mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2025-01-13 07:03:40 +01:00
Merge remote-tracking branch 'pret/master' into RHH_pretMerge20220826
# Conflicts: # include/battle_interface.h # src/battle_anim_effects_1.c # src/battle_script_commands.c # src/field_specials.c
This commit is contained in:
commit
7c86bd5d08
@ -14698,14 +14698,14 @@ Move_DOUBLE_EDGE:
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createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, -10, 0, ANIM_TARGET, 0
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createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -32, 0, 0, 3
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waitforvisualfinish
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createvisualtask AnimTask_RotateMonSpriteToSide, 2, 8, -256, 0, 0
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createvisualtask AnimTask_RotateMonSpriteToSide, 2, 8, -256, 1, 0
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createvisualtask AnimTask_RotateMonSpriteToSide, 2, 8, -256, ANIM_ATTACKER, 0
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createvisualtask AnimTask_RotateMonSpriteToSide, 2, 8, -256, ANIM_TARGET, 0
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createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 4, 0, 12, 1
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createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 12, 1
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createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 2, 16, 0, RGB_WHITE
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waitforvisualfinish
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createvisualtask AnimTask_RotateMonSpriteToSide, 2, 8, -256, 0, 1
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createvisualtask AnimTask_RotateMonSpriteToSide, 2, 8, -256, 1, 1
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createvisualtask AnimTask_RotateMonSpriteToSide, 2, 8, -256, ANIM_ATTACKER, 1
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createvisualtask AnimTask_RotateMonSpriteToSide, 2, 8, -256, ANIM_TARGET, 1
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waitforvisualfinish
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createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 5
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delay 3
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@ -16342,7 +16342,7 @@ Move_HORN_ATTACK:
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Move_FURY_ATTACK:
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loadspritegfx ANIM_TAG_IMPACT
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loadspritegfx ANIM_TAG_HORN_HIT
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createvisualtask AnimTask_RotateMonSpriteToSide, 2, 4, 256, 0, 2
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createvisualtask AnimTask_RotateMonSpriteToSide, 2, 4, 256, ANIM_ATTACKER, 2
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choosetwoturnanim FuryAttackRight, FuryAttackLeft
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FuryAttackContinue:
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createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 6, 1
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@ -16491,7 +16491,7 @@ Move_LOW_KICK:
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createsprite gSlidingKickSpriteTemplate, ANIM_TARGET, 2, -24, 28, 40, 8, 160, 0
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delay 4
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createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -8, 8, ANIM_TARGET, 2
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createvisualtask AnimTask_RotateMonSpriteToSide, 2, 6, 384, 1, 2
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createvisualtask AnimTask_RotateMonSpriteToSide, 2, 6, 384, ANIM_TARGET, 2
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playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
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waitforvisualfinish
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createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 1, 4
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@ -16736,7 +16736,7 @@ SkullBashSetUpHeadDown:
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createsprite gSlideMonToOffsetAndBackSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, -24, 0, 0, 10, 0
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playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
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waitforvisualfinish
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createvisualtask AnimTask_RotateMonSpriteToSide, 2, 16, 96, 0, 2
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createvisualtask AnimTask_RotateMonSpriteToSide, 2, 16, 96, ANIM_ATTACKER, 2
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waitforvisualfinish
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createsprite gSlideMonToOffsetAndBackSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 24, 0, 0, 10, 1
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waitforvisualfinish
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@ -17855,7 +17855,7 @@ Move_MIST_BALL:
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createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, F_PAL_BG, 1, 1, RGB(23, 16, 31), 16, RGB_WHITE, 16
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delay 0
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playsewithpan SE_M_HAZE, 0
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createvisualtask AnimTask_LoadMistTiles, 5
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createvisualtask AnimTask_MistBallFog, 5
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createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 3, 0, 16, RGB_WHITE
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delay 8
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createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 4, 0, 70, 0
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@ -22455,14 +22455,14 @@ Move_ARM_THRUST:
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loadspritegfx ANIM_TAG_IMPACT
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splitbgprio ANIM_TARGET
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setalpha 12, 8
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createvisualtask AnimTask_RotateMonSpriteToSide, 5, 8, 5, 0, 0
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createvisualtask AnimTask_RotateMonSpriteToSide, 5, 8, 5, ANIM_ATTACKER, 0
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delay 6
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createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 3
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delay 4
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playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET
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createsprite gArmThrustHandSpriteTemplate, ANIM_TARGET, 2, 10, -8, 14, 3
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waitforvisualfinish
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createvisualtask AnimTask_RotateMonSpriteToSide, 5, 8, 5, 0, 1
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createvisualtask AnimTask_RotateMonSpriteToSide, 5, 8, 5, ANIM_ATTACKER, 1
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playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
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choosetwoturnanim ArmThrustRight, ArmThrustLeft
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ArmThrustContinue:
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@ -158,7 +158,7 @@
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"y": 9,
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"elevation": 0,
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"player_facing_dir": "BG_EVENT_PLAYER_FACING_ANY",
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"script": "OldaleTown_EventScript_CitySign"
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"script": "OldaleTown_EventScript_TownSign"
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},
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{
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"type": "sign",
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@ -29,8 +29,8 @@ OldaleTown_EventScript_MoveMartEmployee::
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setobjectmovementtype LOCALID_MART_EMPLOYEE, MOVEMENT_TYPE_FACE_DOWN
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return
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OldaleTown_EventScript_CitySign::
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msgbox OldaleTown_Text_CitySign, MSGBOX_SIGN
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OldaleTown_EventScript_TownSign::
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msgbox OldaleTown_Text_TownSign, MSGBOX_SIGN
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end
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OldaleTown_EventScript_Girl::
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@ -395,7 +395,7 @@ OldaleTown_Text_BrendanLetsGoBack:
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.string "LAB now.\l"
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.string "{PLAYER}, you should hustle back, too.$"
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OldaleTown_Text_CitySign:
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OldaleTown_Text_TownSign:
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.string "OLDALE TOWN\n"
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.string "“Where things start off scarce.”$"
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@ -11,9 +11,9 @@ PacifidlogTown_House2_EventScript_FanClubYoungerBrother::
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call_if_unset FLAG_MET_FANCLUB_YOUNGER_BROTHER, PacifidlogTown_House2_EventScript_FirstMonAssessment
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setflag FLAG_MET_FANCLUB_YOUNGER_BROTHER
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specialvar VAR_RESULT, GetLeadMonFriendshipScore
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goto_if_ge VAR_RESULT, 4, PacifidlogTown_House2_EventScript_GiveReturn
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goto_if_ge VAR_RESULT, FRIENDSHIP_150_TO_199, PacifidlogTown_House2_EventScript_GiveReturn
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specialvar VAR_RESULT, GetLeadMonFriendshipScore
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goto_if_ge VAR_RESULT, 2, PacifidlogTown_House2_EventScript_PutInEffort
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goto_if_ge VAR_RESULT, FRIENDSHIP_50_TO_99, PacifidlogTown_House2_EventScript_PutInEffort
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goto PacifidlogTown_House2_EventScript_GiveFrustration
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end
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@ -192,7 +192,7 @@ SlateportCity_PokemonFanClub_EventScript_SootheBellWoman::
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goto_if_set FLAG_RECEIVED_SOOTHE_BELL, SlateportCity_PokemonFanClub_EventScript_ReceivedSootheBell
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msgbox SlateportCity_PokemonFanClub_Text_ShowMePokemonThatLoveYou, MSGBOX_DEFAULT
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specialvar VAR_RESULT, GetLeadMonFriendshipScore
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goto_if_ge VAR_RESULT, 4, SlateportCity_PokemonFanClub_EventScript_GiveSootheBell
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goto_if_ge VAR_RESULT, FRIENDSHIP_150_TO_199, SlateportCity_PokemonFanClub_EventScript_GiveSootheBell
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release
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end
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@ -7,13 +7,13 @@ VerdanturfTown_FriendshipRatersHouse_EventScript_FriendshipRater::
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msgbox VerdanturfTown_FriendshipRatersHouse_Text_SeeHowMuchPokemonLikesYou, MSGBOX_DEFAULT
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specialvar VAR_RESULT, GetLeadMonFriendshipScore
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switch VAR_RESULT
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case 0, VerdanturfTown_FriendshipRatersHouse_EventScript_DetestsYou
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case 1, VerdanturfTown_FriendshipRatersHouse_EventScript_VeryWary
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case 2, VerdanturfTown_FriendshipRatersHouse_EventScript_NotUsedToYou
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case 3, VerdanturfTown_FriendshipRatersHouse_EventScript_GettingUsedToYou
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case 4, VerdanturfTown_FriendshipRatersHouse_EventScript_LikesYouQuiteALot
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case 5, VerdanturfTown_FriendshipRatersHouse_EventScript_VeryHappy
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case 6, VerdanturfTown_FriendshipRatersHouse_EventScript_AdoresYou
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case FRIENDSHIP_NONE, VerdanturfTown_FriendshipRatersHouse_EventScript_DetestsYou
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case FRIENDSHIP_1_TO_49, VerdanturfTown_FriendshipRatersHouse_EventScript_VeryWary
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case FRIENDSHIP_50_TO_99, VerdanturfTown_FriendshipRatersHouse_EventScript_NotUsedToYou
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case FRIENDSHIP_100_TO_149, VerdanturfTown_FriendshipRatersHouse_EventScript_GettingUsedToYou
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case FRIENDSHIP_150_TO_199, VerdanturfTown_FriendshipRatersHouse_EventScript_LikesYouQuiteALot
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case FRIENDSHIP_200_TO_254, VerdanturfTown_FriendshipRatersHouse_EventScript_VeryHappy
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case FRIENDSHIP_MAX, VerdanturfTown_FriendshipRatersHouse_EventScript_AdoresYou
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release
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end
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@ -124,7 +124,7 @@ void PrepareBattlerSpriteForRotScale(u8 spriteId, u8 objMode);
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void SetBattlerSpriteYOffsetFromRotation(u8 spriteId);
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u32 GetBattlePalettesMask(bool8 battleBackground, bool8 attacker, bool8 target, bool8 attackerPartner, bool8 targetPartner, bool8 anim1, bool8 anim2);
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u32 GetBattleMonSpritePalettesMask(u8 playerLeft, u8 playerRight, u8 opponentLeft, u8 opponentRight);
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u8 AnimDummyReturnArg(u8 battler);
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u8 GetSpritePalIdxByBattler(u8 battler);
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s16 CloneBattlerSpriteWithBlend(u8);
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void DestroySpriteWithActiveSheet(struct Sprite *);
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u8 CreateInvisibleSpriteCopy(int, u8, int);
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@ -35,22 +35,25 @@ enum
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#define TAG_HEALTHBAR_PLAYER2_TILE 0xD706
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#define TAG_HEALTHBAR_OPPONENT2_TILE 0xD707
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#define TAG_HEALTHBOX_PALS_1 0xD709
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#define TAG_HEALTHBOX_PALS_2 0xD70A
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#define TAG_HEALTHBOX_SAFARI_TILE 0xD70B
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#define TAG_STATUS_SUMMARY_BAR_TILE 0xD70C
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#define TAG_STATUS_SUMMARY_BAR_PAL 0xD710
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#define TAG_STATUS_SUMMARY_BALLS_PAL 0xD712
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#define TAG_STATUS_SUMMARY_BALLS_TILE 0xD714
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#define TAG_HEALTHBAR_PAL TAG_HEALTHBAR_PLAYER1_TILE
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#define TAG_HEALTHBOX_PAL TAG_HEALTHBOX_PLAYER1_TILE
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#define TAG_MEGA_TRIGGER_TILE 0xD777
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#define TAG_MEGA_INDICATOR_TILE 0xD778
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#define TAG_ALPHA_INDICATOR_TILE 0xD779
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#define TAG_OMEGA_INDICATOR_TILE 0xD77A
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#define TAG_ZMOVE_TRIGGER_TILE 0xD77B
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#define TAG_HEALTHBOX_PAL 0xD6FF
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#define TAG_HEALTHBAR_PAL 0xD704
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#define TAG_STATUS_SUMMARY_BAR_PAL 0xD710
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#define TAG_STATUS_SUMMARY_BALLS_PAL 0xD712
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#define TAG_MEGA_TRIGGER_PAL 0xD777
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#define TAG_MEGA_INDICATOR_PAL 0xD778
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#define TAG_ALPHA_INDICATOR_PAL 0xD779
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@ -71,7 +71,7 @@ static void AnimProtect_Step(struct Sprite *);
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static void AnimMilkBottle(struct Sprite *);
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static void AnimMilkBottle_Step1(struct Sprite *);
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static void AnimMilkBottle_Step2(struct Sprite *, int, int);
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static void AnimSparkingStars(struct Sprite *);
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static void AnimSparklingStars(struct Sprite *);
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static void AnimBubbleBurst(struct Sprite *);
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static void AnimBubbleBurst_Step(struct Sprite *);
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static void AnimSleepLetterZ(struct Sprite *);
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@ -1696,7 +1696,7 @@ const struct SpriteTemplate gSparklingStarsSpriteTemplate =
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.anims = gGrantingStarsAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimSparkingStars,
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.callback = AnimSparklingStars,
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};
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static const union AnimCmd sAnim_BubbleBurst[] =
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@ -4290,14 +4290,14 @@ static void AnimItemSteal_Step3(struct Sprite *sprite)
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sprite->y2 = Sin(sprite->data[0] + 0x80, 30 - sprite->data[1] * 8);
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if (sprite->y2 == 0)
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PlaySE12WithPanning(SE_M_BUBBLE2, BattleAnimAdjustPanning(63));
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PlaySE12WithPanning(SE_M_BUBBLE2, BattleAnimAdjustPanning(SOUND_PAN_TARGET));
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if (moveAlongLinearPath(sprite))
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{
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sprite->y2 = 0;
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sprite->data[0] = 0;
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sprite->callback = AnimItemSteal_Step2;
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PlaySE12WithPanning(SE_M_BUBBLE2, BattleAnimAdjustPanning(-64));
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PlaySE12WithPanning(SE_M_BUBBLE2, BattleAnimAdjustPanning(SOUND_PAN_ATTACKER));
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}
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}
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|
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@ -5243,7 +5243,7 @@ void AnimGrantingStars(struct Sprite *sprite)
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sprite->callback = TranslateSpriteLinearFixedPoint;
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}
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static void AnimSparkingStars(struct Sprite *sprite)
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static void AnimSparklingStars(struct Sprite *sprite)
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{
|
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u8 battler;
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if (!gBattleAnimArgs[2])
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@ -5370,7 +5370,7 @@ static void AnimLockOnTarget_Step1(struct Sprite *sprite)
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sprite->callback = StartAnimLinearTranslation;
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StoreSpriteCallbackInData6(sprite, AnimLockOnTarget_Step2);
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sprite->data[5] += 0x100;
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PlaySE12WithPanning(SE_M_LOCK_ON, BattleAnimAdjustPanning(63));
|
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PlaySE12WithPanning(SE_M_LOCK_ON, BattleAnimAdjustPanning(SOUND_PAN_TARGET));
|
||||
break;
|
||||
}
|
||||
|
||||
@ -5456,7 +5456,7 @@ static void AnimLockOnTarget_Step4(struct Sprite *sprite)
|
||||
sprite->data[2]++;
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pal = sprite->oam.paletteNum;
|
||||
LoadPalette(&gPlttBufferUnfaded[0x108 + pal * 16], pal * 16 | 0x101, 4);
|
||||
PlaySE12WithPanning(SE_M_LEER, BattleAnimAdjustPanning(63));
|
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PlaySE12WithPanning(SE_M_LEER, BattleAnimAdjustPanning(SOUND_PAN_TARGET));
|
||||
}
|
||||
else if (sprite->data[1] == 0)
|
||||
{
|
||||
@ -5918,7 +5918,7 @@ static void AnimSharpenSphere(struct Sprite *sprite)
|
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sprite->data[2] = 0;
|
||||
sprite->data[3] = 0;
|
||||
sprite->data[4] = 0;
|
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sprite->data[5] = BattleAnimAdjustPanning(-64);
|
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sprite->data[5] = BattleAnimAdjustPanning(SOUND_PAN_ATTACKER);
|
||||
sprite->callback = AnimSharpenSphere_Step;
|
||||
}
|
||||
|
||||
|
@ -1678,7 +1678,7 @@ static void AirCutterProjectileStep1(u8 taskId)
|
||||
gTasks[taskId].data[gTasks[taskId].data[1] + 13] = spriteId;
|
||||
gTasks[taskId].data[0] = gTasks[taskId].data[3];
|
||||
gTasks[taskId].data[1]++;
|
||||
PlaySE12WithPanning(SE_M_BLIZZARD2, BattleAnimAdjustPanning(-63));
|
||||
PlaySE12WithPanning(SE_M_BLIZZARD2, BattleAnimAdjustPanning(SOUND_PAN_ATTACKER + 1));
|
||||
if (gTasks[taskId].data[1] > 2)
|
||||
gTasks[taskId].func = AirCutterProjectileStep2;
|
||||
}
|
||||
@ -1875,7 +1875,7 @@ static void AnimBulletSeed_Step1(struct Sprite *sprite)
|
||||
int i;
|
||||
u16 rand;
|
||||
s16 *ptr;
|
||||
PlaySE12WithPanning(SE_M_HORN_ATTACK, BattleAnimAdjustPanning(63));
|
||||
PlaySE12WithPanning(SE_M_HORN_ATTACK, BattleAnimAdjustPanning(SOUND_PAN_TARGET));
|
||||
sprite->x += sprite->x2;
|
||||
sprite->y += sprite->y2;
|
||||
sprite->y2 = 0;
|
||||
@ -2521,7 +2521,7 @@ static void AnimPencil(struct Sprite *sprite)
|
||||
sprite->data[3] = 16;
|
||||
sprite->data[4] = 0;
|
||||
sprite->data[5] = GetBattlerSpriteCoordAttr(gBattleAnimTarget, BATTLER_COORD_ATTR_HEIGHT) + 2;
|
||||
sprite->data[6] = BattleAnimAdjustPanning(63);
|
||||
sprite->data[6] = BattleAnimAdjustPanning(SOUND_PAN_TARGET);
|
||||
sprite->callback = AnimPencil_Step;
|
||||
}
|
||||
|
||||
@ -3079,9 +3079,7 @@ void AnimTask_FreeMusicNotesPals(u8 taskId)
|
||||
|
||||
static void SetMusicNotePalette(struct Sprite *sprite, u8 a, u8 b)
|
||||
{
|
||||
u8 tile;
|
||||
tile = (b & 1);
|
||||
tile = ((-tile | tile) >> 31) & 32;
|
||||
u8 tile = (b & 1) ? 32 : 0;
|
||||
sprite->oam.tileNum += tile + (a << 2);
|
||||
sprite->oam.paletteNum = IndexOfSpritePaletteTag(sMusicNotePaletteTagsTable[b >> 1]);
|
||||
}
|
||||
@ -3828,8 +3826,7 @@ static void AnimPerishSongMusicNote_Step2(struct Sprite *sprite)
|
||||
|
||||
if (sprite->data[4] > 3)
|
||||
{
|
||||
int var1 = sprite->data[2];
|
||||
sprite->invisible = var1 - (((s32)(var1 + ((u32)var1 >> 31)) >> 1) << 1);
|
||||
sprite->invisible = sprite->data[2] % 2;
|
||||
DestroyAnimSprite(sprite);
|
||||
}
|
||||
|
||||
|
@ -1739,7 +1739,7 @@ static void AnimClappingHand_Step(struct Sprite *sprite)
|
||||
sprite->data[2]++;
|
||||
if (sprite->data[3] == 0)
|
||||
{
|
||||
PlaySE1WithPanning(SE_M_ENCORE, BattleAnimAdjustPanning(-64));
|
||||
PlaySE1WithPanning(SE_M_ENCORE, BattleAnimAdjustPanning(SOUND_PAN_ATTACKER));
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -2023,7 +2023,7 @@ static void TormentAttacker_Step(u8 taskId)
|
||||
|
||||
y = task->data[3] + task->data[5];
|
||||
spriteId = CreateSprite(&gThoughtBubbleSpriteTemplate, x, y, 6 - task->data[1]);
|
||||
PlaySE12WithPanning(SE_M_METRONOME, BattleAnimAdjustPanning(-64));
|
||||
PlaySE12WithPanning(SE_M_METRONOME, BattleAnimAdjustPanning(SOUND_PAN_ATTACKER));
|
||||
|
||||
if (spriteId != MAX_SPRITES)
|
||||
{
|
||||
@ -2200,7 +2200,7 @@ static void AnimWishStar(struct Sprite *sprite)
|
||||
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
|
||||
sprite->x = -16;
|
||||
else
|
||||
sprite->x = 256;
|
||||
sprite->x = DISPLAY_WIDTH + 16;
|
||||
|
||||
sprite->y = 0;
|
||||
sprite->callback = AnimWishStar_Step;
|
||||
@ -2229,7 +2229,7 @@ static void AnimWishStar_Step(struct Sprite *sprite)
|
||||
}
|
||||
|
||||
newX = sprite->x + sprite->x2 + 32;
|
||||
if (newX > 304)
|
||||
if (newX > DISPLAY_WIDTH + 64)
|
||||
DestroyAnimSprite(sprite);
|
||||
}
|
||||
|
||||
@ -2504,7 +2504,7 @@ void AnimTask_MorningSunLightBeam(u8 taskId)
|
||||
gTasks[taskId].data[11] = gBattle_BG1_Y;
|
||||
|
||||
gTasks[taskId].data[0]++;
|
||||
PlaySE12WithPanning(SE_M_MORNING_SUN, BattleAnimAdjustPanning(-64));
|
||||
PlaySE12WithPanning(SE_M_MORNING_SUN, BattleAnimAdjustPanning(SOUND_PAN_ATTACKER));
|
||||
break;
|
||||
case 1:
|
||||
if (gTasks[taskId].data[4]++ > 0)
|
||||
@ -2539,7 +2539,7 @@ void AnimTask_MorningSunLightBeam(u8 taskId)
|
||||
{
|
||||
gTasks[taskId].data[3] = 0;
|
||||
gTasks[taskId].data[0] = 1;
|
||||
PlaySE12WithPanning(SE_M_MORNING_SUN, BattleAnimAdjustPanning(-64));
|
||||
PlaySE12WithPanning(SE_M_MORNING_SUN, BattleAnimAdjustPanning(SOUND_PAN_ATTACKER));
|
||||
}
|
||||
break;
|
||||
case 4:
|
||||
@ -3276,7 +3276,7 @@ static void AnimReversalOrb_Step(struct Sprite *sprite)
|
||||
// Copies the target mon's sprite, and makes a white silhouette that shrinks away.
|
||||
void AnimTask_RolePlaySilhouette(u8 taskId)
|
||||
{
|
||||
u8 isBackPic;
|
||||
bool8 isBackPic;
|
||||
u32 personality;
|
||||
u32 otId;
|
||||
u16 species;
|
||||
@ -3299,7 +3299,7 @@ void AnimTask_RolePlaySilhouette(u8 taskId)
|
||||
{
|
||||
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
|
||||
{
|
||||
isBackPic = 0;
|
||||
isBackPic = FALSE;
|
||||
personality = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimTarget]], MON_DATA_PERSONALITY);
|
||||
otId = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimTarget]], MON_DATA_OT_ID);
|
||||
if (gBattleSpritesDataPtr->battlerData[gBattleAnimTarget].transformSpecies == SPECIES_NONE)
|
||||
@ -3319,7 +3319,7 @@ void AnimTask_RolePlaySilhouette(u8 taskId)
|
||||
}
|
||||
else
|
||||
{
|
||||
isBackPic = 1;
|
||||
isBackPic = TRUE;
|
||||
personality = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimTarget]], MON_DATA_PERSONALITY);
|
||||
otId = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimTarget]], MON_DATA_OT_ID);
|
||||
if (gBattleSpritesDataPtr->battlerData[gBattleAnimTarget].transformSpecies == SPECIES_NONE)
|
||||
@ -4949,7 +4949,7 @@ static void AnimTask_MonToSubstituteDoll(u8 taskId)
|
||||
|
||||
if (gSprites[spriteId].y2 == 0)
|
||||
{
|
||||
PlaySE12WithPanning(SE_M_BUBBLE2, BattleAnimAdjustPanning(-64));
|
||||
PlaySE12WithPanning(SE_M_BUBBLE2, BattleAnimAdjustPanning(SOUND_PAN_ATTACKER));
|
||||
gTasks[taskId].data[10] -= 0x800;
|
||||
gTasks[taskId].data[0]++;
|
||||
}
|
||||
@ -4971,7 +4971,7 @@ static void AnimTask_MonToSubstituteDoll(u8 taskId)
|
||||
|
||||
if (gSprites[spriteId].y2 == 0)
|
||||
{
|
||||
PlaySE12WithPanning(SE_M_BUBBLE2, BattleAnimAdjustPanning(-64));
|
||||
PlaySE12WithPanning(SE_M_BUBBLE2, BattleAnimAdjustPanning(SOUND_PAN_ATTACKER));
|
||||
DestroyAnimVisualTask(taskId);
|
||||
}
|
||||
break;
|
||||
@ -5008,7 +5008,7 @@ static void AnimBlockX_Step(struct Sprite *sprite)
|
||||
sprite->y2 += 10;
|
||||
if (sprite->y2 >= 0)
|
||||
{
|
||||
PlaySE12WithPanning(SE_M_SKETCH, BattleAnimAdjustPanning(63));
|
||||
PlaySE12WithPanning(SE_M_SKETCH, BattleAnimAdjustPanning(SOUND_PAN_TARGET));
|
||||
sprite->y2 = 0;
|
||||
sprite->data[0]++;
|
||||
}
|
||||
@ -5018,7 +5018,7 @@ static void AnimBlockX_Step(struct Sprite *sprite)
|
||||
sprite->y2 = -(gSineTable[sprite->data[1]] >> 3);
|
||||
if (sprite->data[1] > 0x7F)
|
||||
{
|
||||
PlaySE12WithPanning(SE_M_SKETCH, BattleAnimAdjustPanning(63));
|
||||
PlaySE12WithPanning(SE_M_SKETCH, BattleAnimAdjustPanning(SOUND_PAN_TARGET));
|
||||
sprite->data[1] = 0;
|
||||
sprite->y2 = 0;
|
||||
sprite->data[0]++;
|
||||
@ -5037,7 +5037,7 @@ static void AnimBlockX_Step(struct Sprite *sprite)
|
||||
case 3:
|
||||
if (++sprite->data[1] > 8)
|
||||
{
|
||||
PlaySE12WithPanning(SE_M_LEER, BattleAnimAdjustPanning(63));
|
||||
PlaySE12WithPanning(SE_M_LEER, BattleAnimAdjustPanning(SOUND_PAN_TARGET));
|
||||
sprite->data[1] = 0;
|
||||
sprite->data[0]++;
|
||||
}
|
||||
@ -5201,7 +5201,7 @@ void AnimTask_SnatchOpposingMonMove(u8 taskId)
|
||||
|
||||
gTasks[taskId].data[1] &= 0xFF;
|
||||
x = gSprites[spriteId].x + gSprites[spriteId].x2;
|
||||
if ((u16)(x + 32) > 304)
|
||||
if (x < -32 || x > DISPLAY_WIDTH + 32)
|
||||
{
|
||||
gTasks[taskId].data[1] = 0;
|
||||
gTasks[taskId].data[0]++;
|
||||
@ -5284,7 +5284,7 @@ void AnimTask_SnatchOpposingMonMove(u8 taskId)
|
||||
}
|
||||
}
|
||||
|
||||
if ((u16)(x + 32) > 304)
|
||||
if (x < -32 || x > DISPLAY_WIDTH + 32)
|
||||
{
|
||||
gTasks[taskId].data[1] = 0;
|
||||
gTasks[taskId].data[0]++;
|
||||
@ -5331,7 +5331,7 @@ static void AnimUnusedItemBagSteal(struct Sprite *sprite)
|
||||
case 0:
|
||||
if (gBattleAnimArgs[7] == -1)
|
||||
{
|
||||
PlaySE12WithPanning(SE_M_VITAL_THROW, BattleAnimAdjustPanning(63));
|
||||
PlaySE12WithPanning(SE_M_VITAL_THROW, BattleAnimAdjustPanning(SOUND_PAN_TARGET));
|
||||
sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) + 16;
|
||||
sprite->data[0] = -32;
|
||||
sprite->data[7]++;
|
||||
|
@ -676,7 +676,7 @@ void AnimZapCannonSpark(struct Sprite *sprite)
|
||||
sprite->data[7] = gBattleAnimArgs[4];
|
||||
sprite->oam.tileNum += gBattleAnimArgs[6] * 4;
|
||||
sprite->callback = AnimZapCannonSpark_Step;
|
||||
AnimZapCannonSpark_Step(sprite);
|
||||
sprite->callback(sprite);
|
||||
}
|
||||
|
||||
static void AnimZapCannonSpark_Step(struct Sprite *sprite)
|
||||
@ -1262,7 +1262,7 @@ void AnimTask_ShockWaveProgressingBolt(u8 taskId)
|
||||
task->data[4] = 7;
|
||||
task->data[5] = -1;
|
||||
task->data[11] = 12;
|
||||
task->data[12] = BattleAnimAdjustPanning(task->data[11] - 76);
|
||||
task->data[12] = BattleAnimAdjustPanning(SOUND_PAN_ATTACKER);
|
||||
task->data[13] = BattleAnimAdjustPanning(SOUND_PAN_TARGET);
|
||||
task->data[14] = task->data[12];
|
||||
task->data[15] = (task->data[13] - task->data[12]) / 3;
|
||||
|
@ -572,7 +572,7 @@ static void AnimFistOrFootRandomPos(struct Sprite *sprite)
|
||||
|
||||
sprite->data[0] = gBattleAnimArgs[1];
|
||||
sprite->data[7] = CreateSprite(&gBasicHitSplatSpriteTemplate, sprite->x, sprite->y, sprite->subpriority + 1);
|
||||
if (sprite->data[7] != 64)
|
||||
if (sprite->data[7] != MAX_SPRITES)
|
||||
{
|
||||
StartSpriteAffineAnim(&gSprites[sprite->data[7]], 0);
|
||||
gSprites[sprite->data[7]].callback = SpriteCallbackDummy;
|
||||
@ -585,7 +585,7 @@ static void AnimFistOrFootRandomPos_Step(struct Sprite *sprite)
|
||||
{
|
||||
if (sprite->data[0] == 0)
|
||||
{
|
||||
if (sprite->data[7] != 64)
|
||||
if (sprite->data[7] != MAX_SPRITES)
|
||||
{
|
||||
FreeOamMatrix(gSprites[sprite->data[7]].oam.matrixNum);
|
||||
DestroySprite(&gSprites[sprite->data[7]]);
|
||||
|
@ -1309,8 +1309,8 @@ void AnimTask_MoveHeatWaveTargets(u8 taskId)
|
||||
{
|
||||
struct Task *task = &gTasks[taskId];
|
||||
|
||||
task->data[12] = !GetBattlerSide(gBattleAnimAttacker) ? 1 : -1;
|
||||
task->data[13] = IsBattlerSpriteVisible(gBattleAnimTarget ^ 2) + 1;
|
||||
task->data[12] = GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER ? 1 : -1;
|
||||
task->data[13] = IsBattlerSpriteVisible(gBattleAnimTarget ^ BIT_FLANK) + 1;
|
||||
task->data[14] = GetAnimBattlerSpriteId(ANIM_TARGET);
|
||||
task->data[15] = GetAnimBattlerSpriteId(ANIM_DEF_PARTNER);
|
||||
|
||||
|
@ -524,8 +524,8 @@ void AnimFlyBallAttack_Step(struct Sprite *sprite)
|
||||
}
|
||||
|
||||
if (sprite->x + sprite->x2 < -32
|
||||
|| sprite->x + sprite->x2 > DISPLAY_WIDTH + 32
|
||||
|| sprite->y + sprite->y2 > DISPLAY_HEIGHT)
|
||||
|| sprite->x + sprite->x2 > DISPLAY_WIDTH + 32
|
||||
|| sprite->y + sprite->y2 > DISPLAY_HEIGHT)
|
||||
{
|
||||
gSprites[GetAnimBattlerSpriteId(ANIM_ATTACKER)].invisible = sprite->data[5];
|
||||
DestroyAnimSprite(sprite);
|
||||
@ -1211,8 +1211,8 @@ void AnimSkyAttackBird_Step(struct Sprite *sprite)
|
||||
sprite->x = sprite->data[4] >> 4;
|
||||
sprite->y = sprite->data[5] >> 4;
|
||||
|
||||
if (sprite->x > 285 || sprite->x < -45
|
||||
|| sprite->y > 157 || sprite->y < -45)
|
||||
if (sprite->x > DISPLAY_WIDTH + 45 || sprite->x < -45
|
||||
|| sprite->y > 157 || sprite->y < -45)
|
||||
DestroySpriteAndMatrix(sprite);
|
||||
}
|
||||
|
||||
|
@ -41,7 +41,7 @@ static void AnimThrowIceBall(struct Sprite *);
|
||||
static void InitIceBallParticle(struct Sprite *);
|
||||
static void AnimIceBallParticle(struct Sprite *);
|
||||
static void AnimTask_HazeScrollingFog_Step(u8);
|
||||
static void AnimTask_LoadMistTiles_Step(u8);
|
||||
static void AnimTask_MistBallFog_Step(u8);
|
||||
static void AnimTask_Hail2(u8);
|
||||
static bool8 GenerateHailParticle(u8 hailStructId, u8 affineAnimNum, u8 taskId, u8 c);
|
||||
static void AvalancheAnim_Step(struct Sprite *sprite);
|
||||
@ -351,7 +351,7 @@ const struct SpriteTemplate gMistBallSpriteTemplate =
|
||||
.callback = AnimThrowMistBall,
|
||||
};
|
||||
|
||||
static const u8 wMistBlendAmounts[] =
|
||||
static const u8 sMistBlendAmounts[] =
|
||||
{
|
||||
0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5,
|
||||
};
|
||||
@ -779,7 +779,8 @@ static void AnimSwirlingSnowball(struct Sprite *sprite)
|
||||
sprite->data[0] = 1;
|
||||
AnimFastTranslateLinear(sprite);
|
||||
|
||||
if ((u32)(sprite->x + sprite->x2 + 16) > DISPLAY_WIDTH + 32
|
||||
if (sprite->x + sprite->x2 > DISPLAY_WIDTH + 16
|
||||
|| sprite->x + sprite->x2 < -16
|
||||
|| sprite->y + sprite->y2 > DISPLAY_HEIGHT
|
||||
|| sprite->y + sprite->y2 < -16)
|
||||
break;
|
||||
@ -845,7 +846,8 @@ static void AnimSwirlingSnowball_End(struct Sprite *sprite)
|
||||
sprite->data[0] = 1;
|
||||
AnimFastTranslateLinear(sprite);
|
||||
|
||||
if ((u32)(sprite->x + sprite->x2 + 16) > DISPLAY_WIDTH + 32
|
||||
if (sprite->x + sprite->x2 > 256
|
||||
|| sprite->x + sprite->x2 < -16
|
||||
|| sprite->y + sprite->y2 > 256
|
||||
|| sprite->y + sprite->y2 < -16)
|
||||
DestroyAnimSprite(sprite);
|
||||
@ -899,7 +901,8 @@ void AnimMoveParticleBeyondTarget(struct Sprite *sprite)
|
||||
{
|
||||
sprite->data[0] = 1;
|
||||
AnimFastTranslateLinear(sprite);
|
||||
if ((u32)(sprite->x + sprite->x2 + 16) > DISPLAY_WIDTH + 32
|
||||
if (sprite->x + sprite->x2 > DISPLAY_WIDTH + 16
|
||||
|| sprite->x + sprite->x2 < -16
|
||||
|| sprite->y + sprite->y2 > DISPLAY_HEIGHT
|
||||
|| sprite->y + sprite->y2 < -16)
|
||||
break;
|
||||
@ -929,7 +932,8 @@ static void AnimWiggleParticleTowardsTarget(struct Sprite *sprite)
|
||||
sprite->data[7] = (sprite->data[7] + sprite->data[6]) & 0xFF;
|
||||
if (sprite->data[0] == 1)
|
||||
{
|
||||
if ((u32)(sprite->x + sprite->x2 + 16) > DISPLAY_WIDTH + 32
|
||||
if (sprite->x + sprite->x2 > DISPLAY_WIDTH + 16
|
||||
|| sprite->x + sprite->x2 < -16
|
||||
|| sprite->y + sprite->y2 > DISPLAY_HEIGHT
|
||||
|| sprite->y + sprite->y2 < -16)
|
||||
DestroyAnimSprite(sprite);
|
||||
@ -1169,7 +1173,7 @@ void AnimThrowMistBall(struct Sprite *sprite)
|
||||
}
|
||||
|
||||
// Displays misty background in Mist Ball.
|
||||
void AnimTask_LoadMistTiles(u8 taskId)
|
||||
void AnimTask_MistBallFog(u8 taskId)
|
||||
{
|
||||
struct BattleAnimBgData animBg;
|
||||
|
||||
@ -1192,10 +1196,10 @@ void AnimTask_LoadMistTiles(u8 taskId)
|
||||
LoadPalette(&gFogPalette, animBg.paletteId * 16, 32);
|
||||
|
||||
gTasks[taskId].data[15] = -1;
|
||||
gTasks[taskId].func = AnimTask_LoadMistTiles_Step;
|
||||
gTasks[taskId].func = AnimTask_MistBallFog_Step;
|
||||
}
|
||||
|
||||
static void AnimTask_LoadMistTiles_Step(u8 taskId)
|
||||
static void AnimTask_MistBallFog_Step(u8 taskId)
|
||||
{
|
||||
struct BattleAnimBgData animBg;
|
||||
|
||||
@ -1206,7 +1210,7 @@ static void AnimTask_LoadMistTiles_Step(u8 taskId)
|
||||
{
|
||||
case 0:
|
||||
gTasks[taskId].data[9] += 1;
|
||||
gTasks[taskId].data[11] = wMistBlendAmounts[gTasks[taskId].data[9]];
|
||||
gTasks[taskId].data[11] = sMistBlendAmounts[gTasks[taskId].data[9]];
|
||||
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[11], 17 - gTasks[taskId].data[11]));
|
||||
if (gTasks[taskId].data[11] == 5)
|
||||
{
|
||||
@ -1493,14 +1497,14 @@ static bool8 GenerateHailParticle(u8 hailStructId, u8 affineAnimNum, u8 taskId,
|
||||
}
|
||||
else
|
||||
{
|
||||
battlerX = (sHailCoordData[hailStructId].x);
|
||||
battlerY = (sHailCoordData[hailStructId].y);
|
||||
battlerX = sHailCoordData[hailStructId].x;
|
||||
battlerY = sHailCoordData[hailStructId].y;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
battlerX = (sHailCoordData[hailStructId].x);
|
||||
battlerY = (sHailCoordData[hailStructId].y);
|
||||
battlerX = sHailCoordData[hailStructId].x;
|
||||
battlerY = sHailCoordData[hailStructId].y;
|
||||
}
|
||||
spriteX = battlerX - ((battlerY + 8) / 2);
|
||||
id = CreateSprite(&gHailParticleSpriteTemplate, spriteX, -8, 18);
|
||||
|
@ -5,7 +5,6 @@
|
||||
#include "task.h"
|
||||
#include "trig.h"
|
||||
|
||||
// This file's functions.
|
||||
static void AnimTask_ShakeMon_Step(u8 taskId);
|
||||
static void AnimTask_ShakeMon2_Step(u8 taskId);
|
||||
static void AnimTask_ShakeMonInPlace_Step(u8 taskId);
|
||||
@ -109,7 +108,7 @@ void AnimTask_ShakeMon(u8 taskId)
|
||||
gTasks[taskId].data[4] = gBattleAnimArgs[1];
|
||||
gTasks[taskId].data[5] = gBattleAnimArgs[2];
|
||||
gTasks[taskId].func = AnimTask_ShakeMon_Step;
|
||||
AnimTask_ShakeMon_Step(taskId);
|
||||
gTasks[taskId].func(taskId);
|
||||
}
|
||||
|
||||
static void AnimTask_ShakeMon_Step(u8 taskId)
|
||||
@ -157,17 +156,14 @@ static void AnimTask_ShakeMon_Step(u8 taskId)
|
||||
void AnimTask_ShakeMon2(u8 taskId)
|
||||
{
|
||||
u8 spriteId;
|
||||
bool8 destroy = FALSE;
|
||||
bool8 abort = FALSE;
|
||||
u8 battlerId;
|
||||
|
||||
if (gBattleAnimArgs[0] < MAX_BATTLERS_COUNT)
|
||||
{
|
||||
spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
|
||||
if (spriteId == SPRITE_NONE)
|
||||
{
|
||||
DestroyAnimVisualTask(taskId);
|
||||
return;
|
||||
}
|
||||
abort = TRUE;
|
||||
}
|
||||
else if (gBattleAnimArgs[0] != 8)
|
||||
{
|
||||
@ -189,7 +185,7 @@ void AnimTask_ShakeMon2(u8 taskId)
|
||||
}
|
||||
|
||||
if (IsBattlerSpriteVisible(battlerId) == FALSE)
|
||||
destroy = TRUE;
|
||||
abort = TRUE;
|
||||
|
||||
spriteId = gBattlerSpriteIds[battlerId];
|
||||
}
|
||||
@ -198,7 +194,7 @@ void AnimTask_ShakeMon2(u8 taskId)
|
||||
spriteId = gBattlerSpriteIds[gBattleAnimAttacker];
|
||||
}
|
||||
|
||||
if (destroy)
|
||||
if (abort)
|
||||
{
|
||||
DestroyAnimVisualTask(taskId);
|
||||
return;
|
||||
@ -340,10 +336,8 @@ void AnimTask_ShakeAndSinkMon(u8 taskId)
|
||||
|
||||
static void AnimTask_ShakeAndSinkMon_Step(u8 taskId)
|
||||
{
|
||||
s16 x;
|
||||
u8 spriteId;
|
||||
spriteId = gTasks[taskId].data[0];
|
||||
x = gTasks[taskId].data[1];
|
||||
u8 spriteId = gTasks[taskId].data[0];
|
||||
s16 x = gTasks[taskId].data[1];
|
||||
if (gTasks[taskId].data[2] == gTasks[taskId].data[8]++)
|
||||
{
|
||||
gTasks[taskId].data[8] = 0;
|
||||
@ -373,11 +367,8 @@ static void AnimTask_ShakeAndSinkMon_Step(u8 taskId)
|
||||
void AnimTask_TranslateMonElliptical(u8 taskId)
|
||||
{
|
||||
u8 i;
|
||||
u8 spriteId;
|
||||
u8 wavePeriod;
|
||||
|
||||
wavePeriod = 1;
|
||||
spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
|
||||
u8 wavePeriod = 1;
|
||||
u8 spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
|
||||
if (gBattleAnimArgs[4] > 5)
|
||||
gBattleAnimArgs[4] = 5;
|
||||
|
||||
@ -750,7 +741,7 @@ static void AnimTask_SlideOffScreen_Step(u8 taskId)
|
||||
{
|
||||
u8 spriteId = gTasks[taskId].data[0];
|
||||
gSprites[spriteId].x2 += gTasks[taskId].data[1];
|
||||
if (gSprites[spriteId].x2 + gSprites[spriteId].x + 0x20 > 0x130u)
|
||||
if (gSprites[spriteId].x2 + gSprites[spriteId].x < -32 || gSprites[spriteId].x2 + gSprites[spriteId].x > DISPLAY_WIDTH + 32)
|
||||
{
|
||||
DestroyAnimVisualTask(taskId);
|
||||
return;
|
||||
@ -844,8 +835,7 @@ static void AnimTask_SwayMonStep(u8 taskId)
|
||||
// arg 4: sprite object mode
|
||||
void AnimTask_ScaleMonAndRestore(u8 taskId)
|
||||
{
|
||||
u8 spriteId;
|
||||
spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[3]);
|
||||
u8 spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[3]);
|
||||
PrepareBattlerSpriteForRotScale(spriteId, gBattleAnimArgs[4]);
|
||||
gTasks[taskId].data[0] = gBattleAnimArgs[0];
|
||||
gTasks[taskId].data[1] = gBattleAnimArgs[1];
|
||||
@ -906,7 +896,7 @@ void AnimTask_RotateMonSpriteToSide(u8 taskId)
|
||||
}
|
||||
else
|
||||
{
|
||||
if (gBattleAnimArgs[2] == 0)
|
||||
if (gBattleAnimArgs[2] == ANIM_ATTACKER)
|
||||
{
|
||||
gTasks[taskId].data[7] = !GetBattlerSide(gBattleAnimAttacker);
|
||||
}
|
||||
@ -929,8 +919,7 @@ void AnimTask_RotateMonSpriteToSide(u8 taskId)
|
||||
// Rotates mon to side and back to original position. For Peck and when a held item activates
|
||||
void AnimTask_RotateMonToSideAndRestore(u8 taskId)
|
||||
{
|
||||
u8 spriteId;
|
||||
spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[2]);
|
||||
u8 spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[2]);
|
||||
PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_NORMAL);
|
||||
gTasks[taskId].data[1] = 0;
|
||||
gTasks[taskId].data[2] = gBattleAnimArgs[0];
|
||||
|
@ -90,7 +90,7 @@ static const u8 sCastformBackSpriteYCoords[NUM_CASTFORM_FORMS] =
|
||||
#define TAG_MOVE_EFFECT_MON_1 55125
|
||||
#define TAG_MOVE_EFFECT_MON_2 55126
|
||||
|
||||
static const struct SpriteTemplate sSpriteTemplate_MoveEffectMons[] =
|
||||
static const struct SpriteTemplate sSpriteTemplates_MoveEffectMons[] =
|
||||
{
|
||||
{
|
||||
.tileTag = TAG_MOVE_EFFECT_MON_1,
|
||||
@ -112,7 +112,7 @@ static const struct SpriteTemplate sSpriteTemplate_MoveEffectMons[] =
|
||||
}
|
||||
};
|
||||
|
||||
static const struct SpriteSheet sSpriteSheet_MoveEffectMons[] =
|
||||
static const struct SpriteSheet sSpriteSheets_MoveEffectMons[] =
|
||||
{
|
||||
{ gMiscBlank_Gfx, MON_PIC_SIZE, TAG_MOVE_EFFECT_MON_1, },
|
||||
{ gMiscBlank_Gfx, MON_PIC_SIZE, TAG_MOVE_EFFECT_MON_2, },
|
||||
@ -439,7 +439,7 @@ void SetCallbackToStoredInData6(struct Sprite *sprite)
|
||||
#define sAmplitudeX sAmplitude
|
||||
#define sAmplitudeY data[4]
|
||||
|
||||
// TranslateSpriteInWavePattern
|
||||
// TranslateSpriteInLissajousCurve
|
||||
#define sCirclePosX sCirclePos
|
||||
#define sCircleSpeedX sCircleSpeed
|
||||
#define sCirclePosY data[4]
|
||||
@ -486,7 +486,7 @@ void TranslateSpriteInGrowingCircle(struct Sprite *sprite)
|
||||
|
||||
// Unused
|
||||
// Exact shape depends on arguments. Can move in a figure-8-like pattern, or circular, etc.
|
||||
static void TranslateSpriteInWavePattern(struct Sprite *sprite)
|
||||
static void TranslateSpriteInLissajousCurve(struct Sprite *sprite)
|
||||
{
|
||||
if (sprite->sDuration)
|
||||
{
|
||||
@ -1549,13 +1549,13 @@ u32 GetBattleMonSpritePalettesMask(u8 playerLeft, u8 playerRight, u8 opponentLef
|
||||
return selectedPalettes;
|
||||
}
|
||||
|
||||
// Presumably something commented here, just returns arg
|
||||
u8 AnimDummyReturnArg(u8 battler)
|
||||
u8 GetSpritePalIdxByBattler(u8 battler)
|
||||
{
|
||||
return battler;
|
||||
}
|
||||
|
||||
static u8 GetBattlerAtPosition_(u8 position)
|
||||
// Unused
|
||||
static u8 GetSpritePalIdxByPosition(u8 position)
|
||||
{
|
||||
return GetBattlerAtPosition(position);
|
||||
}
|
||||
@ -1597,20 +1597,20 @@ void AnimSpriteOnMonPos(struct Sprite *sprite)
|
||||
// arg 5: lower 8 bits = location on attacking mon, upper 8 bits = location on target mon pick to target
|
||||
void TranslateAnimSpriteToTargetMonLocation(struct Sprite *sprite)
|
||||
{
|
||||
bool8 v1;
|
||||
bool8 respectMonPicOffsets;
|
||||
u8 coordType;
|
||||
|
||||
if (!(gBattleAnimArgs[5] & 0xff00))
|
||||
v1 = TRUE;
|
||||
respectMonPicOffsets = TRUE;
|
||||
else
|
||||
v1 = FALSE;
|
||||
respectMonPicOffsets = FALSE;
|
||||
|
||||
if (!(gBattleAnimArgs[5] & 0xff))
|
||||
coordType = BATTLER_COORD_Y_PIC_OFFSET;
|
||||
else
|
||||
coordType = BATTLER_COORD_Y;
|
||||
|
||||
InitSpritePosToAnimAttacker(sprite, v1);
|
||||
InitSpritePosToAnimAttacker(sprite, respectMonPicOffsets);
|
||||
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
|
||||
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
|
||||
|
||||
@ -2142,8 +2142,8 @@ u8 GetBattlerSpriteBGPriorityRank(u8 battlerId)
|
||||
u8 CreateAdditionalMonSpriteForMoveAnim(u16 species, bool8 isBackpic, u8 id, s16 x, s16 y, u8 subpriority, u32 personality, u32 trainerId, u32 battlerId)
|
||||
{
|
||||
u8 spriteId;
|
||||
u16 sheet = LoadSpriteSheet(&sSpriteSheet_MoveEffectMons[id]);
|
||||
u16 palette = AllocSpritePalette(sSpriteTemplate_MoveEffectMons[id].paletteTag);
|
||||
u16 sheet = LoadSpriteSheet(&sSpriteSheets_MoveEffectMons[id]);
|
||||
u16 palette = AllocSpritePalette(sSpriteTemplates_MoveEffectMons[id].paletteTag);
|
||||
|
||||
if (gMonSpritesGfxPtr != NULL && gMonSpritesGfxPtr->buffer == NULL)
|
||||
gMonSpritesGfxPtr->buffer = AllocZeroed(0x2000);
|
||||
@ -2168,9 +2168,9 @@ u8 CreateAdditionalMonSpriteForMoveAnim(u16 species, bool8 isBackpic, u8 id, s16
|
||||
FREE_AND_SET_NULL(gMonSpritesGfxPtr->buffer);
|
||||
|
||||
if (!isBackpic)
|
||||
spriteId = CreateSprite(&sSpriteTemplate_MoveEffectMons[id], x, y + gMonFrontPicCoords[species].y_offset, subpriority);
|
||||
spriteId = CreateSprite(&sSpriteTemplates_MoveEffectMons[id], x, y + gMonFrontPicCoords[species].y_offset, subpriority);
|
||||
else
|
||||
spriteId = CreateSprite(&sSpriteTemplate_MoveEffectMons[id], x, y + gMonBackPicCoords[species].y_offset, subpriority);
|
||||
spriteId = CreateSprite(&sSpriteTemplates_MoveEffectMons[id], x, y + gMonBackPicCoords[species].y_offset, subpriority);
|
||||
|
||||
if (IsContest())
|
||||
{
|
||||
|
@ -935,7 +935,7 @@ static void AnimTask_ImprisonOrbs_Step(u8 taskId)
|
||||
{
|
||||
for (i = 8; i < 13; i++)
|
||||
{
|
||||
if (task->data[i] != 64)
|
||||
if (task->data[i] != MAX_SPRITES)
|
||||
DestroySprite(&gSprites[task->data[i]]);
|
||||
}
|
||||
|
||||
@ -1114,12 +1114,10 @@ void AnimTask_ExtrasensoryDistortion(u8 taskId)
|
||||
scanlineParams.dmaDest = ®_BG2HOFS;
|
||||
}
|
||||
|
||||
i = task->data[14];
|
||||
while (i <= task->data[14] + 64)
|
||||
for (i = task->data[14]; i <= task->data[14] + 64; i++)
|
||||
{
|
||||
gScanlineEffectRegBuffers[0][i] = task->data[10];
|
||||
gScanlineEffectRegBuffers[1][i] = task->data[10];
|
||||
i++;
|
||||
}
|
||||
|
||||
scanlineParams.dmaControl = SCANLINE_EFFECT_DMACNT_16BIT;
|
||||
@ -1254,7 +1252,7 @@ void AnimPsychoBoost(struct Sprite *sprite)
|
||||
case 1:
|
||||
if (sprite->affineAnimEnded)
|
||||
{
|
||||
PlaySE12WithPanning(SE_M_TELEPORT, BattleAnimAdjustPanning(-64));
|
||||
PlaySE12WithPanning(SE_M_TELEPORT, BattleAnimAdjustPanning(SOUND_PAN_ATTACKER));
|
||||
ChangeSpriteAffineAnim(sprite, 1);
|
||||
sprite->data[0]++;
|
||||
}
|
||||
|
@ -692,8 +692,8 @@ void AnimTask_Rollout(u8 taskId)
|
||||
task->data[6] = 0;
|
||||
task->data[7] = 0;
|
||||
|
||||
pan1 = BattleAnimAdjustPanning(-64);
|
||||
pan2 = BattleAnimAdjustPanning(63);
|
||||
pan1 = BattleAnimAdjustPanning(SOUND_PAN_ATTACKER);
|
||||
pan2 = BattleAnimAdjustPanning(SOUND_PAN_TARGET);
|
||||
|
||||
task->data[13] = pan1;
|
||||
task->data[14] = (pan2 - pan1) / task->data[8];
|
||||
|
@ -104,7 +104,7 @@ void SoundTask_LoopSEAdjustPanning(u8 taskId)
|
||||
gTasks[taskId].data[12] = r9;
|
||||
|
||||
gTasks[taskId].func = SoundTask_LoopSEAdjustPanning_Step;
|
||||
SoundTask_LoopSEAdjustPanning_Step(taskId);
|
||||
gTasks[taskId].func(taskId);
|
||||
}
|
||||
|
||||
static void SoundTask_LoopSEAdjustPanning_Step(u8 taskId)
|
||||
@ -389,7 +389,7 @@ void SoundTask_AdjustPanningVar(u8 taskId)
|
||||
gTasks[taskId].data[11] = sourcePan;
|
||||
|
||||
gTasks[taskId].func = SoundTask_AdjustPanningVar_Step;
|
||||
SoundTask_AdjustPanningVar_Step(taskId);
|
||||
gTasks[taskId].func(taskId);
|
||||
}
|
||||
|
||||
static void SoundTask_AdjustPanningVar_Step(u8 taskId)
|
||||
|
@ -768,8 +768,8 @@ static void LoadHealthboxPalsForLevelUp(u8 *paletteId1, u8 *paletteId2, u8 battl
|
||||
healthBoxSpriteId = gHealthboxSpriteIds[battler];
|
||||
spriteId1 = gSprites[healthBoxSpriteId].oam.affineParam;
|
||||
spriteId2 = gSprites[healthBoxSpriteId].data[5];
|
||||
*paletteId1 = AllocSpritePalette(0xD709);
|
||||
*paletteId2 = AllocSpritePalette(0xD70A);
|
||||
*paletteId1 = AllocSpritePalette(TAG_HEALTHBOX_PALS_1);
|
||||
*paletteId2 = AllocSpritePalette(TAG_HEALTHBOX_PALS_2);
|
||||
|
||||
offset1 = (gSprites[healthBoxSpriteId].oam.paletteNum * 16) + 0x100;
|
||||
offset2 = (gSprites[spriteId2].oam.paletteNum * 16) + 0x100;
|
||||
@ -798,10 +798,10 @@ static void FreeHealthboxPalsForLevelUp(u8 battler)
|
||||
spriteId1 = gSprites[healthBoxSpriteId].oam.affineParam;
|
||||
spriteId2 = gSprites[healthBoxSpriteId].data[5];
|
||||
|
||||
FreeSpritePaletteByTag(0xD709);
|
||||
FreeSpritePaletteByTag(0xD70A);
|
||||
paletteId1 = IndexOfSpritePaletteTag(0xD6FF);
|
||||
paletteId2 = IndexOfSpritePaletteTag(0xD704);
|
||||
FreeSpritePaletteByTag(TAG_HEALTHBOX_PALS_1);
|
||||
FreeSpritePaletteByTag(TAG_HEALTHBOX_PALS_2);
|
||||
paletteId1 = IndexOfSpritePaletteTag(TAG_HEALTHBOX_PAL);
|
||||
paletteId2 = IndexOfSpritePaletteTag(TAG_HEALTHBAR_PAL);
|
||||
gSprites[healthBoxSpriteId].oam.paletteNum = paletteId1;
|
||||
gSprites[spriteId1].oam.paletteNum = paletteId1;
|
||||
gSprites[spriteId2].oam.paletteNum = paletteId2;
|
||||
@ -829,7 +829,7 @@ static void AnimTask_FlashHealthboxOnLevelUp_Step(u8 taskId)
|
||||
if (gTasks[taskId].data[0]++ >= gTasks[taskId].data[11])
|
||||
{
|
||||
gTasks[taskId].data[0] = 0;
|
||||
paletteNum = IndexOfSpritePaletteTag(0xD709);
|
||||
paletteNum = IndexOfSpritePaletteTag(TAG_HEALTHBOX_PALS_1);
|
||||
colorOffset = gTasks[taskId].data[10] == 0 ? 6 : 2;
|
||||
switch (gTasks[taskId].data[1])
|
||||
{
|
||||
|
@ -97,7 +97,7 @@ void AnimTask_BlendBattleAnimPalExclude(u8 taskId)
|
||||
for (battler = 0; battler < MAX_BATTLERS_COUNT; battler++)
|
||||
{
|
||||
if (battler != animBattlers[0] && battler != animBattlers[1] && IsBattlerSpriteVisible(battler))
|
||||
selectedPalettes |= 0x10000 << AnimDummyReturnArg(battler);
|
||||
selectedPalettes |= 0x10000 << GetSpritePalIdxByBattler(battler);
|
||||
}
|
||||
|
||||
StartBlendAnimSpriteColor(taskId, selectedPalettes);
|
||||
@ -536,9 +536,9 @@ static void StatsChangeAnimation_Step2(u8 taskId)
|
||||
gTasks[taskId].func = StatsChangeAnimation_Step3;
|
||||
|
||||
if (sAnimStatsChangeData->data[0] == 0)
|
||||
PlaySE12WithPanning(SE_M_STAT_INCREASE, BattleAnimAdjustPanning2(-64));
|
||||
PlaySE12WithPanning(SE_M_STAT_INCREASE, BattleAnimAdjustPanning2(SOUND_PAN_ATTACKER));
|
||||
else
|
||||
PlaySE12WithPanning(SE_M_STAT_DECREASE, BattleAnimAdjustPanning2(-64));
|
||||
PlaySE12WithPanning(SE_M_STAT_DECREASE, BattleAnimAdjustPanning2(SOUND_PAN_ATTACKER));
|
||||
}
|
||||
|
||||
static void StatsChangeAnimation_Step3(u8 taskId)
|
||||
|
@ -8135,7 +8135,7 @@ static u16 CalcMoveBasePower(u16 move, u8 battlerAtk, u8 battlerDef)
|
||||
basePower = 10 * (gBattleMons[battlerAtk].friendship) / 25;
|
||||
break;
|
||||
case EFFECT_FRUSTRATION:
|
||||
basePower = 10 * (255 - gBattleMons[battlerAtk].friendship) / 25;
|
||||
basePower = 10 * (MAX_FRIENDSHIP - gBattleMons[battlerAtk].friendship) / 25;
|
||||
break;
|
||||
case EFFECT_FURY_CUTTER:
|
||||
for (i = 1; i < gDisableStructs[battlerAtk].furyCutterCounter; i++)
|
||||
|
@ -67,40 +67,40 @@ static void Task_TryFieldPoisonWhiteOut(u8 taskId)
|
||||
s16 *data = gTasks[taskId].data;
|
||||
switch (tState)
|
||||
{
|
||||
case 0:
|
||||
for (; tPartyIdx < PARTY_SIZE; tPartyIdx++)
|
||||
case 0:
|
||||
for (; tPartyIdx < PARTY_SIZE; tPartyIdx++)
|
||||
{
|
||||
if (MonFaintedFromPoison(tPartyIdx))
|
||||
{
|
||||
if (MonFaintedFromPoison(tPartyIdx))
|
||||
{
|
||||
FaintFromFieldPoison(tPartyIdx);
|
||||
ShowFieldMessage(gText_PkmnFainted_FldPsn);
|
||||
tState++;
|
||||
return;
|
||||
}
|
||||
}
|
||||
tState = 2; // Finished checking party
|
||||
break;
|
||||
case 1:
|
||||
// Wait for "{mon} fainted" message, then return to party loop
|
||||
if (IsFieldMessageBoxHidden())
|
||||
tState--;
|
||||
break;
|
||||
case 2:
|
||||
if (AllMonsFainted())
|
||||
{
|
||||
// Battle facilities have their own white out script to handle the challenge loss
|
||||
if (InBattlePyramid() | InBattlePike() || InTrainerHillChallenge())
|
||||
gSpecialVar_Result = FLDPSN_FRONTIER_WHITEOUT;
|
||||
else
|
||||
gSpecialVar_Result = FLDPSN_WHITEOUT;
|
||||
FaintFromFieldPoison(tPartyIdx);
|
||||
ShowFieldMessage(gText_PkmnFainted_FldPsn);
|
||||
tState++;
|
||||
return;
|
||||
}
|
||||
}
|
||||
tState = 2; // Finished checking party
|
||||
break;
|
||||
case 1:
|
||||
// Wait for "{mon} fainted" message, then return to party loop
|
||||
if (IsFieldMessageBoxHidden())
|
||||
tState--;
|
||||
break;
|
||||
case 2:
|
||||
if (AllMonsFainted())
|
||||
{
|
||||
// Battle facilities have their own white out script to handle the challenge loss
|
||||
if (InBattlePyramid() | InBattlePike() || InTrainerHillChallenge())
|
||||
gSpecialVar_Result = FLDPSN_FRONTIER_WHITEOUT;
|
||||
else
|
||||
{
|
||||
gSpecialVar_Result = FLDPSN_NO_WHITEOUT;
|
||||
}
|
||||
ScriptContext_Enable();
|
||||
DestroyTask(taskId);
|
||||
break;
|
||||
gSpecialVar_Result = FLDPSN_WHITEOUT;
|
||||
}
|
||||
else
|
||||
{
|
||||
gSpecialVar_Result = FLDPSN_NO_WHITEOUT;
|
||||
}
|
||||
ScriptContext_Enable();
|
||||
DestroyTask(taskId);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -869,7 +869,7 @@ static void PetalburgGymSetDoorMetatiles(u8 roomNumber, u16 metatileId)
|
||||
for (i = 0; i < nDoors; i++)
|
||||
{
|
||||
MapGridSetMetatileIdAt(doorCoordsX[i] + MAP_OFFSET, doorCoordsY[i] + MAP_OFFSET, metatileId | MAPGRID_COLLISION_MASK);
|
||||
MapGridSetMetatileIdAt(doorCoordsX[i] + MAP_OFFSET, doorCoordsY[i] + MAP_OFFSET + 1, (metatileId + 8) | MAPGRID_COLLISION_MASK);
|
||||
MapGridSetMetatileIdAt(doorCoordsX[i] + MAP_OFFSET, doorCoordsY[i] + MAP_OFFSET + 1, (metatileId + METATILE_ROW_WIDTH) | MAPGRID_COLLISION_MASK);
|
||||
}
|
||||
DrawWholeMapView();
|
||||
}
|
||||
|
@ -2525,8 +2525,7 @@ static u16 KeyInterCB_Idle(u32 key)
|
||||
return LINK_KEY_CODE_EMPTY;
|
||||
}
|
||||
|
||||
// Ignore the player's inputs as long as there is an event script
|
||||
// in ScriptContext2.
|
||||
// Ignore the player's inputs as long as there is an event script being executed.
|
||||
static u16 KeyInterCB_DeferToEventScript(u32 key)
|
||||
{
|
||||
u16 retVal;
|
||||
|
@ -7793,7 +7793,7 @@ const u8 *GetTrainerPartnerName(void)
|
||||
}
|
||||
|
||||
#define READ_PTR_FROM_TASK(taskId, dataId) \
|
||||
(void *)( \
|
||||
(void *)( \
|
||||
((u16)(gTasks[taskId].data[dataId]) | \
|
||||
((u16)(gTasks[taskId].data[dataId + 1]) << 16)))
|
||||
|
||||
|
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