mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 03:34:15 +01:00
more work on controllers
This commit is contained in:
parent
cc30d2fb53
commit
7ba8a0216f
@ -251,11 +251,14 @@ void BtlController_EmitResetActionMoveSelection(u8 bufferId, u8 caseId);
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void BtlController_EmitEndLinkBattle(u8 bufferId, u8 battleOutcome);
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void BtlController_EmitDebugMenu(u8 bufferId);
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void StartSendOutAnim(u32 battler, bool32 dontClearSubstituteBit);
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void BtlController_HandleGetMonData(u32 battler, struct Pokemon *party, void (*execCompleteFunc)(void));
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void BtlController_HandleGetRawMonData(u32 battler, struct Pokemon *party, void (*execCompleteFunc)(void));
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void BtlController_HandleSetMonData(u32 battler, struct Pokemon *party, void (*execCompleteFunc)(void));
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void BtlController_HandleSetRawMonData(u32 battler, struct Pokemon *party, void (*execCompleteFunc)(void));
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void BtlController_HandleLoadMonSprite(u32 battler, struct Pokemon *party, void (*controllerFunc)(void));
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void BtlController_HandleSwitchInAnim(u32 battler, bool32 isPlayerSide, void (*controllerFunc)(void));
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// player controller
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void SetControllerToPlayer(void);
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@ -93,7 +93,6 @@ static void LinkOpponentBufferExecCompleted(void);
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static void SwitchIn_HandleSoundAndEnd(void);
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static u32 CopyLinkOpponentMonData(u8 monId, u8 *dst);
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static void SetLinkOpponentMonData(u8 monId);
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static void StartSendOutAnim(u8 battlerId, bool8 dontClearSubstituteBit);
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static void DoSwitchOutAnimation(void);
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static void LinkOpponentDoMoveAnimation(void);
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static void Task_StartSendOutAnim(u8 taskId);
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@ -556,43 +555,7 @@ static void LinkOpponentHandleLoadMonSprite(void)
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static void LinkOpponentHandleSwitchInAnim(void)
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{
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gBattlerPartyIndexes[gActiveBattler] = gBattleResources->bufferA[gActiveBattler][1];
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StartSendOutAnim(gActiveBattler, gBattleResources->bufferA[gActiveBattler][2]);
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gBattlerControllerFuncs[gActiveBattler] = SwitchIn_TryShinyAnim;
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}
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static void StartSendOutAnim(u8 battlerId, bool8 dontClearSubstituteBit)
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{
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u16 species;
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ClearTemporarySpeciesSpriteData(battlerId, dontClearSubstituteBit);
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gBattlerPartyIndexes[battlerId] = gBattleResources->bufferA[battlerId][1];
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species = GetIllusionMonSpecies(battlerId);
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if (species == SPECIES_NONE)
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species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES);
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gBattleControllerData[battlerId] = CreateInvisibleSpriteWithCallback(SpriteCB_WaitForBattlerBallReleaseAnim);
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BattleLoadMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[battlerId]], battlerId);
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SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(battlerId));
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gBattlerSpriteIds[battlerId] = CreateSprite(
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&gMultiuseSpriteTemplate,
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GetBattlerSpriteCoord(battlerId, BATTLER_COORD_X_2),
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GetBattlerSpriteDefault_Y(battlerId),
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GetBattlerSpriteSubpriority(battlerId));
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gSprites[gBattleControllerData[battlerId]].data[1] = gBattlerSpriteIds[battlerId];
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gSprites[gBattleControllerData[battlerId]].data[2] = battlerId;
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gSprites[gBattlerSpriteIds[battlerId]].data[0] = battlerId;
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gSprites[gBattlerSpriteIds[battlerId]].data[2] = species;
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gSprites[gBattlerSpriteIds[battlerId]].oam.paletteNum = battlerId;
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StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], 0);
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gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE;
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gSprites[gBattlerSpriteIds[battlerId]].callback = SpriteCallbackDummy;
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gSprites[gBattleControllerData[battlerId]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_OPPONENT_SENDOUT);
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BtlController_HandleSwitchInAnim(gActiveBattler, FALSE, SwitchIn_TryShinyAnim);
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}
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static void LinkOpponentHandleReturnMonToBall(void)
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@ -93,7 +93,6 @@ static void LinkPartnerBufferExecCompleted(void);
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static void SwitchIn_WaitAndEnd(void);
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static u32 CopyLinkPartnerMonData(u8 monId, u8 *dst);
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static void SetLinkPartnerMonData(u8 monId);
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static void StartSendOutAnim(u8 battlerId, bool8 dontClearSubstituteBit);
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static void DoSwitchOutAnimation(void);
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static void LinkPartnerDoMoveAnimation(void);
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static void Task_StartSendOutAnim(u8 taskId);
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@ -450,42 +449,7 @@ static void LinkPartnerHandleLoadMonSprite(void)
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static void LinkPartnerHandleSwitchInAnim(void)
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{
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ClearTemporarySpeciesSpriteData(gActiveBattler, gBattleResources->bufferA[gActiveBattler][2]);
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gBattlerPartyIndexes[gActiveBattler] = gBattleResources->bufferA[gActiveBattler][1];
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BattleLoadMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
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StartSendOutAnim(gActiveBattler, gBattleResources->bufferA[gActiveBattler][2]);
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gBattlerControllerFuncs[gActiveBattler] = SwitchIn_TryShinyAnim;
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}
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static void StartSendOutAnim(u8 battlerId, bool8 dontClearSubstituteBit)
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{
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u16 species;
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ClearTemporarySpeciesSpriteData(battlerId, dontClearSubstituteBit);
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gBattlerPartyIndexes[battlerId] = gBattleResources->bufferA[battlerId][1];
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species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES);
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gBattleControllerData[battlerId] = CreateInvisibleSpriteWithCallback(SpriteCB_WaitForBattlerBallReleaseAnim);
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SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(battlerId));
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gBattlerSpriteIds[battlerId] = CreateSprite(
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&gMultiuseSpriteTemplate,
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GetBattlerSpriteCoord(battlerId, BATTLER_COORD_X_2),
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GetBattlerSpriteDefault_Y(battlerId),
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GetBattlerSpriteSubpriority(battlerId));
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gSprites[gBattleControllerData[battlerId]].data[1] = gBattlerSpriteIds[battlerId];
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gSprites[gBattleControllerData[battlerId]].data[2] = battlerId;
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gSprites[gBattlerSpriteIds[battlerId]].data[0] = battlerId;
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gSprites[gBattlerSpriteIds[battlerId]].data[2] = species;
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gSprites[gBattlerSpriteIds[battlerId]].oam.paletteNum = battlerId;
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StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], 0);
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gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE;
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gSprites[gBattlerSpriteIds[battlerId]].callback = SpriteCallbackDummy;
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gSprites[gBattleControllerData[battlerId]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_PLAYER_SENDOUT);
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BtlController_HandleSwitchInAnim(gActiveBattler, TRUE, SwitchIn_TryShinyAnim);
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}
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static void LinkPartnerHandleReturnMonToBall(void)
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@ -104,7 +104,6 @@ static void OpponentBufferExecCompleted(void);
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static void SwitchIn_HandleSoundAndEnd(void);
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static u32 GetOpponentMonData(u8 monId, u8 *dst);
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static void SetOpponentMonData(u8 monId);
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static void StartSendOutAnim(u8 battlerId, bool8 dontClearSubstituteBit);
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static void DoSwitchOutAnimation(void);
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static void OpponentDoMoveAnimation(void);
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static void SpriteCB_FreeOpponentSprite(struct Sprite *sprite);
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@ -577,44 +576,8 @@ static void OpponentHandleLoadMonSprite(void)
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static void OpponentHandleSwitchInAnim(void)
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{
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*(gBattleStruct->monToSwitchIntoId + gActiveBattler) = PARTY_SIZE;
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gBattlerPartyIndexes[gActiveBattler] = gBattleResources->bufferA[gActiveBattler][1];
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StartSendOutAnim(gActiveBattler, gBattleResources->bufferA[gActiveBattler][2]);
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gBattlerControllerFuncs[gActiveBattler] = SwitchIn_TryShinyAnim;
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}
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static void StartSendOutAnim(u8 battlerId, bool8 dontClearSubstituteBit)
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{
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u16 species;
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ClearTemporarySpeciesSpriteData(battlerId, dontClearSubstituteBit);
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gBattlerPartyIndexes[battlerId] = gBattleResources->bufferA[battlerId][1];
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species = GetIllusionMonSpecies(battlerId);
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if (species == SPECIES_NONE)
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species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES);
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gBattleControllerData[battlerId] = CreateInvisibleSpriteWithCallback(SpriteCB_WaitForBattlerBallReleaseAnim);
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BattleLoadMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[battlerId]], battlerId);
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SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(battlerId));
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gBattlerSpriteIds[battlerId] = CreateSprite(&gMultiuseSpriteTemplate,
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GetBattlerSpriteCoord(battlerId, BATTLER_COORD_X_2),
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GetBattlerSpriteDefault_Y(battlerId),
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GetBattlerSpriteSubpriority(battlerId));
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gSprites[gBattlerSpriteIds[battlerId]].data[0] = battlerId;
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gSprites[gBattlerSpriteIds[battlerId]].data[2] = species;
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gSprites[gBattleControllerData[battlerId]].data[1] = gBattlerSpriteIds[battlerId];
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gSprites[gBattleControllerData[battlerId]].data[2] = battlerId;
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gSprites[gBattlerSpriteIds[battlerId]].oam.paletteNum = battlerId;
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StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], 0);
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gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE;
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gSprites[gBattlerSpriteIds[battlerId]].callback = SpriteCallbackDummy;
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gSprites[gBattleControllerData[battlerId]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_OPPONENT_SENDOUT);
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gBattleStruct->monToSwitchIntoId[gActiveBattler] = PARTY_SIZE;
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BtlController_HandleSwitchInAnim(gActiveBattler, FALSE, SwitchIn_TryShinyAnim);
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}
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static void OpponentHandleReturnMonToBall(void)
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@ -115,7 +115,6 @@ static void Task_UpdateLvlInHealthbox(u8);
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static void PrintLinkStandbyMsg(void);
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static u32 CopyPlayerMonData(u8, u8 *);
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static void SetPlayerMonData(u8);
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static void StartSendOutAnim(u8, bool8);
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static void DoSwitchOutAnimation(void);
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static void PlayerDoMoveAnimation(void);
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static void Task_StartSendOutAnim(u8);
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@ -226,7 +225,7 @@ static void PlayerBufferRunCommand(void)
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}
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}
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static void CompleteOnBankSpritePosX_0(void)
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static void CompleteOnBattlerSpritePosX_0(void)
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{
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if (gSprites[gBattlerSpriteIds[gActiveBattler]].x2 == 0)
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PlayerBufferExecCompleted();
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@ -1824,49 +1823,14 @@ static void PlayerHandleLoadMonSprite(void)
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{
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BattleLoadMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
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gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
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gBattlerControllerFuncs[gActiveBattler] = CompleteOnBankSpritePosX_0;
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gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpritePosX_0;
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}
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static void PlayerHandleSwitchInAnim(void)
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{
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ClearTemporarySpeciesSpriteData(gActiveBattler, gBattleResources->bufferA[gActiveBattler][2]);
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gBattlerPartyIndexes[gActiveBattler] = gBattleResources->bufferA[gActiveBattler][1];
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BattleLoadMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
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gActionSelectionCursor[gActiveBattler] = 0;
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gMoveSelectionCursor[gActiveBattler] = 0;
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StartSendOutAnim(gActiveBattler, gBattleResources->bufferA[gActiveBattler][2]);
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gBattlerControllerFuncs[gActiveBattler] = SwitchIn_TryShinyAnimShowHealthbox;
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}
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static void StartSendOutAnim(u8 battlerId, bool8 dontClearSubstituteBit)
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{
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u16 species;
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ClearTemporarySpeciesSpriteData(battlerId, dontClearSubstituteBit);
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gBattlerPartyIndexes[battlerId] = gBattleResources->bufferA[battlerId][1];
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species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES);
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gBattleControllerData[battlerId] = CreateInvisibleSpriteWithCallback(SpriteCB_WaitForBattlerBallReleaseAnim);
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SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(battlerId));
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gBattlerSpriteIds[battlerId] = CreateSprite(
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&gMultiuseSpriteTemplate,
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GetBattlerSpriteCoord(battlerId, BATTLER_COORD_X_2),
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GetBattlerSpriteDefault_Y(battlerId),
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GetBattlerSpriteSubpriority(battlerId));
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gSprites[gBattleControllerData[battlerId]].data[1] = gBattlerSpriteIds[battlerId];
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gSprites[gBattleControllerData[battlerId]].data[2] = battlerId;
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gSprites[gBattlerSpriteIds[battlerId]].data[0] = battlerId;
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gSprites[gBattlerSpriteIds[battlerId]].data[2] = species;
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gSprites[gBattlerSpriteIds[battlerId]].oam.paletteNum = battlerId;
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StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], 0);
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gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE;
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gSprites[gBattlerSpriteIds[battlerId]].callback = SpriteCallbackDummy;
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gSprites[gBattleControllerData[battlerId]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_PLAYER_SENDOUT);
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BtlController_HandleSwitchInAnim(gActiveBattler, TRUE, SwitchIn_TryShinyAnimShowHealthbox);
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}
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static void PlayerHandleReturnMonToBall(void)
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@ -100,7 +100,6 @@ static void Task_UpdateLvlInHealthbox(u8 taskId);
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static void SwitchIn_WaitAndEnd(void);
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static u32 CopyPlayerPartnerMonData(u8 monId, u8 *dst);
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static void SetPlayerPartnerMonData(u8 monId);
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static void StartSendOutAnim(u8 battlerId, bool8 dontClearSubstituteBit);
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static void DoSwitchOutAnimation(void);
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static void PlayerPartnerDoMoveAnimation(void);
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static void Task_StartSendOutAnim(u8 taskId);
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@ -638,42 +637,7 @@ static void PlayerPartnerHandleLoadMonSprite(void)
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static void PlayerPartnerHandleSwitchInAnim(void)
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{
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ClearTemporarySpeciesSpriteData(gActiveBattler, gBattleResources->bufferA[gActiveBattler][2]);
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gBattlerPartyIndexes[gActiveBattler] = gBattleResources->bufferA[gActiveBattler][1];
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BattleLoadMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
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StartSendOutAnim(gActiveBattler, gBattleResources->bufferA[gActiveBattler][2]);
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gBattlerControllerFuncs[gActiveBattler] = SwitchIn_TryShinyAnim;
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}
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static void StartSendOutAnim(u8 battlerId, bool8 dontClearSubstituteBit)
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{
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u16 species;
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ClearTemporarySpeciesSpriteData(battlerId, dontClearSubstituteBit);
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gBattlerPartyIndexes[battlerId] = gBattleResources->bufferA[battlerId][1];
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species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES);
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gBattleControllerData[battlerId] = CreateInvisibleSpriteWithCallback(SpriteCB_WaitForBattlerBallReleaseAnim);
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SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(battlerId));
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gBattlerSpriteIds[battlerId] = CreateSprite(
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&gMultiuseSpriteTemplate,
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GetBattlerSpriteCoord(battlerId, BATTLER_COORD_X_2),
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GetBattlerSpriteDefault_Y(battlerId),
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GetBattlerSpriteSubpriority(battlerId));
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gSprites[gBattleControllerData[battlerId]].data[1] = gBattlerSpriteIds[battlerId];
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gSprites[gBattleControllerData[battlerId]].data[2] = battlerId;
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gSprites[gBattlerSpriteIds[battlerId]].data[0] = battlerId;
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gSprites[gBattlerSpriteIds[battlerId]].data[2] = species;
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gSprites[gBattlerSpriteIds[battlerId]].oam.paletteNum = battlerId;
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StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], 0);
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gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE;
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gSprites[gBattlerSpriteIds[battlerId]].callback = SpriteCallbackDummy;
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gSprites[gBattleControllerData[battlerId]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_PLAYER_SENDOUT);
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BtlController_HandleSwitchInAnim(gActiveBattler, TRUE, SwitchIn_TryShinyAnim);
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}
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static void PlayerPartnerHandleReturnMonToBall(void)
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@ -96,7 +96,6 @@ static void RecordedOpponentBufferExecCompleted(void);
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static void SwitchIn_HandleSoundAndEnd(void);
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static u32 CopyRecordedOpponentMonData(u8 monId, u8 *dst);
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static void SetRecordedOpponentMonData(u8 monId);
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static void StartSendOutAnim(u8 battlerId, bool8 dontClearSubstituteBit);
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static void DoSwitchOutAnimation(void);
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static void RecordedOpponentDoMoveAnimation(void);
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static void Task_StartSendOutAnim(u8 taskId);
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@ -545,40 +544,7 @@ static void RecordedOpponentHandleLoadMonSprite(void)
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static void RecordedOpponentHandleSwitchInAnim(void)
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{
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gBattlerPartyIndexes[gActiveBattler] = gBattleResources->bufferA[gActiveBattler][1];
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StartSendOutAnim(gActiveBattler, gBattleResources->bufferA[gActiveBattler][2]);
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gBattlerControllerFuncs[gActiveBattler] = SwitchIn_TryShinyAnim;
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}
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static void StartSendOutAnim(u8 battlerId, bool8 dontClearSubstituteBit)
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{
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u16 species;
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ClearTemporarySpeciesSpriteData(battlerId, dontClearSubstituteBit);
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gBattlerPartyIndexes[battlerId] = gBattleResources->bufferA[battlerId][1];
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species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES);
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gBattleControllerData[battlerId] = CreateInvisibleSpriteWithCallback(SpriteCB_WaitForBattlerBallReleaseAnim);
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BattleLoadMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[battlerId]], battlerId);
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SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(battlerId));
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gBattlerSpriteIds[battlerId] = CreateSprite(&gMultiuseSpriteTemplate,
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GetBattlerSpriteCoord(battlerId, BATTLER_COORD_X_2),
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GetBattlerSpriteDefault_Y(battlerId),
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GetBattlerSpriteSubpriority(battlerId));
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gSprites[gBattleControllerData[battlerId]].data[1] = gBattlerSpriteIds[battlerId];
|
||||
gSprites[gBattleControllerData[battlerId]].data[2] = battlerId;
|
||||
|
||||
gSprites[gBattlerSpriteIds[battlerId]].data[0] = battlerId;
|
||||
gSprites[gBattlerSpriteIds[battlerId]].data[2] = species;
|
||||
gSprites[gBattlerSpriteIds[battlerId]].oam.paletteNum = battlerId;
|
||||
|
||||
StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], 0);
|
||||
|
||||
gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE;
|
||||
gSprites[gBattlerSpriteIds[battlerId]].callback = SpriteCallbackDummy;
|
||||
|
||||
gSprites[gBattleControllerData[battlerId]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_OPPONENT_SENDOUT);
|
||||
BtlController_HandleSwitchInAnim(gActiveBattler, FALSE, SwitchIn_TryShinyAnim);
|
||||
}
|
||||
|
||||
static void RecordedOpponentHandleReturnMonToBall(void)
|
||||
|
@ -91,7 +91,6 @@ static void RecordedPlayerBufferExecCompleted(void);
|
||||
static void SwitchIn_WaitAndEnd(void);
|
||||
static u32 CopyRecordedPlayerMonData(u8 monId, u8 *dst);
|
||||
static void SetRecordedPlayerMonData(u8 monId);
|
||||
static void StartSendOutAnim(u8 battlerId, bool8 dontClearSubstituteBit);
|
||||
static void DoSwitchOutAnimation(void);
|
||||
static void RecordedPlayerDoMoveAnimation(void);
|
||||
static void Task_StartSendOutAnim(u8 taskId);
|
||||
@ -526,42 +525,7 @@ static void RecordedPlayerHandleLoadMonSprite(void)
|
||||
|
||||
static void RecordedPlayerHandleSwitchInAnim(void)
|
||||
{
|
||||
ClearTemporarySpeciesSpriteData(gActiveBattler, gBattleResources->bufferA[gActiveBattler][2]);
|
||||
gBattlerPartyIndexes[gActiveBattler] = gBattleResources->bufferA[gActiveBattler][1];
|
||||
BattleLoadMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
|
||||
StartSendOutAnim(gActiveBattler, gBattleResources->bufferA[gActiveBattler][2]);
|
||||
gBattlerControllerFuncs[gActiveBattler] = SwitchIn_TryShinyAnim;
|
||||
}
|
||||
|
||||
static void StartSendOutAnim(u8 battlerId, bool8 dontClearSubstituteBit)
|
||||
{
|
||||
u16 species;
|
||||
|
||||
ClearTemporarySpeciesSpriteData(battlerId, dontClearSubstituteBit);
|
||||
gBattlerPartyIndexes[battlerId] = gBattleResources->bufferA[battlerId][1];
|
||||
species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES);
|
||||
gBattleControllerData[battlerId] = CreateInvisibleSpriteWithCallback(SpriteCB_WaitForBattlerBallReleaseAnim);
|
||||
SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(battlerId));
|
||||
|
||||
gBattlerSpriteIds[battlerId] = CreateSprite(
|
||||
&gMultiuseSpriteTemplate,
|
||||
GetBattlerSpriteCoord(battlerId, BATTLER_COORD_X_2),
|
||||
GetBattlerSpriteDefault_Y(battlerId),
|
||||
GetBattlerSpriteSubpriority(battlerId));
|
||||
|
||||
gSprites[gBattleControllerData[battlerId]].data[1] = gBattlerSpriteIds[battlerId];
|
||||
gSprites[gBattleControllerData[battlerId]].data[2] = battlerId;
|
||||
|
||||
gSprites[gBattlerSpriteIds[battlerId]].data[0] = battlerId;
|
||||
gSprites[gBattlerSpriteIds[battlerId]].data[2] = species;
|
||||
gSprites[gBattlerSpriteIds[battlerId]].oam.paletteNum = battlerId;
|
||||
|
||||
StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], 0);
|
||||
|
||||
gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE;
|
||||
gSprites[gBattlerSpriteIds[battlerId]].callback = SpriteCallbackDummy;
|
||||
|
||||
gSprites[gBattleControllerData[battlerId]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_PLAYER_SENDOUT);
|
||||
BtlController_HandleSwitchInAnim(gActiveBattler, TRUE, SwitchIn_TryShinyAnim);
|
||||
}
|
||||
|
||||
static void RecordedPlayerHandleReturnMonToBall(void)
|
||||
|
@ -892,33 +892,6 @@ static void WallyHandleIntroTrainerBallThrow(void)
|
||||
gBattlerControllerFuncs[gActiveBattler] = BattleControllerDummy;
|
||||
}
|
||||
|
||||
static void StartSendOutAnim(u8 battlerId)
|
||||
{
|
||||
u16 species;
|
||||
|
||||
gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies = 0;
|
||||
gBattlerPartyIndexes[battlerId] = gBattleResources->bufferA[battlerId][1];
|
||||
species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES);
|
||||
gBattleControllerData[battlerId] = CreateInvisibleSpriteWithCallback(SpriteCB_WaitForBattlerBallReleaseAnim);
|
||||
SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(battlerId));
|
||||
gBattlerSpriteIds[battlerId] = CreateSprite(&gMultiuseSpriteTemplate,
|
||||
GetBattlerSpriteCoord(battlerId, BATTLER_COORD_X_2),
|
||||
GetBattlerSpriteDefault_Y(battlerId),
|
||||
GetBattlerSpriteSubpriority(battlerId));
|
||||
|
||||
gSprites[gBattleControllerData[battlerId]].data[1] = gBattlerSpriteIds[battlerId];
|
||||
gSprites[gBattleControllerData[battlerId]].data[2] = battlerId;
|
||||
|
||||
gSprites[gBattlerSpriteIds[battlerId]].data[0] = battlerId;
|
||||
gSprites[gBattlerSpriteIds[battlerId]].data[2] = species;
|
||||
gSprites[gBattlerSpriteIds[battlerId]].oam.paletteNum = battlerId;
|
||||
|
||||
StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], 0);
|
||||
gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE;
|
||||
gSprites[gBattlerSpriteIds[battlerId]].callback = SpriteCallbackDummy;
|
||||
gSprites[gBattleControllerData[battlerId]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_PLAYER_SENDOUT);
|
||||
}
|
||||
|
||||
static void Task_StartSendOutAnim(u8 taskId)
|
||||
{
|
||||
if (gTasks[taskId].data[1] < 31)
|
||||
@ -931,7 +904,7 @@ static void Task_StartSendOutAnim(u8 taskId)
|
||||
|
||||
gActiveBattler = gTasks[taskId].data[0];
|
||||
gBattleResources->bufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
|
||||
StartSendOutAnim(gActiveBattler);
|
||||
StartSendOutAnim(gActiveBattler, FALSE);
|
||||
gBattlerControllerFuncs[gActiveBattler] = Intro_TryShinyAnimShowHealthbox;
|
||||
gActiveBattler = savedActiveBank;
|
||||
DestroyTask(taskId);
|
||||
|
@ -863,7 +863,7 @@ void TryReceiveLinkBattleData(void)
|
||||
static void Task_HandleCopyReceivedLinkBuffersData(u8 taskId)
|
||||
{
|
||||
u16 blockSize;
|
||||
u8 battlerId;
|
||||
u8 battler;
|
||||
u8 var;
|
||||
|
||||
if (gTasks[taskId].data[15] != gTasks[taskId].data[14])
|
||||
@ -874,17 +874,17 @@ static void Task_HandleCopyReceivedLinkBuffersData(u8 taskId)
|
||||
gTasks[taskId].data[12] = 0;
|
||||
gTasks[taskId].data[15] = 0;
|
||||
}
|
||||
battlerId = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + LINK_BUFF_ACTIVE_BATTLER];
|
||||
battler = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + LINK_BUFF_ACTIVE_BATTLER];
|
||||
blockSize = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + LINK_BUFF_SIZE_LO] | (gLinkBattleRecvBuffer[gTasks[taskId].data[15] + LINK_BUFF_SIZE_HI] << 8);
|
||||
|
||||
switch (gLinkBattleRecvBuffer[gTasks[taskId].data[15] + 0])
|
||||
{
|
||||
case 0:
|
||||
if (gBattleControllerExecFlags & gBitTable[battlerId])
|
||||
if (gBattleControllerExecFlags & gBitTable[battler])
|
||||
return;
|
||||
|
||||
memcpy(gBattleResources->bufferA[battlerId], &gLinkBattleRecvBuffer[gTasks[taskId].data[15] + LINK_BUFF_DATA], blockSize);
|
||||
MarkBattlerReceivedLinkData(battlerId);
|
||||
memcpy(gBattleResources->bufferA[battler], &gLinkBattleRecvBuffer[gTasks[taskId].data[15] + LINK_BUFF_DATA], blockSize);
|
||||
MarkBattlerReceivedLinkData(battler);
|
||||
|
||||
if (!(gBattleTypeFlags & BATTLE_TYPE_IS_MASTER))
|
||||
{
|
||||
@ -895,11 +895,11 @@ static void Task_HandleCopyReceivedLinkBuffersData(u8 taskId)
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
memcpy(gBattleResources->bufferB[battlerId], &gLinkBattleRecvBuffer[gTasks[taskId].data[15] + LINK_BUFF_DATA], blockSize);
|
||||
memcpy(gBattleResources->bufferB[battler], &gLinkBattleRecvBuffer[gTasks[taskId].data[15] + LINK_BUFF_DATA], blockSize);
|
||||
break;
|
||||
case 2:
|
||||
var = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + LINK_BUFF_DATA];
|
||||
gBattleControllerExecFlags &= ~(gBitTable[battlerId] << (var * 4));
|
||||
gBattleControllerExecFlags &= ~(gBitTable[battler] << (var * 4));
|
||||
break;
|
||||
}
|
||||
|
||||
@ -2075,6 +2075,39 @@ static void SetBattlerMonData(u32 battler, struct Pokemon *party, u32 monId)
|
||||
HandleLowHpMusicChange(&party[gBattlerPartyIndexes[battler]], battler);
|
||||
}
|
||||
|
||||
void StartSendOutAnim(u32 battler, bool32 dontClearSubstituteBit)
|
||||
{
|
||||
u16 species;
|
||||
u32 side = GetBattlerSide(battler);
|
||||
struct Pokemon *party = GetBattlerParty(battler);
|
||||
|
||||
ClearTemporarySpeciesSpriteData(battler, dontClearSubstituteBit);
|
||||
gBattlerPartyIndexes[battler] = gBattleResources->bufferA[battler][1];
|
||||
species = GetIllusionMonSpecies(battler);
|
||||
if (species == SPECIES_NONE)
|
||||
species = GetMonData(&party[gBattlerPartyIndexes[battler]], MON_DATA_SPECIES);
|
||||
gBattleControllerData[battler] = CreateInvisibleSpriteWithCallback(SpriteCB_WaitForBattlerBallReleaseAnim);
|
||||
// Load sprite for opponent only, player sprite is expected to be already loaded.
|
||||
if (side == B_SIDE_OPPONENT)
|
||||
BattleLoadMonSpriteGfx(&party[gBattlerPartyIndexes[battler]], battler);
|
||||
SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(battler));
|
||||
|
||||
gBattlerSpriteIds[battler] = CreateSprite(&gMultiuseSpriteTemplate,
|
||||
GetBattlerSpriteCoord(battler, BATTLER_COORD_X_2),
|
||||
GetBattlerSpriteDefault_Y(battler),
|
||||
GetBattlerSpriteSubpriority(battler));
|
||||
|
||||
gSprites[gBattlerSpriteIds[battler]].data[0] = battler;
|
||||
gSprites[gBattlerSpriteIds[battler]].data[2] = species;
|
||||
gSprites[gBattlerSpriteIds[battler]].oam.paletteNum = battler;
|
||||
StartSpriteAnim(&gSprites[gBattlerSpriteIds[battler]], 0);
|
||||
gSprites[gBattlerSpriteIds[battler]].invisible = TRUE;
|
||||
gSprites[gBattlerSpriteIds[battler]].callback = SpriteCallbackDummy;
|
||||
|
||||
gSprites[gBattleControllerData[battler]].data[1] = gBattlerSpriteIds[battler];
|
||||
gSprites[gBattleControllerData[battler]].data[2] = battler;
|
||||
gSprites[gBattleControllerData[battler]].data[0] = DoPokeballSendOutAnimation(0, (side == B_SIDE_OPPONENT) ? POKEBALL_OPPONENT_SENDOUT : POKEBALL_PLAYER_SENDOUT);
|
||||
}
|
||||
|
||||
void BtlController_HandleGetMonData(u32 battler, struct Pokemon *party, void (*execCompleteFunc)(void))
|
||||
{
|
||||
@ -2151,7 +2184,7 @@ void BtlController_HandleLoadMonSprite(u32 battler, struct Pokemon *party, void
|
||||
{
|
||||
u16 species = GetMonData(&party[gBattlerPartyIndexes[battler]], MON_DATA_SPECIES);
|
||||
|
||||
BattleLoadMonSpriteGfx(&party[gBattlerPartyIndexes[battler]], battler, GetBattlerSide(battler));
|
||||
BattleLoadMonSpriteGfx(&party[gBattlerPartyIndexes[battler]], battler);
|
||||
SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(battler));
|
||||
|
||||
gBattlerSpriteIds[battler] = CreateSprite(&gMultiuseSpriteTemplate,
|
||||
@ -2169,3 +2202,14 @@ void BtlController_HandleLoadMonSprite(u32 battler, struct Pokemon *party, void
|
||||
|
||||
gBattlerControllerFuncs[battler] = controllerFunc;
|
||||
}
|
||||
|
||||
void BtlController_HandleSwitchInAnim(u32 battler, bool32 isPlayerSide, void (*controllerFunc)(void))
|
||||
{
|
||||
if (isPlayerSide)
|
||||
ClearTemporarySpeciesSpriteData(battler, gBattleResources->bufferA[battler][2]);
|
||||
gBattlerPartyIndexes[battler] = gBattleResources->bufferA[battler][1];
|
||||
if (isPlayerSide)
|
||||
BattleLoadMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[battler]], battler);
|
||||
StartSendOutAnim(battler, gBattleResources->bufferA[battler][2]);
|
||||
gBattlerControllerFuncs[battler] = controllerFunc;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user