mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-25 03:04:15 +01:00
Clean up save related files
This commit is contained in:
parent
032dd251e6
commit
7ce3473b0e
@ -1,12 +1,15 @@
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#ifndef GUARD_DECORATION_INVENTORY_H
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#define GUARD_DECORATION_INVENTORY_H
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struct DecorationInventory {
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struct DecorationInventory
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{
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u8 *items;
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u8 size;
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};
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extern struct DecorationInventory gDecorationInventories[];
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void SetDecorationInventoriesPointers(void);
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void ClearDecorationInventories(void);
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s8 GetFirstEmptyDecorSlot(u8 idx);
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u8 CheckHasDecoration(u8);
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@ -30,6 +30,5 @@ void LoadPlayerBag(void);
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void SavePlayerBag(void);
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void ApplyNewEncryptionKeyToHword(u16 *hWord, u32 newKey);
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void ApplyNewEncryptionKeyToWord(u32 *word, u32 newKey);
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void ApplyNewEncryptionKeyToAllEncryptedData(u32 encryptionKey);
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#endif // GUARD_LOAD_SAVE_H
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@ -73,7 +73,7 @@ void SetFixedHoleWarpAsDestination(s16 x, s16 y);
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void warp1_set_to_sav1w(void);
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void sub_8084F2C(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
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void sub_8084F6C(u8 a1);
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void sub_8084FAC(void);
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void sub_8084FAC(int unused);
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const struct MapConnection *GetMapConnection(u8 dir);
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static bool8 SetDiveWarp(u8 dir, u16 x, u16 y);
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bool8 SetDiveWarpEmerge(u16 x, u16 y);
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@ -54,7 +54,12 @@ enum
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SAVE_HALL_OF_FAME_ERASE_BEFORE // unused
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};
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#define SECTION_ID_RECORDED_BATTLE 31
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#define SECTOR_SAVE_SLOT_LENGTH 14
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#define SECTOR_ID_HOF_1 28
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#define SECTOR_ID_HOF_2 29
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#define SECTOR_ID_TRAINER_HILL 30
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#define SECTOR_ID_RECORDED_BATTLE 31
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#define SECTORS_COUNT 32
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extern u16 gLastWrittenSector;
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extern u32 gLastSaveCounter;
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@ -72,26 +77,6 @@ extern struct SaveSection gSaveDataBuffer;
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void ClearSaveData(void);
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void Save_ResetSaveCounters(void);
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bool32 SetDamagedSectorBits(u8 op, u8 bit);
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u8 save_write_to_flash(u16 a1, const struct SaveSectionLocation *location);
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u8 HandleWriteSector(u16 a1, const struct SaveSectionLocation *location);
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u8 HandleWriteSectorNBytes(u8 sector, u8 *data, u16 size);
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u8 TryWriteSector(u8 sector, u8 *data);
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u32 RestoreSaveBackupVarsAndIncrement(const struct SaveSectionLocation *location);
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u32 RestoreSaveBackupVars(const struct SaveSectionLocation *location);
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u8 sub_81529D4(u16 a1, const struct SaveSectionLocation *location);
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u8 sub_8152A34(u16 a1, const struct SaveSectionLocation *location);
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u8 ClearSaveData_2(u16 a1, const struct SaveSectionLocation *location);
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u8 sav12_xor_get(u16 a1, const struct SaveSectionLocation *location);
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u8 sub_8152CAC(u16 a1, const struct SaveSectionLocation *location);
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u8 sub_8152D44(u16 a1, const struct SaveSectionLocation *location);
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u8 sub_8152DD0(u16 a1, const struct SaveSectionLocation *location);
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u8 sub_8152E10(u16 a1, const struct SaveSectionLocation *location);
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u8 GetSaveValidStatus(const struct SaveSectionLocation *location);
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u8 sub_81530DC(u8 a1, u8 *data, u16 size);
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u8 DoReadFlashWholeSection(u8 sector, struct SaveSection *section);
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u16 CalculateChecksum(void *data, u16 size);
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void UpdateSaveAddresses(void);
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u8 HandleSavingData(u8 saveType);
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u8 TrySavingData(u8 saveType);
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bool8 sub_8153380(void);
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@ -1,7 +1,6 @@
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#ifndef GUARD_SAVE_LOCATION_H
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#define GUARD_SAVE_LOCATION_H
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bool32 sub_81AFCEC(void);
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void TrySetMapSaveWarpStatus(void);
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void sub_81AFDA0(void);
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void sub_81AFDD0(void);
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@ -10,6 +10,7 @@
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#include "bg.h"
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#include "text_window.h"
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#include "constants/songs.h"
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#include "constants/rgb.h"
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extern const u8 gText_ClearAllSaveData[];
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extern const u8 gText_ClearingData[];
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@ -72,7 +73,7 @@ static const struct WindowTemplate sClearSaveYesNo[] =
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void CB2_InitClearSaveDataScreen(void)
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{
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if(SetupClearSaveDataScreen())
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if (SetupClearSaveDataScreen())
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CreateTask(Task_DoClearSaveDataScreenYesNo, 0);
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}
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@ -86,18 +87,18 @@ static void Task_DoClearSaveDataScreenYesNo(u8 taskId)
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static void Task_ClearSaveDataScreenYesNoChoice(u8 taskId)
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{
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switch(Menu_ProcessInputNoWrapClearOnChoose())
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switch (Menu_ProcessInputNoWrapClearOnChoose())
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{
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case 0:
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FillWindowPixelBuffer(0, 17);
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AddTextPrinterParameterized(0, 1, gText_ClearingData, 0, 1, 0, 0);
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gTasks[taskId].func = Task_ClearSaveData;
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break;
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case 1:
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case -1:
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PlaySE(SE_SELECT);
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DestroyTask(taskId);
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SetMainCallback2(CB2_FadeAndDoReset);
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case 0:
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FillWindowPixelBuffer(0, 17);
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AddTextPrinterParameterized(0, 1, gText_ClearingData, 0, 1, 0, 0);
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gTasks[taskId].func = Task_ClearSaveData;
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break;
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case 1:
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case -1:
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PlaySE(SE_SELECT);
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DestroyTask(taskId);
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SetMainCallback2(CB2_FadeAndDoReset);
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}
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}
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@ -125,55 +126,55 @@ static bool8 SetupClearSaveDataScreen(void)
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switch(gMain.state)
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{
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case 0:
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default:
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SetVBlankCallback(NULL);
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SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0);
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SetGpuReg(REG_OFFSET_BG0HOFS, 0);
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SetGpuReg(REG_OFFSET_BG0VOFS, 0);
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SetGpuReg(REG_OFFSET_BG3HOFS, 0);
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SetGpuReg(REG_OFFSET_BG3VOFS, 0);
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SetGpuReg(REG_OFFSET_WIN0H, 0);
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SetGpuReg(REG_OFFSET_WIN0V, 0);
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SetGpuReg(REG_OFFSET_WININ, 0);
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SetGpuReg(REG_OFFSET_WINOUT, 0);
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SetGpuReg(REG_OFFSET_BLDCNT, 0);
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SetGpuReg(REG_OFFSET_BLDALPHA, 0);
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SetGpuReg(REG_OFFSET_BLDY, 0);
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DmaFill16(3, 0, (void *)VRAM, VRAM_SIZE);
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DmaFill32(3, 0, (void *)OAM, OAM_SIZE);
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DmaFill16(3, 0, (void *)(PLTT + 2), PLTT_SIZE - 2);
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ResetPaletteFade();
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gPlttBufferUnfaded[0] = 0x7fff;
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gPlttBufferFaded[0] = 0x7fff;
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gPlttBufferUnfaded[1] = 0x3945;
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gPlttBufferFaded[1] = 0x3945;
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for (i = 0; i < 0x10; i++)
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((u16 *)(VRAM + 0x20))[i] = 0x1111;
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case 0:
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default:
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SetVBlankCallback(NULL);
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SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0);
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SetGpuReg(REG_OFFSET_BG0HOFS, 0);
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SetGpuReg(REG_OFFSET_BG0VOFS, 0);
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SetGpuReg(REG_OFFSET_BG3HOFS, 0);
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SetGpuReg(REG_OFFSET_BG3VOFS, 0);
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SetGpuReg(REG_OFFSET_WIN0H, 0);
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SetGpuReg(REG_OFFSET_WIN0V, 0);
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SetGpuReg(REG_OFFSET_WININ, 0);
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SetGpuReg(REG_OFFSET_WINOUT, 0);
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SetGpuReg(REG_OFFSET_BLDCNT, 0);
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SetGpuReg(REG_OFFSET_BLDALPHA, 0);
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SetGpuReg(REG_OFFSET_BLDY, 0);
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DmaFill16(3, 0, (void *)VRAM, VRAM_SIZE);
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DmaFill32(3, 0, (void *)OAM, OAM_SIZE);
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DmaFill16(3, 0, (void *)(PLTT + 2), PLTT_SIZE - 2);
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ResetPaletteFade();
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gPlttBufferUnfaded[0] = RGB_WHITE;
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gPlttBufferFaded[0] = RGB_WHITE;
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gPlttBufferUnfaded[1] = RGB(5, 10, 14);
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gPlttBufferFaded[1] = RGB(5, 10, 14);
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for (i = 0; i < 0x10; i++)
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((u16 *)(VRAM + 0x20))[i] = 0x1111;
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for (i = 0; i < 0x400; i++)
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((u16 *)(VRAM + 0xF000))[i] = 0x0001;
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ResetTasks();
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ResetSpriteData();
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ResetBgsAndClearDma3BusyFlags(0);
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InitBgsFromTemplates(0, sClearSaveBgTemplates, ARRAY_COUNT(sClearSaveBgTemplates));
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SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP);
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ShowBg(0);
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ShowBg(3);
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SetGpuReg(REG_OFFSET_BLDCNT, 0);
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InitClearSaveDataScreenWindows();
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BeginNormalPaletteFade(0x0000FFFF, 0, 0x10, 0, 0xFFFF);
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EnableInterrupts(1);
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SetVBlankCallback(VBlankCB);
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gMain.state = 1;
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break;
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case 1:
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UpdatePaletteFade();
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if(!gPaletteFade.active)
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{
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SetMainCallback2(MainCB);
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return TRUE;
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}
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for (i = 0; i < 0x400; i++)
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((u16 *)(VRAM + 0xF000))[i] = 0x0001;
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ResetTasks();
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ResetSpriteData();
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ResetBgsAndClearDma3BusyFlags(0);
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InitBgsFromTemplates(0, sClearSaveBgTemplates, ARRAY_COUNT(sClearSaveBgTemplates));
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SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP);
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ShowBg(0);
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ShowBg(3);
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SetGpuReg(REG_OFFSET_BLDCNT, 0);
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InitClearSaveDataScreenWindows();
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BeginNormalPaletteFade(0x0000FFFF, 0, 0x10, 0, 0xFFFF);
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EnableInterrupts(INTR_FLAG_VBLANK);
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SetVBlankCallback(VBlankCB);
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gMain.state = 1;
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break;
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case 1:
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UpdatePaletteFade();
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if(!gPaletteFade.active)
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{
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SetMainCallback2(MainCB);
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return TRUE;
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}
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}
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return FALSE;
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}
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@ -182,18 +183,19 @@ static void CB2_FadeAndDoReset(void)
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{
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switch(gMain.state)
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{
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case 0:
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default:
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BeginNormalPaletteFade(0x0000FFFF, 0, 0, 0x10, 0xFFFF);
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gMain.state = 1;
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break;
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case 1:
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UpdatePaletteFade();
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if(!gPaletteFade.active)
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{
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FreeAllWindowBuffers();
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DoSoftReset();
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}
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case 0:
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default:
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BeginNormalPaletteFade(0x0000FFFF, 0, 0, 0x10, 0xFFFF);
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gMain.state = 1;
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break;
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case 1:
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UpdatePaletteFade();
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if(!gPaletteFade.active)
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{
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FreeAllWindowBuffers();
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DoSoftReset();
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}
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break;
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}
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}
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@ -521,7 +521,7 @@ static void Task_Hof_InitTeamSaveData(u8 taskId)
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static void Task_Hof_TrySaveData(u8 taskId)
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{
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gGameContinueCallback = CB2_DoHallOfFameScreenDontSaveData;
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if (TrySavingData(3) == 0xFF && gDamagedSaveSectors != 0)
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if (TrySavingData(SAVE_HALL_OF_FAME) == 0xFF && gDamagedSaveSectors != 0)
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{
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UnsetBgTilemapBuffer(1);
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UnsetBgTilemapBuffer(3);
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@ -6,14 +6,15 @@
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#include "random.h"
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#include "malloc.h"
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#include "item.h"
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#include "overworld.h"
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#include "decoration_inventory.h"
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static void ApplyNewEncryptionKeyToAllEncryptedData(u32 encryptionKey);
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extern void* gUnknown_0203CF5C;
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extern bool16 IdentifyFlash(void);
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extern void SetDecorationInventoriesPointers(void);
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extern void ApplyNewEncryptionKeyToGameStats(u32 key);
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extern void ApplyNewEncryptionKeyToBerryPowder(u32 key);
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extern void sub_8084FAC(int unused);
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#define SAVEBLOCK_MOVE_RANGE 128
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@ -286,7 +287,7 @@ void ApplyNewEncryptionKeyToWord(u32 *word, u32 newKey)
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*word ^= newKey;
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}
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void ApplyNewEncryptionKeyToAllEncryptedData(u32 encryptionKey)
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static void ApplyNewEncryptionKeyToAllEncryptedData(u32 encryptionKey)
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{
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ApplyNewEncryptionKeyToGameStats(encryptionKey);
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ApplyNewEncryptionKeyToBagItems_(encryptionKey);
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@ -764,7 +764,7 @@ void sub_8084F6C(u8 a1)
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SetWarpData(&gSaveBlock1Ptr->warp1, warp->group, warp->map, -1, warp->x, warp->y);
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}
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void sub_8084FAC(void)
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void sub_8084FAC(int unused)
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{
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gSaveBlock1Ptr->warp1 = gSaveBlock1Ptr->warp2;
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}
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@ -490,7 +490,7 @@ bool32 MoveRecordedBattleToSaveData(void)
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static bool32 TryCopyRecordedBattleSaveData(struct RecordedBattleSave *dst, struct SaveSection *saveBuffer)
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{
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if (TryCopySpecialSaveSection(SECTION_ID_RECORDED_BATTLE, (void*)(saveBuffer)) != 1)
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if (TryCopySpecialSaveSection(SECTOR_ID_RECORDED_BATTLE, (void*)(saveBuffer)) != 1)
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return FALSE;
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memcpy(dst, saveBuffer, sizeof(struct RecordedBattleSave));
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122
src/save.c
122
src/save.c
@ -1,15 +1,23 @@
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#include "global.h"
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#include "gba/flash_internal.h"
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#include "save.h"
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#include "constants/game_stat.h"
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#include "task.h"
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#include "decompress.h"
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#include "load_save.h"
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#include "overworld.h"
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#include "main.h"
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#include "constants/game_stat.h"
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static u16 CalculateChecksum(void *data, u16 size);
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static u8 DoReadFlashWholeSection(u8 sector, struct SaveSection *section);
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static u8 GetSaveValidStatus(const struct SaveSectionLocation *location);
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static u8 sub_8152E10(u16 a1, const struct SaveSectionLocation *location);
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static u8 ClearSaveData_2(u16 a1, const struct SaveSectionLocation *location);
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static u8 TryWriteSector(u8 sector, u8 *data);
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static u8 HandleWriteSector(u16 a1, const struct SaveSectionLocation *location);
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// for the chunk declarations
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extern bool8 gSoftResetDisabled;
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extern u32 gUnknown_0203CF5C;
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// Divide save blocks into individual chunks to be written to flash sectors
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@ -24,7 +32,7 @@ extern u32 gUnknown_0203CF5C;
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* Sectors 0 - 13: Save Slot 1
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* Sectors 14 - 27: Save Slot 2
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* Sectors 28 - 29: Hall of Fame
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* Sector 30: e-Reader/Mystery Gift Stuff (note: e-Reader is deprecated in Emerald US)
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* Sector 30: Trainer Hill
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* Sector 31: Recorded Battle
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*
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* There are two save slots for saving the player's game data. We alternate between
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@ -105,7 +113,7 @@ void Save_ResetSaveCounters(void)
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gDamagedSaveSectors = 0;
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}
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bool32 SetDamagedSectorBits(u8 op, u8 bit)
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static bool32 SetDamagedSectorBits(u8 op, u8 bit)
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{
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bool32 retVal = FALSE;
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@ -126,7 +134,7 @@ bool32 SetDamagedSectorBits(u8 op, u8 bit)
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return retVal;
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}
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u8 save_write_to_flash(u16 a1, const struct SaveSectionLocation *location)
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static u8 save_write_to_flash(u16 a1, const struct SaveSectionLocation *location)
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{
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u32 retVal;
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u16 i;
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@ -142,11 +150,11 @@ u8 save_write_to_flash(u16 a1, const struct SaveSectionLocation *location)
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gLastKnownGoodSector = gLastWrittenSector; // backup the current written sector before attempting to write.
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gLastSaveCounter = gSaveCounter;
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gLastWrittenSector++;
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gLastWrittenSector = gLastWrittenSector % 0xE; // array count save sector locations
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gLastWrittenSector = gLastWrittenSector % SECTOR_SAVE_SLOT_LENGTH; // array count save sector locations
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gSaveCounter++;
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retVal = 1;
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for (i = 0; i < 0xE; i++)
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for (i = 0; i < SECTOR_SAVE_SLOT_LENGTH; i++)
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HandleWriteSector(i, location);
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if (gDamagedSaveSectors != 0) // skip the damaged sector.
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@ -160,7 +168,7 @@ u8 save_write_to_flash(u16 a1, const struct SaveSectionLocation *location)
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return retVal;
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}
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u8 HandleWriteSector(u16 a1, const struct SaveSectionLocation *location)
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static u8 HandleWriteSector(u16 a1, const struct SaveSectionLocation *location)
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{
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u16 i;
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u16 sector;
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@ -168,8 +176,8 @@ u8 HandleWriteSector(u16 a1, const struct SaveSectionLocation *location)
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u16 size;
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sector = a1 + gLastWrittenSector;
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sector %= 0xE;
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sector += 0xE * (gSaveCounter % 2);
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sector %= SECTOR_SAVE_SLOT_LENGTH;
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sector += SECTOR_SAVE_SLOT_LENGTH * (gSaveCounter % 2);
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data = location[a1].data;
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size = location[a1].size;
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@ -189,7 +197,7 @@ u8 HandleWriteSector(u16 a1, const struct SaveSectionLocation *location)
|
||||
return TryWriteSector(sector, gFastSaveSection->data);
|
||||
}
|
||||
|
||||
u8 HandleWriteSectorNBytes(u8 sector, u8 *data, u16 size)
|
||||
static u8 HandleWriteSectorNBytes(u8 sector, u8 *data, u16 size)
|
||||
{
|
||||
u16 i;
|
||||
struct SaveSection *section = &gSaveDataBuffer;
|
||||
@ -206,7 +214,7 @@ u8 HandleWriteSectorNBytes(u8 sector, u8 *data, u16 size)
|
||||
return TryWriteSector(sector, section->data);
|
||||
}
|
||||
|
||||
u8 TryWriteSector(u8 sector, u8 *data)
|
||||
static u8 TryWriteSector(u8 sector, u8 *data)
|
||||
{
|
||||
if (ProgramFlashSectorAndVerify(sector, data) != 0) // is damaged?
|
||||
{
|
||||
@ -220,20 +228,20 @@ u8 TryWriteSector(u8 sector, u8 *data)
|
||||
}
|
||||
}
|
||||
|
||||
u32 RestoreSaveBackupVarsAndIncrement(const struct SaveSectionLocation *location) // location is unused
|
||||
static u32 RestoreSaveBackupVarsAndIncrement(const struct SaveSectionLocation *location) // location is unused
|
||||
{
|
||||
gFastSaveSection = &gSaveDataBuffer;
|
||||
gLastKnownGoodSector = gLastWrittenSector;
|
||||
gLastSaveCounter = gSaveCounter;
|
||||
gLastWrittenSector++;
|
||||
gLastWrittenSector = gLastWrittenSector % 0xE;
|
||||
gLastWrittenSector %= SECTOR_SAVE_SLOT_LENGTH;
|
||||
gSaveCounter++;
|
||||
gUnknown_03006208 = 0;
|
||||
gDamagedSaveSectors = 0;
|
||||
return 0;
|
||||
}
|
||||
|
||||
u32 RestoreSaveBackupVars(const struct SaveSectionLocation *location) // only ever called once, and gSaveBlock2 is passed to this function. location is unused
|
||||
static u32 RestoreSaveBackupVars(const struct SaveSectionLocation *location) // only ever called once, and gSaveBlock2 is passed to this function. location is unused
|
||||
{
|
||||
gFastSaveSection = &gSaveDataBuffer;
|
||||
gLastKnownGoodSector = gLastWrittenSector;
|
||||
@ -243,7 +251,7 @@ u32 RestoreSaveBackupVars(const struct SaveSectionLocation *location) // only ev
|
||||
return 0;
|
||||
}
|
||||
|
||||
u8 sub_81529D4(u16 a1, const struct SaveSectionLocation *location)
|
||||
static u8 sub_81529D4(u16 a1, const struct SaveSectionLocation *location)
|
||||
{
|
||||
u8 retVal;
|
||||
|
||||
@ -267,7 +275,7 @@ u8 sub_81529D4(u16 a1, const struct SaveSectionLocation *location)
|
||||
return retVal;
|
||||
}
|
||||
|
||||
u8 sub_8152A34(u16 a1, const struct SaveSectionLocation *location)
|
||||
static u8 sub_8152A34(u16 a1, const struct SaveSectionLocation *location)
|
||||
{
|
||||
u8 retVal = 1;
|
||||
|
||||
@ -282,7 +290,7 @@ u8 sub_8152A34(u16 a1, const struct SaveSectionLocation *location)
|
||||
return retVal;
|
||||
}
|
||||
|
||||
u8 ClearSaveData_2(u16 a1, const struct SaveSectionLocation *location)
|
||||
static u8 ClearSaveData_2(u16 a1, const struct SaveSectionLocation *location)
|
||||
{
|
||||
u16 i;
|
||||
u16 sector;
|
||||
@ -291,8 +299,8 @@ u8 ClearSaveData_2(u16 a1, const struct SaveSectionLocation *location)
|
||||
u8 status;
|
||||
|
||||
sector = a1 + gLastWrittenSector;
|
||||
sector %= 0xE;
|
||||
sector += 0xE * (gSaveCounter % 2);
|
||||
sector %= SECTOR_SAVE_SLOT_LENGTH;
|
||||
sector += SECTOR_SAVE_SLOT_LENGTH * (gSaveCounter % 2);
|
||||
|
||||
data = location[a1].data;
|
||||
size = location[a1].size;
|
||||
@ -356,13 +364,13 @@ u8 ClearSaveData_2(u16 a1, const struct SaveSectionLocation *location)
|
||||
}
|
||||
}
|
||||
|
||||
u8 sav12_xor_get(u16 a1, const struct SaveSectionLocation *location)
|
||||
static u8 sav12_xor_get(u16 a1, const struct SaveSectionLocation *location)
|
||||
{
|
||||
u16 sector;
|
||||
|
||||
sector = a1 + gLastWrittenSector; // no sub 1?
|
||||
sector %= 0xE;
|
||||
sector += 0xE * (gSaveCounter % 2);
|
||||
sector %= SECTOR_SAVE_SLOT_LENGTH;
|
||||
sector += SECTOR_SAVE_SLOT_LENGTH * (gSaveCounter % 2);
|
||||
|
||||
if (ProgramFlashByte(sector, sizeof(struct UnkSaveSection), 0x25))
|
||||
{
|
||||
@ -379,13 +387,13 @@ u8 sav12_xor_get(u16 a1, const struct SaveSectionLocation *location)
|
||||
}
|
||||
}
|
||||
|
||||
u8 sub_8152CAC(u16 a1, const struct SaveSectionLocation *location)
|
||||
static u8 sub_8152CAC(u16 a1, const struct SaveSectionLocation *location)
|
||||
{
|
||||
u16 sector;
|
||||
|
||||
sector = a1 + gLastWrittenSector - 1;
|
||||
sector %= 0xE;
|
||||
sector += 0xE * (gSaveCounter % 2);
|
||||
sector %= SECTOR_SAVE_SLOT_LENGTH;
|
||||
sector += SECTOR_SAVE_SLOT_LENGTH * (gSaveCounter % 2);
|
||||
|
||||
if (ProgramFlashByte(sector, sizeof(struct UnkSaveSection), ((u8 *)gFastSaveSection)[sizeof(struct UnkSaveSection)]))
|
||||
{
|
||||
@ -402,13 +410,13 @@ u8 sub_8152CAC(u16 a1, const struct SaveSectionLocation *location)
|
||||
}
|
||||
}
|
||||
|
||||
u8 sub_8152D44(u16 a1, const struct SaveSectionLocation *location)
|
||||
static u8 sub_8152D44(u16 a1, const struct SaveSectionLocation *location)
|
||||
{
|
||||
u16 sector;
|
||||
|
||||
sector = a1 + gLastWrittenSector - 1; // no sub 1?
|
||||
sector %= 0xE;
|
||||
sector += 0xE * (gSaveCounter % 2);
|
||||
sector %= SECTOR_SAVE_SLOT_LENGTH;
|
||||
sector += SECTOR_SAVE_SLOT_LENGTH * (gSaveCounter % 2);
|
||||
|
||||
if (ProgramFlashByte(sector, sizeof(struct UnkSaveSection), 0x25))
|
||||
{
|
||||
@ -425,7 +433,7 @@ u8 sub_8152D44(u16 a1, const struct SaveSectionLocation *location)
|
||||
}
|
||||
}
|
||||
|
||||
u8 sub_8152DD0(u16 a1, const struct SaveSectionLocation *location)
|
||||
static u8 sub_8152DD0(u16 a1, const struct SaveSectionLocation *location)
|
||||
{
|
||||
u8 retVal;
|
||||
gFastSaveSection = &gSaveDataBuffer;
|
||||
@ -442,14 +450,14 @@ u8 sub_8152DD0(u16 a1, const struct SaveSectionLocation *location)
|
||||
return retVal;
|
||||
}
|
||||
|
||||
u8 sub_8152E10(u16 a1, const struct SaveSectionLocation *location)
|
||||
static u8 sub_8152E10(u16 a1, const struct SaveSectionLocation *location)
|
||||
{
|
||||
u16 i;
|
||||
u16 checksum;
|
||||
u16 v3 = 0xE * (gSaveCounter % 2);
|
||||
u16 v3 = SECTOR_SAVE_SLOT_LENGTH * (gSaveCounter % 2);
|
||||
u16 id;
|
||||
|
||||
for (i = 0; i < 0xE; i++)
|
||||
for (i = 0; i < SECTOR_SAVE_SLOT_LENGTH; i++)
|
||||
{
|
||||
DoReadFlashWholeSection(i + v3, gFastSaveSection);
|
||||
id = gFastSaveSection->id;
|
||||
@ -468,7 +476,7 @@ u8 sub_8152E10(u16 a1, const struct SaveSectionLocation *location)
|
||||
return 1;
|
||||
}
|
||||
|
||||
u8 GetSaveValidStatus(const struct SaveSectionLocation *location)
|
||||
static u8 GetSaveValidStatus(const struct SaveSectionLocation *location)
|
||||
{
|
||||
u16 i;
|
||||
u16 checksum;
|
||||
@ -480,7 +488,7 @@ u8 GetSaveValidStatus(const struct SaveSectionLocation *location)
|
||||
u8 saveSlot2Status;
|
||||
|
||||
// check save slot 1.
|
||||
for (i = 0; i < 0xE; i++)
|
||||
for (i = 0; i < SECTOR_SAVE_SLOT_LENGTH; i++)
|
||||
{
|
||||
DoReadFlashWholeSection(i, gFastSaveSection);
|
||||
if (gFastSaveSection->security == UNKNOWN_CHECK_VALUE)
|
||||
@ -511,9 +519,9 @@ u8 GetSaveValidStatus(const struct SaveSectionLocation *location)
|
||||
securityPassed = FALSE;
|
||||
|
||||
// check save slot 2.
|
||||
for (i = 0; i < 0xE; i++)
|
||||
for (i = 0; i < SECTOR_SAVE_SLOT_LENGTH; i++)
|
||||
{
|
||||
DoReadFlashWholeSection(i + 0xE, gFastSaveSection);
|
||||
DoReadFlashWholeSection(i + SECTOR_SAVE_SLOT_LENGTH, gFastSaveSection);
|
||||
if (gFastSaveSection->security == UNKNOWN_CHECK_VALUE)
|
||||
{
|
||||
securityPassed = TRUE;
|
||||
@ -543,24 +551,16 @@ u8 GetSaveValidStatus(const struct SaveSectionLocation *location)
|
||||
if ((saveSlot1Counter == -1 && saveSlot2Counter == 0) || (saveSlot1Counter == 0 && saveSlot2Counter == -1))
|
||||
{
|
||||
if ((unsigned)(saveSlot1Counter + 1) < (unsigned)(saveSlot2Counter + 1))
|
||||
{
|
||||
gSaveCounter = saveSlot2Counter;
|
||||
}
|
||||
else
|
||||
{
|
||||
gSaveCounter = saveSlot1Counter;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (saveSlot1Counter < saveSlot2Counter)
|
||||
{
|
||||
gSaveCounter = saveSlot2Counter;
|
||||
}
|
||||
else
|
||||
{
|
||||
gSaveCounter = saveSlot1Counter;
|
||||
}
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
@ -593,7 +593,7 @@ u8 GetSaveValidStatus(const struct SaveSectionLocation *location)
|
||||
return 2;
|
||||
}
|
||||
|
||||
u8 sub_81530DC(u8 a1, u8 *data, u16 size)
|
||||
static u8 sub_81530DC(u8 a1, u8 *data, u16 size)
|
||||
{
|
||||
u16 i;
|
||||
struct SaveSection *section = &gSaveDataBuffer;
|
||||
@ -618,13 +618,13 @@ u8 sub_81530DC(u8 a1, u8 *data, u16 size)
|
||||
}
|
||||
}
|
||||
|
||||
u8 DoReadFlashWholeSection(u8 sector, struct SaveSection *section)
|
||||
static u8 DoReadFlashWholeSection(u8 sector, struct SaveSection *section)
|
||||
{
|
||||
ReadFlash(sector, 0, section->data, sizeof(struct SaveSection));
|
||||
return 1;
|
||||
}
|
||||
|
||||
u16 CalculateChecksum(void *data, u16 size)
|
||||
static u16 CalculateChecksum(void *data, u16 size)
|
||||
{
|
||||
u16 i;
|
||||
u32 checksum = 0;
|
||||
@ -635,7 +635,7 @@ u16 CalculateChecksum(void *data, u16 size)
|
||||
return ((checksum >> 16) + checksum);
|
||||
}
|
||||
|
||||
void UpdateSaveAddresses(void)
|
||||
static void UpdateSaveAddresses(void)
|
||||
{
|
||||
int i = 0;
|
||||
|
||||
@ -668,7 +668,7 @@ u8 HandleSavingData(u8 saveType)
|
||||
switch (saveType)
|
||||
{
|
||||
case SAVE_HALL_OF_FAME_ERASE_BEFORE: // deletes HOF before overwriting HOF completely. unused
|
||||
for (i = 0xE * 2 + 0; i < 32; i++)
|
||||
for (i = SECTOR_ID_HOF_1; i < SECTORS_COUNT; i++)
|
||||
EraseFlashSector(i);
|
||||
case SAVE_HALL_OF_FAME: // hall of fame.
|
||||
if (GetGameStat(GAME_STAT_ENTERED_HOF) < 999)
|
||||
@ -676,8 +676,8 @@ u8 HandleSavingData(u8 saveType)
|
||||
SaveSerializedGame();
|
||||
save_write_to_flash(0xFFFF, gRamSaveSectionLocations);
|
||||
tempAddr = gDecompressionBuffer;
|
||||
HandleWriteSectorNBytes(0x1C, tempAddr, 0xF80);
|
||||
HandleWriteSectorNBytes(0x1D, tempAddr + 0xF80, 0xF80);
|
||||
HandleWriteSectorNBytes(SECTOR_ID_HOF_1, tempAddr, 0xF80);
|
||||
HandleWriteSectorNBytes(SECTOR_ID_HOF_2, tempAddr + 0xF80, 0xF80);
|
||||
break;
|
||||
case SAVE_NORMAL: // normal save. also called by overwriting your own save.
|
||||
default:
|
||||
@ -692,7 +692,7 @@ u8 HandleSavingData(u8 saveType)
|
||||
for(i = 0; i < 5; i++)
|
||||
sav12_xor_get(i, gRamSaveSectionLocations);
|
||||
break;
|
||||
// support for Ereader was removed in Emerald.
|
||||
// Support for Ereader was removed in Emerald.
|
||||
/*
|
||||
case EREADER_SAVE: // used in mossdeep "game corner" before/after battling old man e-reader trainer
|
||||
SaveSerializedGame();
|
||||
@ -700,7 +700,7 @@ u8 HandleSavingData(u8 saveType)
|
||||
break;
|
||||
*/
|
||||
case SAVE_OVERWRITE_DIFFERENT_FILE:
|
||||
for (i = (0xE * 2 + 0); i < 32; i++)
|
||||
for (i = SECTOR_ID_HOF_1; i < SECTORS_COUNT; i++)
|
||||
EraseFlashSector(i); // erase HOF.
|
||||
SaveSerializedGame();
|
||||
save_write_to_flash(0xFFFF, gRamSaveSectionLocations);
|
||||
@ -710,7 +710,7 @@ u8 HandleSavingData(u8 saveType)
|
||||
return 0;
|
||||
}
|
||||
|
||||
u8 TrySavingData(u8 saveType) // TrySave
|
||||
u8 TrySavingData(u8 saveType)
|
||||
{
|
||||
if (gFlashMemoryPresent != TRUE)
|
||||
{
|
||||
@ -744,7 +744,7 @@ bool8 sub_8153380(void) // trade.s save
|
||||
|
||||
bool8 sub_81533AC(void) // trade.s save
|
||||
{
|
||||
u8 retVal = sub_81529D4(0xE, gRamSaveSectionLocations);
|
||||
u8 retVal = sub_81529D4(SECTOR_SAVE_SLOT_LENGTH, gRamSaveSectionLocations);
|
||||
if (gDamagedSaveSectors)
|
||||
DoSaveFailedScreen(0);
|
||||
if (retVal == 0xFF)
|
||||
@ -755,7 +755,7 @@ bool8 sub_81533AC(void) // trade.s save
|
||||
|
||||
u8 sub_81533E0(void) // trade.s save
|
||||
{
|
||||
sub_8152A34(0xE, gRamSaveSectionLocations);
|
||||
sub_8152A34(SECTOR_SAVE_SLOT_LENGTH, gRamSaveSectionLocations);
|
||||
if (gDamagedSaveSectors)
|
||||
DoSaveFailedScreen(0);
|
||||
return 0;
|
||||
@ -763,7 +763,7 @@ u8 sub_81533E0(void) // trade.s save
|
||||
|
||||
u8 sub_8153408(void) // trade.s save
|
||||
{
|
||||
sub_8152CAC(0xE, gRamSaveSectionLocations);
|
||||
sub_8152CAC(SECTOR_SAVE_SLOT_LENGTH, gRamSaveSectionLocations);
|
||||
if (gDamagedSaveSectors)
|
||||
DoSaveFailedScreen(0);
|
||||
return 0;
|
||||
@ -840,8 +840,8 @@ u16 sub_815355C(void)
|
||||
return 0;
|
||||
UpdateSaveAddresses();
|
||||
GetSaveValidStatus(gRamSaveSectionLocations);
|
||||
v3 = 0xE * (gSaveCounter % 2);
|
||||
for (i = 0; i < 14; i++)
|
||||
v3 = SECTOR_SAVE_SLOT_LENGTH * (gSaveCounter % 2);
|
||||
for (i = 0; i < SECTOR_SAVE_SLOT_LENGTH; i++)
|
||||
{
|
||||
DoReadFlashWholeSection(i + v3, gFastSaveSection);
|
||||
if (gFastSaveSection->id == 0)
|
||||
@ -859,7 +859,7 @@ u32 TryCopySpecialSaveSection(u8 sector, u8* dst)
|
||||
s32 size;
|
||||
u8* savData;
|
||||
|
||||
if (sector != 30 && sector != 31)
|
||||
if (sector != SECTOR_ID_TRAINER_HILL && sector != SECTOR_ID_RECORDED_BATTLE)
|
||||
return 0xFF;
|
||||
ReadFlash(sector, 0, (u8 *)&gSaveDataBuffer, sizeof(struct SaveSection));
|
||||
if (*(u32*)(&gSaveDataBuffer.data[0]) != 0xB39D)
|
||||
|
@ -17,12 +17,12 @@
|
||||
#define MSG_WIN_TOP 12
|
||||
#define CLOCK_WIN_TOP (MSG_WIN_TOP - 4)
|
||||
|
||||
extern u8 gText_SaveFailedCheckingBackup[];
|
||||
extern u8 gText_BackupMemoryDamaged[];
|
||||
extern u8 gText_CheckCompleted[];
|
||||
extern u8 gText_SaveCompleteGameCannotContinue[];
|
||||
extern u8 gText_SaveCompletePressA[];
|
||||
extern u8 gText_GamePlayCannotBeContinued[];
|
||||
extern const u8 gText_SaveFailedCheckingBackup[];
|
||||
extern const u8 gText_BackupMemoryDamaged[];
|
||||
extern const u8 gText_CheckCompleted[];
|
||||
extern const u8 gText_SaveCompleteGameCannotContinue[];
|
||||
extern const u8 gText_SaveCompletePressA[];
|
||||
extern const u8 gText_GamePlayCannotBeContinued[];
|
||||
|
||||
// gSaveFailedClockInfo enum
|
||||
enum
|
||||
@ -155,8 +155,8 @@ static void VBlankCB_UpdateClockGraphics(void);
|
||||
static bool8 VerifySectorWipe(u16 sector);
|
||||
static bool8 WipeSectors(u32);
|
||||
|
||||
// although this is a general text printer, it's only used in this file.
|
||||
static void SaveFailedScreenTextPrint(u8 *text, u8 var1, u8 var2)
|
||||
// Although this is a general text printer, it's only used in this file.
|
||||
static void SaveFailedScreenTextPrint(const u8 *text, u8 var1, u8 var2)
|
||||
{
|
||||
u8 color[3];
|
||||
|
||||
@ -187,72 +187,70 @@ static void CB2_SaveFailedScreen(void)
|
||||
{
|
||||
switch (gMain.state)
|
||||
{
|
||||
case 0:
|
||||
default:
|
||||
SetVBlankCallback(NULL);
|
||||
SetGpuReg(REG_OFFSET_DISPCNT, 0);
|
||||
SetGpuReg(REG_OFFSET_BG3CNT, 0);
|
||||
SetGpuReg(REG_OFFSET_BG2CNT, 0);
|
||||
SetGpuReg(REG_OFFSET_BG1CNT, 0);
|
||||
SetGpuReg(REG_OFFSET_BG0CNT, 0);
|
||||
SetGpuReg(REG_OFFSET_BG3HOFS, 0);
|
||||
SetGpuReg(REG_OFFSET_BG3VOFS, 0);
|
||||
SetGpuReg(REG_OFFSET_BG2HOFS, 0);
|
||||
SetGpuReg(REG_OFFSET_BG2VOFS, 0);
|
||||
SetGpuReg(REG_OFFSET_BG1HOFS, 0);
|
||||
SetGpuReg(REG_OFFSET_BG1VOFS, 0);
|
||||
SetGpuReg(REG_OFFSET_BG0HOFS, 0);
|
||||
SetGpuReg(REG_OFFSET_BG0VOFS, 0);
|
||||
// how come this doesnt use the Dma manager?
|
||||
DmaFill16(3, 0, VRAM, VRAM_SIZE);
|
||||
DmaFill32(3, 0, OAM, OAM_SIZE);
|
||||
DmaFill16(3, 0, PLTT, PLTT_SIZE);
|
||||
LZ77UnCompVram(gBirchHelpGfx, (void *)VRAM);
|
||||
LZ77UnCompVram(gBirchBagTilemap, (void *)(VRAM + 0x7000));
|
||||
LZ77UnCompVram(gBirchGrassTilemap, (void *)(VRAM + 0x7800));
|
||||
LZ77UnCompVram(sSaveFailedClockGfx, (void *)(VRAM + 0x10020));
|
||||
ResetBgsAndClearDma3BusyFlags(0);
|
||||
InitBgsFromTemplates(0, gUnknown_085EFD88, 3);
|
||||
SetBgTilemapBuffer(0, (void *)&gDecompressionBuffer[0x2000]);
|
||||
CpuFill32(0, &gDecompressionBuffer[0x2000], 0x800);
|
||||
LoadBgTiles(0, gTextWindowFrame1_Gfx, 0x120, 0x214);
|
||||
InitWindows(gUnknown_085EFD94);
|
||||
// AddWindowWithoutTileMap returns a u16/integer, but the info is clobbered into a u8 here resulting in lost info. Bug?
|
||||
gSaveFailedWindowIds[TEXT_WIN_ID] = AddWindowWithoutTileMap(gUnknown_085EFD9C);
|
||||
SetWindowAttribute(gSaveFailedWindowIds[TEXT_WIN_ID], 7, (u32)&gDecompressionBuffer[0x2800]);
|
||||
gSaveFailedWindowIds[CLOCK_WIN_ID] = AddWindowWithoutTileMap(gUnknown_085EFDA4);
|
||||
SetWindowAttribute(gSaveFailedWindowIds[CLOCK_WIN_ID], 7, (u32)&gDecompressionBuffer[0x3D00]);
|
||||
DeactivateAllTextPrinters();
|
||||
ResetSpriteData();
|
||||
ResetTasks();
|
||||
ResetPaletteFade();
|
||||
LoadPalette(gBirchBagGrassPal, 0, 0x40);
|
||||
LoadPalette(sSaveFailedClockPal, 0x100, 0x20);
|
||||
LoadPalette(gTextWindowFrame1_Pal, 0xE0, 0x20);
|
||||
LoadPalette(gUnknown_0860F074, 0xF0, 0x20);
|
||||
SetWindowBorderStyle(gSaveFailedWindowIds[TEXT_WIN_ID], FALSE, 0x214, 0xE);
|
||||
SetWindowBorderStyle(gSaveFailedWindowIds[CLOCK_WIN_ID], FALSE, 0x214, 0xE);
|
||||
FillWindowPixelBuffer(gSaveFailedWindowIds[CLOCK_WIN_ID], 0x11); // backwards?
|
||||
FillWindowPixelBuffer(gSaveFailedWindowIds[TEXT_WIN_ID], 0x11);
|
||||
CopyWindowToVram(gSaveFailedWindowIds[CLOCK_WIN_ID], 2); // again?
|
||||
CopyWindowToVram(gSaveFailedWindowIds[TEXT_WIN_ID], 1);
|
||||
SaveFailedScreenTextPrint(gText_SaveFailedCheckingBackup, 1, 0);
|
||||
BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, 0);
|
||||
EnableInterrupts(1);
|
||||
SetVBlankCallback(VBlankCB);
|
||||
SetGpuReg(0, 0x1040);
|
||||
ShowBg(0);
|
||||
ShowBg(2);
|
||||
ShowBg(3);
|
||||
gMain.state++;
|
||||
break;
|
||||
case 1:
|
||||
if (!UpdatePaletteFade())
|
||||
{
|
||||
SetMainCallback2(CB2_WipeSave);
|
||||
SetVBlankCallback(VBlankCB_UpdateClockGraphics);
|
||||
}
|
||||
break;
|
||||
case 0:
|
||||
default:
|
||||
SetVBlankCallback(NULL);
|
||||
SetGpuReg(REG_OFFSET_DISPCNT, 0);
|
||||
SetGpuReg(REG_OFFSET_BG3CNT, 0);
|
||||
SetGpuReg(REG_OFFSET_BG2CNT, 0);
|
||||
SetGpuReg(REG_OFFSET_BG1CNT, 0);
|
||||
SetGpuReg(REG_OFFSET_BG0CNT, 0);
|
||||
SetGpuReg(REG_OFFSET_BG3HOFS, 0);
|
||||
SetGpuReg(REG_OFFSET_BG3VOFS, 0);
|
||||
SetGpuReg(REG_OFFSET_BG2HOFS, 0);
|
||||
SetGpuReg(REG_OFFSET_BG2VOFS, 0);
|
||||
SetGpuReg(REG_OFFSET_BG1HOFS, 0);
|
||||
SetGpuReg(REG_OFFSET_BG1VOFS, 0);
|
||||
SetGpuReg(REG_OFFSET_BG0HOFS, 0);
|
||||
SetGpuReg(REG_OFFSET_BG0VOFS, 0);
|
||||
DmaFill16(3, 0, VRAM, VRAM_SIZE);
|
||||
DmaFill32(3, 0, OAM, OAM_SIZE);
|
||||
DmaFill16(3, 0, PLTT, PLTT_SIZE);
|
||||
LZ77UnCompVram(gBirchHelpGfx, (void *)VRAM);
|
||||
LZ77UnCompVram(gBirchBagTilemap, (void *)(VRAM + 0x7000));
|
||||
LZ77UnCompVram(gBirchGrassTilemap, (void *)(VRAM + 0x7800));
|
||||
LZ77UnCompVram(sSaveFailedClockGfx, (void *)(VRAM + 0x10020));
|
||||
ResetBgsAndClearDma3BusyFlags(0);
|
||||
InitBgsFromTemplates(0, gUnknown_085EFD88, 3);
|
||||
SetBgTilemapBuffer(0, (void *)&gDecompressionBuffer[0x2000]);
|
||||
CpuFill32(0, &gDecompressionBuffer[0x2000], 0x800);
|
||||
LoadBgTiles(0, gTextWindowFrame1_Gfx, 0x120, 0x214);
|
||||
InitWindows(gUnknown_085EFD94);
|
||||
gSaveFailedWindowIds[TEXT_WIN_ID] = AddWindowWithoutTileMap(gUnknown_085EFD9C);
|
||||
SetWindowAttribute(gSaveFailedWindowIds[TEXT_WIN_ID], 7, (u32)&gDecompressionBuffer[0x2800]);
|
||||
gSaveFailedWindowIds[CLOCK_WIN_ID] = AddWindowWithoutTileMap(gUnknown_085EFDA4);
|
||||
SetWindowAttribute(gSaveFailedWindowIds[CLOCK_WIN_ID], 7, (u32)&gDecompressionBuffer[0x3D00]);
|
||||
DeactivateAllTextPrinters();
|
||||
ResetSpriteData();
|
||||
ResetTasks();
|
||||
ResetPaletteFade();
|
||||
LoadPalette(gBirchBagGrassPal, 0, 0x40);
|
||||
LoadPalette(sSaveFailedClockPal, 0x100, 0x20);
|
||||
LoadPalette(gTextWindowFrame1_Pal, 0xE0, 0x20);
|
||||
LoadPalette(gUnknown_0860F074, 0xF0, 0x20);
|
||||
SetWindowBorderStyle(gSaveFailedWindowIds[TEXT_WIN_ID], FALSE, 0x214, 0xE);
|
||||
SetWindowBorderStyle(gSaveFailedWindowIds[CLOCK_WIN_ID], FALSE, 0x214, 0xE);
|
||||
FillWindowPixelBuffer(gSaveFailedWindowIds[CLOCK_WIN_ID], 0x11); // backwards?
|
||||
FillWindowPixelBuffer(gSaveFailedWindowIds[TEXT_WIN_ID], 0x11);
|
||||
CopyWindowToVram(gSaveFailedWindowIds[CLOCK_WIN_ID], 2); // again?
|
||||
CopyWindowToVram(gSaveFailedWindowIds[TEXT_WIN_ID], 1);
|
||||
SaveFailedScreenTextPrint(gText_SaveFailedCheckingBackup, 1, 0);
|
||||
BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, 0);
|
||||
EnableInterrupts(1);
|
||||
SetVBlankCallback(VBlankCB);
|
||||
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP);
|
||||
ShowBg(0);
|
||||
ShowBg(2);
|
||||
ShowBg(3);
|
||||
gMain.state++;
|
||||
break;
|
||||
case 1:
|
||||
if (!UpdatePaletteFade())
|
||||
{
|
||||
SetMainCallback2(CB2_WipeSave);
|
||||
SetVBlankCallback(VBlankCB_UpdateClockGraphics);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@ -346,7 +344,7 @@ static void CB2_ReturnToTitleScreen(void)
|
||||
|
||||
static void VBlankCB_UpdateClockGraphics(void)
|
||||
{
|
||||
unsigned int n = (gMain.vblankCounter2 >> 3) & 7;
|
||||
u32 n = (gMain.vblankCounter2 >> 3) & 7;
|
||||
|
||||
gMain.oamBuffer[0] = sClockOamData;
|
||||
gMain.oamBuffer[0].x = 112;
|
||||
|
@ -9,21 +9,18 @@
|
||||
|
||||
static bool32 IsCurMapInLocationList(const u16 *list)
|
||||
{
|
||||
s32 i;
|
||||
u16 locSum = (gSaveBlock1Ptr->location.mapGroup << 8) + (gSaveBlock1Ptr->location.mapNum);
|
||||
|
||||
// im sure it was written a different way, but for the love of christ I cant figure out how to write it different where it still matches.
|
||||
if (*list != 0xFFFF)
|
||||
for (i = 0; list[i] != 0xFFFF; i++)
|
||||
{
|
||||
u16 termValue = 0xFFFF;
|
||||
const u16 *localList;
|
||||
for (localList = list; *localList != termValue; localList++)
|
||||
if (*localList == locSum)
|
||||
return TRUE;
|
||||
if (list[i] == locSum)
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
// TODO: Not require a packed u16 array for these lists
|
||||
static const u16 sSaveLocationPokeCenterList[] =
|
||||
{
|
||||
MAP_OLDALE_TOWN_POKEMON_CENTER_1F,
|
||||
@ -72,7 +69,7 @@ static bool32 IsCurMapPokeCenter(void)
|
||||
return IsCurMapInLocationList(sSaveLocationPokeCenterList);
|
||||
}
|
||||
|
||||
static const u16 sSaveLocationReloadLocList[] = // there's only 1 location, and it's presumed its for the save reload feature for battle tower
|
||||
static const u16 sSaveLocationReloadLocList[] = // There's only 1 location, and it's presumed its for the save reload feature for battle tower.
|
||||
{
|
||||
MAP_BATTLE_FRONTIER_BATTLE_TOWER_LOBBY,
|
||||
0xFFFF,
|
||||
@ -83,13 +80,13 @@ static bool32 IsCurMapReloadLocation(void)
|
||||
return IsCurMapInLocationList(sSaveLocationReloadLocList);
|
||||
}
|
||||
|
||||
// nulled out list. unknown what this would have been
|
||||
// Nulled out list. Unknown what this would have been.
|
||||
static const u16 sUnknown_0861440E[] =
|
||||
{
|
||||
0xFFFF,
|
||||
};
|
||||
|
||||
bool32 sub_81AFCEC(void)
|
||||
static bool32 sub_81AFCEC(void)
|
||||
{
|
||||
return IsCurMapInLocationList(sUnknown_0861440E);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user