Merge pull request #1316 from GriffinRichards/doc-scrcmd

Label remaining script commands, document some scrcmd.c, event_object_lock, trainer_see, berry tree
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GriffinR 2021-02-01 21:04:00 -05:00 committed by GitHub
commit 7e26aa3d21
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GPG Key ID: 4AEE18F83AFDEB23
32 changed files with 436 additions and 449 deletions

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@ -930,6 +930,17 @@
.4byte \text
.endm
@ Formatting for the braille window, to be put at the start of a pointer used by braillemessage.
@ These are from RS and are ignored in Emerald (see ScrCmd_braillemessage, and comment above)
.macro brailleformat winLeft:req, winTop:req, winRight:req, winBottom:req, textLeft:req, textTop:req
.byte \winLeft
.byte \winTop
.byte \winRight
.byte \winBottom
.byte \textLeft
.byte \textTop
.endm
@ Gives the player one of the specified (species) Pokemon at level level holding item. The trailing 0s are unused parameters
.macro givemon species:req, level:req, item:req
.byte 0x79
@ -1550,11 +1561,11 @@
.2byte \y
.endm
.macro cmdD8
.macro selectapproachingtrainer
.byte 0xd8
.endm
.macro cmdD9
.macro lockfortrainer
.byte 0xd9
.endm
@ -1562,7 +1573,7 @@
.byte 0xda
.endm
.macro message3 pointer:req
.macro messageinstant pointer:req
.byte 0xdb
.4byte \pointer
.endm

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@ -783,7 +783,7 @@ LilycoveCity_ContestLobby_EventScript_TrySetUpLinkContest:: @ 821AA15
goto_if_eq LilycoveCity_ContestLobby_EventScript_CancelLinkError
compare VAR_RESULT, LINKUP_FAILED_CONTEST_GMODE
goto_if_eq LilycoveCity_ContestLobby_EventScript_CancelLinkModeDifference
message3 LilycoveCity_ContestLobby_Text_Transmitting
messageinstant LilycoveCity_ContestLobby_Text_Transmitting
contestlinktransfer
switch VAR_0x8004
case 0, LilycoveCity_ContestLobby_EventScript_StartLinkContest
@ -926,7 +926,7 @@ LilycoveCity_ContestLobby_EventScript_TryJoinLinkGroup:: @ 821AC38
return
LilycoveCity_ContestLobby_EventScript_LinkLeaderDecided:: @ 821AC3D
message3 LilycoveCity_ContestLobby_Text_Transmitting
messageinstant LilycoveCity_ContestLobby_Text_Transmitting
contestlinktransfer
goto LilycoveCity_ContestLobby_EventScript_StartLinkContest
end

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@ -216,10 +216,10 @@ gScriptCmdTable:: @ 81DB67C
.4byte ScrCmd_initrotatingtilepuzzle @ 0xd5
.4byte ScrCmd_freerotatingtilepuzzle @ 0xd6
.4byte ScrCmd_warpmossdeepgym @ 0xd7
.4byte ScrCmd_cmdD8 @ 0xd8
.4byte ScrCmd_cmdD9 @ 0xd9
.4byte ScrCmd_selectapproachingtrainer @ 0xd8
.4byte ScrCmd_lockfortrainer @ 0xd9
.4byte ScrCmd_closebraillemessage @ 0xda
.4byte ScrCmd_cmdDB @ 0xdb
.4byte ScrCmd_messageinstant @ 0xdb
.4byte ScrCmd_fadescreenswapbuffers @ 0xdc
.4byte ScrCmd_buffertrainerclassname @ 0xdd
.4byte ScrCmd_buffertrainername @ 0xde

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@ -1,10 +1,9 @@
EventScript_271354:: @ 8271354
cmdD8
cmdD9
EventScript_ShowSecondTrainerIntro:: @ 8271356
special SetUpTrainerEncounterMusic
special EndTrainerApproach
EventScript_StartTrainerApproach:: @ 8271354
selectapproachingtrainer
lockfortrainer
EventScript_TrainerApproach:: @ 8271356
special PlayTrainerEncounterMusic
special DoTrainerApproach
waitstate
goto EventScript_ShowTrainerIntroMsg
@ -14,11 +13,12 @@ EventScript_TryDoNormalTrainerBattle:: @ 8271362
applymovement VAR_LAST_TALKED, Movement_RevealTrainer
waitmovement 0
specialvar VAR_RESULT, GetTrainerFlag
compare VAR_RESULT, 0
compare VAR_RESULT, FALSE
goto_if_ne EventScript_NoNormalTrainerBattle
special SetUpTrainerEncounterMusic
special SetUpTrainerMovement
special PlayTrainerEncounterMusic
special SetTrainerFacingDirection
goto EventScript_ShowTrainerIntroMsg
EventScript_NoNormalTrainerBattle:: @ 8271389
gotopostbattlescript
@ -27,27 +27,29 @@ EventScript_TryDoDoubleTrainerBattle:: @ 827138A
faceplayer
call EventScript_RevealTrainer
specialvar VAR_RESULT, GetTrainerFlag
compare VAR_RESULT, 0
compare VAR_RESULT, FALSE
goto_if_ne EventScript_NoDoubleTrainerBattle
special HasEnoughMonsForDoubleBattle
compare VAR_RESULT, PLAYER_HAS_TWO_USABLE_MONS
goto_if_ne EventScript_NotEnoughMonsForDoubleBattle
special SetUpTrainerEncounterMusic
special SetUpTrainerMovement
special PlayTrainerEncounterMusic
special SetTrainerFacingDirection
goto EventScript_ShowTrainerIntroMsg
EventScript_NotEnoughMonsForDoubleBattle:: @ 82713BA
special ShowTrainerCantBattleSpeech
waitmessage
waitbuttonpress
release
end
EventScript_NoDoubleTrainerBattle:: @ 82713C1
gotopostbattlescript
EventScript_DoNoIntroTrainerBattle:: @ 82713C2
applymovement VAR_LAST_TALKED, Movement_RevealTrainer
waitmovement 0
special SetUpTrainerEncounterMusic
special PlayTrainerEncounterMusic
trainerbattlebegin
gotopostbattlescript
@ -56,8 +58,8 @@ EventScript_TryDoRematchBattle:: @ 82713D1
specialvar VAR_RESULT, IsTrainerReadyForRematch
compare VAR_RESULT, FALSE
goto_if_eq EventScript_NoRematchTrainerBattle
special SetUpTrainerEncounterMusic
special SetUpTrainerMovement
special PlayTrainerEncounterMusic
special SetTrainerFacingDirection
special ShowTrainerIntroSpeech
waitmessage
waitbuttonpress
@ -65,6 +67,7 @@ EventScript_TryDoRematchBattle:: @ 82713D1
waitstate
releaseall
end
EventScript_NoRematchTrainerBattle:: @ 82713F7
gotopostbattlescript
@ -75,8 +78,8 @@ EventScript_TryDoDoubleRematchBattle:: @ 82713F8
special HasEnoughMonsForDoubleBattle
compare VAR_RESULT, PLAYER_HAS_TWO_USABLE_MONS
goto_if_ne EventScript_NotEnoughMonsForDoubleRematchBattle
special SetUpTrainerEncounterMusic
special SetUpTrainerMovement
special PlayTrainerEncounterMusic
special SetTrainerFacingDirection
special ShowTrainerIntroSpeech
waitmessage
waitbuttonpress
@ -84,8 +87,10 @@ EventScript_TryDoDoubleRematchBattle:: @ 82713F8
waitstate
releaseall
end
EventScript_NoDoubleRematchTrainerBattle:: @ 8271427
gotopostbattlescript
EventScript_NotEnoughMonsForDoubleRematchBattle:: @ 8271428
special ShowTrainerCantBattleSpeech
waitmessage
@ -108,7 +113,7 @@ EventScript_ShowTrainerIntroMsg:: @ 827143C
waitbuttonpress
special TryPrepareSecondApproachingTrainer
compare VAR_RESULT, TRUE
goto_if_eq EventScript_ShowSecondTrainerIntro
goto_if_eq EventScript_TrainerApproach
goto EventScript_DoTrainerBattle
EventScript_DoTrainerBattle:: @ 8271454

View File

@ -66,8 +66,8 @@ gSpecials:: @ 81DBA64
def_special ShowTrainerIntroSpeech
def_special ShowTrainerCantBattleSpeech
def_special GetTrainerFlag
def_special EndTrainerApproach
def_special SetUpTrainerEncounterMusic
def_special DoTrainerApproach
def_special PlayTrainerEncounterMusic
def_special ShouldTryRematchBattle
def_special IsTrainerReadyForRematch
def_special BattleSetup_StartRematchBattle
@ -324,7 +324,7 @@ gSpecials:: @ 81DBA64
def_special StartGroudonKyogreBattle
def_special BattleSetup_StartLegendaryBattle
def_special StartRegiBattle
def_special SetUpTrainerMovement
def_special SetTrainerFacingDirection
def_special DoSealedChamberShakingEffect2
def_special FoundBlackGlasses
def_special StartDroughtWeatherBlend

View File

@ -1,222 +1,112 @@
Underwater_SealedChamber_Braille_GoUpHere: @ 82A6B15
.byte 4
.byte 6
.byte 26
.byte 13
.byte 7
.byte 9
brailleformat 4, 6, 26, 13, 7, 9
.braille "GO UP HERE.$"
SealedChamber_OuterRoom_Braille_ABC: @ 82A6B27
.byte 7
.byte 6
.byte 21
.byte 13
.byte 10
.byte 9
brailleformat 7, 6, 21, 13, 10, 9
.braille "ABC$"
SealedChamber_OuterRoom_Braille_GHI: @ 82A6B31
.byte 7
.byte 6
.byte 21
.byte 13
.byte 10
.byte 9
brailleformat 7, 6, 21, 13, 10, 9
.braille "GHI$"
SealedChamber_OuterRoom_Braille_MNO: @ 82A6B3B
.byte 7
.byte 6
.byte 21
.byte 13
.byte 10
.byte 9
brailleformat 7, 6, 21, 13, 10, 9
.braille "MNO$"
SealedChamber_OuterRoom_Braille_TUV: @ 82A6B45
.byte 7
.byte 6
.byte 21
.byte 13
.byte 10
.byte 9
brailleformat 7, 6, 21, 13, 10, 9
.braille "TUV$"
SealedChamber_OuterRoom_Braille_DEF: @ 82A6B4F
.byte 7
.byte 6
.byte 21
.byte 13
.byte 10
.byte 9
brailleformat 7, 6, 21, 13, 10, 9
.braille "DEF$"
SealedChamber_OuterRoom_Braille_JKL: @ 82A6B59
.byte 7
.byte 6
.byte 21
.byte 13
.byte 10
.byte 9
brailleformat 7, 6, 21, 13, 10, 9
.braille "JKL$"
SealedChamber_OuterRoom_Braille_PQRS: @ 82A6B63
.byte 7
.byte 6
.byte 21
.byte 13
.byte 10
.byte 9
brailleformat 7, 6, 21, 13, 10, 9
.braille "PQRS$"
SealedChamber_OuterRoom_Braille_Period: @ 82A6B6E
.byte 9
.byte 6
.byte 19
.byte 13
.byte 12
.byte 9
brailleformat 9, 6, 19, 13, 12, 9
.braille ".$"
SealedChamber_OuterRoom_Braille_WXYZ: @ 82A6B76
.byte 7
.byte 6
.byte 21
.byte 13
.byte 10
.byte 9
brailleformat 7, 6, 21, 13, 10, 9
.braille "WXYZ$"
SealedChamber_OuterRoom_Braille_Comma: @ 82A6B81
.byte 9
.byte 6
.byte 19
.byte 13
.byte 12
.byte 9
brailleformat 9, 6, 19, 13, 12, 9
.braille ",$"
SealedChamber_OuterRoom_Braille_DigHere: @ 82A6B89
.byte 7
.byte 4
.byte 23
.byte 15
.byte 10
.byte 7
brailleformat 7, 4, 23, 15, 10, 7
.braille "DIG HERE.$"
SealedChamber_InnerRoom_Braille_FirstWailordLastRelicanth: @ 82A6B99
.byte 0
.byte 0
.byte 29
.byte 19
.byte 3
.byte 3
brailleformat 0, 0, 29, 19, 3, 3
.braille "FIRST COMES\n"
.braille "WAILORD.\n"
.braille "LAST COMES\n"
.braille "RELICANTH.$"
SealedChamber_InnerRoom_Braille_InThisCaveWeHaveLived: @ 82A6BCA
.byte 2
.byte 0
.byte 26
.byte 19
.byte 5
.byte 3
brailleformat 2, 0, 26, 19, 5, 3
.braille "IN THIS\n"
.braille "CAVE WE\n"
.braille "HAVE\n"
.braille "LIVED.$"
SealedChamber_InnerRoom_Braille_WeOweAllToThePokemon: @ 82A6BEC
.byte 7
.byte 2
.byte 23
.byte 17
.byte 10
.byte 5
brailleformat 7, 2, 23, 17, 10, 5
.braille "WE OWE ALL\n"
.braille "TO THE\n"
.braille "POKEMON.$"
SealedChamber_InnerRoom_Braille_ButWeSealedThePokemonAway: @ 82A6C0D
.byte 3
.byte 0
.byte 25
.byte 19
.byte 6
.byte 3
brailleformat 3, 0, 25, 19, 6, 3
.braille "BUT, WE\n"
.braille "SEALED THE\n"
.braille "POKEMON\n"
.braille "AWAY.$"
SealedChamber_InnerRoom_Braille_WeFearedIt: @ 82A6C34
.byte 5
.byte 6
.byte 25
.byte 13
.byte 8
.byte 9
brailleformat 5, 6, 25, 13, 8, 9
.braille "WE FEARED IT.$"
SealedChamber_InnerRoom_Braille_ThoseWithCourageHope: @ 82A6C48
.byte 6
.byte 0
.byte 24
.byte 19
.byte 9
.byte 3
brailleformat 6, 0, 24, 19, 9, 3
.braille "THOSE WITH\n"
.braille "COURAGE,\n"
.braille "THOSE WITH\n"
.braille "HOPE.$"
SealedChamber_InnerRoom_Braille_OpenDoorEternalPokemonWaits: @ 82A6C73
.byte 3
.byte 2
.byte 27
.byte 17
.byte 6
.byte 5
brailleformat 3, 2, 27, 17, 6, 5
.braille "OPEN A DOOR.\n"
.braille "AN ETERNAL\n"
.braille "POKEMON\n"
.braille "WAITS.$"
DesertRuins_Braille_UseRockSmash: @ 82A6CA0
.byte 1
.byte 0
.byte 27
.byte 19
.byte 4
.byte 3
brailleformat 1, 0, 27, 19, 4, 3
.braille "LEFT, LEFT,\n"
.braille "DOWN, DOWN.\n"
.braille "THEN, USE\n"
.braille "ROCK SMASH.$"
IslandCave_Braille_RunLapAroundWall: @ 82A6CD4
.byte 5
.byte 0
.byte 25
.byte 19
.byte 8
.byte 3
brailleformat 5, 0, 25, 19, 8, 3
.braille "STAY CLOSE\n"
.braille "TO THE WALL.\n"
.braille "RUN AROUND\n"
.braille "ONE LAP.$"
AncientTomb_Braille_ShineInTheMiddle: @ 82A6D06
.byte 3
.byte 0
.byte 25
.byte 19
.byte 6
.byte 3
brailleformat 3, 0, 25, 19, 6, 3
.braille "THOSE WHO\n"
.braille "INHERIT OUR\n"
.braille "WILL, SHINE\n"

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@ -37,7 +37,7 @@ void ConfigureAndSetUpOneTrainerBattle(u8 trainerObjEventId, const u8 *trainerSc
void ConfigureTwoTrainersBattle(u8 trainerObjEventId, const u8 *trainerScript);
void SetUpTwoTrainersBattle(void);
bool32 GetTrainerFlagFromScriptPointer(const u8 *data);
void SetUpTrainerMovement(void);
void SetTrainerFacingDirection(void);
u8 GetTrainerBattleMode(void);
bool8 GetTrainerFlag(void);
bool8 HasTrainerBeenFought(u16 trainerId);
@ -49,7 +49,7 @@ void ShowTrainerIntroSpeech(void);
const u8 *BattleSetup_GetScriptAddrAfterBattle(void);
const u8 *BattleSetup_GetTrainerPostBattleScript(void);
void ShowTrainerCantBattleSpeech(void);
void SetUpTrainerEncounterMusic(void);
void PlayTrainerEncounterMusic(void);
const u8 *GetTrainerALoseText(void);
const u8 *GetTrainerBLoseText(void);
const u8 *GetTrainerWonSpeech(void);

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@ -1,6 +1,8 @@
#ifndef GUARD_BERRY_H
#define GUARD_BERRY_H
#include "constants/berry.h"
void ClearEnigmaBerries(void);
void SetEnigmaBerry(u8 *src);
bool32 IsEnigmaBerryValid(void);
@ -24,7 +26,7 @@ void ObjectEventInteractionPlantBerryTree(void);
void ObjectEventInteractionPickBerryTree(void);
void ObjectEventInteractionRemoveBerryTree(void);
bool8 PlayerHasBerries(void);
void ResetBerryTreeSparkleFlags(void);
void SetBerryTreesSeen(void);
extern const struct Berry gBerries[];

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@ -71,7 +71,7 @@ void MovePlayerOnBike(u8 direction, u16 newKeys, u16 heldKeys);
void Bike_TryAcroBikeHistoryUpdate(u16 newKeys, u16 heldKeys);
bool8 RS_IsRunningDisallowed(u8 tile);
bool8 IsBikingDisallowedByPlayer(void);
bool8 player_should_look_direction_be_enforced_upon_movement(void);
bool8 IsPlayerNotUsingAcroBikeOnBumpySlope(void);
void GetOnOffBike(u8 transitionFlags);
void BikeClearState(int newDirHistory, int newAbStartHistory);
void Bike_UpdateBikeCounterSpeed(u8 counter);

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@ -39,8 +39,6 @@
// These are the "abnormal weather events" that are used
// to find Kyogre and Groudon.
#define ABNORMAL_WEATHER_LOCATIONS (MARINE_CAVE_LOCATIONS + TERRA_CAVE_LOCATIONS)
#define ABNORMAL_WEATHER_NONE 0
// Groudon/Terra Cave locations
#define TERRA_CAVE_LOCATIONS_START 1
@ -66,4 +64,7 @@
#define ABNORMAL_WEATHER_ROUTE_129_EAST (MARINE_CAVE_LOCATIONS_START + 7)
#define MARINE_CAVE_LOCATIONS 8
#define ABNORMAL_WEATHER_LOCATIONS (MARINE_CAVE_LOCATIONS + TERRA_CAVE_LOCATIONS)
#define ABNORMAL_WEATHER_NONE 0
#endif // GUARD_CONSTANTS_WEATHER_H

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@ -1,12 +1,12 @@
#ifndef GUARD_EVENT_OBJECT_LOCK_H
#define GUARD_EVENT_OBJECT_LOCK_H
bool8 sub_80983C4(void);
bool8 IsFreezePlayerFinished(void);
void ScriptFreezeObjectEvents(void);
bool8 sub_809847C(void);
bool8 IsFreezeSelectedObjectAndPlayerFinished(void);
void LockSelectedObjectEvent(void);
void sub_8098630(void);
bool8 sub_8098734(void);
void FreezeForApproachingTrainers(void);
bool8 IsFreezeObjectAndPlayerFinished(void);
void ScriptUnfreezeObjectEvents(void);
void UnionRoom_UnlockPlayerAndChatPartner(void);

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@ -106,11 +106,11 @@ void ObjectEventSetGraphicsId(struct ObjectEvent *, u8 graphicsId);
void ObjectEventTurn(struct ObjectEvent *, u8);
void ObjectEventTurnByLocalIdAndMap(u8, u8, u8, u8);
const struct ObjectEventGraphicsInfo *GetObjectEventGraphicsInfo(u8 graphicsId);
void npc_by_local_id_and_map_set_field_1_bit_x20(u8, u8, u8, u8);
void SetObjectInvisibility(u8, u8, u8, bool8);
void FreeAndReserveObjectSpritePalettes(void);
void SetObjectEventSpritePosByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup, s16 x, s16 y);
void sub_808E7E4(u8, u8, u8);
void sub_808E78C(u8, u8, u8, u8);
void ResetObjectPriority(u8, u8, u8);
void SetObjectPriority(u8, u8, u8, u8);
void sub_808E75C(s16, s16);
void ObjectEventGetLocalIdAndMap(struct ObjectEvent *objectEvent, void *localId, void *mapNum, void *mapGroup);
void ShiftObjectEventCoords(struct ObjectEvent *, s16, s16);
@ -189,7 +189,7 @@ void DestroyExtraMovementTask(u8);
void UnfreezeObjectEvents(void);
void FreezeObjectEventsExceptOne(u8 objectEventId);
void TurnObjectEventSprite(u8, u8);
void sub_8098074(u8 var1, u8 var2);
void FreezeObjectEventsExceptTwo(u8 objectEventId1, u8 objectEventId2);
void FreezeObjectEvents(void);
bool8 FreezeObjectEvent(struct ObjectEvent *objectEvent);
u8 GetMoveDirectionFastAnimNum(u8);
@ -203,7 +203,7 @@ s16 GetFigure8XOffset(s16 idx);
s16 GetFigure8YOffset(s16 idx);
void CameraObjectReset2(void);
u8 GetObjectEventBerryTreeId(u8 objectEventId);
void sub_8092EF0(u8 mapId, u8 mapNumber, u8 mapGroup);
void SetBerryTreeJustPicked(u8 mapId, u8 mapNumber, u8 mapGroup);
bool8 IsBerryTreeSparkling(u8, u8, u8);
void MovementType_None(struct Sprite *);
@ -307,11 +307,11 @@ u8 MovementType_WanderLeftAndRight_Step6(struct ObjectEvent *, struct Sprite *);
u8 MovementType_FaceDirection_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementType_FaceDirection_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementType_FaceDirection_Step2(struct ObjectEvent *, struct Sprite *);
u8 MovementType_BerryTreeGrowth_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementType_BerryTreeGrowth_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementType_BerryTreeGrowth_Step2(struct ObjectEvent *, struct Sprite *);
u8 MovementType_BerryTreeGrowth_Step3(struct ObjectEvent *, struct Sprite *);
u8 MovementType_BerryTreeGrowth_Step4(struct ObjectEvent *, struct Sprite *);
u8 MovementType_BerryTreeGrowth_Normal(struct ObjectEvent *, struct Sprite *);
u8 MovementType_BerryTreeGrowth_Move(struct ObjectEvent *, struct Sprite *);
u8 MovementType_BerryTreeGrowth_SparkleStart(struct ObjectEvent *, struct Sprite *);
u8 MovementType_BerryTreeGrowth_Sparkle(struct ObjectEvent *, struct Sprite *);
u8 MovementType_BerryTreeGrowth_SparkleEnd(struct ObjectEvent *, struct Sprite *);
u8 MovementType_FaceDownAndUp_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementType_FaceDownAndUp_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementType_FaceDownAndUp_Step2(struct ObjectEvent *, struct Sprite *);

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@ -3,7 +3,7 @@
extern const u8 EventScript_TestSignpostMsg[];
extern const u8 EventScript_TryGetTrainerScript[];
extern const u8 EventScript_271354[];
extern const u8 EventScript_StartTrainerApproach[];
extern const u8 EventScript_DoNoIntroTrainerBattle[];
extern const u8 EventScript_TryDoDoubleTrainerBattle[];
extern const u8 EventScript_TryDoNormalTrainerBattle[];

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@ -34,7 +34,7 @@ u8 PlayerGetZCoord(void);
void SetPlayerAvatarTransitionFlags(u16 a);
void sub_808BCE8(void);
void InitPlayerAvatar(s16 a, s16 b, u8 c, u8 d);
void sub_808B864(void);
void PlayerFreeze(void);
void sub_808BCF4(void);
void SetSpinStartFacingDir(u8);
void GetXYCoordsOneStepInFrontOfPlayer(s16 *xPtr, s16 *yPtr);

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@ -63,7 +63,7 @@ struct BerryTree
{
u8 berry;
u8 stage:7;
u8 growthSparkle:1;
u8 stopGrowth:1;
u16 minutesUntilNextStage;
u8 berryYield;
u8 regrowthCount:4;

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@ -17,8 +17,8 @@ extern bool8 gTrainerApproachedPlayer;
extern u8 gApproachingTrainerId;
bool8 CheckForTrainersWantingBattle(void);
void sub_80B4578(struct ObjectEvent *var);
void EndTrainerApproach(void);
void SetHiddenTrainerMovement(struct ObjectEvent *var);
void DoTrainerApproach(void);
void TryPrepareSecondApproachingTrainer(void);
u8 FldEff_ExclamationMarkIcon(void);
u8 FldEff_QuestionMarkIcon(void);

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@ -923,7 +923,7 @@ static void Script_PrintApprenticeMessage(void)
{
ScriptContext2_Enable();
FreezeObjectEvents();
sub_808B864();
PlayerFreeze();
sub_808BCF4();
DrawDialogueFrame(0, 1);
PrintApprenticeMessage();

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@ -1197,7 +1197,7 @@ void ConfigureAndSetUpOneTrainerBattle(u8 trainerObjEventId, const u8 *trainerSc
gSelectedObjectEvent = trainerObjEventId;
gSpecialVar_LastTalked = gObjectEvents[trainerObjEventId].localId;
BattleSetup_ConfigureTrainerBattle(trainerScript + 1);
ScriptContext1_SetupScript(EventScript_271354);
ScriptContext1_SetupScript(EventScript_StartTrainerApproach);
ScriptContext2_Enable();
}
@ -1210,7 +1210,7 @@ void ConfigureTwoTrainersBattle(u8 trainerObjEventId, const u8 *trainerScript)
void SetUpTwoTrainersBattle(void)
{
ScriptContext1_SetupScript(EventScript_271354);
ScriptContext1_SetupScript(EventScript_StartTrainerApproach);
ScriptContext2_Enable();
}
@ -1220,10 +1220,12 @@ bool32 GetTrainerFlagFromScriptPointer(const u8 *data)
return FlagGet(TRAINER_FLAGS_START + flag);
}
void SetUpTrainerMovement(void)
// Set trainer's movement type so they stop and remain facing that direction
// Note: Only for trainers who are spoken to directly
// For trainers who spot the player this is handled by PlayerFaceApproachingTrainer
void SetTrainerFacingDirection(void)
{
struct ObjectEvent *objectEvent = &gObjectEvents[gSelectedObjectEvent];
SetTrainerMovementType(objectEvent, GetTrainerFacingDirectionMovementType(objectEvent->facingDirection));
}
@ -1437,7 +1439,7 @@ void ShowTrainerCantBattleSpeech(void)
ShowFieldMessage(GetTrainerCantBattleSpeech());
}
void SetUpTrainerEncounterMusic(void)
void PlayTrainerEncounterMusic(void)
{
u16 trainerId;
u16 music;

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@ -1046,8 +1046,9 @@ void ClearBerryTrees(void)
static bool32 BerryTreeGrow(struct BerryTree *tree)
{
if (tree->growthSparkle)
if (tree->stopGrowth)
return FALSE;
switch (tree->stage)
{
case BERRY_STAGE_NO_BERRY:
@ -1082,7 +1083,7 @@ void BerryTreeTimeUpdate(s32 minutes)
{
tree = &gSaveBlock1Ptr->berryTrees[i];
if (tree->berry && tree->stage && !tree->growthSparkle)
if (tree->berry && tree->stage && !tree->stopGrowth)
{
if (minutes >= GetStageDurationByBerryType(tree->berry) * 71)
{
@ -1111,7 +1112,7 @@ void BerryTreeTimeUpdate(s32 minutes)
}
}
void PlantBerryTree(u8 id, u8 berry, u8 stage, bool8 sparkle)
void PlantBerryTree(u8 id, u8 berry, u8 stage, bool8 allowGrowth)
{
struct BerryTree *tree = GetBerryTreeInfo(id);
@ -1125,8 +1126,10 @@ void PlantBerryTree(u8 id, u8 berry, u8 stage, bool8 sparkle)
tree->minutesUntilNextStage *= 4;
}
if (!sparkle)
tree->growthSparkle = TRUE;
// Stop growth, to keep tree at this stage until the player has seen it
// allowGrowth is always true for berry trees the player has planted
if (!allowGrowth)
tree->stopGrowth = TRUE;
}
void RemoveBerryTree(u8 id)
@ -1175,9 +1178,9 @@ void GetBerryCountStringByBerryType(u8 berry, u8* dest, u32 berryCount)
GetBerryCountString(dest, GetBerryInfo(berry)->name, berryCount);
}
void ResetBerryTreeSparkleFlag(u8 id)
void AllowBerryTreeGrowth(u8 id)
{
GetBerryTreeInfo(id)->growthSparkle = FALSE;
GetBerryTreeInfo(id)->stopGrowth = FALSE;
}
static u8 BerryTreeGetNumStagesWatered(struct BerryTree *tree)
@ -1262,7 +1265,7 @@ void ObjectEventInteractionGetBerryTreeData(void)
id = GetObjectEventBerryTreeId(gSelectedObjectEvent);
berry = GetBerryTypeByBerryTreeId(id);
ResetBerryTreeSparkleFlag(id);
AllowBerryTreeGrowth(id);
localId = gSpecialVar_LastTalked;
num = gSaveBlock1Ptr->location.mapNum;
group = gSaveBlock1Ptr->location.mapGroup;
@ -1313,7 +1316,7 @@ void ObjectEventInteractionPickBerryTree(void)
void ObjectEventInteractionRemoveBerryTree(void)
{
RemoveBerryTree(GetObjectEventBerryTreeId(gSelectedObjectEvent));
sub_8092EF0(gSpecialVar_LastTalked, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup);
SetBerryTreeJustPicked(gSpecialVar_LastTalked, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup);
}
bool8 PlayerHasBerries(void)
@ -1321,7 +1324,9 @@ bool8 PlayerHasBerries(void)
return IsBagPocketNonEmpty(POCKET_BERRIES);
}
void ResetBerryTreeSparkleFlags(void)
// Berry tree growth is frozen at their initial stage (usually, fully grown) until the player has seen the tree
// For all berry trees on screen, allow normal growth
void SetBerryTreesSeen(void)
{
s16 cam_left;
s16 cam_top;
@ -1343,7 +1348,7 @@ void ResetBerryTreeSparkleFlags(void)
cam_left = gObjectEvents[i].currentCoords.x;
cam_top = gObjectEvents[i].currentCoords.y;
if (left <= cam_left && cam_left <= right && top <= cam_top && cam_top <= bottom)
ResetBerryTreeSparkleFlag(gObjectEvents[i].trainerRange_berryTreeId);
AllowBerryTreeGrowth(gObjectEvents[i].trainerRange_berryTreeId);
}
}
}

View File

@ -963,9 +963,10 @@ bool8 IsBikingDisallowedByPlayer(void)
return TRUE;
}
bool8 player_should_look_direction_be_enforced_upon_movement(void)
bool8 IsPlayerNotUsingAcroBikeOnBumpySlope(void)
{
if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_ACRO_BIKE) != FALSE && MetatileBehavior_IsBumpySlope(gObjectEvents[gPlayerAvatar.objectEventId].currentMetatileBehavior) != FALSE)
if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_ACRO_BIKE)
&& MetatileBehavior_IsBumpySlope(gObjectEvents[gPlayerAvatar.objectEventId].currentMetatileBehavior))
return FALSE;
else
return TRUE;

View File

@ -63,11 +63,11 @@ u8 (*const gMovementTypeFuncs_FaceDirection[])(struct ObjectEvent *, struct Spri
};
u8 (*const gMovementTypeFuncs_BerryTreeGrowth[])(struct ObjectEvent *, struct Sprite *) = {
MovementType_BerryTreeGrowth_Step0,
MovementType_BerryTreeGrowth_Step1,
MovementType_BerryTreeGrowth_Step2,
MovementType_BerryTreeGrowth_Step3,
MovementType_BerryTreeGrowth_Step4,
MovementType_BerryTreeGrowth_Normal,
MovementType_BerryTreeGrowth_Move,
MovementType_BerryTreeGrowth_SparkleStart,
MovementType_BerryTreeGrowth_Sparkle,
MovementType_BerryTreeGrowth_SparkleEnd,
};
u8 (*const gMovementTypeFuncs_FaceDownAndUp[])(struct ObjectEvent *, struct Sprite *) = {

View File

@ -16,18 +16,19 @@ bool8 IsPlayerStandingStill(void)
return TRUE;
}
static void sub_80983A4(u8 taskId)
// Freeze player once their movement is finished
static void Task_FreezePlayer(u8 taskId)
{
if (IsPlayerStandingStill())
{
sub_808B864();
PlayerFreeze();
DestroyTask(taskId);
}
}
bool8 sub_80983C4(void)
bool8 IsFreezePlayerFinished(void)
{
if (FuncIsActiveTask(sub_80983A4))
if (FuncIsActiveTask(Task_FreezePlayer))
{
return FALSE;
}
@ -42,30 +43,35 @@ bool8 sub_80983C4(void)
void ScriptFreezeObjectEvents(void)
{
FreezeObjectEvents();
CreateTask(sub_80983A4, 80);
CreateTask(Task_FreezePlayer, 80);
}
static void sub_8098400(u8 taskId)
#define tPlayerFrozen data[0]
#define tObjectFrozen data[1]
#define tObjectId data[2]
// Freeze selected object and player once their movement is finished
static void Task_FreezeSelectedObjectAndPlayer(u8 taskId)
{
struct Task *task = &gTasks[taskId];
if (!task->data[0] && IsPlayerStandingStill() == TRUE)
if (!task->tPlayerFrozen && IsPlayerStandingStill() == TRUE)
{
sub_808B864();
task->data[0] = 1;
PlayerFreeze();
task->tPlayerFrozen = TRUE;
}
if (!task->data[1] && !gObjectEvents[gSelectedObjectEvent].singleMovementActive)
if (!task->tObjectFrozen && !gObjectEvents[gSelectedObjectEvent].singleMovementActive)
{
FreezeObjectEvent(&gObjectEvents[gSelectedObjectEvent]);
task->data[1] = 1;
task->tObjectFrozen = TRUE;
}
if (task->data[0] && task->data[1])
if (task->tPlayerFrozen && task->tObjectFrozen)
DestroyTask(taskId);
}
bool8 sub_809847C(void)
bool8 IsFreezeSelectedObjectAndPlayerFinished(void)
{
if (FuncIsActiveTask(sub_8098400))
if (FuncIsActiveTask(Task_FreezeSelectedObjectAndPlayer))
{
return FALSE;
}
@ -80,11 +86,11 @@ void LockSelectedObjectEvent(void)
{
u8 taskId;
FreezeObjectEventsExceptOne(gSelectedObjectEvent);
taskId = CreateTask(sub_8098400, 80);
taskId = CreateTask(Task_FreezeSelectedObjectAndPlayer, 80);
if (!gObjectEvents[gSelectedObjectEvent].singleMovementActive)
{
FreezeObjectEvent(&gObjectEvents[gSelectedObjectEvent]);
gTasks[taskId].data[1] = 1;
gTasks[taskId].tObjectFrozen = TRUE;
}
}
@ -118,64 +124,71 @@ void Script_ClearHeldMovement(void)
ObjectEventClearHeldMovementIfActive(&gObjectEvents[gSelectedObjectEvent]);
}
static void sub_80985BC(u8 taskId)
// Freeze designated object and player once their movement is finished
static void Task_FreezeObjectAndPlayer(u8 taskId)
{
struct Task *task = &gTasks[taskId];
u8 objectEventId = task->data[2];
u8 objectEventId = task->tObjectId;
if (!task->data[0] && IsPlayerStandingStill() == TRUE)
if (!task->tPlayerFrozen && IsPlayerStandingStill() == TRUE)
{
sub_808B864();
task->data[0] = 1;
PlayerFreeze();
task->tPlayerFrozen = TRUE;
}
if (!task->data[1] && !gObjectEvents[objectEventId].singleMovementActive)
if (!task->tObjectFrozen && !gObjectEvents[objectEventId].singleMovementActive)
{
FreezeObjectEvent(&gObjectEvents[objectEventId]);
task->data[1] = 1;
task->tObjectFrozen = TRUE;
}
if (task->data[0] && task->data[1])
if (task->tPlayerFrozen && task->tObjectFrozen)
DestroyTask(taskId);
}
void sub_8098630(void)
void FreezeForApproachingTrainers(void)
{
u8 trainerObjectId1, trainerObjectId2, taskId;
trainerObjectId1 = GetChosenApproachingTrainerObjectEventId(0);
if(gNoOfApproachingTrainers == 2)
if (gNoOfApproachingTrainers == 2)
{
// Get second trainer, freeze all other objects
trainerObjectId2 = GetChosenApproachingTrainerObjectEventId(1);
sub_8098074(trainerObjectId1, trainerObjectId2);
taskId = CreateTask(sub_80985BC, 80);
gTasks[taskId].data[2] = trainerObjectId1;
if(!gObjectEvents[trainerObjectId1].singleMovementActive)
FreezeObjectEventsExceptTwo(trainerObjectId1, trainerObjectId2);
// Start task to freeze trainer 1 (and player) after movement
taskId = CreateTask(Task_FreezeObjectAndPlayer, 80);
gTasks[taskId].tObjectId = trainerObjectId1;
if (!gObjectEvents[trainerObjectId1].singleMovementActive)
{
FreezeObjectEvent(&gObjectEvents[trainerObjectId1]);
gTasks[taskId].data[1] = 1;
gTasks[taskId].tObjectFrozen = TRUE;
}
taskId = CreateTask(sub_80985BC, 81);
gTasks[taskId].data[2] = trainerObjectId2;
if(!gObjectEvents[trainerObjectId2].singleMovementActive)
// Start task to freeze trainer 2 after movement
taskId = CreateTask(Task_FreezeObjectAndPlayer, 81);
gTasks[taskId].tObjectId = trainerObjectId2;
if (!gObjectEvents[trainerObjectId2].singleMovementActive)
{
FreezeObjectEvent(&gObjectEvents[trainerObjectId2]);
gTasks[taskId].data[1] = 1;
gTasks[taskId].tObjectFrozen = TRUE;
}
}
else
{
FreezeObjectEventsExceptOne(trainerObjectId1);
taskId = CreateTask(sub_80985BC, 80);
gTasks[taskId].data[2] = trainerObjectId1;
if(!gObjectEvents[trainerObjectId1].singleMovementActive)
taskId = CreateTask(Task_FreezeObjectAndPlayer, 80);
gTasks[taskId].tObjectId = trainerObjectId1;
if (!gObjectEvents[trainerObjectId1].singleMovementActive)
{
FreezeObjectEvent(&gObjectEvents[trainerObjectId1]);
gTasks[taskId].data[1] = 1;
gTasks[taskId].tObjectFrozen = TRUE;
}
}
}
bool8 sub_8098734(void)
bool8 IsFreezeObjectAndPlayerFinished(void)
{
if (FuncIsActiveTask(sub_80985BC))
if (FuncIsActiveTask(Task_FreezeObjectAndPlayer))
{
return FALSE;
}
@ -185,3 +198,7 @@ bool8 sub_8098734(void)
return TRUE;
}
}
#undef tPlayerFrozen
#undef tObjectFrozen
#undef tObjectId

View File

@ -1834,7 +1834,7 @@ void PlayerObjectTurn(struct PlayerAvatar *playerAvatar, u8 direction)
ObjectEventTurn(&gObjectEvents[playerAvatar->objectEventId], direction);
}
static void get_berry_tree_graphics(struct ObjectEvent *objectEvent, struct Sprite *sprite)
static void SetBerryTreeGraphics(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
u8 berryStage;
u8 berryId;
@ -1842,7 +1842,7 @@ static void get_berry_tree_graphics(struct ObjectEvent *objectEvent, struct Spri
objectEvent->invisible = TRUE;
sprite->invisible = TRUE;
berryStage = GetStageByBerryTreeId(objectEvent->trainerRange_berryTreeId);
if (berryStage != 0)
if (berryStage != BERRY_STAGE_NO_BERRY)
{
objectEvent->invisible = FALSE;
sprite->invisible = FALSE;
@ -1888,13 +1888,13 @@ static void SetObjectEventDynamicGraphicsId(struct ObjectEvent *objectEvent)
}
}
void npc_by_local_id_and_map_set_field_1_bit_x20(u8 localId, u8 mapNum, u8 mapGroup, u8 state)
void SetObjectInvisibility(u8 localId, u8 mapNum, u8 mapGroup, bool8 invisible)
{
u8 objectEventId;
if (!TryGetObjectEventIdByLocalIdAndMap(localId, mapNum, mapGroup, &objectEventId))
{
gObjectEvents[objectEventId].invisible = state;
gObjectEvents[objectEventId].invisible = invisible;
}
}
@ -1918,7 +1918,7 @@ void sub_808E75C(s16 x, s16 y)
}
}
void sub_808E78C(u8 localId, u8 mapNum, u8 mapGroup, u8 subpriority)
void SetObjectPriority(u8 localId, u8 mapNum, u8 mapGroup, u8 subpriority)
{
u8 objectEventId;
struct ObjectEvent *objectEvent;
@ -1933,7 +1933,7 @@ void sub_808E78C(u8 localId, u8 mapNum, u8 mapGroup, u8 subpriority)
}
}
void sub_808E7E4(u8 localId, u8 mapNum, u8 mapGroup)
void ResetObjectPriority(u8 localId, u8 mapNum, u8 mapGroup)
{
u8 objectEventId;
struct ObjectEvent *objectEvent;
@ -2595,7 +2595,7 @@ bool8 MovementType_WanderAround_Step4(struct ObjectEvent *objectEvent, struct Sp
bool8 MovementType_WanderAround_Step5(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
ObjectEventSetSingleMovement(objectEvent, sprite, GetWalkNormalMovementAction(objectEvent->movementDirection));
objectEvent->singleMovementActive = 1;
objectEvent->singleMovementActive = TRUE;
sprite->data[1] = 6;
return TRUE;
}
@ -2604,7 +2604,7 @@ bool8 MovementType_WanderAround_Step6(struct ObjectEvent *objectEvent, struct Sp
{
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
{
objectEvent->singleMovementActive = 0;
objectEvent->singleMovementActive = FALSE;
sprite->data[1] = 1;
}
return FALSE;
@ -2880,7 +2880,7 @@ bool8 MovementType_LookAround_Step2(struct ObjectEvent *objectEvent, struct Spri
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
{
SetMovementDelay(sprite, gMovementDelaysMedium[Random() & 3]);
objectEvent->singleMovementActive = 0;
objectEvent->singleMovementActive = FALSE;
sprite->data[1] = 3;
}
return FALSE;
@ -2964,7 +2964,7 @@ bool8 MovementType_WanderUpAndDown_Step4(struct ObjectEvent *objectEvent, struct
bool8 MovementType_WanderUpAndDown_Step5(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
ObjectEventSetSingleMovement(objectEvent, sprite, GetWalkNormalMovementAction(objectEvent->movementDirection));
objectEvent->singleMovementActive = 1;
objectEvent->singleMovementActive = TRUE;
sprite->data[1] = 6;
return TRUE;
}
@ -2973,7 +2973,7 @@ bool8 MovementType_WanderUpAndDown_Step6(struct ObjectEvent *objectEvent, struct
{
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
{
objectEvent->singleMovementActive = 0;
objectEvent->singleMovementActive = FALSE;
sprite->data[1] = 1;
}
return FALSE;
@ -3033,7 +3033,7 @@ bool8 MovementType_WanderLeftAndRight_Step4(struct ObjectEvent *objectEvent, str
bool8 MovementType_WanderLeftAndRight_Step5(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
ObjectEventSetSingleMovement(objectEvent, sprite, GetWalkNormalMovementAction(objectEvent->movementDirection));
objectEvent->singleMovementActive = 1;
objectEvent->singleMovementActive = TRUE;
sprite->data[1] = 6;
return TRUE;
}
@ -3042,7 +3042,7 @@ bool8 MovementType_WanderLeftAndRight_Step6(struct ObjectEvent *objectEvent, str
{
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
{
objectEvent->singleMovementActive = 0;
objectEvent->singleMovementActive = FALSE;
sprite->data[1] = 1;
}
return FALSE;
@ -3070,39 +3070,58 @@ bool8 MovementType_FaceDirection_Step1(struct ObjectEvent *objectEvent, struct S
bool8 MovementType_FaceDirection_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
objectEvent->singleMovementActive = 0;
objectEvent->singleMovementActive = FALSE;
return FALSE;
}
static bool8 ObjectEventCB2_BerryTree(struct ObjectEvent *objectEvent, struct Sprite *sprite);
extern bool8 (*const gMovementTypeFuncs_BerryTreeGrowth[])(struct ObjectEvent *objectEvent, struct Sprite *sprite);
enum {
BERRYTREEFUNC_NORMAL,
BERRYTREEFUNC_MOVE,
BERRYTREEFUNC_SPARKLE_START,
BERRYTREEFUNC_SPARKLE,
BERRYTREEFUNC_SPARKLE_END,
};
#define sObjEventId data[0]
#define sFuncId data[1]
#define sTimer data[2]
#define sBerryTreeFlags data[7]
#define BERRY_FLAG_SET_GFX (1 << 0)
#define BERRY_FLAG_SPARKLING (1 << 1)
#define BERRY_FLAG_JUST_PICKED (1 << 2)
void MovementType_BerryTreeGrowth(struct Sprite *sprite)
{
struct ObjectEvent *objectEvent;
objectEvent = &gObjectEvents[sprite->data[0]];
if (!(sprite->data[7] & 1))
objectEvent = &gObjectEvents[sprite->sObjEventId];
if (!(sprite->sBerryTreeFlags & BERRY_FLAG_SET_GFX))
{
get_berry_tree_graphics(objectEvent, sprite);
sprite->data[7] |= 1;
SetBerryTreeGraphics(objectEvent, sprite);
sprite->sBerryTreeFlags |= BERRY_FLAG_SET_GFX;
}
UpdateObjectEventCurrentMovement(objectEvent, sprite, ObjectEventCB2_BerryTree);
}
static bool8 ObjectEventCB2_BerryTree(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
return gMovementTypeFuncs_BerryTreeGrowth[sprite->data[1]](objectEvent, sprite);
return gMovementTypeFuncs_BerryTreeGrowth[sprite->sFuncId](objectEvent, sprite);
}
bool8 MovementType_BerryTreeGrowth_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
// BERRYTREEFUNC_NORMAL
bool8 MovementType_BerryTreeGrowth_Normal(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
u8 berryStage;
ClearObjectEventMovement(objectEvent, sprite);
objectEvent->invisible = TRUE;
sprite->invisible = TRUE;
berryStage = GetStageByBerryTreeId(objectEvent->trainerRange_berryTreeId);
if (berryStage == 0)
if (berryStage == BERRY_STAGE_NO_BERRY)
{
if (!(sprite->data[7] & 4) && sprite->animNum == 4)
if (!(sprite->sBerryTreeFlags & BERRY_FLAG_JUST_PICKED) && sprite->animNum == BERRY_STAGE_FLOWERING)
{
gFieldEffectArguments[0] = objectEvent->currentCoords.x;
gFieldEffectArguments[1] = objectEvent->currentCoords.y;
@ -3115,34 +3134,36 @@ bool8 MovementType_BerryTreeGrowth_Step0(struct ObjectEvent *objectEvent, struct
}
objectEvent->invisible = FALSE;
sprite->invisible = FALSE;
berryStage --;
berryStage--;
if (sprite->animNum != berryStage)
{
sprite->data[1] = 2;
sprite->sFuncId = BERRYTREEFUNC_SPARKLE_START;
return TRUE;
}
get_berry_tree_graphics(objectEvent, sprite);
SetBerryTreeGraphics(objectEvent, sprite);
ObjectEventSetSingleMovement(objectEvent, sprite, MOVEMENT_ACTION_START_ANIM_IN_DIRECTION);
sprite->data[1] = 1;
sprite->sFuncId = BERRYTREEFUNC_MOVE;
return TRUE;
}
bool8 MovementType_BerryTreeGrowth_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
// BERRYTREEFUNC_MOVE
bool8 MovementType_BerryTreeGrowth_Move(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
{
sprite->data[1] = 0;
sprite->sFuncId = BERRYTREEFUNC_NORMAL;
return TRUE;
}
return FALSE;
}
bool8 MovementType_BerryTreeGrowth_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite)
// BERRYTREEFUNC_SPARKLE_START
bool8 MovementType_BerryTreeGrowth_SparkleStart(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
objectEvent->singleMovementActive = 1;
sprite->data[1] = 3;
sprite->data[2] = 0;
sprite->data[7] |= 2;
objectEvent->singleMovementActive = TRUE;
sprite->sFuncId = BERRYTREEFUNC_SPARKLE;
sprite->sTimer = 0;
sprite->sBerryTreeFlags |= BERRY_FLAG_SPARKLING;
gFieldEffectArguments[0] = objectEvent->currentCoords.x;
gFieldEffectArguments[1] = objectEvent->currentCoords.y;
gFieldEffectArguments[2] = sprite->subpriority - 1;
@ -3151,30 +3172,32 @@ bool8 MovementType_BerryTreeGrowth_Step2(struct ObjectEvent *objectEvent, struct
return TRUE;
}
bool8 MovementType_BerryTreeGrowth_Step3(struct ObjectEvent *objectEvent, struct Sprite *sprite)
// BERRYTREEFUNC_SPARKLE
bool8 MovementType_BerryTreeGrowth_Sparkle(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
sprite->data[2]++;
objectEvent->invisible = (sprite->data[2] & 0x02) >> 1;
sprite->sTimer++;
objectEvent->invisible = (sprite->sTimer & 2) >> 1;
sprite->animPaused = TRUE;
if (sprite->data[2] > 64)
if (sprite->sTimer > 64)
{
get_berry_tree_graphics(objectEvent, sprite);
sprite->data[1] = 4;
sprite->data[2] = 0;
SetBerryTreeGraphics(objectEvent, sprite);
sprite->sFuncId = BERRYTREEFUNC_SPARKLE_END;
sprite->sTimer = 0;
return TRUE;
}
return FALSE;
}
bool8 MovementType_BerryTreeGrowth_Step4(struct ObjectEvent *objectEvent, struct Sprite *sprite)
// BERRYTREEFUNC_SPARKLE_END
bool8 MovementType_BerryTreeGrowth_SparkleEnd(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
sprite->data[2]++;
objectEvent->invisible = (sprite->data[2] & 0x02) >> 1;
sprite->sTimer++;
objectEvent->invisible = (sprite->sTimer & 2) >> 1;
sprite->animPaused = TRUE;
if (sprite->data[2] > 64)
if (sprite->sTimer > 64)
{
sprite->data[1] = 0;
sprite->data[7] &= ~0x0002;
sprite->sFuncId = BERRYTREEFUNC_NORMAL;
sprite->sBerryTreeFlags &= ~BERRY_FLAG_SPARKLING;
return TRUE;
}
return FALSE;
@ -3201,7 +3224,7 @@ bool8 MovementType_FaceDownAndUp_Step2(struct ObjectEvent *objectEvent, struct S
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
{
SetMovementDelay(sprite, gMovementDelaysMedium[Random() & 3]);
objectEvent->singleMovementActive = 0;
objectEvent->singleMovementActive = FALSE;
sprite->data[1] = 3;
}
return FALSE;
@ -3253,7 +3276,7 @@ bool8 MovementType_FaceLeftAndRight_Step2(struct ObjectEvent *objectEvent, struc
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
{
SetMovementDelay(sprite, gMovementDelaysMedium[Random() & 3]);
objectEvent->singleMovementActive = 0;
objectEvent->singleMovementActive = FALSE;
sprite->data[1] = 3;
}
return FALSE;
@ -3305,7 +3328,7 @@ bool8 MovementType_FaceUpAndLeft_Step2(struct ObjectEvent *objectEvent, struct S
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
{
SetMovementDelay(sprite, gMovementDelaysShort[Random() & 3]);
objectEvent->singleMovementActive = 0;
objectEvent->singleMovementActive = FALSE;
sprite->data[1] = 3;
}
return FALSE;
@ -3357,7 +3380,7 @@ bool8 MovementType_FaceUpAndRight_Step2(struct ObjectEvent *objectEvent, struct
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
{
SetMovementDelay(sprite, gMovementDelaysShort[Random() & 3]);
objectEvent->singleMovementActive = 0;
objectEvent->singleMovementActive = FALSE;
sprite->data[1] = 3;
}
return FALSE;
@ -3409,7 +3432,7 @@ bool8 MovementType_FaceDownAndLeft_Step2(struct ObjectEvent *objectEvent, struct
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
{
SetMovementDelay(sprite, gMovementDelaysShort[Random() & 3]);
objectEvent->singleMovementActive = 0;
objectEvent->singleMovementActive = FALSE;
sprite->data[1] = 3;
}
return FALSE;
@ -3461,7 +3484,7 @@ bool8 MovementType_FaceDownAndRight_Step2(struct ObjectEvent *objectEvent, struc
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
{
SetMovementDelay(sprite, gMovementDelaysShort[Random() & 3]);
objectEvent->singleMovementActive = 0;
objectEvent->singleMovementActive = FALSE;
sprite->data[1] = 3;
}
return FALSE;
@ -3513,7 +3536,7 @@ bool8 MovementType_FaceDownUpAndLeft_Step2(struct ObjectEvent *objectEvent, stru
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
{
SetMovementDelay(sprite, gMovementDelaysShort[Random() & 3]);
objectEvent->singleMovementActive = 0;
objectEvent->singleMovementActive = FALSE;
sprite->data[1] = 3;
}
return FALSE;
@ -3565,7 +3588,7 @@ bool8 MovementType_FaceDownUpAndRight_Step2(struct ObjectEvent *objectEvent, str
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
{
SetMovementDelay(sprite, gMovementDelaysShort[Random() & 3]);
objectEvent->singleMovementActive = 0;
objectEvent->singleMovementActive = FALSE;
sprite->data[1] = 3;
}
return FALSE;
@ -3617,7 +3640,7 @@ bool8 MovementType_FaceUpLeftAndRight_Step2(struct ObjectEvent *objectEvent, str
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
{
SetMovementDelay(sprite, gMovementDelaysShort[Random() & 3]);
objectEvent->singleMovementActive = 0;
objectEvent->singleMovementActive = FALSE;
sprite->data[1] = 3;
}
return FALSE;
@ -3669,7 +3692,7 @@ bool8 MovementType_FaceDownLeftAndRight_Step2(struct ObjectEvent *objectEvent, s
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
{
SetMovementDelay(sprite, gMovementDelaysShort[Random() & 3]);
objectEvent->singleMovementActive = 0;
objectEvent->singleMovementActive = FALSE;
sprite->data[1] = 3;
}
return FALSE;
@ -3835,7 +3858,7 @@ bool8 MovementType_WalkBackAndForth_Step2(struct ObjectEvent *objectEvent, struc
movementActionId = GetWalkInPlaceNormalMovementAction(objectEvent->facingDirection);
ObjectEventSetSingleMovement(objectEvent, sprite, movementActionId);
objectEvent->singleMovementActive = 1;
objectEvent->singleMovementActive = TRUE;
sprite->data[1] = 3;
return TRUE;
}
@ -3844,7 +3867,7 @@ bool8 MovementType_WalkBackAndForth_Step3(struct ObjectEvent *objectEvent, struc
{
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
{
objectEvent->singleMovementActive = 0;
objectEvent->singleMovementActive = FALSE;
sprite->data[1] = 1;
}
return FALSE;
@ -3880,7 +3903,7 @@ bool8 MoveNextDirectionInSequence(struct ObjectEvent *objectEvent, struct Sprite
movementActionId = GetWalkInPlaceNormalMovementAction(objectEvent->facingDirection);
ObjectEventSetSingleMovement(objectEvent, sprite, movementActionId);
objectEvent->singleMovementActive = 1;
objectEvent->singleMovementActive = TRUE;
sprite->data[1] = 2;
return TRUE;
}
@ -3889,7 +3912,7 @@ bool8 MovementType_WalkSequence_Step2(struct ObjectEvent *objectEvent, struct Sp
{
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
{
objectEvent->singleMovementActive = 0;
objectEvent->singleMovementActive = FALSE;
sprite->data[1] = 1;
}
return FALSE;
@ -4233,7 +4256,7 @@ bool8 MovementType_CopyPlayer_Step2(struct ObjectEvent *objectEvent, struct Spri
{
if (ObjectEventExecSingleMovementAction(objectEvent, sprite))
{
objectEvent->singleMovementActive = 0;
objectEvent->singleMovementActive = FALSE;
sprite->data[1] = 1;
}
return FALSE;
@ -4247,7 +4270,7 @@ bool8 CopyablePlayerMovement_None(struct ObjectEvent *objectEvent, struct Sprite
bool8 CopyablePlayerMovement_FaceDirection(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 playerDirection, bool8 tileCallback(u8))
{
ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(state_to_direction(gInitialMovementTypeFacingDirections[objectEvent->movementType], objectEvent->directionSequenceIndex, playerDirection)));
objectEvent->singleMovementActive = 1;
objectEvent->singleMovementActive = TRUE;
sprite->data[1] = 2;
return TRUE;
}
@ -4268,7 +4291,7 @@ bool8 CopyablePlayerMovement_GoSpeed0(struct ObjectEvent *objectEvent, struct Sp
direction = state_to_direction(gInitialMovementTypeFacingDirections[objectEvent->movementType], objectEvent->directionSequenceIndex, direction);
ObjectEventMoveDestCoords(objectEvent, direction, &x, &y);
ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(direction));
objectEvent->singleMovementActive = 1;
objectEvent->singleMovementActive = TRUE;
sprite->data[1] = 2;
return TRUE;
}
@ -4283,7 +4306,7 @@ bool8 CopyablePlayerMovement_GoSpeed0(struct ObjectEvent *objectEvent, struct Sp
{
ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(direction));
}
objectEvent->singleMovementActive = 1;
objectEvent->singleMovementActive = TRUE;
sprite->data[1] = 2;
return TRUE;
}
@ -4538,13 +4561,13 @@ bool8 MovementType_Invisible_Step1(struct ObjectEvent *objectEvent, struct Sprit
bool8 MovementType_Invisible_Step2(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
objectEvent->singleMovementActive = 0;
objectEvent->singleMovementActive = FALSE;
return FALSE;
}
static void ClearObjectEventMovement(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
objectEvent->singleMovementActive = 0;
objectEvent->singleMovementActive = FALSE;
objectEvent->heldMovementActive = FALSE;
objectEvent->heldMovementFinished = FALSE;
objectEvent->movementActionId = 0xFF;
@ -4824,7 +4847,7 @@ bool8 IsBerryTreeSparkling(u8 localId, u8 mapNum, u8 mapGroup)
u8 objectEventId;
if (!TryGetObjectEventIdByLocalIdAndMap(localId, mapNum, mapGroup, &objectEventId)
&& gSprites[gObjectEvents[objectEventId].spriteId].data[7] & 2)
&& gSprites[gObjectEvents[objectEventId].spriteId].sBerryTreeFlags & BERRY_FLAG_SPARKLING)
{
return TRUE;
}
@ -4832,13 +4855,13 @@ bool8 IsBerryTreeSparkling(u8 localId, u8 mapNum, u8 mapGroup)
return FALSE;
}
void sub_8092EF0(u8 localId, u8 mapNum, u8 mapGroup)
void SetBerryTreeJustPicked(u8 localId, u8 mapNum, u8 mapGroup)
{
u8 objectEventId;
if (!TryGetObjectEventIdByLocalIdAndMap(localId, mapNum, mapGroup, &objectEventId))
{
gSprites[gObjectEvents[objectEventId].spriteId].data[7] |= 0x04;
gSprites[gObjectEvents[objectEventId].spriteId].sBerryTreeFlags |= BERRY_FLAG_JUST_PICKED;
}
}
@ -6579,7 +6602,7 @@ bool8 MovementAction_RevealTrainer_Step0(struct ObjectEvent *objectEvent, struct
{
if (objectEvent->movementType == MOVEMENT_TYPE_HIDDEN)
{
sub_80B4578(objectEvent);
SetHiddenTrainerMovement(objectEvent);
return FALSE;
}
if (objectEvent->movementType != MOVEMENT_TYPE_TREE_DISGUISE && objectEvent->movementType != MOVEMENT_TYPE_MOUNTAIN_DISGUISE)
@ -8971,13 +8994,14 @@ void DestroyExtraMovementTask(u8 taskId)
DestroyTask(taskId);
}
void sub_8098074(u8 var1, u8 var2)
// Used to freeze other objects except two trainers approaching for battle
void FreezeObjectEventsExceptTwo(u8 objectEventId1, u8 objectEventId2)
{
u8 i;
for(i = 0; i < OBJECT_EVENTS_COUNT; i++)
{
if(i != var1 && i != var2 &&
if(i != objectEventId1 && i != objectEventId2 &&
gObjectEvents[i].active && i != gPlayerAvatar.objectEventId)
FreezeObjectEvent(&gObjectEvents[i]);
}

View File

@ -417,7 +417,7 @@ void CameraUpdate(void)
CameraMove(deltaX, deltaY);
UpdateObjectEventsForCameraUpdate(deltaX, deltaY);
RotatingGatePuzzleCameraUpdate(deltaX, deltaY);
ResetBerryTreeSparkleFlags();
SetBerryTreesSeen();
AddCameraTileOffset(&sFieldCameraOffset, deltaX * 2, deltaY * 2);
RedrawMapSlicesForCameraUpdate(&sFieldCameraOffset, deltaX * 2, deltaY * 2);
}

View File

@ -96,7 +96,7 @@ static void PlayerNotOnBikeCollideWithFarawayIslandMew(u8);
static void PlayCollisionSoundIfNotFacingWarp(u8 a);
static void sub_808C280(struct ObjectEvent *);
static void HideShowWarpArrow(struct ObjectEvent *);
static void StartStrengthAnim(u8, u8);
static void Task_PushBoulder(u8 taskId);
@ -323,7 +323,7 @@ void PlayerStep(u8 direction, u16 newKeys, u16 heldKeys)
{
struct ObjectEvent *playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
sub_808C280(playerObjEvent);
HideShowWarpArrow(playerObjEvent);
if (gPlayerAvatar.preventStep == FALSE)
{
Bike_TryAcroBikeHistoryUpdate(newKeys, heldKeys);
@ -940,9 +940,9 @@ u8 PlayerGetCopyableMovement(void)
return gObjectEvents[gPlayerAvatar.objectEventId].playerCopyableMovement;
}
static void sub_808B6BC(u8 a)
static void PlayerForceSetHeldMovement(u8 movementActionId)
{
ObjectEventForceSetHeldMovement(&gObjectEvents[gPlayerAvatar.objectEventId], a);
ObjectEventForceSetHeldMovement(&gObjectEvents[gPlayerAvatar.objectEventId], movementActionId);
}
void PlayerSetAnimId(u8 movementActionId, u8 copyableMovement)
@ -1020,12 +1020,13 @@ void PlayerJumpLedge(u8 direction)
PlayerSetAnimId(GetJump2MovementAction(direction), 8);
}
void sub_808B864(void)
// Stop player on current facing direction once they're done moving and if they're not currently Acro Biking on bumpy slope
void PlayerFreeze(void)
{
if (gPlayerAvatar.tileTransitionState == T_TILE_CENTER || gPlayerAvatar.tileTransitionState == T_NOT_MOVING)
{
if (player_should_look_direction_be_enforced_upon_movement())
sub_808B6BC(GetFaceDirectionMovementAction(gObjectEvents[gPlayerAvatar.objectEventId].facingDirection));
if (IsPlayerNotUsingAcroBikeOnBumpySlope())
PlayerForceSetHeldMovement(GetFaceDirectionMovementAction(gObjectEvents[gPlayerAvatar.objectEventId].facingDirection));
}
}
@ -1424,7 +1425,7 @@ void SetPlayerAvatarWatering(u8 direction)
StartSpriteAnim(&gSprites[gPlayerAvatar.spriteId], GetFaceDirectionAnimNum(direction));
}
static void sub_808C280(struct ObjectEvent *objectEvent)
static void HideShowWarpArrow(struct ObjectEvent *objectEvent)
{
s16 x;
s16 y;
@ -1435,6 +1436,7 @@ static void sub_808C280(struct ObjectEvent *objectEvent)
{
if (sArrowWarpMetatileBehaviorChecks2[x](metatileBehavior) && direction == objectEvent->movementDirection)
{
// Show warp arrow if applicable
x = objectEvent->currentCoords.x;
y = objectEvent->currentCoords.y;
MoveCoords(direction, &x, &y);

View File

@ -1971,7 +1971,7 @@ bool8 UseRegisteredKeyItemOnField(void)
{
ScriptContext2_Enable();
FreezeObjectEvents();
sub_808B864();
PlayerFreeze();
sub_808BCF4();
gSpecialVar_ItemId = gSaveBlock1Ptr->registeredItem;
taskId = CreateTask(ItemId_GetFieldFunc(gSaveBlock1Ptr->registeredItem), 8);

View File

@ -1114,7 +1114,7 @@ static void StartMatchCall(void)
{
ScriptContext2_Enable();
FreezeObjectEvents();
sub_808B864();
PlayerFreeze();
sub_808BCF4();
}

View File

@ -53,8 +53,8 @@
typedef u16 (*SpecialFunc)(void);
typedef void (*NativeFunc)(void);
EWRAM_DATA const u8 *gUnknown_020375C0 = NULL;
static EWRAM_DATA u32 gUnknown_020375C4 = 0;
EWRAM_DATA const u8 *gRamScriptRetAddr = NULL;
static EWRAM_DATA u32 sAddressOffset = 0; // For relative addressing in vgoto etc., used by saved scripts (e.g. Mystery Event)
static EWRAM_DATA u16 sPauseCounter = 0;
static EWRAM_DATA u16 sMovingNpcId = 0;
static EWRAM_DATA u16 sMovingNpcMapBank = 0;
@ -192,7 +192,7 @@ bool8 ScrCmd_setvaddress(struct ScriptContext *ctx)
u32 addr1 = (u32)ctx->scriptPtr - 1;
u32 addr2 = ScriptReadWord(ctx);
gUnknown_020375C4 = addr2 - addr1;
sAddressOffset = addr2 - addr1;
return FALSE;
}
@ -200,7 +200,7 @@ bool8 ScrCmd_vgoto(struct ScriptContext *ctx)
{
u32 addr = ScriptReadWord(ctx);
ScriptJump(ctx, (u8 *)(addr - gUnknown_020375C4));
ScriptJump(ctx, (u8 *)(addr - sAddressOffset));
return FALSE;
}
@ -208,14 +208,14 @@ bool8 ScrCmd_vcall(struct ScriptContext *ctx)
{
u32 addr = ScriptReadWord(ctx);
ScriptCall(ctx, (u8 *)(addr - gUnknown_020375C4));
ScriptCall(ctx, (u8 *)(addr - sAddressOffset));
return FALSE;
}
bool8 ScrCmd_vgoto_if(struct ScriptContext *ctx)
{
u8 condition = ScriptReadByte(ctx);
const u8 *ptr = (const u8 *)(ScriptReadWord(ctx) - gUnknown_020375C4);
const u8 *ptr = (const u8 *)(ScriptReadWord(ctx) - sAddressOffset);
if (sScriptConditionTable[condition][ctx->comparisonResult] == 1)
ScriptJump(ctx, ptr);
@ -225,7 +225,7 @@ bool8 ScrCmd_vgoto_if(struct ScriptContext *ctx)
bool8 ScrCmd_vcall_if(struct ScriptContext *ctx)
{
u8 condition = ScriptReadByte(ctx);
const u8 *ptr = (const u8 *)(ScriptReadWord(ctx) - gUnknown_020375C4);
const u8 *ptr = (const u8 *)(ScriptReadWord(ctx) - sAddressOffset);
if (sScriptConditionTable[condition][ctx->comparisonResult] == 1)
ScriptCall(ctx, ptr);
@ -282,7 +282,7 @@ bool8 ScrCmd_callstd_if(struct ScriptContext *ctx)
bool8 ScrCmd_returnram(struct ScriptContext *ctx)
{
ScriptJump(ctx, gUnknown_020375C0);
ScriptJump(ctx, gRamScriptRetAddr);
return FALSE;
}
@ -378,32 +378,30 @@ bool8 ScrCmd_setorcopyvar(struct ScriptContext *ctx)
return FALSE;
}
u8 compare_012(u16 a1, u16 a2)
u8 Compare(u16 a, u16 b)
{
if (a1 < a2)
if (a < b)
return 0;
if (a1 == a2)
if (a == b)
return 1;
return 2;
}
// comparelocaltolocal
bool8 ScrCmd_compare_local_to_local(struct ScriptContext *ctx)
{
const u8 value1 = ctx->data[ScriptReadByte(ctx)];
const u8 value2 = ctx->data[ScriptReadByte(ctx)];
ctx->comparisonResult = compare_012(value1, value2);
ctx->comparisonResult = Compare(value1, value2);
return FALSE;
}
// comparelocaltoimm
bool8 ScrCmd_compare_local_to_value(struct ScriptContext *ctx)
{
const u8 value1 = ctx->data[ScriptReadByte(ctx)];
const u8 value2 = ScriptReadByte(ctx);
ctx->comparisonResult = compare_012(value1, value2);
ctx->comparisonResult = Compare(value1, value2);
return FALSE;
}
@ -412,7 +410,7 @@ bool8 ScrCmd_compare_local_to_addr(struct ScriptContext *ctx)
const u8 value1 = ctx->data[ScriptReadByte(ctx)];
const u8 value2 = *(const u8 *)ScriptReadWord(ctx);
ctx->comparisonResult = compare_012(value1, value2);
ctx->comparisonResult = Compare(value1, value2);
return FALSE;
}
@ -421,7 +419,7 @@ bool8 ScrCmd_compare_addr_to_local(struct ScriptContext *ctx)
const u8 value1 = *(const u8 *)ScriptReadWord(ctx);
const u8 value2 = ctx->data[ScriptReadByte(ctx)];
ctx->comparisonResult = compare_012(value1, value2);
ctx->comparisonResult = Compare(value1, value2);
return FALSE;
}
@ -430,7 +428,7 @@ bool8 ScrCmd_compare_addr_to_value(struct ScriptContext *ctx)
const u8 value1 = *(const u8 *)ScriptReadWord(ctx);
const u8 value2 = ScriptReadByte(ctx);
ctx->comparisonResult = compare_012(value1, value2);
ctx->comparisonResult = Compare(value1, value2);
return FALSE;
}
@ -439,7 +437,7 @@ bool8 ScrCmd_compare_addr_to_addr(struct ScriptContext *ctx)
const u8 value1 = *(const u8 *)ScriptReadWord(ctx);
const u8 value2 = *(const u8 *)ScriptReadWord(ctx);
ctx->comparisonResult = compare_012(value1, value2);
ctx->comparisonResult = Compare(value1, value2);
return FALSE;
}
@ -448,7 +446,7 @@ bool8 ScrCmd_compare_var_to_value(struct ScriptContext *ctx)
const u16 value1 = *GetVarPointer(ScriptReadHalfword(ctx));
const u16 value2 = ScriptReadHalfword(ctx);
ctx->comparisonResult = compare_012(value1, value2);
ctx->comparisonResult = Compare(value1, value2);
return FALSE;
}
@ -457,7 +455,7 @@ bool8 ScrCmd_compare_var_to_var(struct ScriptContext *ctx)
const u16 *ptr1 = GetVarPointer(ScriptReadHalfword(ctx));
const u16 *ptr2 = GetVarPointer(ScriptReadHalfword(ctx));
ctx->comparisonResult = compare_012(*ptr1, *ptr2);
ctx->comparisonResult = Compare(*ptr1, *ptr2);
return FALSE;
}
@ -1120,7 +1118,7 @@ bool8 ScrCmd_showobject_at(struct ScriptContext *ctx)
u8 mapGroup = ScriptReadByte(ctx);
u8 mapNum = ScriptReadByte(ctx);
npc_by_local_id_and_map_set_field_1_bit_x20(localId, mapNum, mapGroup, 0);
SetObjectInvisibility(localId, mapNum, mapGroup, FALSE);
return FALSE;
}
@ -1130,7 +1128,7 @@ bool8 ScrCmd_hideobject_at(struct ScriptContext *ctx)
u8 mapGroup = ScriptReadByte(ctx);
u8 mapNum = ScriptReadByte(ctx);
npc_by_local_id_and_map_set_field_1_bit_x20(localId, mapNum, mapGroup, 1);
SetObjectInvisibility(localId, mapNum, mapGroup, TRUE);
return FALSE;
}
@ -1141,7 +1139,7 @@ bool8 ScrCmd_setobjectpriority(struct ScriptContext *ctx)
u8 mapNum = ScriptReadByte(ctx);
u8 priority = ScriptReadByte(ctx);
sub_808E78C(localId, mapNum, mapGroup, priority + 83);
SetObjectPriority(localId, mapNum, mapGroup, priority + 83);
return FALSE;
}
@ -1151,7 +1149,7 @@ bool8 ScrCmd_resetobjectpriority(struct ScriptContext *ctx)
u8 mapGroup = ScriptReadByte(ctx);
u8 mapNum = ScriptReadByte(ctx);
sub_808E7E4(localId, mapNum, mapGroup);
ResetObjectPriority(localId, mapNum, mapGroup);
return FALSE;
}
@ -1214,7 +1212,7 @@ bool8 ScrCmd_lockall(struct ScriptContext *ctx)
else
{
ScriptFreezeObjectEvents();
SetupNativeScript(ctx, sub_80983C4);
SetupNativeScript(ctx, IsFreezePlayerFinished);
return TRUE;
}
}
@ -1230,12 +1228,12 @@ bool8 ScrCmd_lock(struct ScriptContext *ctx)
if (gObjectEvents[gSelectedObjectEvent].active)
{
LockSelectedObjectEvent();
SetupNativeScript(ctx, sub_809847C);
SetupNativeScript(ctx, IsFreezeSelectedObjectAndPlayerFinished);
}
else
{
ScriptFreezeObjectEvents();
SetupNativeScript(ctx, sub_80983C4);
SetupNativeScript(ctx, IsFreezePlayerFinished);
}
return TRUE;
}
@ -1299,7 +1297,8 @@ bool8 ScrCmd_messageautoscroll(struct ScriptContext *ctx)
return FALSE;
}
bool8 ScrCmd_cmdDB(struct ScriptContext *ctx)
// Prints all at once. Skips waiting for player input. Only used by link contests
bool8 ScrCmd_messageinstant(struct ScriptContext *ctx)
{
const u8 *msg = (const u8 *)ScriptReadWord(ctx);
@ -1489,27 +1488,30 @@ bool8 ScrCmd_braillemessage(struct ScriptContext *ctx)
u8 xWindow, yWindow, xText, yText;
u8 temp;
// + 6 for the 6 bytes at the start of a braille message (brailleformat macro)
// In RS these bytes are used to position the text and window, but
// in Emerald they are unused and position is calculated below instead
StringExpandPlaceholders(gStringVar4, ptr + 6);
width = GetStringWidth(6, gStringVar4, -1) / 8u;
if (width > 0x1C)
width = 0x1C;
if (width > 28)
width = 28;
for (i = 0, height = 4; gStringVar4[i] != 0xFF;)
for (i = 0, height = 4; gStringVar4[i] != EOS;)
{
if (gStringVar4[i++] == 0xFE)
if (gStringVar4[i++] == CHAR_NEWLINE)
height += 3;
}
if (height > 0x12)
height = 0x12;
if (height > 18)
height = 18;
temp = width + 2;
xWindow = (0x1E - temp) / 2;
xWindow = (30 - temp) / 2;
temp = height + 2;
yText = (0x14 - temp) / 2;
yText = (20 - temp) / 2;
xText = xWindow;
xWindow += 1;
@ -1539,9 +1541,9 @@ bool8 ScrCmd_closebraillemessage(struct ScriptContext *ctx)
bool8 ScrCmd_vmessage(struct ScriptContext *ctx)
{
u32 v1 = ScriptReadWord(ctx);
u32 msg = ScriptReadWord(ctx);
ShowFieldMessage((u8 *)(v1 - gUnknown_020375C4));
ShowFieldMessage((u8 *)(msg - sAddressOffset));
return FALSE;
}
@ -1651,7 +1653,7 @@ bool8 ScrCmd_bufferstring(struct ScriptContext *ctx)
bool8 ScrCmd_vloadword(struct ScriptContext *ctx)
{
const u8 *ptr = (u8 *)(ScriptReadWord(ctx) - gUnknown_020375C4);
const u8 *ptr = (u8 *)(ScriptReadWord(ctx) - sAddressOffset);
StringExpandPlaceholders(gStringVar4, ptr);
return FALSE;
@ -1662,7 +1664,7 @@ bool8 ScrCmd_vbufferstring(struct ScriptContext *ctx)
u8 stringVarIndex = ScriptReadByte(ctx);
u32 addr = ScriptReadWord(ctx);
const u8 *src = (u8 *)(addr - gUnknown_020375C4);
const u8 *src = (u8 *)(addr - sAddressOffset);
u8 *dest = sScriptStringVars[stringVarIndex];
StringCopy(dest, src);
return FALSE;
@ -1900,6 +1902,7 @@ bool8 ScrCmd_pokemartdecoration(struct ScriptContext *ctx)
return TRUE;
}
// Changes clerk dialogue slightly from above. See MART_TYPE_DECOR2
bool8 ScrCmd_pokemartdecoration2(struct ScriptContext *ctx)
{
const void *ptr = (void *)ScriptReadWord(ctx);
@ -2104,6 +2107,7 @@ bool8 ScrCmd_setdoorclosed(struct ScriptContext *ctx)
return FALSE;
}
// Below two are functions for elevators in RS, do nothing in Emerald
bool8 ScrCmd_addelevmenuitem(struct ScriptContext *ctx)
{
u8 v3 = ScriptReadByte(ctx);
@ -2135,9 +2139,9 @@ bool8 ScrCmd_addcoins(struct ScriptContext *ctx)
u16 coins = VarGet(ScriptReadHalfword(ctx));
if (AddCoins(coins) == TRUE)
gSpecialVar_Result = 0;
gSpecialVar_Result = FALSE;
else
gSpecialVar_Result = 1;
gSpecialVar_Result = TRUE;
return FALSE;
}
@ -2146,9 +2150,9 @@ bool8 ScrCmd_removecoins(struct ScriptContext *ctx)
u16 coins = VarGet(ScriptReadHalfword(ctx));
if (RemoveCoins(coins) == TRUE)
gSpecialVar_Result = 0;
gSpecialVar_Result = FALSE;
else
gSpecialVar_Result = 1;
gSpecialVar_Result = TRUE;
return FALSE;
}
@ -2180,13 +2184,13 @@ bool8 ScrCmd_freerotatingtilepuzzle(struct ScriptContext *ctx)
return FALSE;
}
bool8 ScrCmd_cmdD8(struct ScriptContext *ctx)
bool8 ScrCmd_selectapproachingtrainer(struct ScriptContext *ctx)
{
gSelectedObjectEvent = GetCurrentApproachingTrainerObjectEventId();
return FALSE;
}
bool8 ScrCmd_cmdD9(struct ScriptContext *ctx)
bool8 ScrCmd_lockfortrainer(struct ScriptContext *ctx)
{
if (IsUpdateLinkStateCBActive())
{
@ -2196,8 +2200,8 @@ bool8 ScrCmd_cmdD9(struct ScriptContext *ctx)
{
if (gObjectEvents[gSelectedObjectEvent].active)
{
sub_8098630();
SetupNativeScript(ctx, sub_8098734);
FreezeForApproachingTrainers();
SetupNativeScript(ctx, IsFreezeObjectAndPlayerFinished);
}
return TRUE;
}
@ -2225,12 +2229,12 @@ bool8 ScrCmd_checkmonobedience(struct ScriptContext *ctx)
// See GetSavedRamScriptIfValid, which is NULL if ValidateReceivedWonderCard returns FALSE
bool8 ScrCmd_gotoram(struct ScriptContext *ctx)
{
const u8* v1 = GetSavedRamScriptIfValid();
const u8* script = GetSavedRamScriptIfValid();
if (v1)
if (script)
{
gUnknown_020375C0 = ctx->scriptPtr;
ScriptJump(ctx, v1);
gRamScriptRetAddr = ctx->scriptPtr;
ScriptJump(ctx, script);
}
return FALSE;
}

View File

@ -7,7 +7,7 @@
#define RAM_SCRIPT_MAGIC 51
extern const u8* gUnknown_020375C0;
extern const u8* gRamScriptRetAddr;
// ewram bss
static u8 sScriptContext1Status;
@ -363,7 +363,7 @@ bool8 InitRamScript(const u8 *script, u16 scriptSize, u8 mapGroup, u8 mapNum, u8
const u8 *GetRamScript(u8 objectId, const u8 *script)
{
struct RamScriptData *scriptData = &gSaveBlock1Ptr->ramScript.data;
gUnknown_020375C0 = NULL;
gRamScriptRetAddr = NULL;
if (scriptData->magic != RAM_SCRIPT_MAGIC)
return script;
if (scriptData->mapGroup != gSaveBlock1Ptr->location.mapGroup)
@ -379,7 +379,7 @@ const u8 *GetRamScript(u8 objectId, const u8 *script)
}
else
{
gUnknown_020375C0 = script;
gRamScriptRetAddr = script;
return scriptData->script;
}
}

View File

@ -965,8 +965,9 @@ static void Task_BuyMenu(u8 taskId)
if (gMartInfo.martType == MART_TYPE_DECOR)
StringExpandPlaceholders(gStringVar4, gText_Var1IsItThatllBeVar2);
else
else // MART_TYPE_DECOR2
StringExpandPlaceholders(gStringVar4, gText_YouWantedVar1ThatllBeVar2);
BuyMenuDisplayMessage(taskId, gStringVar4, BuyMenuConfirmPurchase);
}
}
@ -1069,13 +1070,9 @@ static void BuyMenuTryMakePurchase(u8 taskId)
if (DecorationAdd(tItemId))
{
if (gMartInfo.martType == MART_TYPE_DECOR)
{
BuyMenuDisplayMessage(taskId, gText_ThankYouIllSendItHome, BuyMenuSubtractMoney);
}
else
{
else // MART_TYPE_DECOR2
BuyMenuDisplayMessage(taskId, gText_ThanksIllSendItHome, BuyMenuSubtractMoney);
}
}
else
{

View File

@ -541,7 +541,7 @@ void ShowStartMenu(void)
if (!IsUpdateLinkStateCBActive())
{
FreezeObjectEvents();
sub_808B864();
PlayerFreeze();
sub_808BCF4();
}
CreateStartMenuTask(Task_ShowStartMenu);

View File

@ -23,9 +23,9 @@
static u8 CheckTrainer(u8 objectEventId);
static u8 GetTrainerApproachDistance(struct ObjectEvent *trainerObj);
static u8 CheckPathBetweenTrainerAndPlayer(struct ObjectEvent *trainerObj, u8 approachDistance, u8 direction);
static void TrainerApproachPlayer(struct ObjectEvent *trainerObj, u8 range);
static void InitTrainerApproachTask(struct ObjectEvent *trainerObj, u8 range);
static void Task_RunTrainerSeeFuncList(u8 taskId);
static void Task_DestroyTrainerApproachTask(u8 taskId);
static void Task_EndTrainerApproach(u8 taskId);
static void SetIconSpriteData(struct Sprite *sprite, u16 fldEffId, u8 spriteAnimNum);
static u8 GetTrainerApproachDistanceSouth(struct ObjectEvent *trainerObj, s16 range, s16 x, s16 y);
@ -33,7 +33,7 @@ static u8 GetTrainerApproachDistanceNorth(struct ObjectEvent *trainerObj, s16 ra
static u8 GetTrainerApproachDistanceWest(struct ObjectEvent *trainerObj, s16 range, s16 x, s16 y);
static u8 GetTrainerApproachDistanceEast(struct ObjectEvent *trainerObj, s16 range, s16 x, s16 y);
static bool8 sub_80B4178(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj);
static bool8 TrainerSeeIdle(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj);
static bool8 TrainerExclamationMark(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj);
static bool8 WaitTrainerExclamationMark(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj);
static bool8 TrainerMoveToPlayer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj);
@ -71,20 +71,35 @@ static u8 (*const sDirectionalApproachDistanceFuncs[])(struct ObjectEvent *train
GetTrainerApproachDistanceEast,
};
enum {
TRSEE_NONE,
TRSEE_EXCLAMATION,
TRSEE_EXCLAMATION_WAIT,
TRSEE_MOVE_TO_PLAYER,
TRSEE_PLAYER_FACE,
TRSEE_PLAYER_FACE_WAIT,
TRSEE_REVEAL_DISGUISE,
TRSEE_REVEAL_DISGUISE_WAIT,
TRSEE_REVEAL_HIDDEN,
TRSEE_HIDDEN_POP_OUT,
TRSEE_HIDDEN_JUMP,
TRSEE_REVEAL_HIDDEN_WAIT,
};
static bool8 (*const sTrainerSeeFuncList[])(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj) =
{
sub_80B4178,
TrainerExclamationMark,
WaitTrainerExclamationMark,
TrainerMoveToPlayer,
PlayerFaceApproachingTrainer,
WaitPlayerFaceApproachingTrainer,
RevealDisguisedTrainer,
WaitRevealDisguisedTrainer,
RevealHiddenTrainer,
PopOutOfAshHiddenTrainer,
JumpInPlaceHiddenTrainer,
WaitRevealHiddenTrainer,
[TRSEE_NONE] = TrainerSeeIdle,
[TRSEE_EXCLAMATION] = TrainerExclamationMark,
[TRSEE_EXCLAMATION_WAIT] = WaitTrainerExclamationMark,
[TRSEE_MOVE_TO_PLAYER] = TrainerMoveToPlayer,
[TRSEE_PLAYER_FACE] = PlayerFaceApproachingTrainer,
[TRSEE_PLAYER_FACE_WAIT] = WaitPlayerFaceApproachingTrainer,
[TRSEE_REVEAL_DISGUISE] = RevealDisguisedTrainer,
[TRSEE_REVEAL_DISGUISE_WAIT] = WaitRevealDisguisedTrainer,
[TRSEE_REVEAL_HIDDEN] = RevealHiddenTrainer,
[TRSEE_HIDDEN_POP_OUT] = PopOutOfAshHiddenTrainer,
[TRSEE_HIDDEN_JUMP] = JumpInPlaceHiddenTrainer,
[TRSEE_REVEAL_HIDDEN_WAIT] = WaitRevealHiddenTrainer,
};
static bool8 (*const sTrainerSeeFuncList2[])(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj) =
@ -233,7 +248,7 @@ bool8 CheckForTrainersWantingBattle(void)
static u8 CheckTrainer(u8 objectEventId)
{
const u8 *scriptPtr;
u8 ret = 1;
u8 numTrainers = 1;
u8 approachDistance;
if (InTrainerHill() == TRUE)
@ -268,16 +283,16 @@ static u8 CheckTrainer(u8 objectEventId)
if (GetMonsStateToDoubles_2() != 0)
return 0;
ret = 2;
numTrainers = 2;
}
gApproachingTrainers[gNoOfApproachingTrainers].objectEventId = objectEventId;
gApproachingTrainers[gNoOfApproachingTrainers].trainerScriptPtr = scriptPtr;
gApproachingTrainers[gNoOfApproachingTrainers].radius = approachDistance;
TrainerApproachPlayer(&gObjectEvents[objectEventId], approachDistance - 1);
InitTrainerApproachTask(&gObjectEvents[objectEventId], approachDistance - 1);
gNoOfApproachingTrainers++;
return ret;
return numTrainers;
}
return 0;
@ -357,8 +372,7 @@ static u8 GetTrainerApproachDistanceEast(struct ObjectEvent *trainerObj, s16 ran
static u8 CheckPathBetweenTrainerAndPlayer(struct ObjectEvent *trainerObj, u8 approachDistance, u8 direction)
{
s16 x, y;
u8 unk19_temp;
u8 unk19b_temp;
u8 rangeX, rangeY;
u8 i;
u8 collision;
@ -376,17 +390,16 @@ static u8 CheckPathBetweenTrainerAndPlayer(struct ObjectEvent *trainerObj, u8 ap
return 0;
}
// preserve mapobj_unk_19 before clearing.
unk19_temp = trainerObj->rangeX;
unk19b_temp = trainerObj->rangeY;
rangeX = trainerObj->rangeX;
rangeY = trainerObj->rangeY;
trainerObj->rangeX = 0;
trainerObj->rangeY = 0;
collision = GetCollisionAtCoords(trainerObj, x, y, direction);
trainerObj->rangeX = unk19_temp;
trainerObj->rangeY = unk19b_temp;
if (collision == 4)
trainerObj->rangeX = rangeX;
trainerObj->rangeY = rangeY;
if (collision == COLLISION_OBJECT_EVENT)
return approachDistance;
return 0;
@ -397,7 +410,7 @@ static u8 CheckPathBetweenTrainerAndPlayer(struct ObjectEvent *trainerObj, u8 ap
#define tOutOfAshSpriteId data[4]
#define tTrainerObjectEventId data[7]
static void TrainerApproachPlayer(struct ObjectEvent *trainerObj, u8 range)
static void InitTrainerApproachTask(struct ObjectEvent *trainerObj, u8 range)
{
struct Task *task;
@ -407,7 +420,7 @@ static void TrainerApproachPlayer(struct ObjectEvent *trainerObj, u8 range)
task->tTrainerObjectEventId = gApproachingTrainers[gNoOfApproachingTrainers].objectEventId;
}
static void sub_80B40C8(TaskFunc followupFunc)
static void StartTrainerApproach(TaskFunc followupFunc)
{
u8 taskId;
TaskFunc taskFunc;
@ -419,7 +432,7 @@ static void sub_80B40C8(TaskFunc followupFunc)
taskFunc = Task_RunTrainerSeeFuncList;
SetTaskFuncWithFollowupFunc(taskId, taskFunc, followupFunc);
gTasks[taskId].tFuncId = 1;
gTasks[taskId].tFuncId = TRSEE_EXCLAMATION;
taskFunc(taskId);
}
@ -438,11 +451,12 @@ static void Task_RunTrainerSeeFuncList(u8 taskId)
}
}
static bool8 sub_80B4178(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
static bool8 TrainerSeeIdle(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
{
return FALSE;
}
// TRSEE_EXCLAMATION
static bool8 TrainerExclamationMark(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
{
u8 direction;
@ -451,10 +465,11 @@ static bool8 TrainerExclamationMark(u8 taskId, struct Task *task, struct ObjectE
FieldEffectStart(FLDEFF_EXCLAMATION_MARK_ICON);
direction = GetFaceDirectionMovementAction(trainerObj->facingDirection);
ObjectEventSetHeldMovement(trainerObj, direction);
task->tFuncId++;
task->tFuncId++; // TRSEE_EXCLAMATION_WAIT
return TRUE;
}
// TRSEE_EXCLAMATION_WAIT
static bool8 WaitTrainerExclamationMark(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
{
if (FieldEffectActiveListContains(FLDEFF_EXCLAMATION_MARK_ICON))
@ -463,15 +478,16 @@ static bool8 WaitTrainerExclamationMark(u8 taskId, struct Task *task, struct Obj
}
else
{
task->tFuncId++;
task->tFuncId++; // TRSEE_MOVE_TO_PLAYER
if (trainerObj->movementType == MOVEMENT_TYPE_TREE_DISGUISE || trainerObj->movementType == MOVEMENT_TYPE_MOUNTAIN_DISGUISE)
task->tFuncId = 6;
task->tFuncId = TRSEE_REVEAL_DISGUISE;
if (trainerObj->movementType == MOVEMENT_TYPE_HIDDEN)
task->tFuncId = 8;
task->tFuncId = TRSEE_REVEAL_HIDDEN;
return TRUE;
}
}
// TRSEE_MOVE_TO_PLAYER
static bool8 TrainerMoveToPlayer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
{
if (!ObjectEventIsMovementOverridden(trainerObj) || ObjectEventClearHeldMovementIfFinished(trainerObj))
@ -484,12 +500,13 @@ static bool8 TrainerMoveToPlayer(u8 taskId, struct Task *task, struct ObjectEven
else
{
ObjectEventSetHeldMovement(trainerObj, MOVEMENT_ACTION_FACE_PLAYER);
task->tFuncId++;
task->tFuncId++; // TRSEE_PLAYER_FACE
}
}
return FALSE;
}
// TRSEE_PLAYER_FACE
static bool8 PlayerFaceApproachingTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
{
struct ObjectEvent *playerObj;
@ -497,6 +514,7 @@ static bool8 PlayerFaceApproachingTrainer(u8 taskId, struct Task *task, struct O
if (ObjectEventIsMovementOverridden(trainerObj) && !ObjectEventClearHeldMovementIfFinished(trainerObj))
return FALSE;
// Set trainer's movement type so they stop and remain facing that direction
SetTrainerMovementType(trainerObj, GetTrainerFacingDirectionMovementType(trainerObj->facingDirection));
TryOverrideTemplateCoordsForObjectEvent(trainerObj, GetTrainerFacingDirectionMovementType(trainerObj->facingDirection));
OverrideTemplateCoordsForObjectEvent(trainerObj);
@ -507,10 +525,11 @@ static bool8 PlayerFaceApproachingTrainer(u8 taskId, struct Task *task, struct O
sub_808BCE8();
ObjectEventSetHeldMovement(&gObjectEvents[gPlayerAvatar.objectEventId], GetFaceDirectionMovementAction(GetOppositeDirection(trainerObj->facingDirection)));
task->tFuncId++;
task->tFuncId++; // TRSEE_PLAYER_FACE_WAIT
return FALSE;
}
// TRSEE_PLAYER_FACE_WAIT
static bool8 WaitPlayerFaceApproachingTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
{
struct ObjectEvent *playerObj = &gObjectEvents[gPlayerAvatar.objectEventId];
@ -521,25 +540,28 @@ static bool8 WaitPlayerFaceApproachingTrainer(u8 taskId, struct Task *task, stru
return FALSE;
}
// TRSEE_REVEAL_DISGUISE
static bool8 RevealDisguisedTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
{
if (!ObjectEventIsMovementOverridden(trainerObj)
|| ObjectEventClearHeldMovementIfFinished(trainerObj))
{
ObjectEventSetHeldMovement(trainerObj, MOVEMENT_ACTION_REVEAL_TRAINER);
task->tFuncId++;
task->tFuncId++; // TRSEE_REVEAL_DISGUISE_WAIT
}
return FALSE;
}
// TRSEE_REVEAL_DISGUISE_WAIT
static bool8 WaitRevealDisguisedTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
{
if (ObjectEventClearHeldMovementIfFinished(trainerObj))
task->tFuncId = 3;
task->tFuncId = TRSEE_MOVE_TO_PLAYER;
return FALSE;
}
// TRSEE_REVEAL_HIDDEN
static bool8 RevealHiddenTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
{
if (!ObjectEventIsMovementOverridden(trainerObj)
@ -551,6 +573,7 @@ static bool8 RevealHiddenTrainer(u8 taskId, struct Task *task, struct ObjectEven
return FALSE;
}
// TRSEE_HIDDEN_POP_OUT
static bool8 PopOutOfAshHiddenTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
{
if (ObjectEventCheckHeldMovementStatus(trainerObj))
@ -565,6 +588,7 @@ static bool8 PopOutOfAshHiddenTrainer(u8 taskId, struct Task *task, struct Objec
return FALSE;
}
// TRSEE_HIDDEN_JUMP
static bool8 JumpInPlaceHiddenTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
{
struct Sprite *sprite;
@ -584,33 +608,34 @@ static bool8 JumpInPlaceHiddenTrainer(u8 taskId, struct Task *task, struct Objec
return FALSE;
}
// TRSEE_REVEAL_HIDDEN_WAIT
static bool8 WaitRevealHiddenTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
{
if (!FieldEffectActiveListContains(FLDEFF_ASH_PUFF))
task->tFuncId = 3;
task->tFuncId = TRSEE_MOVE_TO_PLAYER;
return FALSE;
}
#undef tFuncId
#undef tTrainerRange
#undef tOutOfAshSpriteId
#undef tTrainerObjectEventId
static void sub_80B44C8(u8 taskId)
#define tObjEvent data[1]
static void Task_SetHiddenTrainerMovement(u8 taskId)
{
struct Task *task = &gTasks[taskId];
struct ObjectEvent *objEvent;
// another objEvent loaded into by loadword?
LoadWordFromTwoHalfwords(&task->data[1], (u32 *)&objEvent);
LoadWordFromTwoHalfwords(&task->tObjEvent, (u32 *)&objEvent);
if (!task->data[7])
{
ObjectEventClearHeldMovement(objEvent);
task->data[7]++;
}
sTrainerSeeFuncList2[task->data[0]](taskId, task, objEvent);
if (task->data[0] == 3 && !FieldEffectActiveListContains(FLDEFF_ASH_PUFF))
sTrainerSeeFuncList2[task->tFuncId](taskId, task, objEvent);
if (task->tFuncId == ((int)ARRAY_COUNT(sTrainerSeeFuncList2) - 1) && !FieldEffectActiveListContains(FLDEFF_ASH_PUFF))
{
SetTrainerMovementType(objEvent, GetTrainerFacingDirectionMovementType(objEvent->facingDirection));
TryOverrideTemplateCoordsForObjectEvent(objEvent, GetTrainerFacingDirectionMovementType(objEvent->facingDirection));
@ -622,17 +647,18 @@ static void sub_80B44C8(u8 taskId)
}
}
void sub_80B4578(struct ObjectEvent *var)
// Called when a "buried" trainer has the reveal_trainer movement applied, from direct interaction
void SetHiddenTrainerMovement(struct ObjectEvent *objEvent)
{
StoreWordInTwoHalfwords(&gTasks[CreateTask(sub_80B44C8, 0)].data[1], (u32)var);
StoreWordInTwoHalfwords(&gTasks[CreateTask(Task_SetHiddenTrainerMovement, 0)].tObjEvent, (u32)objEvent);
}
void EndTrainerApproach(void)
void DoTrainerApproach(void)
{
sub_80B40C8(Task_DestroyTrainerApproachTask);
StartTrainerApproach(Task_EndTrainerApproach);
}
static void Task_DestroyTrainerApproachTask(u8 taskId)
static void Task_EndTrainerApproach(u8 taskId)
{
DestroyTask(taskId);
EnableBothScriptContexts();