankAttacker = gBanksByTurnOrder[gCurrentTurnActionNumber];
|
||||
gBattle_BG0_X = 0;
|
||||
@ -5447,7 +5521,7 @@ void HandleAction_WatchesCarefully(void)
|
||||
gCurrentActionFuncId = ACTION_RUN_BATTLESCRIPT;
|
||||
}
|
||||
|
||||
void HandleAction_SafariZoneBallThrow(void)
|
||||
static void HandleAction_SafariZoneBallThrow(void)
|
||||
{
|
||||
gBankAttacker = gBanksByTurnOrder[gCurrentTurnActionNumber];
|
||||
gBattle_BG0_X = 0;
|
||||
@ -5458,7 +5532,7 @@ void HandleAction_SafariZoneBallThrow(void)
|
||||
gCurrentActionFuncId = ACTION_RUN_BATTLESCRIPT;
|
||||
}
|
||||
|
||||
void HandleAction_ThrowPokeblock(void)
|
||||
static void HandleAction_ThrowPokeblock(void)
|
||||
{
|
||||
gBankAttacker = gBanksByTurnOrder[gCurrentTurnActionNumber];
|
||||
gBattle_BG0_X = 0;
|
||||
@ -5472,27 +5546,27 @@ void HandleAction_ThrowPokeblock(void)
|
||||
gBattleStruct->field_7A++;
|
||||
if (gBattleStruct->field_7B > 1)
|
||||
{
|
||||
if (gBattleStruct->field_7B < gUnknown_0831BCE0[3 * gBattleStruct->field_7A + gBattleCommunication[MULTISTRING_CHOOSER]])
|
||||
if (gBattleStruct->field_7B < sUnknown_0831BCE0[gBattleStruct->field_7A][gBattleCommunication[MULTISTRING_CHOOSER]])
|
||||
gBattleStruct->field_7B = 1;
|
||||
else
|
||||
gBattleStruct->field_7B -= gUnknown_0831BCE0[3 * gBattleStruct->field_7A + gBattleCommunication[MULTISTRING_CHOOSER]];
|
||||
gBattleStruct->field_7B -= sUnknown_0831BCE0[gBattleStruct->field_7A][gBattleCommunication[MULTISTRING_CHOOSER]];
|
||||
}
|
||||
|
||||
gBattlescriptCurrInstr = gBattlescriptsForSafariActions[2];
|
||||
gCurrentActionFuncId = ACTION_RUN_BATTLESCRIPT;
|
||||
}
|
||||
|
||||
void HandleAction_GoNear(void)
|
||||
static void HandleAction_GoNear(void)
|
||||
{
|
||||
gBankAttacker = gBanksByTurnOrder[gCurrentTurnActionNumber];
|
||||
gBattle_BG0_X = 0;
|
||||
gBattle_BG0_Y = 0;
|
||||
|
||||
gBattleStruct->field_7C += gUnknown_0831BCEF[gBattleStruct->field_79];
|
||||
gBattleStruct->field_7C += sUnknown_0831BCEF[gBattleStruct->field_79];
|
||||
if (gBattleStruct->field_7C > 20)
|
||||
gBattleStruct->field_7C = 20;
|
||||
|
||||
gBattleStruct->field_7B +=gUnknown_0831BCF3[gBattleStruct->field_79];
|
||||
gBattleStruct->field_7B +=sUnknown_0831BCF3[gBattleStruct->field_79];
|
||||
if (gBattleStruct->field_7B > 20)
|
||||
gBattleStruct->field_7B = 20;
|
||||
|
||||
@ -5509,7 +5583,7 @@ void HandleAction_GoNear(void)
|
||||
gCurrentActionFuncId = ACTION_RUN_BATTLESCRIPT;
|
||||
}
|
||||
|
||||
void HandleAction_SafriZoneRun(void)
|
||||
static void HandleAction_SafriZoneRun(void)
|
||||
{
|
||||
gBankAttacker = gBanksByTurnOrder[gCurrentTurnActionNumber];
|
||||
PlaySE(SE_NIGERU);
|
||||
@ -5517,7 +5591,7 @@ void HandleAction_SafriZoneRun(void)
|
||||
gBattleOutcome = BATTLE_RAN;
|
||||
}
|
||||
|
||||
void HandleAction_Action9(void)
|
||||
static void HandleAction_Action9(void)
|
||||
{
|
||||
gBankAttacker = gBanksByTurnOrder[gCurrentTurnActionNumber];
|
||||
gBattle_BG0_X = 0;
|
||||
@ -5530,7 +5604,7 @@ void HandleAction_Action9(void)
|
||||
gActionsByTurnOrder[1] = ACTION_FINISHED;
|
||||
}
|
||||
|
||||
void HandleAction_Action11(void)
|
||||
static void HandleAction_Action11(void)
|
||||
{
|
||||
if (!sub_8041728())
|
||||
{
|
||||
@ -5539,7 +5613,7 @@ void HandleAction_Action11(void)
|
||||
}
|
||||
}
|
||||
|
||||
void HandleAction_NothingIsFainted(void)
|
||||
static void HandleAction_NothingIsFainted(void)
|
||||
{
|
||||
gCurrentTurnActionNumber++;
|
||||
gCurrentActionFuncId = gActionsByTurnOrder[gCurrentTurnActionNumber];
|
||||
@ -5550,7 +5624,7 @@ void HandleAction_NothingIsFainted(void)
|
||||
| HITMARKER_x8000000 | HITMARKER_x4000000);
|
||||
}
|
||||
|
||||
void HandleAction_ActionFinished(void)
|
||||
static void HandleAction_ActionFinished(void)
|
||||
{
|
||||
*(gBattleStruct->field_5C + gBanksByTurnOrder[gCurrentTurnActionNumber]) = 6;
|
||||
gCurrentTurnActionNumber++;
|
||||
@ -5577,4 +5651,3 @@ void HandleAction_ActionFinished(void)
|
||||
gBattleScripting.field_16 = 0;
|
||||
gBattleResources->battleScriptsStack->size = 0;
|
||||
}
|
||||
|
||||
|
@ -59,7 +59,6 @@ extern u8 gUnknown_020241E9;
|
||||
extern u8 gSentPokesToOpponent[2];
|
||||
|
||||
extern const struct BattleMove gBattleMoves[];
|
||||
extern const u16 gSoundMovesTable[];
|
||||
|
||||
// scripts
|
||||
extern const u8 gUnknown_082DAE2A[];
|
||||
@ -172,17 +171,15 @@ extern const u8 gUnknown_082DB6A5[]; //disobedient, uses a random move
|
||||
extern const u8 gUnknown_082DB6D9[]; //disobedient, went to sleep
|
||||
extern const u8 gUnknown_082DB6F0[]; //disobedient, hits itself
|
||||
|
||||
// strings
|
||||
extern const u8 gStatusConditionString_PoisonJpn[];
|
||||
extern const u8 gStatusConditionString_SleepJpn[];
|
||||
extern const u8 gStatusConditionString_ParalysisJpn[];
|
||||
extern const u8 gStatusConditionString_BurnJpn[];
|
||||
extern const u8 gStatusConditionString_IceJpn[];
|
||||
extern const u8 gStatusConditionString_ConfusionJpn[];
|
||||
extern const u8 gStatusConditionString_LoveJpn[];
|
||||
|
||||
extern u8 weather_get_current(void);
|
||||
|
||||
// rom const data
|
||||
static const u16 sSoundMovesTable[] =
|
||||
{
|
||||
MOVE_GROWL, MOVE_ROAR, MOVE_SING, MOVE_SUPERSONIC, MOVE_SCREECH, MOVE_SNORE,
|
||||
MOVE_UPROAR, MOVE_METAL_SOUND, MOVE_GRASS_WHISTLE, MOVE_HYPER_VOICE, 0xFFFF
|
||||
};
|
||||
|
||||
u8 GetBattleBank(u8 caseId)
|
||||
{
|
||||
u8 ret = 0;
|
||||
@ -2109,12 +2106,12 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
|
||||
//_08042EF8
|
||||
if (gLastUsedAbility == ABILITY_SOUNDPROOF)
|
||||
{
|
||||
for (i = 0; gSoundMovesTable[i] != 0xFFFF; i++)
|
||||
for (i = 0; sSoundMovesTable[i] != 0xFFFF; i++)
|
||||
{
|
||||
if (gSoundMovesTable[i] == move)
|
||||
if (sSoundMovesTable[i] == move)
|
||||
break;
|
||||
}
|
||||
if (gSoundMovesTable[i] != 0xFFFF)
|
||||
if (sSoundMovesTable[i] != 0xFFFF)
|
||||
{
|
||||
if (gBattleMons[gBankAttacker].status2 & STATUS2_MULTIPLETURNS)
|
||||
gHitMarker |= HITMARKER_NO_PPDEDUCT;
|
||||
@ -3415,7 +3412,7 @@ _08042EF8:\n\
|
||||
bl _0804441E\n\
|
||||
_08042F02:\n\
|
||||
movs r4, 0\n\
|
||||
ldr r0, =gSoundMovesTable\n\
|
||||
ldr r0, =sSoundMovesTable\n\
|
||||
ldrh r2, [r0]\n\
|
||||
ldr r3, =0x0000ffff\n\
|
||||
adds r1, r0, 0\n\
|
||||
|
Loading…
Reference in New Issue
Block a user