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I_NEW_VITAMIN_EV_CAP -> I_VITAMIN_EV_CAP
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@ -18,6 +18,6 @@
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#define I_KEY_ESCAPE_ROPE GEN_7 // In Gen8, Escape Rope became a Key Item. Keep in mind, this will make it free to buy in marts.
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#define I_KEY_ESCAPE_ROPE GEN_7 // In Gen8, Escape Rope became a Key Item. Keep in mind, this will make it free to buy in marts.
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#define I_LEGACY_HEALING_ITEMS GEN_7 // In Gen7+, certain healing items recover less HP than they used to.
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#define I_LEGACY_HEALING_ITEMS GEN_7 // In Gen7+, certain healing items recover less HP than they used to.
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#define I_SITRUS_BERRY_HEAL GEN_7 // In Gen4+, Sitrus Berry was changed from healing 30 HP to healing 25% of Max HP.
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#define I_SITRUS_BERRY_HEAL GEN_7 // In Gen4+, Sitrus Berry was changed from healing 30 HP to healing 25% of Max HP.
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#define I_NEW_VITAMIN_EV_CAP GEN_8 // In Gen8, the Vitamins no longer have a cap of 100 EV per stat.
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#define I_VITAMIN_EV_CAP GEN_8 // In Gen8, the Vitamins no longer have a cap of 100 EV per stat.
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#endif // GUARD_CONSTANTS_ITEM_CONFIG_H
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#endif // GUARD_CONSTANTS_ITEM_CONFIG_H
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@ -278,7 +278,7 @@
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#define USE_RANDOM_IVS (MAX_PER_STAT_IVS + 1)
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#define USE_RANDOM_IVS (MAX_PER_STAT_IVS + 1)
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#define MAX_PER_STAT_EVS 255
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#define MAX_PER_STAT_EVS 255
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#define MAX_TOTAL_EVS 510
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#define MAX_TOTAL_EVS 510
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#if I_NEW_VITAMIN_EV_CAP >= GEN_8
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#if I_VITAMIN_EV_CAP >= GEN_8
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#define EV_ITEM_RAISE_LIMIT MAX_PER_STAT_EVS
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#define EV_ITEM_RAISE_LIMIT MAX_PER_STAT_EVS
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#elif
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#elif
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#define EV_ITEM_RAISE_LIMIT 100
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#define EV_ITEM_RAISE_LIMIT 100
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