Add missing direction constant usage

This commit is contained in:
GriffinR 2022-02-14 17:34:01 -05:00
parent eb07617a20
commit 7ddb9cb84c

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@ -403,25 +403,25 @@ static bool8 IsHiddenItemPresentInConnection(struct MapConnection *connection, i
switch (connection->direction)
{
// same weird temp variable behavior seen in IsHiddenItemPresentAtCoords
case 2:
case CONNECTION_NORTH:
localOffset = connection->offset + MAP_OFFSET;
localX = x - localOffset;
localLength = mapHeader->mapLayout->height - MAP_OFFSET;
localY = localLength + y; // additions are reversed for some reason
break;
case 1:
case CONNECTION_SOUTH:
localOffset = connection->offset + MAP_OFFSET;
localX = x - localOffset;
localLength = gMapHeader.mapLayout->height + MAP_OFFSET;
localY = y - localLength;
break;
case 3:
case CONNECTION_WEST:
localLength = mapHeader->mapLayout->width - MAP_OFFSET;
localX = localLength + x; // additions are reversed for some reason
localOffset = connection->offset + MAP_OFFSET;
localY = y - localOffset;
break;
case 4:
case CONNECTION_EAST:
localLength = gMapHeader.mapLayout->width + MAP_OFFSET;
localX = x - localLength;
localOffset = connection->offset + MAP_OFFSET;