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Small documentation and cleanup
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@ -57,7 +57,7 @@
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struct ResourceFlags
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{
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u32 flags[4];
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u32 flags[MAX_BATTLERS_COUNT];
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};
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#define RESOURCE_FLAG_FLASH_FIRE 1
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@ -590,8 +590,8 @@ struct MonSpritesGfx
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{
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void* firstDecompressed; // ptr to the decompressed sprite of the first pokemon
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union {
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void* ptr[MAX_BATTLERS_COUNT];
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u8* byte[MAX_BATTLERS_COUNT];
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void* ptr[MAX_BATTLERS_COUNT];
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u8* byte[MAX_BATTLERS_COUNT];
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} sprites;
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struct SpriteTemplate templates[MAX_BATTLERS_COUNT];
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struct SpriteFrameImage frameImages[MAX_BATTLERS_COUNT][4];
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