decompile window.s

This commit is contained in:
DizzyEggg 2017-09-01 16:53:06 +02:00
parent 6f03356237
commit 7daeebd3f4
6 changed files with 972 additions and 1289 deletions

File diff suppressed because it is too large Load Diff

8
include/malloc.h Normal file
View File

@ -0,0 +1,8 @@
#ifndef GUARD_MALLOC_H
#define GUARD_MALLOC_H
void *Alloc(u32 size);
void *AllocZeroed(u32 size);
void Free(void *pointer);
#endif // GUARD_MALLOC_H

View File

@ -1,6 +1,20 @@
#ifndef GUARD_WINDOW_H
#define GUARD_WINDOW_H
#define WINDOWS_MAX 32
enum
{
WINDOW_PRIORITY,
WINDOW_TILEMAP_LEFT,
WINDOW_TILEMAP_TOP,
WINDOW_WIDTH,
WINDOW_HEIGHT,
WINDOW_PALETTE_NUM,
WINDOW_BASE_BLOCK,
WINDOW_TILE_DATA
};
struct WindowTemplate
{
u8 priority;
@ -18,4 +32,6 @@ struct Window
u8 *tileData;
};
extern struct Window gWindows[WINDOWS_MAX];
#endif // GUARD_WINDOW_H

View File

@ -48,7 +48,6 @@ SECTIONS {
asm/bg.o(.text);
asm/blit.o(.text);
src/window.o(.text);
asm/window.o(.text);
src/text.o(.text);
asm/sprite.o(.text);
src/string_util.o(.text);

View File

@ -1,27 +1,32 @@
#include "global.h"
#include "window.h"
#include "malloc.h"
extern u8 gUnknown_03002F60;
extern void* gUnknown_03002F70[];
extern u32 gUnneededFireRedVariable;
EWRAM_DATA struct Window gWindows[20];
EWRAM_DATA struct Window gWindows[WINDOWS_MAX] = {0};
EWRAM_DATA static struct Window* sWindowPtr = NULL;
EWRAM_DATA static u16 sWindowSize = 0;
extern void* GetBgTilemapBuffer(u8 bg);
extern int DummiedOutFireRedLeafGreenTileAllocFunc(int, int, int, int);
extern u16 GetBgAttribute(u8 bg, u8 attributeId);
extern void *AllocZeroed(u16 size);
extern void FreeAllWindowBuffers(void);
extern void SetBgTilemapBuffer(u8 bg, void *tilemap);
extern u8 GetNumActiveWindowsOnBg(u8 bgId);
extern void Free(void *pointer);
extern void CopyBgTilemapBufferToVram(u8 bg);
extern u8 LoadBgTiles(u8 bg, void *src, u16 size, u16 destOffset);
extern void WriteSequenceToBgTilemapBuffer(u8 bg, u16 firstTileNum, u8 x, u8 y, u8 width, u8 height, u8 paletteSlot, u16 tileNumDelta);
extern void FillBgTilemapBufferRect(u8 bg, u16 tileNum, u8 x, u8 y, u8 width, u8 height, u8 palette);
extern void BlitBitmapRect4Bit(struct Bitmap *src, struct Bitmap *dest, u16 srcX, u16 srcY, u16 destX, u16 destY, u16 width, u16 height, u8 colorKey);
extern void BlitBitmapRect4BitTo8Bit(struct Bitmap *src, struct Bitmap *dest, u16 srcX, u16 srcY, u16 destX, u16 destY, u16 width, u16 height, u8 colorKey, u8 paletteNum);
extern void FillBitmapRect4Bit(struct Bitmap *surface, u16 x, u16 y, u16 width, u16 height, u8 fillValue);
extern void FillBitmapRect8Bit(struct Bitmap *surface, u16 x, u16 y, u16 width, u16 height, u8 fillValue);
void BlitBitmapRectToWindow(u8 windowId, const u8 *pixels, u16 srcX, u16 srcY, u16 srcWidth, int srcHeight, u16 destX, u16 destY, u16 rectWidth, u16 rectHeight);
u8 GetNumActiveWindowsOnBg8Bit(u8 bgId);
extern const struct WindowTemplate gDummyWindowTemplate;
@ -86,7 +91,7 @@ bool16 InitWindows(struct WindowTemplate *templates)
}
}
allocatedTilemapBuffer = AllocZeroed(0x20 * (templates[i].width * templates[i].height));
allocatedTilemapBuffer = AllocZeroed((u16)(0x20 * (templates[i].width * templates[i].height)));
if (allocatedTilemapBuffer == NULL)
{
@ -161,7 +166,7 @@ u16 AddWindow(struct WindowTemplate *template)
}
}
allocatedTilemapBuffer = AllocZeroed(0x20 * (template->width * template->height));
allocatedTilemapBuffer = AllocZeroed((u16)(0x20 * (template->width * template->height)));
if (allocatedTilemapBuffer == NULL)
{
@ -459,3 +464,885 @@ void FillWindowPixelBuffer(u8 windowId, u8 fillValue)
int fillSize = gWindows[windowId].window.width * gWindows[windowId].window.height;
CpuFastFill8(fillValue, gWindows[windowId].tileData, 0x20 * fillSize);
}
// functionally equivalent, its fucking hard to match
#ifdef NONMATCHING
void ScrollWindow(u8 windowId, u8 direction, u8 distance, u8 fillValue)
{
s32 i, id1, id2, size;
u32 distanceLoop, toFill, width;
u8 *tileData;
struct WindowTemplate window;
tileData = gWindows[windowId].tileData;
toFill = (fillValue << 0x18) | (fillValue << 0x10) | (fillValue << 8) | fillValue;
window = gWindows[windowId].window;
size = 0x20 * (window.height * window.width);
width = window.width;
if (direction != 1)
{
s32 signedDirection = direction;
if (signedDirection <= 1)
{
if (signedDirection == 0)
{
for (i = 0; i < size; i += 0x20)
{
distanceLoop = distance;
id1 = i + 0;
id2 = i + (((width * ((distanceLoop) & ~(7))) | ((distanceLoop) & 7)) * 4);
if (id2 < size)
*(u32*)(tileData + id1) = *(u32*)(tileData + id2);
else
*(u32*)(tileData + id1) = toFill;
distanceLoop++;
id1 = i + 4;
id2 = i + (((width * ((distanceLoop) & ~(7))) | ((distanceLoop) & 7)) * 4);
if (id2 < size)
*(u32*)(tileData + id1) = *(u32*)(tileData + id2);
else
*(u32*)(tileData + id1) = toFill;
distanceLoop++;
id1 = i + 8;
id2 = i + (((width * ((distanceLoop) & ~(7))) | ((distanceLoop) & 7)) * 4);
if (id2 < size)
*(u32*)(tileData + id1) = *(u32*)(tileData + id2);
else
*(u32*)(tileData + id1) = toFill;
distanceLoop++;
id1 = i + 12;
id2 = i + (((width * ((distanceLoop) & ~(7))) | ((distanceLoop) & 7)) * 4);
if (id2 < size)
*(u32*)(tileData + id1) = *(u32*)(tileData + id2);
else
*(u32*)(tileData + id1) = toFill;
distanceLoop++;
id1 = i + 16;
id2 = i + (((width * ((distanceLoop) & ~(7))) | ((distanceLoop) & 7)) * 4);
if (id2 < size)
*(u32*)(tileData + id1) = *(u32*)(tileData + id2);
else
*(u32*)(tileData + id1) = toFill;
distanceLoop++;
id1 = i + 20;
id2 = i + (((width * ((distanceLoop) & ~(7))) | ((distanceLoop) & 7)) * 4);
if (id2 < size)
*(u32*)(tileData + id1) = *(u32*)(tileData + id2);
else
*(u32*)(tileData + id1) = toFill;
distanceLoop++;
id1 = i + 24;
id2 = i + (((width * ((distanceLoop) & ~(7))) | ((distanceLoop) & 7)) * 4);
if (id2 < size)
*(u32*)(tileData + id1) = *(u32*)(tileData + id2);
else
*(u32*)(tileData + id1) = toFill;
distanceLoop++;
id1 = i + 28;
id2 = i + (((width * ((distanceLoop) & ~(7))) | ((distanceLoop) & 7)) * 4);
if (id2 < size)
*(u32*)(tileData + id1) = *(u32*)(tileData + id2);
else
*(u32*)(tileData + id1) = toFill;
}
}
}
}
else
{
tileData += size - 4;
for (i = 0; i < size; i += 0x20)
{
distanceLoop = distance;
id1 = i + 0;
id2 = i + (((width * ((distanceLoop) & ~(7))) | ((distanceLoop) & 7)) * 4);
if (id2 < size)
*(u32*)(tileData - id1) = *(u32*)(tileData - id2);
else
*(u32*)(tileData - id1) = toFill;
distanceLoop++;
id1 = i + 4;
id2 = i + (((width * ((distanceLoop) & ~(7))) | ((distanceLoop) & 7)) * 4);
if (id2 < size)
*(u32*)(tileData - id1) = *(u32*)(tileData - id2);
else
*(u32*)(tileData - id1) = toFill;
distanceLoop++;
id1 = i + 8;
id2 = i + (((width * ((distanceLoop) & ~(7))) | ((distanceLoop) & 7)) * 4);
if (id2 < size)
*(u32*)(tileData - id1) = *(u32*)(tileData - id2);
else
*(u32*)(tileData - id1) = toFill;
distanceLoop++;
id1 = i + 12;
id2 = i + (((width * ((distanceLoop) & ~(7))) | ((distanceLoop) & 7)) * 4);
if (id2 < size)
*(u32*)(tileData - id1) = *(u32*)(tileData - id2);
else
*(u32*)(tileData - id1) = toFill;
distanceLoop++;
id1 = i + 16;
id2 = i + (((width * ((distanceLoop) & ~(7))) | ((distanceLoop) & 7)) * 4);
if (id2 < size)
*(u32*)(tileData - id1) = *(u32*)(tileData - id2);
else
*(u32*)(tileData - id1) = toFill;
distanceLoop++;
id1 = i + 20;
id2 = i + (((width * ((distanceLoop) & ~(7))) | ((distanceLoop) & 7)) * 4);
if (id2 < size)
*(u32*)(tileData - id1) = *(u32*)(tileData - id2);
else
*(u32*)(tileData - id1) = toFill;
distanceLoop++;
id1 = i + 24;
id2 = i + (((width * ((distanceLoop) & ~(7))) | ((distanceLoop) & 7)) * 4);
if (id2 < size)
*(u32*)(tileData - id1) = *(u32*)(tileData - id2);
else
*(u32*)(tileData - id1) = toFill;
distanceLoop++;
id1 = i + 28;
id2 = i + (((width * ((distanceLoop) & ~(7))) | ((distanceLoop) & 7)) * 4);
if (id2 < size)
*(u32*)(tileData - id1) = *(u32*)(tileData - id2);
else
*(u32*)(tileData - id1) = toFill;
}
}
}
#else
__attribute__((naked))
void ScrollWindow(u8 windowId, u8 direction, u8 distance, u8 fillValue)
{
asm(".syntax unified\n\
push {r4-r7,lr}\n\
mov r7, r10\n\
mov r6, r9\n\
mov r5, r8\n\
push {r5-r7}\n\
sub sp, 0x8\n\
lsls r0, 24\n\
lsrs r0, 24\n\
lsls r1, 24\n\
lsrs r1, 24\n\
mov r8, r1\n\
lsls r2, 24\n\
lsrs r2, 24\n\
str r2, [sp]\n\
lsls r3, 24\n\
lsrs r3, 24\n\
ldr r2, =gWindows\n\
lsls r1, r0, 1\n\
adds r1, r0\n\
lsls r1, 2\n\
adds r4, r1, r2\n\
adds r2, 0x8\n\
adds r1, r2\n\
ldr r5, [r1]\n\
lsls r7, r3, 24\n\
lsls r0, r3, 16\n\
orrs r7, r0\n\
lsls r0, r3, 8\n\
orrs r7, r0\n\
orrs r7, r3\n\
ldr r1, [r4]\n\
ldr r2, [r4, 0x4]\n\
ldrb r3, [r4, 0x4]\n\
lsrs r0, r1, 24\n\
muls r0, r3\n\
lsls r6, r0, 5\n\
lsrs r1, 24\n\
mov r12, r1\n\
mov r0, r8\n\
cmp r0, 0x1\n\
bne _08003CE8\n\
b _08003E9E\n\
_08003CE8:\n\
cmp r0, 0x1\n\
ble _08003CEE\n\
b _08004046\n\
_08003CEE:\n\
cmp r0, 0\n\
beq _08003CF4\n\
b _08004046\n\
_08003CF4:\n\
movs r4, 0\n\
cmp r4, r6\n\
blt _08003CFC\n\
b _08004046\n\
_08003CFC:\n\
movs r1, 0x8\n\
negs r1, r1\n\
mov r9, r1\n\
movs r2, 0x7\n\
mov r8, r2\n\
mov r10, r5\n\
_08003D08:\n\
ldr r3, [sp]\n\
adds r0, r3, 0\n\
mov r1, r9\n\
ands r0, r1\n\
mov r1, r12\n\
muls r1, r0\n\
adds r0, r3, 0\n\
mov r2, r8\n\
ands r0, r2\n\
orrs r1, r0\n\
lsls r1, 2\n\
adds r1, r4, r1\n\
cmp r1, r6\n\
bge _08003D34\n\
adds r0, r5, r1\n\
ldr r0, [r0]\n\
mov r1, r10\n\
str r0, [r1]\n\
b _08003D38\n\
.pool\n\
_08003D34:\n\
mov r2, r10\n\
str r7, [r2]\n\
_08003D38:\n\
adds r3, 0x1\n\
adds r2, r4, 0x4\n\
adds r0, r3, 0\n\
mov r1, r9\n\
ands r0, r1\n\
mov r1, r12\n\
muls r1, r0\n\
str r1, [sp, 0x4]\n\
adds r0, r3, 0\n\
mov r1, r8\n\
ands r0, r1\n\
ldr r1, [sp, 0x4]\n\
orrs r1, r0\n\
lsls r1, 2\n\
adds r1, r4, r1\n\
cmp r1, r6\n\
bge _08003D64\n\
adds r0, r5, r2\n\
adds r1, r5, r1\n\
ldr r1, [r1]\n\
str r1, [r0]\n\
b _08003D68\n\
_08003D64:\n\
adds r0, r5, r2\n\
str r7, [r0]\n\
_08003D68:\n\
adds r3, 0x1\n\
adds r2, r4, 0\n\
adds r2, 0x8\n\
adds r0, r3, 0\n\
mov r1, r9\n\
ands r0, r1\n\
mov r1, r12\n\
muls r1, r0\n\
str r1, [sp, 0x4]\n\
adds r0, r3, 0\n\
mov r1, r8\n\
ands r0, r1\n\
ldr r1, [sp, 0x4]\n\
orrs r1, r0\n\
lsls r1, 2\n\
adds r1, r4, r1\n\
cmp r1, r6\n\
bge _08003D96\n\
adds r0, r5, r2\n\
adds r1, r5, r1\n\
ldr r1, [r1]\n\
str r1, [r0]\n\
b _08003D9A\n\
_08003D96:\n\
adds r0, r5, r2\n\
str r7, [r0]\n\
_08003D9A:\n\
adds r3, 0x1\n\
adds r2, r4, 0\n\
adds r2, 0xC\n\
adds r0, r3, 0\n\
mov r1, r9\n\
ands r0, r1\n\
mov r1, r12\n\
muls r1, r0\n\
str r1, [sp, 0x4]\n\
adds r0, r3, 0\n\
mov r1, r8\n\
ands r0, r1\n\
ldr r1, [sp, 0x4]\n\
orrs r1, r0\n\
lsls r1, 2\n\
adds r1, r4, r1\n\
cmp r1, r6\n\
bge _08003DC8\n\
adds r0, r5, r2\n\
adds r1, r5, r1\n\
ldr r1, [r1]\n\
str r1, [r0]\n\
b _08003DCC\n\
_08003DC8:\n\
adds r0, r5, r2\n\
str r7, [r0]\n\
_08003DCC:\n\
adds r3, 0x1\n\
adds r2, r4, 0\n\
adds r2, 0x10\n\
adds r0, r3, 0\n\
mov r1, r9\n\
ands r0, r1\n\
mov r1, r12\n\
muls r1, r0\n\
str r1, [sp, 0x4]\n\
adds r0, r3, 0\n\
mov r1, r8\n\
ands r0, r1\n\
ldr r1, [sp, 0x4]\n\
orrs r1, r0\n\
lsls r1, 2\n\
adds r1, r4, r1\n\
cmp r1, r6\n\
bge _08003DFA\n\
adds r0, r5, r2\n\
adds r1, r5, r1\n\
ldr r1, [r1]\n\
str r1, [r0]\n\
b _08003DFE\n\
_08003DFA:\n\
adds r0, r5, r2\n\
str r7, [r0]\n\
_08003DFE:\n\
adds r3, 0x1\n\
adds r2, r4, 0\n\
adds r2, 0x14\n\
adds r0, r3, 0\n\
mov r1, r9\n\
ands r0, r1\n\
mov r1, r12\n\
muls r1, r0\n\
str r1, [sp, 0x4]\n\
adds r0, r3, 0\n\
mov r1, r8\n\
ands r0, r1\n\
ldr r1, [sp, 0x4]\n\
orrs r1, r0\n\
lsls r1, 2\n\
adds r1, r4, r1\n\
cmp r1, r6\n\
bge _08003E2C\n\
adds r0, r5, r2\n\
adds r1, r5, r1\n\
ldr r1, [r1]\n\
str r1, [r0]\n\
b _08003E30\n\
_08003E2C:\n\
adds r0, r5, r2\n\
str r7, [r0]\n\
_08003E30:\n\
adds r3, 0x1\n\
adds r2, r4, 0\n\
adds r2, 0x18\n\
adds r0, r3, 0\n\
mov r1, r9\n\
ands r0, r1\n\
mov r1, r12\n\
muls r1, r0\n\
str r1, [sp, 0x4]\n\
adds r0, r3, 0\n\
mov r1, r8\n\
ands r0, r1\n\
ldr r1, [sp, 0x4]\n\
orrs r1, r0\n\
lsls r1, 2\n\
adds r1, r4, r1\n\
cmp r1, r6\n\
bge _08003E5E\n\
adds r0, r5, r2\n\
adds r1, r5, r1\n\
ldr r1, [r1]\n\
str r1, [r0]\n\
b _08003E62\n\
_08003E5E:\n\
adds r0, r5, r2\n\
str r7, [r0]\n\
_08003E62:\n\
adds r3, 0x1\n\
adds r2, r4, 0\n\
adds r2, 0x1C\n\
adds r0, r3, 0\n\
mov r1, r9\n\
ands r0, r1\n\
mov r1, r12\n\
muls r1, r0\n\
adds r0, r1, 0\n\
mov r1, r8\n\
ands r3, r1\n\
orrs r0, r3\n\
lsls r0, 2\n\
adds r1, r4, r0\n\
cmp r1, r6\n\
bge _08003E8C\n\
adds r0, r5, r2\n\
adds r1, r5, r1\n\
ldr r1, [r1]\n\
str r1, [r0]\n\
b _08003E90\n\
_08003E8C:\n\
adds r0, r5, r2\n\
str r7, [r0]\n\
_08003E90:\n\
movs r2, 0x20\n\
add r10, r2\n\
adds r4, 0x20\n\
cmp r4, r6\n\
bge _08003E9C\n\
b _08003D08\n\
_08003E9C:\n\
b _08004046\n\
_08003E9E:\n\
subs r0, r6, 0x4\n\
adds r5, r0\n\
movs r4, 0\n\
cmp r4, r6\n\
blt _08003EAA\n\
b _08004046\n\
_08003EAA:\n\
movs r0, 0x8\n\
negs r0, r0\n\
mov r9, r0\n\
movs r1, 0x7\n\
mov r8, r1\n\
mov r10, r5\n\
_08003EB6:\n\
ldr r3, [sp]\n\
adds r0, r3, 0\n\
mov r2, r9\n\
ands r0, r2\n\
mov r1, r12\n\
muls r1, r0\n\
adds r0, r3, 0\n\
mov r2, r8\n\
ands r0, r2\n\
orrs r1, r0\n\
lsls r1, 2\n\
adds r1, r4, r1\n\
cmp r1, r6\n\
bge _08003EDC\n\
subs r0, r5, r1\n\
ldr r0, [r0]\n\
mov r1, r10\n\
str r0, [r1]\n\
b _08003EE0\n\
_08003EDC:\n\
mov r2, r10\n\
str r7, [r2]\n\
_08003EE0:\n\
adds r3, 0x1\n\
adds r2, r4, 0x4\n\
adds r0, r3, 0\n\
mov r1, r9\n\
ands r0, r1\n\
mov r1, r12\n\
muls r1, r0\n\
str r1, [sp, 0x4]\n\
adds r0, r3, 0\n\
mov r1, r8\n\
ands r0, r1\n\
ldr r1, [sp, 0x4]\n\
orrs r1, r0\n\
lsls r1, 2\n\
adds r1, r4, r1\n\
cmp r1, r6\n\
bge _08003F0C\n\
subs r0, r5, r2\n\
subs r1, r5, r1\n\
ldr r1, [r1]\n\
str r1, [r0]\n\
b _08003F10\n\
_08003F0C:\n\
subs r0, r5, r2\n\
str r7, [r0]\n\
_08003F10:\n\
adds r3, 0x1\n\
adds r2, r4, 0\n\
adds r2, 0x8\n\
adds r0, r3, 0\n\
mov r1, r9\n\
ands r0, r1\n\
mov r1, r12\n\
muls r1, r0\n\
str r1, [sp, 0x4]\n\
adds r0, r3, 0\n\
mov r1, r8\n\
ands r0, r1\n\
ldr r1, [sp, 0x4]\n\
orrs r1, r0\n\
lsls r1, 2\n\
adds r1, r4, r1\n\
cmp r1, r6\n\
bge _08003F3E\n\
subs r0, r5, r2\n\
subs r1, r5, r1\n\
ldr r1, [r1]\n\
str r1, [r0]\n\
b _08003F42\n\
_08003F3E:\n\
subs r0, r5, r2\n\
str r7, [r0]\n\
_08003F42:\n\
adds r3, 0x1\n\
adds r2, r4, 0\n\
adds r2, 0xC\n\
adds r0, r3, 0\n\
mov r1, r9\n\
ands r0, r1\n\
mov r1, r12\n\
muls r1, r0\n\
str r1, [sp, 0x4]\n\
adds r0, r3, 0\n\
mov r1, r8\n\
ands r0, r1\n\
ldr r1, [sp, 0x4]\n\
orrs r1, r0\n\
lsls r1, 2\n\
adds r1, r4, r1\n\
cmp r1, r6\n\
bge _08003F70\n\
subs r0, r5, r2\n\
subs r1, r5, r1\n\
ldr r1, [r1]\n\
str r1, [r0]\n\
b _08003F74\n\
_08003F70:\n\
subs r0, r5, r2\n\
str r7, [r0]\n\
_08003F74:\n\
adds r3, 0x1\n\
adds r2, r4, 0\n\
adds r2, 0x10\n\
adds r0, r3, 0\n\
mov r1, r9\n\
ands r0, r1\n\
mov r1, r12\n\
muls r1, r0\n\
str r1, [sp, 0x4]\n\
adds r0, r3, 0\n\
mov r1, r8\n\
ands r0, r1\n\
ldr r1, [sp, 0x4]\n\
orrs r1, r0\n\
lsls r1, 2\n\
adds r1, r4, r1\n\
cmp r1, r6\n\
bge _08003FA2\n\
subs r0, r5, r2\n\
subs r1, r5, r1\n\
ldr r1, [r1]\n\
str r1, [r0]\n\
b _08003FA6\n\
_08003FA2:\n\
subs r0, r5, r2\n\
str r7, [r0]\n\
_08003FA6:\n\
adds r3, 0x1\n\
adds r2, r4, 0\n\
adds r2, 0x14\n\
adds r0, r3, 0\n\
mov r1, r9\n\
ands r0, r1\n\
mov r1, r12\n\
muls r1, r0\n\
str r1, [sp, 0x4]\n\
adds r0, r3, 0\n\
mov r1, r8\n\
ands r0, r1\n\
ldr r1, [sp, 0x4]\n\
orrs r1, r0\n\
lsls r1, 2\n\
adds r1, r4, r1\n\
cmp r1, r6\n\
bge _08003FD4\n\
subs r0, r5, r2\n\
subs r1, r5, r1\n\
ldr r1, [r1]\n\
str r1, [r0]\n\
b _08003FD8\n\
_08003FD4:\n\
subs r0, r5, r2\n\
str r7, [r0]\n\
_08003FD8:\n\
adds r3, 0x1\n\
adds r2, r4, 0\n\
adds r2, 0x18\n\
adds r0, r3, 0\n\
mov r1, r9\n\
ands r0, r1\n\
mov r1, r12\n\
muls r1, r0\n\
str r1, [sp, 0x4]\n\
adds r0, r3, 0\n\
mov r1, r8\n\
ands r0, r1\n\
ldr r1, [sp, 0x4]\n\
orrs r1, r0\n\
lsls r1, 2\n\
adds r1, r4, r1\n\
cmp r1, r6\n\
bge _08004006\n\
subs r0, r5, r2\n\
subs r1, r5, r1\n\
ldr r1, [r1]\n\
str r1, [r0]\n\
b _0800400A\n\
_08004006:\n\
subs r0, r5, r2\n\
str r7, [r0]\n\
_0800400A:\n\
adds r3, 0x1\n\
adds r2, r4, 0\n\
adds r2, 0x1C\n\
adds r0, r3, 0\n\
mov r1, r9\n\
ands r0, r1\n\
mov r1, r12\n\
muls r1, r0\n\
adds r0, r1, 0\n\
mov r1, r8\n\
ands r3, r1\n\
orrs r0, r3\n\
lsls r0, 2\n\
adds r1, r4, r0\n\
cmp r1, r6\n\
bge _08004034\n\
subs r0, r5, r2\n\
subs r1, r5, r1\n\
ldr r1, [r1]\n\
str r1, [r0]\n\
b _08004038\n\
_08004034:\n\
subs r0, r5, r2\n\
str r7, [r0]\n\
_08004038:\n\
movs r2, 0x20\n\
negs r2, r2\n\
add r10, r2\n\
adds r4, 0x20\n\
cmp r4, r6\n\
bge _08004046\n\
b _08003EB6\n\
_08004046:\n\
add sp, 0x8\n\
pop {r3-r5}\n\
mov r8, r3\n\
mov r9, r4\n\
mov r10, r5\n\
pop {r4-r7}\n\
pop {r0}\n\
bx r0\n\
.syntax divided");
}
#endif // NONMATCHING
void CallWindowFunction(u8 windowId, void ( *func)(u8, u8, u8, u8, u8, u8))
{
struct WindowTemplate window = gWindows[windowId].window;
func(window.priority, window.tilemapLeft, window.tilemapTop, window.width, window.height, window.paletteNum);
}
bool8 SetWindowAttribute(u8 windowId, u8 attributeId, u32 value)
{
switch (attributeId)
{
case WINDOW_TILEMAP_LEFT:
gWindows[windowId].window.tilemapLeft = value;
return FALSE;
case WINDOW_TILEMAP_TOP:
gWindows[windowId].window.tilemapTop = value;
return FALSE;
case WINDOW_PALETTE_NUM:
gWindows[windowId].window.paletteNum = value;
return FALSE;
case WINDOW_BASE_BLOCK:
gWindows[windowId].window.baseBlock = value;
return FALSE;
case WINDOW_TILE_DATA:
gWindows[windowId].tileData = (u8*)(value);
return TRUE;
case WINDOW_PRIORITY:
case WINDOW_WIDTH:
case WINDOW_HEIGHT:
default:
return TRUE;
}
}
u32 GetWindowAttribute(u8 windowId, u8 attributeId)
{
switch (attributeId)
{
case WINDOW_PRIORITY:
return gWindows[windowId].window.priority;
case WINDOW_TILEMAP_LEFT:
return gWindows[windowId].window.tilemapLeft;
case WINDOW_TILEMAP_TOP:
return gWindows[windowId].window.tilemapTop;
case WINDOW_WIDTH:
return gWindows[windowId].window.width;
case WINDOW_HEIGHT:
return gWindows[windowId].window.height;
case WINDOW_PALETTE_NUM:
return gWindows[windowId].window.paletteNum;
case WINDOW_BASE_BLOCK:
return gWindows[windowId].window.baseBlock;
case WINDOW_TILE_DATA:
return (u32)(gWindows[windowId].tileData);
default:
return 0;
}
}
u8 GetNumActiveWindowsOnBg(u8 bgId)
{
u8 windowsNum = 0;
s32 i;
for (i = 0; i < WINDOWS_MAX; i++)
{
if (gWindows[i].window.priority == bgId)
windowsNum++;
}
return windowsNum;
}
void nullsub_9(void)
{
}
u16 AddWindow8Bit(struct WindowTemplate *template)
{
u16 windowId;
u8* memAddress;
u8 bgLayer;
for (windowId = 0; windowId < 32; windowId++)
{
if (gWindows[windowId].window.priority == 0xFF)
break;
}
if (windowId == WINDOWS_MAX)
return 0xFF;
bgLayer = template->priority;
if (gUnknown_03002F70[bgLayer] == 0)
{
u16 attribute = GetBgAttribute(bgLayer, 8);
if (attribute != 0xFFFF)
{
s32 i;
memAddress = Alloc(attribute);
if (memAddress == NULL)
return 0xFF;
for (i = 0; i < attribute; i++) // if we're going to zero out the memory anyway, why not call AllocZeroed?
memAddress[i] = 0;
gUnknown_03002F70[bgLayer] = memAddress;
SetBgTilemapBuffer(bgLayer, memAddress);
}
}
memAddress = Alloc((u16)(0x40 * (template->width * template->height)));
if (memAddress == NULL)
{
if (GetNumActiveWindowsOnBg8Bit(bgLayer) == 0 && gUnknown_03002F70[bgLayer] != nullsub_9)
{
Free(gUnknown_03002F70[bgLayer]);
gUnknown_03002F70[bgLayer] = NULL;
}
return 0xFF;
}
else
{
gWindows[windowId].tileData = memAddress;
gWindows[windowId].window = *template;
return windowId;
}
}
void FillWindowPixelBuffer8Bit(u8 windowId, u8 fillValue)
{
s32 i;
s32 size;
size = (u16)(0x40 * (gWindows[windowId].window.width * gWindows[windowId].window.height));
for (i = 0; i < size; i++)
gWindows[windowId].tileData[i] = fillValue;
}
void FillWindowPixelRect8Bit(u8 windowId, u8 fillValue, u16 x, u16 y, u16 width, u16 height)
{
struct Bitmap pixelRect;
pixelRect.pixels = gWindows[windowId].tileData;
pixelRect.width = 8 * gWindows[windowId].window.width;
pixelRect.height = 8 * gWindows[windowId].window.height;
FillBitmapRect8Bit(&pixelRect, x, y, width, height, fillValue);
}
void BlitBitmapRectToWindow4BitTo8Bit(u8 windowId, u8 *pixels, u16 srcX, u16 srcY, u16 srcWidth, int srcHeight, u16 destX, u16 destY, u16 rectWidth, u16 rectHeight, u8 paletteNum)
{
struct Bitmap sourceRect;
struct Bitmap destRect;
sourceRect.pixels = (u8*)pixels;
sourceRect.width = srcWidth;
sourceRect.height = srcHeight;
destRect.pixels = gWindows[windowId].tileData;
destRect.width = 8 * gWindows[windowId].window.width;
destRect.height = 8 * gWindows[windowId].window.height;
BlitBitmapRect4BitTo8Bit(&sourceRect, &destRect, srcX, srcY, destX, destY, rectWidth, rectHeight, 0, paletteNum);
}
void CopyWindowToVram8Bit(u8 windowId, u8 mode)
{
sWindowPtr = &gWindows[windowId];
sWindowSize = 0x40 * (sWindowPtr->window.width * sWindowPtr->window.height);
switch (mode)
{
case 1:
CopyBgTilemapBufferToVram(sWindowPtr->window.priority);
break;
case 2:
LoadBgTiles(sWindowPtr->window.priority, sWindowPtr->tileData, sWindowSize, sWindowPtr->window.baseBlock);
break;
case 3:
LoadBgTiles(sWindowPtr->window.priority, sWindowPtr->tileData, sWindowSize, sWindowPtr->window.baseBlock);
CopyBgTilemapBufferToVram(sWindowPtr->window.priority);
break;
}
}
u8 GetNumActiveWindowsOnBg8Bit(u8 bgId)
{
u8 windowsNum = 0;
s32 i;
for (i = 0; i < WINDOWS_MAX; i++)
{
if (gWindows[i].window.priority == bgId)
windowsNum++;
}
return windowsNum;
}

View File

@ -1,14 +1,8 @@
gTrainerId: @ 2020000
.space 0x4
gWindows: @ 2020004
.space 0x180
gUnknown_02020184: @ 2020184
.space 0x4
gUnknown_02020188: @ 2020188
.space 0x4
.include "src/window.o"
.align 2
gTempTextPrinter: @ 202018C
.space 0x24