Fix field player avatar fakmatch

This commit is contained in:
DizzyEggg 2019-02-01 11:50:45 +01:00
parent 5dfaf22fb3
commit 7c8fb66acf

View File

@ -821,25 +821,15 @@ void SetPlayerAvatarTransitionFlags(u16 transitionFlags)
static void DoPlayerAvatarTransition(void)
{
u8 i;
u32 flags = gPlayerAvatar.unk1;
u8 flags = gPlayerAvatar.unk1;
if (flags != 0)
{
for (i = 0; i < 8; i++, flags >>= 1)
{
#ifdef NONMATCHING
if (flags & 1)
{
gUnknown_084974B8[i](&gEventObjects[gPlayerAvatar.eventObjectId]);
}
#else
if (flags & 1)
{
register void (*const *funcs)(struct EventObject *) asm("r0") = gUnknown_084974B8;
funcs[i](&gEventObjects[gPlayerAvatar.eventObjectId]);
}
#endif
}
gPlayerAvatar.unk1 = 0;
}
}