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https://github.com/Ninjdai1/pokeemerald.git
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Match se_track_door.mid
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parent
16fedb74b4
commit
7d9cda59ba
@ -686,7 +686,7 @@ SECTIONS {
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sound/songs/se_track_move.o(.rodata);
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sound/songs/se_track_move.o(.rodata);
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sound/songs/se_track_stop.o(.rodata);
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sound/songs/se_track_stop.o(.rodata);
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sound/songs/se_track_haiki.o(.rodata);
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sound/songs/se_track_haiki.o(.rodata);
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sound/songs/se_track_door.o(.rodata);
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sound/songs/midi/se_track_door.o(.rodata);
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sound/songs/midi/se_moter.o(.rodata);
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sound/songs/midi/se_moter.o(.rodata);
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sound/songs/midi/se_card.o(.rodata);
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sound/songs/midi/se_card.o(.rodata);
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sound/songs/midi/se_save.o(.rodata);
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sound/songs/midi/se_save.o(.rodata);
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3
songs.mk
3
songs.mk
@ -1167,5 +1167,8 @@ $(MID_SUBDIR)/se_toy_g.s: %.s: %.mid
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$(MID_SUBDIR)/se_toy_kabe.s: %.s: %.mid
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$(MID_SUBDIR)/se_toy_kabe.s: %.s: %.mid
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$(MID) $< $@ -E -R$(STD_REVERB) -G128 -V110 -P4
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$(MID) $< $@ -E -R$(STD_REVERB) -G128 -V110 -P4
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$(MID_SUBDIR)/se_track_door.s: %.s: %.mid
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$(MID) $< $@ -E -R$(STD_REVERB) -G128 -V110 -P4
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$(MID_SUBDIR)/se_z_search.s: %.s: %.mid
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$(MID_SUBDIR)/se_z_search.s: %.s: %.mid
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$(MID) $< $@ -E -R$(STD_REVERB) -G127 -P5
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$(MID) $< $@ -E -R$(STD_REVERB) -G127 -P5
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BIN
sound/songs/midi/se_track_door.mid
Normal file
BIN
sound/songs/midi/se_track_door.mid
Normal file
Binary file not shown.
@ -1,61 +0,0 @@
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.include "MPlayDef.s"
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.equ se_track_door_grp, voicegroup128
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.equ se_track_door_pri, 4
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.equ se_track_door_rev, reverb_set+50
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.equ se_track_door_mvl, 127
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.equ se_track_door_key, 0
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.equ se_track_door_tbs, 1
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.equ se_track_door_exg, 0
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.equ se_track_door_cmp, 1
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.section .rodata
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.global se_track_door
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.align 2
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@********************** Track 1 **********************@
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se_track_door_1:
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.byte KEYSH , se_track_door_key+0
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.byte TEMPO , 150*se_track_door_tbs/2
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.byte VOICE , 8
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.byte VOL , 110*se_track_door_mvl/mxv
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.byte BEND , c_v+0
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.byte N03 , Cn2 , v092
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.byte W06
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.byte N01 , Cn3
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.byte W02
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.byte N02 , Cn4
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.byte W04
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.byte FINE
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@********************** Track 2 **********************@
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se_track_door_2:
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.byte VOL , 110*se_track_door_mvl/mxv
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.byte KEYSH , se_track_door_key+0
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.byte VOICE , 4
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.byte N03 , Cn2 , v032
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.byte W05
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.byte N01 , Cn4
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.byte W01
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.byte W02
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.byte N02
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.byte W04
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.byte FINE
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@******************************************************@
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.align 2
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se_track_door:
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.byte 2 @ NumTrks
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.byte 0 @ NumBlks
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.byte se_track_door_pri @ Priority
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.byte se_track_door_rev @ Reverb.
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.word se_track_door_grp
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.word se_track_door_1
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.word se_track_door_2
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.end
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