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Activated Switch In abilities during weather and terrain change
Abilities such as Protosynthesis and Quark Drive demand it.
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@ -4886,6 +4886,7 @@ BattleScript_MoveWeatherChange::
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printfromtable gMoveWeatherChangeStringIds
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printfromtable gMoveWeatherChangeStringIds
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waitmessage B_WAIT_TIME_LONG
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waitmessage B_WAIT_TIME_LONG
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call BattleScript_WeatherFormChanges
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call BattleScript_WeatherFormChanges
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call BattleScript_ActivateSwitchInAbilities
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goto BattleScript_MoveEnd
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goto BattleScript_MoveEnd
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BattleScript_EffectSunnyDay::
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BattleScript_EffectSunnyDay::
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@ -8458,6 +8459,18 @@ BattleScript_TerrainSeedLoop_NextBattler:
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addbyte gBattlerTarget, 0x1
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addbyte gBattlerTarget, 0x1
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jumpifbytenotequal gBattlerTarget, gBattlersCount, BattleScript_TerrainSeedLoopIter
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jumpifbytenotequal gBattlerTarget, gBattlersCount, BattleScript_TerrainSeedLoopIter
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restoretarget
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restoretarget
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call BattleScript_ActivateSwitchInAbilities
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return
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BattleScript_ActivateSwitchInAbilities:
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copybyte sBATTLER, gBattlerAttacker
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setbyte gBattlerAttacker, 0
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BattleScript_ActivateSwitchInAbilities_Loop:
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switchinabilities BS_ATTACKER
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BattleScript_ActivateSwitchInAbilities_Increment:
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addbyte gBattlerAttacker, 1
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jumpifbytenotequal gBattlerAttacker, gBattlersCount, BattleScript_ActivateSwitchInAbilities_Loop
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copybyte gBattlerAttacker, sBATTLER
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return
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return
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BattleScript_ElectricSurgeActivates::
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BattleScript_ElectricSurgeActivates::
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